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Webmin 1.360
Webmin is a Web-based interface for Unix system administration. more>>
Webmin is a web-based interface for system administration for Unix.
Using any browser that supports tables and forms, you can setup user accounts, internet services, DNS, file sharing and so on.
<<lessUsing any browser that supports tables and forms, you can setup user accounts, internet services, DNS, file sharing and so on.
Download (9.3MB)
Added: 2007-08-04 License: BSD License Price:
820 downloads
xboxproxy 2.1
xboxproxy allows users to bridge two networks forwarding only certain kinds of traffic. more>>
In an effort to be able to play Halo 2 with some out of state friends, I wrote an xbox system link proxy that would essentially bridge only xbox network traffic across across layer 3 networks using UDP.
Written in C and uses libpcap and libnet. A later update added multicast support so Apples Rendezvous (mdns) protocol could span subnets and networks.
xboxproxy project a very simple program that simple takes certain packets and forwards them to other known xbox proxies.
The xbox system link bridge will let you essentially bridge the broadcast and multicast traffic across multiple networks using these proxy bridge-points.
The xbox system link uses ethernet addresses (Layer 2) to indicate destination address and UDP (Layer 4) to send data. If you arent familiar with the OSI model, then the layer information wont help you here. Basically, the 3 layers we care about for this system link proxy are ethernet (layer 2) and udp (layer 4). Theres a special mention for the ip layer (layer 3) but that will be explained shortly.
System link packets come in two flavors: broadcast and unicast. In Halo 2, when you go to look for system link games, your xbox will send ethernet broadcast packets probing for available games.
Broadcast packets are received by every network device on your layer 2 segment, this usually means your subnet or immediate network. Other xbox systems who are hosting games will respond directly to your xbox using your xboxs ethernet address (MAC address) as the destination.
This process is called "discovery." After the discovery process completes and your xbox knows about other xboxes hosting games on the network, it begins direct communication to the known xboxes. When you try to join a game, your xbox sends packets directly to the other xbox you are connecting to. Direct communication continues until you quit the game.
A special note needs to be made, becuase you cant simple skip over layer 3 (the ip layer). We know now that addressed communication uses ethernet addresses, and we also know that the payloads are inside UDP packets, but what about the IP layer?
The IP layer has addresses of its own, among other kinds of flags. Xboxes use the IP of 0.0.0.1 to communicate. This is nothing *too* special, but if you want to sniff only your xboxs traffic, then you can simply filter for that ip and youll get it.
The proxy works by listening for broadcast packets from any xboxes on the immediate network. Any broadcast packets are forwarded to any known proxies over UDP. The proxy also keeps track of ethernet addresses by proxy. So if a packet from "my" xbox wants to talk to another xbox, the proxy will know which proxy that target xbox is on, and only forward the packet to that proxy.
This is a very simple system, and I dont have to know anything about the system link protocol beyond what the underlying layers are used for communication.
I later did some investigating into iTunes music shares. iTunes uses mdns (Apple calls it Rendezvous) for "discovery" of other iTunes music shares.
The discovery is done over a protocol called multicast. Adding mdns support to the proxy/bridge program was quite trivial, and I have tested that it does in-fact work. You can use it to listen to iTunes music shares which are not on your immediate network.
<<lessWritten in C and uses libpcap and libnet. A later update added multicast support so Apples Rendezvous (mdns) protocol could span subnets and networks.
xboxproxy project a very simple program that simple takes certain packets and forwards them to other known xbox proxies.
The xbox system link bridge will let you essentially bridge the broadcast and multicast traffic across multiple networks using these proxy bridge-points.
The xbox system link uses ethernet addresses (Layer 2) to indicate destination address and UDP (Layer 4) to send data. If you arent familiar with the OSI model, then the layer information wont help you here. Basically, the 3 layers we care about for this system link proxy are ethernet (layer 2) and udp (layer 4). Theres a special mention for the ip layer (layer 3) but that will be explained shortly.
System link packets come in two flavors: broadcast and unicast. In Halo 2, when you go to look for system link games, your xbox will send ethernet broadcast packets probing for available games.
Broadcast packets are received by every network device on your layer 2 segment, this usually means your subnet or immediate network. Other xbox systems who are hosting games will respond directly to your xbox using your xboxs ethernet address (MAC address) as the destination.
This process is called "discovery." After the discovery process completes and your xbox knows about other xboxes hosting games on the network, it begins direct communication to the known xboxes. When you try to join a game, your xbox sends packets directly to the other xbox you are connecting to. Direct communication continues until you quit the game.
A special note needs to be made, becuase you cant simple skip over layer 3 (the ip layer). We know now that addressed communication uses ethernet addresses, and we also know that the payloads are inside UDP packets, but what about the IP layer?
The IP layer has addresses of its own, among other kinds of flags. Xboxes use the IP of 0.0.0.1 to communicate. This is nothing *too* special, but if you want to sniff only your xboxs traffic, then you can simply filter for that ip and youll get it.
The proxy works by listening for broadcast packets from any xboxes on the immediate network. Any broadcast packets are forwarded to any known proxies over UDP. The proxy also keeps track of ethernet addresses by proxy. So if a packet from "my" xbox wants to talk to another xbox, the proxy will know which proxy that target xbox is on, and only forward the packet to that proxy.
This is a very simple system, and I dont have to know anything about the system link protocol beyond what the underlying layers are used for communication.
I later did some investigating into iTunes music shares. iTunes uses mdns (Apple calls it Rendezvous) for "discovery" of other iTunes music shares.
The discovery is done over a protocol called multicast. Adding mdns support to the proxy/bridge program was quite trivial, and I have tested that it does in-fact work. You can use it to listen to iTunes music shares which are not on your immediate network.
Download (0.11MB)
Added: 2005-11-25 License: GPL (GNU General Public License) Price:
1431 downloads
Xbox360 Controller Driver
Xbox360 Controller Driver package contains the diabolixs compiled Xbox360 controller driver for Linux on the PS3. more>>
Xbox360 Controller Driver package contains the diabolixs compiled Xbox360 controller driver for Linux on the PS3.
Its been tested with Fedora Core 5 (PPC distribution) using Snes9x and Doom.
The Xbox 360 is the successor to Microsofts Xbox video game console, developed in cooperation with IBM, ATI, Samsung and SiS. Information on the console first came through viral marketing campaigns and it was officially unveiled on MTV on May 12, 2005, with detailed launch and game information divulged later that month at the Electronic Entertainment Expo.
The Xbox 360 is the first console to have a near-simultaneous launch across the three major regions, and the first to provide wireless controller support at launch. The console sold out completely at release and by the end of 2006 had sold 10.4 million worldwide.
The Xbox 360 was the first home console to be released in the seventh generation of game consoles and competes against Sonys PlayStation 3 and Nintendos Wii. Its Xbox Live service allows players to compete online as well as download games and additional content.
<<lessIts been tested with Fedora Core 5 (PPC distribution) using Snes9x and Doom.
The Xbox 360 is the successor to Microsofts Xbox video game console, developed in cooperation with IBM, ATI, Samsung and SiS. Information on the console first came through viral marketing campaigns and it was officially unveiled on MTV on May 12, 2005, with detailed launch and game information divulged later that month at the Electronic Entertainment Expo.
The Xbox 360 is the first console to have a near-simultaneous launch across the three major regions, and the first to provide wireless controller support at launch. The console sold out completely at release and by the end of 2006 had sold 10.4 million worldwide.
The Xbox 360 was the first home console to be released in the seventh generation of game consoles and competes against Sonys PlayStation 3 and Nintendos Wii. Its Xbox Live service allows players to compete online as well as download games and additional content.
Download (0.071MB)
Added: 2007-01-09 License: Freeware Price:
640 downloads
X-DSL 0.3
X-DSL can be run as a live CD on a modded Xbox or installed to the Xbox hard drive. more>>
X-DSL can be run as a live CD on a modded Xbox or installed to the Xbox hard drive. It will automatically boot into X Windows where you can use your Xbox controller to control the mouse pointer and a virtual keyboard to enter text.
X-DSL has fluxbox based desktop, with applications for a number of common tasks including:
- Mozilla Firefox web browser
- AxY GTK+ graphical FTP Client
- Sylpheed graphical email client
- Naim console based AIM, ICQ, IRC
- VNC and Remote Desktop clients
- FLWriter word processor
- Siag spreadsheet
- Graphics editing and viewing using Xpaint and xzgv
- Viewers for PDF, Word and Postscript files
- emelFM file manager
- XMMS audio player
- Monkey web server
- FTP server
- SSH client/server
X-DSL can be customised using myDSL extensions with over 200 extensions currently available from the Damn Small Linux repository.
Enhancements:
- Based on Damn Small Linux 1.4
- Another rewrite of the the install scripts
- Improvements to loopback install to allow swap file on the same partition
- Added raincoat
- Added tool to show current IP Address (Under System, Net Setup in the desktop menu)
<<lessX-DSL has fluxbox based desktop, with applications for a number of common tasks including:
- Mozilla Firefox web browser
- AxY GTK+ graphical FTP Client
- Sylpheed graphical email client
- Naim console based AIM, ICQ, IRC
- VNC and Remote Desktop clients
- FLWriter word processor
- Siag spreadsheet
- Graphics editing and viewing using Xpaint and xzgv
- Viewers for PDF, Word and Postscript files
- emelFM file manager
- XMMS audio player
- Monkey web server
- FTP server
- SSH client/server
X-DSL can be customised using myDSL extensions with over 200 extensions currently available from the Damn Small Linux repository.
Enhancements:
- Based on Damn Small Linux 1.4
- Another rewrite of the the install scripts
- Improvements to loopback install to allow swap file on the same partition
- Added raincoat
- Added tool to show current IP Address (Under System, Net Setup in the desktop menu)
Download (40MB)
Added: 2005-08-25 License: GPL (GNU General Public License) Price:
1528 downloads
Gentoox Home 5.0
Gentoox is an adaptation of the popular Linux distribution called Gentoo. more>>
Gentoox Linux is an adaptation of the popular source based Linux distribution called Gentoo. Gentoox Home retains all the features of the original (portage, sysvinit etc...) but has a patch system created from the ground up, by myself, which is specifically designed for Gentoox.
"Magic" (as I have labelled it) allows users to install new software, upgrade their kernel and fix bugs. To learn more about magic, run "magic usage" once you have installed Gentoox.
Gentoox runs along side games - you get 3 choices during installation: E, F and Native. Both E and F create a loopback filesystem meaning that none of your drives are formatted during installation (except for cache partitions). If you choose "Native", then your F: partition is formatted to ReiserFS (making it inaccessible to Xbox applications).
Gentoox can be loaded via a .xbe file, or from a Cromwell based BIOS (which can be flashed to your modchip during installation). When using E or F installations, you are totally risk free - if you dont like Gentoox, simply delete all the files it installs (about 7 in total) and its gone.
There are three versions of Gentoox: Pro Edition, Home Edition and Media Center Edition. All three are 100% free and opensource, the difference between Home and Pro is that the Home Edition has many software packages preinstalled and preconfigured for instant usablity straight out of the box where as Pro doesnt even have a graphical user interface let alone any "useful" applications.
Pro is a bare minimum installation for booting the system, the entire customisation of the OS is left in the users hands with Pro. Media Center edition is more of a "Plugin" than a separate distribution. It allows you to have a Media Center along with Gentoox Home or Pro.
<<less"Magic" (as I have labelled it) allows users to install new software, upgrade their kernel and fix bugs. To learn more about magic, run "magic usage" once you have installed Gentoox.
Gentoox runs along side games - you get 3 choices during installation: E, F and Native. Both E and F create a loopback filesystem meaning that none of your drives are formatted during installation (except for cache partitions). If you choose "Native", then your F: partition is formatted to ReiserFS (making it inaccessible to Xbox applications).
Gentoox can be loaded via a .xbe file, or from a Cromwell based BIOS (which can be flashed to your modchip during installation). When using E or F installations, you are totally risk free - if you dont like Gentoox, simply delete all the files it installs (about 7 in total) and its gone.
There are three versions of Gentoox: Pro Edition, Home Edition and Media Center Edition. All three are 100% free and opensource, the difference between Home and Pro is that the Home Edition has many software packages preinstalled and preconfigured for instant usablity straight out of the box where as Pro doesnt even have a graphical user interface let alone any "useful" applications.
Pro is a bare minimum installation for booting the system, the entire customisation of the OS is left in the users hands with Pro. Media Center edition is more of a "Plugin" than a separate distribution. It allows you to have a Media Center along with Gentoox Home or Pro.
Download (792.45MB)
Added: 2006-07-04 License: GPL (GNU General Public License) Price:
1224 downloads
Gunroar 0.15
Gunroar is a 360-degree gunboat shooter. more>>
Gunroar is a 360-degree gunboat shooter. An abstract shooter; Shoot in any direction, as you race through the levels.
Keep near the top of the screen to increase your score. Destroy the enemy fleet. Comes with a soundtrack and effects.
Enhancements:
- Added -enableaxis5 option. (for xbox 360 wired controller)
- Added mouse mode.
- Changed a drawing method of a game field.
- Fixed a problem with a score reel size in a double play mode.
- Increased the number of smoke particles.
<<lessKeep near the top of the screen to increase your score. Destroy the enemy fleet. Comes with a soundtrack and effects.
Enhancements:
- Added -enableaxis5 option. (for xbox 360 wired controller)
- Added mouse mode.
- Changed a drawing method of a game field.
- Fixed a problem with a score reel size in a double play mode.
- Increased the number of smoke particles.
Download (5.0MB)
Added: 2006-05-23 License: GPL (GNU General Public License) Price:
1253 downloads
xbmsd 1.1.1
xbmsd project is a file sharing server. more>>
xbmsd project is a file sharing server implementing the Xbox Media Streaming Protocol (XBMSP) supported by the Xbox Media Center (XBMC). URLs in XboxMediaCenter.xml that start with "xbms://" use this protocol. xbmsd also supports the XBMSP Server Discovery Protocol (XBSDP).
The main features of xbmsd besides normal file sharing is mapping files to arbitrary local files or HTTP files/streams, the possibility of generating "synthetic" mplayer configuration files according to file extension and the possibility of specifying file processing filters by file extension. Mapping files to HTTP locations is useful because XBMC does not support HTTP locations natively.
Synthetic configuration files mean that files ending in a specified extension will all have a file-specific mplayer configuration file visible through xbmsd. If one does not already exist (real or mapped), it is mapped to the file specified in the specification command. Filters work so that if a file has the specified extension the filename is given as an argument to the specified command and the command output is sent to the XBMSP client as a stream.
Usage Example
Lets assume that we have a HTTP server running on localhost port 3000 that provides access to DVB TV channels via files /ts/channel. These are interlaced MPEG transport streams (TS), so we want to map these to local files and then create synthetic deinterlacing configuration files for them.
First we create a mplayer configuration file (/etc/xbmsd/deinterlace.conf) that turns on linear blend deinterlacing and sets the cache to a lower value so that the buffering does not take so long. The contents of the file is:
vf-pre=pp=lb
cache=2048
Then we create the xbmsd configuration file that maps the DVB streams to local files and configures the above file as a synthetic configuration file for files ending in ".ts". We use an empty root directory since we dont want to do anything else at this time:
root /var/empty
map ch1.ts http://localhost:3000/ts/1
map ch2.ts http://localhost:3000/ts/2
map ch3.ts http://localhost:3000/ts/3
conf ts /etc/xbmsd/deinterlace.conf
When xbmsd is started with this configuration the root directory of the server contains six files: ch1.ts, ch1.ts.conf, ch2.ts, ch2.ts.conf, ch3.ts, ch3.ts.conf.
Enhancements:
- Added IFACE configuration option (Linux only)
- Bugfix: the server discovery socket now listens to INADDR_ANY (or in6addr_any) and not the address specified by LISTEN, as it needs to receive all broadcasts.
<<lessThe main features of xbmsd besides normal file sharing is mapping files to arbitrary local files or HTTP files/streams, the possibility of generating "synthetic" mplayer configuration files according to file extension and the possibility of specifying file processing filters by file extension. Mapping files to HTTP locations is useful because XBMC does not support HTTP locations natively.
Synthetic configuration files mean that files ending in a specified extension will all have a file-specific mplayer configuration file visible through xbmsd. If one does not already exist (real or mapped), it is mapped to the file specified in the specification command. Filters work so that if a file has the specified extension the filename is given as an argument to the specified command and the command output is sent to the XBMSP client as a stream.
Usage Example
Lets assume that we have a HTTP server running on localhost port 3000 that provides access to DVB TV channels via files /ts/channel. These are interlaced MPEG transport streams (TS), so we want to map these to local files and then create synthetic deinterlacing configuration files for them.
First we create a mplayer configuration file (/etc/xbmsd/deinterlace.conf) that turns on linear blend deinterlacing and sets the cache to a lower value so that the buffering does not take so long. The contents of the file is:
vf-pre=pp=lb
cache=2048
Then we create the xbmsd configuration file that maps the DVB streams to local files and configures the above file as a synthetic configuration file for files ending in ".ts". We use an empty root directory since we dont want to do anything else at this time:
root /var/empty
map ch1.ts http://localhost:3000/ts/1
map ch2.ts http://localhost:3000/ts/2
map ch3.ts http://localhost:3000/ts/3
conf ts /etc/xbmsd/deinterlace.conf
When xbmsd is started with this configuration the root directory of the server contains six files: ch1.ts, ch1.ts.conf, ch2.ts, ch2.ts.conf, ch3.ts, ch3.ts.conf.
Enhancements:
- Added IFACE configuration option (Linux only)
- Bugfix: the server discovery socket now listens to INADDR_ANY (or in6addr_any) and not the address specified by LISTEN, as it needs to receive all broadcasts.
Download (0.028MB)
Added: 2007-01-14 License: GPL (GNU General Public License) Price:
1029 downloads
Xebian 1.1.4
Xebian is a linux distribution based on Debian Linux for XboX. more>>
Xebian is a linux distribution based on Debian Linux for XboX.
With superb flexibility and ease of use, it can run live off CD/DVD or it can be installed onto the Xbox hard drive in either the free space or the saved game area.
The OS includes support for all versions of the Xbox, including those with Xcalibur video chips.
it is based on Debian Testing (Sarge) with backports for newer software.
<<lessWith superb flexibility and ease of use, it can run live off CD/DVD or it can be installed onto the Xbox hard drive in either the free space or the saved game area.
The OS includes support for all versions of the Xbox, including those with Xcalibur video chips.
it is based on Debian Testing (Sarge) with backports for newer software.
Download (255MB)
Added: 2005-08-25 License: GPL (GNU General Public License) Price:
890 downloads
xbmcmail-imap build264
xbmcmail-imap is an IMAP/IMAPS email reader for the XBox using the XBox Media Centers builtin Python engine. more>>
xbmcmail-imap is an IMAP/IMAPS email reader for the XBox using the XBox Media Centers builtin Python engine.
xbmcmail-imap supports attachments, folders, mail management (copy, move, delete), printing (text or postscript), background polling, multiple accounts, RTF and HTML converters, and more.
Enhancements:
- fixed skinning issues with XBMC 2.x
- bug fixes for process dialog handling
- IMAP compatibility issues
- better control handling
- minor corrections
<<lessxbmcmail-imap supports attachments, folders, mail management (copy, move, delete), printing (text or postscript), background polling, multiple accounts, RTF and HTML converters, and more.
Enhancements:
- fixed skinning issues with XBMC 2.x
- bug fixes for process dialog handling
- IMAP compatibility issues
- better control handling
- minor corrections
Download (0.15MB)
Added: 2007-05-21 License: GPL (GNU General Public License) Price:
890 downloads
Dynebolic GNU/Linux 2.4.2
Dynebolic GNU/Linux is the dyne.org live bootable GNU/Linux distribution. more>>
Dyne:bolic GNU/Linux is a live bootable distribution, an operating system which works directly from the CD without the need to install or change anything on the hard disk.
It is user-friendly, recognizes your hardware devices (sound, video, firewire, and USB) and offers a vast range of software for multimedia production, streaming, 3D modeling, photo, peer-to-peer filesharing, web browsing and publishing, word processing, email, encryption, and networking. It also includes games and a world navigator.
Dynebolic GNU/Linux does automatic clustering, joining the CPU power between any other dyne:bolic on the local network, and works on modded XBOX consoles as well.
Surf, stream, edit, encode and broadcast both sound and video, all just in one CD you have simply to boot!
Dyne:bolic is shaped on the needs of media activists to eager the production of informations, realizing a full multimedia studio. It takes birth as a grassroot effort to spread free software and the spirit of sharing informations.
Main features:
- user friendly, intuitive and funky desktop interface
- full of creative tools for audio/video multimedia production
- no need to install, partition or change data on harddisk
- it will work even if you have Micro$oft Winblows
- automatic hardware recognition and configuration:
- network cards, sound cards, BTTV video cards, firewire, USB devices and more...
- all harddisks are mounted and fully accessible
- works on old pentium1 as well on XBOX game console
- can save your data and settings in one encrypted file on your harddisk or usb storage device (nesting)
- does automatic clustering with other dyne:bolic on the net, to join the CPU power of multiple computers
- handcrafted by experienced software artisans making their own applications since years: dyne:bolic is not based on any other distribution, is unique!
The graphical environment is XFree86 with WindowMaker which offers a fresh level of interaction which distincts dyne:bolic from other common graphical environments.
Dyne:bolic includes lots of software, result of the great work being done by the GNU/Linux free software community thru the past 15 years. To mention just a few of them:
Mp4Live, lets you stream mpeg4 audio and video on darwin server | FreeJ, to perform on video livesets as a freejay | MuSE, to mix and stream your voice and sound files live on the net HasciiCam, to have a cool (h)ascii webcam, also on low bandwidth | TerminatorX, GDam, SoundTracker and PD, to perform with live audio | Kino, Cinelerra and LiVES, to edit video and publish clips | Audacity and ReZound, to edit audio and add effects on it | Gimp, the GNU image manipulation software to edit your pictures | Blender, one of the most powerful 3d modeling and rendering tools | AbiWord and Ted, to read edit and save any kind of word files | Bluefish, to generate and edit your html webpages | Sylpheed and Gpa, to send and receive mails, with full encryption | Lopster, which lets you do filesharing over winmx and gnutella | Samba, to easily exchange data over shared directories in LANs | XChat, linphone and other messaging softwares for fast comunication | VNC and RDesktop to remotely access any Win or Unix desktop | Lots of network tools, for analysis and poweruser access to the net | Xfe, an intuitive local file browser recognizing all file types | GCombust, to easily burn data on CDs on machines with a cd-burner | XRmap, to easily browse the world geography and the CIA factbook | And, last but not least, lots of great games also to be played in multiplayer mode, online with your friends running dyne:bolic!
To realize a slick and efficient desktop environment dyne:bolic avoids the use of both Gnome and KDE: still consuming less resources we can offer a good degree of user friendliness and integration.
Dyne:bolic doesnt follows the desktop paradigm established by software corporations in the most widespread proprietary operating systems nowadays: it tries to explore new degrees of human interaction with computers.
<<lessIt is user-friendly, recognizes your hardware devices (sound, video, firewire, and USB) and offers a vast range of software for multimedia production, streaming, 3D modeling, photo, peer-to-peer filesharing, web browsing and publishing, word processing, email, encryption, and networking. It also includes games and a world navigator.
Dynebolic GNU/Linux does automatic clustering, joining the CPU power between any other dyne:bolic on the local network, and works on modded XBOX consoles as well.
Surf, stream, edit, encode and broadcast both sound and video, all just in one CD you have simply to boot!
Dyne:bolic is shaped on the needs of media activists to eager the production of informations, realizing a full multimedia studio. It takes birth as a grassroot effort to spread free software and the spirit of sharing informations.
Main features:
- user friendly, intuitive and funky desktop interface
- full of creative tools for audio/video multimedia production
- no need to install, partition or change data on harddisk
- it will work even if you have Micro$oft Winblows
- automatic hardware recognition and configuration:
- network cards, sound cards, BTTV video cards, firewire, USB devices and more...
- all harddisks are mounted and fully accessible
- works on old pentium1 as well on XBOX game console
- can save your data and settings in one encrypted file on your harddisk or usb storage device (nesting)
- does automatic clustering with other dyne:bolic on the net, to join the CPU power of multiple computers
- handcrafted by experienced software artisans making their own applications since years: dyne:bolic is not based on any other distribution, is unique!
The graphical environment is XFree86 with WindowMaker which offers a fresh level of interaction which distincts dyne:bolic from other common graphical environments.
Dyne:bolic includes lots of software, result of the great work being done by the GNU/Linux free software community thru the past 15 years. To mention just a few of them:
Mp4Live, lets you stream mpeg4 audio and video on darwin server | FreeJ, to perform on video livesets as a freejay | MuSE, to mix and stream your voice and sound files live on the net HasciiCam, to have a cool (h)ascii webcam, also on low bandwidth | TerminatorX, GDam, SoundTracker and PD, to perform with live audio | Kino, Cinelerra and LiVES, to edit video and publish clips | Audacity and ReZound, to edit audio and add effects on it | Gimp, the GNU image manipulation software to edit your pictures | Blender, one of the most powerful 3d modeling and rendering tools | AbiWord and Ted, to read edit and save any kind of word files | Bluefish, to generate and edit your html webpages | Sylpheed and Gpa, to send and receive mails, with full encryption | Lopster, which lets you do filesharing over winmx and gnutella | Samba, to easily exchange data over shared directories in LANs | XChat, linphone and other messaging softwares for fast comunication | VNC and RDesktop to remotely access any Win or Unix desktop | Lots of network tools, for analysis and poweruser access to the net | Xfe, an intuitive local file browser recognizing all file types | GCombust, to easily burn data on CDs on machines with a cd-burner | XRmap, to easily browse the world geography and the CIA factbook | And, last but not least, lots of great games also to be played in multiplayer mode, online with your friends running dyne:bolic!
To realize a slick and efficient desktop environment dyne:bolic avoids the use of both Gnome and KDE: still consuming less resources we can offer a good degree of user friendliness and integration.
Dyne:bolic doesnt follows the desktop paradigm established by software corporations in the most widespread proprietary operating systems nowadays: it tries to explore new degrees of human interaction with computers.
Download (654.8MB)
Added: 2007-03-16 License: GPL (GNU General Public License) Price:
973 downloads
Linux on the Microsoft Xbox
The Xbox Linux Project aims to privide a version of GNU/Linux for the Xbox, so that it can be used as an ordinary computer. more>>
The Xbox Linux Project aims to privide a version of GNU/Linux for the Xbox, so that it can be used as an ordinary computer.
Linux should make use of all Xbox hardware and allow to install and run software from standard i386 Linux distributions.
An Xbox with Linux can be a full desktop computer with mouse and keyboard, a web/email box connected to TV, a server or router or a node in a cluster.
You can either dual-boot or use Linux only; in the latter case, you can replace both IDE devices. And yes, you can connect the Xbox to a VGA monitor.
Main features:
- You can run Linux on your Xbox!
- You can do it without a modchip!
- You can do it without opening your Xbox!
<<lessLinux should make use of all Xbox hardware and allow to install and run software from standard i386 Linux distributions.
An Xbox with Linux can be a full desktop computer with mouse and keyboard, a web/email box connected to TV, a server or router or a node in a cluster.
You can either dual-boot or use Linux only; in the latter case, you can replace both IDE devices. And yes, you can connect the Xbox to a VGA monitor.
Main features:
- You can run Linux on your Xbox!
- You can do it without a modchip!
- You can do it without opening your Xbox!
Download (7.0MB)
Added: 2005-04-11 License: GPL (GNU General Public License) Price:
1686 downloads
Grid Wars 2 20060309
Grid Wars 2 is a space shooter arcade game. more>>
Grid Wars 2 is a space shooter arcade game.
Grid Wars2 is basically a PC version of the popular Xbox 360 game, Geometry Wars. Made by Mark Incitti, this release features less special effects compared to the original but also new controls to cater for players who do not own a dual analog joypad.
Your small ship sits in a one-screen grid and vectorized enemies spawn to attack. Use your any-directional gun to stay alive while you rake in points. Along the way a few power-ups will give you a hand, and theres always the emergency screen-clearing bomb you can unleash.
The hybrid option control allows a player to use both mouse and keyboard for ship movement as well as aiming their shots.
<<lessGrid Wars2 is basically a PC version of the popular Xbox 360 game, Geometry Wars. Made by Mark Incitti, this release features less special effects compared to the original but also new controls to cater for players who do not own a dual analog joypad.
Your small ship sits in a one-screen grid and vectorized enemies spawn to attack. Use your any-directional gun to stay alive while you rake in points. Along the way a few power-ups will give you a hand, and theres always the emergency screen-clearing bomb you can unleash.
The hybrid option control allows a player to use both mouse and keyboard for ship movement as well as aiming their shots.
Download (2.6MB)
Added: 2006-09-26 License: Freeware Price:
4094 downloads
Beats of Rage 1.0029
Beats of Rage is a tribute to Streets of Rage. more>>
Beats of Rage is a tribute to Streets of Rage.
Originally intended as nothing more than a fun little private project, Beats of Rage soon became a very popular game which was ported to many platforms (Linux, Playstaion2, DreamCast, XBox and will go to run at others).
Senile Team strive to be your source for high-quality old-school games, graphics with character, well-chosen soundtracks and, most importantly, the solid gameplay we feel one can only find in the classic genres.
Attention: This is the executable file only. You still need to download the original DOS version for the data files.
<<lessOriginally intended as nothing more than a fun little private project, Beats of Rage soon became a very popular game which was ported to many platforms (Linux, Playstaion2, DreamCast, XBox and will go to run at others).
Senile Team strive to be your source for high-quality old-school games, graphics with character, well-chosen soundtracks and, most importantly, the solid gameplay we feel one can only find in the classic genres.
Attention: This is the executable file only. You still need to download the original DOS version for the data files.
Download (0.040MB)
Added: 2006-06-12 License: Freeware Price:
891 downloads
Mount ISO image 0.9.1
Mount ISO Image is an advanced script which allows to perform multiple operations with ISO, NRG, UDF (DVD), CUE/BIN images. more>>
Mount ISO Image is an advanced script which allows to perform multiple operations with ISO, NRG (Nero Burning ROM), UDF (DVD), CUE/BIN, CCD/IMG/SUB (CloneCD), XDVDFS (XBOX) images.
Mount/unmount operations can be performed in two different ways: using kdesu or sudo. During the installation youll be offered to choose a variant to use.
Note: If you prefer to use sudo, you should first choose to "Setup sudo config" in installation menu.
Usage:
ISO9660 (CD) and UDF (DVD) images
Mount:
Right-click an ".ISO" file and choose "Actions -> Manage ISO -> Mount Image". Image file will be mounted to folder on Desktop, the corresponding folder will be opened and raised.
Unmount:
Right-click an ".ISO" file and choose "Actions -> Manage ISO -> Unmount Image". The corresponding folder will be removed from the desktop automagically.
Calculate MD5 sum:
Right-click an ".ISO" file, choose "Actions -> Manage ISO -> Calculate MD5 sum" and wait for completion - it may take several minutes for a standard 650 Mb image on a slow machine.
Create ISO/UDF image from directory:
Right-click a folder that you wish an ISO or UDF image to be created from and choose "Actions -> Manage ISO -> Create ISO (or UDF) image". Image will be created either in parent directory of this folder (if user is allowed to write there) or on the Desktop.
Warning: Check if you have enough free space on target partition before creating an ISO!
Create ISO/UDF image from CD/DVD drive:
Right-click any suitable directory (resulting file will be stored there), select "Actions -> Manage ISO -> Create ISO-image from CD-ROM" and select the name of ISO image in the filename selection dialog. If it suggests you put the resulting image on the Desktop instead of the selected directory, it means that current user has no permission to write in this directory.
Note: This feature requires a working CD/DVD drive
Warning: Check if you have enough free space on target partition before creating an ISO!
NRG (Nero Burning ROM) images
Mount:
Right-click an ".NRG" file and choose "Actions -> Manage NRG -> Mount Image". Image file will be mounted to folder on Desktop, the corresponding folder will be opened and raised.
Unmount:
Right-click an ".NRG" file and choose "Actions -> Manage NRG -> Unmount Image". The corresponding folder will be removed from the desktop automagically. You can also right-click this very folder on your to unmount.
Calculate MD5 sum:
Right-click an ".NRG" file, choose "Actions -> Manage NRG -> Calculate MD5 sum" and wait for completion - it may take several minutes for a standard 650 Mb image on a slow machine.
Convert NRG image to ISO
Right-click an ".NRG" file and choose "Actions -> Manage NRG -> Convert to ISO" to convert the image to a standard ISO.
Warning: Check if you have enough free space before converting!
CUE/BIN images
Mount:
Right-click a ".CUE" file and choose "Actions -> Manage CUE/BIN -> Mount Image". Image file will be mounted to folder on Desktop, the corresponding folder will be opened and raised.
Note: This feature requires the use of cdemu utility, available here: http://cdemu.sourceforge.net
If it is not installed on your system, you will need to compile it from source or find a suitable package.
Unmount:
Right-click a ".CUE" file and choose "Actions -> Manage CUE/BIN -> Unmount Image". The corresponding folder will be removed from the desktop automagically. You can also right-click this very folder on your to unmount.
Convert CUE/BIN image to ISO:
Right-click a ".CUE" file and choose "Actions -> Manage CUE/BIN -> Convert to ISO" to convert the image to a standard ISO.
Note: This feature requires bchunk utility, available here: http://he.fi/bchunk
If it is not installed on your system, you will need to compile it from source or find a suitable package.
Warning: Check if you have enough free space before converting!
CCD/IMG/SUB (CloneCD) images
Convert CloneCD image to ISO:
Right-click a ".CCD" file and choose "Actions -> Manage CloneCD -> Convert to ISO" to convert the image to a standard ISO.
Note: This feature requires ccd2iso utility, available here: http://sourceforge.net/projects/ccd2iso
If it is not installed on your system, you will need to compile it from source or find a suitable package.
Warning: Check if you have enough free space before converting!
XDVDFS (XBOX) images
Create XDVDFS image from directory:
Right-click a folder that you wish an XDVDFS image to be created from and choose "Actions -> Manage ISO -> Create XDVDFS image". Image will be created either in parent directory of this folder (if user is allowed to write there) or on the Desktop.
Note: This feature requires extract-xiso utility, available here
Warning: Check if you have enough free space on target partition before creating an ISO!
Installation:
tar -jxf mount-iso-image-0.9.tar.bz2
cd mount-iso-image-0.9
./install.sh
Please follow installer instructions
Translations:
- Czech (by Jozef Riha)
- Danish (by Kalna and BK)
- French (by MrYouP)
- German (by Xenonite and seraphyn)
- Hungarian (by Marcel Hilzinger and Vince Pinter)
- Italian (by marcosegato)
- Polish (by Lukasz Purgal)
- Portuguese/brazilean (by Groo and Dherik)
- Romanian (by Spoiala Cristian)
- Russian (by Jinjiru)
- Slovak (by Jozef Riha)
- Spanish (by mrthc)
<<lessMount/unmount operations can be performed in two different ways: using kdesu or sudo. During the installation youll be offered to choose a variant to use.
Note: If you prefer to use sudo, you should first choose to "Setup sudo config" in installation menu.
Usage:
ISO9660 (CD) and UDF (DVD) images
Mount:
Right-click an ".ISO" file and choose "Actions -> Manage ISO -> Mount Image". Image file will be mounted to folder on Desktop, the corresponding folder will be opened and raised.
Unmount:
Right-click an ".ISO" file and choose "Actions -> Manage ISO -> Unmount Image". The corresponding folder will be removed from the desktop automagically.
Calculate MD5 sum:
Right-click an ".ISO" file, choose "Actions -> Manage ISO -> Calculate MD5 sum" and wait for completion - it may take several minutes for a standard 650 Mb image on a slow machine.
Create ISO/UDF image from directory:
Right-click a folder that you wish an ISO or UDF image to be created from and choose "Actions -> Manage ISO -> Create ISO (or UDF) image". Image will be created either in parent directory of this folder (if user is allowed to write there) or on the Desktop.
Warning: Check if you have enough free space on target partition before creating an ISO!
Create ISO/UDF image from CD/DVD drive:
Right-click any suitable directory (resulting file will be stored there), select "Actions -> Manage ISO -> Create ISO-image from CD-ROM" and select the name of ISO image in the filename selection dialog. If it suggests you put the resulting image on the Desktop instead of the selected directory, it means that current user has no permission to write in this directory.
Note: This feature requires a working CD/DVD drive
Warning: Check if you have enough free space on target partition before creating an ISO!
NRG (Nero Burning ROM) images
Mount:
Right-click an ".NRG" file and choose "Actions -> Manage NRG -> Mount Image". Image file will be mounted to folder on Desktop, the corresponding folder will be opened and raised.
Unmount:
Right-click an ".NRG" file and choose "Actions -> Manage NRG -> Unmount Image". The corresponding folder will be removed from the desktop automagically. You can also right-click this very folder on your to unmount.
Calculate MD5 sum:
Right-click an ".NRG" file, choose "Actions -> Manage NRG -> Calculate MD5 sum" and wait for completion - it may take several minutes for a standard 650 Mb image on a slow machine.
Convert NRG image to ISO
Right-click an ".NRG" file and choose "Actions -> Manage NRG -> Convert to ISO" to convert the image to a standard ISO.
Warning: Check if you have enough free space before converting!
CUE/BIN images
Mount:
Right-click a ".CUE" file and choose "Actions -> Manage CUE/BIN -> Mount Image". Image file will be mounted to folder on Desktop, the corresponding folder will be opened and raised.
Note: This feature requires the use of cdemu utility, available here: http://cdemu.sourceforge.net
If it is not installed on your system, you will need to compile it from source or find a suitable package.
Unmount:
Right-click a ".CUE" file and choose "Actions -> Manage CUE/BIN -> Unmount Image". The corresponding folder will be removed from the desktop automagically. You can also right-click this very folder on your to unmount.
Convert CUE/BIN image to ISO:
Right-click a ".CUE" file and choose "Actions -> Manage CUE/BIN -> Convert to ISO" to convert the image to a standard ISO.
Note: This feature requires bchunk utility, available here: http://he.fi/bchunk
If it is not installed on your system, you will need to compile it from source or find a suitable package.
Warning: Check if you have enough free space before converting!
CCD/IMG/SUB (CloneCD) images
Convert CloneCD image to ISO:
Right-click a ".CCD" file and choose "Actions -> Manage CloneCD -> Convert to ISO" to convert the image to a standard ISO.
Note: This feature requires ccd2iso utility, available here: http://sourceforge.net/projects/ccd2iso
If it is not installed on your system, you will need to compile it from source or find a suitable package.
Warning: Check if you have enough free space before converting!
XDVDFS (XBOX) images
Create XDVDFS image from directory:
Right-click a folder that you wish an XDVDFS image to be created from and choose "Actions -> Manage ISO -> Create XDVDFS image". Image will be created either in parent directory of this folder (if user is allowed to write there) or on the Desktop.
Note: This feature requires extract-xiso utility, available here
Warning: Check if you have enough free space on target partition before creating an ISO!
Installation:
tar -jxf mount-iso-image-0.9.tar.bz2
cd mount-iso-image-0.9
./install.sh
Please follow installer instructions
Translations:
- Czech (by Jozef Riha)
- Danish (by Kalna and BK)
- French (by MrYouP)
- German (by Xenonite and seraphyn)
- Hungarian (by Marcel Hilzinger and Vince Pinter)
- Italian (by marcosegato)
- Polish (by Lukasz Purgal)
- Portuguese/brazilean (by Groo and Dherik)
- Romanian (by Spoiala Cristian)
- Russian (by Jinjiru)
- Slovak (by Jozef Riha)
- Spanish (by mrthc)
Download (0.011MB)
Added: 2005-10-26 License: GPL (GNU General Public License) Price:
832 downloads
AcetoneISO 6.7 Advance
AcetoneISO script was made to simplify the mount of file *.iso . more>>
These two scripts were made to simplify the mount of file *.iso . AcetoneISO is perfectly integrated in KDE and it takes use of KDESU.
They are 2 simply scripts that autamatically creates a folder on Your Desktop and mounts the ISO file that is on the Deskop. Be sure that on your desktop there is only 1 iso file or else it will mount the iso file giving priority(i suppose) to the ascii code.
HOW TO USE :
1) mount and unmount ISO and MDF(if iso-9660 standard)
2) Convert BIN/CUE, MDF, DAT, NRG, CCD/IMG, CDI, XBOX to ISO
3) Burn Your ISO, CUE, TOC images directly in K3b
4) verify md5sum of image files
5) ability to create ISO from Folder and CD/DVD
6) Mount, unmount, create ISO from Folder or CD/DVD from servicemenu
7) Play a DVD-Movie ISO with Kaffeine, Mplayer or VLC from GUI or servicemenu(only kaffeine)
8) Split ISOs in smaller files of 649MB or 125MB ad merge them
9) Force the mount/eject of a CD/DVD media in your device
<<lessThey are 2 simply scripts that autamatically creates a folder on Your Desktop and mounts the ISO file that is on the Deskop. Be sure that on your desktop there is only 1 iso file or else it will mount the iso file giving priority(i suppose) to the ascii code.
HOW TO USE :
1) mount and unmount ISO and MDF(if iso-9660 standard)
2) Convert BIN/CUE, MDF, DAT, NRG, CCD/IMG, CDI, XBOX to ISO
3) Burn Your ISO, CUE, TOC images directly in K3b
4) verify md5sum of image files
5) ability to create ISO from Folder and CD/DVD
6) Mount, unmount, create ISO from Folder or CD/DVD from servicemenu
7) Play a DVD-Movie ISO with Kaffeine, Mplayer or VLC from GUI or servicemenu(only kaffeine)
8) Split ISOs in smaller files of 649MB or 125MB ad merge them
9) Force the mount/eject of a CD/DVD media in your device
Download (0.63MB)
Added: 2007-03-05 License: GPL (GNU General Public License) Price:
1024 downloads
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