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Term::Animation 2.3
Term::Animation is a Perl module that provides a framework to produce sprite animations using ASCII art. more>>
Term::Animation is a Perl module that provides a framework to produce sprite animations using ASCII art. Each ASCII sprite is given one or more frames, and placed into the animation as an animation entity.
An animation entity can have a callback routine that controls the position and frame of the entity. The module can also do collision detection between entities.
INSTALLATION
To install this module type the following:
perl Makefile.PL
make
make test
make install
<<lessAn animation entity can have a callback routine that controls the position and frame of the entity. The module can also do collision detection between entities.
INSTALLATION
To install this module type the following:
perl Makefile.PL
make
make test
make install
Download (0.018MB)
Added: 2006-12-19 License: Perl Artistic License Price:
1062 downloads
GIMP Animation Package 2.2.2
GIMP Animation Package is a collection of Plug-Ins to extend the GIMP with capabilities to edit and create Animations. more>>
GIMP Animation Package is a collection of Plug-Ins to extend the GIMP with capabilities to edit and create Animations as sequences of single frames.
Please note that gimp-gap 2.2.1 requires gimp 2.2 and glib 2.8 or higher. It is recommended to use gtk+ 2.8.
Additional Installation Notes:
This GIMP-GAP release includes sourcecode tarballs of external libraries :
- ffmpeg
- libmpeg3
Those libs are built automatically. Configuration options for those libs can be set by editing the
files:
extern_libs/configure_options_ffmpeg.txt
extern_libs/configure_options_libmpeg3.txt
Those configure_option files are read by the master .configure script
Installation:
./autogen.sh # includes the ./configure call
make
make install
GIMP is an acronym for GNU Image Manipulation Program. It is a freely distributed program for such tasks as photo retouching, image composition and image authoring.
<<lessPlease note that gimp-gap 2.2.1 requires gimp 2.2 and glib 2.8 or higher. It is recommended to use gtk+ 2.8.
Additional Installation Notes:
This GIMP-GAP release includes sourcecode tarballs of external libraries :
- ffmpeg
- libmpeg3
Those libs are built automatically. Configuration options for those libs can be set by editing the
files:
extern_libs/configure_options_ffmpeg.txt
extern_libs/configure_options_libmpeg3.txt
Those configure_option files are read by the master .configure script
Installation:
./autogen.sh # includes the ./configure call
make
make install
GIMP is an acronym for GNU Image Manipulation Program. It is a freely distributed program for such tasks as photo retouching, image composition and image authoring.
Download (5.3MB)
Added: 2007-08-06 License: GPL (GNU General Public License) Price:
533 downloads
Animation fade-loop 1.02
Animation fade-loop is a plugin for GIMP that can convert an animation to make it look better when played in a continuous loop. more>>
Animation fade-loop is a plugin for GIMP that can convert an animation to make it look better when played in a continuous loop (e.g. for DVD menus).
"This plug-in copies an animation frame by frame and adds a cross-fade effect at the end so that the last frame blends seamlessly back to the first.
Note that because of the resulting overlap, the output animation is [fade_length] frames shorter than the input. The currently loaded gimp image should be the first frame of the input animation.
<<less"This plug-in copies an animation frame by frame and adds a cross-fade effect at the end so that the last frame blends seamlessly back to the first.
Note that because of the resulting overlap, the output animation is [fade_length] frames shorter than the input. The currently loaded gimp image should be the first frame of the input animation.
Download (MB)
Added: 2006-08-16 License: GPL (GNU General Public License) Price:
1173 downloads
Particle Simulation 0.9.1
Particle Simulation is a simulation of spraying up to 60k particles in realtime. more>>
Particle Simulation project is a simulation of spraying up to 60k particles in realtime.
Particle Simulation is a playful simulation game which allows you to spray particles into the "air". The number of simulated particles is only limited by the speed of your computer.
The particles dont interact with each other, but will bounce back from the ground and accelerate depending on a gravity constant.
This constant can be changed (along with a number of other parameters) in the source code or via commandline parameters.
Enhancements:
- Colors were adjusted and a new animation mode was introduced.
- Segmentation fault was fixed.
<<lessParticle Simulation is a playful simulation game which allows you to spray particles into the "air". The number of simulated particles is only limited by the speed of your computer.
The particles dont interact with each other, but will bounce back from the ground and accelerate depending on a gravity constant.
This constant can be changed (along with a number of other parameters) in the source code or via commandline parameters.
Enhancements:
- Colors were adjusted and a new animation mode was introduced.
- Segmentation fault was fixed.
Download (0.66MB)
Added: 2007-01-10 License: GPL (GNU General Public License) Price:
1057 downloads
aKtion 0.4.1
aKtion! is a video player based on xanim. more>>
aKtion! is a video player based on xanim. It (xanim) supports many different file formats:
AVI animations.
Quicktime Animations.
FLI animations.
FLC animations.
IFF animations.
GIF87a and GIF89a files.
GIF89a animation extension support.
DL animations. Formats 1, 2 and most of 3.
Amiga MovieSetter animations(For those Eric Schwartz fans).
Utah Raster Toolkit RLE images and anims.
SGI Movie Format Files.
During a video playback, you can press the c key to capture the current frame being played. You dont need to pause the video, just press the c key. The frames will be saved in the "Output directory" (see the configuration dialog in the "Capture" tab), with the specified format. They will have the name of the current file followed by a number which indicates the capture order (e.g. "myVideo1.bmp myVideo2.bmp ...").
These are the install instructions:
1. Uncompress the aktion.tgz file in the usual way (try Ark ;-)
2. Go into the /aktion-0.4.1 directory.
3. Type "./configure"
4. Then "make"
5. And finally (as root) "make install"
Enhancements:
- fixed a mimetype bug in aktion.kdelnk
- updated portugese translation
- fixed a bug in trasnlations
<<lessAVI animations.
Quicktime Animations.
FLI animations.
FLC animations.
IFF animations.
GIF87a and GIF89a files.
GIF89a animation extension support.
DL animations. Formats 1, 2 and most of 3.
Amiga MovieSetter animations(For those Eric Schwartz fans).
Utah Raster Toolkit RLE images and anims.
SGI Movie Format Files.
During a video playback, you can press the c key to capture the current frame being played. You dont need to pause the video, just press the c key. The frames will be saved in the "Output directory" (see the configuration dialog in the "Capture" tab), with the specified format. They will have the name of the current file followed by a number which indicates the capture order (e.g. "myVideo1.bmp myVideo2.bmp ...").
These are the install instructions:
1. Uncompress the aktion.tgz file in the usual way (try Ark ;-)
2. Go into the /aktion-0.4.1 directory.
3. Type "./configure"
4. Then "make"
5. And finally (as root) "make install"
Enhancements:
- fixed a mimetype bug in aktion.kdelnk
- updated portugese translation
- fixed a bug in trasnlations
Download (0.16MB)
Added: 2006-07-18 License: GPL (GNU General Public License) Price:
1197 downloads
Animadead 2.0
Animadead is a skeletal animation library designed to load and play skeletal animations. more>>
Animadead is a skeletal animation library designed to load and play skeletal animations.
Animadead supports models that are composed of several swappable meshes bound to a single skeleton that can be driven by multiple animations. There is an export plug-in for Maya, and others are in development, including plug-ins for 3D Studio Max and Lightwave.
It is written in C++ and has no dependencies. However, an example implementation is provided that uses OpenGL and SDL.
I wrote a shader in CG for OpenGL, which didnt work well on my system, I think due to the best OpenGL CG profile my card supported doesnt utilize the full potential of my card, and I had trouble with passing the list of bone matrices to the card.
The compiler for the supported profile had a ridiculously low number of uniform parameters I could send. So for my simple boxman demo, which has 41 bones or so, I couldnt get it to work, and I didnt feel like making a model with fewer bones.
So after running into a bit of trouble with CG, I wrote a shader in GLSL, which at first had problems as well, but it turns out all I needed to do was upgrade my graphics drivers. Once I did that I got the shader to work, and its nice and fast.
I plan to have both shaders working well and will provide them with the next release.
Main features:
Exporting and file types:
- Custom file types used for meshes and animations.
- Meshes can be static, or deformable and bound to all or a subset of the skeleton.
- Animations use a skeletal hierarchy and local transformations for every bone at every frame.
Loading files:
- The library loads and caches animations and meshes by filename.
- Meshes are broken down into surfaces, which have a texture name, vertices, faces, and a pointer to user defined data.
- A callback function can be set that can load textures when the mesh is loaded, and set the user data for that surface.
- Models in animations can be moving, but when the model is loaded, the movement of the root bone is extracted and removed. This information is stored, and can be used to move the frame of the model at the speed the modeler intended or used to scale the speed of the animation.
Setup (initialize):
- A model is composed of several animations and swappable meshes, but can also contain blends and bone selection masks.
- Blends are used to calculate a pose, usually from two other poses.
- One type of blend is an animation player, which is used to keep track of the current time in the animation and can generate a skeletal pose at that time (between two frames).
- Another type of blend is a blend between blends. When this blend is calculated, it first calculates the two blends its blending, and then blends those together with a user-defined weight. Since this is a recursive definition, blends can in fact be setup in a hierarchy, and the user only needs to call the top level calculate function.
- A bone selection mask is a selection of a subset of the entire skeleton. The hierarchy is used to make the selection process simpler. Essentially, all bones are the same selection state as their parent, unless set directly.
- In addition to being able to calculate a pose from a complex system of blends, the calculate function can be given an optional bone selection mask, which limits the calculations done for that blend to only the subset of bones defined by the selection. This allows you to calculate different parts of a skeleton with different animations.
Drawing:
- The library doesnt actually draw the model, but provides all of the necessary information for your engine to draw the model.
- Data is prepared and organized for use in vertex shaders.
- A pose can be converted to a set of matrix world transformations. (Most shaders like the data like this)
- Examples are shown that actually draw the model.
<<lessAnimadead supports models that are composed of several swappable meshes bound to a single skeleton that can be driven by multiple animations. There is an export plug-in for Maya, and others are in development, including plug-ins for 3D Studio Max and Lightwave.
It is written in C++ and has no dependencies. However, an example implementation is provided that uses OpenGL and SDL.
I wrote a shader in CG for OpenGL, which didnt work well on my system, I think due to the best OpenGL CG profile my card supported doesnt utilize the full potential of my card, and I had trouble with passing the list of bone matrices to the card.
The compiler for the supported profile had a ridiculously low number of uniform parameters I could send. So for my simple boxman demo, which has 41 bones or so, I couldnt get it to work, and I didnt feel like making a model with fewer bones.
So after running into a bit of trouble with CG, I wrote a shader in GLSL, which at first had problems as well, but it turns out all I needed to do was upgrade my graphics drivers. Once I did that I got the shader to work, and its nice and fast.
I plan to have both shaders working well and will provide them with the next release.
Main features:
Exporting and file types:
- Custom file types used for meshes and animations.
- Meshes can be static, or deformable and bound to all or a subset of the skeleton.
- Animations use a skeletal hierarchy and local transformations for every bone at every frame.
Loading files:
- The library loads and caches animations and meshes by filename.
- Meshes are broken down into surfaces, which have a texture name, vertices, faces, and a pointer to user defined data.
- A callback function can be set that can load textures when the mesh is loaded, and set the user data for that surface.
- Models in animations can be moving, but when the model is loaded, the movement of the root bone is extracted and removed. This information is stored, and can be used to move the frame of the model at the speed the modeler intended or used to scale the speed of the animation.
Setup (initialize):
- A model is composed of several animations and swappable meshes, but can also contain blends and bone selection masks.
- Blends are used to calculate a pose, usually from two other poses.
- One type of blend is an animation player, which is used to keep track of the current time in the animation and can generate a skeletal pose at that time (between two frames).
- Another type of blend is a blend between blends. When this blend is calculated, it first calculates the two blends its blending, and then blends those together with a user-defined weight. Since this is a recursive definition, blends can in fact be setup in a hierarchy, and the user only needs to call the top level calculate function.
- A bone selection mask is a selection of a subset of the entire skeleton. The hierarchy is used to make the selection process simpler. Essentially, all bones are the same selection state as their parent, unless set directly.
- In addition to being able to calculate a pose from a complex system of blends, the calculate function can be given an optional bone selection mask, which limits the calculations done for that blend to only the subset of bones defined by the selection. This allows you to calculate different parts of a skeleton with different animations.
Drawing:
- The library doesnt actually draw the model, but provides all of the necessary information for your engine to draw the model.
- Data is prepared and organized for use in vertex shaders.
- A pose can be converted to a set of matrix world transformations. (Most shaders like the data like this)
- Examples are shown that actually draw the model.
Download (0.91MB)
Added: 2005-11-17 License: LGPL (GNU Lesser General Public License) Price:
1439 downloads
Animated Gallery 1.2
Animated Gallery is a GIMP plugin that creates an animated gallery by overlaying multiple animations. more>>
Animated Gallery is a GIMP plugin that creates an animated gallery by overlaying multiple animations frame-by-frame onto the current image background and saving the resulting combined images.
Written using python-fu and gimp 2.2.3
The purpose of the plug-in is to create an animated gallery (e.g for a DVD menu) by overlaying up to 5 animations frame-by-frame onto the current image background and then flattening and saving the combined frames.
The script takes parameters giving the filenames of the first frame of each source animation (or "OFF" to disable a feed). The frames themselves should be sequentially numbered (e.g. frame_000123.jpg). It should work with all image types the gimp can load (tested with .jpg and .ppm). Note that if a frame is missing in an animation, the previous one is repeated.
I have included an option for rounding the corners of the source frames (using the script-fu rounded rectangle function). If you want other similar functionality (e.g. fade to black at sequence end) I would recommend you to have a look at the source code - python is very easy to learn, and the script is fairly well documented.
Usage:
In order to make a DVD menu with animated chapter images, you would normally merge a number of short animated frame sequences(one per chapter), shrunk down to say 80 pixels high, onto a 720x576 background image (for 4:3 PAL). Obviously you should create all the static parts of the menu (text, drop shadows, button outlines etc) on the background image prior to calling the script. A suitable example background template is provided on the gimp plug-ins registry page for the project.
In order to create an actual DVD menu, you will of course need to use an authoring tool such as the excellent and highly flexible dvdauthor package (make sure you use at least version 0.6.11 however, as previous ones have a problem with spumux not correctly recognising transparent bitmaps). There is a very good HowTo at http://mightylegends.zapto.org/dvd/dvdauthor_howto.php
Installation:
Download the script to the .gimp-2.2/plug-ins/ directory (or equivalent) under your home directory; make it executable (chmod +x animated_gallery.py) and restart the gimp. It should appear as an option under the python-fu -> alchemy menu.
<<lessWritten using python-fu and gimp 2.2.3
The purpose of the plug-in is to create an animated gallery (e.g for a DVD menu) by overlaying up to 5 animations frame-by-frame onto the current image background and then flattening and saving the combined frames.
The script takes parameters giving the filenames of the first frame of each source animation (or "OFF" to disable a feed). The frames themselves should be sequentially numbered (e.g. frame_000123.jpg). It should work with all image types the gimp can load (tested with .jpg and .ppm). Note that if a frame is missing in an animation, the previous one is repeated.
I have included an option for rounding the corners of the source frames (using the script-fu rounded rectangle function). If you want other similar functionality (e.g. fade to black at sequence end) I would recommend you to have a look at the source code - python is very easy to learn, and the script is fairly well documented.
Usage:
In order to make a DVD menu with animated chapter images, you would normally merge a number of short animated frame sequences(one per chapter), shrunk down to say 80 pixels high, onto a 720x576 background image (for 4:3 PAL). Obviously you should create all the static parts of the menu (text, drop shadows, button outlines etc) on the background image prior to calling the script. A suitable example background template is provided on the gimp plug-ins registry page for the project.
In order to create an actual DVD menu, you will of course need to use an authoring tool such as the excellent and highly flexible dvdauthor package (make sure you use at least version 0.6.11 however, as previous ones have a problem with spumux not correctly recognising transparent bitmaps). There is a very good HowTo at http://mightylegends.zapto.org/dvd/dvdauthor_howto.php
Installation:
Download the script to the .gimp-2.2/plug-ins/ directory (or equivalent) under your home directory; make it executable (chmod +x animated_gallery.py) and restart the gimp. It should appear as an option under the python-fu -> alchemy menu.
Download (MB)
Added: 2006-08-16 License: GPL (GNU General Public License) Price:
679 downloads
Gif Assembler beta .96
Gif Assembler is a Web-based frontend for Gifsicle which allows users to create GIF animations from existing GIF images. more>>
Gif Assembler is a Web-based frontend for Gifsicle which allows users to create GIF animations from existing GIF images.
With Gif Assembler you can upload up to 99 GIF images as the frames for the animation.
Enhancements:
- Changes some syntax for better path detection, changes default optimisation, and adds an ImageMagick option.
- Minor bugfixes.
<<lessWith Gif Assembler you can upload up to 99 GIF images as the frames for the animation.
Enhancements:
- Changes some syntax for better path detection, changes default optimisation, and adds an ImageMagick option.
- Minor bugfixes.
Download (0.004MB)
Added: 2005-11-29 License: Other/Proprietary License with Source Price:
1439 downloads
Stopmotion 0.6.0
Stopmotion is a free application for creating stop-motion animation movies. more>>
Stopmotion is a free application for creating stop-motion animation movies. The users will be able to create stop-motions from pictures imported from a camera or from the harddrive, add sound effects and export the animation to different video formats such as mpeg or avi.
Stopmotion creates stop motion animations by combining images imported from a v4l (or similar) device with sound.
Installation:
If you run Debian the easiest way to install this program is to add this line to your sources.list file:
deb http://www.skolelinux.no/~bjoern/debian/ unstable main
Then run apt-get update and apt-get install stopmotion.
If you do not run Debian you have to compile the program from source. We have not focused on getting the configure script as good as it should be; you will not get any error message if you do not have the necessary libraries installed. This will hopefully be fixed later.
<<lessStopmotion creates stop motion animations by combining images imported from a v4l (or similar) device with sound.
Installation:
If you run Debian the easiest way to install this program is to add this line to your sources.list file:
deb http://www.skolelinux.no/~bjoern/debian/ unstable main
Then run apt-get update and apt-get install stopmotion.
If you do not run Debian you have to compile the program from source. We have not focused on getting the configure script as good as it should be; you will not get any error message if you do not have the necessary libraries installed. This will hopefully be fixed later.
Download (2.2MB)
Added: 2007-02-27 License: GPL (GNU General Public License) Price:
975 downloads
asmail 2.1
Asmail is a mail-checker like xbiff, but with the Afterstep look & feel. more>>
Asmail is a "mail-checker" like xbiff, but with the Afterstep look & feel. It indicates the status of your mailbox. It can be put in the Wharf, execute program on incoming mail, execute program on mouseclick, show animations and more...
The application is has an AfterStep look & feel, multiple e-mail mailboxes monitor for computers running X Windows.
This application reads the configuration file and launches as many threads as there are mailboxes defined. There is no limit on the number of mailboxes to watch. Each mailbox
is verified according to the timeout specified in the configuration file. The progress and the status of mailboxes are presented on the screen.
The application may present a summary of all mailboxes or each mailbox separately (as many as will fit into the picture). You can specify the XPM picture to use as the backdrop
animation for the status update.
Enhancements:
- This release fixes a problem where error printing output causes errno to be set to a different value.
<<lessThe application is has an AfterStep look & feel, multiple e-mail mailboxes monitor for computers running X Windows.
This application reads the configuration file and launches as many threads as there are mailboxes defined. There is no limit on the number of mailboxes to watch. Each mailbox
is verified according to the timeout specified in the configuration file. The progress and the status of mailboxes are presented on the screen.
The application may present a summary of all mailboxes or each mailbox separately (as many as will fit into the picture). You can specify the XPM picture to use as the backdrop
animation for the status update.
Enhancements:
- This release fixes a problem where error printing output causes errno to be set to a different value.
Download (0.26MB)
Added: 2007-04-10 License: GPL (GNU General Public License) Price:
927 downloads
FunTimeDancer 0.1
FunTimeDancer is a visualization plugin for XMMS and other audio players. more>>
FunTimeDancer is a visualization plugin for XMMS and other audio players.
FunTimeDancer plugin displays an animation (e.g. a dancing cartoon character) synchronized to the music. You can install extra animations or create your own.
<<lessFunTimeDancer plugin displays an animation (e.g. a dancing cartoon character) synchronized to the music. You can install extra animations or create your own.
Download (0.026MB)
Added: 2006-04-14 License: LGPL (GNU Lesser General Public License) Price:
1288 downloads
Kickoff for CRUX 0.2
Kickoff for CRUX is a little port of Kickoff for CRUX. more>>
Kickoff for CRUX is a little port of Kickoff for CRUX.
With a little Animation at the Menu-Button
Please install this with pkgmk or prt-get!
You can use the httpup File to checkout the whole Repository or get only Kickoff with:
httpup sync http://ecarux.de/ports#kickoff kickoff.
Please use the pre-install script to backup your normal kicker.
It is recommended to build kickoff for CRUX with the pkgutils, but for all people who have problems (maybe with autoconf etc. ) there is a precompiled binary package too.
It has now heavy optimisation, just generic i686.
Attention:
Kickoff will overwrite your normal Kicker.
So be careful!
Please use the pre-install script to backup your normal kicker.
Enhancements:
- Fixed some Problems with newer SVN Version (some patches ...)
- Add pre-install and post-remove scripts to backup and reinstall the normal kicker.
- New precompiled binary package (date 24.05.2007)
<<lessWith a little Animation at the Menu-Button
Please install this with pkgmk or prt-get!
You can use the httpup File to checkout the whole Repository or get only Kickoff with:
httpup sync http://ecarux.de/ports#kickoff kickoff.
Please use the pre-install script to backup your normal kicker.
It is recommended to build kickoff for CRUX with the pkgutils, but for all people who have problems (maybe with autoconf etc. ) there is a precompiled binary package too.
It has now heavy optimisation, just generic i686.
Attention:
Kickoff will overwrite your normal Kicker.
So be careful!
Please use the pre-install script to backup your normal kicker.
Enhancements:
- Fixed some Problems with newer SVN Version (some patches ...)
- Add pre-install and post-remove scripts to backup and reinstall the normal kicker.
- New precompiled binary package (date 24.05.2007)
Download (MB)
Added: 2007-05-25 License: Freeware Price:
883 downloads
Art of Illusion 2.4.1
Art of Illusion is a free, open source 3D graphics studio. more>>
Art of Illusion is a free, open source 3D graphics studio.
Art of Illusion combines modelling, animation, texturing and rendering in one application, with advanced features which compare favorably to those found in many commercial programs.
Art of Illusion is written entirely in Java. It should (in theory) work under any Java Virtual Machine (JVM) which is compatible with Suns Java Development Kit (JDK) 1.4 or later.
<<lessArt of Illusion combines modelling, animation, texturing and rendering in one application, with advanced features which compare favorably to those found in many commercial programs.
Art of Illusion is written entirely in Java. It should (in theory) work under any Java Virtual Machine (JVM) which is compatible with Suns Java Development Kit (JDK) 1.4 or later.
Download (7.4MB)
Added: 2007-02-28 License: GPL (GNU General Public License) Price:
980 downloads
g3d Graphic Tools 1.2
g3d Graphic Tools project consists of a XML file format and generic development tools for games. more>>
g3d Graphic Tools project consists of a XML file format and generic development tools for games.
The problem is that often as a games developer you need to work with many 3d editing tools and rendering engines, and there should be an easy and portable way to move objects, levels, etc. around.
By having a common intermediate file format, you only need to write one exporter per tool and one importer per graphics engine. Also, you can develop generic tools which are not tied to any particular engine.
Enhancements:
- Added the skeleton object (beginnings of animation ;)
- Added asset management info in the file header (ie date, time, author, source, description)
- Fixed exporter bugs (3dsmax) relating to heiarchy stuff
<<lessThe problem is that often as a games developer you need to work with many 3d editing tools and rendering engines, and there should be an easy and portable way to move objects, levels, etc. around.
By having a common intermediate file format, you only need to write one exporter per tool and one importer per graphics engine. Also, you can develop generic tools which are not tied to any particular engine.
Enhancements:
- Added the skeleton object (beginnings of animation ;)
- Added asset management info in the file header (ie date, time, author, source, description)
- Fixed exporter bugs (3dsmax) relating to heiarchy stuff
Download (2.3MB)
Added: 2006-11-28 License: GPL (GNU General Public License) Price:
1092 downloads
Gif Disassembler 2.2.2
Gif Disassembler is a Web script that lets you upload any GIF animation and will attempt to return the individual frames. more>>
Gif Disassembler is a web-based script that lets you upload any GIF animation and after that it will attempt to return the individual frames, along with the image information from your animation.
That info can then be used to reassemble the animation after frame editing.
Enhancements:
- The permitted file upload size was lowered to 250KB.
- A redundant file size check was added prior to image processing.
- Existing upload size limits were not being enforced, which caused ImageMagick to consume all available server memory.
- Only the index.php file in the temp folder is affected.
- Updating is recommended.
<<lessThat info can then be used to reassemble the animation after frame editing.
Enhancements:
- The permitted file upload size was lowered to 250KB.
- A redundant file size check was added prior to image processing.
- Existing upload size limits were not being enforced, which caused ImageMagick to consume all available server memory.
- Only the index.php file in the temp folder is affected.
- Updating is recommended.
Download (0.054MB)
Added: 2006-02-21 License: GPL (GNU General Public License) Price:
1348 downloads
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