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Astaro Command Center 1.400

Astaro Command Center 1.400


Astaro Command Center (ACC) is an application for centralized management of Astaro Security Gateways. more>>
Astaro Command Center (ACC) is an application for centralized management of Astaro Security Gateways. With ACC, network administrators can easily manage and control multiple Astaro devices.
The intuitive Web-based user interface provides an effective overview that details the actual health of each device, swiftly allowing administrators to see which gateways require immediate action.
Astaro Command Center offers monitoring, inventory management, central update management, WebAdmin single-sign-on, and a world map view.
Enhancements:
- This version changes the GUI to the new look and feel of the ASG V7 style and it adds V7 support.
- It also handles the new daylight saving time dates from the Energy Savings Act in the US and Canada.
- Cluster monitoring global pattern version and UPS battery charge monitoring are now supported, and ACC can be used as an Up2Date Cache for all V7 packages.
- Besides these new features, some minor bugs were fixed.
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Added: 2007-03-13 License: LGPL (GNU Lesser General Public License) Price:
956 downloads
Cylindrix 1.0

Cylindrix 1.0


Cylindrix is a polygonal 3D action strategy shooter. more>>
Cylindrix project is a polygonal 3D action strategy shooter.

It released for DOS in 1995, and is now ported to Windows and Linux.

Way way back in 1995 I was one of two programmers who wrote the game Cylindrix. It was a DOS game.

We wrote it before Windows was a viable option for gaming. Because of DOSs limitations we had to use DJGPP, the protected mode GCC for DOS.

This allowed us to use more than 640k of RAM without having to mess with goofy EMS managers. We had to write everything from scratch...the keyboard interrupts, the graphics access, everything.

Ive been wanting to port it over to Windows for a while, since it wouldnt run on Windows2000 or XP.

I recently got a burst of energy and decided to do the port to both Windows and Linux at the same time. I used the Allegro library to accomplish this.

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Added: 2006-12-11 License: GPL (GNU General Public License) Price:
1048 downloads
CodeInvaders Challenge 3.1

CodeInvaders Challenge 3.1


CodeInvaders Challenge project is a Java-based, real-time programming game based on the Eclipse platform. more>>
CodeInvaders Challenge project is a Java-based, real-time programming game based on the Eclipse platform.

CodeInvaders Challenge is a Java™-based, real-time programming game based on the Eclipse platform. It uses the Eclipse platform and a simple API that allows users unfamiliar with Java to easily compete while they learn the language.

CodeInvaders Challenge gives users the opportunity to pit their Java programming skills against other players in a battle of space conquest. Each player writes a Java class that represents and controls a spaceship. Each ship (class) is placed in a simulated battle along with ships from other players.

The game puts up to six spaceships together in a match and places each of them in a random location with the same amount of energy. The spaceship class allows each player to control his ships thrusters and weapons. The ship can move around to collect energy, attack opponents, and bring energy back to its home planet. Points are awarded for different actions, and the player with the most points wins.

When used in a tournament, CodeInvaders Challenge allows direct, real-time competition between teams. Each player can submit his intermediate solutions and test against the submitted ships from other players. This competition allows each player to learn from the strategies of other players and modify his ship appropriately. After the final submission from each player, the final winner can be found by running a tournament consisting of several rounds and eliminations.

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Added: 2006-11-28 License: Other/Proprietary License Price:
1060 downloads
AI::DecisionTree 0.08

AI::DecisionTree 0.08


AI::DecisionTree is Perl module for automatically Learns Decision Trees. more>>
AI::DecisionTree is Perl module for automatically Learns Decision Trees.

SYNOPSIS

use AI::DecisionTree;
my $dtree = new AI::DecisionTree;

# A set of training data for deciding whether to play tennis
$dtree->add_instance
(attributes => {outlook => sunny,
temperature => hot,
humidity => high},
result => no);

$dtree->add_instance
(attributes => {outlook => overcast,
temperature => hot,
humidity => normal},
result => yes);

... repeat for several more instances, then:
$dtree->train;

# Find results for unseen instances
my $result = $dtree->get_result
(attributes => {outlook => sunny,
temperature => hot,
humidity => normal});

The AI::DecisionTree module automatically creates so-called "decision trees" to explain a set of training data. A decision tree is a kind of categorizer that use a flowchart-like process for categorizing new instances. For instance, a learned decision tree might look like the following, which classifies for the concept "play tennis":

OUTLOOK
/ |
/ |
/ |
sunny/ overcast rainy
/ |
HUMIDITY | WIND
/ *no* /
/ /
high/ normal /
/ strong/ weak
*no* *yes* /
*no* *yes*

(This example, and the inspiration for the AI::DecisionTree module, come directly from Tom Mitchells excellent book "Machine Learning", available from McGraw Hill.)

A decision tree like this one can be learned from training data, and then applied to previously unseen data to obtain results that are consistent with the training data.

The usual goal of a decision tree is to somehow encapsulate the training data in the smallest possible tree. This is motivated by an "Occams Razor" philosophy, in which the simplest possible explanation for a set of phenomena should be preferred over other explanations. Also, small trees will make decisions faster than large trees, and they are much easier for a human to look at and understand. One of the biggest reasons for using a decision tree instead of many other machine learning techniques is that a decision tree is a much more scrutable decision maker than, say, a neural network.

The current implementation of this module uses an extremely simple method for creating the decision tree based on the training instances. It uses an Information Gain metric (based on expected reduction in entropy) to select the "most informative" attribute at each node in the tree. This is essentially the ID3 algorithm, developed by J. R. Quinlan in 1986. The idea is that the attribute with the highest Information Gain will (probably) be the best attribute to split the tree on at each point if were interested in making small trees.

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Added: 2006-10-12 License: Perl Artistic License Price:
1111 downloads
ICBM3D 0.4

ICBM3D 0.4


ICBM3D project is a Missile Command clone in 3D. more>>
ICBM3D project is a Missile Command clone in 3D.
ICBM3D (Inter-Continental Ballistic Missiles, 3D) is a 3D game of defense. Like the original "Missile Command" and its clones, this game places you in control of Anti-ICBM weapons which you use to destroy an onslaught of missiles (and other nasties) which are dropping onto your nation.
The game ends when your cities have all been destroyed. You only gain replacement cities by acheiving certain score thresholds during each attack. The differences between Missile Command and ICBM3D is that ICBM3D, as the name suggests, provides a 3D perspective.
You take advantage of X-Windows 3-button mouse to control your firing sight in 3-dimensions and change your viewpoint.
Main features:
- Game Play:
- 1-player 3D action.
- Mouse-controlled gameplay.
- Keyboard-controlled gameplay. (Keyboard settings alterable.)
- Missiles:
- Standard missiles.
- Spiralling missiles.
- Splitting missiles.
- Higher levels have more, and faster missiles.
- Levels 50 and above introduce "wind", blowing the smoke around to confuse you.
- Viewing Modes:
- Mouse-based viewing control.
- View from any point just above to just below your cities.
- View from any point just to each side of your cities.
- View from the point of view of any incoming missile.
- Reduced framerate and "flickery" modes are available to improve game speed and playability.
- Easy support for different languages. (Distributed with English).
- Source Code:
- ICBM3D comes as C source code.
- Many #defines are used, so you can tweak the gameplay and some defaults at compile time.
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Added: 2006-11-30 License: GPL (GNU General Public License) Price:
1059 downloads
Inlab-Scheme 4.108

Inlab-Scheme 4.108


Inlab-Scheme is an independent implementation of the algorithmic language Scheme. more>>
Inlab-Scheme is an independent implementation of the algorithmic language Scheme and conforms to the R4RS and the IEEE Standard 1178.
In addition to the language core, Inlab-Scheme has support for image processing which allows the implementation of OCR and image recognition applications.
Inlab-Scheme project comes with two built in graphic file format converters which convert the PATIMG patent file format and the ST.33 patent file format to multipage TIFF without decompressing.
Main features:
- Inlab-Scheme is an independent implementation of the algorithmic language Scheme and conforms to the R4RS and the IEEE Standard 1178.
- Inlab-Scheme 4 passes the r4rstest.scm test incuding the tests for continuations, Scheme 4 and delay/force.
- Pretty printing, fluid-let, dynamic-wind and syntax procedures using Inlab-Scheme syntax-lambda.
- Bitmaps: Reading and writing TIFF (G4, single/multipage), XBM and PNG file formats, scaling, rotating, comparing, inverting, cropping, page decomposition (exploding), line drawing, greymap conversions and more.
- Greymaps: 256 greylevel images, reading and writing PNG file formats (reads anything, writes PNG greylevel interlaced/not interlaced), scaling, cropping, conversions to and from bitmaps for further analysis and processing and more.
- Inlab-Scheme Release 4 comes with two built in graphic file format converters which convert the PATIMG patent file format (as found on the USAPat CDROM series of the US PTO) and the ST.33 patent file format (as found on the US PTO PATENTIMAGES CDROM series and the european ESPACE CDROM series) to multipage tiff without decompressing.
- Inlab-Scheme Release 4 comes as a single binary to reduce installation to an absolute minimum.
- Its easy to write Inlab-Scheme scripts that may be invoked directly from your shell using the #!-mechanism.
Enhancements:
- The license was changed to the GPL.
- A code cleanup addressing licensing issues has been performed.
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Added: 2006-05-03 License: GPL (GNU General Public License) Price:
1273 downloads
WW2D 0.99.5

WW2D 0.99.5


WW2D is cross-platform port of NASA WorldWind application. more>>
WW2D is cross-platform, free and open-source version of NASA World Wind software, see http://worldwind.arc.nasa.gov for details. WW2D allows you to explore Earth using satellite imagery, topographic maps and image from other data sources also providing large placenames and boundaries database and allowing you to install additional data packs for even more information about our planet.
In basic configuration WW2D uses images from Blue Marble (1 km/pixel), LandSat7 (15 m/pixel), USGS Topo Maps, USGS Digital Ortho imagery, USGS Urban Area imagery.
WW2D is designed to dynamically download needed data from internet, however you can download data you want for faster access and offline usage.
Main features:
- Cross-platform code
- BlueMarble, LandSat 7, USGS imagery
- World, US, Canadian, Norwegian, Swedish boundaries
- Large Placenames database
- Search and Quicksearch
- Semi-transparent layers
- Support for worldwind:// links
- Partial support for WorldWind data (conversion needed)
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Added: 2005-08-27 License: GPL (GNU General Public License) Price:
1737 downloads
GiNaC 1.3.6

GiNaC 1.3.6


GiNaC is an iterated and recursive acronym for GiNaC is Not a CAS, where CAS stands for Computer Algebra System. more>>
GiNaC is an iterated and recursive acronym for GiNaC is Not a CAS, where CAS stands for Computer Algebra System. It is designed to allow the creation of integrated systems that embed symbolic manipulations together with more established areas of computer science (like computation- intense numeric applications, graphical interfaces, etc.) under one roof. It is distributed under the terms and conditions of the GNU general public license (GPL).
The project has been specifically developed to become a replacement engine for xloops which is up to now powered by the Maple CAS. However, it is not restricted to high energy physics applications. Its design is revolutionary in a sense that contrary to other CAS it does not try to provide extensive algebraic capabilities and a simple programming language but instead accepts a given language (C++) and extends it by a set of algebraic capabilities.
Enhancements:
- Bugs in fderivative::match_same_type(), expairseq::match(), expand_dummy_sum(), and expairseq::map() have been fixed, and the C source output has been slightly improved.
- Problems when compiling with GCC 4.2 have been resolved.
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Added: 2007-01-26 License: GPL (GNU General Public License) Price:
1001 downloads
Simple Config 1.1.1

Simple Config 1.1.1


Simple Config library supports configuration files consisting of simple name-value pairs, similar to the old Windows INI files. more>>
Simple Config library supports configuration files consisting of simple name-value pairs, similar to the old Windows INI files. A config file can be loaded into memory, queried by item name, modified, and written back out to a file. Configuration items may also be "watched", which causes a user-supplied callback function to be called with the named item is modified
Client code can query the configuration system for named values, set named values, test the type of values (STR, INT, FIX, BOOL, DATE or TIME) and watch values for changes. The system can update the configuration file when the application has changed or added values, even preserving the original format and commens from the input configuration file.
Theres not much to it, at the moment, not even a manpage, so youre on your own as far as using the library. There is a ReadMe file and a makefile, so you can easily build and install the library.
The whole thing took about a week to design, code and test, so its no heroic effort or anything. With a bit more time and energy it could probably be something really spectacular. My main point was that, given the simple problem statement, it was (relatively) trivial to code up a conforming solution.
Enhancements:
- The hashtable code was updated.
- No changes were made to functionality, but it is now more heap-friendly with less heap fragmentation and faster bucket allocation.
- The ground work for automatic table resizing has been laid.
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Added: 2006-12-21 License: GPL (GNU General Public License) Price:
1039 downloads
libDSP 5.0.2

libDSP 5.0.2


libDSP is C++ class library of common digital signal processing functions. more>>
libDSP project is C++ class library of common digital signal processing functions. There is also a wrapper for the C language.
Current (vector) functions:
- Float to integer conversion with rounding
- Addition (real, complex)
- Subtraction (real, complex)
- Multiply (real, complex)
- Division (real, complex)
- 1/x (real)
- Absolute value (real)
- Square root (real)
- Zero (real, complex)
- Set (real, complex)
- Clip (real)
- Copy (real, complex)
- Convolution (real)
- Correlation (real)
- Autocorrelation (real)
- Dot product (real)
- Min and Max (real)
- Mean (real)
- Median (real)
- Negate (real)
- Normalization (real)
- Product (real)
- Reverse
- Scale to -1..1 and 0..1 (real)
- Sort (real)
- Standard deviation (real)
- Sum (real)
- Square (real)
- Integer-Float and Float-Integer conversion: 8, 12, 16, 24, 32 bits (real)
- Cartesian-Polar and Polar-Cartesian conversion
- Cross correlation (real)
- Energy (real)
- Magnitude
- Power
- Phase
- Decimation
- Interpolation
- RMS (real)
- Variance (real)
- Peak level in dB (real)
- Window functions: Bartlett, Blackman, Blackman-Harris, Cosine tapered, Exponential, Flat-top, Generic cosine, Hamming, Hanning, Kaiser, Kaiser-Bessel, Tukey, Dolph-Chebyshev
- Mix (real)
- Spatialize (real)
- Interleave/Deinterleave (real)
- Rebuffer
- Deg-Rad and Rad-Deg conversion
- FIR filter
- IIR filter
- DFT, DCT, DST
- FFT filter
- Multirate decimation/interpolation with FFT, FIR and IIR filters
- Frequency band flipping
- Hankel
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Added: 2006-11-08 License: GPL (GNU General Public License) Price:
1091 downloads
Chicken 1.92

Chicken 1.92


Chicken is a Scheme to C compiler. more>>
CHICKEN is a compiler for the Scheme programming language. CHICKEN produces portable, efficient C, supports almost all of the current Scheme language standard, the Revised5 Report on the Algorithmic Language Scheme (R5RS ), and includes many enhancements and extensions. CHICKEN runs on MacOS X, Windows, and many Unix flavours.
Main features:
- Compiles Scheme to efficient and portable C
- Includes a full-featured interactive interpreter as well as an optimising batch compiler
- Full support for tail recursion, first-class continuations, high-level macros and dynamic-wind
- Highly portable and known to run on many platforms, including IA-32 (80x86), IA-64, PowerPC, SPARC and UltraSPARC, Alpha, MIPS, PA-RISC, ARM, AMD64 and S/390
- Distributed free for use and modification under the terms of the BSD License
- Transparent support for shared objects and linkage to C
- A sophisticated but easy-to-use Foreign Function Interface for linking C and C++ libraries and classes to Scheme
- Lightweight threads based on first-class continuations
- An object system with multiple dispatch, multiple inheritance and a meta-object protocol
- Common Lisp-style format
- Provides the syntax-case enhanced high-level macro system, R5RS syntax-rules , and define-macro
- Support for syntactic pattern-matching via Andrew Wrights match package
- Execution profiling, debugging and backtrace support
- A clean POSIX interface that covers environment and filesystem access, pipes, processes, signals, locks, sockets, and low-level and memory-mapped I/O
- Support for interpreted or compiled shell scripts under Unix and Windows
- Support for a large number of Scheme Requests For Implementation (SRFIs), some available separately as extensions:
SRFI 0 (cond-expand )
SRFI 1 (List library)
SRFI 2 (and-let* )
SRFI 4 (Homogeneous numeric vector datatypes)
SRFI 6 (Basic string ports)
SRFI 8 (receive )
SRFI 9 (Record types)
SRFI 10 (#, external form)
SRFI 13 (String library)
SRFI 14 (Character set library)
SRFI 16 (case-lambda )
SRFI 17 (Generalized set! )
SRFI 18 (Multithreading support)
SRFI 23 (error )
SRFI 25 (Multidimensional array primitives)
SRFI 26 (cut , cute )
SRFI 28 (format )
SRFI 30 (Block comments)
SRFI 37 (Program argument processor)
SRFI 38 (External representation for data with shared structure)
SRFI 39 (Parameters)
SRFI 40 (Stream library)
SRFI 42 (Eager comprehensions)
SRFI 43 (Vector library)
SRFI 55 (require-extension )
Version restrictions:
- No unlimited-precision integers (bignums), rationals or complex numbers
- Procedures are limited to 126 arguments
- No support for unicode
- Compilation of large files can be slow
Enhancements:
- chicken-setup: better handling when no remote repository file exists
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Added: 2005-04-18 License: BSD License Price:
1649 downloads
NeverNoid 1.2

NeverNoid 1.2


NeverNoid is an Arkanoid clone. more>>
NeverNoid is an Arkanoid clone. Although there are tons of free games of this type I felt I could do better (Any programmer can second that)

The name NeverNoid is a bit of a wordjoke :) "Nooit" is dutch for "Never" and is pronounced the same way as "Noid". "Never nooit" is also an expression you hear in The Netherlands sometimes and simply means "Never ever".

The game itself hardly needs explanation, but heres some general hints.

NeverNoid features 12 types of powerups/downs.

At some level in the game one or more floaters will enter the game. When hit your ball will instantly change direction. All they do is nag you.

A unique feature is the energy bar. Every time you pick up a powerup (or powerdown) the energy bar charges fully. During play the energy slowly drops and once its depleted your powers go with it.

There are 40 unique maps with 5 levels of difficulty. After playing all maps on a difficulty levels you will start over at a more difficult level. Even though you can choose a new game at only 5 levels the difficulty will keep increasing during gameplay. Thats 200+ levels of fun !

NeverNoid can be played with a mouse or using the keyboard (which makes it more difficult).

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Added: 2005-12-22 License: Freeware Price:
1401 downloads
Dodgin Diamond 2 0.2.1

Dodgin Diamond 2 0.2.1


Dodgin Diamond 2 is a little shoot-em-up arcade game. more>>
Dodgin Diamond 2 project is a little shoot-em-up arcade game.
The game is for one or two players.
It aims to be an "old school" arcade game with low resolution graphics, top-down scrolling action, energy based gameplay, and different weapons with several levels of power.
Main features:
- Top-down arcade game.
- One or two players.
- Energy based gameplay (up to ten hits).
- Music and sound where available.
- Three different weapons with five levels of power.
- Companion bot.
- Shield cells.
- 2 stages (with final boss).
- Full joystick support (one or two joysticks).
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Added: 2006-12-07 License: GPL (GNU General Public License) Price:
1053 downloads
Yellow Dog Linux 5.0.2

Yellow Dog Linux 5.0.2


Yellow Dog Linux is the Premier Linux Operating System for PowerPC. more>>
Yellow Dog Linux is the Premier Linux Operating System for PowerPC.
Proven world-wide as the preferred Linux OS for the Power architecture, v4.1 brings Terra Soft into its 8th year of Power Linux development and support. Yellow Dog Linux v4.1 marks a returning point in Terra Softs effort to again provide a leading desktop Linux OS.
Yellow Dog Linux combines the preferred desktops KDE and Gnome with the latest sound and graphic card support, leading (but not bleeding) edge kernels and stable, functional compilers for code development. And of course, the foundation applications and servers expected of all modern Linux operatings systems for web, database, email, and network services.
What will you do with your PowerMac after Apple switches to Intel?
We have an answer--Faster, more stable, and far more efficient as a desktop OS, Yellow Dog Linux is a solid replacement (not just an alternative) to OSX. Breath new life into your PowerPC G3 and G4, giving it a second wind as a personal workstation, or a new function as a web, email, or data server. Want to see how your G5 runs Linux? You may dual-boot both OSX and Yellow Dog Linux or take the leap and run Yellow Dog Linux alone, taking advantage of the multitude of included, freely available, and commercial applications.
Main features:
New or Improved Device Support
- Backlit keys.
- PCMCIA cell phone and modem support.
- Support for Atheros wi-fi cards.
- Dual head config via the GUI.
- Install direct to and boot from FireWire drives.
- USB device auto-mount under both KDE & GNOME.
- Greatly improved sound support.
- Graphical Up2Date package install and update tool.
- Support for the latest Apple Power Books.
- Beta support for Apple G5 PowerMacs with dual core CPUs.
- Beta Extreme driver will be available shortly after release, via YDL.net Enhanced accounts.
Enhancements:
- We are pleased to announce the release of Yellow Dog Linux 5.0.2, a single Install DVD with support for the Apple G4 and G5 computers, Sony PS3, and IBM System p servers, including the JS20/21, OpenPower, and current POWER5 systems. Yellow Dog Linux 5.0.2 offers: kernel 2.6.22-rc4; SDK v2.0 for Cell BE; more than 70 bug fixes and updates; continued support for both 32-bit and 64-bit systems; beta IBM System p support. The IBM Software Development Toolkit (SDK) for Cell Broadband Engine (Cell BE) is a complete package of tools which allows developers to program optimized applications for platforms built upon the Cell BE. The SDK is composed of development tool chains, software libraries, and sample source.
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Added: 2007-06-15 License: GPL (GNU General Public License) Price:
571 downloads
Lincity 1.13.1

Lincity 1.13.1


Lincity is a city simulation game for SVGALib/X/Win32/etc. more>>
Lincity project is an city simulation game for SVGALib/X/Win32/etc.

You are required to build and maintain a city. You must feed, house, provide jobs and goods for your residents.

You can build a sustainable economy with the help of renewable energy and recycling, or you can go for broke and build rockets to escape from a pollution ridden and resource starved planet, its up to you.

Due to the finite resources available in any one place, this is not a game that you can leave for long periods of time.

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Added: 2007-01-09 License: GPL (GNU General Public License) Price:
1029 downloads
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