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phpPgAdmin 4.1.3

phpPgAdmin 4.1.3


phpPgAdmin is a web-based administration tool for PostgreSQL. more>>
phpPgAdmin is a web-based administration tool for PostgreSQL. phpPgAdmin is perfect for PostgreSQL DBAs, newbies and hosting services.
Main features:
- Administer multiple servers
- Support for PostgreSQL 7.0.x, 7.1.x, 7.2.x, 7.3.x, 7.4.x and 8.0.x
- Manage all aspects of:
- Users & groups
- Databases
- Schemas
- Tables, indexes, constraints, triggers, rules & privileges
- Views, sequences & functions
- Advanced objects
- Reports
- Easy data manipulation:
- Browse tables, views & reports
- Execute arbitrary SQL
- Select, insert, update and delete
- Dump table data in a variety of formats: SQL, COPY, XML, XHTML, CSV, Tabbed, pg_dump
- Import SQL scripts, COPY data, XML, CSV and Tabbed
- Excellent language support:
- Available in 24 languages
- No encoding conflicts. Edit Russian data using a Japanese interface!
- Easy to install and configure
Enhancements:
- Eliminate use of $_SERVER[PHP_SELF]. This fixes a regression in 4.1.2 for non-mainstream locales (including SQL_ASCII)
- Validate client supplied server against entries in config.inc.php
- Fix undefined variable when altering a field in a table on PostgreSQL < 8.0
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Added: 2007-07-12 License: GPL (GNU General Public License) Price:
523 downloads
arianne 0.12

arianne 0.12


arianne is a multiplayer online game engine project. more>>
Arianne is a multiplayer online games framework and engine to develop turn based and real time games.

It provides a simple way of creating games on a portable and robust server architecture. The server is coded in Java and uses Python for your game description, provides a MySQL backend and uses an UDP transport channel to communicate with dozens of players.

Our reference client engines are coded using Java and the C language in order to achieve maximum portability.

Arianne has been in development since 1999 and has evolved from a tiny application written in pseudo-C++ to a powerful, expandable but simple server framework, running on the Java platform, and a portable client framework, written in bare C to allow total portability of ariannes clients. Ariannes server is totally client agnostic.

Since the beginning, the key concept at the heart of Ariannes development has been KISS: Keep it simple, stupid!

Arianne games are playable. It now hosts several games:

* a multiplayer Gladiators fighting game
* a multiplayer Pacman game

All our efforts are supported by ariannes server: Marauroa.

Marauroa is completely written in Java using a multithreaded server architecture with a UDP oriented network protocol, a MySQL based persistence engine and a flexible game system. The game system is totally expandable and modifiable by game developers and is able to run Python scripts defining the games rules.

Marauroa is based on a design philosophy we called Action/Perception. Each turn a perception is send to the clients explaining what they currently perceive. Clients can ask the server to perform any action in their name using actions. Marauroa is totally game agnostic and makes very little assumptions about what are you trying to do, allowing a great freedom to create any game type.

Bugs are facts of life, they just happen.

On Arianne we care about code quality so code is fully tested using Test Units with JUnit and cppunit, so all modules are tested for most common cases, allowing a better quality software to be deployed.

The name originated from the Greek name Ariadne. (Latin; Arianna and from French; Arianne). Ariadne is a famous character in Greek mythology. She was the daughter of King Minos of Crete and she was in love with Theseus, the Athenian hero who killed the Minotaur ( a half human, half bull creature).

Theseus married her, however, then later left her alone on the island of Naxos. Ariadne later married Dionisos the God of Wine. The name Ariadne originates from the ancient Greek words ari which means intelligent and adnis which means pure (as in a virgin). Hence, the daughters of the Romans and Greeks where often called by this name.
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Added: 2005-04-01 License: GPL (GNU General Public License) Price:
1666 downloads
Sarien 0.7.0

Sarien 0.7.0


Sarien project is a Sierra AGI interpreter for games like Kings Quest and Space Quest. more>>
Sarien project is a Sierra AGI interpreter for games like Kings Quest and Space Quest.
Sarien is a portable Sierra AGI resource interpreter engine that allows you to play Sierra On-Line AGI version 2 and version 3 games (such as Space Quest 1 and 2, and Leisure Suit Larry in the Land of the Lounge Lizards) natively in Linux, Solaris, Windows, and other platforms.
Enhancements:
- added QNX native sound driver (untested)
- ported to DOS 16-bit using Turbo C++
- started MacOS port using MPW (incomplete)
- changed palette to use Amiga-ish colors instead of PC EGA
- added "crc" command to the interpreter console
- sprite blitting algorithm changed to work with hidden screens
- fixed add.to.pic to erase and re-blit all sprites
- reimplemented options -C (show game CRC), -L (list games) and -P (picture viewer)
- unk_xxx command names changed to official names
- added Amiga Gold Rush! 2.05 game ID
- added support to Amiga v3 games
- added support to Amiga sound emulation
- fixed input prompt in normal input mode
- using table instead of computed values for priority bands
- implemented set.pri.base (used in KQ4)
- implemented echo.line (to repeat last input line with F3)
- implemented adj.ego.move.to.x.y (for click-to-walk interface)
- added mouse event support to the X11, SDL and Win32 drivers
- added debug info on status line (activated with key F11)
- implemented click-to-walk mouse interface
- menu system rewritten to allow mouse operation
- added experimental hi-res picture mode (switch with toggle.monitor)
- added mouse support in the picture viewer
- added SGML man page (use docbook-to-man to create the roff file)
- added AGI Mouse 1.0 protocol emulation
- merged Richard Houles MacOS X port
- merged Paul Hills Amiga port
- merged Vasyl Tsvirkunovs PocketPC port
- added experimental support to noise channel
- implemented picture offset according to configure.screen
- implemented invisible ego signaling
- fixed command get.num
- fixed controller reset (moved to the end of the cycle)
- fixed v3 game loading in big-endian machines
- sound tuning improved, added chorus and envelope release
- savegame subsystem rewritten
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Added: 2006-11-07 License: GPL (GNU General Public License) Price:
1083 downloads
Danican 0.5.2

Danican 0.5.2


Danican project is a program for GNU/Linux playing international draughts. more>>
Danican project is a program for GNU/Linux playing international draughts.
This game is slightly different from the one known as draughts in UK and checkers in US.
Main features:
- Board is 10x10 instead of 8x8.
- A man may capture backwards.
- Majority capture precedes.
- A king is a long-range piece.
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Added: 2006-11-21 License: GPL (GNU General Public License) Price:
1068 downloads
miniCHESS 0.8

miniCHESS 0.8


miniCHESS is a chess game WindowMaker dockapp. more>>
miniCHESS is a chess game WindowMaker dockapp.

miniCHESS was born out of boredom. I warn you... if your a chess enthusiast and play a lot then please use xboard or some other chess gui.

Even though miniCHESS has that kinda cool factor, it does get hard on the eyes. I like using miniCHESS for games in which Im in no hurry to finish and go on for a couple days.

Sorry but miniCHESS has no save/restore features yet.

Usage:

miniCHESS has a variety of options:

-h help
-t play text game (def = mouse game)
-r more random moves by the engine
-a hard, engine will also think on your time (def = no)
-d n max search depth used by the engine (def = 29)
-c n max time the engine gets to make a move (def = inf)
-T n size of the transposition table (def = 150001)
-C n size of the cache table (def = 18001)
-k #color background color for a checkmated king (def = #ff0000)
-b #color background color for the black pieces (def = #000000)
-f #color foreground color for the black pieces (def = #ffffff)
-1 #color color for the dark squares (def = #c8c365)
-2 #color color for the light squares (def = #77a26d)

If you specify a search depth (-d) to (say) 4 ply, the program will search until all moves have been examined to a depth of 4. If you set a maximum time (-t) per move and also use the depth option, the search will stop at the specified time or the specified depth, whichever comes first.

Gnuchess is a cpu hog while its thinking. Be aware. When the hard option (-a) is specified then the engine thinks all the time and pins your cpu.

Also gnuchess can be a memory hog. Specifying the size of the transposition and cache tables will modify the memory used. See the memory usage excerpt from the gnuchess FAQ below.

White piece colors are the reverse of what is specified for the black pieces.
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Added: 2006-10-18 License: GPL (GNU General Public License) Price:
1101 downloads
WMTimer 2.92

WMTimer 2.92


Wmtimer is a dockable alarm clock for WindowMaker. more>>
WMTimer is a dockable alarm clock for WindowMaker which can be run in alarm, countdown timer, or chronograph mode. In alarm or timer mode, you can either execute a command or sound the system bell when the time is reached.
Installation:
This has only been tested and compiled on i386 Linux machines.
Go to wmtimer directory and type:
make
copy the wmtimer binary to a directory in your path.
Wmtimer is configurable through the command line or the GTK GUI.
Enhancements:
- Fixed a bug in the the command line parsing where the color option would conflict with the -c option in some cases.
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Download (0.022MB)
Added: 2005-10-07 License: GPL (GNU General Public License) Price:
1477 downloads
AntiChess 1.0

AntiChess 1.0


AntiChess project is an anti-chess game. more>>
AntiChess project is an anti-chess game.

AntiChess is an anti-chess game written in Java.

The goal is to get checkmated or lose all your pieces except your king to your opponent.

You must take your opponents pieces if you can.

It supports 2 player and 4 player games on the same board

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Added: 2006-11-28 License: MIT/X Consortium License Price:
1063 downloads
Blue Moon 2.9

Blue Moon 2.9


Blue Moon project is a Blue Moon solitaire for Unix. more>>
Blue Moon project is a Blue Moon solitaire for Unix.
This 52-card solitaire starts with the entire deck shuffled and dealt out in four rows.
The aces are then moved to the left end of the layout, making 4 initial free spaces.
You may move to a space only the card that matches the left neighbor in suit, and is one greater in rank. Kings are high, so no cards may be placed to their right (they create dead spaces).
When no moves can be made, cards still out of sequence are reshuffled and dealt face up after the ends of the partial sequences, leaving a card space after each sequence, so that each row looks like a partial sequence followed by a space, followed by enough cards to make a row of 14.
A moments reflection will show that this game cannot take more than 13 deals.
A good score is 1-3 deals, 4-7 is average, 8 or more is poor.
Enhancements:
- Changes since the initial release have been in the packaging.
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Added: 2006-11-15 License: GPL (GNU General Public License) Price:
625 downloads
King of the Hill 0.8.0

King of the Hill 0.8.0


King of the Hill project is a full client/server multiplayer artillery game in the scorched earth tradition. more>>
King of the Hill project is a full client/server multiplayer artillery game in the scorched earth tradition.
King of the Hill (KOTH) is an artillery game in the grand old tradition of little tanks with ridiculously powerful weapons trying to blow each other up while trying to avoid getting blown up themselves.
Koth features LibGGI for fast portable graphics, full client/server multiplayer, a few cool weapons, in-game chat, and nice terrain generation algorithm.
Open source in the hopes that others will help out and make this a really great game.
Main features:
- Supports up to ten players at once, with unlimited observers (ten only because beyond that the game would get unwieldy, not an architectural limitation)
- Players can join and leave at any time without disrupting the game
- Pregame and In-game color-coded chat
- Buy and sell various types of neat weapons to use against your enemies
- Fractal-tessalation terrain generating algorithm produces endless variations of interesting terrain (before you start blowing massing craters into it that is
- Falling dirt and falling damage to tanks
- Lightweight, asynchronous networking protocol - perfectly playable on a modem over the Internet even with high pingtime
- LibGGI for portable graphics. Currently supports 8/15/16/24/32 bits per pixel in any resolution
- Free software so anyone can and is encouraged to add in their own favorite weapons, equipment, and other features.
Enhancements:
- kick (through server console)
- new weapons: black hole, laser, dirt curtain, dirt vaporizer and depth charge
- infinite number of observers
- new status area in battle window (nickname/armor/shield)
- readiness indication in pregame
- new "who already fired" ingame bar
- bugfixes and other misc changes (weapons price, power, behavior etc)
- weapons name in death messages
- New explosions
- Koth is now playable on fast computers (sleep in animations)
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Added: 2006-11-10 License: GPL (GNU General Public License) Price:
634 downloads
Neverwinter Nights Client 1.68

Neverwinter Nights Client 1.68


Neverwinter Nights (NWN) is a computer game set in a huge medieval fantasy world of Dungeons and Dragons. more>>
Neverwinter Nights (NWN) is a computer game set in a huge medieval fantasy world of Dungeons and Dragons. Neverwinter Nights puts you at the center of an epic tale of faith, war, and betrayal.

As a player, you are able to choose what skills and abilities you will develop as you voyage though the complex and dangerous fantasy world of Forgotten Realms. Be a deadly and dangerous Rogue moving through the shadows using stealth and secrecy, be a scholarly Wizard and wield powerful magic against your enemies, be a hulking Barbarian whose lust for battle is matched only by his terrible rage, be an armor-clad Paladin who protects the innocent and vanquishes his foes, be a crusading Cleric who heals the sick and defends the helpless... be all this and more.

Neverwinter Nights allows you to create your own worlds. This revolutionary game will come with all the tools needed to construct your own unique lands of adventure. The Neverwinter Nights Aurora Toolset allows even novice users to construct everything from a quiet, misty forest or a dripping cavern of foul evil, to a kings court. All the monsters, items, set pieces and settings are there for world builders to use. But do not stop there; construct traps, encounters, custom monsters and magic items to make your adventure unique.

But the Neverwinter experience is not just for one person- adventure with all your friends. Neverwinter Nights can be played online with up to 64 friends, all sharing in the adventure. You can organize and run your own adventures through the role of the Dungeon Master and control all the monsters, creatures and characters your friends meet as they journey on their quest. A powerful piece of software that is included with Neverwinter Nights, the DM Client, allows nearly unlimited control for running your own adventures for your friends.

Neverwinter Nights...endless adventure!

Important Notes Before You Begin

There are 2 things you will need in order to use Neverwinter Nights Linux Client, aside from downloading the Linux Client binaries:

The game resources
A CD-Key

1. Game Resources: You will need to get the Neverwinter Nights game resouces from one of these locations:

from an existing Windows installation of the 1.29 build of Neverwinter Nights (instructions below)

OR

from an installation of the Neverwinter Nights Gold Edition (instructions below)

OR

from a mirror site hosting the Neverwinter Nights v1.29 Linux Client resources (instructions below)

2. CD-Key: You will have to purchase a copy of the game to get a valid Neverwinter Nights CD-Key. Of course, with this purchase you also get a lovely Neverwinter Nights mapkin, a spiral-bound game manual, and three plastic-coated aluminum-reinforced W1nd0z3 brand coasters.
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Added: 2006-10-18 License: Freeware Price:
1116 downloads
Anaphora 0.9.3

Anaphora 0.9.3


Anaphora is the anaphoric macro collection from Hell: it includes many new fiends in addition to olds friends like AIF and AWHEN more>>
Anaphora is the anaphoric macro collection from Hell: it includes many new fiends in addition to olds friends like AIF and AWHEN. It is licensed in Public Domain.
Installation:
If you have asdf-install, just:
CL-USER(1): (require :asdf-install)
CL-USER(2): (asdf-install:install :anaphora)
Enhancements:
- Fixes a long-stading ACOND bug, incorporates APROG1 (thanks to Gary King), and adds more documentation strings. For users of the CVS version there is little new here.
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Added: 2006-09-14 License: Public Domain Price:
1135 downloads
goblinhack 1.11

goblinhack 1.11


goblinhackis a rogue-like game with ASCII graphics, OpenGL, and smooth scrolling. more>>
goblinhackis a rogue-like game with ASCII graphics, OpenGL, and smooth scrolling.
Goblins hoard in their foul, dark hole, Plotting and digging and hating all things, Theyll gnash on your bones and eat you whole, And deliver your soul to the Goblin King.
Enhancements:
- This release adds animated black, white, and amethyst dragons, jelly molds, evil blobs, knee gnashers, fractal lakes, fate points, acid weapons, fire/cold/acid proof armour, and many bugfixes.
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Added: 2007-08-12 License: Free for non-commercial use Price:
804 downloads
FAangband 0.2.3

FAangband 0.2.3


FAangband is a first age Tolkien-based variant of Angband. more>>
FAangband is a first age Tolkien-based variant of Angband.
A roguelike game set in the wilderness and dungeons of Middle Earth in the first age. Fight your way through plains, mountains, forests, swamps, deserts and dungeons to face Morgoth, Lord of Darkness. Not a short game.
Here are the big changes:
- Races have been significantly changed. Half-Orcs, Half-Trolls, Half-elves and Shadow Fairies have gone; there are new varieties of Elves, Dwarves and Men. Dwarves as a whole tend to have better Intelligence than Wisdom; the reverse is true for (most) Elves and Hobbits. Different races also have significantly different starting conditions.
- There is wilderness. Wilderness is like and unlike dungeon. On the similar side, it is randomly generated in rectangular pieces; the "level" still only goes up or down by one in going from one piece to the next; there is a structured way of advancing through the wilderness. On the other hand, it looks different (no rooms); there are sometimes choices as to how to advance (north or west, maybe, rather than just down); and tactics become quite different. There are five basic types of wilderness - open plains, dense forests, rocky mountains, harsh deserts and pathless swamps. It also has day and night, which affects light-hating monsters and the players need for light.
- There are multiple towns, small and large, spread throughout the wilderness. Each race starts in its natural town. This means that the starting towns for some races are in the middle of quite dangerous wilderness. In order to reduce extreme effects of this (instant death, or instant growth of 15 levels), some races have improved starting equipment, and several races start with some experience already (advancing them in character level up to a maximum of level 5). High elves are no longer the easy option, at least at first. You can move your house to a different town, but only once you have walked there.
- There are multiple dungeons (five, to be precise). At the bottom of each is a guardian, who can only appear there or in special circumstances (which you may be able to guess...) be summoned. The first specialist ability (and second as well for warriors) is still learned at the beginning, but the two others each become available on killing a dungeon guardian. It is possible to ignore the other dungeons and head straight for Angband, but theres a heavy price to pay.
- Word of Recall works differently. Read away from your home town, it still takes you back there. Read in your home town, you are given a list of up to four points to recall to. When you recall back to town, you get the choice of which of your recall points you wish to update.
- Anything from later than the First Age has been removed. No more Rings of Power, Grishnakh, Anduril, Saruman, Witch-King, etc. There are some new uniques, artifacts and ego-items (and some just renamed). There are also new item sets, and some reworked artifacts.
- There is no savefile compatibility with Oangband or Angband. Savefiles had to change at least to accommodate changes to data structures (particularly the player data), and the big changes to races meant that any translation would be rather artificial. Anyone with an Oangband savefile should keep playing it in Oangband; anyone with an Oangband compatible Angband savefile (version 2.9.1 or older) should be congratulated and, well, upgrade.
Enhancements:
- large reduction in wilderness monsters
- better handling of savefile paths
- increase in wilderness vaults
- some extra dungeon vaults
- several bugfixes
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Added: 2007-04-22 License: Freeware Price:
915 downloads
mod_litbook 1.0.9

mod_litbook 1.0.9


mod_litbook is an alternate method for referencing documents. more>>
mod_litbook is an alternate method for referencing documents.

mod_litbook is an experiment in web techonology - an experiment in document reference and retrieval is at the core of this module. Although the initial "Proof of Concept" is the King James Bible, the concept has a broader range of applications than just displaying Bible stories.

Im not sure why this particular idea hit when it did, nor why I choose The Bible as the "Proof of Concept" (other than it was the most readily available hiarchial structured document available in machine readable format from Project Gutenberg) but the nucleus of the idea came from three areas of hypertext/WWW research.

One idea came from Jakob Nielsons work on user interfaces for the web. The primary article that relates to mod_litbook is using the URL as UI; in that the URL should aid in the navigation of the website. The primay point of Jakob Nielsons article is that the URL should help visualize the structure of the website but I mis-remembered the article in thinking that the URL should also provide an easy way to retrieve the information requested.

Another idea came from Ted Nelsons work on Xanadu, the ultimate in hypertext vaporware (30 years and still no product). But it does have some interesting ideas, namely in tumblers. The concept of each node including all the nodes addressed below it is a powerful concept and one that I started to explore just prior to writing mod_litbook (in addition to some work a few years ago in file system design that is still in the design stage).

In playing around with the concept I found that within The Bible, there are frequent references to other passages, and that the references looked similar to the tumblers concept proposed by Ted Nelson. And upon investigation, none of the other online Bible sites I found allowed one to request an arbitrary portion of The Bible. Sure, you could get a book, or a chapter or a verse, but you couldnt get just the portion of Moses at Mount Sinai. At least, not without a lot of work.

The third idea came from Project Zope, an object publishing web server, where the URL doesnt reference a static document but instead names an object to be displayed. The fact that most website URLs point to files (or templates) is a holdover from the early days of the web and the filespace you see in a URL doesnt necessarily have to map to a physical file system, or a file at all.

Now, out of this mess of ideas came mod_litbook, an Apache module that combines an addressing structure similar to tumblers hidden behind an object publishing module using easy-to-remember URLs to retrieve just the portion of the document you want (in this case, using a conventional bible notation munged into a URL,).

Why a module? Because handling all this behing a CGI program would have made the result less elegant and primarily, the server Im using for the demo system isnt powerful enough to handle an excessive CGI overhead that this may generate. And because I could.

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Added: 2006-05-10 License: GPL (GNU General Public License) Price:
1263 downloads
Feudalistic Dynasties 0.0.2

Feudalistic Dynasties 0.0.2


Feudalistic Dynasties is a turn-based strategy game placed in the time of feudality in the early middle ages. more>>
Feudalistic Dynasties is a turn-based strategy game placed in the time of feudality in the early middle ages.

As a king of a fictitious European dynasty you have to manage your land setting in vassals, building settlements, recruting combatants...

Please note that feudalistic Dynasties is still in pre-alpha status, so some features may not be implemented. To see which features are yet implemented read the NEWS item of the last release of the game.

Feudalistic Dynasties is published under the GNU General Public License (GPL). You can compile feudalistic Dynasties on various platforms, because paragui uses SDL and SDL supports a large number of plattforms.

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Added: 2007-04-09 License: GPL (GNU General Public License) Price:
932 downloads
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