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WorldForge::Ember 0.5.0

WorldForge::Ember 0.5.0


WorldForge::Ember is sn OGRE based 3D MMORPG client for WorldForge. more>>
Ember is a 3d client for the WorldForge project. It uses the Ogre 3d graphics library for presentation and CEGUI for its GUI system.
The client can model a full 3d world with dynamic terrain generation. It has an easy to use GUI system with widgets for server browsing, login, and character selection, and context menus for in game interaction.
WorldForge::Ember has support for experimental graphical features such as dynamically generated trees, realistic water, and ground cover.
Main features:
- Full 3d world with dynamic terrain generation
- Easy to use GUI system
- Context menus for in game interaction
- Support for experimental graphical features such as dynamically generated trees, realistic water and ground cover
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Download (58.7MB)
Added: 2007-08-03 License: GPL (GNU General Public License) Price:
816 downloads
WorldForge::Sear 0.6.3

WorldForge::Sear 0.6.3


WorldForge::Sear is a 3D client for networked roleplaying games based on WorldForge protocols and technology. more>>
WorldForge::Sear is a 3D client for networked roleplaying games based on WorldForge protocols and technology.
Built using a custom 3D engine using OpenGL, it features cal3d character animation, an advanced skydome, Mercator-based terrain, and support for a variety of model formats.
Enhancements:
- Clothing appearance is now based on clothing entities.
- Rendering of static objects has been speeded up.
- Weather effects have been improved.
- Selection of objects when many are visible at once has been improved.
- Media is searched for in multiple locations, allowing a read-only area and an update area to be used.
- Guichan 0.5.0 is now required, and numerous improvements have been made to the GUI.
- A new Sear file format for static 3-D objects has been added.
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Download (30.7MB)
Added: 2007-02-07 License: GPL (GNU General Public License) Price:
989 downloads
WorldForge::Mercator 2.0.5

WorldForge::Mercator 2.0.5


WorldForge::Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. more>>
WorldForge::Mercator is primarily aimed at terrain for multiplayer online games and forms one of the WorldForge core libraries. It is intended to be used as a terrain library on the client, while a subset of features are useful on the server.

Mercator is designed in such a way that individual tiles can be generated on-the-fly from a very small source data set. Each tile uses a fast deterministic random number generation to ensure that identical results are produced "anytime, anywhere". This enables transmission of terrain across low bandwidth links as part of the standard data stream, or server side collision detection with the same terrain that the player sees.

The use of tiles means that there is inherently a large degree of gross control of the shape of the terrain. Finer control is implemented by allowing geometric modifications - for example, a polygonal area might be flattened, or a crater could be applied.

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Download (0.077MB)
Added: 2006-08-24 License: GPL (GNU General Public License) Price:
1156 downloads
WorldForge::Eris 1.3.12

WorldForge::Eris 1.3.12


WorldForge::Eris is designed to simplify client development. more>>
Eris is designed to simplify client development (and promote code reuse) by providing a common system to deal with the back-end Atlas tasks. Notably, Eris encapsulates most of the work in getting Atlas entities available on your client, logging into a server, and managing updates from the server.

Once the entities are made available locally, Eris also manages updating them as required. Thus it can be considered as a session layer above Atlas, providing persistent (for an entire gaming session) objects as opposed to transient Atlas ones.

WorldForge::Eris project handles the client-side implementation of the meta-server protocol, and querying game servers; out-of-game (OOG) operations (via the Lobby and Rooms), and most important in-game (IG) operations such as entity creation, updates and movement.

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Download (0.28MB)
Added: 2007-01-29 License: GPL (GNU General Public License) Price:
999 downloads
WorldForge::Mason 0.3

WorldForge::Mason 0.3


Mason is a game system being developed by WorldForge. more>>
WorldForge::Mason is the second game system being developed by WorldForge. The primary focus for Mason is to enable players to build a persistent world in-game. Players will be able to manipulate items by creating new items from raw materials, attaching existing items together or splitting items into component parts.
Complicated structures such as houses can be designed on paper as a blueprint and then built with suitable building blocks and skills.
Reaching this milestone will require expanding not only our existing server and client code, but also refining the Atlas protocal that connects them.
The expansion will cover item creation (using a recipe system), construction of houses and other large structures (attaching items together), creating complex machines (combining simple machine parts), simulating organic reactions (festering wounds, adrenaline rush) with a detailed body system, editing text and other information objects in-game, and running an economy that changes with the world.
To demonstrate these techniques we will create a competitive and cooperative game centering about settling the uninhabited lands in the north-western corner of Moraf in our Dural world.
The players can play either human settlers attracted by the rumors of gold or promises of free land, or orcs, driven down to the plains from the overpopulated dens of the orc tribes of Sarnak.
Game
This section contains things related to the Mason Game in general, such as background story, game objectives, and planned features for version 1.0 of the game. It will also contain an installation guide, a players guide, and a game administrators guide. Theres also a page of links to screenshots and downloads.
If you are a potential future player and would like to know what the game will be like, or a creative writer interested in making the game interesting and fun to play, or if you want to write or translate documentation for end users, then this is the place for you.
Technology
This section contains the design of the various abstract systems that will implement all the central features of Mason. The systems include: the Item System, the Mechanical System, the Information Object System, the Body System, the Mind System, and others.
If you are a developer or game designer, interested in how all the revolutionary features supported by Mason are going to be implemented, then this section is for you.
Content
This section deals with all the general data needed for the Mason Game: item and creature descriptions and stats, maps of the Moraf area in the Dural world, and media for items and terrain. This data can be directly reused in later games.
If you are a world designer, artist, musician, or a MU* wizard who loves creating cool new items, then this section is for you.
Enhancements:
- Mason is now supported in two major 3D clients, Ember and Sear.
- An advanced terrain system has been implemented, including procedural texturing, paths, modified areas, and swimming in water.
- Building materials and resources can be gathered from the world using tools.
- Work has started on a new combat system.
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Download (4.5MB)
Added: 2005-11-30 License: GPL (GNU General Public License) Price:
1423 downloads
WorldForge::Acorn 0.4

WorldForge::Acorn 0.4


WorldForge::Acorn is a pig farming game using the WorldForge engine. more>>
WorldForge::Acorn project is a pig farming game using the WorldForge engine.
Acorn is the second in a series of games created as part of the WorldForge bootstrapping endeavour, aimed at creating an engine for massively multiplayer online games.
The previous demo featured skeletons moving across crude maps. Acorn builds on this by incorporating a Python-scripted, event-driven rule system, a glient/server architecture using the Atlas Protocol System, goal-motivated artificial intelligence, herding behavior and nutrient-based growth simulation, sound detection and automated reaction, and a richer collection of artwork, sound effects, and music.
Main features:
- Python scripted, event-driven rule system
- Client/server architecture using the Atlas Protocol System
- Goal-motivated extensible artificial intelligence
- Herding behavior and nutrient-based growth simulation
- Sound detection and automated reaction
- Rich collection of artwork, sound effects, and music
Enhancements:
- A new, larger map with added terrain detail and lots of new graphics has been created.
- Server side collision detection has been implemented and buildings are now handled.
- Massive performance improvements have been made.
- A new population of village characters has been added.
- A new user interface has been created.
- Automatic detection of running servers has been added.
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Download (121.5MB)
Added: 2007-01-03 License: GPL (GNU General Public License) Price:
1026 downloads
WorldForge::Sage 0.1.2

WorldForge::Sage 0.1.2


Sage is an OpenGL extensions library that uses SDL to obtain its function pointers in a cross-platform manner. more>>
Sage is an OpenGL extensions library that uses SDL to obtain its function pointers in a cross-platform manner.

Sage source code is automatically generated from the glext.h header file available from the OpenGL site.

Our vision is to foster an independent community, active in the development and maintainance of many unique roleplaying-oriented game worlds, with access to a rich collection of game rules and audio/visual media, a wide selection of server and client implementations, and a standard network communication protocol.

WorldForges mission is to produce the necessary tools and technologies that will allow the creation of graphically rich games of cooperation and socialization.

We strive to blur the distinction between player and maker, and wish to establish a positive community environment for current and future free game developers. Our efforts will culminate in a game, codenamed Belchfire, set in a well developed gameworld called Dural and using the Circe RPG rule system.

Our strategy is simple: Listen to what players, authors, and artists wish to do, and put the tools in their hands that makes it possible for them to realize their visions.
The WorldForge project evolved out of a desire for better internet role playing games.

Where Multi-User Dungeons have had a great degree of success through the early years of the internet, games like Ultima Online have failed to build upon these successes to produce an advanced virtual world of any merit.

Avinash Gupta and a collective of perhaps a dozen enthusiastic gamers began to share their vision of what a truely fantastic gaming experiance should be.
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Download (0.047MB)
Added: 2005-10-19 License: LGPL (GNU Lesser General Public License) Price:
1466 downloads
WorldForge::wfmath 0.3.6

WorldForge::wfmath 0.3.6


WorldForge::wfmaths primary focus is geometric objects. more>>
WorldForge::wfmaths primary focus is geometric objects. Thus, it includes several shapes (boxes, balls, lines), in addition to the basic math objects that are used to build these shapes (points, vectors, matricies).

Most of the library classes can be divided into two sorts. The first kind are basic mathematical objects, whose members are all fundamental types. The second kind are shapes, which implement the shape class interface described in doc/shape.h. There are four classes of the first kind:

Vector< >
A basic mathematical vector

RotMatrix< >
An orthogonal matrix of determinant 1, useful for describing rotations.

Point< >
A point in space. This basic class also implements the shape interface in doc/shape.h.
Quaternion
A quaternion
The shape classes are:

AxisBox< >
A box oriented parallel to the coordinate axes

Ball< >
Ball< 2 > is a circle, Ball< 3 > is a sphere, etc.

Segment< >
A line segment, defined by its endpoints

RotBox< >
Like AxisBox< >, but it can be rotated to arbitrary angles

Polygon< >
A 2 dimensional polygon contained in a (possibly) larger dimensional space

The library also contains some probability-related functions, as well as wrappers for system time and random number functions.

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Added: 2007-07-20 License: GPL (GNU General Public License) Price:
828 downloads
WorldForge::varconf 0.6.5

WorldForge::varconf 0.6.5


WorldForge::varconf is configuration handling library required by many WorldForge components. more>>
WorldForge::varconf is configuration handling library required by many WorldForge components.

It provides:

- An framework for storing and retrieving configuration data.
- Loading and saving of config files.
- Handling of complex command line arguments.
- Signals to notify the application of configuration changes.

Server, client and tool developers can use varconf to handle the configuration of their application. Initially written for stage, varconf is now used by many WorldForge components.

While it has good support for handling flat configuration data, it is not suited for more complex structured data. I recommend that developers use Atlas to store complex data.

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Download (0.21MB)
Added: 2007-01-13 License: LGPL (GNU Lesser General Public License) Price:
1015 downloads
WorldForge::skstream 0.3.6

WorldForge::skstream 0.3.6


WorldForge::skstream is an iostream based C++ socket library. more>>
WorldForge::skstream is an iostream based C++ socket library. It is ideally suited for use as the underlying transport for Atlas-C++, and has been well tested and debugged.
WorldForge::skstream was first discovered for WorldForge when it was used in UClient and has since been packaged up as its own library for use on other WorldForge projects. The code was originally written by Rafael Guterres Jeffman who is not involved with the project but we have extensively rewritten it.
Enhancements:
- The classes have been refactored to make the implementation of datagram sockets much more sane.
- Binding datagram sockets to a local addresses and ports has been implemented.
- The portability of the IPv6 code has been improved so it now works correctly on Win32.
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Download (0.040MB)
Added: 2006-10-17 License: LGPL (GNU Lesser General Public License) Price:
1106 downloads
Worldforge::Cyphesis 0.5.13

Worldforge::Cyphesis 0.5.13


Cyphesis is a fantasy MMORPG server using AI/A-Life techniques which doesnt have a predefined story. more>>
Cyphesis is a WorldForge server suitable running small games. It is also designed by be used as an AI subsystem in a network of distributed servers.

Worldforge::Cyphesis includes a terrain engine based on the Mercator library, a persistence system based on PostgreSQL, and an AI engine using goal trees implemented in Python. It is the server used in most current WorldForge games.

Current releases of cyphesis use the re-written C++ core, based on the design of the original python core.

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Download (6.8MB)
Added: 2007-07-22 License: GPL (GNU General Public License) Price:
827 downloads
WorldForge::Atlas-C++ 0.6.0

WorldForge::Atlas-C++ 0.6.0


The Atlas protocol is intended for use in networked roleplaying games. more>>
Atlas C++ is the standard implementation of the WorldForge Atlas protocol. WorldForge::Atlas-C++ is currently being developed in parallel with a stable branch, and the development code maintained separatly.
The stable branch are numbered 0.4.x and implement the atlascpp-0.4 API, and the latest version is 0.4.6. The development version is 0.5.x working towards the stable 0.6.x series and implement the atlascpp-0.6 API.
There is in additional branch referred to as transitional, which is the same code as the latest in the 0.4.x stable branch, with the coding conventions modified to match those of the 0.5.x development branch.
This transitional branch is aimed at developers who are planning to migrate to the 0.5.x development branch when it is ready, to ease the transition. Releases on the transitional branch are 0.4.9x, and implement the atlascpp-0.5 API.
Enhancements:
- The copyright dates in various source files have been updated and corrected.
- The RPM spec file has been cleaned up.
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Download (0.22MB)
Added: 2006-04-19 License: LGPL (GNU Lesser General Public License) Price:
1285 downloads
Cal3D 0.11.0

Cal3D 0.11.0


Cal3D is a skeletal based 3d character animation library written in C++ in a platform-/graphic API-independent way. more>>
Cal3d project is a skeletal based 3d character animation library written in C++ in a platform-/graphic API-independent way.
Originally designed to be used in a 3d client for Worldforge, it evolved into a stand-alone product which can be used in many different kinds of projects.
Cal3D is an open source 3D character animation library that can be used on almost any platform.
Enhancements:
- Performance improvements and portability fixes were made.
- The API was improved, but remains backward compatible.
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Download (2.9MB)
Added: 2006-07-05 License: GPL (GNU General Public License) Price:
1232 downloads
TraffAcct 1.5

TraffAcct 1.5


TraffAcct is a platform for gathering network traffic data for use in link volume calculations or billing. more>>
TraffAcct is a platform for gathering network traffic data for use in link volume calculations or billing. TraffAcct can be used to monitor the traffic usage of many network interfaces include Ethernet, serial, ATM, and Frame Relay. It can also be used to account for traffic on virtual connections such as Dialup ISDN, IP Accounting, and VPDN connections (adsl for example).

This product runs on UNIX / Linux only.

Perform the following
./configure
make

That will install the software in the location you specified. It will also localise all scripts and files for your system (i.e. location of the installed software, location of Ember etc).

To access the web interface you must link from your document tree to the installation directory using something like
ln -s /usr/local/traffacct/www /usr/local/apache/htdocs/traffacct

The data acquisition poller must be run at regular intervals. It is recommended that you run the poller every 5 minutes from cron. Depending on the format of your crontab file, you should add something like the following
#
# TraffAcct
#
*/5 * * * * root /usr/local/traffacct/poller
Details for configuring devices, circuits and users is contained in the users guide. There are also some sample configuration files in the sample-config directory.

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Download (0.14MB)
Added: 2006-06-29 License: GPL (GNU General Public License) Price:
1212 downloads
KQ Lives! 0.99

KQ Lives! 0.99


KQ Lives! project is an old school RPG. more>>
KQ Lives! project is an old school RPG.

Take the part of one of eight mighty heroes as you search for the Staff of Xenarum. Visit over twenty different locations, fight a multitude of evil monsters, wield deadly weapons, and cast powerful spells.

On your quest, you will find out how the Oracle knows everything, who killed the former master of the Embers guild, why no one trusts the old man in the manor, and what exactly is terrorizing the poor Denorians.

It was abandoned by its original author and rescued by the Allegro community. KQ runs on DOS, Windows, Linux, and OS X.

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Download (3.2MB)
Added: 2007-01-04 License: GPL (GNU General Public License) Price:
1024 downloads
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