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Star Asterisk API 1.00
Star Asterisk API is a high performance API that connects to the manager interface of Asterisk or to AstManProxy. more>>
Star Asterisk API is a high performance API that connects to the manager interface of Asterisk or to AstManProxy.
Star Asterisk API is easy to use, object-oriented, and easy to extend to suit your particular requirements.
Main features:
- Easy to use -- Simple php
- Easy to extend -- Object oriented approach
- High performance -- Handles High volume of traffic
<<lessStar Asterisk API is easy to use, object-oriented, and easy to extend to suit your particular requirements.
Main features:
- Easy to use -- Simple php
- Easy to extend -- Object oriented approach
- High performance -- Handles High volume of traffic
Download (0.020MB)
Added: 2006-06-09 License: GPL (GNU General Public License) Price:
734 downloads
fortune-starwars 1.0
fortune-starwars is a collection of mod-fortune quotes from Star Wars. more>>
fortune-starwars project is a collection of mod-fortune quotes from Star Wars.
fortune-starwars is a collection of quotes from the movies "Star Wars", "The Empire Strikes Back", and "Return Of The Jedi".
It does not contain quotes from Episodes One to Three, because I dont really like them.
It is meant for use with the fortune program.
To install these fortunes, copy the .dat file to your fortunes directory (possibly /usr/games/lib/fortunes).
To use it, simply type:
# fortune starwars
Yoda:
When nine hundred years old you reach, look as
good you will not. Hmm?
<<lessfortune-starwars is a collection of quotes from the movies "Star Wars", "The Empire Strikes Back", and "Return Of The Jedi".
It does not contain quotes from Episodes One to Three, because I dont really like them.
It is meant for use with the fortune program.
To install these fortunes, copy the .dat file to your fortunes directory (possibly /usr/games/lib/fortunes).
To use it, simply type:
# fortune starwars
Yoda:
When nine hundred years old you reach, look as
good you will not. Hmm?
Download (0.005MB)
Added: 2006-12-13 License: GPL (GNU General Public License) Price:
1052 downloads
Dirty Water 0.1.0
Dirty Water project is a custom MUD server. more>>
Dirty Water project is a custom MUD server.
Dirty Water is an original MUD server/engine written in OCaml.
It is designed to be much more advanced and realistic and to encourage role playing more than Diku-style MUDs.
We are using a higher level language which we feel will yield a code-base that is significantly easier to modify, maintain and understand.
We felt that OCaml would make a good choice for this language, though we have since decided Scheme would be a better choice.
All of our code is licensed under the GNU GPL.
Enhancements:
- can pick up items
- can view inventory
- you can specify 1st, 2nd, etc when refering to items
- cant pick up buildings or yourself
- dont see yourself in room descriptions
<<lessDirty Water is an original MUD server/engine written in OCaml.
It is designed to be much more advanced and realistic and to encourage role playing more than Diku-style MUDs.
We are using a higher level language which we feel will yield a code-base that is significantly easier to modify, maintain and understand.
We felt that OCaml would make a good choice for this language, though we have since decided Scheme would be a better choice.
All of our code is licensed under the GNU GPL.
Enhancements:
- can pick up items
- can view inventory
- you can specify 1st, 2nd, etc when refering to items
- cant pick up buildings or yourself
- dont see yourself in room descriptions
Download (0.085MB)
Added: 2006-12-19 License: GPL (GNU General Public License) Price:
1041 downloads
Deep-Water Linux 0.4.0 Beta01
Deep-Water Linux is a half minimalist software distribution using the linux kernel. more>>
Deep-Water Linux is a half minimalist software distribution using the linux kernel released under the terms of the gnu gpl license v2.
Originaly i designed it for myself to make my work a bit easyer - it was a few years ago when there were not so many live distributions that fit my needs - i needed something more than "minimal" but not something that would need more than 2-3 minutes to load requireing hardware, that i couldnt afford.
So i designed a small system for myself that i could use whenever i broke my "harddisk" distro so much, that it was impossible to repair the system from inside of it. I started using the system as a sort of a rescue system and i installed it on my computer as a sort of a neighbour to other systems that i have used.
Then i thought other people might find it interesting, if not as a whole, than atleast a part of it, or maybe they might like to use it for some "rescue job". I was messing arround with xlib and tcl/tk, so i added some programs to ease a users life - like a panel, icons, file-manager. You see, i thought it is stupid to just copy someones work and then re-distribute it in my name - i hate the kind of distros where the "developers" just change the background of some well known distro and then give it a new name.
In my distro you wont find so many tools, it evean might not work good, it evean can make you angry "make you laugh, or cry", but atleast i can say, that many things in this system is my work - i programmed deep-panel/ deep-view/ deep-icons/ made a new hackedbox"a hack of blackbox"/designed the startup and many other things.
There are 2 version-types of the distro - the first copying the whole system in the memmory and the second copying only a part of itself - the first is for people with older hardware with little memmory and the second for boxes with memmory atleast 128MB. I know that there are many systems out there that are better and im not saying that its good to use this distro on an everyday basis, but if you find some inspiration in it, or if you use it as a rescue system, or want to use deep-view to browse/edit some files or to display image galleries and your "real" system is broke, if you find any use of it than im happy enough.
<<lessOriginaly i designed it for myself to make my work a bit easyer - it was a few years ago when there were not so many live distributions that fit my needs - i needed something more than "minimal" but not something that would need more than 2-3 minutes to load requireing hardware, that i couldnt afford.
So i designed a small system for myself that i could use whenever i broke my "harddisk" distro so much, that it was impossible to repair the system from inside of it. I started using the system as a sort of a rescue system and i installed it on my computer as a sort of a neighbour to other systems that i have used.
Then i thought other people might find it interesting, if not as a whole, than atleast a part of it, or maybe they might like to use it for some "rescue job". I was messing arround with xlib and tcl/tk, so i added some programs to ease a users life - like a panel, icons, file-manager. You see, i thought it is stupid to just copy someones work and then re-distribute it in my name - i hate the kind of distros where the "developers" just change the background of some well known distro and then give it a new name.
In my distro you wont find so many tools, it evean might not work good, it evean can make you angry "make you laugh, or cry", but atleast i can say, that many things in this system is my work - i programmed deep-panel/ deep-view/ deep-icons/ made a new hackedbox"a hack of blackbox"/designed the startup and many other things.
There are 2 version-types of the distro - the first copying the whole system in the memmory and the second copying only a part of itself - the first is for people with older hardware with little memmory and the second for boxes with memmory atleast 128MB. I know that there are many systems out there that are better and im not saying that its good to use this distro on an everyday basis, but if you find some inspiration in it, or if you use it as a rescue system, or want to use deep-view to browse/edit some files or to display image galleries and your "real" system is broke, if you find any use of it than im happy enough.
Download (40MB)
Added: 2005-08-12 License: GPL (GNU General Public License) Price:
1537 downloads
Thousand Parsec C++ Server 0.4.1
Thousand Parsec C++ Server is the main server for Thousand Parsec. more>>
Thousand Parsec C++ Server is the main server for Thousand Parsec.
Thousand Parsec is a framework for turn based space empire building games.
Some examples of games which Thousand Parsec draws ideas from are, Stars!, VGA Planets, Master of Orion and Galactic Civilizations. These games are often called 4 Xs from the main phases found in the games, eXplore, eXpand, eXploit and eXterminate. If you havent heard of them, other games which are a bit similar include, Civilisation, Heros of Might and Magic and Starcraft.
Thousand Parsec includes everything you need to play any of the currently running games, set up your own game using already designed games, and building your own space empire building game.
Enhancements:
- Metaserver setting for turning on sending updates
- Signal Handler for exiting cleanly
- PlayerTlsConnection using PlayerTcpConnection, gaining non-blocking support
- Added Mersenne Twister (mt19937), for PRNG
- Home Planet resource in minisec
- Resources for MTSec added
- Updated console to libtprl 0.1.2, added prompt and fixed bugs, and redisplaying line
- Removed reconfigure method for LogSinks, use SettingCallbacks instead
- Made sizes of star systems fit closer in minisec
- Fixed removing ships from fleets in minisec
- Fixed spelling on property name in Minisec
- Invalid the Game turn timer incase run from the console in EOT processing
- Removed guest/guest refuse hack
- Added support for guile 1.8 (thanks JLP for testing)
- Fixed mini-ipv6 MetaserverConnection (thanks mithro)
- Made sure getOrder returns at least one frame
- Metaserver update doesnt try for 12 minutes after 5 connection errors (bug from nash)
- Minisec universe generation doesnt re-use star system names (bug from nash)
- Fixed GetOrderType_List frame type (bug from nash)
- No longer crashes on unknown order type (bug from nash)
- Proper length remaining checking in order and orderparameter unpacking (bug from nash)
- Fixed terminal color reseting (bug from nash)
- Warnings when metaserver updates are disabled
- Port from dlopen to libltdl (thanks mithro)
- Include libltdl in tree because Debian and Ubuntu (thanks mithro)
- Velocity is now where it should be next turn (thanks mithro)
- ETA calcuation for Move orders in Minisec fixed (bug from nash)
- Added Ping limiting code
- Logging added (thanks mithro) and some reformating
<<lessThousand Parsec is a framework for turn based space empire building games.
Some examples of games which Thousand Parsec draws ideas from are, Stars!, VGA Planets, Master of Orion and Galactic Civilizations. These games are often called 4 Xs from the main phases found in the games, eXplore, eXpand, eXploit and eXterminate. If you havent heard of them, other games which are a bit similar include, Civilisation, Heros of Might and Magic and Starcraft.
Thousand Parsec includes everything you need to play any of the currently running games, set up your own game using already designed games, and building your own space empire building game.
Enhancements:
- Metaserver setting for turning on sending updates
- Signal Handler for exiting cleanly
- PlayerTlsConnection using PlayerTcpConnection, gaining non-blocking support
- Added Mersenne Twister (mt19937), for PRNG
- Home Planet resource in minisec
- Resources for MTSec added
- Updated console to libtprl 0.1.2, added prompt and fixed bugs, and redisplaying line
- Removed reconfigure method for LogSinks, use SettingCallbacks instead
- Made sizes of star systems fit closer in minisec
- Fixed removing ships from fleets in minisec
- Fixed spelling on property name in Minisec
- Invalid the Game turn timer incase run from the console in EOT processing
- Removed guest/guest refuse hack
- Added support for guile 1.8 (thanks JLP for testing)
- Fixed mini-ipv6 MetaserverConnection (thanks mithro)
- Made sure getOrder returns at least one frame
- Metaserver update doesnt try for 12 minutes after 5 connection errors (bug from nash)
- Minisec universe generation doesnt re-use star system names (bug from nash)
- Fixed GetOrderType_List frame type (bug from nash)
- No longer crashes on unknown order type (bug from nash)
- Proper length remaining checking in order and orderparameter unpacking (bug from nash)
- Fixed terminal color reseting (bug from nash)
- Warnings when metaserver updates are disabled
- Port from dlopen to libltdl (thanks mithro)
- Include libltdl in tree because Debian and Ubuntu (thanks mithro)
- Velocity is now where it should be next turn (thanks mithro)
- ETA calcuation for Move orders in Minisec fixed (bug from nash)
- Added Ping limiting code
- Logging added (thanks mithro) and some reformating
Download (0.43MB)
Added: 2007-02-28 License: GPL (GNU General Public License) Price:
968 downloads
The Dark Star 4.0
The Dark Star is an operating system, optimized for user experience, providing many desktop and office programs. more>>
The Dark Star is an operating system, optimized for user experience, providing many desktop and office programs.
The Dark Star can fit on MiniDVDs and is distributed as a LiveDistro which can later be installed to harddisk, effectively being an option for those who want FreeBSD, however are scared by the installer and the tons of configuration.
The Dark Star also provides the easy to use DSI - making installing packages -
whether from an FreeBSD 6.1 install CD or downloaded, easy as two or three
clicks with a mouse!
What are you waiting for? Download The Dark Star 4.0 now!
Enhancements:
- More polished. See the forum.
<<lessThe Dark Star can fit on MiniDVDs and is distributed as a LiveDistro which can later be installed to harddisk, effectively being an option for those who want FreeBSD, however are scared by the installer and the tons of configuration.
The Dark Star also provides the easy to use DSI - making installing packages -
whether from an FreeBSD 6.1 install CD or downloaded, easy as two or three
clicks with a mouse!
What are you waiting for? Download The Dark Star 4.0 now!
Enhancements:
- More polished. See the forum.
Download (875.2MB)
Added: 2006-09-12 License: Other/Proprietary License Price:
1145 downloads
Bubbling Load Monitor Applet 2.0.5
The Bubbling Load Monitor (or Bubblemon for short) is a system CPU and memory load monitor. more>>
The Bubbling Load Monitor (or "Bubblemon" for short) is a system CPU and memory load monitor.
It displays something that looks like a vial containing water. The water level indicates how much memory is in use. The color of the liquid indicates how much swap space is used (watery blue means none and angry red means all).
The system CPU load is indicated by bubbles floating up through the liquid; lots of bubbles means high CPU load. If you have unread mail, a message in a bottle falls into the water.
Enhancements:
- The word "bytes" may now be translated.
- The French translation was updated.
- The maintainers e-mail address was updated.
<<lessIt displays something that looks like a vial containing water. The water level indicates how much memory is in use. The color of the liquid indicates how much swap space is used (watery blue means none and angry red means all).
The system CPU load is indicated by bubbles floating up through the liquid; lots of bubbles means high CPU load. If you have unread mail, a message in a bottle falls into the water.
Enhancements:
- The word "bytes" may now be translated.
- The French translation was updated.
- The maintainers e-mail address was updated.
Download (0.30MB)
Added: 2005-11-08 License: GPL (GNU General Public License) Price:
1445 downloads
How-Make-Money 1.0
The Ultimate Safe Money Guide -Free Online Money Guide Make Your Online Money The Safe Way And Generate a Daily Income Stream. The best thing I came ... more>> <<less
Download (2117KB)
Added: 2009-04-04 License: Freeware Price: Free
202 downloads
Gang-star 0.1
Gang-star is somewhat like the drugwars game but with much more functionality. more>>
Gang-star is somewhat like the drugwars game but with much more functionality. You could see it as a text-based GTA game. Gang-star project is fully text-based and does not have any dependencies. All you need for it to run is a C compiler.
The advantage of gang-star being text-based is that you can use your own imagination, compare it with reading a nice book over seeing a lame movie. You can play over 30 missions, have a gamble at the casino or the horse tracks, go to the nightclub to score some chicks, buy weapons and practice at the local shooting range, and much, much more.
Overview
Gang-star is a text-based game for the UNIX Operating System. You could see it as a text-based version of the infamous Grand Theft Auto game. At first glance you might think gang-star can be compared to the Drugwars game family but gang-star is far more advanced. The game is not about dealing drugs, the game is about the missions.
You start out in Gang-star city as a complete rookie. You have a little cash, no weapons, no nothing. The goal of the game is to become the biggest bad-ass in the city. To accomplish this goal you have to finish up to 30 missions. Next to this you can do a lot of other stuff, like playing the chicks in the nightclub, have a drink in the bar, play some games at the casino, gamble on horses at the racetracks, deal in weed, crack and speed, pimp hookers, and much, much more.
The game is not based on chance like a lot of games. What makes the game interesting is that your skills are upgraded the more you do it. The more shots you fire, the better your aim. The more respect you have, the easier you can hit on chicks, etc.
For a long time the UNIX Operating Sytem has lacked an expanded and fun game with no dependencies at all that would run on any system, but now its here. Welcome to Gang-Star.
Installation
To configure, compile and install gang-star, type:
% ./configure
% make
# make install (logged in as root)
Some people dont seem to get it, so heres how to use gang-star locally, without root access (e.g. on a shell account):
% ./configure
% make
% cd src
% ./gang-star
make compiles the gang-star sources and installs a binary in the src/ directory. You change your current working directory to src/ and locally execute gang-star.
<<lessThe advantage of gang-star being text-based is that you can use your own imagination, compare it with reading a nice book over seeing a lame movie. You can play over 30 missions, have a gamble at the casino or the horse tracks, go to the nightclub to score some chicks, buy weapons and practice at the local shooting range, and much, much more.
Overview
Gang-star is a text-based game for the UNIX Operating System. You could see it as a text-based version of the infamous Grand Theft Auto game. At first glance you might think gang-star can be compared to the Drugwars game family but gang-star is far more advanced. The game is not about dealing drugs, the game is about the missions.
You start out in Gang-star city as a complete rookie. You have a little cash, no weapons, no nothing. The goal of the game is to become the biggest bad-ass in the city. To accomplish this goal you have to finish up to 30 missions. Next to this you can do a lot of other stuff, like playing the chicks in the nightclub, have a drink in the bar, play some games at the casino, gamble on horses at the racetracks, deal in weed, crack and speed, pimp hookers, and much, much more.
The game is not based on chance like a lot of games. What makes the game interesting is that your skills are upgraded the more you do it. The more shots you fire, the better your aim. The more respect you have, the easier you can hit on chicks, etc.
For a long time the UNIX Operating Sytem has lacked an expanded and fun game with no dependencies at all that would run on any system, but now its here. Welcome to Gang-Star.
Installation
To configure, compile and install gang-star, type:
% ./configure
% make
# make install (logged in as root)
Some people dont seem to get it, so heres how to use gang-star locally, without root access (e.g. on a shell account):
% ./configure
% make
% cd src
% ./gang-star
make compiles the gang-star sources and installs a binary in the src/ directory. You change your current working directory to src/ and locally execute gang-star.
Download (0.12MB)
Added: 2007-01-18 License: BSD License Price:
1019 downloads
Shooting Star 1.2.0
Shooting Star project is a 2D shooting game. more>>
Shooting Star project is a 2D shooting game.
Shooting Star is a 2D action game which uses SDL and OpenGL.
The goal is to clear all levels of bad guys and make the World a better place.
<<lessShooting Star is a 2D action game which uses SDL and OpenGL.
The goal is to clear all levels of bad guys and make the World a better place.
Download (7.4MB)
Added: 2006-11-13 License: GPL (GNU General Public License) Price:
1966 downloads
Quantum Star: Generations 0.7.2c
Quantum Star: Generations is an easy to install and manage space strategy browser-based game. more>>
Quantum Star: Generations project is an easy to install and manage space strategy browser-based game.
Quantum Star: Generations is a browser-based space strategy and trading game played across a mapped galaxy against other players. Utilizing mining, trading, research, and production through easy-to-use tools, QS enables both broad micro-management of resources or more "aggregated" methods. Players compete, combat enemy fleets, and manage planets to become the "last man standing". No user downloads are required, and the game is free to host or play.
Quantum Star: Generations Evolved is a browser-based space strategy game. It is playable from any modern browser such as Mozilla Firefox or Internet Explorer. It is written in the PHP programming language and utilises either MySQL or PostgreSQL as a backend database. It is also free for download and may be hosted independently by any user. The game is released under the terms of the Affero General Public License.
Quantum Star: Generations Evolved is a free open source application. Being open source you may modify and redistribute the source code under the terms of the Affero General Public License, or at your option the GNU General Public License version 3 (not version 2).
Main features:
- Free
- Its fun!
- Easy installation
- Support for all versions of MySQL and PostgreSQL
- Support for both PHP4 and PHP5
- Platform independent
- Multiple language support with UTF-8 the standard character encoding
- Focus on security and resource efficiency
- Automated administration tasks
- Did we mention it is fun?
<<lessQuantum Star: Generations is a browser-based space strategy and trading game played across a mapped galaxy against other players. Utilizing mining, trading, research, and production through easy-to-use tools, QS enables both broad micro-management of resources or more "aggregated" methods. Players compete, combat enemy fleets, and manage planets to become the "last man standing". No user downloads are required, and the game is free to host or play.
Quantum Star: Generations Evolved is a browser-based space strategy game. It is playable from any modern browser such as Mozilla Firefox or Internet Explorer. It is written in the PHP programming language and utilises either MySQL or PostgreSQL as a backend database. It is also free for download and may be hosted independently by any user. The game is released under the terms of the Affero General Public License.
Quantum Star: Generations Evolved is a free open source application. Being open source you may modify and redistribute the source code under the terms of the Affero General Public License, or at your option the GNU General Public License version 3 (not version 2).
Main features:
- Free
- Its fun!
- Easy installation
- Support for all versions of MySQL and PostgreSQL
- Support for both PHP4 and PHP5
- Platform independent
- Multiple language support with UTF-8 the standard character encoding
- Focus on security and resource efficiency
- Automated administration tasks
- Did we mention it is fun?
Download (MB)
Added: 2007-03-11 License: AGPL (Affero General Public License) Price:
961 downloads
Make-Money-Website 1.0
The Ultimate Safe Money Guide -Free Online Money Guide Make Your Online Money The Safe Way And Generate a Daily Income Stream. The best thing I came ... more>> <<less
Download (2117KB)
Added: 2009-04-01 License: Freeware Price: Free
206 downloads
Water Kills 1.73
Bemused is a system which allows you to control your music collection from your phone, using Bluetooth. more>>
Bemused is a system which allows you to control your music collection from your phone, using Bluetooth. You will need to have a Series 60 or UIQ phone (e.g. Nokia 7650/3650, or Sony Ericsson P800/P900), and a PC with a Bluetooth adapter.
Main features:
- Browse your music collection on your phone
- Play files in any format supported by Winamp - including MP3s, CDs, MIDIs, etc.
- Control Winamp versions 2, 3 and 5, Windows Media Player and PowerPoint Viewer
- Pause, stop, rewind, fast-forward etc.
- Add songs to the playlist and use shuffle and repeat
- Browse and select songs in your playlist
- Download songs to your phone (supported formats: WAV and MIDI; plus MP3 for UIQ)
- Customise the look of the system with skins
Enhancements:
- Series 60: Added new version of German localisation by Ozan Sambur
- Integrated Joachim von Carons fix for a potential PowerPoint crash
- Added ability to get current volume on startup (Winamp 2 or 5 only)
- Fixed bug where song title would be wrong after a playlist repeating
- Fixed bug with getting current song time with Winamp 5
- Fixed crash when pressing Play when using PowerPoint with no presentation loaded
- Improved handling of comms errors in the Bemused server
<<lessMain features:
- Browse your music collection on your phone
- Play files in any format supported by Winamp - including MP3s, CDs, MIDIs, etc.
- Control Winamp versions 2, 3 and 5, Windows Media Player and PowerPoint Viewer
- Pause, stop, rewind, fast-forward etc.
- Add songs to the playlist and use shuffle and repeat
- Browse and select songs in your playlist
- Download songs to your phone (supported formats: WAV and MIDI; plus MP3 for UIQ)
- Customise the look of the system with skins
Enhancements:
- Series 60: Added new version of German localisation by Ozan Sambur
- Integrated Joachim von Carons fix for a potential PowerPoint crash
- Added ability to get current volume on startup (Winamp 2 or 5 only)
- Fixed bug where song title would be wrong after a playlist repeating
- Fixed bug with getting current song time with Winamp 5
- Fixed crash when pressing Play when using PowerPoint with no presentation loaded
- Improved handling of comms errors in the Bemused server
Download (0.38MB)
Added: 2006-07-25 License: GPL (GNU General Public License) Price:
1188 downloads
Star Trek Voyager: Elite Force 1.36
Star Trek Voyager: Elite Force is a modification to the icculus.org maintained quake3 engine. more>>
Star Trek Voyager: Elite Force is a modification to the icculus.org maintained quake3 engine
to make it possible to run EliteForce holomatch. This means: you can *not* play single player missions with this project.
This engine has full compatibility for the newer _and_ the original EliteForce protocol, clients using the original engine can use newer servers, and clients using my engine can use old servers, too.
Now, the next few paragraphs are just some random blabla about the advantages of this release, but if you want to you can just skip it and go right to the installation instructions.
What was the motivation for me doing this project?
It actually started pretty small.. The Quake3 source has been released more than half a year ago and I got the crazy idea to try the quake3 engine with EliteForce on my trusted Gentoo Linux.
When I started the program first the screen went black and nothing happened... nearly nothing. I heard some sounds and when I moved the cursor I heard random click-clicks from the mouse going over some menu buttons. This meant this stuff is not completely incompatible after all, it didnt crash right away though that was exactly what I expected it to do. I digged in Ravens multiplayer source that they released (only the virtual machine stuff, to allow for building modifications) and compared it to quake3s virtual machines and realized that there was a small
incompatibility in one of the data structures used to pass information between engine and virtual machine. It was nothing big and after fixing this the menu worked!
There were some quirks here or there, but most of the menu really worked. So it got me thinking: If I fix all these incompatibilities.. maybe I can finally play my beloved multiplayer game Ive been clinging to for over 5 years on my favorite OS natively.. and IPv6 support for EliteForce would be pretty cool too...
So a crazy idea was turned into a serious project. I had to add support for Ravens models, playing mp3s, EliteForces own network protocol. My goal was to make this release as close to the original as possible. Most of the time, I only could guess what names and functions would mean to the engine or I had to compare the original game and then try to make it work the same way in my engine.
The quake3 game relies heavily on floating point operations. Unfortunately, the original EliteForce engine does non-ISO compliant rounding of floating point numbers to integers in the VMs. The game VM uses that flaw which will result in higher jumping for certain com_maxfps settings. As with the new engine there are many platforms that can be supported, there are probably many different ways one has to take to revert the rounding to the old behaviour. This is nearly impossible to do, so I had to use a different approach: build new VMs.
<<lessto make it possible to run EliteForce holomatch. This means: you can *not* play single player missions with this project.
This engine has full compatibility for the newer _and_ the original EliteForce protocol, clients using the original engine can use newer servers, and clients using my engine can use old servers, too.
Now, the next few paragraphs are just some random blabla about the advantages of this release, but if you want to you can just skip it and go right to the installation instructions.
What was the motivation for me doing this project?
It actually started pretty small.. The Quake3 source has been released more than half a year ago and I got the crazy idea to try the quake3 engine with EliteForce on my trusted Gentoo Linux.
When I started the program first the screen went black and nothing happened... nearly nothing. I heard some sounds and when I moved the cursor I heard random click-clicks from the mouse going over some menu buttons. This meant this stuff is not completely incompatible after all, it didnt crash right away though that was exactly what I expected it to do. I digged in Ravens multiplayer source that they released (only the virtual machine stuff, to allow for building modifications) and compared it to quake3s virtual machines and realized that there was a small
incompatibility in one of the data structures used to pass information between engine and virtual machine. It was nothing big and after fixing this the menu worked!
There were some quirks here or there, but most of the menu really worked. So it got me thinking: If I fix all these incompatibilities.. maybe I can finally play my beloved multiplayer game Ive been clinging to for over 5 years on my favorite OS natively.. and IPv6 support for EliteForce would be pretty cool too...
So a crazy idea was turned into a serious project. I had to add support for Ravens models, playing mp3s, EliteForces own network protocol. My goal was to make this release as close to the original as possible. Most of the time, I only could guess what names and functions would mean to the engine or I had to compare the original game and then try to make it work the same way in my engine.
The quake3 game relies heavily on floating point operations. Unfortunately, the original EliteForce engine does non-ISO compliant rounding of floating point numbers to integers in the VMs. The game VM uses that flaw which will result in higher jumping for certain com_maxfps settings. As with the new engine there are many platforms that can be supported, there are probably many different ways one has to take to revert the rounding to the old behaviour. This is nearly impossible to do, so I had to use a different approach: build new VMs.
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Make-Money-Internet 1.0
The Ultimate Safe Money Guide -Free Online Money Guide Make Your Online Money The Safe Way And Generate a Daily Income Stream. The best thing I came ... more>> <<less
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Added: 2009-04-08 License: Freeware Price: Free
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