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LINGOT Is Not a Guitar-Only Tuner 0.7.2

LINGOT Is Not a Guitar-Only Tuner 0.7.2


LINGOT is a musical instrument tuner. more>>
LINGOT is a musical instrument tuner. LINGOT is easy to use, accurate, and highly configurable. Originally conceived to tune electric guitars, its configurability gives it a more general character. (Tuning another instruments has not been tested).
It looks like an analogic tuner, with a gauge indicating the relative shift to a certain note --found automatically as the closest note to the estimated frequency--, indicating that note and its frequency.
The note will be found automatically, since the program hasnt any manual function mode (indicating the note to tune manually), for mantaining its general purpose.
We recommend using the tuner in conjunction with a sound mixer for selecting the desired recording source and the signal recording levels.
Main features:
- Accurate.
- Easy to use. Just plug in your instrument and run tuner.
- Very configurable via GUI. Its possible to change any parameter while the program is running, without editing any file.
- It works in an automatic way. It isnt necessary specify the note to tune; the program guesses it.
- Its free software. It has GPL license.
- Tuning other instruments than guitars is possible. Since this program guesses the note you are playing, it can be used to tune a piano, a bass, a violin, etc.
Enhancements:
- Files have been reorganized to a more "GNU-like" structure.
- Multi-lingual support has been added.
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Added: 2007-07-12 License: GPL (GNU General Public License) Price:
853 downloads
Got Word Database Maker 1.3

Got Word Database Maker 1.3


Bible trivia game that is a cross between the TV game show Who Wants to be a Millionaire? more>>
Hello! Thank you for donating your knowledge and time to our cause. Pariahware, Inc. is currently working on a Bible trivia game that is a cross between the TV game show "Who Wants to be a Millionaire?" and the electronic game series "You Dont Know Jack!" As one might imagine, this can be a daunting task.
That is why we are asking for your help in coming up with some GREAT Bible questions in order to make this game even more fun than we could do by ourselves! When you are finished submitting all of your questions, please e-mail the "qanda.rsd" file back to submissions@pariahware.com. By submitting the questions that you come up with, you agree to the following:
The Legal:
1. You expect no royalty fees or other payment for Pariahware, Inc. using your questions in the game.
2. Any parts of the questions you submit may be altered at will by the members of Pariahware, Inc.
3. Even though you submit a question for the game, that does not necessarily mean it will appear in the game.
4. If your name is included in your e-mail, Pariahware, Inc. has the right to add it as an acknowledgement, unless otherwise noted. You will not be paid as a result of having your name listed.
The How To:
1. Make sure that the Got Word DB Maker application and the "qanda.rsd" file are in the same folder or the program will not work.
2. Double-click the Got Word DB Maker application icon.
3. Select the radio button in the lower-left-hand corner that says "Add new question".
4. There are five text fields. The large one on the top is for the question. The other four are for potential answers. All of these need to be filled.
5. The correct answer needs to be selected by the "drop down" in the upper-right-hand corner.
6. The book of the Bible, in which the question is referencing, needs to be selected in the upper-left-hand corner.
7. Below the book selection is value (points) for the question. This needs to be selected as well.
8. When all of this has been done, the "Save New Question" button will activate. Click it to save your question.
Word of Caution:
To make changes to question that you have already entered, click the "edit existing questions" radio button.
Enhancements:
- Bug Fixes.
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Added: 2006-04-21 License: Freeware Price:
1283 downloads
Script for a multi-homed firewall 1.2b2

Script for a multi-homed firewall 1.2b2


Script for a multi-homed firewall is an example IPTables 1.2.1 script for a dual-homed firewall. more>>
Script for a multi-homed firewall is an example IPTables 1.2.1 script for a dual-homed firewall.

This script has not yet been tested thoroughly on a dual-homed firewall. If you find any problems, please drop me an email.

Current versions and documentation are available at http://www.sentry.net/~obsid/IPTables/rc.scripts.dir/current/

## User-defined Chains ##

Chain KEEP_STATE
The KEEP_STATE chain holds a few rules for generic stateful packet filtering.
This chain is called from many of the INPUT/OUTPUT chains to DROP "INVALID"
and perhaps "UNCLEAN" packets and allow other packets from "RELATED" or
"ESTABLISHED" connections.

CHECK_FLAGS
The CHECK_FLAGS chain contains a few rules to filter based on TCP flags.
These rules do indeed filter mainly bogus/malicious traffic(scans, etc). It
would be a good idea to keep an eye on what these rules send to the logs.
Null scans are also logged and dropped, in the mangle table.

DENY_PORTS
The DENY_PORTS chains contains a few rules to DROP and/or LOG packets based
on the source and/or destination port number of the packet.

Packets destined to/from the following ports are dropped by default in the script. These are just some examples of some commonly used ports that certain daemons/trojans/DDoS agents may utilize.

## TCP ##
137:139 SMB
2049 NFS
6000:6063 X
20034 Netbus 2 Pro
12345:12346 Netbus
27374 SubSeven
27665,27444,31335 Trinoo
10498,12754 Mstream

## UDP ##
2049 NFS
31337 BO2k
27444,31335 Trinoo
10498 mstream

These are just examples to stare at. They guarantee no real protection against the associated trojans.

For more common port numbers check out:
http://www.sans.org/newlook/resources/IDFAQ/oddports.htm

ALLOW_PORTS
The ALLOW_PORTS chain simply ACCEPTs packets based on port number. If you have
a default FORWARD policy of DROP, then you would need to utilize a chain like
this if you are DNATing/routing connections behind the firewall or perhaps
running services on(!!!) the firewall.

ALLOW_ICMP
The ALLOW_ICMP chains simply allows packets based on ICMP type. Currently
the firewall allows the flow of the following ICMP types:
Echo Reply (pong)
Destination Unreachable
Echo Request (ping)
TTL Exceeded (traceroute)

SRC_EGRESS && DST_EGRESS
The SRC_EGRESS and DST_EGRESS chains filter packets that have a source or
destination IP address matching an array of private or reserved subnets.

TOS_OUTPUT
The TOS_OUTPUT chain exists in the mangle table and mangles the TOS(Type
of Service) field in the IP header of locally generated, outgoing packets.

TOS_PREROUTING
The TOS_PREROUTING chain exists in the mangle table and mangles the TOS(Type
of Service) field in the IP header of packets being routed through the firewall.

The following user-defined chains are pretty obvious. The firewall script is designed to have a user-defined INPUT and OUTPUT chain for every available interface. From these user-defined chains are called the user-defined chains
mentioned above, which I call "Special Chains". The chains below are then called by the built-in INPUT/OUTPUT/FORWARD chains. This isnt really the rule, of course, alot of the user-defined chains mentioned above are called directly from the built-in INPUT/OUTPUT/FORWARD chains. This is done to assure proper flow of the packets through the filters.

EXTERNAL_INPUT
INTERNAL_INPUT
DMZ_INPUT
LO_INPUT
EXTERNAL_OUTPUT
INTERNAL_OUTPUT
DMZ_OUTPUT
LO_OUTPUT
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Added: 2007-02-13 License: GPL (GNU General Public License) Price:
992 downloads
Choose a free eCourse 1

Choose a free eCourse 1


Education Wallpaper. Education Wallpaper. Education Wallpaper. Auto Expenses – first off, there isn’t the extra expense of gas and we are all aware (a... more>> <<less
Download (41KB)
Added: 2009-04-12 License: Freeware Price: Free
194 downloads
I-Want-To-Make-Money 1.0

I-Want-To-Make-Money 1.0


The Ultimate Safe Money Guide -Free Online Money Guide Make Your Online Money The Safe Way And Generate a Daily Income Stream. The best thing I came ... more>> <<less
Download (2117KB)
Added: 2009-04-24 License: Freeware Price: Free
182 downloads
Petals on a Rose 1.0

Petals on a Rose 1.0


Petals on a Rose is an intriguing puzzle game for all ages. more>>
Petals on a Rose is an intriguing puzzle game for all ages. This website claims that Bill Gates was stumped by it for two days. Its usually played with a group of friends and a set of 5 dice. The game master rolls the dice and tells everyone the answer. This computer version of the puzzle works similarly, only in this case the computer plays as the game master.

To play you just double click the icon to start the program. Type your guess in the "Answer" field and press "Check". If your guess is correct you get congratulated, otherwise you need to try again. If you get tired of guessing you can press the "Give Up" button and youll get the answer to that particular roll.

Just press the "Roll Dice" button at any time to get a new set of numbers.

Always remember, dont tell the answer to anyone!

Have fun, and good luck.
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Added: 2007-07-20 License: MIT/X Consortium License Price:
826 downloads
Computer Basics Whats a USB Flash Drive 1.0

Computer Basics Whats a USB Flash Drive 1.0


Computer Basics: What is a USB Flash Drive and How They Work in Plain English - another easy video computer lesson from Worth Godwin uses simple expla... more>> <<less
Download (77118KB)
Added: 2009-04-09 License: Freeware Price: Free
198 downloads
Add to Noatun playlist

Add to Noatun playlist


Add to Noatun playlist is a service menu that can add files to the Noatun players playlist. more>>
Add to Noatun playlist is a service menu that can add files to the Noatun players playlist.

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Added: 2006-11-24 License: GPL (GNU General Public License) Price:
624 downloads
Tactical Operations: Crossfire Server 1.6

Tactical Operations: Crossfire Server 1.6


Tactical Operations: Crossfire is a tactical shooter based on Unreal Tournament 2004. more>>
Tactical Operations: Crossfire is a tactical shooter based on Unreal Tournament 2004.

Tactical Operations: Crossfire is a fast paced first person online shooter in which two teams, terrorists and special forces, duke it out in a wide variety of environments with various objectives to accomplish. From rescuing hostages kept in a small desert town in Saudi-Arabia to preventing the bombing of an oil refinery on the Caspian sea shore. There are no less than fourteen official maps to choose from!

Each map is played for a certain amount of time and the team having won the most rounds when the time runs out is declared the winner. A round can be won either by completing the objective set for that team, such as rescueing the hostages, or by simply eliminating all players on the opposite team.

A large number of weapons is avaialable for both teams, which can be purchased by each player at the start of the round. Out of the thirty weapons currently available, theres bound to be a weapon to suit your style of playing, be it either up close and personal with the Benelli Nova tactical shotgun or sneaky sniper work with the Dragunov SVD.

Tactical Operations: Crossfire continues where the popular Tactical Ops: Assault on Terror left off, with many classic weapons returning and remakes of some of the original maps. To play TO:C, you will need Unreal Tournament 2004 installed and patched to the latest version (3369). Tactical Ops: Crossfire can be played on Windows, Linux and Mac systems.

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Download (311.6MB)
Added: 2007-03-04 License: Freeware Price:
974 downloads
A MySQL Storage Engine for AWS S3 0.06

A MySQL Storage Engine for AWS S3 0.06


A MySQL Storage Engine for AWS S3 is a plugin storage engine that allows MySQL to access Amazon Web Services. more>>
A MySQL Storage Engine for AWS S3 project is a plugin storage engine that allows MySQL to access Amazon Web Services Simple Storage Service (AWS S3) buckets and items.
You need a MySQL source tree, and you need to have it built.
Figure out where the source tree is.
In my case its /home/mark/mysql/mysql-5.1-arch
Figure out where the target install tree is.
In my case its /home/mark/mysql/builds/example
Figure out where the MySQL build puts storage engine plugins.
Its probably in lib/mysql under the install tree
Or its /usr/lib/mysql
Or its /usr/local/lib/mysql
For me its /home/mark/mysql/builds/example/lib/mysql
Then run:
./config/bootstrap
./configure --with-mysql=/path/to/mysql-source --libdir=/path/to/mysql-plugins
make && make install
You can optionally copy the "src" directory here into storage/ in the
MySQL server source, rebuild MySQL, and things should compile.
Next, you should probably install the S3 command line tools.
They depend on you having Python.
Get them at http://www.hanzoarchives.com/development-projects/s3-tools/
If you dont have one yet, you need an Amazon AWS account, and then
request that they enable S3. Go to http://amazonaws.com/ to do that.
You will need to get your "AWS Access Key Identifiers".
Assume they are
FV8CY5793BC7CY32YOSN
W9oQxQNJizGgjxNc82giE9/ipefQW19tuO2xpC9G
(I just made those up with a random number generator.)
Put this in your .bashrc file
AWS_ACCESS_KEY_ID=FV8CY5793BC7CY32YOSN
AWS_ACCESS_KEY_SECRET=W9oQxQNJizGgjxNc82giE9/ipefQW19tuO2xpC9G
export AWS_ACCESS_KEY_ID AWS_ACCESS_KEY_SECRET
This isnt used by the storage engine, but it makes using the s3 command
line tools easier.
Use s3mkbucket to create a bucket. Remember that buckets are in a
global namespace, and there are advantages to having them look lik a
domain name. I suggest you snap up "s3.example.com", where
"example.com" is your own domain name.
s3mkbucket s3.example.com
s3put -k solfege/Do -s "a deer, a female deer" s3.example.com
s3put -k solfege/Re -s "a drop of golden sun" s3.example.com
s3put -k solfege/Mi -s "a name I call myself" s3.example.com
s3put -k solfege/Fa -s "a long long way to run" s3.example.com
s3put -k solfege/So -s "a needle pulling thread" s3.example.com
s3put -k solfege/La -s "a note to follow So" s3.example.com
s3put -k solfege/Ti -s "a drink with jam and bread" s3.example.com
Then at the mysql> prompt
create table s3notes (s3id varchar(255) not null primary key, s3val blob)
engine=AWSS3
connection=awss3 s3.example.com FV8CY5793BC7CY32YOSN W9oQxQNJizGgjxNc82giE9/ipefQW19tuO2xpC9G;
select * from s3notes where s3id=solfege/Re;
insert into s3notes (s3id, s3val) values (color/Red, ff 00 00);
select * from s3notes where s3id=color/Red;
delete from s3notes where s3id=color/Red;
You can name the table anything you want, but the fields must be named s3id and s3val, and s3id must be the primary key.
Enhancements:
- More flexible schema, CREATE SERVER, and SELECT without WHERE are supported.
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Added: 2007-04-20 License: GPL (GNU General Public License) Price:
548 downloads
Gapcmon a Linux GUI monitor for APCUPSD 0.8.5

Gapcmon a Linux GUI monitor for APCUPSD 0.8.5


Gapcmon is a gtk/glib desktop monitor program for the apcupsd package. more>>
Gapcmon is a gtk/glib desktop monitor program for the apcupsd package. Apcupsd interfaces with UPS power systems on local or networked systems. gapcmon connects to apcupsd via the NIS api to collect and displays the current operational state of the UPS.
A Gtk2/GLib2 GUI application used to monitor UPS devices controlled by the APCUPSD package. The program uses the NIS interface from apcupsd to collect event and status information for display to the end-user. Because of this great interface, this program can be executed on any OS supported machine and use the network socket interface to connect back to apcupsd. Of course apcupsd must be compiled with nis support
(i.e. ./configure --enable-nis --enable-gapcmon ...).
The general design model for gapcmon assumes the user has one or more UPSs attached to one or more tcpip/hosts with network connectivity to/from the gapcmon workstation. Gapcmon provides a Preferences panel to capture the hostname, port, and polling cycle for that UPS; along with an "enable" checkbox to indicate if the monitor for this configuration should be active. Gapcmon collects status and event information for each enabled UPS configuration and presents it to the user via a Detailed Information window.
Main features:
- FreeDesktop.org Spec for Notification Area Icons.
- Unlimited support for multiple UPSs.
- Historical Graph of five data points are charted. A total of 40 points are maintained on the graph. The data points are LINEV, BATTV, BCHARGE, LOADPCT, and TIMELEFT.
- Clicking an notification icon will cause the information window for that monitor to become visible or be hidden, if its already visible.
- Monitor tooltips are available when hovering the mouse over the icon, and contain a quick summary of the ups status.
- Icons are dynamically added or removed when enabled in preferences.
- Icon changes to reflect the operational state of the UPS.
- o where state is (online, onbattery, charging, not communicating, no cable)
- History graph supports popup tooltip for data point under the mouse pointer, showing dataseries name, color, time, and value.
- Configuration of the tcpi/ip hostname, tcp port number, and whether that monitor is currently enabled is provided via a central Preferences page.
- background thread for all network io to keep user interface responsive.
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Added: 2007-07-14 License: GPL (GNU General Public License) Price:
834 downloads
Tactical Operations: Crossfire 1.6

Tactical Operations: Crossfire 1.6


Tactical Operations: Crossfire is a tactical shooter based on Unreal Tournament 2004. more>>
Tactical Operations: Crossfire is a tactical shooter based on Unreal Tournament 2004.

Tactical Operations: Crossfire is a fast paced first person online shooter in which two teams, terrorists and special forces, duke it out in a wide variety of environments with various objectives to accomplish. From rescuing hostages kept in a small desert town in Saudi-Arabia to preventing the bombing of an oil refinery on the Caspian sea shore. There are no less than fourteen official maps to choose from!

Each map is played for a certain amount of time and the team having won the most rounds when the time runs out is declared the winner. A round can be won either by completing the objective set for that team, such as rescueing the hostages, or by simply eliminating all players on the opposite team.

A large number of weapons is avaialable for both teams, which can be purchased by each player at the start of the round. Out of the thirty weapons currently available, theres bound to be a weapon to suit your style of playing, be it either up close and personal with the Benelli Nova tactical shotgun or sneaky sniper work with the Dragunov SVD.

Tactical Operations: Crossfire continues where the popular Tactical Ops: Assault on Terror left off, with many classic weapons returning and remakes of some of the original maps. To play TO:C, you will need Unreal Tournament 2004 installed and patched to the latest version (3369). Tactical Ops: Crossfire can be played on Windows, Linux and Mac systems.

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Download (697.8MB)
Added: 2007-03-04 License: Freeware Price:
997 downloads
Script for a dual-homed firewall 0.86

Script for a dual-homed firewall 0.86


Script for a dual-homed firewall script is intended to setup a masquerading firewall based on the IPTABLES (Net)filter-machanism more>>
Script for a dual-homed firewall script is intended to setup a masquerading firewall based on the IPTABLES (Net)filter-machanism of Linux 2.3.15+
Syslogging matches fireparse for graphical output (see http://www.fireparse.com)
Normally this script will work out-of-the-box, but you should adapt it to your own needs (At least you should set the correct default interfaces --> see Default-Interfaces section)
Syntax to invoke script: firewall (start|stop|restart|status) EXTIF INTIF
Example: "firewall start ppp0 eth0"
Enhancements:
- Added a few comments
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Added: 2007-02-13 License: GPL (GNU General Public License) Price:
984 downloads
Not A Commander 1.0-SNAP-051109

Not A Commander 1.0-SNAP-051109


Not A Commander is an X11 file manager. more>>
Not A Commander is yet another file manager modeled after the Norton Commander. Good integration with the command line is the primary goal.
This project is using the technology of Natural Stupidity for development: first get something working at all, then gradually improve it. My primary targets are the features that I personally would use. The features that I wont use anyway are not planned to be implemented at all (though if someone would contribute an implementation I would gladly accept it - as long as it does not break any of the things that I use).
Build
Run `make. That should build all the binary parts. The X11 headers are required for build. You may need to modify the Makefile for peculiarities of your particular system (directory names, libraries etc.).
Installation
Run `make install. By default the `nac binary is instaled into /usr/local/bin and the rest of files is installed into /usr/local/lib/nac (which is referred further as "the NAC directory").
These directory names can be changed in the Makefile. If the configuration file nac.sysrc was present in the NAC directory before installation, it will be moved into nac.sysrc.old.
Configuration
The default configuration of NAC can be changed with rc files. There are two rc files:
per system - nac.sysrc in the NAC directory per user - .nacrc in the users home directory
These files are common Tcl scripts that can be used to change the tunable values. NAC first sets the built-in values, then loads the system-wide rc file (if present), then loads the users rc file (if present). Thus the system-wide script can examine the built-in values and modify them was neccessary, and the users script can do the same thing with the result
of the system-wide script.
Be careful with the syntax, in case of an error in the rc scripts NAC wont start.
The list of the supported tunables and their values can be found at the top of tune.tcl. For now (the alpha phase of development) its expected to be quite liquid and change between snapshot releases. Probably some sort of versioning will be added after it stabilizes.
The sample system rc file included in a release contains only one setting - the name of font to use (most probably you dont have the font "koi9x16" which is the built-in default).
The default initial size of the window is defined by panel dimensions, variables named set panel:filespercolumn (number of rows in panels), panel:ncolumns (number of columns in panels), panel:columnwidth (width of a column in dots). The internal xterm is automatically resized to fit these dimensions. Alternative size in pixels or xterm characters can be
selected with command line options.
Enhancements:
- Various bugs were fixed and workarounds were included for bugs in glibc and Tk.
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Added: 2005-11-10 License: BSD License Price:
1445 downloads
Volity::WinnersList 0.6.5

Volity::WinnersList 0.6.5


Volity::WinnersList is Perl class for Volity game record winners lists. more>>
Volity::WinnersList is Perl class for Volity game record winners lists.

SYNOPSIS

Heres code you might see in a Volity::Game subclass implementing a game where there is one winner and a bunch of losers, the latter of whom are all effectively tied for second place (we assume that the methods called in the first two lines are defined elsewhere):

if ($self->game_has_been_won) {
my ($winner, @losers) = $self->get_winning_seat_order;
$self->winners->add_seat_to_slot($winner, 1);
$self->winners->add_seat_to_slot(@losers, 2);
$self->end;
}

And heres what you might see in a subclass defining a score-using games where each player has a discrete ordinal place, and ties and ties are not possible (again assuming the presence of some magic methods defined somewhere else in the subclass):

if ($self->game_has_been_won) {
my @ordered_seats = $self->get_winning_seat_order;
for (my $index = 0; $index winners->add_seat_to_slot($ordered_seats[$index], $place);
}
$self->end;
}

Attached to every Volity::Game-subclass object is a WinnersList object, accessible through the game objects winners method. When a game wraps up, it should use the methods listed in this document to place the tables seats in a winning order before calling the end method. The referee will then use this information when it builds the game record to send to the Volity bookkeeper.

METHODS

slots

Accessor to the raw list of winner slots. Returns an array of anonymous arrays, each representing a single slot, in winning order: the one at index [0] is the winningest slot, and the one at [-1] is the losingest. Each of these slot-arrays contains a number of Volity::Seat objects.

add_seat_to_slot ($seat, $position)

Adds the given seat to the winners list at the given position. Note that the position is expressed in game-rank, so the first-place position is 1, not 0.

If there are already seats at the current position, the given seat will share the slot with them. As a shortcut, you can add several seats at once to the same slot by passing an arrayref of seats as the first argument.

seats_at_slot ($position)

Returns the list of seats the given position in the winners list. Note that the position is expressed in game-rank, so the first-place position is 1, not 0.

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Added: 2007-01-05 License: Perl Artistic License Price:
1022 downloads
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