wx activex flash 0.05
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Wx::ActiveX::Flash 0.05
Wx::ActiveX::Flash is an ActiveX interface for Shockwave Flash. more>>
Wx::ActiveX::Flash is an ActiveX interface for Shockwave Flash.
SYNOPSIS
use Wx::ActiveX::Flash ;
my $flash = Wx::ActiveX::Flash->new( $parent , -1 , wxDefaultPosition , wxDefaultSize );
$flash->LoadMovie(0,"file:///F:/swf/test.swf") ;
$flash->Play ;
EVT_ACTIVEX($this, $flash ,"FSCommand", sub{
my ( $this , $evt ) = @_ ;
my $cmd = $evt->{command} ;
my $args = $evt->{args} ;
...
}) ;
ActiveX control for Shockwave Flash. The control comes from Wx::ActiveX, and all methods/events from there exit here too.
** You will need to already have the Flash player installed.
new ( PARENT , ID , POS , SIZE )
This will create and return the Flash object.
<<lessSYNOPSIS
use Wx::ActiveX::Flash ;
my $flash = Wx::ActiveX::Flash->new( $parent , -1 , wxDefaultPosition , wxDefaultSize );
$flash->LoadMovie(0,"file:///F:/swf/test.swf") ;
$flash->Play ;
EVT_ACTIVEX($this, $flash ,"FSCommand", sub{
my ( $this , $evt ) = @_ ;
my $cmd = $evt->{command} ;
my $args = $evt->{args} ;
...
}) ;
ActiveX control for Shockwave Flash. The control comes from Wx::ActiveX, and all methods/events from there exit here too.
** You will need to already have the Flash player installed.
new ( PARENT , ID , POS , SIZE )
This will create and return the Flash object.
Download (0.053MB)
Added: 2007-01-05 License: Perl Artistic License Price:
1033 downloads
Wx::ActiveX 0.05
Wx::ActiveX provides the ActiveX interface. more>>
Wx::ActiveX provides the ActiveX interface.
It loads ActiveX controls for wxWindows.
SYNOPSIS
use Wx::ActiveX ;
my $activex = Wx::ActiveX->new( $this , "ShockwaveFlash.ShockwaveFlash" , 101 , wxDefaultPosition , wxDefaultSize ) ;
$activex->Invoke("LoadMovie",0,"file:///F:/swf/test.swf") ;
$activex->PropSet("Quality",Best) ;
my $frames_n = $activex->PropVal("TotalFrames") ;
$activex->Invoke("Play") ;
... or ...
$activex->Play ;
<<lessIt loads ActiveX controls for wxWindows.
SYNOPSIS
use Wx::ActiveX ;
my $activex = Wx::ActiveX->new( $this , "ShockwaveFlash.ShockwaveFlash" , 101 , wxDefaultPosition , wxDefaultSize ) ;
$activex->Invoke("LoadMovie",0,"file:///F:/swf/test.swf") ;
$activex->PropSet("Quality",Best) ;
my $frames_n = $activex->PropVal("TotalFrames") ;
$activex->Invoke("Play") ;
... or ...
$activex->Play ;
Download (0.053MB)
Added: 2007-03-30 License: Perl Artistic License Price:
951 downloads
Wx::ActiveX::WMPlayer 0.05
Wx::ActiveX::WMPlayer is an ActiveX interface for Windows Media Player. more>>
Wx::ActiveX::WMPlayer is an ActiveX interface for Windows Media Player.
SYNOPSIS
use Wx::ActiveX::WMPlayer ;
my $wm = Wx::ActiveX::WMPlayer->new( $parent , -1 , wxDefaultPosition , wxDefaultSize );
$wm->PropSet("FileName",C:movie.avi) ;
$wm->Play ;
EVT_ACTIVEX($this, $wm ,"PlayStateChange", sub{
my ( $this , $evt ) = @_ ;
print "Play Changen" ;
}) ;
ActiveX control for Windows Media Player. The control comes from Wx::ActiveX, and all methods/events from there exit here too.
new ( PARENT , ID , POS , SIZE )
This will create and return the Windows Media Player object.
<<lessSYNOPSIS
use Wx::ActiveX::WMPlayer ;
my $wm = Wx::ActiveX::WMPlayer->new( $parent , -1 , wxDefaultPosition , wxDefaultSize );
$wm->PropSet("FileName",C:movie.avi) ;
$wm->Play ;
EVT_ACTIVEX($this, $wm ,"PlayStateChange", sub{
my ( $this , $evt ) = @_ ;
print "Play Changen" ;
}) ;
ActiveX control for Windows Media Player. The control comes from Wx::ActiveX, and all methods/events from there exit here too.
new ( PARENT , ID , POS , SIZE )
This will create and return the Windows Media Player object.
Download (0.053MB)
Added: 2007-01-05 License: Perl Artistic License Price:
1032 downloads
Prelaunch 0.05
Prelaunch is a utility for the Linux desktop which significantly decrease the time to launch programs. more>>
Prelaunch is a utility for the Linux desktop which significantly decrease the time to launch programs.
Pre- launch start the respective program during login not visible to the user. With this trick the real launch needs no time. It is written in C and GTK.
*Prelaunch will work with every desktop environment but only Gnome is supported at the moment (Adding new apps...).
<<lessPre- launch start the respective program during login not visible to the user. With this trick the real launch needs no time. It is written in C and GTK.
*Prelaunch will work with every desktop environment but only Gnome is supported at the moment (Adding new apps...).
Download (0.032MB)
Added: 2005-09-28 License: GPL (GNU General Public License) Price:
1489 downloads
Tie::Trace 0.05
Tie::Trace can easy print debugging with tie. more>>
Tie::Trace can easy print debugging with tie.
SYNOPSIS
use Tie::Trace;
my %hash;
tie %hash, "Tie::Trace";
$hash{hoge} = hogehoge; # warn Hash => Key: hoge, Value: hogehgoe at ...
my @array;
tie @aray, "Tie::Trace";
push @array, "array"; # warn Array => Point: 0, Value: array at ...
my $scalar;
tie $scalar, "Tie::Trace";
$scalar = "scalar"; # warn Scalar => Value: scalar at ...
This is usefull for print debugging. Using tie mechanism, you can see sotred value for the specified variable.
If the stored value is scalar/array/hash ref, this can check recursively.
for example;
tie %hash, "Tie::Trace";
$hash{foo} = {a => 1, b => 2}; # warn ...
$hash{foo}->{a} = 2 # warn ...
But This ignores blessed reference and tied value.
<<lessSYNOPSIS
use Tie::Trace;
my %hash;
tie %hash, "Tie::Trace";
$hash{hoge} = hogehoge; # warn Hash => Key: hoge, Value: hogehgoe at ...
my @array;
tie @aray, "Tie::Trace";
push @array, "array"; # warn Array => Point: 0, Value: array at ...
my $scalar;
tie $scalar, "Tie::Trace";
$scalar = "scalar"; # warn Scalar => Value: scalar at ...
This is usefull for print debugging. Using tie mechanism, you can see sotred value for the specified variable.
If the stored value is scalar/array/hash ref, this can check recursively.
for example;
tie %hash, "Tie::Trace";
$hash{foo} = {a => 1, b => 2}; # warn ...
$hash{foo}->{a} = 2 # warn ...
But This ignores blessed reference and tied value.
Download (0.008MB)
Added: 2007-08-10 License: Perl Artistic License Price:
807 downloads
wlan-ui 0.05
wlan-ui is a very small Linux GUI tool for connecting to wireless networks. more>>
wlan-ui is a very small Linux GUI tool for connecting to wireless networks. It is written in perl, and is a basic example of using perl with Gtk and Glade.
There is also some simple process handling (forking off a process, collecting output, killing the process if cancelled).
<<lessThere is also some simple process handling (forking off a process, collecting output, killing the process if cancelled).
Download (0.048MB)
Added: 2005-07-28 License: GPL (GNU General Public License) Price:
1556 downloads
dsflasher 0.9
dsflasher is a utility to flash Dallas (Maxim) DS89C450 microcontrollers using a ROM loader. more>>
dsflasher is a utility to flash Dallas (Maxim) DS89C450 microcontrollers using a ROM loader.
Usage:
dsflasher -f [input filename] -p [serial port]
<<lessUsage:
dsflasher -f [input filename] -p [serial port]
Download (0.003MB)
Added: 2007-08-22 License: GPL (GNU General Public License) Price:
797 downloads
NAND Flash Utilities 0.0.1
NAND Flash Utilities are utilities for accessing NAND Flashthrough an IDE interface. more>>
NAND Flash Utilities is a set of utilities for accessing NAND Flash through an IDE interface.
These utilities work with the Linux MTD subsystem to allow developing, testing, and experimenting of NAND Flash on a PC.
<<lessThese utilities work with the Linux MTD subsystem to allow developing, testing, and experimenting of NAND Flash on a PC.
Download (0.17MB)
Added: 2005-04-08 License: GPL (GNU General Public License) Price:
1686 downloads
Net::Abuse::Utils 0.05
Net::Abuse::Utils are routines useful for processing network abuse. more>>
Net::Abuse::Utils are routines useful for processing network abuse.
SYNOPSIS
use Net::Abuse::Utils qw( :all );
print "IP Whois Contacts: ", join( , get_ipwi_contacts($ip) ), "n";
print "Abuse.net Contacts: ", get_abusenet_contact($domain), "n";
__top
Net::Abuse::Utils provides serveral functions useful for determining information about an IP address including contact/reporting addresses, ASN/network info, reverse dns, and DNSBL listing status.
<<lessSYNOPSIS
use Net::Abuse::Utils qw( :all );
print "IP Whois Contacts: ", join( , get_ipwi_contacts($ip) ), "n";
print "Abuse.net Contacts: ", get_abusenet_contact($domain), "n";
__top
Net::Abuse::Utils provides serveral functions useful for determining information about an IP address including contact/reporting addresses, ASN/network info, reverse dns, and DNSBL listing status.
Download (0.006MB)
Added: 2006-07-27 License: Perl Artistic License Price:
1184 downloads
Games::Battleship 0.05
Games::Battleship - You sunk my battleship! more>>
Games::Battleship - "You sunk my battleship!"
SYNOPSIS
use Games::Battleship;
$g = Games::Battleship->new(qw( Gene Aeryk ));
$g->add_player(Stephanie);
$winner = $g->play();
print $winner->name(), " wins!n";
@player_objects = @{ $g->players };
$player_obj = $g->player(Professor Snape);
A Games::Battleship object represents a battleship game between players. Each has a fleet of vessles and operates with a pair of playing grids One is for their own fleet and one for where the enemy has been seen.
Everything is an object with default but mutable attributes. This way games can have two or more players each with a single fleet of custom vessles. These vessles are pretty simple and standard right now...
A game can be played with the handy play() method or for finer control, use individual methods of the Games::Battleship::* modules. See the distribution test script for working code examples.
<<lessSYNOPSIS
use Games::Battleship;
$g = Games::Battleship->new(qw( Gene Aeryk ));
$g->add_player(Stephanie);
$winner = $g->play();
print $winner->name(), " wins!n";
@player_objects = @{ $g->players };
$player_obj = $g->player(Professor Snape);
A Games::Battleship object represents a battleship game between players. Each has a fleet of vessles and operates with a pair of playing grids One is for their own fleet and one for where the enemy has been seen.
Everything is an object with default but mutable attributes. This way games can have two or more players each with a single fleet of custom vessles. These vessles are pretty simple and standard right now...
A game can be played with the handy play() method or for finer control, use individual methods of the Games::Battleship::* modules. See the distribution test script for working code examples.
Download (0.010MB)
Added: 2006-12-27 License: Perl Artistic License Price:
1035 downloads
JavaScript::Squish 0.05
JavaScript::Squish module provides methods to compact javascript source down to just what is needed. more>>
JavaScript::Squish module provides methods to compact javascript source down to just what is needed.
It can remove all comments, put everything on one line (semi-)safely, and remove extra whitespace, allowing fine grained control of the compactness.
Any one of the various compacting techniques can be applied individually, or with in any group.
It also provides a means by which to extract all text literals or comments in separate arrays in the order they appear.
Since JavaScript eats up bandwidth, this can be very helpful, and you can then be free to properly comment your JavaScript without fear of burning up too much bandwidth.
Enhancements:
- The command line utility has been updated to support all the options the library supports, which should make this much more user friendly to casual users.
<<lessIt can remove all comments, put everything on one line (semi-)safely, and remove extra whitespace, allowing fine grained control of the compactness.
Any one of the various compacting techniques can be applied individually, or with in any group.
It also provides a means by which to extract all text literals or comments in separate arrays in the order they appear.
Since JavaScript eats up bandwidth, this can be very helpful, and you can then be free to properly comment your JavaScript without fear of burning up too much bandwidth.
Enhancements:
- The command line utility has been updated to support all the options the library supports, which should make this much more user friendly to casual users.
Download (0.011MB)
Added: 2006-01-20 License: GPL (GNU General Public License) Price:
1372 downloads
Aften 0.05
Aften is a simple, open-source, A/52 (AC-3) audio encoder. more>>
Aften project is a simple, open-source, A/52 (AC-3) audio encoder.
Main features:
- Implemented my own wav reader
- Converted the fixed-point algorithms to floating-point
- Rearranged the methods and structures
- Added stereo rematrixing (mid/side)
- Added short block MDCT and block switching
- Added VBR encoding mode
- Added variable bandwidth
- Added more complete WAV format support
- Added support for using the alternate bit stream syntax
- Created separate library and frontend
- Added input filters
Enhancements:
- Bit allocation speedups, a compile-time choice of using floats or doubles internally, an internal restructuring of MDCT functions, and bugfixes. quality=0 is now a valid setting.
<<lessMain features:
- Implemented my own wav reader
- Converted the fixed-point algorithms to floating-point
- Rearranged the methods and structures
- Added stereo rematrixing (mid/side)
- Added short block MDCT and block switching
- Added VBR encoding mode
- Added variable bandwidth
- Added more complete WAV format support
- Added support for using the alternate bit stream syntax
- Created separate library and frontend
- Added input filters
Enhancements:
- Bit allocation speedups, a compile-time choice of using floats or doubles internally, an internal restructuring of MDCT functions, and bugfixes. quality=0 is now a valid setting.
Download (0.046MB)
Added: 2006-08-22 License: GPL (GNU General Public License) Price:
1165 downloads
Compact Flash Linux Project 1.0p7
The Compact Flash Linux Project is a Linux distribution designed to run on a compact flash card in read-only mode. more>>
The Compact Flash Linux Project is a Linux distribution designed to run on a compact flash card in read-only mode. It is as small as possible, and currently needs around 14 MB.
Compact Flash Linux Project includes OpenSSH, quagga, iptables, hostap, madwifi, wireless-tools, pppoe, tcpdump, bridge-utils, and more. The initial release was v0.1.1, dated January 8, 2004. Version 0.1.4 was released July 23, 2004.
Enhancements:
- Many packages were upgraded.
- The package manager was improved a bit.
<<lessCompact Flash Linux Project includes OpenSSH, quagga, iptables, hostap, madwifi, wireless-tools, pppoe, tcpdump, bridge-utils, and more. The initial release was v0.1.1, dated January 8, 2004. Version 0.1.4 was released July 23, 2004.
Enhancements:
- Many packages were upgraded.
- The package manager was improved a bit.
Download (0.17MB)
Added: 2007-02-25 License: GPL (GNU General Public License) Price:
992 downloads
Crypt::UnixCrypt_XS 0.05
Crypt::UnixCrypt_XS is a perl xs interface for a portable traditional crypt function. more>>
Crypt::UnixCrypt_XS is a perl xs interface for a portable traditional crypt function.
SYNOPSIS
use Crypt::UnixCrypt_XS qw/crypt/;
my $hashed = crypt( $password, $salt );
use Crypt::UnixCrypt_XS qw/crypt_rounds fold_password
base64_to_block block_to_base64
base64_to_int24 int24_to_base64
base64_to_int12 int12_to_base64/;
$block = crypt_rounds( $password, $nrounds, $saltnum, $block );
$password = fold_password( $password );
$block = base64_to_block( $base64 );
$base64 = block_to_base64( $block );
$saltnum = base64_to_int24( $base64 );
$base64 = int24_to_base64( $saltnum );
$saltnum = base64_to_int12( $base64 );
$base64 = int12_to_base64( $saltnum );
This module implements the DES-based Unix crypt function. For those who need to construct non-standard variants of crypt, the various building blocks used in crypt are also supplied separately.
<<lessSYNOPSIS
use Crypt::UnixCrypt_XS qw/crypt/;
my $hashed = crypt( $password, $salt );
use Crypt::UnixCrypt_XS qw/crypt_rounds fold_password
base64_to_block block_to_base64
base64_to_int24 int24_to_base64
base64_to_int12 int12_to_base64/;
$block = crypt_rounds( $password, $nrounds, $saltnum, $block );
$password = fold_password( $password );
$block = base64_to_block( $base64 );
$base64 = block_to_base64( $block );
$saltnum = base64_to_int24( $base64 );
$base64 = int24_to_base64( $saltnum );
$saltnum = base64_to_int12( $base64 );
$base64 = int12_to_base64( $saltnum );
This module implements the DES-based Unix crypt function. For those who need to construct non-standard variants of crypt, the various building blocks used in crypt are also supplied separately.
Download (0.027MB)
Added: 2006-10-04 License: Perl Artistic License Price:
1115 downloads
Convert::Bencode_XS 0.05
Convert::Bencode_XS is a Perl module for faster conversions to/from Bencode format. more>>
Convert::Bencode_XS is a Perl module for faster conversions to/from Bencode format.
SYNOPSIS
use Convert::Bencode_XS qw(bencode bdecode);
use Data::Dumper;
print "Serializing:n", bencode([123, [], "XXX"]), "nn";
print Dumper bdecode(d3:fool3:bar4:stube6:numberi123ee);
__END__
Serializing:
li123el0:e3:XXXe
$VAR1 = {
number => 123,
foo => [
bar,
stub
]
};
bencode($stuff)
Returns a bencoded string representing whats in $stuff. $stuff can be either a scalar, an array reference or a hash reference. Every nesting of these data structures is allowed, other ones will croak.
bdecode($bencoded)
Returns a Perl data structure: it could be either a scalar, array reference or hash reference depending on whats in $bencoded. Dictionaries are converted in hashes, lists in arrays, scalars in strings. If $COERCE (see below) is set to a false value then scalars encoded like integers will be cleanse() before being returned so that a re-serialization of the structure will give back exactly the same bencoded string.
Enhancements:
- Perl
<<lessSYNOPSIS
use Convert::Bencode_XS qw(bencode bdecode);
use Data::Dumper;
print "Serializing:n", bencode([123, [], "XXX"]), "nn";
print Dumper bdecode(d3:fool3:bar4:stube6:numberi123ee);
__END__
Serializing:
li123el0:e3:XXXe
$VAR1 = {
number => 123,
foo => [
bar,
stub
]
};
bencode($stuff)
Returns a bencoded string representing whats in $stuff. $stuff can be either a scalar, an array reference or a hash reference. Every nesting of these data structures is allowed, other ones will croak.
bdecode($bencoded)
Returns a Perl data structure: it could be either a scalar, array reference or hash reference depending on whats in $bencoded. Dictionaries are converted in hashes, lists in arrays, scalars in strings. If $COERCE (see below) is set to a false value then scalars encoded like integers will be cleanse() before being returned so that a re-serialization of the structure will give back exactly the same bencoded string.
Enhancements:
- Perl
Download (0.009MB)
Added: 2006-08-23 License: Perl Artistic License Price:
1158 downloads
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