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Where is M13 for Linux 2.2
It helps you visualize the locations and physical properties of deep sky objects more>> Where is M13? is a unique application that helps you visualize the locations and physical properties of deep sky objects in and around the Galaxy.
At home, Where is M13? serves as a reference you will frequently turn to when you read about an object and become curious where it is with respect to our galaxy. In the field, the program will enhance your observing experience by allowing you to get an intuitive sense of the physical location, size, luminosity, and distance of the object you are viewing. You will find Where is M13? a great educational and outreach tool as well.<<less
Download (1.41MB)
Added: 2009-04-18 License: Freeware Price: Free
188 downloads
File::Where 0.05
File::Where is a Perl module to find the absolute file for a program module; absolute dir for a repository. more>>
File::Where is a Perl module to find the absolute file for a program module; absolute dir for a repository.
SYNOPSIS
#######
# Subroutine interface
#
use File::Where qw(pm2require where where_dir where_file where_pm where_repository);
$program_module = is_module(@program_modules);
@program_modules = dir_pms( $dir );
@program_modules = program_modules( $dir, file_flag, @dirs);
$file = pm2require($pm);
@program_modules = repository_pms($repository);
$abs_file = where($relative_file);
$abs_file = where($relative_file, @path);
($abs_file, $inc_path, $rel_fle) = where($relative_file)
($abs_file, $inc_path, $rel_fle) = where($relative_file, @path);
$abs_dir = where($relative_dir, , nofile);
$abs_dir = where($relative_dir, @path, nofile);
($abs_dir, $inc_path, $rel_dir) = where($relative_dir, , nofile);
($abs_dir, $inc_path, $rel_dir) = where($relative_dir, @path, nofile);
$abs_dir = where_dir($relative_dir);
$abs_dir = where_dir($relative_dir, @path;
$abs_dir = where_dir($relative_dir, @path;
($abs_dir, $inc_path, $rel_dir) = where_dir($relative_dir);
($abs_dir, $inc_path, $rel_dir) = where_dir($relative_dir, @path);
($abs_dir, $inc_path, $rel_dir) = where_dir($relative_dir, @path);
$abs_file = where_file($relative_file);
$abs_file = where_file($relative_file, @path);
$abs_file = where_file($relative_file, @path);
($abs_file, $inc_path, $rel_fle) = where_file($relative_file)
($abs_file, $inc_path, $rel_fle) = where_file($relative_file, @path)
($abs_file, $inc_path, $rel_fle) = where_file($relative_file, @path)
$abs_file = where_pm($pm);
$abs_file = where_pm($pm, @path);
$abs_file = where_pm($pm, @path);
($abs_file, $inc_path, $require) = where_pm($pm);
($abs_file, $inc_path, $require) = where_pm($pm, @path);
($abs_file, $inc_path, $require) = where_pm($pm, @path);
$abs_dir = where_repository($repository);
$abs_dir = where_repository($repository, @path);
$abs_dir = where_repository($repository, @path);
($abs_dir, $inc_path, $rel_dir) = where_repository($repository);
($abs_dir, $inc_path, $rel_dir) = where_repository($repository, @path);
($abs_dir, $inc_path, $rel_dir) = where_repository($repository, @path);
#######
# Class interface
#
$program_module = File::Where->is_module(@program_modules);
@program_modules = File::Where->dir_pms( $dir );
@program_modules = File::Where->program_modules( $dir, file_flag, @dirs);
$file = File::Where->pm2require($pm);
@program_modules = File::Where->repository_pms($repository);
$abs_file = File::Where->where($relative_file);
$abs_file = File::Where->where($relative_file, @path);
$abs_dir = File::Where->where($relative_dir, , nofile);
$abs_dir = File::Where->where($relative_dir, @path, nofile);
($abs_file, $inc_path, $require) = File::Where->where($relative_file)
($abs_file, $inc_path, $require) = File::Where->where($relative_file, @path)
($abs_dir, $inc_path, $rel_dir) = File::Where->where($relative_dir, , nofile);
($abs_dir, $inc_path, $rel_dir) = File::Where->where($relative_dir, @path, nofile);
$abs_dir = File::Where->where_dir($relative_dir);
$abs_dir = File::Where->where_dir($relative_dir, @path;
$abs_dir = File::Where->where_dir($relative_dir, @path;
($abs_dir, $inc_path, $rel_dir) = File::Where->where_dir($relative_dir);
($abs_dir, $inc_path, $rel_dir) = File::Where->where_dir($relative_dir, @path);
($abs_dir, $inc_path, $rel_dir) = File::Where->where_dir($relative_dir, @path);
$abs_file = File::Where->where_file($relative_file);
$abs_file = File::Where->where_file($relative_file, @path);
$abs_file = File::Where->where_file($relative_file, @path);
($abs_file, $inc_path, $require) = File::Where->where_file($relative_file)
($abs_file, $inc_path, $require) = File::Where->where_file($relative_file, @path)
($abs_file, $inc_path, $require) = File::Where->where_file($relative_file, @path)
$abs_file = File::Where->where_pm($pm);
$abs_file = File::Where->where_pm($pm, @path);
$abs_file = File::Where->where_pm($pm, @path);
($abs_file, $inc_path, $require) = File::Where->where_pm($pm);
($abs_file, $inc_path, $require) = File::Where->where_pm($pm, @path);
($abs_file, $inc_path, $require) = File::Where->where_pm($pm, @path);
$abs_dir = File::Where->where_repository($repository);
$abs_dir = File::Where->where_repository($repository, @path);
$abs_dir = File::Where->where_repository($repository, @path);
($abs_dir, $inc_path, $rel_dir) = File::Where->where_repository($repository);
($abs_dir, $inc_path, $rel_dir) = File::Where->where_repository($repository, @path);
($abs_dir, $inc_path, $rel_dir) = File::Where->where_repository($repository, @path);
From time to time, an program needs to know the abolute file for a program module that has not been loaded. The File::Where module provides methods to find this information. For loaded files, using the hash %INC may perform better than using the methods in this module.
<<lessSYNOPSIS
#######
# Subroutine interface
#
use File::Where qw(pm2require where where_dir where_file where_pm where_repository);
$program_module = is_module(@program_modules);
@program_modules = dir_pms( $dir );
@program_modules = program_modules( $dir, file_flag, @dirs);
$file = pm2require($pm);
@program_modules = repository_pms($repository);
$abs_file = where($relative_file);
$abs_file = where($relative_file, @path);
($abs_file, $inc_path, $rel_fle) = where($relative_file)
($abs_file, $inc_path, $rel_fle) = where($relative_file, @path);
$abs_dir = where($relative_dir, , nofile);
$abs_dir = where($relative_dir, @path, nofile);
($abs_dir, $inc_path, $rel_dir) = where($relative_dir, , nofile);
($abs_dir, $inc_path, $rel_dir) = where($relative_dir, @path, nofile);
$abs_dir = where_dir($relative_dir);
$abs_dir = where_dir($relative_dir, @path;
$abs_dir = where_dir($relative_dir, @path;
($abs_dir, $inc_path, $rel_dir) = where_dir($relative_dir);
($abs_dir, $inc_path, $rel_dir) = where_dir($relative_dir, @path);
($abs_dir, $inc_path, $rel_dir) = where_dir($relative_dir, @path);
$abs_file = where_file($relative_file);
$abs_file = where_file($relative_file, @path);
$abs_file = where_file($relative_file, @path);
($abs_file, $inc_path, $rel_fle) = where_file($relative_file)
($abs_file, $inc_path, $rel_fle) = where_file($relative_file, @path)
($abs_file, $inc_path, $rel_fle) = where_file($relative_file, @path)
$abs_file = where_pm($pm);
$abs_file = where_pm($pm, @path);
$abs_file = where_pm($pm, @path);
($abs_file, $inc_path, $require) = where_pm($pm);
($abs_file, $inc_path, $require) = where_pm($pm, @path);
($abs_file, $inc_path, $require) = where_pm($pm, @path);
$abs_dir = where_repository($repository);
$abs_dir = where_repository($repository, @path);
$abs_dir = where_repository($repository, @path);
($abs_dir, $inc_path, $rel_dir) = where_repository($repository);
($abs_dir, $inc_path, $rel_dir) = where_repository($repository, @path);
($abs_dir, $inc_path, $rel_dir) = where_repository($repository, @path);
#######
# Class interface
#
$program_module = File::Where->is_module(@program_modules);
@program_modules = File::Where->dir_pms( $dir );
@program_modules = File::Where->program_modules( $dir, file_flag, @dirs);
$file = File::Where->pm2require($pm);
@program_modules = File::Where->repository_pms($repository);
$abs_file = File::Where->where($relative_file);
$abs_file = File::Where->where($relative_file, @path);
$abs_dir = File::Where->where($relative_dir, , nofile);
$abs_dir = File::Where->where($relative_dir, @path, nofile);
($abs_file, $inc_path, $require) = File::Where->where($relative_file)
($abs_file, $inc_path, $require) = File::Where->where($relative_file, @path)
($abs_dir, $inc_path, $rel_dir) = File::Where->where($relative_dir, , nofile);
($abs_dir, $inc_path, $rel_dir) = File::Where->where($relative_dir, @path, nofile);
$abs_dir = File::Where->where_dir($relative_dir);
$abs_dir = File::Where->where_dir($relative_dir, @path;
$abs_dir = File::Where->where_dir($relative_dir, @path;
($abs_dir, $inc_path, $rel_dir) = File::Where->where_dir($relative_dir);
($abs_dir, $inc_path, $rel_dir) = File::Where->where_dir($relative_dir, @path);
($abs_dir, $inc_path, $rel_dir) = File::Where->where_dir($relative_dir, @path);
$abs_file = File::Where->where_file($relative_file);
$abs_file = File::Where->where_file($relative_file, @path);
$abs_file = File::Where->where_file($relative_file, @path);
($abs_file, $inc_path, $require) = File::Where->where_file($relative_file)
($abs_file, $inc_path, $require) = File::Where->where_file($relative_file, @path)
($abs_file, $inc_path, $require) = File::Where->where_file($relative_file, @path)
$abs_file = File::Where->where_pm($pm);
$abs_file = File::Where->where_pm($pm, @path);
$abs_file = File::Where->where_pm($pm, @path);
($abs_file, $inc_path, $require) = File::Where->where_pm($pm);
($abs_file, $inc_path, $require) = File::Where->where_pm($pm, @path);
($abs_file, $inc_path, $require) = File::Where->where_pm($pm, @path);
$abs_dir = File::Where->where_repository($repository);
$abs_dir = File::Where->where_repository($repository, @path);
$abs_dir = File::Where->where_repository($repository, @path);
($abs_dir, $inc_path, $rel_dir) = File::Where->where_repository($repository);
($abs_dir, $inc_path, $rel_dir) = File::Where->where_repository($repository, @path);
($abs_dir, $inc_path, $rel_dir) = File::Where->where_repository($repository, @path);
From time to time, an program needs to know the abolute file for a program module that has not been loaded. The File::Where module provides methods to find this information. For loaded files, using the hash %INC may perform better than using the methods in this module.
Download (0.082MB)
Added: 2007-02-14 License: Perl Artistic License Price:
982 downloads
Realms of Rivalry
Realms of Rivalry is an online tactical rpg. more>>
Realms of Rivalry is an online tactical rpg. Play short skirmishes in random-generated game worlds.
The game can be summarized as an online graphical turn-based strategy/rpg game where you can play short tactical skirmishes with 2-4 players in small random-generated game worlds. The game is free and can be played either as an applet or downloadable client.
The time-limited turns (30-90 secs) give the game a semi-realtime feel, and the game has sometimes been characterized as "chess on steroids".
Main features:
- Community friendly game lobby where you can chat with others and join realms.
- Up to 4 players simultaneously battling on the same realm.
- Players control teams of 3 characters: Warrior, Archer and Mage.
- Time-limited turn-based gameplay.
- Random-generated game worlds (realms).
- CPU controlled monsters.
- Several weapons, armor, traps and other items.
- Occlusion calculation used in combat situations.
- Interrupts.
- Different types of terrain.
- Buy & sell items at vendors.
- Monster respawning.
- Ingame chat.
- Detailed end-of-game summary panel.
Explore the map and kill creatures to obtain weapons, potions, runes, traps and more to aid you in your quest for domination!
The game development has been very "test-driven" in the sense that the game quickly was made playable and that features and changes were added and removed continuously during development. This hopefully improves gameplay, but of course at the expense of dramatically increased development time.
Realms of rivalry was never intended to "soothe the masses", but were made entirely to match the game that we ourselves would like to play - something we have done for many, many hours :-) But of course, some of you might enjoy this game aswell, and that is why we decided to share it with you!.
<<lessThe game can be summarized as an online graphical turn-based strategy/rpg game where you can play short tactical skirmishes with 2-4 players in small random-generated game worlds. The game is free and can be played either as an applet or downloadable client.
The time-limited turns (30-90 secs) give the game a semi-realtime feel, and the game has sometimes been characterized as "chess on steroids".
Main features:
- Community friendly game lobby where you can chat with others and join realms.
- Up to 4 players simultaneously battling on the same realm.
- Players control teams of 3 characters: Warrior, Archer and Mage.
- Time-limited turn-based gameplay.
- Random-generated game worlds (realms).
- CPU controlled monsters.
- Several weapons, armor, traps and other items.
- Occlusion calculation used in combat situations.
- Interrupts.
- Different types of terrain.
- Buy & sell items at vendors.
- Monster respawning.
- Ingame chat.
- Detailed end-of-game summary panel.
Explore the map and kill creatures to obtain weapons, potions, runes, traps and more to aid you in your quest for domination!
The game development has been very "test-driven" in the sense that the game quickly was made playable and that features and changes were added and removed continuously during development. This hopefully improves gameplay, but of course at the expense of dramatically increased development time.
Realms of rivalry was never intended to "soothe the masses", but were made entirely to match the game that we ourselves would like to play - something we have done for many, many hours :-) But of course, some of you might enjoy this game aswell, and that is why we decided to share it with you!.
Download (MB)
Added: 2007-01-29 License: Freeware Price:
999 downloads
J Operating System
J Operating System is primarily intended for programmers. more>>
J Operating System is primarily intended for programmers.
Target Users:
- Hobbiests--You used to buy computers to do programming. They didnt do much else. Windows doesnt even come with a compiler, which is ironic since Bill Gates wrote BASIC. The "J" operating system is primarily intended for programmers. Ive attempted to lower the bar, so amateurs can contribute. I hope to recreate the dynamic environment that used to exist when the Commodore 64 was around and everyone was creating odd-ball software.
- Researchers--Im sure many lab researchers still use DOS because they have to interact with hardware, which is difficult with Windows.
Main features:
- No security! You can access all ports, memory and disk blocks to your hearts content. When youre working with your own computer, security just gets in the way and makes things slow--I hate anti-virus and anti-spyware because they just slow things down. When you know you dont have a risk, have no secrets and do regular back-ups, who needs security?
- Uniformity
- There is no virtual memory and everyone is on the same address-map. You can easily communicate between tasks, passing addresses. Addresses start at a base of zero and, essentually, segment registers are not used.
- There is basically one language to learn called "C+" which is a little more than "C", but less than "C++". You dont need to learn a scripting langauge because everything uses this syntax.
- There is an extension of ASCII called "J" rich text which allows colors, links, graphics and various widgets in your documents. This format is used in source code, documents, help, menus, etc.
- Support for compressed, encrypted and contiguous files.
- FAT32, FAT12 and ISO9660 filesystems.
- Blazing-fast compiler which can recompile everything in 5 seconds. It doesnt optimize.
- All source code is included and its still around a Meg.
Hardware:
- PS/2 mouse and keyboard
- VGA graphics
- Some hard drives. Must be on the primary or secondary IDE controller and support LBA28. Drives of 120Gig are the limit.
- Some CD-ROM/DVD drives, including burning.
- Some floppies. Just 1.44Meg and not all types.
- No USB support yet
- No network support yet
- ASCII printers on the parallel port are supported.
<<lessTarget Users:
- Hobbiests--You used to buy computers to do programming. They didnt do much else. Windows doesnt even come with a compiler, which is ironic since Bill Gates wrote BASIC. The "J" operating system is primarily intended for programmers. Ive attempted to lower the bar, so amateurs can contribute. I hope to recreate the dynamic environment that used to exist when the Commodore 64 was around and everyone was creating odd-ball software.
- Researchers--Im sure many lab researchers still use DOS because they have to interact with hardware, which is difficult with Windows.
Main features:
- No security! You can access all ports, memory and disk blocks to your hearts content. When youre working with your own computer, security just gets in the way and makes things slow--I hate anti-virus and anti-spyware because they just slow things down. When you know you dont have a risk, have no secrets and do regular back-ups, who needs security?
- Uniformity
- There is no virtual memory and everyone is on the same address-map. You can easily communicate between tasks, passing addresses. Addresses start at a base of zero and, essentually, segment registers are not used.
- There is basically one language to learn called "C+" which is a little more than "C", but less than "C++". You dont need to learn a scripting langauge because everything uses this syntax.
- There is an extension of ASCII called "J" rich text which allows colors, links, graphics and various widgets in your documents. This format is used in source code, documents, help, menus, etc.
- Support for compressed, encrypted and contiguous files.
- FAT32, FAT12 and ISO9660 filesystems.
- Blazing-fast compiler which can recompile everything in 5 seconds. It doesnt optimize.
- All source code is included and its still around a Meg.
Hardware:
- PS/2 mouse and keyboard
- VGA graphics
- Some hard drives. Must be on the primary or secondary IDE controller and support LBA28. Drives of 120Gig are the limit.
- Some CD-ROM/DVD drives, including burning.
- Some floppies. Just 1.44Meg and not all types.
- No USB support yet
- No network support yet
- ASCII printers on the parallel port are supported.
Download (1.1MB)
Added: 2005-12-29 License: GPL (GNU General Public License) Price:
1398 downloads
The Picture Transfer Protocol library 1.1.0
libptp2 is a library used to communicate with PTP devices like still imaging cameras or MP3 players (KODAK mc3). more>>
libptp2 is a library used to communicate with PTP devices like still imaging cameras or MP3 players (KODAK mc3).
You can download files or tweak camera properties using ptpcam program boundled with libptp2.
Supported Cameras
The list of cameras implementing PTP is constantly growing. Most (if not all) USB still cameras designed after 2002 are supporting PTP. Below is the list of vendors implementing PTP in their cameras:
- Kodak
- HP
- Nikon
- Canon
- Panasonic
- Olympus
- Konica
- Minolta
- Fuji
- Ricoh
- Sony
More are comming...
Please note that if your camera is supporting PTP it does not mean that it is capable of performing all PTP operations (like trigerring capture, uploading files or tweaking properties). Sony cameras are good example of poor PTP implementation where the only thing you can do is downloading files. Sony even breaks the USB specification assigning all its cameras the same product/vendor IDs so dont buy Sony if you want to stay out of problems.
Currently most PTP features are supported. Uploading/downloading files, taking pictures and setting camera properties is supported as long as your camera supports it. However there are many Vendor Extensions that are not supported.
For example Canon uses some proprietary extension operations to take pictures (entering capture mode, extending lens and so on), Nikon introduces proprietary PTP properties.
Unfortunately I have access to couple of Kodak cameras only so to help support extension features you may send me a patch or donate/lend the camera.
Enhancements:
- A number of bugs were fixed, including leaving the camera in an unpredictable state when an I/O error occurs.
- The projects own reimplementation of the old libusb interface (IOCTL_USB_BULK) is used instead of the new URB interface, which is 20% to 50% slower and sometime leads to I/O errors.
- File time preservation across download was added.
- Better capture support was added.
- A bug that caused files over 2MB to be corrupted while downloading was fixed.
- The --loop-capture feature was added.
- Configure errors and parralel build with make -j were fixed.
<<lessYou can download files or tweak camera properties using ptpcam program boundled with libptp2.
Supported Cameras
The list of cameras implementing PTP is constantly growing. Most (if not all) USB still cameras designed after 2002 are supporting PTP. Below is the list of vendors implementing PTP in their cameras:
- Kodak
- HP
- Nikon
- Canon
- Panasonic
- Olympus
- Konica
- Minolta
- Fuji
- Ricoh
- Sony
More are comming...
Please note that if your camera is supporting PTP it does not mean that it is capable of performing all PTP operations (like trigerring capture, uploading files or tweaking properties). Sony cameras are good example of poor PTP implementation where the only thing you can do is downloading files. Sony even breaks the USB specification assigning all its cameras the same product/vendor IDs so dont buy Sony if you want to stay out of problems.
Currently most PTP features are supported. Uploading/downloading files, taking pictures and setting camera properties is supported as long as your camera supports it. However there are many Vendor Extensions that are not supported.
For example Canon uses some proprietary extension operations to take pictures (entering capture mode, extending lens and so on), Nikon introduces proprietary PTP properties.
Unfortunately I have access to couple of Kodak cameras only so to help support extension features you may send me a patch or donate/lend the camera.
Enhancements:
- A number of bugs were fixed, including leaving the camera in an unpredictable state when an I/O error occurs.
- The projects own reimplementation of the old libusb interface (IOCTL_USB_BULK) is used instead of the new URB interface, which is 20% to 50% slower and sometime leads to I/O errors.
- File time preservation across download was added.
- Better capture support was added.
- A bug that caused files over 2MB to be corrupted while downloading was fixed.
- The --loop-capture feature was added.
- Configure errors and parralel build with make -j were fixed.
Download (0.35MB)
Added: 2005-09-09 License: GPL (GNU General Public License) Price:
1526 downloads
Super Gamer 2
Super Gamer is a Live DVD that is based on the core of PCLinuxOS. more>>
Super Gamer is a Live DVD that is based on the core of PCLinuxOS. It is put together by Darin, a community member. Darin started out making the Super Gamer for his own, and some friends. Soon others got a copy and decided they liked it.
They jumped onboard to help test and develope. The Super Gamer is optimized for a gaming computer environment, with some tweaks to help speed up running from the LiveDVD. Extra games were added along with some demos of proprietary games. All Games are Linux Native. Users wishing to run Windows Native games, may install Wine or a Wine related application such as Cedega.
Please remember that the Super Gamer is built from PCLinuxOS. For this reason, if you wish to donate to the Super Gamer, you cannot, but you can donate to PCLinuxOS, or buy from On-Disk.
Since the Gamer is developed on the pure core of PCLinuxOS, updating and adding other programs from the PCLOSs repository is completely compatible, and easy.
<<lessThey jumped onboard to help test and develope. The Super Gamer is optimized for a gaming computer environment, with some tweaks to help speed up running from the LiveDVD. Extra games were added along with some demos of proprietary games. All Games are Linux Native. Users wishing to run Windows Native games, may install Wine or a Wine related application such as Cedega.
Please remember that the Super Gamer is built from PCLinuxOS. For this reason, if you wish to donate to the Super Gamer, you cannot, but you can donate to PCLinuxOS, or buy from On-Disk.
Since the Gamer is developed on the pure core of PCLinuxOS, updating and adding other programs from the PCLOSs repository is completely compatible, and easy.
Download (MB)
Added: 2007-01-02 License: GPL (GNU General Public License) Price:
1073 downloads
keyTouch 2.3.1
keyTouch is a tool to configure the extra function keys of a keyboard. more>>
KeyTouch is a program which allows you to easily configure the extra function keys of your keyboard. This means that you can define, for every individual function key, what to do if it is pressed.
When you buy a new keyboard a CD-ROM will probably included. This CD-ROM contains software to configure the extra function keys (the image above shows an example of extra function keys) of your keyboard with. The problem however is that most of the times the software is not available for Linux.
KeyTouch is the solution to this problem. It allows you to easily configure the extra funtion keys of your keyboard.
<<lessWhen you buy a new keyboard a CD-ROM will probably included. This CD-ROM contains software to configure the extra function keys (the image above shows an example of extra function keys) of your keyboard with. The problem however is that most of the times the software is not available for Linux.
KeyTouch is the solution to this problem. It allows you to easily configure the extra funtion keys of your keyboard.
Download (0.79MB)
Added: 2007-07-02 License: GPL (GNU General Public License) Price:
851 downloads
Hero of Allacrost Demo 0.2.0
Hero of Allacrost is a single player 2D role-playing game. more>>
Hero of Allacrost is a single player 2D role-playing game.
Hero of Allacrost is a game inspired by the likes of SNES-era RPGs such as Chrono Trigger and the Final Fantasy series.
In Allacrost, the player explores rich environments, undertakes various quests and missions, solves dungeon puzzles, and fights strategic battles in an active time-based system.
Enhancements:
- Free-range movement replacing tile-based movement
- Two excellent new maps to explore
- No more random encounters
- You can now buy and sell wares from shop keepers
- A newly added stamina bar in the battle interface
- The ability to gain experience levels and make your character grow stronger
- Plenty of additional music to enjoy
<<lessHero of Allacrost is a game inspired by the likes of SNES-era RPGs such as Chrono Trigger and the Final Fantasy series.
In Allacrost, the player explores rich environments, undertakes various quests and missions, solves dungeon puzzles, and fights strategic battles in an active time-based system.
Enhancements:
- Free-range movement replacing tile-based movement
- Two excellent new maps to explore
- No more random encounters
- You can now buy and sell wares from shop keepers
- A newly added stamina bar in the battle interface
- The ability to gain experience levels and make your character grow stronger
- Plenty of additional music to enjoy
Download (16.6MB)
Added: 2007-06-12 License: GPL (GNU General Public License) Price:
866 downloads
Deluxe Tree 1.0
Deluxe Tree is a powerful, JavaScript-based site navigation menu. more>>
Deluxe Tree is a powerful, JavaScript-based site navigation menu. Deluxe Tree is a versatile, ready-made solution that allows professional and amateur Web developers to create superior navigation systems for their Web sites and Web applications.
It supports a special JavaScript API to change your menu "on-the-fly", animation effects, floating, drag-n-drop, state saving, XP Style, relative and absolute positions, animated icons and arrows, normal state, mouseover state, expanded state, unlimited submenus, separators, lines, and more.
Main features:
Compatibility
- Full cross-browser compatibility including IE, Netscape, Mozilla, Opera, Firefox, Konqueror and Safari
- on Windows, Mac OS and Linux
- Section 508 compliant
- Support for any doctypes
- Menu can be populated from a database using ASP, PHP, etc.
Seamless Integration
- Multiple menus on the same page
- Friendly to other scripts and css styles
- Any HTML code can be used within menu items
High Performance
- Generally loads faster than other page elements
- Performs perfectly with unlimited number of submenus and items
Easy Setup
- Comprehensible menu parameters for manual editing
Professional Look-n-Feel
- Fully customizable appearance, individual styles for each element
- Animation effects for submenus in XP Style
Unique Features
- Dragable, floating, state-saving menus
- Special JavaScript API for changing menu "on-the-fly"
Cost Effective
- Starts at just $39.95. Buy Now!
- Free for non-profit websites. Order Now!
- Full-functional free trial version.
Enhancements:
- Several .js modules were added.
- A special JavaScript API was added to change your menu "on-the-fly".
- New animation effects were added.
<<lessIt supports a special JavaScript API to change your menu "on-the-fly", animation effects, floating, drag-n-drop, state saving, XP Style, relative and absolute positions, animated icons and arrows, normal state, mouseover state, expanded state, unlimited submenus, separators, lines, and more.
Main features:
Compatibility
- Full cross-browser compatibility including IE, Netscape, Mozilla, Opera, Firefox, Konqueror and Safari
- on Windows, Mac OS and Linux
- Section 508 compliant
- Support for any doctypes
- Menu can be populated from a database using ASP, PHP, etc.
Seamless Integration
- Multiple menus on the same page
- Friendly to other scripts and css styles
- Any HTML code can be used within menu items
High Performance
- Generally loads faster than other page elements
- Performs perfectly with unlimited number of submenus and items
Easy Setup
- Comprehensible menu parameters for manual editing
Professional Look-n-Feel
- Fully customizable appearance, individual styles for each element
- Animation effects for submenus in XP Style
Unique Features
- Dragable, floating, state-saving menus
- Special JavaScript API for changing menu "on-the-fly"
Cost Effective
- Starts at just $39.95. Buy Now!
- Free for non-profit websites. Order Now!
- Full-functional free trial version.
Enhancements:
- Several .js modules were added.
- A special JavaScript API was added to change your menu "on-the-fly".
- New animation effects were added.
Download (0.82MB)
Added: 2006-09-18 License: Free for non-commercial use Price:
1131 downloads
pINET 0R3
pINET implements a Python interface for the NASDAQ INET XML service. more>>
pINET implements a Python interface for the NASDAQ INET XML service. pINET allows access to real-time stock orders, executions, and statistics.
Installation:
- Place pINET.py in the directory your source resides in (site-lib, if youd like, but theres no setup.py yet)
- Replace the token variable with your INET developer token (http://data.inetats.com/members/ws/newtoken.jsp)
- import pINET ...
Examples:
- test.st.py: single-threaded example
- test.mt.py: multi-threaded example
API:
Single-threaded (see test.st.py)
- requestOrders (symbol): returns up to 50 open orders on both sides in form:
{ buy:
[{price: ..., shares: ..., type: ...}, ...],
sell:
[{price: ..., shares: ..., type: ...}, ...]
}
- requestExecs (symbol): returns up to last 100 INET executions in form:
[ {price: ..., shares: ..., time: ..., type: ...} ... ]
- requestStats (symbol): returns open, booked, and matched share statistics in form:
{ book: {shares: ..., orders: ...},
open: {shares: ..., orders: ...},
match: {shares: ..., price: ...}
}
Multi-threaded (see test.mt.py)
- class RequesterThread
RequesterThread(symbol, type):
-symbol: NASDAQ symbol
-type: {reqOrders, reqExecs, reqStats}
RequesterThread.ID contains the threads job ID, which in turn is used as the key by the pINET.jobQueue dictionary.
Enhancements:
- The Top List API has been implemented and the source has been fully documented with examples via pydoc.
- The setup.py install script and unit.py test script have also been integrated into the release.
- Lastly among minor fixes, there is also a beta Tk interface that allows tracking of the top volume list and any NASDAQ symbol, displaying price, ask and bid, volume, and five-day graph.
<<lessInstallation:
- Place pINET.py in the directory your source resides in (site-lib, if youd like, but theres no setup.py yet)
- Replace the token variable with your INET developer token (http://data.inetats.com/members/ws/newtoken.jsp)
- import pINET ...
Examples:
- test.st.py: single-threaded example
- test.mt.py: multi-threaded example
API:
Single-threaded (see test.st.py)
- requestOrders (symbol): returns up to 50 open orders on both sides in form:
{ buy:
[{price: ..., shares: ..., type: ...}, ...],
sell:
[{price: ..., shares: ..., type: ...}, ...]
}
- requestExecs (symbol): returns up to last 100 INET executions in form:
[ {price: ..., shares: ..., time: ..., type: ...} ... ]
- requestStats (symbol): returns open, booked, and matched share statistics in form:
{ book: {shares: ..., orders: ...},
open: {shares: ..., orders: ...},
match: {shares: ..., price: ...}
}
Multi-threaded (see test.mt.py)
- class RequesterThread
RequesterThread(symbol, type):
-symbol: NASDAQ symbol
-type: {reqOrders, reqExecs, reqStats}
RequesterThread.ID contains the threads job ID, which in turn is used as the key by the pINET.jobQueue dictionary.
Enhancements:
- The Top List API has been implemented and the source has been fully documented with examples via pydoc.
- The setup.py install script and unit.py test script have also been integrated into the release.
- Lastly among minor fixes, there is also a beta Tk interface that allows tracking of the top volume list and any NASDAQ symbol, displaying price, ask and bid, volume, and five-day graph.
Download (0.002MB)
Added: 2006-02-27 License: Public Domain Price:
1334 downloads
reacTIVision 1.3
reacTIVision is an open source, cross-platform computer vision framework. more>>
reacTIVision is an open source, cross-platform computer vision framework for the fast and robust tracking of fiducial markers in a real-time video stream. reacTIVision project was mainly designed for the rapid development of table-based tangible user interfaces.
Its tracking core is using Ross Bencinas fidtrack library which is basically a newer high-performance implementation of Enrico Costanzas original d-touch concept. This framework was developed by Martin Kaltenbrunner et.al. at the Music Technology Group, IUA, UPF in Barcelona, Spain as part of the reacTable* project, a novel electro-acoustic musical instrument with a tangible user interface.
reacTIVision is a standalone application, which sends OpenSound Control messages via a UDP network socket to any connected client application. It implements the TUIO protocol, which was specially designed for transmitting the state of tangible objects on a table surface. This framework includes a set of free example client projects for various programming languages, which serve as a base for the easy development of tangible-user interface applications.
The reacTIVision application compiles and runs under the follwing operating systems: Win32, MacOS X and Linux. Under Win32 it suports any camera with a proper WDM driver, such as USB, USB2, FireWire and DV cameras. Equally under MacOS X any such camera supported by QuickTime will work in reacTIVision. Under Linux, FireWire cameras are best supported, as well as a few Video4Linux USB cameras.
NEW: Support the reacTIVision project and buy T-Shirts, posters and other merchandise featuring the reacTIVision fiducial symbols in our web-shop! All designs on these products can be recognized and tracked by the actual reacTIVision software.
Application Handling
Before starting the reacTIVision application make sure you have a supported camera connected to your system. The application can and will not work at all without a camera. Under Win32 and MacOS X the application will ask to select and configure the camera upon startup. Under Linux the camera will be selected automatically. Once configured the application will show a video window with the current camera image in black&white.
Pressing T will show the binary tresholded image, pressing the N key will turn the display off, which reduces its CPU usage significantly!
Pressing the S key will return to the original source image. For convenience and debugging porposes hitting the R key saves a raw image frame, while hitting the B key will save an image in the BMP format.
The P pauses the image analysis completely, hitting ESC will quit the application. The F key toggles the diplay of FPS info in the titlebar. In order to produce some more verbose debugging output, hitting the V key will print the currently recognized symbols to the console.
Command Line Options
The reacTIVision application per default sends the TUIO messages to port 3333 on localhost (127.0.0.1)
In order to change these parameters you can invoke the application with the -h [ip-address] and -p [port-no] options.
reacTIVision needs a so called "tree file" in order to function properly. The default "all.trees" is included and loaded automatically. If you want to use you own tree file you can invoke the application with the -t [tree-file] option.
Optionally if you dont want to analyze the complete image - for example in a square or round table setup - the application can mask a part of the video image with a black region, which speeds up the segmentation algorithm. In order to apply this mask You can invoke the application with the -m [square,circle] option.
Applying the -h or -help option will print a usage message to the console.
Calibration and Distortion
Some tables, such as the reacTable are using a convex mirror in order to increase the area visible to the camera at a minimal distance. This mirror as well as a fish-eye lens unfortunately distort the image. reactIVision includes a correction algorithm, which corrects this distortion with the help of a so called "grid file". These grid files can be generated during a prior calibration process.
To calibrate reacTIVision invoke the application with the option: reacTIVision -c 9 -g [grid_file]
In order to use the this calibration invoke the application with: reacTIVision -g [grid_file]
<<lessIts tracking core is using Ross Bencinas fidtrack library which is basically a newer high-performance implementation of Enrico Costanzas original d-touch concept. This framework was developed by Martin Kaltenbrunner et.al. at the Music Technology Group, IUA, UPF in Barcelona, Spain as part of the reacTable* project, a novel electro-acoustic musical instrument with a tangible user interface.
reacTIVision is a standalone application, which sends OpenSound Control messages via a UDP network socket to any connected client application. It implements the TUIO protocol, which was specially designed for transmitting the state of tangible objects on a table surface. This framework includes a set of free example client projects for various programming languages, which serve as a base for the easy development of tangible-user interface applications.
The reacTIVision application compiles and runs under the follwing operating systems: Win32, MacOS X and Linux. Under Win32 it suports any camera with a proper WDM driver, such as USB, USB2, FireWire and DV cameras. Equally under MacOS X any such camera supported by QuickTime will work in reacTIVision. Under Linux, FireWire cameras are best supported, as well as a few Video4Linux USB cameras.
NEW: Support the reacTIVision project and buy T-Shirts, posters and other merchandise featuring the reacTIVision fiducial symbols in our web-shop! All designs on these products can be recognized and tracked by the actual reacTIVision software.
Application Handling
Before starting the reacTIVision application make sure you have a supported camera connected to your system. The application can and will not work at all without a camera. Under Win32 and MacOS X the application will ask to select and configure the camera upon startup. Under Linux the camera will be selected automatically. Once configured the application will show a video window with the current camera image in black&white.
Pressing T will show the binary tresholded image, pressing the N key will turn the display off, which reduces its CPU usage significantly!
Pressing the S key will return to the original source image. For convenience and debugging porposes hitting the R key saves a raw image frame, while hitting the B key will save an image in the BMP format.
The P pauses the image analysis completely, hitting ESC will quit the application. The F key toggles the diplay of FPS info in the titlebar. In order to produce some more verbose debugging output, hitting the V key will print the currently recognized symbols to the console.
Command Line Options
The reacTIVision application per default sends the TUIO messages to port 3333 on localhost (127.0.0.1)
In order to change these parameters you can invoke the application with the -h [ip-address] and -p [port-no] options.
reacTIVision needs a so called "tree file" in order to function properly. The default "all.trees" is included and loaded automatically. If you want to use you own tree file you can invoke the application with the -t [tree-file] option.
Optionally if you dont want to analyze the complete image - for example in a square or round table setup - the application can mask a part of the video image with a black region, which speeds up the segmentation algorithm. In order to apply this mask You can invoke the application with the -m [square,circle] option.
Applying the -h or -help option will print a usage message to the console.
Calibration and Distortion
Some tables, such as the reacTable are using a convex mirror in order to increase the area visible to the camera at a minimal distance. This mirror as well as a fish-eye lens unfortunately distort the image. reactIVision includes a correction algorithm, which corrects this distortion with the help of a so called "grid file". These grid files can be generated during a prior calibration process.
To calibrate reacTIVision invoke the application with the option: reacTIVision -c 9 -g [grid_file]
In order to use the this calibration invoke the application with: reacTIVision -g [grid_file]
Download (0.84MB)
Added: 2006-11-23 License: LGPL (GNU Lesser General Public License) Price:
1070 downloads

RealPlayer for Linux 10
RealPlayer for Linux Unix more>> RealPlayer is the all-in-one digital media player that lets you find anything and play everything. Now also includes an option during setup to install the Real Toolbar for Internet Explorer.
This popular streaming-media player offers improved video controls and access to 2500 radio stations.
With this version you get an improved graphic equalizer and media services, including a radio tuner and an artist and music guide. Meanwhile, the Take 5 news service can offer you daily sports updates. A new contextual video search helps you find interviews with your favorite artists. The RealPlayer music store lets you buy music files. Finally, you can use the software to transfer files to CDs and portable devices.
Features of RealPlayer 10.5 :
- Online Radio: Over 3200 stations worldwide & 60 ad-free stations for endless listening.
- Expanded Controls: Optimize sound with the 10-Band Graphic Equalizer and get the sharpest picture with advanced video controls.
- Advanced CD Burning: Rip, mix & burn CDs like a pro - fast! Encode MP3s at up to 320kbps.
- Play Everything: RealOne Player plays all major media formats including Quicktime MPEG-4, Windows Media, DVDs, & more.
- Easy, Fun & Intuitive: Browse the web, organize audio & video files, create playlists, & more!
Important Notes:
- RealPlayer may collect some presonal information. If this concerns you, please read their privacy policy here.
- This download may includes adware (and spyware) software. Adware (and spyware) software may record your surfing habits, deliver advertising, collect private information, or modify your system settings. Pay close attention to the End User License Agreement ("EULA") and installation options! We also, recommend you to run Windows Defender or other antispyware software after installation process.<<less
Download (5.53M)
Added: 2009-04-03 License: Freeware Price: Free
203 downloads
PHP Gift Registry 1.5.2
PHP Gift Registry is a a Web-enabled database. more>>
PHP Gift Registry is a a Web-enabled database that allows members to keep track of the gifts theyd like to receive and see what items other members would like to receive. Private reservations ensure gifts are not bought twice.
Main features:
- A single unifying view of items on your own list and people whose lists you can view.
- A now-optional request/permit system by which you can control who can see your list.
- A "checkin/checkout" system which allows you to reserve items on someones list.
- An in-system messaging system by which users can be informed of item deletions or custom announcements.
- New users can request accounts. Optionally, administrators will be informed about the request, and they can then approve or reject the request. Either way, the user will be informed by e-mail.
- A site-customizable ranking system for items.
- An events system for users to add significant (read: gift-bearing) events which will show up on others displays when the event nears.
<<lessMain features:
- A single unifying view of items on your own list and people whose lists you can view.
- A now-optional request/permit system by which you can control who can see your list.
- A "checkin/checkout" system which allows you to reserve items on someones list.
- An in-system messaging system by which users can be informed of item deletions or custom announcements.
- New users can request accounts. Optionally, administrators will be informed about the request, and they can then approve or reject the request. Either way, the user will be informed by e-mail.
- A site-customizable ranking system for items.
- An events system for users to add significant (read: gift-bearing) events which will show up on others displays when the event nears.
Download (0.058MB)
Added: 2005-11-18 License: GPL (GNU General Public License) Price:
1442 downloads
White Box Enterprise Linux 4 Respin 2
White Box Enterprise Linux is derived from the Free/Open Source Software made available by Red Hat, Inc. more>>
Specifically, this product is forked from the source code for Red Hats _Red Hat Enterprise Linux 3_ product under the terms and conditions of its EULA.
There may be remaining packaging problems and other odd bugs. These are solely the responsibility of the White Box Linux effort and should not in any shape, manner or form reflect on the quality of Red Hats commercial product. In fact, if you need a fully tested and supported OS you probably should go buy their box set.
A fair amount of effort has gone into removing Red Hats trademarks and logos. Should you find one remaining, please report it so that it can be removed.
The goal of this project is to provide an unencumbered RPM based Linux distribution that retains enough compatibility with Red Hat Linux to allow easy upgrades and to retain compatibility with their Errata srpms.
Being based off of RHEL3 means that a machine should be able to avoid the upgrade treadmill until Oct 2008 since RHEL promises Errata availability for five years from date of initial release and RHEL3 shipped in Oct 2003.
Or more briefly, to fill the gap between Fedora and RHEL.
<<lessThere may be remaining packaging problems and other odd bugs. These are solely the responsibility of the White Box Linux effort and should not in any shape, manner or form reflect on the quality of Red Hats commercial product. In fact, if you need a fully tested and supported OS you probably should go buy their box set.
A fair amount of effort has gone into removing Red Hats trademarks and logos. Should you find one remaining, please report it so that it can be removed.
The goal of this project is to provide an unencumbered RPM based Linux distribution that retains enough compatibility with Red Hat Linux to allow easy upgrades and to retain compatibility with their Errata srpms.
Being based off of RHEL3 means that a machine should be able to avoid the upgrade treadmill until Oct 2008 since RHEL promises Errata availability for five years from date of initial release and RHEL3 shipped in Oct 2003.
Or more briefly, to fill the gap between Fedora and RHEL.
Download (655.5MB)
Added: 2007-06-21 License: GPL (GNU General Public License) Price:
859 downloads
Buy it online 0.9
Buy it online allows you to buy a product online through the context menu. more>>
Buy it online allows you to buy a product online through the context menu.
Highlight a name of a product on a web page, right click the mouse, and choose Buy it online menu item, to see the list of on-line offerings of this product.
No annoying shopping toolbars, just select and click. No affiliation with shopping vendors.
<<lessHighlight a name of a product on a web page, right click the mouse, and choose Buy it online menu item, to see the list of on-line offerings of this product.
No annoying shopping toolbars, just select and click. No affiliation with shopping vendors.
Download (0.072MB)
Added: 2007-04-26 License: MPL (Mozilla Public License) Price:
956 downloads
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