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ZapM 0.6.2
ZapM project is a silly sci-fi roguelike RPG. more>>
ZapM project is a silly sci-fi roguelike RPG.
ZapM is a sci-fi rogue-like game that borrows monsters and ideas from all over and crams them into a ridiculous and perilous space maze where even a toaster can kill you.
But the intrepid hero, a badass space marine (or perhaps youre playing as a skilled software engineer, or a plucky quarterback, or a mutant psion?), has no choice but to enter this dangerous hulk and search for the legendary "Bizarro Orgasmatron", the only artifact that can save the universe from certain destruction!
ZapM is intended for an immature audience, and contains foul language and probably some fart jokes. If it were a movie, it would be rated PG-13 and would have gone straight to video.
ZapM plays a lot like other roguelike games, and care was taken to use many of the same interface commands as Nethack so it should feel familiar to many people.
<<lessZapM is a sci-fi rogue-like game that borrows monsters and ideas from all over and crams them into a ridiculous and perilous space maze where even a toaster can kill you.
But the intrepid hero, a badass space marine (or perhaps youre playing as a skilled software engineer, or a plucky quarterback, or a mutant psion?), has no choice but to enter this dangerous hulk and search for the legendary "Bizarro Orgasmatron", the only artifact that can save the universe from certain destruction!
ZapM is intended for an immature audience, and contains foul language and probably some fart jokes. If it were a movie, it would be rated PG-13 and would have gone straight to video.
ZapM plays a lot like other roguelike games, and care was taken to use many of the same interface commands as Nethack so it should feel familiar to many people.
Download (0.16MB)
Added: 2007-01-05 License: Shareware Price:
1022 downloads
Savage 2.00
Savage is a masive multiplayer online RPG game. more>>
Savage is a masive multiplayer online RPG game.
In a primal and violent time eons from now, nomadic humans roamed the earth in a never ending struggle to survive. The beasts and creatures suffered mightily at the cruel hand of man as the land was stripped clean by human scavengers and natural resources were consumed with abandon. It was a time of hunger, disease, and death for mankind as science and other knowledge remained untapped ancient secrets. Humanity was fragmented into isolated tribes led by vicious and petty war chiefs.
This was also a time of evolution and growth for the creatures of the world. They developed an intelligence equal to that of humankind and formed communities and packs in a new social order. Continuously subjected to humanitys cruelties and deprivations, a deep-seated hatred of humanity was forever instilled within them.
Life on our planet, now known as Newerth (New Earth), became a daily struggle between man and beast for the basic natural resources that nurtured life for them both. Ongoing skirmishes over food, precious metals and even simple building blocks of stone escalated to the point that both sides became threatened with extinction. Humanitys isolated tribes, at times united under various war chiefs, remained so fragmented that their very existence was in question. The beasts and creatures also failed to unite in a common cause and continued to fight for their lives individually.
Out of this chaos arose a warrior of unmatched ability and leadership. His name was Jaraziah Grimm, son of the legendary brutal warlord, Harrin Grimm. Following the mysterious disappearance of his father, Jaraziah boldly reorganized the remaining nomadic tribes under a single banner called the Legion of Man. He created the Protocols of Grimm, laws which proclaimed man superior to the beasts and creatures of the world. He excelled in his new role as a leader and human commander. Under his banner and the Protocols of Grimm, he created a revolution of thought as well as military power. Through his influence, the human clans embraced common goals, such as the development of scientific knowledge and rekindling the lost art of warfare to regain their rightful place of dominance in Newerth.
During this time, the Legion of Man discovered ancient secrets of science and war and quickly applied them to engineering weapons of warfare. Long forgotten knowledge of chemistry, electricity and magnetism resurfaced and ushered in a whole new understanding of science. Jaraziahs leadership, coupled with scientific advances, began an era of unprecedented success for the Legion of Man against the beast race. Victory followed victory as the Legions influence was expanded dramatically. The Legion of Mans future as the dominant power on Newerth seemed assured.
Jaraziahs youngest sister, Ophelia, was a mere child during the renaissance of the Legion of Man. Even at an early age, she was unlike any legionnaire. Ophelia found peace in the outdoors amongst the untamed creatures of the wilderness. She discovered that she had a special gift with animals, an ability to communicate with even the most vicious of beasts. She was at first shocked at her special talent but soon enough learned to use it. Flower buds opened at her touch; even the most powerful beast was calmed by her presence and beasts would howl when she waved goodbye to them.
Her gift was clearly supernatural and she successfully hid it from her brother and the rest of the Legion of Man. However, she felt very strongly about the open conflict between man and the beasts. Even as a young child, she openly debated with Jaraziah time and again about her belief that beasts and man could and should live together. Through tiring and seemingly endless confrontations, brother and sister grew further and further apart. Eventually Ophelia was ostracized from the Legion. She was secluded in her parents home, hidden away as an embarrassment to the Legion and Jaraziah, living as a prisoner.
Then one night, under a star-framed moon, a tiny beast creature wandered into the middle of the settlement. Not knowing the risk it was taking, the young pup was there to return a flower that had fallen from Ophelias hair the day before when she was in the forest. A Legionnaire spotted the young beast and an alarm was raised. To her horror, the cowering, harmless creature was cornered and brutally slaughtered. Ophelia, gripped with the true horror of what her life had become, was unable to remove the memory of that night and the years of beast bloodshed from her mind. Her hatred for what had become of her people and her brother corrupted her soul. Like her father before her, she lost track of what is good in humanity.
Nightmare and reality blurred; the days turned to nights until her torment finally ended. In a waking dream, she determined that it was time for her to escape from the Legion of Man. She spoke to the song birds outside her window and with their help and with the help of nearby creatures; she did indeed escape into the wilderness. She completely disappeared from the Legion of Man.
Ten years passed. The renaissance of the Legion continued unabated. However, new and disturbing reports from the borderlands began to come in. They said that the beasts of the world were reuniting against the humans. A new horde of creatures was organizing under a mysterious and powerful leader. Some of the creatures were similar to the ones that they had fought and killed before, yet new and strange, and seemingly more intelligent and far more deadly than in the past. This new Beast Race had learned the ways of human warfare and was making a formidable new army.
Reports further came in that the beasts were developing their own form of science that was unlike anything ever seen before, which human scholars could only describe in the old tongue as "magic". Now the Beast Horde had crossed the human borders and was raiding and annihilating isolated settlements. There had been sightings of a human woman, proclaimed as the Beast Queen, leading the new armys successes.
A waning moon heralded change and Jaraziah realized that a new savage age is dawning. It became clear under a blood red sky that the renaissance of the Legion of Man had ended and the days of uncontested human domination of the world were over.
<<lessIn a primal and violent time eons from now, nomadic humans roamed the earth in a never ending struggle to survive. The beasts and creatures suffered mightily at the cruel hand of man as the land was stripped clean by human scavengers and natural resources were consumed with abandon. It was a time of hunger, disease, and death for mankind as science and other knowledge remained untapped ancient secrets. Humanity was fragmented into isolated tribes led by vicious and petty war chiefs.
This was also a time of evolution and growth for the creatures of the world. They developed an intelligence equal to that of humankind and formed communities and packs in a new social order. Continuously subjected to humanitys cruelties and deprivations, a deep-seated hatred of humanity was forever instilled within them.
Life on our planet, now known as Newerth (New Earth), became a daily struggle between man and beast for the basic natural resources that nurtured life for them both. Ongoing skirmishes over food, precious metals and even simple building blocks of stone escalated to the point that both sides became threatened with extinction. Humanitys isolated tribes, at times united under various war chiefs, remained so fragmented that their very existence was in question. The beasts and creatures also failed to unite in a common cause and continued to fight for their lives individually.
Out of this chaos arose a warrior of unmatched ability and leadership. His name was Jaraziah Grimm, son of the legendary brutal warlord, Harrin Grimm. Following the mysterious disappearance of his father, Jaraziah boldly reorganized the remaining nomadic tribes under a single banner called the Legion of Man. He created the Protocols of Grimm, laws which proclaimed man superior to the beasts and creatures of the world. He excelled in his new role as a leader and human commander. Under his banner and the Protocols of Grimm, he created a revolution of thought as well as military power. Through his influence, the human clans embraced common goals, such as the development of scientific knowledge and rekindling the lost art of warfare to regain their rightful place of dominance in Newerth.
During this time, the Legion of Man discovered ancient secrets of science and war and quickly applied them to engineering weapons of warfare. Long forgotten knowledge of chemistry, electricity and magnetism resurfaced and ushered in a whole new understanding of science. Jaraziahs leadership, coupled with scientific advances, began an era of unprecedented success for the Legion of Man against the beast race. Victory followed victory as the Legions influence was expanded dramatically. The Legion of Mans future as the dominant power on Newerth seemed assured.
Jaraziahs youngest sister, Ophelia, was a mere child during the renaissance of the Legion of Man. Even at an early age, she was unlike any legionnaire. Ophelia found peace in the outdoors amongst the untamed creatures of the wilderness. She discovered that she had a special gift with animals, an ability to communicate with even the most vicious of beasts. She was at first shocked at her special talent but soon enough learned to use it. Flower buds opened at her touch; even the most powerful beast was calmed by her presence and beasts would howl when she waved goodbye to them.
Her gift was clearly supernatural and she successfully hid it from her brother and the rest of the Legion of Man. However, she felt very strongly about the open conflict between man and the beasts. Even as a young child, she openly debated with Jaraziah time and again about her belief that beasts and man could and should live together. Through tiring and seemingly endless confrontations, brother and sister grew further and further apart. Eventually Ophelia was ostracized from the Legion. She was secluded in her parents home, hidden away as an embarrassment to the Legion and Jaraziah, living as a prisoner.
Then one night, under a star-framed moon, a tiny beast creature wandered into the middle of the settlement. Not knowing the risk it was taking, the young pup was there to return a flower that had fallen from Ophelias hair the day before when she was in the forest. A Legionnaire spotted the young beast and an alarm was raised. To her horror, the cowering, harmless creature was cornered and brutally slaughtered. Ophelia, gripped with the true horror of what her life had become, was unable to remove the memory of that night and the years of beast bloodshed from her mind. Her hatred for what had become of her people and her brother corrupted her soul. Like her father before her, she lost track of what is good in humanity.
Nightmare and reality blurred; the days turned to nights until her torment finally ended. In a waking dream, she determined that it was time for her to escape from the Legion of Man. She spoke to the song birds outside her window and with their help and with the help of nearby creatures; she did indeed escape into the wilderness. She completely disappeared from the Legion of Man.
Ten years passed. The renaissance of the Legion continued unabated. However, new and disturbing reports from the borderlands began to come in. They said that the beasts of the world were reuniting against the humans. A new horde of creatures was organizing under a mysterious and powerful leader. Some of the creatures were similar to the ones that they had fought and killed before, yet new and strange, and seemingly more intelligent and far more deadly than in the past. This new Beast Race had learned the ways of human warfare and was making a formidable new army.
Reports further came in that the beasts were developing their own form of science that was unlike anything ever seen before, which human scholars could only describe in the old tongue as "magic". Now the Beast Horde had crossed the human borders and was raiding and annihilating isolated settlements. There had been sightings of a human woman, proclaimed as the Beast Queen, leading the new armys successes.
A waning moon heralded change and Jaraziah realized that a new savage age is dawning. It became clear under a blood red sky that the renaissance of the Legion of Man had ended and the days of uncontested human domination of the world were over.
Download (155MB)
Added: 2005-08-29 License: Shareware Price: $19
1635 downloads
Gorky 17 1.0.1
Gorky is a blend of RPG and turn-based strategy from Metropolis Software. more>>
Gorky is a blend of RPG and turn-based strategy from Metropolis Software.
Gorky 17 is a horror conspiracy game mixing elements of strategy and RPG gameplay. You the player command a small group of NATO soldiers who must reveal the mystery behind the sudden appearance of hybrid creatures in a small Polish city named Lubin.
The city is being terrorized, the area is surrounded by NATO troops and media from all over the world, and the first group sent into the city disappears without a trace. The main hero of the story is the 40-year old soldier Cole Sullivan, a commando team member with extensive scientific knowledge. His team`s task: to explain the hybrids` presence and to find the missing members of Group One. But that, of course, is just the beginning...
<<lessGorky 17 is a horror conspiracy game mixing elements of strategy and RPG gameplay. You the player command a small group of NATO soldiers who must reveal the mystery behind the sudden appearance of hybrid creatures in a small Polish city named Lubin.
The city is being terrorized, the area is surrounded by NATO troops and media from all over the world, and the first group sent into the city disappears without a trace. The main hero of the story is the 40-year old soldier Cole Sullivan, a commando team member with extensive scientific knowledge. His team`s task: to explain the hybrids` presence and to find the missing members of Group One. But that, of course, is just the beginning...
Download (151.4MB)
Added: 2007-01-17 License: Shareware Price: $39
652 downloads
Turn Watcher 1.2
Turn Watcher is an Initiative Tracker for RPG Game Masters! Combats made easy! more>>
Turn Watcher is an Initiative Tracker or Initiative Manager for RPG Game Masters. Lose your eraser and keep your players guessing at the same time! Turn Watcher tracks player characters, non-player characters and monsters easily during combat rounds.
All you need to do is add each character and monster involved in melee and they will be displayed on the main list. Characters are shown in black and the monsters are shown in red, letting easily distinguish between PCs and monsters. Turn Watcher handles delays and readied actions in a snap, and lets you perform secret Spot and Listen checks and even Will saves on your players without them being the wiser.
Turn Watcher manages the current hit points of your PCs and monsters, keeping you on top of character health, automatically handling damage, automatic bleeding, healing and stabilization. Turn Watcher exports groups of characters and/or monsters to a file for later retrieval (requires full version). Turn Watcher imports monsters into new encounters quickly and easily (requires full version). Turn Watcher adds that edge to your encounters by automatically rolling initiative every round without picking up a single die! (The Ultra Initiative is Optional). Get the free demo now and test the main features.
Turn Watcher works on desktops and laptops with Microsoft Windows 2000/XP & Linux in 640x480 or better resolution in 16 colors (really we recommand at least 1024x768 and 65K colors). Turn Watcher comes with a complete manual. When you purchase Turn Watcher with us, you also get a 1 year free software updates and upgrade, including new features and bug fixes. Our license lets you install Turn Watcher on all your computers. Turn Watcher works on laptops, Tablet PCs and Desktops and is easy to install (and uninstall).
<<lessAll you need to do is add each character and monster involved in melee and they will be displayed on the main list. Characters are shown in black and the monsters are shown in red, letting easily distinguish between PCs and monsters. Turn Watcher handles delays and readied actions in a snap, and lets you perform secret Spot and Listen checks and even Will saves on your players without them being the wiser.
Turn Watcher manages the current hit points of your PCs and monsters, keeping you on top of character health, automatically handling damage, automatic bleeding, healing and stabilization. Turn Watcher exports groups of characters and/or monsters to a file for later retrieval (requires full version). Turn Watcher imports monsters into new encounters quickly and easily (requires full version). Turn Watcher adds that edge to your encounters by automatically rolling initiative every round without picking up a single die! (The Ultra Initiative is Optional). Get the free demo now and test the main features.
Turn Watcher works on desktops and laptops with Microsoft Windows 2000/XP & Linux in 640x480 or better resolution in 16 colors (really we recommand at least 1024x768 and 65K colors). Turn Watcher comes with a complete manual. When you purchase Turn Watcher with us, you also get a 1 year free software updates and upgrade, including new features and bug fixes. Our license lets you install Turn Watcher on all your computers. Turn Watcher works on laptops, Tablet PCs and Desktops and is easy to install (and uninstall).
Download (8.3MB)
Added: 2007-07-31 License: Shareware Price: $9
515 downloads
KrabbitWorld 1.18
KrabbitWorld is a fully 3D action/adventure game with RPG style. more>>
KrabbitWorld is a fully 3D action/adventure game with RPG style buildable characters, that appeals to the whole family, casual gamers as well as hard core gamers.
Main features:
- Highly Customizable Krabbits
- Build Characters that Grow as they Level (lvl cap 999)
- 34 Unique Animations per Player Character
- Dynamic Beatem Up HacknSlash Style Kombat
- Gain Quests and Uncover the Story
- 4 Unique Powers per Player Character
- Breakable stuff, magical items
- 13 Monsters and Mad Spawn, 11 levels
- 4 Levels of Difficulty
- Weather fx, Otherworldly Environments
- 35 minute Original Music Score
- Single or Multiplay!
- 40+ hours game play
- Free Updates
<<lessMain features:
- Highly Customizable Krabbits
- Build Characters that Grow as they Level (lvl cap 999)
- 34 Unique Animations per Player Character
- Dynamic Beatem Up HacknSlash Style Kombat
- Gain Quests and Uncover the Story
- 4 Unique Powers per Player Character
- Breakable stuff, magical items
- 13 Monsters and Mad Spawn, 11 levels
- 4 Levels of Difficulty
- Weather fx, Otherworldly Environments
- 35 minute Original Music Score
- Single or Multiplay!
- 40+ hours game play
- Free Updates
Download (150.4MB)
Added: 2006-07-04 License: Shareware Price: $24
1208 downloads
Project LRNJ: Slime Forest Adventure Build 73
Project LRNJ: Slime Forest Adventures goal is to make LeaRNing Japanese fun and easy with a retro-style RPG: Slime Forest. more>>
Project LRNJ: Slime Forest Adventures goal is to make LeaRNing Japanese fun and easy with a retro-style RPG: Slime Forest.
The game is still under development, but many students already find it useful, and it can currently teach you katakana, hiragana, and over a thousand kanji, essential character recognition for reading Japanese.
Instalaltion:
Theres no real installation procedure, this game is ready to run as soon as you unpack it.
In Linux use "runwin" or "runfs" (you may find it useful to edit one these files to point to the right path and copy it to ~/bin/sfa ).
Enhancements:
- The game has been split into free and registered versions.
- A new story episode and hundreds of kanji have been added to the registered version.
<<lessThe game is still under development, but many students already find it useful, and it can currently teach you katakana, hiragana, and over a thousand kanji, essential character recognition for reading Japanese.
Instalaltion:
Theres no real installation procedure, this game is ready to run as soon as you unpack it.
In Linux use "runwin" or "runfs" (you may find it useful to edit one these files to point to the right path and copy it to ~/bin/sfa ).
Enhancements:
- The game has been split into free and registered versions.
- A new story episode and hundreds of kanji have been added to the registered version.
Download (0.96MB)
Added: 2007-08-20 License: Shareware Price:
494 downloads
Ankh 1
Ankh is an RPG adventure in ancient Egypt. more>>
Ankh is an RPG adventure in ancient Egypt.
Egypt. A long, long time ago. After a forbidden party in a pyramid, young Assil gets struck by a horrible death curse. With just a few more hours to live, Assil has to find a way to talk to the only person who can now help him to remove this curse: the mighty pharaoh himself! During his wild adventure, Assil meets many strange and funny characters: the scary crocodile, the god of the underworld... and finally the woman of his dreams.
Main features:
- Animated Egyptian adventure game for children and adults of all ages
- A humorous dialogue and cinematic soundtrack
- Over 40 original characters
- More than 80 unique puzzles
- Dazzling Egyptian landscapes
<<lessEgypt. A long, long time ago. After a forbidden party in a pyramid, young Assil gets struck by a horrible death curse. With just a few more hours to live, Assil has to find a way to talk to the only person who can now help him to remove this curse: the mighty pharaoh himself! During his wild adventure, Assil meets many strange and funny characters: the scary crocodile, the god of the underworld... and finally the woman of his dreams.
Main features:
- Animated Egyptian adventure game for children and adults of all ages
- A humorous dialogue and cinematic soundtrack
- Over 40 original characters
- More than 80 unique puzzles
- Dazzling Egyptian landscapes
Added: 2007-01-15 License: Shareware Price: $35
1019 downloads
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