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TkHearts 0.80
TkHearts is an clone of the Hearts card game. more>>
TkHearts is an clone of the Hearts card game. The AI is currently not fantastic.
Steven A has made a few changes with reguards to window handling, look and feel and features.
<<lessSteven A has made a few changes with reguards to window handling, look and feel and features.
Download (0.095MB)
Added: 2006-09-11 License: GPL (GNU General Public License) Price:
1140 downloads
Hearts 1.98
Hearts is a card game with beta support for network play. more>>
Hearts is a little card game for four persons.
A computer version of the game comes with Microsoft Windows and is a pretty popular little thing. When I switched to using Linux, I really wanted to play it, but I didnt find anything at all, so I decided to write it myself and here it is.
Enhancements:
Fixed all known bugs:
- The card passing was always to the right.
- Portability issue regarding setting the random seed (std::random_shuffle + std::srand issue).
- A lot of processes were left running.
- Only one match (ie, a series of games until a player gets 100 points) was possible.
- Status bar tells the user what he he should do at every step (play, give cards right, etc.)
<<lessA computer version of the game comes with Microsoft Windows and is a pretty popular little thing. When I switched to using Linux, I really wanted to play it, but I didnt find anything at all, so I decided to write it myself and here it is.
Enhancements:
Fixed all known bugs:
- The card passing was always to the right.
- Portability issue regarding setting the random seed (std::random_shuffle + std::srand issue).
- A lot of processes were left running.
- Only one match (ie, a series of games until a player gets 100 points) was possible.
- Status bar tells the user what he he should do at every step (play, give cards right, etc.)
Download (0.55MB)
Added: 2005-06-20 License: GPL (GNU General Public License) Price:
1597 downloads
Nebula Cards 0.7
Nebula Cards project is a card game engine. more>>
Nebula Cards project is a card game engine.
Nebula Cards is a networked, modular card game engine written in pure Java.
The game rules, user interfaces, and computer players all take the form of pluggable Java classes, and most four-player, trick-taking games can be implemented.
It currently includes Spades and Hearts, with a computer player for Spades.
Enhancements:
- last release before a major restructuring.
- added Game class in a backward-compatible way.
- added util.proc to house the new GameProcedure library.
- added util.ui.GraphicalCardSelector (untested).
<<lessNebula Cards is a networked, modular card game engine written in pure Java.
The game rules, user interfaces, and computer players all take the form of pluggable Java classes, and most four-player, trick-taking games can be implemented.
It currently includes Spades and Hearts, with a computer player for Spades.
Enhancements:
- last release before a major restructuring.
- added Game class in a backward-compatible way.
- added util.proc to house the new GameProcedure library.
- added util.ui.GraphicalCardSelector (untested).
Download (MB)
Added: 2006-11-15 License: GPL (GNU General Public License) Price:
1075 downloads
Ogrian Carpet 0.9
Ogrian Carpet is a 3D fantasy action/strategy game. more>>
Ogrian Carpet project is a 3D fantasy action/strategy game.
Ogrian Carpet is an outdoor first person shooter game with real time strategy elements, inspired by the game Magic Carpet.
It uses Ogre3D as the renderer and allows you to fly around an island casting spells, summoning monsters, collecting mana, and building castles.
The object of the game is to build a castle, collect mana, and destroy your enemies. To build a castle, select a location, look at the ground, and cast the build spell. Note, you cannot build castles very close to water or other castles.
Your castle starts out small, with only one turret. As more mana is added to your castle, it will gain more turrets. Each turret adds another crane to your castles defense and another spell to your arsenal.
Basically, the game consists of fighting for control of mana. Whenever you encounter another wizard, shoot them with fireballs. If you hit them enough, they will "die" and be sent back to their castle. You are then free to claim all the mana in the area for yourself.
Once all the mana has been claimed, attack your enemys castle to get mana out of it so you can claim it for yourself. Once you enemys castle is out of mana, you can eliminate it by killing its heart. When all of your opponents have been banished, youve won.
Enhancements:
- AI bot player for skirmish
- things can now be loaded from an image, rather then randomly
- option for old randomized maps
- trees can now always bee seen
- made castle mana drops aggregate more
- loosened the restrictions on summoning
- made the config menu better
- added victory conditions to skirmish: kill all enemy towers/castles
- made ticks and gnomes stay in the formation you put them in
- made monsters and towers drop less then their cost when they have no wizard
- made mana float higher
- made towers cheaper (50)
- made sentinels drop much less (3)
- changed speed behavior on lava maps
- added victory music
- new music
<<lessOgrian Carpet is an outdoor first person shooter game with real time strategy elements, inspired by the game Magic Carpet.
It uses Ogre3D as the renderer and allows you to fly around an island casting spells, summoning monsters, collecting mana, and building castles.
The object of the game is to build a castle, collect mana, and destroy your enemies. To build a castle, select a location, look at the ground, and cast the build spell. Note, you cannot build castles very close to water or other castles.
Your castle starts out small, with only one turret. As more mana is added to your castle, it will gain more turrets. Each turret adds another crane to your castles defense and another spell to your arsenal.
Basically, the game consists of fighting for control of mana. Whenever you encounter another wizard, shoot them with fireballs. If you hit them enough, they will "die" and be sent back to their castle. You are then free to claim all the mana in the area for yourself.
Once all the mana has been claimed, attack your enemys castle to get mana out of it so you can claim it for yourself. Once you enemys castle is out of mana, you can eliminate it by killing its heart. When all of your opponents have been banished, youve won.
Enhancements:
- AI bot player for skirmish
- things can now be loaded from an image, rather then randomly
- option for old randomized maps
- trees can now always bee seen
- made castle mana drops aggregate more
- loosened the restrictions on summoning
- made the config menu better
- added victory conditions to skirmish: kill all enemy towers/castles
- made ticks and gnomes stay in the formation you put them in
- made monsters and towers drop less then their cost when they have no wizard
- made mana float higher
- made towers cheaper (50)
- made sentinels drop much less (3)
- changed speed behavior on lava maps
- added victory music
- new music
Download (20.0MB)
Added: 2006-12-11 License: GPL (GNU General Public License) Price:
1049 downloads
Fight Win Prevail 0.0.8
Fight Win Prevail (or FWP for short) is a hobbyist multiplayer first person shooter. more>>
Fight Win Prevail (or FWP for short) is a hobbyist multiplayer first person shooter. Fight Win Prevail is set in an imaginary universe where fearless pilots fight to the death with their futuristic vehicles.
Gameplay lies somewhere between the Mechwarrior-series and Quake 3. It is faster and more action-orientated than in Mechwarrior, but tries to avoid the jump-around-like-crazy-and-fire-at-everything-that-moves-gameplay known from Quake 3.
Fight Win Prevail is a pure multiplayer game and does not have a real singleplayer mode. Our primary target are LANs, but the game is playable over the internet, too.
Main features:
- Good graphics, physics, sound, and gameplay (for a hobbyist game)
- Multiplayer over TCP/IP
- 3 types of vehicles with individual characteristics (mechs, hovercrafts, and helicopter-like aircrafts)
- Distinct weapon types (classical projectile weapons, beam weapons, ballistic weapons, etc.)
- Distinct map types (from close combat indoor maps to large landscapes)
- An extendable set of vehicles, weapons, and maps
- 4 game modes (deathmatch, team deathmatch, sole survivor, team survivor)
<<lessGameplay lies somewhere between the Mechwarrior-series and Quake 3. It is faster and more action-orientated than in Mechwarrior, but tries to avoid the jump-around-like-crazy-and-fire-at-everything-that-moves-gameplay known from Quake 3.
Fight Win Prevail is a pure multiplayer game and does not have a real singleplayer mode. Our primary target are LANs, but the game is playable over the internet, too.
Main features:
- Good graphics, physics, sound, and gameplay (for a hobbyist game)
- Multiplayer over TCP/IP
- 3 types of vehicles with individual characteristics (mechs, hovercrafts, and helicopter-like aircrafts)
- Distinct weapon types (classical projectile weapons, beam weapons, ballistic weapons, etc.)
- Distinct map types (from close combat indoor maps to large landscapes)
- An extendable set of vehicles, weapons, and maps
- 4 game modes (deathmatch, team deathmatch, sole survivor, team survivor)
Download (16.8MB)
Added: 2006-05-17 License: GPL (GNU General Public License) Price:
1261 downloads
Win-Money 1.0
The Ultimate Safe Money Guide -Free Online Money Guide Make Your Online Money The Safe Way And Generate a Daily Income Stream. The best thing I came ... more>> <<less
Download (2117KB)
Added: 2009-04-21 License: Freeware Price: Free
187 downloads
Anthill 0.3.0
Anthill is bug tracking system written in PHP. more>>
Anthill is a PHP-based bug tracking system. It is no longer in active development. Because it is released under the GPL license, you may download and modify the code to your hearts content.
Anthill will not be developed by myself anytime in the near future. As a result, the demo and bug reporting facilities have been shut down and all that is available is for you to download the code. As well, the mailing lists have been shut down as well.
Because Anthill is no longer in active development, there will be no further releases, neither bugfix nor (if it were warranted) security fixes. For that reason, unless you intend to develop Anthill on your own and/or have some skills in PHP code, you may wish to find an alternative tracker.
<<lessAnthill will not be developed by myself anytime in the near future. As a result, the demo and bug reporting facilities have been shut down and all that is available is for you to download the code. As well, the mailing lists have been shut down as well.
Because Anthill is no longer in active development, there will be no further releases, neither bugfix nor (if it were warranted) security fixes. For that reason, unless you intend to develop Anthill on your own and/or have some skills in PHP code, you may wish to find an alternative tracker.
Download (0.54MB)
Added: 2005-04-22 License: GPL (GNU General Public License) Price:
1645 downloads
PHP Polar Tools 0.4
PHP Polar Tools is a set of PHP classes for the parsing and management of Polar Heart Rate Monitor data. more>>
PHP Polar Tools project is a set of PHP classes that can parse and manage the Polar Heart Rate Monitor data.
<<less Download (MB)
Added: 2007-04-21 License: GPL (GNU General Public License) Price:
916 downloads
Win-Money-Online 1.0
The Ultimate Safe Money Guide -Free Online Money Guide Make Your Online Money The Safe Way And Generate a Daily Income Stream. The best thing I came ... more>> <<less
Download (2117KB)
Added: 2009-04-20 License: Freeware Price: Free
187 downloads
Lee Haywoods Chain Reaction 3.01
Chain Reaction (aka Critical Mass, aka Atoms) is an addictive, multi-player board game. more>>
Chain Reaction (aka Critical Mass, aka Atoms) is an addictive, multi-player board game. Lee Haywoods Chain Reaction is easy to learn to play. There is a computer player (for 2 player games only).
- Players take turns to add units (blobs) of their colour to either an empty cell or a cell they already occupy.
- Once the number of blobs in a cell equals the number of neighbouring cells - 2 in a corner, 3 along an edge and 4 elsewhere - the blobs explode, adding 1 blob to each neighbour and leaving the original cell empty.
- The neigbouring cell may then have enough blobs to explode as well - making their neigbours explode, and so on - a chain reaction.
- Any blobs affected by the chain reaction change colour to that of the person making the move - this is how other players cells are taken.
- Wipe out your opponent(s) and win - eventually someone is going to win because the total number of blobs increases by 1 with each move, gradually filling the board.
Main features:
- Provides a high-quality computer player (for a single opponent).
- Allows between 2 and 6 players.
- Graphical implementation - can be played either in a window or in full-screen mode.
- Configurable for different screen resolutions, allowing massive boards to be used.
- Audio support for both sound-cards and simple beeps/bells.
- Features a grid editor.
- Automatically moves the mouse pointer back to the current players last position.
- Indicates where each player last went.
- Shows progress indicators for each player and for the whole game.
- Player names may be entered and saved.
- Players can choose their favourite colour to play with.
- Foreground and background skins may be changed.
- Saved states can be automatically loaded when the program starts.
Game options:
- Provides the ability to undo and redo all moves.
- Games in progress can be saved and resumed later.
- Locks keyboard and mouse controls individually for each player.
- Players can stick with their favourite colour when the order of play is changed.
- Sound can be turned on and off during a game (for both samples and beeps).
<<less- Players take turns to add units (blobs) of their colour to either an empty cell or a cell they already occupy.
- Once the number of blobs in a cell equals the number of neighbouring cells - 2 in a corner, 3 along an edge and 4 elsewhere - the blobs explode, adding 1 blob to each neighbour and leaving the original cell empty.
- The neigbouring cell may then have enough blobs to explode as well - making their neigbours explode, and so on - a chain reaction.
- Any blobs affected by the chain reaction change colour to that of the person making the move - this is how other players cells are taken.
- Wipe out your opponent(s) and win - eventually someone is going to win because the total number of blobs increases by 1 with each move, gradually filling the board.
Main features:
- Provides a high-quality computer player (for a single opponent).
- Allows between 2 and 6 players.
- Graphical implementation - can be played either in a window or in full-screen mode.
- Configurable for different screen resolutions, allowing massive boards to be used.
- Audio support for both sound-cards and simple beeps/bells.
- Features a grid editor.
- Automatically moves the mouse pointer back to the current players last position.
- Indicates where each player last went.
- Shows progress indicators for each player and for the whole game.
- Player names may be entered and saved.
- Players can choose their favourite colour to play with.
- Foreground and background skins may be changed.
- Saved states can be automatically loaded when the program starts.
Game options:
- Provides the ability to undo and redo all moves.
- Games in progress can be saved and resumed later.
- Locks keyboard and mouse controls individually for each player.
- Players can stick with their favourite colour when the order of play is changed.
- Sound can be turned on and off during a game (for both samples and beeps).
Download (0.45MB)
Added: 2006-07-11 License: GPL (GNU General Public License) Price:
1200 downloads
XMLSysInfo 1.0 Beta 2
XMLSysInfo is a system monitoring daemon that replies to network queries with XML-encoded system information and statistics. more>>
XMLSysInfo is a system monitoring daemon that replies to network queries with XML-encoded system information and statistics. This data can then be analyzed, graphed or otherwise presented by a front-end. It is BSD-licensed and free for anyone to use for any purpose.
Or, because it sounds so much better:
XSI is an agile, vertical XML application for mission-critical enterprise environments that leverages collective synergy to drive "outside of the box" thinking and formulate key objectives into a win-win game plan with a quality-driven approach that focuses on empowering key players to drive-up their core competencies and increase expectations with an all-around initiative to drive up the bottom-line.
It is currently under heavy development and in its "alpha" stage. The XML output grammar may still change a bit, but all in all, "beta" is approaching fast.
Main features:
System information:
- Hardware
- CPUs and load distribution on CPU states
- Interrupts
- Memory and swap space
- Operating system
Sensors:
- Temperature
- Fan RPM
- Voltage
- Disk drives
- Indicators
- ...
Storage devices:
- Filesystems
- Disk (I/O)
- RAID arrays (optional)
Network:
- Information and statistics per interface
- Packet filter statistics (optional)
<<lessOr, because it sounds so much better:
XSI is an agile, vertical XML application for mission-critical enterprise environments that leverages collective synergy to drive "outside of the box" thinking and formulate key objectives into a win-win game plan with a quality-driven approach that focuses on empowering key players to drive-up their core competencies and increase expectations with an all-around initiative to drive up the bottom-line.
It is currently under heavy development and in its "alpha" stage. The XML output grammar may still change a bit, but all in all, "beta" is approaching fast.
Main features:
System information:
- Hardware
- CPUs and load distribution on CPU states
- Interrupts
- Memory and swap space
- Operating system
Sensors:
- Temperature
- Fan RPM
- Voltage
- Disk drives
- Indicators
- ...
Storage devices:
- Filesystems
- Disk (I/O)
- RAID arrays (optional)
Network:
- Information and statistics per interface
- Packet filter statistics (optional)
Download (0.48MB)
Added: 2007-02-13 License: MIT/X Consortium License Price:
983 downloads
Minesweeper 1.1
Minesweeper is a Java game clone from the Windows version of Minesweeper. more>>
Minesweeper is a Java game clone from the Windows version of Minesweeper.
Minesweeper is a game written by Chris Dailey in Java using Swing.
Version 1.1 features the basic game play.
The following table shows what the mouse clicks on squares do while the game is started.
COVERED
Set the square to UNCOVERED.
If there is a mine, the game ends (lose).
If all empty squares are uncovered, the game ends (win).
Otherwise the game continues. Set the square to FLAGGED.
UNCOVERED
Nothing if the number of flags in adjacent squares equals the number in the uncovered square
UNCOVER adjacent covered squares
else
temporarily highlight adjacent covered squares
FLAGGED
Nothing Set the square to QUESTIONED.
QUESTIONED
Nothing Set the square to COVERED.
<<lessMinesweeper is a game written by Chris Dailey in Java using Swing.
Version 1.1 features the basic game play.
The following table shows what the mouse clicks on squares do while the game is started.
COVERED
Set the square to UNCOVERED.
If there is a mine, the game ends (lose).
If all empty squares are uncovered, the game ends (win).
Otherwise the game continues. Set the square to FLAGGED.
UNCOVERED
Nothing if the number of flags in adjacent squares equals the number in the uncovered square
UNCOVER adjacent covered squares
else
temporarily highlight adjacent covered squares
FLAGGED
Nothing Set the square to QUESTIONED.
QUESTIONED
Nothing Set the square to COVERED.
Download (MB)
Added: 2006-01-18 License: GPL (GNU General Public License) Price:
1385 downloads
Blood Toll Beta
Blood Toll is the first ever online video game where everyone has a price on their head. more>>
Have you ever been told "stop wasting your time playing video games?" Well now it is time to turn those hours of wasted time into skills that can earn you money.
Blood Toll project is the first ever online video game where everyone has a price on their head, and the more you frag the more money you make. Play for free and win cool prizes with our training mode until you are comfortable enough to play the real thing.
Main features:
- Completely free to download and play
- One click installation
- Fast paced game play
- Compete against real people for real money
- Compete for cool prizes
- Extremely fast to download
- Constantly updating with new levels, items and weapons
- Software checks to insure all players have a sufficient internet connection to prevent lag
- Built with exceptional cheat protection and security
<<lessBlood Toll project is the first ever online video game where everyone has a price on their head, and the more you frag the more money you make. Play for free and win cool prizes with our training mode until you are comfortable enough to play the real thing.
Main features:
- Completely free to download and play
- One click installation
- Fast paced game play
- Compete against real people for real money
- Compete for cool prizes
- Extremely fast to download
- Constantly updating with new levels, items and weapons
- Software checks to insure all players have a sufficient internet connection to prevent lag
- Built with exceptional cheat protection and security
Download (MB)
Added: 2007-01-22 License: Freeware Price:
1008 downloads
Hearts for GNOME 0.1.3
Hearts for GNOME is an implementation of the classic card game for the GNOME desktop. more>>
Hearts for GNOME is an implementation of the classic card game for the GNOME desktop, featuring configurable rulesets and editable computer opponents to satisfy widely diverging playing styles. Hearts is Free Software, released under the GNU General Public License and should be able to run on any computer that can run the GNOME desktop.
Main features:
- Various rulesets with configurable options
- Multiple computer opponents with differing styles of play
- Drag & drop adding of new opponents
- Easy creation and modification of opponents through the Lua scripting language
<<lessMain features:
- Various rulesets with configurable options
- Multiple computer opponents with differing styles of play
- Drag & drop adding of new opponents
- Easy creation and modification of opponents through the Lua scripting language
Download (0.43MB)
Added: 2006-11-07 License: GPL (GNU General Public License) Price:
1085 downloads
Filesys::SmbClientParser 2.7
Filesys::SmbClientParser is a Perl client to reach Samba ressources with smbclient. more>>
Filesys::SmbClientParser is a Perl client to reach Samba ressources with smbclient.
SYNOPSIS
use Filesys::SmbClientParser;
my $smb = new Filesys::SmbClientParser
(undef,
(
user => Administrateur,
password => password
));
# Or like -A parameters:
$smb->Auth("/home/alian/.smbpasswd");
# Set host
$smb->Host(jupiter);
# List host available on this network machine
my @l = $smb->GetHosts;
foreach (@l) {print $_->{name},"t",$_->{comment},"n";}
# List share disk available
my @l = $smb->GetShr;
foreach (@l) {print $_->{name},"n";}
# Choose a shared disk
$smb->Share(games2);
# List content
my @l = $smb->dir;
foreach (@l) {print $_->{name},"n";}
# Send a Winpopup message
$smb->sendWinpopupMessage(jupiter,"Hello world !");
# File manipulation
$smb->cd(jdk1.1.8);
$smb->get("COPYRIGHT");
$smb->mkdir(tata);
$smb->cd(tata);
$smb->put("COPYRIGHT");
$smb->del("COPYRIGHT");
$smb->cd(..);
$smb->rmdir(tata);
# Archive method
$smb->tar(c,/tmp/jdk.tar);
$smb->cd(..);
$smb->mkdir(tatz);
$smb->cd(tatz);
$smb->tar(x,/tmp/jdk.tar);
See test.pl file for others examples.
SmbClientParser work with output of bin smbclient, so it doesnt work on win platform. (but query of win platform work of course)
A best method is work with a samba shared librarie and xs language, but on Nov.2000 (Samba version prior to 2.0.8) there is no public interface and shared library defined in Samba projet.
Request has been submit and accepted on Samba-technical mailing list, so Ive build another module called Filesys-SmbClient that use features of this library. (libsmbclient.so)
For Samba client prior to 2.0.8, use this module !
SmbClientParser is adapted from SMB.pm make by Remco van Mook mook@cs.utwente.nl on smb2www project.
<<lessSYNOPSIS
use Filesys::SmbClientParser;
my $smb = new Filesys::SmbClientParser
(undef,
(
user => Administrateur,
password => password
));
# Or like -A parameters:
$smb->Auth("/home/alian/.smbpasswd");
# Set host
$smb->Host(jupiter);
# List host available on this network machine
my @l = $smb->GetHosts;
foreach (@l) {print $_->{name},"t",$_->{comment},"n";}
# List share disk available
my @l = $smb->GetShr;
foreach (@l) {print $_->{name},"n";}
# Choose a shared disk
$smb->Share(games2);
# List content
my @l = $smb->dir;
foreach (@l) {print $_->{name},"n";}
# Send a Winpopup message
$smb->sendWinpopupMessage(jupiter,"Hello world !");
# File manipulation
$smb->cd(jdk1.1.8);
$smb->get("COPYRIGHT");
$smb->mkdir(tata);
$smb->cd(tata);
$smb->put("COPYRIGHT");
$smb->del("COPYRIGHT");
$smb->cd(..);
$smb->rmdir(tata);
# Archive method
$smb->tar(c,/tmp/jdk.tar);
$smb->cd(..);
$smb->mkdir(tatz);
$smb->cd(tatz);
$smb->tar(x,/tmp/jdk.tar);
See test.pl file for others examples.
SmbClientParser work with output of bin smbclient, so it doesnt work on win platform. (but query of win platform work of course)
A best method is work with a samba shared librarie and xs language, but on Nov.2000 (Samba version prior to 2.0.8) there is no public interface and shared library defined in Samba projet.
Request has been submit and accepted on Samba-technical mailing list, so Ive build another module called Filesys-SmbClient that use features of this library. (libsmbclient.so)
For Samba client prior to 2.0.8, use this module !
SmbClientParser is adapted from SMB.pm make by Remco van Mook mook@cs.utwente.nl on smb2www project.
Download (0.013MB)
Added: 2007-04-25 License: Perl Artistic License Price:
915 downloads
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