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Themis Action Editor 1.0 Beta 4
Themis Action Editor is a small application for the KDE Desktop which allows you to edit context menu entries. more>>
Themis Action Editor is a small application for the KDE Desktop which allows you to edit context menu entries in a simple way.
For running Themis the following libraries and programs are needed:
Ruby Interpreter, tested with version 1.8
Korundum KDE/Ruby bindings
Enhancements:
- Fixed search bug introduced in beta 2.
- Fixed naming collision of class Config with ruby gems package.
<<lessFor running Themis the following libraries and programs are needed:
Ruby Interpreter, tested with version 1.8
Korundum KDE/Ruby bindings
Enhancements:
- Fixed search bug introduced in beta 2.
- Fixed naming collision of class Config with ruby gems package.
Download (0.081MB)
Added: 2007-04-13 License: GPL (GNU General Public License) Price:
926 downloads
Sonic Action Beta 3
Sonic Action is a multiplatform Sonic fangame based on the SRB2 story. more>>
Sonic Action is the first SRB2 Town related game. Anywhere, instead of the standard story that you read everyday, this time the viewpoint is more orientated to Sonic.
But Im not saying that well not appear in the game, nothing of that kind. Im planning to get we appear in the game. So dont ask me about that.
The engine of Sonic Action is incredibly good: you can think that Sega made it. Thats because six months of developing can do wonderful things. And this is not developed using programs such as Game Maker, MFF or TGF, normally used for make fangames, its programmed in C++ with Allegro.
And is more: Tails92 will port the different versions of Sonic Action to other OS like Linux or FreeBSD (Sonic Action is orignally programmed for Windows).
The story is very original, as far as the fangames stories that I know.. But you can get more info in the Sonic Action sections (scroll down the menu).
Enhancements:
- New levels: Badnik City and Eggman Base (the last is incomplete).
<<lessBut Im not saying that well not appear in the game, nothing of that kind. Im planning to get we appear in the game. So dont ask me about that.
The engine of Sonic Action is incredibly good: you can think that Sega made it. Thats because six months of developing can do wonderful things. And this is not developed using programs such as Game Maker, MFF or TGF, normally used for make fangames, its programmed in C++ with Allegro.
And is more: Tails92 will port the different versions of Sonic Action to other OS like Linux or FreeBSD (Sonic Action is orignally programmed for Windows).
The story is very original, as far as the fangames stories that I know.. But you can get more info in the Sonic Action sections (scroll down the menu).
Enhancements:
- New levels: Badnik City and Eggman Base (the last is incomplete).
Download (0.77MB)
Added: 2006-10-05 License: GPL (GNU General Public License) Price:
728 downloads
Pluto Request Action Library 2.0.0.36
Pluto Request Action Library is a library that makes it easy to create a client/server application. more>>
Pluto Request Action Library allows you to create a client/server application, where client sends requests, server replies with responses and optional actions. Very object oriented, and takes only minutes to get going. Same library used for both server & client side.
How does it work?
The client creates "Requests" which it sends to the server. The server will process the request, set some return variables, and can optionally add "Actions" it wants the client to execute in response. An example is a cashiers computer (the client) sends the central credit card processing server a request to "process a credit card", the server responds with the authorization code and also includes an action "give customer a message" which causes a message to appear on the cashiers computer.
Both the client and server use the same library. Both create an instance of RA_Processor.
The only difference is the server calls "ReceiveRequest" and the client creates the actual requests, and calls RA_Processors "SendRequest".
To create a request, just create a class derived from RA_Request. Add some member variables for the request and variables for the response. Your request must be derived from SerializeClass--a base class that facilitates taking an object (a request in this case), serializing the variables into a binary block, and then on the other end reconstructing the class with all the data. The framework handles everything. You just add the data members.
In the above example, the request variables would probably be the credit card information and maybe the customer ID, and the response variables would be the authorization code. RA_Request has a pure virtual function "ProcessRequest" which will be called on the server to handle the request. Both the client and the server have the same Request/Action classes. When the client side passes a request to the RequestProcessor, the framework handles serializing all the request member variables, making the socket connection to the server and sending the request to the server.
On the server, the framework will create an instance of the request class and deserialize all the data and call the "ProcessRequest" member function. That is the only function the server needs to implement. From within ProcessRequest, the server needs to set the response variables. When ProcessRequest returns, the framework will serialize the response variables, send them back to the client, update the clients original request with the response, and execution will continue. Less than 10 lines of code are required to make it work, and the project includes a sample client/server application you can extend.
<<lessHow does it work?
The client creates "Requests" which it sends to the server. The server will process the request, set some return variables, and can optionally add "Actions" it wants the client to execute in response. An example is a cashiers computer (the client) sends the central credit card processing server a request to "process a credit card", the server responds with the authorization code and also includes an action "give customer a message" which causes a message to appear on the cashiers computer.
Both the client and server use the same library. Both create an instance of RA_Processor.
The only difference is the server calls "ReceiveRequest" and the client creates the actual requests, and calls RA_Processors "SendRequest".
To create a request, just create a class derived from RA_Request. Add some member variables for the request and variables for the response. Your request must be derived from SerializeClass--a base class that facilitates taking an object (a request in this case), serializing the variables into a binary block, and then on the other end reconstructing the class with all the data. The framework handles everything. You just add the data members.
In the above example, the request variables would probably be the credit card information and maybe the customer ID, and the response variables would be the authorization code. RA_Request has a pure virtual function "ProcessRequest" which will be called on the server to handle the request. Both the client and the server have the same Request/Action classes. When the client side passes a request to the RequestProcessor, the framework handles serializing all the request member variables, making the socket connection to the server and sending the request to the server.
On the server, the framework will create an instance of the request class and deserialize all the data and call the "ProcessRequest" member function. That is the only function the server needs to implement. From within ProcessRequest, the server needs to set the response variables. When ProcessRequest returns, the framework will serialize the response variables, send them back to the client, update the clients original request with the response, and execution will continue. Less than 10 lines of code are required to make it work, and the project includes a sample client/server application you can extend.
Download (0.37MB)
Added: 2006-02-09 License: GPL (GNU General Public License) Price:
1354 downloads
Learn Words 0.1
Learn Words project is a tool for teaching words in foreign languages. more>>
Learn Words project is a tool for teaching words in foreign languages.
Once words and their meanings have been entered, the computer quizzes you and shows how many errors you made.
Main features:
- Dictionary quick searching
- Thumbnail view
Enhancements:
- Learn words from mini dictionary
- Full mini dictionary opening, editing and saving support
- Set tab at saving and doesnt ask filename again + save as... function.
- Minidict edit & save support
- Gnome menu
<<lessOnce words and their meanings have been entered, the computer quizzes you and shows how many errors you made.
Main features:
- Dictionary quick searching
- Thumbnail view
Enhancements:
- Learn words from mini dictionary
- Full mini dictionary opening, editing and saving support
- Set tab at saving and doesnt ask filename again + save as... function.
- Minidict edit & save support
- Gnome menu
Download (0.065MB)
Added: 2006-10-23 License: GPL (GNU General Public License) Price:
1099 downloads
Master Math Word Problems 1.6
Master Math Word Problems can help sharpen skills through practice. more>>
Solving word problems is an area where elementary students overwhelmingly display difficulties. Master Math Word Problems program can help sharpen skills through practice. Third through fifth graders learn to watch for key words and translate those into mathematical operations.
Students can learn new math skills, practice logic, get extended practice with word problems, but most of all they learn that they must read the problem. With regular practice your students may become master math word problem solvers.
Download and try out Master Math Word Problems.
<<lessStudents can learn new math skills, practice logic, get extended practice with word problems, but most of all they learn that they must read the problem. With regular practice your students may become master math word problem solvers.
Download and try out Master Math Word Problems.
Download (1.2MB)
Added: 2006-05-17 License: GPL (GNU General Public License) Price: $12
1262 downloads
Twisted Words 0.4.0
Twisted Words provides implementations of a handful of IM protocols, including IRC, MSNP8, OSCAR, TOC, and Jabber. more>>
Twisted Words library provides implementations of a handful of IM protocols, including IRC, MSNP8, OSCAR, TOC, and Jabber.
Twisted Words provides two separate high-level end-user features:
a multiprotocol instant messaging server
a multiprotocol instant messaging client
These are both still in the early stages of development and are not expected to work flawlessly in all configurations, however each is quite usable for a limited set of functionality. A Twisted Words server can be created with just a couple commands:
$ mktap words --irc-port 6667 --pb-port 8787 --passwd password_file --group somegroup
$ twistd -f words.tap
The Twisted Words client is named im and is usable as an IRC client, and possibly an AIM client (depending on the phase of the moon).
Low Level Functionality:
Twisted Words also includes:
Low-level protocol implementations of OSCAR (AIM and ICQ), IRC, MSN, TOC (AIM).
Jabber libraries.
Prototypes of chat server and client frameworks built on top of the protocols.
<<lessTwisted Words provides two separate high-level end-user features:
a multiprotocol instant messaging server
a multiprotocol instant messaging client
These are both still in the early stages of development and are not expected to work flawlessly in all configurations, however each is quite usable for a limited set of functionality. A Twisted Words server can be created with just a couple commands:
$ mktap words --irc-port 6667 --pb-port 8787 --passwd password_file --group somegroup
$ twistd -f words.tap
The Twisted Words client is named im and is usable as an IRC client, and possibly an AIM client (depending on the phase of the moon).
Low Level Functionality:
Twisted Words also includes:
Low-level protocol implementations of OSCAR (AIM and ICQ), IRC, MSN, TOC (AIM).
Jabber libraries.
Prototypes of chat server and client frameworks built on top of the protocols.
Download (0.13MB)
Added: 2006-05-29 License: MIT/X Consortium License Price:
1246 downloads
Windstille 0.3.0
Windstille is a classic jump and shoot action game. more>>
Windstille project is a classic jump and shoot action game.
Windstille is an old-school 2D site-scrolling shootem up game, similar to Turrican or Metroid with some influence from Another World and Flashback.
In Windstille the player will be placed in a foreign alien world and has to find its way back into safety. Special focus will be on getting the foreign world and the players character itself believable.
Exploration will be more needed than plain shoot action, even so the players-character will be equipped with a multifunctional war-suit, so he will be far from defenseless.
The game will have slow placed explore and seak sequences as well as more rough section that will feature fast shoot and jump action. The game world should be presented in a consistent state, enemies once destroyed should not respawn automatically.
The player is free to go forward and backward in the world as long as the level design allows it.
Enhancements:
- 3D sprites, giving fluent animation and the ability to zoom in without pixelation in the characters
- multi color light effects for added athmospheric effect as well as new gameplay posibilities
- flexible particle systems for fire, water smoke and such
- dynamic 2D water
- Squirrel based scripting
- console to enter script commands
- simple dialog system
- cutscene support
- menu system for easy access to all the parts and features of the game
<<lessWindstille is an old-school 2D site-scrolling shootem up game, similar to Turrican or Metroid with some influence from Another World and Flashback.
In Windstille the player will be placed in a foreign alien world and has to find its way back into safety. Special focus will be on getting the foreign world and the players character itself believable.
Exploration will be more needed than plain shoot action, even so the players-character will be equipped with a multifunctional war-suit, so he will be far from defenseless.
The game will have slow placed explore and seak sequences as well as more rough section that will feature fast shoot and jump action. The game world should be presented in a consistent state, enemies once destroyed should not respawn automatically.
The player is free to go forward and backward in the world as long as the level design allows it.
Enhancements:
- 3D sprites, giving fluent animation and the ability to zoom in without pixelation in the characters
- multi color light effects for added athmospheric effect as well as new gameplay posibilities
- flexible particle systems for fire, water smoke and such
- dynamic 2D water
- Squirrel based scripting
- console to enter script commands
- simple dialog system
- cutscene support
- menu system for easy access to all the parts and features of the game
Download (9.5MB)
Added: 2007-06-13 License: GPL (GNU General Public License) Price:
864 downloads
Mail::Salsa::Action::Help 0.10
Mail::Salsa::Action::Help is a Perl extension for a lot of functions. more>>
Mail::Salsa::Action::Help is a Perl extension for a lot of functions.
SYNOPSIS
use Mail::Salsa::Action::Help;
Stub documentation for Mail::Salsa, created by h2xs. It looks like the author of the extension was negligent enough to leave the stub unedited.
<<lessSYNOPSIS
use Mail::Salsa::Action::Help;
Stub documentation for Mail::Salsa, created by h2xs. It looks like the author of the extension was negligent enough to leave the stub unedited.
Download (0.026MB)
Added: 2006-10-31 License: Perl Artistic License Price:
1090 downloads
OpenInteract2::Manual::Tutorial 1.99_06
OpenInteract2::Manual::Tutorial is a Perl module that will teach learn you how to create and modify a package. more>>
OpenInteract2::Manual::Tutorial is a Perl module that will teach learn you how to create and modify a package.
SYNOPSIS
This tutorial will show you the different methods for creating a package and how to maintain them.
CREATING THE PACKAGE
A word on the example
For our example were going to create a book package. This will keep track of all our books and allow us to search our library, add new books, update existing ones and remove old ones. It wont be the backbone for a massive e-commerce website to make you lots of money. It does not attempt to best model the relationships for all the data about a book.
Looking for shortcuts?
If you want to get something running in the fastest manner possible we can generate a simple CRUDS application for you. (CRUDS: CReate Update Delete Search) Just run something like the following:
$ oi2_manage easy_app --package=book --table=book
--dsn=DBI:Pg:dbname=mylibrary --username=foo --password=bar
This will create a simple application built off a table book with templates and objects for searching, creating, updating and removing objects. (More at OpenInteract2::Manage::Package::CreatePackageFromTable.)
Since this is a tutorial well assume you want to read to learn, so on we go.
Generating the skeleton
OpenInteract comes with tools to create a skeleton package -- we dont want to do all this from scratch! The skeleton package has the directory structure, metadata and a number of files to get you going on your new package. Heres how to create one -- be sure to first go to the directory under which the package will be created:
$ oi2_manage create_package --package=book
And heres what youll see:
PROGRESS: Starting task
PROGRESS: Task complete
ACTION: Create package book
OK: Package book created ok in /path/to/my/book
And now lets see what it created:
$ find book/
book/
book/conf
book/conf/spops.ini
book/conf/action.ini
book/data
book/doc
book/doc/book.pod
book/struct
book/template
book/template/sample.tmpl
book/script
book/html
book/html/images
book/OpenInteract2
book/OpenInteract2/Action
book/OpenInteract2/Action/Book.pm
book/OpenInteract2/SQLInstall
book/OpenInteract2/SQLInstall/Book.pm
book/package.ini
book/MANIFEST.SKIP
book/Changes
book/MANIFEST
These files and directories are explained in OpenInteract2::Manual::Packages.
You will normally need to edit/add the following:
book/package.ini # Add name, version, author information
book/MANIFEST # Add names of distribution files
book/conf/spops.ini # Describe the objects your package uses
book/conf/action.ini # Map URLs to handlers in your package
book/data # Specify the initial data and security
book/struct # Describe the tables used to store your objects
book/template # HTML to display and manipulate your objects
book/OpenInteract2 # Optional Perl modules defining object behavior
book/OpenInteract2/Action # Manipulate objects for desired functionality
book/OpenInteract2/SQLInstall # Tell the installer about your tables, data, security
book/doc/book.pod # Last but not least, tell the world about it
Short sidebar: Creating a MANIFEST
Notice that we create a MANIFEST file for you when the package is created. As you add more files to your package youll need to add them to your book/MANIFEST. Fortunately, it can be created automatically:
$ cd /path/to/mypackage
$ perl -MExtUtils::Manifest -e ExtUtils::Manifest::mkmanifest()
Thats it! If you have an old MANIFEST file in the directory it will be copied to MANIFEST.bak. Also note that files matching patterns in the book/MANIFEST.SKIP file will not be included.
<<lessSYNOPSIS
This tutorial will show you the different methods for creating a package and how to maintain them.
CREATING THE PACKAGE
A word on the example
For our example were going to create a book package. This will keep track of all our books and allow us to search our library, add new books, update existing ones and remove old ones. It wont be the backbone for a massive e-commerce website to make you lots of money. It does not attempt to best model the relationships for all the data about a book.
Looking for shortcuts?
If you want to get something running in the fastest manner possible we can generate a simple CRUDS application for you. (CRUDS: CReate Update Delete Search) Just run something like the following:
$ oi2_manage easy_app --package=book --table=book
--dsn=DBI:Pg:dbname=mylibrary --username=foo --password=bar
This will create a simple application built off a table book with templates and objects for searching, creating, updating and removing objects. (More at OpenInteract2::Manage::Package::CreatePackageFromTable.)
Since this is a tutorial well assume you want to read to learn, so on we go.
Generating the skeleton
OpenInteract comes with tools to create a skeleton package -- we dont want to do all this from scratch! The skeleton package has the directory structure, metadata and a number of files to get you going on your new package. Heres how to create one -- be sure to first go to the directory under which the package will be created:
$ oi2_manage create_package --package=book
And heres what youll see:
PROGRESS: Starting task
PROGRESS: Task complete
ACTION: Create package book
OK: Package book created ok in /path/to/my/book
And now lets see what it created:
$ find book/
book/
book/conf
book/conf/spops.ini
book/conf/action.ini
book/data
book/doc
book/doc/book.pod
book/struct
book/template
book/template/sample.tmpl
book/script
book/html
book/html/images
book/OpenInteract2
book/OpenInteract2/Action
book/OpenInteract2/Action/Book.pm
book/OpenInteract2/SQLInstall
book/OpenInteract2/SQLInstall/Book.pm
book/package.ini
book/MANIFEST.SKIP
book/Changes
book/MANIFEST
These files and directories are explained in OpenInteract2::Manual::Packages.
You will normally need to edit/add the following:
book/package.ini # Add name, version, author information
book/MANIFEST # Add names of distribution files
book/conf/spops.ini # Describe the objects your package uses
book/conf/action.ini # Map URLs to handlers in your package
book/data # Specify the initial data and security
book/struct # Describe the tables used to store your objects
book/template # HTML to display and manipulate your objects
book/OpenInteract2 # Optional Perl modules defining object behavior
book/OpenInteract2/Action # Manipulate objects for desired functionality
book/OpenInteract2/SQLInstall # Tell the installer about your tables, data, security
book/doc/book.pod # Last but not least, tell the world about it
Short sidebar: Creating a MANIFEST
Notice that we create a MANIFEST file for you when the package is created. As you add more files to your package youll need to add them to your book/MANIFEST. Fortunately, it can be created automatically:
$ cd /path/to/mypackage
$ perl -MExtUtils::Manifest -e ExtUtils::Manifest::mkmanifest()
Thats it! If you have an old MANIFEST file in the directory it will be copied to MANIFEST.bak. Also note that files matching patterns in the book/MANIFEST.SKIP file will not be included.
Download (0.91MB)
Added: 2007-07-27 License: Perl Artistic License Price:
819 downloads
Got Word Database Maker 1.3
Bible trivia game that is a cross between the TV game show Who Wants to be a Millionaire? more>>
Hello! Thank you for donating your knowledge and time to our cause. Pariahware, Inc. is currently working on a Bible trivia game that is a cross between the TV game show "Who Wants to be a Millionaire?" and the electronic game series "You Dont Know Jack!" As one might imagine, this can be a daunting task.
That is why we are asking for your help in coming up with some GREAT Bible questions in order to make this game even more fun than we could do by ourselves! When you are finished submitting all of your questions, please e-mail the "qanda.rsd" file back to submissions@pariahware.com. By submitting the questions that you come up with, you agree to the following:
The Legal:
1. You expect no royalty fees or other payment for Pariahware, Inc. using your questions in the game.
2. Any parts of the questions you submit may be altered at will by the members of Pariahware, Inc.
3. Even though you submit a question for the game, that does not necessarily mean it will appear in the game.
4. If your name is included in your e-mail, Pariahware, Inc. has the right to add it as an acknowledgement, unless otherwise noted. You will not be paid as a result of having your name listed.
The How To:
1. Make sure that the Got Word DB Maker application and the "qanda.rsd" file are in the same folder or the program will not work.
2. Double-click the Got Word DB Maker application icon.
3. Select the radio button in the lower-left-hand corner that says "Add new question".
4. There are five text fields. The large one on the top is for the question. The other four are for potential answers. All of these need to be filled.
5. The correct answer needs to be selected by the "drop down" in the upper-right-hand corner.
6. The book of the Bible, in which the question is referencing, needs to be selected in the upper-left-hand corner.
7. Below the book selection is value (points) for the question. This needs to be selected as well.
8. When all of this has been done, the "Save New Question" button will activate. Click it to save your question.
Word of Caution:
To make changes to question that you have already entered, click the "edit existing questions" radio button.
Enhancements:
- Bug Fixes.
<<lessThat is why we are asking for your help in coming up with some GREAT Bible questions in order to make this game even more fun than we could do by ourselves! When you are finished submitting all of your questions, please e-mail the "qanda.rsd" file back to submissions@pariahware.com. By submitting the questions that you come up with, you agree to the following:
The Legal:
1. You expect no royalty fees or other payment for Pariahware, Inc. using your questions in the game.
2. Any parts of the questions you submit may be altered at will by the members of Pariahware, Inc.
3. Even though you submit a question for the game, that does not necessarily mean it will appear in the game.
4. If your name is included in your e-mail, Pariahware, Inc. has the right to add it as an acknowledgement, unless otherwise noted. You will not be paid as a result of having your name listed.
The How To:
1. Make sure that the Got Word DB Maker application and the "qanda.rsd" file are in the same folder or the program will not work.
2. Double-click the Got Word DB Maker application icon.
3. Select the radio button in the lower-left-hand corner that says "Add new question".
4. There are five text fields. The large one on the top is for the question. The other four are for potential answers. All of these need to be filled.
5. The correct answer needs to be selected by the "drop down" in the upper-right-hand corner.
6. The book of the Bible, in which the question is referencing, needs to be selected in the upper-left-hand corner.
7. Below the book selection is value (points) for the question. This needs to be selected as well.
8. When all of this has been done, the "Save New Question" button will activate. Click it to save your question.
Word of Caution:
To make changes to question that you have already entered, click the "edit existing questions" radio button.
Enhancements:
- Bug Fixes.
Download (1.3MB)
Added: 2006-04-21 License: Freeware Price:
1283 downloads
Scramble Words Generator 1.0
Can you raed tihs? Did you konw that it is poissble to raed text eevn wehn the iennr letrets hvae been rraeargned? If youre albe to raed tihs now, t... more>> <<less
Download (0KB)
Added: 2009-04-06 License: Freeware Price: Free
244 downloads
WP Clipart Viewer 2.1
WP Clipart Vieweris a viewer for the WP Clipart collection. more>>
WP Clipart now includes a viewer to expediate the use of the clipart collection. While it is true that any editor will allow you to "browse" your system for images to open or insert, the interface can often be slow, or you have to dig through the system to find the clipart, and often the display of the images (in thumbnail form) is very small.
The Clipart Viewer (CAV) is quick, has a nice size display (up to 240x240 pixels) and the images are displayed, when resized, in their original proportions. In other words, you get a real good look at the images before you pick one. CAV then lets you copy the image in original size to the clipboard to paste into your program. The preview quality and speed are the biggest advantages to using CAV, but there are a couple other advantages that are not immediately obvious.
First, you paste the saved image while keeping CAV open. This allows you to change your mind to try a different clip or copy and paste another image quickly. You dont have to block your editor with another "open" or "insert" dialog to keep going. You can also paste it into a graphics editor if you want to do a little tweaking and not have to find it again.
On Linux, you often cannot get images into the clipboard to use in apps like AbiWord or the Gimp. Simply by keeping CAV open, Abi and Gimp can be pasted into.
I programmed CAV with Python/wxPython/wxGTK. Dependencies should not be a problem on any system as I have created "stand-alone" executables for both Linux and Windows, using cxFreeze and py2exe, respectively, and included these in the downloads for WP Clipart. [They are in the "Viewer" folder.]
Below are a few screenshots. The use of the little app is fairly self-explanatory . . . by clicking on the "caviewer" in the wpclipart/viewer directory (or more easily, by making a symlink or shortcut to that file) CAV will open with its search tree open to the clipart directory.
<<lessThe Clipart Viewer (CAV) is quick, has a nice size display (up to 240x240 pixels) and the images are displayed, when resized, in their original proportions. In other words, you get a real good look at the images before you pick one. CAV then lets you copy the image in original size to the clipboard to paste into your program. The preview quality and speed are the biggest advantages to using CAV, but there are a couple other advantages that are not immediately obvious.
First, you paste the saved image while keeping CAV open. This allows you to change your mind to try a different clip or copy and paste another image quickly. You dont have to block your editor with another "open" or "insert" dialog to keep going. You can also paste it into a graphics editor if you want to do a little tweaking and not have to find it again.
On Linux, you often cannot get images into the clipboard to use in apps like AbiWord or the Gimp. Simply by keeping CAV open, Abi and Gimp can be pasted into.
I programmed CAV with Python/wxPython/wxGTK. Dependencies should not be a problem on any system as I have created "stand-alone" executables for both Linux and Windows, using cxFreeze and py2exe, respectively, and included these in the downloads for WP Clipart. [They are in the "Viewer" folder.]
Below are a few screenshots. The use of the little app is fairly self-explanatory . . . by clicking on the "caviewer" in the wpclipart/viewer directory (or more easily, by making a symlink or shortcut to that file) CAV will open with its search tree open to the clipart directory.
Download (0.11MB)
Added: 2006-06-20 License: GPL (GNU General Public License) Price:
1224 downloads
Alien Flux 1.6
Alien Flux is an arcade game where cute little Fluffies need YOUR help! more>>
Alien Flux is an arcade game where cute little Fluffies need YOUR help! Have you got what it takes to save them?
Defend the cutest, fluffiest little creatures in the Galaxy from a horde of evil aliens from the fifth dimension! With only fast reactions, animal cunning and a very big laser cannon to help you, you must rescue the Fluffies as malevolent Bubbles attempt to turn them into lime jelly.
Main features:
- 16 unique evil aliens from the 5th dimension
- 4 massive and fiendish bosses
- 8 cute fluffy friends that need your help
- 12 powerups to help you in your mission
- 100 levels of blistering arcade action in which to battle
- online hiscore table - be the best in the world and compete against your friends!
<<lessDefend the cutest, fluffiest little creatures in the Galaxy from a horde of evil aliens from the fifth dimension! With only fast reactions, animal cunning and a very big laser cannon to help you, you must rescue the Fluffies as malevolent Bubbles attempt to turn them into lime jelly.
Main features:
- 16 unique evil aliens from the 5th dimension
- 4 massive and fiendish bosses
- 8 cute fluffy friends that need your help
- 12 powerups to help you in your mission
- 100 levels of blistering arcade action in which to battle
- online hiscore table - be the best in the world and compete against your friends!
Download (MB)
Added: 2006-03-16 License: Freeware Price:
1318 downloads
Dictionary 1.00
Every site needs a dictionary. . . for all the special terms and words which are unique to your own industry. Easy to set up and manage, your users will love having access to those hard to understand more>>
This is a great way to get repeat visitors!If the subject matter of your site contains words or phrases which are unique to your industry, why not place a searchable dictionary on your site?Upload a text file with your words and definitions along with the script and soon youll have a searchable dictionary. There is a feature to allow clickable links to other terms within the dictionary which are displayed with the definitions. This is great for music sites, which have their own unique Latin, French, and German terms, as well as medical sites, mechanical sites, and much more!Registered Version comes with support and unlimited updates.
Requirements: Perl, Webserver
<<less Download (0.00KB)
Added: 2009-04-13 License: Commercial Price: $0.00
206 downloads
Letter Hunt 002
Leter Hunt is a Seven Day Roguelike game. more>>
Leter Hunt is a Seven Day Roguelike game. The original idea came from a discussion at the end of the 2005 7DRL challenge with Antoine, the author of Guild.
Main features:
- Spell words by capturing your foes in the correct order to earn points and powerups.
- Fifty-two letters to capture, many with their own personalities or unique abilities.
- Power-up based character advancement. Rather than gaining experience or levels, you just gain powerups that can wear off. Advancement is not permament.
- Open-ended game - there is no final boss or win condition. Your goal is to get as many points as possible before attrition or increasingly difficult enemies take you down.
- Extremely tactical combat. There is no randomness in combat. You always hit and always do full damage. This means that careful placement is the difference between success and failure.
- Turn based action, as is normal for a roguelike.
- User editable wordlist: The list of valid words is a plain text file that can be added to or replaced. Creature frequency is calculated from letter frequency in the wordlist file.
Enhancements:
- Various niggly bugs fixed, including the crash on walk.
<<lessMain features:
- Spell words by capturing your foes in the correct order to earn points and powerups.
- Fifty-two letters to capture, many with their own personalities or unique abilities.
- Power-up based character advancement. Rather than gaining experience or levels, you just gain powerups that can wear off. Advancement is not permament.
- Open-ended game - there is no final boss or win condition. Your goal is to get as many points as possible before attrition or increasingly difficult enemies take you down.
- Extremely tactical combat. There is no randomness in combat. You always hit and always do full damage. This means that careful placement is the difference between success and failure.
- Turn based action, as is normal for a roguelike.
- User editable wordlist: The list of valid words is a plain text file that can be added to or replaced. Creature frequency is calculated from letter frequency in the wordlist file.
Enhancements:
- Various niggly bugs fixed, including the crash on walk.
Download (1.4MB)
Added: 2006-10-27 License: GPL (GNU General Public License) Price:
1092 downloads
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