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XBoard 4.2.7

XBoard 4.2.7


XBoard project is a X and Windows graphical chessboard. more>>
XBoard project is a X and Windows graphical chessboard.
XBoard is a graphical chessboard for X that can serve as a user interface for GNU Chess, Crafty, other chess engines, and the Internet Chess Servers.
XBoard can also be used by itself to read and write game files in PGN (portable game notation). WinBoard is a port of XBoard to Microsoft Win32.
You can build xboard on most systems with the following commands.
./configure
make
Enhancements:
- Version 4.2.7 corrects about two dozen bugs in the 4.2.6 release.
- In addition, WinBoard 4.2.7 comes bundled with GNU Chess 5.07 instead of the old 5.02+ version.
- The XBoard and WinBoard source code trees have been merged, so the xboard download now contains the complete source for both.
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Download (1.3MB)
Added: 2007-01-11 License: GPL (GNU General Public License) Price:
1020 downloads
CBoard 0.5

CBoard 0.5


CBoard (Curses/Console Board) is an Ncurses frontend to chess engines supporting the XBoard protocol. more>>
CBoard (Curses/Console Board) is an Ncurses frontend to chess engines supporting the XBoard protocol.

CBoard is still in development, but has quite a few features that make it usable. Supports reading and writing PGN including roster tags, RAV, FEN, NAG and comments. The move validator still needs work though.

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Added: 2007-05-20 License: GPL (GNU General Public License) Price:
887 downloads
Cornfed SIP User Agent 1.1.4

Cornfed SIP User Agent 1.1.4


Cornfed SIP User Agent is a SIP Softphone. more>>
Cornfed SIP User Agent is a Session Initiation Protocol (SIP) based softphone for your IBM-compatible Personal Computer running the Linux operating system.
The Cornfed SIP User Agent allows you to make Internet phone calls using an Advanced Linux Sound Architecture (ALSA) or Open Sound System (OSS) sound card with speakers and microphone as your telephone handset.
Main features:
- Supports SIP (RFC 3261), SDP (RFC 2327), and RTP (RFCs 3550 and 3551)
- Automated detection of Residential Gateways using Network Address Translation (NAT)
- Supports Digest authentications for registrations and outbound INVITEs
- Support for loose proxy routing using Record-Route and Route headers
- Handles forking of outbound INVITEs by proxies
- Supports re-INVITEs for changes to media transport
- Supports G.711 mu-Law and a-Law voice codecs
- Supports RFC 2833 DTMF tone generation
- Supports SIP compact header forms
- Gnome GUI and CLI clients
- Multi-threaded implementation
The Cornfed SIP User Agent is provided free of charge for personal use for users of the Linux operating system. The program is provided as a binary distribution only. The Cornfed SIP User Agent is specifically designed with embedded and mobile wireless devices in mind.
Development is under way to bring this client to other platforms. If you are interested in licensing this technology for your commercial application, please contact Cornfed Systems at 410-404-8790.
Enhancements:
- Minor bug fixes.
- Changed readline functionality to used raw input rather than cooked mode.
- Fixed bugs with display of status messages that caused client to hang.
- Disabled removal of registration on client exit.
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Added: 2007-07-03 License: Free for non-commercial use Price:
529 downloads
jose 1.42

jose 1.42


jose is a graphical Chess tool. more>>
jose project is a graphical Chess game tool for Linux.
- You can store chess games in a database (backed by MySQL).
- You can view games and edit variations and comments.
- You can play against a "plugged-in" chess engine and use it for analysis.
Main features:
- graphical frontend to MySQL database
- read and write PGN (Portable Game Notations) files
- 2D and 3D view
- edit games, insert comments, variations
- plug-in chess engine for play and analysis; supports both XBoard and UCI protocol.
- Play Fischer Random Chess / Chess 960, or Shuffle Chess
- ECO opening classification
- Position Search
- Create HTML and PDF files.
- Web Servlet interface
3D package installation:
Unzip the package into your existing jose directory.
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Added: 2006-02-06 License: GPL (GNU General Public License) Price:
1355 downloads
JNutrix 0.14.us (USDA)

JNutrix 0.14.us (USDA)


JNutrix project is a small application written with the Java language. more>>
JNutrix project is a small application written with the Java language. You can search and find more then 130 nutrient values, if they are recorded, of over 5300 foods usually found on the Canadian market ( or 7200+ foods for the U.S.A. version ).
The utilization is quite trivial and make use of the mouse except for entering the name of the food. The name of the food can be search for by entering the first characters or a few sets of characters separated by spaces. Once the food is found and its quantity fixed the food can be cumulate to form a meal, which you can print.
The nutrients can be sorted by clicking on the column header. You can research foods on their contents for three differents nutrients.
The canadian version of the program has a French or English interface as well as a bilingual database, to the user to choose.
The USA version use the latest database: .USDA National Nutrient Database for Standard Reference, Release 19 (2006).
Please note: the database is included only in the binary distributions.
Enhancements:
- First release of the USA version. Use the USDA National Nutrient Database for Standard Reference, Release 19 (2006).
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Added: 2006-11-28 License: MIT/X Consortium License Price:
1061 downloads
Dilbert [US] 0.2

Dilbert [US] 0.2


Dilbert [US] is a Firefox extension that adds a button to status bar to show todays official US Dilbert. more>>
Dilbert [US] is a Firefox extension that adds a little button to status bar and when you click it, it will show todays official US Dilbert from www.dilbert.com.

Doesnt work if you have installed Dilbert [CZ]! If you have, uninstall it first!

If you like my extension, please come back and leave me your comments or rating. Thank you.

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Added: 2007-05-08 License: MPL (Mozilla Public License) Price:
900 downloads
XSD/e 1.0.0

XSD/e 1.0.0


XSD/e is a XML Processing for Embedded Systems. more>>
XSD/e is a XML Processing for Embedded Systems.
CodeSynthesis XSD/e is an open-source XML parser generator for mobile and embedded systems. It provides event-driven, stream-oriented XML parsing, XML Schema validation, and C++ data binding while maintaining a small footprint and portability.
XSD/e implements Embedded C++/Parser mapping which, provided with an XML instance specification (XML Schema), generates validating C++ parser skeletons for data types defined in your vocabulary. You can then implement these parser skeletons to build your own in-memory representation or perform immediate processing as parts of your XML document become available. For an introduction to the C++/Parser mapping, refer to the Hello World Parser chapter from the Getting Started Guide.
Based on the static analysis of the schemas, XSD/e generates compact, highly-optimized hierarchical state machines that combine data extraction, validation, and even dispatching in a single step. As a result, the XSD/e-generated parsers are 2-10 times faster than general-purpose validating XML parsers while maintaining the lowest static and dynamic memory footprints. For example, a validating parser executable can be as small as 120KB in size.
Main features:
- Ease of use The parser skeletons maintain parsing state and do data extraction for you. As a result, you are shielded from the intricacies of parsing XML.
- Validation The parser skeletons provide low-footprint, high-performance XML Schema validation so you dont need to complicate your code with extra error checking.
- Natural representation Handle the XML data using your domain vocabulary instead of generic elements, attributes, and text.
- Static typing The generated parser skeletons are statically typed which helps catch errors at compile-time rather than at run-time. For example, XML element and attribute names become C++ function names so if you misspelled one, the compiler will let you know.
- Concise code Thanks to the object representation provided by parser skeletons, your business logic implementation is simpler and thus easier to read and understand.
- Maintainability Automatic code generation minimizes the effort needed to adapt your application to changes in the document structure. Thanks to static typing, the C++ compiler will pin-point the places in your code that need to be changed.
Enhancements:
- Supported embedded toolchains include GNU g++ 2.95.x-4.x.x, eMbedded Visual C++ 4.0, and Visual Studio 2005 with Smart Devices support.
- Precompiled binary distributions are available for GNU/Linux, Solaris, and Windows host development platforms.
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Added: 2007-03-23 License: GPL (GNU General Public License) Price:
945 downloads
BabyChess 16

BabyChess 16


BabyChess is a chess program. more>>
BabyChess is a chess program. You can edit chess games, play chess on the internet, and play locally against engines.
BabyChess is distributed as free software under the terms of the GNU GPL.
Main features:
- Games between humans and/or engines can be played in the match window. XBoard engines are supported.
- The chess position editor lets you edit a chess position, and save it in FEN notation, as used by other chess programs.
- The chess game editor understands PGN notation.
- The game archive editor reads PGN files that contain any number of chess games. It displays a list of all games and lets you edit those games using the game editor.
- The ICS client connects you to an Internet Chess Server and lets you play games against human opponents.
- The "evaluator" of BabyChess is a chess engine that uses its own communication protocol. It is not an XBoard engine. This program is given a FEN position as an argument and analyzes the position. During the thinking process, information about the current best move and more is written.
- The game editor uses the chess evaluator to analyze chess positions.
- Internally, the evaluator uses 64 bit numbers even on 32 bit systems, meaning it is possible to analyze more than 2 billion positions on PCs.
- This program implements an XBoard chess engine. It uses the evaluator as a backend.
- In addition to the standard algebraic notation (SAN). French, German and Dutch notations are supported. Figurine notation is also supported, also the current fonts dont make it look good. New notations can be created.
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Added: 2005-07-21 License: GPL (GNU General Public License) Price:
1557 downloads
Geo::Coder::US 1.00

Geo::Coder::US 1.00


This will estimate latitude and longitude for any US address. more>>
Geo:Coder:US 1.00 offers a full-feature facility for geocoding US addresses, that is, estimating the latitude and longitude of any street address or intersection in the United States, using the TIGER/Line data set from the US Census Bureau. Geo:Coder:US uses Geo:TigerLine to parse this data, and DB_File to store a highly compressed distillation of it, and Geo:StreetAddress:US to parse addresses into normalized components suitable for looking up in its database.

You can find a live demo of this code at http://geocoder.us/. The demo.cgi script is included in eg/ directory distributed with this module, along with a whole bunch of other goodies. See Geo:Coder:US:Import for how to build your own Geo:Coder:US database.

Consider using a web service to access this geocoder over the Internet, rather than going to all the trouble of building a database yourself. See eg/soap-client.pl, eg/xmlrpc-client.pl, and eg/rest-client.pl for different examples of working clients for the rpc.geocoder.us geocoder web service.

Major Features:

  1. Geo:Coder:US->geocode( $string )
    • Given a string containing a street address or intersection, return a list of specifiers including latitude and longitude for all matching entities in the database. To keep from churning over the entire database, the given address string must contain either a city and state, or a ZIP code (or both), or geocode() will return undef.
    • geocode() will attempt to normalize directional prefixes and suffixes, street types, and state abbreviations, as well as substitute TIGER/Line's idea of the "primary street name", if an alternate street name was provided instead.
    • If geocode() can parse the address, but not find a match in the database, it will return a hashref containing the parsed and normalized address or intersection, but without the "lat" and "long" keys specifying the location. If geocode() cannot even parse the address, it will return undef. Be sure to check for the existence of "lat" and "long" keys in the hashes returned from geocode() before attempting to use the values! This serves to distinguish between addresses that cannot be found versus addresses that are completely unparseable.
    • geocode() attempts to be as forgiving as possible when geocoding an address. If you say "Mission Ave" and all it knows about is "Mission St", then "Mission St" is what you'll get back. If you leave off directional identifiers, geocode() will return address geocoded in all the variants it can find, i.e. both "N Main St" and "S Main St".
    • Don't be surprised if geocoding an intersection returns more than one lat/long pair for a single intersection. If one of the streets curves greatly or doglegs even slightly, this will be the likely outcome.
    • geocode() is probably the method you want to use. See more in the following section on the structure of the returned address and intersection specifiers.
  2. Geo:Coder:US->geocode_address( $string )
    • Works exactly like geocode(), but only parses addresses.
  3. Geo:Coder:US->geocode_intersection( $string )
    • Works exactly like geocode(), but only parses intersections.
  4. Geo:Coder:US->filter_ranges( $spec, @candidates )
    • Filters a list of address specifiers (presumably from the database) against a query specifier, filtering by prefix, type, suffix, or primary name if possible. Returns a list of matching specifiers. filter_ranges() will ignore a filtering step if it would result in no specifiers being returned. You probably won't need to use this.
  5. Geo:Coder:US->find_ranges( $address_spec )
    • Given a normalized address specifier, return all the address ranges in the database that appear to cover that address. find_ranges() ignores prefix, suffix, and type fields in the specifier for search purposes, and then filters against them ex post facto. The intention for find_ranges() to find the closest match possible in preference to returning nothing. You probably want to use lookup_ranges() instead, which will call find_ranges() for you.
  6. Geo:Coder:US->lookup_ranges( $address_spec, @ranges )
    • Given an address specifier and (optionally) some address ranges from the database, interpolate the street address into the street segment referred to by the address range, and return a latitude and longitude for the given address within each of the given ranges. If @ranges is not given, lookup_ranges() calls find_ranges() with the given address specifier, and uses those returned. You probably want to just use geocode() instead, which also parses an address string and determines whether it's a proper address or an intersection automatically.
  7. Geo:Coder:US->find_segments( $intersection_spec )
    • Given a normalized intersection specifier, find all of the street segments in the database matching the two given streets in the given locale or ZIP code. find_segments() ignores prefix, suffix, and type fields in the specifier for search purposes, and then filters against them ex post facto. The intention for find_segments() to find the closest match possible in preference to returning nothing. You probably want to use lookup_intersection() instead, which will call find_segments() for you.
  8. Geo:Coder:US->lookup_intersection( $intersection_spec )
    • Given an intersection specifier, return all of the intersections in the database between the two streets specified, plus a latitude and longitude for each intersection. You probably want to just use geocode() instead, which also parses an address string and determines whether it's a proper address or an intersection automatically.

Requirements: Perl

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Added: 2009-06-11 License: Perl Artistic License Price: FREE
1 downloads
del.icio.us post 0.7

del.icio.us post 0.7


del.icio.us post is a Firefox extension that allows you to posts current page or link to del.icio.us. more>>
del.icio.us post is a Firefox extension that allows you to posts current page or link to del.icio.us. Adds an entry to the context menu and a button to the toolbar.

Due to some changes in version 0.4, it is advised to first uninstall any previous versions of this extension before proceeding with the installation.

After installing use View -> Toolbars -> Customize... to add the button to the toolbar.

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Added: 2007-05-07 License: MPL (Mozilla Public License) Price:
902 downloads
Geo::StreetAddress::US 0.99

Geo::StreetAddress::US 0.99


Geo::StreetAddress::US is a Perl extension for parsing US street addresses. more>>
Geo::StreetAddress::US is a Perl extension for parsing US street addresses.

SYNOPSIS

use Geo::StreetAddress::US;

my $hashref = Geo::StreetAddress::US->parse_location(
"1005 Gravenstein Hwy N, Sebastopol CA 95472" );

my $hashref = Geo::StreetAddress::US->parse_location(
"Hollywood & Vine, Los Angeles, CA" );

my $hashref = Geo::StreetAddress::US->parse_address(
"1600 Pennsylvania Ave, Washington, DC" );

my $hashref = Geo::StreetAddress::US->parse_intersection(
"Mission Street at Valencia Street, San Francisco, CA" );

my $normal = Geo::StreetAddress::US->normalize_address( %spec );
# the parse_* methods call this automatically...

Geo::StreetAddress::US is a regex-based street address and street intersection parser for the United States. Its basic goal is to be as forgiving as possible when parsing user-provided address strings.

Geo::StreetAddress::US knows about directional prefixes and suffixes, fractional building numbers, building units, grid-based addresses (such as those used in parts of Utah), 5 and 9 digit ZIP codes, and all of the official USPS abbreviations for street types and state names.

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Added: 2006-09-25 License: Perl Artistic License Price:
1124 downloads
WorldForge::Mason 0.3

WorldForge::Mason 0.3


Mason is a game system being developed by WorldForge. more>>
WorldForge::Mason is the second game system being developed by WorldForge. The primary focus for Mason is to enable players to build a persistent world in-game. Players will be able to manipulate items by creating new items from raw materials, attaching existing items together or splitting items into component parts.
Complicated structures such as houses can be designed on paper as a blueprint and then built with suitable building blocks and skills.
Reaching this milestone will require expanding not only our existing server and client code, but also refining the Atlas protocal that connects them.
The expansion will cover item creation (using a recipe system), construction of houses and other large structures (attaching items together), creating complex machines (combining simple machine parts), simulating organic reactions (festering wounds, adrenaline rush) with a detailed body system, editing text and other information objects in-game, and running an economy that changes with the world.
To demonstrate these techniques we will create a competitive and cooperative game centering about settling the uninhabited lands in the north-western corner of Moraf in our Dural world.
The players can play either human settlers attracted by the rumors of gold or promises of free land, or orcs, driven down to the plains from the overpopulated dens of the orc tribes of Sarnak.
Game
This section contains things related to the Mason Game in general, such as background story, game objectives, and planned features for version 1.0 of the game. It will also contain an installation guide, a players guide, and a game administrators guide. Theres also a page of links to screenshots and downloads.
If you are a potential future player and would like to know what the game will be like, or a creative writer interested in making the game interesting and fun to play, or if you want to write or translate documentation for end users, then this is the place for you.
Technology
This section contains the design of the various abstract systems that will implement all the central features of Mason. The systems include: the Item System, the Mechanical System, the Information Object System, the Body System, the Mind System, and others.
If you are a developer or game designer, interested in how all the revolutionary features supported by Mason are going to be implemented, then this section is for you.
Content
This section deals with all the general data needed for the Mason Game: item and creature descriptions and stats, maps of the Moraf area in the Dural world, and media for items and terrain. This data can be directly reused in later games.
If you are a world designer, artist, musician, or a MU* wizard who loves creating cool new items, then this section is for you.
Enhancements:
- Mason is now supported in two major 3D clients, Ember and Sear.
- An advanced terrain system has been implemented, including procedural texturing, paths, modified areas, and swimming in water.
- Building materials and resources can be gathered from the world using tools.
- Work has started on a new combat system.
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Added: 2005-11-30 License: GPL (GNU General Public License) Price:
1423 downloads
GROUP-E 1.6.36

GROUP-E 1.6.36


GROUP-E project is collaboration software which integrates groupware, project management, and business server on one platform. more>>
GROUP-E project is collaboration software which integrates groupware, project management, and business server on one platform. The solution is based on a LAMP architecture (Linux, Apache, MySQL, PHP).
GROUP-E offers project management, transparent Samba (file server) integration, integration of Cyrus IMAP server with administration and personal SIEVE filters, support for SyncML 1.0, LDAP-based user management with single sign-on authentication, and LDAP contact databases.
Enhancements:
- A fix for an LDAP-Dump bug, new drag and drop support in the calendar module (ajax), automatic deleting of old emails in preferences (ajax), and various bugfixes for the SyncML Server (now all Symbian 60 mobiles works without problems, also syncevolution works now).
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Added: 2007-08-09 License: GPL (GNU General Public License) Price:
808 downloads
AUSTRUMI 1.5.1

AUSTRUMI 1.5.1


AUSTRUMI is a business card size (50MB) bootable Live CD Linux distribution. more>>
AUSTRUMI is a bootable Live CD Linux distribution with a business card size (50MB). Imagine the ability to boot your favorite Linux distribution whether you are at home, at school or at work.
Main features:
Graphic
- gqview - image browser
- gimp - Image Manipulation Program
- inkscape - SVG editor
Office
- gcalctool - graphical calculator
- abiword - word processor
- gnumeric - spreadsheet editor
- stardict - dictionary
- bluefish - html editor
- gv - a PostScript and PDF previewer
Network
- nmap - network scaner
- ettercap - sniffer/interceptor/logger for LAN
- airsnort - wireless LAN (WLAN) tool
- gspoof - sending tool of TCP/IP packets
- hydra - login cracker
- LinNeighborhood - samba client
- tsclient - frontend for rdesktop and vncviewer
- telnet - telnet client
- gputty - ssh client
- mtr - traceroute
Internet
- firefox - WWW browser
- gftp - ftp client
- skype - free internet telephony
- gitmail - mail client
- apache - Web server
- vsftpd - ftp server
- xmail - mail server
Multimedia
- mplayer - movie player
- simplecdrx - CD creation and audio manipulation program
Games
- ltris - classic Tetris clone
- atomix - logical game
- xboard:phalanx - chess
- gnomine - variation of minesweeper
- gtkballs - clone of well-known DOS game "Lines"
- gsoko - logical game
- icebreaker - clasic Xonix clone
Other
- emelfm - file manager
- rxvt - color VT102 terminal emulator
- htop - task manager
- xproc - system information
- partimage - partition imaging utility
- voarti - firewall/router
- gtkfind - graphical file finding program
- turma - search (and replace) text
- xfdiff4 - graphical diff frontend
- hexedit - shows/modify a file both in ASCII and in hexadecimal
- gcrontab - a crontab editor
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Added: 2007-07-02 License: GPL (GNU General Public License) Price:
638 downloads
Convert::GeekCode 0.51

Convert::GeekCode 0.51


Convert::GeekCode is a Perl module that can convert and generate geek code sequences. more>>
Convert::GeekCode is a Perl module that can convert and generate geek code sequences.

SYNOPSIS

use Convert::GeekCode; # exports geek_decode()

my @out = geek_decode(q(
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GB/C/CM/CS/CC/ED/H/IT/L/M/MU/P/SS/TW/AT d---x s+: a-- C++++ UB++++$
P++++$ L+ E--->+ W+++$ N++ !o K w--(++) O-- M-@ !V PS+++ PE Y+>++
PGP++ t+ 5? X+ R+++ !tv b++++ DI+++@ D++ G++++ e-(--) h* r++(+) z++*
------END GEEK CODE BLOCK------
)); # yes, thats the authors geek code

my ($key, $val);
print "[$key]n$valnn" while (($key, $val) = splice(@out, 0, 2));

Convert::GeekCode converts and generates Geek Code sequences (cf. http://geekcode.com/). It supports different langugage codes and user-customizable codesets.
Since version 0.5, this module uses YAML to represent the geek code tables, for greater readability and ease of deserialization. Please refer to http://www.yaml.org/ for more related information.

The geekgen and geekdec utilities are installed by default, and may be used to generate / decode geek code blocks, respectively

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Added: 2006-08-03 License: GPL (GNU General Public License) Price:
1180 downloads
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