yazmine fighting
Sponsored Links
Sponsored Links
Secleted [ 0 ] software to compare
Results 1 - 15 of about 37
arianne 0.12
arianne is a multiplayer online game engine project. more>>
Arianne is a multiplayer online games framework and engine to develop turn based and real time games.
It provides a simple way of creating games on a portable and robust server architecture. The server is coded in Java and uses Python for your game description, provides a MySQL backend and uses an UDP transport channel to communicate with dozens of players.
Our reference client engines are coded using Java and the C language in order to achieve maximum portability.
Arianne has been in development since 1999 and has evolved from a tiny application written in pseudo-C++ to a powerful, expandable but simple server framework, running on the Java platform, and a portable client framework, written in bare C to allow total portability of ariannes clients. Ariannes server is totally client agnostic.
Since the beginning, the key concept at the heart of Ariannes development has been KISS: Keep it simple, stupid!
Arianne games are playable. It now hosts several games:
* a multiplayer Gladiators fighting game
* a multiplayer Pacman game
All our efforts are supported by ariannes server: Marauroa.
Marauroa is completely written in Java using a multithreaded server architecture with a UDP oriented network protocol, a MySQL based persistence engine and a flexible game system. The game system is totally expandable and modifiable by game developers and is able to run Python scripts defining the games rules.
Marauroa is based on a design philosophy we called Action/Perception. Each turn a perception is send to the clients explaining what they currently perceive. Clients can ask the server to perform any action in their name using actions. Marauroa is totally game agnostic and makes very little assumptions about what are you trying to do, allowing a great freedom to create any game type.
Bugs are facts of life, they just happen.
On Arianne we care about code quality so code is fully tested using Test Units with JUnit and cppunit, so all modules are tested for most common cases, allowing a better quality software to be deployed.
The name originated from the Greek name Ariadne. (Latin; Arianna and from French; Arianne). Ariadne is a famous character in Greek mythology. She was the daughter of King Minos of Crete and she was in love with Theseus, the Athenian hero who killed the Minotaur ( a half human, half bull creature).
Theseus married her, however, then later left her alone on the island of Naxos. Ariadne later married Dionisos the God of Wine. The name Ariadne originates from the ancient Greek words ari which means intelligent and adnis which means pure (as in a virgin). Hence, the daughters of the Romans and Greeks where often called by this name.
<<lessIt provides a simple way of creating games on a portable and robust server architecture. The server is coded in Java and uses Python for your game description, provides a MySQL backend and uses an UDP transport channel to communicate with dozens of players.
Our reference client engines are coded using Java and the C language in order to achieve maximum portability.
Arianne has been in development since 1999 and has evolved from a tiny application written in pseudo-C++ to a powerful, expandable but simple server framework, running on the Java platform, and a portable client framework, written in bare C to allow total portability of ariannes clients. Ariannes server is totally client agnostic.
Since the beginning, the key concept at the heart of Ariannes development has been KISS: Keep it simple, stupid!
Arianne games are playable. It now hosts several games:
* a multiplayer Gladiators fighting game
* a multiplayer Pacman game
All our efforts are supported by ariannes server: Marauroa.
Marauroa is completely written in Java using a multithreaded server architecture with a UDP oriented network protocol, a MySQL based persistence engine and a flexible game system. The game system is totally expandable and modifiable by game developers and is able to run Python scripts defining the games rules.
Marauroa is based on a design philosophy we called Action/Perception. Each turn a perception is send to the clients explaining what they currently perceive. Clients can ask the server to perform any action in their name using actions. Marauroa is totally game agnostic and makes very little assumptions about what are you trying to do, allowing a great freedom to create any game type.
Bugs are facts of life, they just happen.
On Arianne we care about code quality so code is fully tested using Test Units with JUnit and cppunit, so all modules are tested for most common cases, allowing a better quality software to be deployed.
The name originated from the Greek name Ariadne. (Latin; Arianna and from French; Arianne). Ariadne is a famous character in Greek mythology. She was the daughter of King Minos of Crete and she was in love with Theseus, the Athenian hero who killed the Minotaur ( a half human, half bull creature).
Theseus married her, however, then later left her alone on the island of Naxos. Ariadne later married Dionisos the God of Wine. The name Ariadne originates from the ancient Greek words ari which means intelligent and adnis which means pure (as in a virgin). Hence, the daughters of the Romans and Greeks where often called by this name.
Download (0.05MB)
Added: 2005-04-01 License: GPL (GNU General Public License) Price:
1666 downloads
Fearann Muin 0.2
Fearann Muin is an online role-playing game in a medieval fantasy world. more>>
Fearann Muin is an online role-playing game in a medieval fantasy world.
Fearann Muin is an online role-playing game (MMORPG without the Massive part) with a medieval-fantasy setting and standard rule sets. It will try to be focused on community and roleplaying instead of other aspects.
Main features:
Universe
- The setting of the game is Medieval Fantasy, similar to many other games (computer games or tabletop), but not copying exactly any system in particular. We plan to introduce non-standard creatures and environments more often as the development goes on.
- The initial races for playable characters are Dwarves, Elves and Humans; we plan to add new races later. While this doesnt sound original it has some benefits, like people knowing the race traits, so they can start playing right away without pondering which race is the best suited to their taste (as it happens when all the races in a game are original, unknown to you).
- The Rule Set is the standard for many games, with well-known classes, types of magic, spells, bonus and malus for each race, etc. We would prefer to not have some of the restrictions of the rule set (in example, we would prefer to have a class-less system); but as with the races, this allows us to work with a known standard that many people already know, so its easier to learn for most people, and its known to work (we chose to not make modifications at the moment, to not end up with an unbalanced, broken system).
- Well try to make of the environment a real, living world, when possible; with different behaviors for different creatures, the environment changing a bit with seasons, and so forth.
Community and Roleplay
- People will be able to sell items or resources that they craft and harvest; and maybe also sell other services, like training people with lower levels of knowledge, or being paid by performing tasks. This will provide a full range of social relationships based on economy, that will make the players to directly affect the rest of the world with every action; as well as provide the means to get a complex society running.
- There will be Player Guilds to allow people to form groups of friends or whatever interests they want; and there will be also some kind of Professional Guilds (the name is not decided yet, it might be even Universities or Schools) that will allow players to train and be part of that Institution, which will play a powerful role in the game.
Combat
- PvP is restricted, it will be allowed in the form of Duels, where one player challenges another one, and this one decides whether to engage in combat or not. There might be some special areas (arenas) where this will be allowed without the player having to agree to fight, or maybe complete maps where PvP is unrestricted, we havent decided that yet.
- Fighting with creatures and NPCs is usually allowed (althought it might not always be a wise decision :) ), and were designing it at the moment, probably itll will be present in the next release.
- Guild vs. Guild or similar advanced forms of combat are not yet planned, since we need a significant amount of things working before we get to that, and we have to learn from experience before being able to implement them. This doesnt mean that we dont want to have it, its just that were not ready to implement it in the next few releases yet.
<<lessFearann Muin is an online role-playing game (MMORPG without the Massive part) with a medieval-fantasy setting and standard rule sets. It will try to be focused on community and roleplaying instead of other aspects.
Main features:
Universe
- The setting of the game is Medieval Fantasy, similar to many other games (computer games or tabletop), but not copying exactly any system in particular. We plan to introduce non-standard creatures and environments more often as the development goes on.
- The initial races for playable characters are Dwarves, Elves and Humans; we plan to add new races later. While this doesnt sound original it has some benefits, like people knowing the race traits, so they can start playing right away without pondering which race is the best suited to their taste (as it happens when all the races in a game are original, unknown to you).
- The Rule Set is the standard for many games, with well-known classes, types of magic, spells, bonus and malus for each race, etc. We would prefer to not have some of the restrictions of the rule set (in example, we would prefer to have a class-less system); but as with the races, this allows us to work with a known standard that many people already know, so its easier to learn for most people, and its known to work (we chose to not make modifications at the moment, to not end up with an unbalanced, broken system).
- Well try to make of the environment a real, living world, when possible; with different behaviors for different creatures, the environment changing a bit with seasons, and so forth.
Community and Roleplay
- People will be able to sell items or resources that they craft and harvest; and maybe also sell other services, like training people with lower levels of knowledge, or being paid by performing tasks. This will provide a full range of social relationships based on economy, that will make the players to directly affect the rest of the world with every action; as well as provide the means to get a complex society running.
- There will be Player Guilds to allow people to form groups of friends or whatever interests they want; and there will be also some kind of Professional Guilds (the name is not decided yet, it might be even Universities or Schools) that will allow players to train and be part of that Institution, which will play a powerful role in the game.
Combat
- PvP is restricted, it will be allowed in the form of Duels, where one player challenges another one, and this one decides whether to engage in combat or not. There might be some special areas (arenas) where this will be allowed without the player having to agree to fight, or maybe complete maps where PvP is unrestricted, we havent decided that yet.
- Fighting with creatures and NPCs is usually allowed (althought it might not always be a wise decision :) ), and were designing it at the moment, probably itll will be present in the next release.
- Guild vs. Guild or similar advanced forms of combat are not yet planned, since we need a significant amount of things working before we get to that, and we have to learn from experience before being able to implement them. This doesnt mean that we dont want to have it, its just that were not ready to implement it in the next few releases yet.
Download (1.4MB)
Added: 2006-11-30 License: GPL (GNU General Public License) Price:
1058 downloads
Quintalign 1.0.1
Quintalign is a one player boardgame for Linux/KDE2 and Linux/KDE3. more>>
Quintalign is a one player boardgame for Linux/KDE2 and Linux/KDE3.
A bit similar to Tetris in this game you have to keep a game board free, fighting against new pieces appearing every move and clutter the board. You remove pieces by aligning pieces of the same colour in a row, column or diagonal.
If you have aligned enough pieces (default: 5) they will vanish making more room on the board. To achieve this you can move any pieces to any location on the board which can be reached by moving the piece on a connected path horizontally or vertically or both.
However, for each piece you move new pieces will drop onto the board (default: 3). Only if you manage to align enough pieces so that they vanish no new pieces will appear. You also have a joker piece which can be aligned with any colour.
Main features:
- Tetris like boardgame - very addictive
- Supports user themes for all graphics
- Various configuration options and levels
The game is written and compiled under SUSE Linux 8.0 using qt.3.x and KDE 3.x. If you use the source file it shouldnt matter though and it will run with any Linux distribution.
Installation:
tar xzf quintalign-1.0.1.tar.gz
cd quintalign-1.0.1
./configure
make
as root:
make install
otherwise (recommended):
su -c make install
or if you do not have installation rights:
cd quintalign/quintalign
./quintalign
Note:
If you change the background graphics, you probably will have to turn of the decorations, too. Otherwise the graphics looks odd. To use the themes you need to make sure you downloaded the latest version of Quintalign!
<<lessA bit similar to Tetris in this game you have to keep a game board free, fighting against new pieces appearing every move and clutter the board. You remove pieces by aligning pieces of the same colour in a row, column or diagonal.
If you have aligned enough pieces (default: 5) they will vanish making more room on the board. To achieve this you can move any pieces to any location on the board which can be reached by moving the piece on a connected path horizontally or vertically or both.
However, for each piece you move new pieces will drop onto the board (default: 3). Only if you manage to align enough pieces so that they vanish no new pieces will appear. You also have a joker piece which can be aligned with any colour.
Main features:
- Tetris like boardgame - very addictive
- Supports user themes for all graphics
- Various configuration options and levels
The game is written and compiled under SUSE Linux 8.0 using qt.3.x and KDE 3.x. If you use the source file it shouldnt matter though and it will run with any Linux distribution.
Installation:
tar xzf quintalign-1.0.1.tar.gz
cd quintalign-1.0.1
./configure
make
as root:
make install
otherwise (recommended):
su -c make install
or if you do not have installation rights:
cd quintalign/quintalign
./quintalign
Note:
If you change the background graphics, you probably will have to turn of the decorations, too. Otherwise the graphics looks odd. To use the themes you need to make sure you downloaded the latest version of Quintalign!
Download (1.9MB)
Added: 2005-12-08 License: GPL (GNU General Public License) Price:
1417 downloads
Wurm Online 1.3.8
Wurm Online is 3D FPP MMORPG game. more>>
Wurm Online is 3D FPP MMORPG game.
Online multiplayer role-playing game, where players walk freely in a big 3D world chatting, gathering resources, building towns, making items, trading, fighting with other players and computer controlled creatures. Chose your path - crafting or PvP fighting. Join a village or live solo. Massive skill tree with skill affected by your actions.
<<lessOnline multiplayer role-playing game, where players walk freely in a big 3D world chatting, gathering resources, building towns, making items, trading, fighting with other players and computer controlled creatures. Chose your path - crafting or PvP fighting. Join a village or live solo. Massive skill tree with skill affected by your actions.
Download (0.004MB)
Added: 2006-05-11 License: GPL (GNU General Public License) Price:
1278 downloads
Axis Runner 0.3.0
Axis Runner project is a 3D game with a fast built-in graphics engine. more>>
Axis Runner project is a 3D game with a fast built-in graphics engine.
Axis runner is a 3D game inspired by the Apple II game "Lode Runner". It features a built-in graphics engine and runs fine without hardware acceleration. All direction is relative as characters climb up on the walls and ceiling, reminiscent of the fighting scenes in movies such as "The Matrix".
Main features:
- Custom built (fast!) graphics engine; can run on old pentiums.
- User controlled perspective.
- The cube walls, normally transparent, light up when characters are walking over them.
- All moves implemented: walk, rotate up, turn, dig, fall off, fall, take parcel, drop parcel, go to next level (walk on blue square), and character collision.
- 11 levels.
- Sound effects.
<<lessAxis runner is a 3D game inspired by the Apple II game "Lode Runner". It features a built-in graphics engine and runs fine without hardware acceleration. All direction is relative as characters climb up on the walls and ceiling, reminiscent of the fighting scenes in movies such as "The Matrix".
Main features:
- Custom built (fast!) graphics engine; can run on old pentiums.
- User controlled perspective.
- The cube walls, normally transparent, light up when characters are walking over them.
- All moves implemented: walk, rotate up, turn, dig, fall off, fall, take parcel, drop parcel, go to next level (walk on blue square), and character collision.
- 11 levels.
- Sound effects.
Download (0.16MB)
Added: 2006-11-18 License: GPL (GNU General Public License) Price:
1072 downloads
Millers Quest! 0.9.1
Millers Quest! is a fire-and-forget RPG, or more accurately, an RPG simulator. more>>
Millers Quest! is a role-playing simulator game. It could also be described as a "fire-and-forget role-playing game". In other words, it is not a role-playing game in the most traditional sense, because there is absolutely no player interaction. The emphasis on this game is the simulation of role-playing.
So, it is a completely non-interactive computer role-playing game. "I guess its not fun then", I can hear you say. Wrong! Millers Quest! is, in fact, very much fun. It has all of the excitement of traditional MMORPGs with none of the effort to be put in mindless treadmilling.
You can watch your character grow more potent and more powerful, and you dont need to bore yourself with details like "okay, attack the monster, Im going to win anyway".
Millers Quest! was largely inspired by its direct ancestor, Progress Quest. It is written in Ruby programming language and as such it was largely also inspired by Dwemthys Array, without any of its clever metaprogramming stuff and general bore of having to use irb to play it.
Players of Progress Quest should be right at home with Millers Quest!. What tells MQ and PQ apart is the fact that MQ is not entirely progress-driven. In MQ, all monsters have actual stats. Theres actual, stats- and probability-based fighting involved.
Since dying in a continually running game is pretty damn boring, you get also revived and healed automatically if that occurs. MQ owes a lot of its continued existence to Ruby Development Tools, the Ruby environment for the Eclipse Platform.
Enhancements:
- The combat system wasnt working quite properly, and is now fixed (somewhat).
- A confusing display message has been fixed.
- New features include optional support for curses/terminfo, allowing better-looking and more comprehensive combat display by coloring the output. (This currently requires tput(1) from ncurses.)
<<lessSo, it is a completely non-interactive computer role-playing game. "I guess its not fun then", I can hear you say. Wrong! Millers Quest! is, in fact, very much fun. It has all of the excitement of traditional MMORPGs with none of the effort to be put in mindless treadmilling.
You can watch your character grow more potent and more powerful, and you dont need to bore yourself with details like "okay, attack the monster, Im going to win anyway".
Millers Quest! was largely inspired by its direct ancestor, Progress Quest. It is written in Ruby programming language and as such it was largely also inspired by Dwemthys Array, without any of its clever metaprogramming stuff and general bore of having to use irb to play it.
Players of Progress Quest should be right at home with Millers Quest!. What tells MQ and PQ apart is the fact that MQ is not entirely progress-driven. In MQ, all monsters have actual stats. Theres actual, stats- and probability-based fighting involved.
Since dying in a continually running game is pretty damn boring, you get also revived and healed automatically if that occurs. MQ owes a lot of its continued existence to Ruby Development Tools, the Ruby environment for the Eclipse Platform.
Enhancements:
- The combat system wasnt working quite properly, and is now fixed (somewhat).
- A confusing display message has been fixed.
- New features include optional support for curses/terminfo, allowing better-looking and more comprehensive combat display by coloring the output. (This currently requires tput(1) from ncurses.)
Download (0.021MB)
Added: 2005-10-27 License: GPL (GNU General Public License) Price:
1463 downloads
Lemming Ball Z
Lemming Ball Z is a DBZ-style fighting game with Lemmings. more>>
Lemming Ball Z project is a DBZ-style fighting game with Lemmings. LBZ is a single and multiplayer game which can be played both offline and online against a bot or a friend.
Main features:
- 3D models
- Destructable terrain
- DBZ/Lemming style characters
- Slow-Motion Effects
- Lots of gore
- Easy editing of the game
- Ability to add custom levels and characters
<<lessMain features:
- 3D models
- Destructable terrain
- DBZ/Lemming style characters
- Slow-Motion Effects
- Lots of gore
- Easy editing of the game
- Ability to add custom levels and characters
Download (6.2MB)
Added: 2005-08-17 License: GPL (GNU General Public License) Price:
1216 downloads
Infon Battle Arena 204
Infon Battle Arena is a networked multiplayer real-time programming game featuring little creatures fighting for food. more>>
Infon Battle Arena is a networked multiplayer real-time programming game featuring little creatures fighting for food. You upload your Creature Code (written in Lua) to a game server using a telnet Interface.
The game server then runs your code. The graphical client can be used to watch running games or replay recorded games.
<<lessThe game server then runs your code. The graphical client can be used to watch running games or replay recorded games.
Download (0.16MB)
Added: 2007-06-19 License: GPL (GNU General Public License) Price:
860 downloads
My Guestbook 1.1
My Guestbook is an easy to use and install guestbook script. more>>
My Guestbook is an easy to use and install guestbook script. My Guestbook is fully customizeable with a combination of CSS and HTML templates. Visitors can leave you a note along with their name, email address, and location.
This works well for personal Web sites, and is customizable enough for professional sites. It also includes comprehensive spam-fighting features. In the Administration Panel, you can ban IP addresses and keywords if your guestbook is being used by spammers. The admin is emailed when someone signs the book.
<<lessThis works well for personal Web sites, and is customizable enough for professional sites. It also includes comprehensive spam-fighting features. In the Administration Panel, you can ban IP addresses and keywords if your guestbook is being used by spammers. The admin is emailed when someone signs the book.
Download (0.87MB)
Added: 2006-10-30 License: GPL (GNU General Public License) Price:
1105 downloads
Alien Swarm 1.32
Alien Swarm is a co-op mod for UT2004 where you play a team of marines fighting agains the swarm. more>>
Alien Swarm is an overhead view tactical shooter modification for Unreal Tournament 2004. Alien Swarm is set in a distant future, the players take the role of a Commander in the Interstellar Armed Forces.
They must guide their squad of marines through Swarm infested colonies, overrun bases and outposts, to achieve a variety of objectives. Featuring Assault Rifles, Heat Tracking Guns, Sentry Guns, Flamethrowers and more.
The top down, tactical shooter can be played by a maximum of 6 players in a co-op style. (You can play 8 in total, but then the game gets a bit crowded so we made it 6 by default.) Choose from eight marines, with different specialties - medical, technical, explosive or weapons specialists.
It features a single mission mode and a campaign. Fight off the Swarm to increase your skills and earn medals for extra skill points.
<<lessThey must guide their squad of marines through Swarm infested colonies, overrun bases and outposts, to achieve a variety of objectives. Featuring Assault Rifles, Heat Tracking Guns, Sentry Guns, Flamethrowers and more.
The top down, tactical shooter can be played by a maximum of 6 players in a co-op style. (You can play 8 in total, but then the game gets a bit crowded so we made it 6 by default.) Choose from eight marines, with different specialties - medical, technical, explosive or weapons specialists.
It features a single mission mode and a campaign. Fight off the Swarm to increase your skills and earn medals for extra skill points.
Download (121.2MB)
Added: 2007-03-03 License: GPL (GNU General Public License) Price:
979 downloads
Foundation 0.2.0
Foundation project is a real-time multi-player space conquest game. more>>
Foundation project is a real-time multi-player space conquest game.
OpenGL hardware support is recommended. Goals include researching new technology, colonizing distant planets, and fighting intense 3D fleet battles for survival.
Main features:
- colonization
- production of new units, facilities and ships
- research new technology to give you an edge
- space battles
Enhancements:
- more high-level network code (can now transfer fleet info)
- can now build ships
- wont crash if youre not connected to a server but try send a msg
- texture caching system
- fixed check for if a planet is building a certain structure
- slight changes to planetview and fleetview layout
- added more components to fleetview
- moved id to platform class, fleets and planets now both have IDs
- fleet movement mostly complete, still have to deal with deleting fleets
- fixed production bug, need resources now
<<lessOpenGL hardware support is recommended. Goals include researching new technology, colonizing distant planets, and fighting intense 3D fleet battles for survival.
Main features:
- colonization
- production of new units, facilities and ships
- research new technology to give you an edge
- space battles
Enhancements:
- more high-level network code (can now transfer fleet info)
- can now build ships
- wont crash if youre not connected to a server but try send a msg
- texture caching system
- fixed check for if a planet is building a certain structure
- slight changes to planetview and fleetview layout
- added more components to fleetview
- moved id to platform class, fleets and planets now both have IDs
- fleet movement mostly complete, still have to deal with deleting fleets
- fixed production bug, need resources now
Download (MB)
Added: 2006-11-22 License: GPL (GNU General Public License) Price:
1066 downloads
Intellidiscs 1.1
Intellidiscs is a Remake of Tron: Deadly Discs for the classic Intellivision console. more>>
Intellidiscs is a Remake of Tron: Deadly Discs for the classic Intellivision console. Its also one of the few, if not the first, Tron freeware games that has nothing to do with light-cycles.
Basically, you run around in an arena fighting off bad guys with your disc. There are four different varieties of bad guy, and one of them has three different varieties of disc. More difficult enemies appear as your score increases, with the most difficult showing up if you can reach 1,000,000 points.
Bad guys enter through doors on the sides of the arena. You can jam these doors open by either hitting them with your disc, or by running into them. If you jam open doors that are opposite each other, you can run in one side and come out the other. This is very important to your survival.
If you jam enough doors, eventually a recognizer will be dispatched to fix them. If you can hit the recognizer when its eye is open, it will stop fixing the doors and leave the arena. Plus, you get lots of points for this.
You can take three hits before you die, and every hit makes you slower! You will eventually recover from damage, regaining your speed as well. Touching the recognizer kills you instantly, so dont do it.
Default controls are the familiar WASD to move, and the outer keys of numpad (1, 2, 3, 4, 6, 7, 8, 9, non-Mac users turn Num Lock on!) throw your disc in any of eight directions. If you press one of the throw keys while your disc is in flight, it will return to you. Discs are harmless when returning. If you move away from your disc as it is flying back, it will never catch up to you, you must stop and catch it. All of the controls can be changed from the main menu.
<<lessBasically, you run around in an arena fighting off bad guys with your disc. There are four different varieties of bad guy, and one of them has three different varieties of disc. More difficult enemies appear as your score increases, with the most difficult showing up if you can reach 1,000,000 points.
Bad guys enter through doors on the sides of the arena. You can jam these doors open by either hitting them with your disc, or by running into them. If you jam open doors that are opposite each other, you can run in one side and come out the other. This is very important to your survival.
If you jam enough doors, eventually a recognizer will be dispatched to fix them. If you can hit the recognizer when its eye is open, it will stop fixing the doors and leave the arena. Plus, you get lots of points for this.
You can take three hits before you die, and every hit makes you slower! You will eventually recover from damage, regaining your speed as well. Touching the recognizer kills you instantly, so dont do it.
Default controls are the familiar WASD to move, and the outer keys of numpad (1, 2, 3, 4, 6, 7, 8, 9, non-Mac users turn Num Lock on!) throw your disc in any of eight directions. If you press one of the throw keys while your disc is in flight, it will return to you. Discs are harmless when returning. If you move away from your disc as it is flying back, it will never catch up to you, you must stop and catch it. All of the controls can be changed from the main menu.
Download (2.8MB)
Added: 2007-05-01 License: Freeware Price:
908 downloads
Worminator 3.0R2.1
Worminator 3 is akin to many Apogee Software and ID Software classic action games such as Duke Nukem and Commander Keen. more>>
Worminator 3 is akin to many Apogee Software and ID Software classic action games such as Duke Nukem and Commander Keen.
In Worminator game, you play as The Worminator (or as several other optional characters) and fight your way through many levels of madness and mayhem.
It features nine unique weapons, visible character damage, multiple supported resolutions, full screen scrolling, sound and music, and more.
Original Worminator story...
The year is 2028, 14 years after the start of the deadliest war in the history of worm kind. Much has changed... In the year 2012; a brilliant American scientist discovered how to make W.O.R.M. (Wormborg Operated Remote Missile) Weaponry, and to work them, the "WormBorgs" cyborg fighting machines.
These so called "WormBorgs" were the elite fighting force and the pride of the United Worms of America. Their life-like roles soon became far too life-like. They thought on their own, and acted on their own whims, under their own leader "DirtNet." No one exactly knows who or what "DirtNet" is, but it soon began to take over.
First, it launched the W.O.R.M.s at the Woroviet Union, in the hopes that they would retaliate and initiate a war between the Woroviet Union and the UWA. However, "DirtNet" obviously had a few bugs to work out, and the W.S.S.R was obliterated into millions of radioactive hunks of mud and dirt. Despite the fact that no one liked Wormunism anyway, all of Wormurope retaliated against the UWA.
Soon, the world was turned into a nuclear wasteland. Nuke drops became daily ordeals, and the giant bombs turning whole forests into matchsticks was to be expected. As if the sewers werent loaded with enough mutated alligators as it was, the hunks of radioactive material combined with the primordial soup of the sewers are said to have created blobs of sewage ooze, powerful enough that they fed off the mutated alligators for lunch.
After what was left of Wormurope had realized what tricks had been played on them by "DirtNet," they began to rally and fight back. For 8 years, the WormBorgs dominated the lands, crushing the rebels... until one faithful day, when the now famous rebel hero emerged. It was Wrom Conner.
No longer acting as individual factions, countries or nations, the rebels struck quickly and fiercely under Wroms command, using tactics that even the powerful W-1000s processors could not predict. The tide of the war had turned.
Over the next 5 years, the rebels devastated the WormBorgs. Using guerilla tactics and reprogrammed WormBorgs to fight for them, the rebels were a resourceful army indeed. Now, in desperation, "DirtNet" has just brought its proto-type WormBorg online, equipped with the latest in armor and weaponry, in one last attempt to regain control...
Main features:
- Fast, fluid scrolling
- 12 unique weapons, and many types of ammo
- Lots of gibs and shrapnel (all cartoonish, though)
- Visible character damage (as you get hurt, the Worminator actually becomes bloody)
- Visible weapons (every weapon actually appears differently on the Worminator. Most platform games have a single weapon graphic that shoots every type of projectile)
- Over 12 fully animated enemies
- Comes with over 16 levels, and a level editor is included so you can make your own
- Keycards, doors, special items, switches, lever, extending bridges, floating platforms, and more!
- Earthquakes rip the ground apart, while snow and rain fall around you
- Great MIDI tunes by Garret Thomson (garret_t@sympatico.ca, www.sirsonic.com)
- Many sound effects (All from Internet sites such as Sound America and Meanrabbit. Let me know if there are any copyright problems, and I will deal with them immediately)
- Parallax scrolling, plus four data layers in every map. This makes the engine very flexible
- Game includes a campaign game with special scripted events, as well as an option to load custom maps
- Stereo sound effects (where available)
- Limited skins support; you can play as different characters!
- Built using Allegro + DJGPP. Source code may be made available if the demand is there
- If you wish to use the Worminator engine, contact me and we will discuss it (I would never charge any money for it, so if your interested, drop me an email. You have nothing to loose)
- Totally Freeware!
Enhancements:
- made worminator compile and run on Linux (Unix)
- made worminator yield the cpu when its idle
- save settings in textfile format under $HOME/.worm3.cfg instead of as binary blob in cwd
- save / load game to / from $HOME/.worm3.sav
- load datafile from DATADIR as defined during compilation instead of from cwd
- speedup: dont redraw borders and statuspanel unless nescesarry
- check all file accesses and give an error and continue when possible instead of just segfaulting
- fix a crash when changing audio options after loading a savegame of a custom-level or the tutorial
- fix a crash (unix only?) when changing video options and one similar on exit
- fix crash on exit caused by a few double frees on exit
- dont ask for confirmation on load/play_demo/exit when their is no game in progress
- show a message when trying to save when no game is in progress, instead of just silenty ignoring the request
- when clicking on another submenu when in one not only close the current one, but also open the new one
- fix map / savegame / demo read/write routines so that they work on Big Endian archs like PPC too
<<lessIn Worminator game, you play as The Worminator (or as several other optional characters) and fight your way through many levels of madness and mayhem.
It features nine unique weapons, visible character damage, multiple supported resolutions, full screen scrolling, sound and music, and more.
Original Worminator story...
The year is 2028, 14 years after the start of the deadliest war in the history of worm kind. Much has changed... In the year 2012; a brilliant American scientist discovered how to make W.O.R.M. (Wormborg Operated Remote Missile) Weaponry, and to work them, the "WormBorgs" cyborg fighting machines.
These so called "WormBorgs" were the elite fighting force and the pride of the United Worms of America. Their life-like roles soon became far too life-like. They thought on their own, and acted on their own whims, under their own leader "DirtNet." No one exactly knows who or what "DirtNet" is, but it soon began to take over.
First, it launched the W.O.R.M.s at the Woroviet Union, in the hopes that they would retaliate and initiate a war between the Woroviet Union and the UWA. However, "DirtNet" obviously had a few bugs to work out, and the W.S.S.R was obliterated into millions of radioactive hunks of mud and dirt. Despite the fact that no one liked Wormunism anyway, all of Wormurope retaliated against the UWA.
Soon, the world was turned into a nuclear wasteland. Nuke drops became daily ordeals, and the giant bombs turning whole forests into matchsticks was to be expected. As if the sewers werent loaded with enough mutated alligators as it was, the hunks of radioactive material combined with the primordial soup of the sewers are said to have created blobs of sewage ooze, powerful enough that they fed off the mutated alligators for lunch.
After what was left of Wormurope had realized what tricks had been played on them by "DirtNet," they began to rally and fight back. For 8 years, the WormBorgs dominated the lands, crushing the rebels... until one faithful day, when the now famous rebel hero emerged. It was Wrom Conner.
No longer acting as individual factions, countries or nations, the rebels struck quickly and fiercely under Wroms command, using tactics that even the powerful W-1000s processors could not predict. The tide of the war had turned.
Over the next 5 years, the rebels devastated the WormBorgs. Using guerilla tactics and reprogrammed WormBorgs to fight for them, the rebels were a resourceful army indeed. Now, in desperation, "DirtNet" has just brought its proto-type WormBorg online, equipped with the latest in armor and weaponry, in one last attempt to regain control...
Main features:
- Fast, fluid scrolling
- 12 unique weapons, and many types of ammo
- Lots of gibs and shrapnel (all cartoonish, though)
- Visible character damage (as you get hurt, the Worminator actually becomes bloody)
- Visible weapons (every weapon actually appears differently on the Worminator. Most platform games have a single weapon graphic that shoots every type of projectile)
- Over 12 fully animated enemies
- Comes with over 16 levels, and a level editor is included so you can make your own
- Keycards, doors, special items, switches, lever, extending bridges, floating platforms, and more!
- Earthquakes rip the ground apart, while snow and rain fall around you
- Great MIDI tunes by Garret Thomson (garret_t@sympatico.ca, www.sirsonic.com)
- Many sound effects (All from Internet sites such as Sound America and Meanrabbit. Let me know if there are any copyright problems, and I will deal with them immediately)
- Parallax scrolling, plus four data layers in every map. This makes the engine very flexible
- Game includes a campaign game with special scripted events, as well as an option to load custom maps
- Stereo sound effects (where available)
- Limited skins support; you can play as different characters!
- Built using Allegro + DJGPP. Source code may be made available if the demand is there
- If you wish to use the Worminator engine, contact me and we will discuss it (I would never charge any money for it, so if your interested, drop me an email. You have nothing to loose)
- Totally Freeware!
Enhancements:
- made worminator compile and run on Linux (Unix)
- made worminator yield the cpu when its idle
- save settings in textfile format under $HOME/.worm3.cfg instead of as binary blob in cwd
- save / load game to / from $HOME/.worm3.sav
- load datafile from DATADIR as defined during compilation instead of from cwd
- speedup: dont redraw borders and statuspanel unless nescesarry
- check all file accesses and give an error and continue when possible instead of just segfaulting
- fix a crash when changing audio options after loading a savegame of a custom-level or the tutorial
- fix a crash (unix only?) when changing video options and one similar on exit
- fix crash on exit caused by a few double frees on exit
- dont ask for confirmation on load/play_demo/exit when their is no game in progress
- show a message when trying to save when no game is in progress, instead of just silenty ignoring the request
- when clicking on another submenu when in one not only close the current one, but also open the new one
- fix map / savegame / demo read/write routines so that they work on Big Endian archs like PPC too
Download (0.17MB)
Added: 2006-03-06 License: GPL (GNU General Public License) Price:
1334 downloads
Mail::Message::Head::SpamGroup 2.069
Mail::Message::Head::SpamGroup is a Perl module which contains spam fighting related header fields. more>>
Mail::Message::Head::SpamGroup is a Perl module which contains spam fighting related header fields.
INHERITANCE
Mail::Message::Head::SpamGroup
is a Mail::Message::Head::FieldGroup
is a Mail::Reporter
SYNOPSIS
my $sg = Mail::Message::Head::SpamGroup->new(head => $head, ...);
$head->addSpamGroup($sg);
my $sg = $head->addSpamGroup( );
$sg->delete;
my @sgs = $head->spamGroups;
A spam group is a set of header fields which are added by spam detection and spam fighting software. This class knows various details about that software.
<<lessINHERITANCE
Mail::Message::Head::SpamGroup
is a Mail::Message::Head::FieldGroup
is a Mail::Reporter
SYNOPSIS
my $sg = Mail::Message::Head::SpamGroup->new(head => $head, ...);
$head->addSpamGroup($sg);
my $sg = $head->addSpamGroup( );
$sg->delete;
my @sgs = $head->spamGroups;
A spam group is a set of header fields which are added by spam detection and spam fighting software. This class knows various details about that software.
Download (0.57MB)
Added: 2007-02-13 License: Perl Artistic License Price:
983 downloads
Unreal Tournament 2004 BONUS MEGAPACK
Unreal Tournament 2004 BONUS MEGAPACK contains many missions for Unreal Turnament 2004. more>>
Unreal Tournament 2004 BONUS MEGAPACK contains many missions for Unreal Turnament 2004.
This pack is our way of saying "Thanks" for purchasing UT2004. We hope you enjoy it!
This bonus pack includes everything you need to update UT2004 to the most current version, including the latest patch, and the content from the first (Editors Choice Edition) bonus pack for UT2004. You can install this bonus pack on any version of UT2004.
The MegaPack includes the following maps:
Assault:
AS-BP2-Acatana
Intense space fighting and on-foot combat combine in this recreation of the historic Skaarj invasion of the Acatana asteroid belt.
AS-BP2-Jumpship
Be part of the elite team that infiltrated and hijacked the first warp capable Jumpship.
AS-BP2-Outback
City slickers just took over the outback’s top brewery – get over there pronto and stop the production of their tasteless Zero Beer before it takes over Oz!
AS-BP2-SubRosa
Fight your way into a Liandri research facility and steal the original plans for the Redeemer.
AS-BP2-Thrust
A recreation of the infamous destruction of the Saturn IX rocket where a team of rebel fighters launched it unguided and half fueled into hostile waters.
CTF:
CTF-BP2-Concentrate
Tall spires tower over this Capture the Flag battle set on a derelict outpost deep in the Elorean Seas.
CTF-BP2-Pistola
This twin complex of concrete and metal combines the beauty of nature with the harsh lines of industrial architecture to create a fierce battle arena.
Deathmatch:
DM-BP2-Calandras
The courtyards of Calandras were once beautiful and welcoming. While the Temple’s interiors have been preserved, a new less-inviting use has been found for the exteriors.
DM-BP2-GoopGod
For centuries the Nali monks managed to keep this sacred burial ground hidden until Liandri satellites discovered the location during a routine satellite sweep. The area was mined, and what remained was converted into a tournament arena, corpses and all.
The content from the first bonuspack, also included, is:
Onslaught:
ONS-Adara
ONS-IslandHop
ONS-Tricky
ONS-Urban
Three new vehicles:
SPMA (Self Propelled Mobile Artillery)
The SPMA is a two person vehicle, with the driver controlling a long range artillery piece. Alt-fire deploys the spotter camera. Enemies will want to shoot down the spotter camera as soon as they see it, to keep the SPMA from raining destruction from afar. An AVRiL at the spotter camera will automatically re-direct toward the SPMA if it ever becomes visible to the AVRiL.
Paladin
The Paladin is a defense focused vehicle, with a powerful energy projectile cannon and a defensive shield alt-fire. Firing the cannon while the shield is deployed will heavily damage nearby players.
Cicada
The two-man Cicada ground attack bomber is a powerful weapon against ground targets, but is easy prey for Raptors. The pilot can fire missiles, or use the alt-fire to specify a target. While holding alt-fire, multiple missiles are loaded up, and released when alt-fire is released. These missiles will all track toward the specified target location, so the alt-fire can be used to avoid enemy fire while loading up missiles. The second seat in the Cicada is an energy beam turret located on the belly of the Cicada. Its alt-fire is chaff that can be used to confuse incoming AVRiLs.
Six new characters:
Mekkor (Skaarj)
Mekkor is from the Black Fist Clan, sworn enemies of the Iron Skull Clan. Severely injured in battle, he is testing his new cybernetic armor in the Tournament.
Skrilax (Skaarj)
Skrilax is from the Black Fist Clan, sworn enemies of the Iron Skull Clan. Alongside his brother Mekkor, he was severely injured while fighting the Iron Skull Clan."
Barktooth (Iron Guard)
Barktooth would rather rip an opponent to shreds with his bare hands than fight from afar. He also finds close range Flak shots very satisfying."
Karag (Iron Guard)
Before joining the Iron Guard, Karag honed his weapon handling skills during a long stint as a Marshall for the Terran Colonial Authority. His style and panache already have the the Tournament audience abuzz."
Kragoth (Necris)
After an absence of several years, the Necris are preparing a return to the Tournament. Known as the Star Slayer, Kragoth is a dread Necris Phayder assassin. He is rumored to have single handedly killed the entire crew of an ICV Star Cruiser."
Thannis (Necris)
After an absence of several years, the Necris are preparing a return to the Tournament. Thannis is participating to scout the competition."
<<lessThis pack is our way of saying "Thanks" for purchasing UT2004. We hope you enjoy it!
This bonus pack includes everything you need to update UT2004 to the most current version, including the latest patch, and the content from the first (Editors Choice Edition) bonus pack for UT2004. You can install this bonus pack on any version of UT2004.
The MegaPack includes the following maps:
Assault:
AS-BP2-Acatana
Intense space fighting and on-foot combat combine in this recreation of the historic Skaarj invasion of the Acatana asteroid belt.
AS-BP2-Jumpship
Be part of the elite team that infiltrated and hijacked the first warp capable Jumpship.
AS-BP2-Outback
City slickers just took over the outback’s top brewery – get over there pronto and stop the production of their tasteless Zero Beer before it takes over Oz!
AS-BP2-SubRosa
Fight your way into a Liandri research facility and steal the original plans for the Redeemer.
AS-BP2-Thrust
A recreation of the infamous destruction of the Saturn IX rocket where a team of rebel fighters launched it unguided and half fueled into hostile waters.
CTF:
CTF-BP2-Concentrate
Tall spires tower over this Capture the Flag battle set on a derelict outpost deep in the Elorean Seas.
CTF-BP2-Pistola
This twin complex of concrete and metal combines the beauty of nature with the harsh lines of industrial architecture to create a fierce battle arena.
Deathmatch:
DM-BP2-Calandras
The courtyards of Calandras were once beautiful and welcoming. While the Temple’s interiors have been preserved, a new less-inviting use has been found for the exteriors.
DM-BP2-GoopGod
For centuries the Nali monks managed to keep this sacred burial ground hidden until Liandri satellites discovered the location during a routine satellite sweep. The area was mined, and what remained was converted into a tournament arena, corpses and all.
The content from the first bonuspack, also included, is:
Onslaught:
ONS-Adara
ONS-IslandHop
ONS-Tricky
ONS-Urban
Three new vehicles:
SPMA (Self Propelled Mobile Artillery)
The SPMA is a two person vehicle, with the driver controlling a long range artillery piece. Alt-fire deploys the spotter camera. Enemies will want to shoot down the spotter camera as soon as they see it, to keep the SPMA from raining destruction from afar. An AVRiL at the spotter camera will automatically re-direct toward the SPMA if it ever becomes visible to the AVRiL.
Paladin
The Paladin is a defense focused vehicle, with a powerful energy projectile cannon and a defensive shield alt-fire. Firing the cannon while the shield is deployed will heavily damage nearby players.
Cicada
The two-man Cicada ground attack bomber is a powerful weapon against ground targets, but is easy prey for Raptors. The pilot can fire missiles, or use the alt-fire to specify a target. While holding alt-fire, multiple missiles are loaded up, and released when alt-fire is released. These missiles will all track toward the specified target location, so the alt-fire can be used to avoid enemy fire while loading up missiles. The second seat in the Cicada is an energy beam turret located on the belly of the Cicada. Its alt-fire is chaff that can be used to confuse incoming AVRiLs.
Six new characters:
Mekkor (Skaarj)
Mekkor is from the Black Fist Clan, sworn enemies of the Iron Skull Clan. Severely injured in battle, he is testing his new cybernetic armor in the Tournament.
Skrilax (Skaarj)
Skrilax is from the Black Fist Clan, sworn enemies of the Iron Skull Clan. Alongside his brother Mekkor, he was severely injured while fighting the Iron Skull Clan."
Barktooth (Iron Guard)
Barktooth would rather rip an opponent to shreds with his bare hands than fight from afar. He also finds close range Flak shots very satisfying."
Karag (Iron Guard)
Before joining the Iron Guard, Karag honed his weapon handling skills during a long stint as a Marshall for the Terran Colonial Authority. His style and panache already have the the Tournament audience abuzz."
Kragoth (Necris)
After an absence of several years, the Necris are preparing a return to the Tournament. Known as the Star Slayer, Kragoth is a dread Necris Phayder assassin. He is rumored to have single handedly killed the entire crew of an ICV Star Cruiser."
Thannis (Necris)
After an absence of several years, the Necris are preparing a return to the Tournament. Thannis is participating to scout the competition."
Download (194MB)
Added: 2005-12-19 License: Freeware Price:
1404 downloads
Secleted [ 0 ] software to compare
Copyright Notice:
Software piracy is theft, Using crack, password, serial numbers, registration codes, key generators is illegal and prevent future software development. The above yazmine fighting search only lists software in full, demo and trial versions for free download. Download links are directly from our mirror sites or publisher sites, torrent files or links from rapidshare.com, yousendit.com or megaupload.com are not allowed