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Solar Empire 2.9.1.2
Solar Empire is a highly competitive, Web-based space strategy game. more>>
Solar Empire project is a highly competitive, Web-based space strategy game.
Solar Empire is a highly competitive, Web-based, multi-player space based strategy game where players use combat, diplomacy, bounties, and other such components to eliminate their enemies.
<<lessSolar Empire is a highly competitive, Web-based, multi-player space based strategy game where players use combat, diplomacy, bounties, and other such components to eliminate their enemies.
Download (MB)
Added: 2007-06-20 License: GPL (GNU General Public License) Price:
856 downloads
SAGA GIS 2.0 RC3
SAGA GIS (System for Automated Geo-scientific Analysis) is a geographical information system (GIS). more>>
SAGA comes from System for Automated Geoscientific Analyses- is a hybrid GIS software. The first objective of SAGA is to give (geo-)scientists an effective but easy learnable platform for the implementation of geoscientific methods, which is achieved by SAGAs unique Application Programming Interface (API).
The second is to make these methods accessible in a user friendly way. This is mainly done by the Graphical User Interface (GUI).
Together this results in SAGAs true strength: a fast growing set of geoscientifc methods, bundled in exchangeable Module Libraries.The figure shows SAGAs system architecture.
SAGA is written in the widespread and powerful C++ programming language and follows an object oriented approach. Moreover it relies on the GNU Public License, which means it is an open source project.
All this designates SAGA to be a first choice tool for everybody who works in the field of geosciences, in particular for those who want transparent state of the art methods.
Main features:
- File access: interfaces to various table, vector, image and grid file formats.
- Filter for grids: gaussian, laplacian, multi direction lee filter...
- Gridding: interpolation from vector data using triangulation, nearest neighbour, inverse distance...
- Geostatistics: residual analysis, ordinary and universal kriging, single and multiple regression analysis, variance analysis...
- Grid calculator: combine grids through user defined functions...
- Grid discretisation: skeletonisation, segmentation...
- Grid tools: merging, resampling, gaps filling...
- Image classification:cluster analysis, box classification, maximum likelihood, pattern recognition, region growing...
- Projections:various coordinate transformations for vector and grid data (using Proj4 and GeoTrans libraries), georeferencing of grids.
- Simulation of dynamic processes: TOPMODEL, nitrogen distributions, erosion, landscape development...
- Terrain analysis:slope, aspect, curvatures, curvature classification, analytical hillshading, sink eliminition, flow path analysis, catchment delineation, solar radiation, channel lines, relative altitudes...
- Vector tools: polygon intersection, contour lines from grid...
- And more...
<<lessThe second is to make these methods accessible in a user friendly way. This is mainly done by the Graphical User Interface (GUI).
Together this results in SAGAs true strength: a fast growing set of geoscientifc methods, bundled in exchangeable Module Libraries.The figure shows SAGAs system architecture.
SAGA is written in the widespread and powerful C++ programming language and follows an object oriented approach. Moreover it relies on the GNU Public License, which means it is an open source project.
All this designates SAGA to be a first choice tool for everybody who works in the field of geosciences, in particular for those who want transparent state of the art methods.
Main features:
- File access: interfaces to various table, vector, image and grid file formats.
- Filter for grids: gaussian, laplacian, multi direction lee filter...
- Gridding: interpolation from vector data using triangulation, nearest neighbour, inverse distance...
- Geostatistics: residual analysis, ordinary and universal kriging, single and multiple regression analysis, variance analysis...
- Grid calculator: combine grids through user defined functions...
- Grid discretisation: skeletonisation, segmentation...
- Grid tools: merging, resampling, gaps filling...
- Image classification:cluster analysis, box classification, maximum likelihood, pattern recognition, region growing...
- Projections:various coordinate transformations for vector and grid data (using Proj4 and GeoTrans libraries), georeferencing of grids.
- Simulation of dynamic processes: TOPMODEL, nitrogen distributions, erosion, landscape development...
- Terrain analysis:slope, aspect, curvatures, curvature classification, analytical hillshading, sink eliminition, flow path analysis, catchment delineation, solar radiation, channel lines, relative altitudes...
- Vector tools: polygon intersection, contour lines from grid...
- And more...
Download (6.1MB)
Added: 2006-10-30 License: GPL (GNU General Public License) Price:
1096 downloads
Astaro Command Center 1.400
Astaro Command Center (ACC) is an application for centralized management of Astaro Security Gateways. more>>
Astaro Command Center (ACC) is an application for centralized management of Astaro Security Gateways. With ACC, network administrators can easily manage and control multiple Astaro devices.
The intuitive Web-based user interface provides an effective overview that details the actual health of each device, swiftly allowing administrators to see which gateways require immediate action.
Astaro Command Center offers monitoring, inventory management, central update management, WebAdmin single-sign-on, and a world map view.
Enhancements:
- This version changes the GUI to the new look and feel of the ASG V7 style and it adds V7 support.
- It also handles the new daylight saving time dates from the Energy Savings Act in the US and Canada.
- Cluster monitoring global pattern version and UPS battery charge monitoring are now supported, and ACC can be used as an Up2Date Cache for all V7 packages.
- Besides these new features, some minor bugs were fixed.
<<lessThe intuitive Web-based user interface provides an effective overview that details the actual health of each device, swiftly allowing administrators to see which gateways require immediate action.
Astaro Command Center offers monitoring, inventory management, central update management, WebAdmin single-sign-on, and a world map view.
Enhancements:
- This version changes the GUI to the new look and feel of the ASG V7 style and it adds V7 support.
- It also handles the new daylight saving time dates from the Energy Savings Act in the US and Canada.
- Cluster monitoring global pattern version and UPS battery charge monitoring are now supported, and ACC can be used as an Up2Date Cache for all V7 packages.
- Besides these new features, some minor bugs were fixed.
Download (247MB)
Added: 2007-03-13 License: LGPL (GNU Lesser General Public License) Price:
956 downloads
Solar Visitor 0.2.1
Solar Visitor is a space simulator where the user flies around our Solar System in a 3D view. more>>
Solar Visitor is a space simulator where the user flies around our Solar System in a 3D view. The program and source code are offered free, there are builds for Windows and Linux. Solar Visitor uses the Ogre graphics library. The planets and objects were created with the Blender program.
Because Solar Visitor is a 3D program, performance depends on the capabilities of the users video system.
If you wish you may build from source using available tools but be warned this is not an easy task. An addition to Ogre a compiler and IDE (on Windows) are required. The Ogre web site has installation instructions for its use. Those without c/c++ experience will find themselves jumping in the deep end.
With the release of version 0.2.x the user can view planets rendered from textures which is a vast improvement over the painted colours of 0.1.0. There is still realism to add. For instance, the orbits are engineered to showcase shadow effects and not be realistic, where eclipses are rare.
The program code is released under the GPL, the media are generated from downloadable images on the web, details of location are provided. Images remain the property of respective owners.
Enhancements:
- bugfixes
- tilted orbits
<<lessBecause Solar Visitor is a 3D program, performance depends on the capabilities of the users video system.
If you wish you may build from source using available tools but be warned this is not an easy task. An addition to Ogre a compiler and IDE (on Windows) are required. The Ogre web site has installation instructions for its use. Those without c/c++ experience will find themselves jumping in the deep end.
With the release of version 0.2.x the user can view planets rendered from textures which is a vast improvement over the painted colours of 0.1.0. There is still realism to add. For instance, the orbits are engineered to showcase shadow effects and not be realistic, where eclipses are rare.
The program code is released under the GPL, the media are generated from downloadable images on the web, details of location are provided. Images remain the property of respective owners.
Enhancements:
- bugfixes
- tilted orbits
Download (10.6MB)
Added: 2007-05-10 License: GPL (GNU General Public License) Price:
903 downloads
Solar Imperium 2.4.0 Beta
Solar Imperium is a Solar Realms Elite clone. more>>
Solar Imperium is a Solar Realms Elite clone. In it, you rule a solar empire. Solar Imperiums goal is to become and remain the most powerful empire. You can gain strength by buying forces, and you can gain size by colonizing planets.
You start with some planets, and a little bit of money. You are required to feed your people and army, and to pay to maintain your planets and army. If you fail to do these things, disastrous results may occur.
You are given several turns of protection, during which you cannot attack or be attacked, and cannot perform covert operations. This provides a way for smaller empires to build up their defenses and planets before they enter the real world.
<<lessYou start with some planets, and a little bit of money. You are required to feed your people and army, and to pay to maintain your planets and army. If you fail to do these things, disastrous results may occur.
You are given several turns of protection, during which you cannot attack or be attacked, and cannot perform covert operations. This provides a way for smaller empires to build up their defenses and planets before they enter the real world.
Download (MB)
Added: 2007-04-27 License: Free for non-commercial use Price:
916 downloads
Navicat MySQL Manager for Linux 8.0.27
MySQL Navicat (MySQL Manager - a GUI for MySQL admin and development) more>> Navicat Manager is an ideal solution for MySQL administration and development. This is an all-inclusive mysql front end provides a powerful graphical interface for databases management and maintenance. Easy installation
and intuitive interface make it an irreplaceable tool for mysql on the web or your local desktop. Navicat supports all verions of MySQL and it lets you convert data to/ from MySQL, synchronizes and backups database in a snap through helpful wizards. Major features of Navicat full version include Visual Query Builder, Import/ Export, Report Builder, Backup/ Restore, SSH and HTTP Tunneling and Data Transfer. Navicat also supports to import data from ODBC, batch job scheduling (create schedule for Import/Export, Data Transfer and saved queries),
printing of table structure. It also includes a full featured graphical manager for setting the users and access privileges. Navicat version 8 supports Code Completion, Form View and email Notification Services, etc. Navicat is the number 1 MySQL database administration shareware in Download.com with over 350,000 downloads and 1,100,000 installations worldwide. Some of the users including Sony Music, Intel, Kodak, FedEx, KPMG Consulting, Ericsson,
Siemens AG, Yahoo!, NTT DoCoMo (Japan), Hitachi (Japan), Imation, Lexmark, Cisco Systems, RSA Security, Avis (Europe), U.S. Department of Energy, UPS, Disney, Oxford University, Harvard University, NASA Space Flight Center, MIT, Michigan State University, University of Michigan, ...
Navicat delivers a personal experience, simplifying the way you work. The program is also available for Windows and Mac OS X.<<less
Download (21.9MB)
Added: 2009-04-15 License: Freeware Price: Free
231 downloads
TiWarriors 0.4
TiWarriors is an Asteroids clone with multiplayer support and incremental ship control. more>>
TiWarriors project is an Asteroids clone with multiplayer support and incremental ship control.
Two things differ from the original: energy control and multiplayer mode.
Enhancements:
- added some config options like antialiasing and the option to switch to full screen or window mode.
<<lessTwo things differ from the original: energy control and multiplayer mode.
Enhancements:
- added some config options like antialiasing and the option to switch to full screen or window mode.
Download (MB)
Added: 2006-12-07 License: GPL (GNU General Public License) Price:
1052 downloads
Max Fighter 1.0
Max Fighter is a vertical-scrolling asteroids shootemup. more>>
Max Fighter is a vertical-scrolling asteroids shootemup game.
You have a bad feeling about this: For only one brief moment you let your attention slip, and suddenly, you find your spaceship heading right into a vast asteroid field. Though it does not seem very dense at the outskirts, your board computer readouts make you doubt you will ever see the other side of it - and did your radar just pick up traces of pirate activity!?
Keep control of your spaceship as you go ever deeper into the asteroid field and the gameplay reaches breakneck speed. Shoot asteroids and containers and collect power-ups, shield energy and special weapons. And last but not least - beware of the pirates!
<<lessYou have a bad feeling about this: For only one brief moment you let your attention slip, and suddenly, you find your spaceship heading right into a vast asteroid field. Though it does not seem very dense at the outskirts, your board computer readouts make you doubt you will ever see the other side of it - and did your radar just pick up traces of pirate activity!?
Keep control of your spaceship as you go ever deeper into the asteroid field and the gameplay reaches breakneck speed. Shoot asteroids and containers and collect power-ups, shield energy and special weapons. And last but not least - beware of the pirates!
Download (16.9MB)
Added: 2006-09-11 License: GPL (GNU General Public License) Price:
1141 downloads
Homespring 0.1.0
Homespring is a bizarre programming language in the spirit of INTERCAL and Befunge. more>>
Homespring is a bizarre programming language in the spirit of INTERCAL and Befunge.
Homespring project is designed to superficially resemble English, but hide beneath it a structure so needlessly complicated and ridiculously impractical that it brings tears to the eyes.
Instead of being an excessively low-level language, like most of these efforts are, Homespring aims to be excessively high-level, as you shall see.
Homespring stands for Hatchery Oblivion through Marshy Energy from Snowmelt Powers Rapids Insulated but Not Great. Once you see the language youll know why. One might also call it HOtMEfSPRIbNG, if one so desires. HS will do in a pinch.
Programming in Homespring is hard, mainly because it is so different from other languages. The language closest to Homespring is Hunter, in that it relies on autonomous agents to carry information. Although unlike Hunter, HS has the environment changing the agents, not the other way around. HS also has an extremely rigid structure that you basically have to work around.
As Ive said, its designed to resemble English. It doesnt cheat all that much either. Although its case insensitive, the periods are lexically significant, and most of the words you see are actually keywords.
Even though the most trivial programs can be fiendishly difficult to write in Homespring, programming it is still kind of interesting and fun. Its also fun to know youve written a working program that looks like the one just below.
Enhancements:
- This initial release includes a fast homespring interpreter, a graphical debugger, and several example Homespring programs.
<<lessHomespring project is designed to superficially resemble English, but hide beneath it a structure so needlessly complicated and ridiculously impractical that it brings tears to the eyes.
Instead of being an excessively low-level language, like most of these efforts are, Homespring aims to be excessively high-level, as you shall see.
Homespring stands for Hatchery Oblivion through Marshy Energy from Snowmelt Powers Rapids Insulated but Not Great. Once you see the language youll know why. One might also call it HOtMEfSPRIbNG, if one so desires. HS will do in a pinch.
Programming in Homespring is hard, mainly because it is so different from other languages. The language closest to Homespring is Hunter, in that it relies on autonomous agents to carry information. Although unlike Hunter, HS has the environment changing the agents, not the other way around. HS also has an extremely rigid structure that you basically have to work around.
As Ive said, its designed to resemble English. It doesnt cheat all that much either. Although its case insensitive, the periods are lexically significant, and most of the words you see are actually keywords.
Even though the most trivial programs can be fiendishly difficult to write in Homespring, programming it is still kind of interesting and fun. Its also fun to know youve written a working program that looks like the one just below.
Enhancements:
- This initial release includes a fast homespring interpreter, a graphical debugger, and several example Homespring programs.
Download (0.042MB)
Added: 2006-01-03 License: GPL (GNU General Public License) Price:
1389 downloads
Search::ContextGraph 0.15
Search::ContextGraph is a Perl module for spreading activation search engine. more>>
Search::ContextGraph is a Perl module for spreading activation search engine.
SYNOPSIS
use Search::ContextGraph;
my $cg = Search::ContextGraph->new();
# first you add some documents, perhaps all at once...
my %docs = (
first => [ elephant, snake ],
second => [ camel, pony ],
third => { snake => 2, constrictor => 1 },
);
$cg->bulk_add( %docs );
# or in a loop...
foreach my $title ( keys %docs ) {
$cg->add( $title, $docs{$title} );
}
# or from a file...
my $cg = Search::ContextGraph->load_from_dir( "./myfiles" );
# you can store a graph object for later use
$cg->store( "stored.cng" );
# and retrieve it later...
my $cg = ContextGraph->retrieve( "stored.cng" );
# SEARCHING
# the easiest way
my @ranked_docs = $cg->simple_search( peanuts );
# get back both related terms and docs for more power
my ( $docs, $words ) = $cg->search(snake);
# you can use a document as your query
my ( $docs, $words ) = $cg->find_similar(First Document);
# Or you can query on a combination of things
my ( $docs, $words ) =
$cg->mixed_search( { docs => [ First Document ],
terms => [ snake, pony ]
);
# Print out result set of returned documents
foreach my $k ( sort { $docs->{$b} $docs->{$a} }
keys %{ $docs } ) {
print "Document $k had relevance ", $docs->{$k}, "n";
}
# Reload it
my $new = Search::ContextGraph->retrieve( "filename" );
Spreading activation is a neat technique for building search engines that return accurate results for a query even when there is no exact keyword match. The engine works by building a data structure called a context graph, which is a giant network of document and term nodes. All document nodes are connected to the terms that occur in that document; similarly, every term node is connected to all of the document nodes that term occurs in. We search the graph by starting at a query node and distributing a set amount of energy to its neighbor nodes. Then we recurse, diminishing the energy at each stage, until this spreading energy falls below a given threshold. Each node keeps track of accumulated energy, and this serves as our measure of relevance.
This means that documents that have many words in common will appear similar to the search engine. Likewise, words that occur together in many documents will be perceived as semantically related. Especially with larger, coherent document collections, the search engine can be quite effective at recognizing synonyms and finding useful relationships between documents. You can read a full description of the algorithm at http://www.nitle.org/papers/Contextual_Network_Graphs.pdf.
The search engine gives expanded recall (relevant results even when there is no keyword match) without incurring the kind of computational and patent issues posed by latent semantic indexing (LSI). The technique used here was originally described in a 1981 dissertation by Scott Preece.
<<lessSYNOPSIS
use Search::ContextGraph;
my $cg = Search::ContextGraph->new();
# first you add some documents, perhaps all at once...
my %docs = (
first => [ elephant, snake ],
second => [ camel, pony ],
third => { snake => 2, constrictor => 1 },
);
$cg->bulk_add( %docs );
# or in a loop...
foreach my $title ( keys %docs ) {
$cg->add( $title, $docs{$title} );
}
# or from a file...
my $cg = Search::ContextGraph->load_from_dir( "./myfiles" );
# you can store a graph object for later use
$cg->store( "stored.cng" );
# and retrieve it later...
my $cg = ContextGraph->retrieve( "stored.cng" );
# SEARCHING
# the easiest way
my @ranked_docs = $cg->simple_search( peanuts );
# get back both related terms and docs for more power
my ( $docs, $words ) = $cg->search(snake);
# you can use a document as your query
my ( $docs, $words ) = $cg->find_similar(First Document);
# Or you can query on a combination of things
my ( $docs, $words ) =
$cg->mixed_search( { docs => [ First Document ],
terms => [ snake, pony ]
);
# Print out result set of returned documents
foreach my $k ( sort { $docs->{$b} $docs->{$a} }
keys %{ $docs } ) {
print "Document $k had relevance ", $docs->{$k}, "n";
}
# Reload it
my $new = Search::ContextGraph->retrieve( "filename" );
Spreading activation is a neat technique for building search engines that return accurate results for a query even when there is no exact keyword match. The engine works by building a data structure called a context graph, which is a giant network of document and term nodes. All document nodes are connected to the terms that occur in that document; similarly, every term node is connected to all of the document nodes that term occurs in. We search the graph by starting at a query node and distributing a set amount of energy to its neighbor nodes. Then we recurse, diminishing the energy at each stage, until this spreading energy falls below a given threshold. Each node keeps track of accumulated energy, and this serves as our measure of relevance.
This means that documents that have many words in common will appear similar to the search engine. Likewise, words that occur together in many documents will be perceived as semantically related. Especially with larger, coherent document collections, the search engine can be quite effective at recognizing synonyms and finding useful relationships between documents. You can read a full description of the algorithm at http://www.nitle.org/papers/Contextual_Network_Graphs.pdf.
The search engine gives expanded recall (relevant results even when there is no keyword match) without incurring the kind of computational and patent issues posed by latent semantic indexing (LSI). The technique used here was originally described in a 1981 dissertation by Scott Preece.
Download (0.093MB)
Added: 2006-09-29 License: GPL (GNU General Public License) Price:
1120 downloads
KStars 1.2
KStars is a graphical representation of the night sky for KDE. more>>
KStars is a Desktop Planetarium for KDE. KStars application provides an accurate graphical simulation of the night sky, from any location on Earth, at any date and time.
The display includes 130,000 stars, 13,000 deep-sky objects,all 8 planets, the Sun and Moon, and thousands of comets and asteroids.
This is the version of KStars for KDE-3.5.2. If you already have the kdeedu-3.5.2 package installed, then you do not need this.
Enhancements:
- Improved NGC/IC catalog
- A GUI Tool for adding custom catalogs
- Improved Object Details window, including customizable thumbnail image
- Allow negative timesteps in Solar System tool
- Highlight objects on the sky which are in the Observing list
- Save/Load Observing Lists
- New Calculator module: Radial velocity conversion
- DCOP functions to store/retrieve user settings
- Can now execute "foreign" DCOP scripts
- INDI: New CCD Preview tool
- INDI: Add support for Apogee CCDs
- INDI: Add support for Meade Lunar Planetary Imager
- INDI: Add support for Sky Commander
- INDI: Add support for Finger Lakes Instruments Filter Wheels
<<lessThe display includes 130,000 stars, 13,000 deep-sky objects,all 8 planets, the Sun and Moon, and thousands of comets and asteroids.
This is the version of KStars for KDE-3.5.2. If you already have the kdeedu-3.5.2 package installed, then you do not need this.
Enhancements:
- Improved NGC/IC catalog
- A GUI Tool for adding custom catalogs
- Improved Object Details window, including customizable thumbnail image
- Allow negative timesteps in Solar System tool
- Highlight objects on the sky which are in the Observing list
- Save/Load Observing Lists
- New Calculator module: Radial velocity conversion
- DCOP functions to store/retrieve user settings
- Can now execute "foreign" DCOP scripts
- INDI: New CCD Preview tool
- INDI: Add support for Apogee CCDs
- INDI: Add support for Meade Lunar Planetary Imager
- INDI: Add support for Sky Commander
- INDI: Add support for Finger Lakes Instruments Filter Wheels
Download (7.2MB)
Added: 2006-04-13 License: GPL (GNU General Public License) Price:
739 downloads
Audio::TagLib 1.42
Audio::TagLib is a library for reading and editing audio meta data, commonly known as tags. more>>
Audio::TagLib is a library for reading and editing audio meta data, commonly known as tags.
SYNOPSIS
use Audio::TagLib;
use warnings;
use strict;
my $f = Audio::TagLib::FileRef->new("Latex Solar Beef.mp3");
my $artist = $f->tag()->artist();
print $artist->toCString(), "n"; # got "Frank Zappa"
$f->tag()->setAlbum(Audio::TagLib::String->new("Fillmore East"));
$f->save();
my $g = Audio::TagLib::FileRef->new("Free City Rhymes.ogg");
my $album = $g->tag()->album();
print $album->toCString(), "n"; # got "NYC Ghosts & Flowers"
$g->tag()->setTrack(1);
$g->save();
Note that these high level functions work for Ogg, FLAC, MPC and MP3 (or any other formats supported in the future). For this high level API, which is suitable for most applications, the differences between tag and file formats can all be ignored.
Some goals of TagLib: - A clean, high level, C++ API to handling audio meta data. - Support for at least ID3v1, ID3v2 and Ogg Vorbis comments. - A generic, simple API for the most common tagging related functions. - Binary compatibility between minor releases using the standard KDE/Qt techniques for C++ binary compatibility. - Make the tagging framework extensible by library users; i.e. it will be possible for libarary users to implement additional ID3v2 frames, without modifying the TagLib source (through the use of Abstract Factories and such.
Because TagLib desires to be toolkit agnostic, in hope of being widely adopted and the most flexible in licensing TagLib provides many of its own toolkit classes; in fact the only external dependancy that TagLib has, it a semi-sane STL implementation.
<<lessSYNOPSIS
use Audio::TagLib;
use warnings;
use strict;
my $f = Audio::TagLib::FileRef->new("Latex Solar Beef.mp3");
my $artist = $f->tag()->artist();
print $artist->toCString(), "n"; # got "Frank Zappa"
$f->tag()->setAlbum(Audio::TagLib::String->new("Fillmore East"));
$f->save();
my $g = Audio::TagLib::FileRef->new("Free City Rhymes.ogg");
my $album = $g->tag()->album();
print $album->toCString(), "n"; # got "NYC Ghosts & Flowers"
$g->tag()->setTrack(1);
$g->save();
Note that these high level functions work for Ogg, FLAC, MPC and MP3 (or any other formats supported in the future). For this high level API, which is suitable for most applications, the differences between tag and file formats can all be ignored.
Some goals of TagLib: - A clean, high level, C++ API to handling audio meta data. - Support for at least ID3v1, ID3v2 and Ogg Vorbis comments. - A generic, simple API for the most common tagging related functions. - Binary compatibility between minor releases using the standard KDE/Qt techniques for C++ binary compatibility. - Make the tagging framework extensible by library users; i.e. it will be possible for libarary users to implement additional ID3v2 frames, without modifying the TagLib source (through the use of Abstract Factories and such.
Because TagLib desires to be toolkit agnostic, in hope of being widely adopted and the most flexible in licensing TagLib provides many of its own toolkit classes; in fact the only external dependancy that TagLib has, it a semi-sane STL implementation.
Download (1.4MB)
Added: 2006-11-14 License: Perl Artistic License Price:
1074 downloads
CodeInvaders Challenge 3.1
CodeInvaders Challenge project is a Java-based, real-time programming game based on the Eclipse platform. more>>
CodeInvaders Challenge project is a Java-based, real-time programming game based on the Eclipse platform.
CodeInvaders Challenge is a Java™-based, real-time programming game based on the Eclipse platform. It uses the Eclipse platform and a simple API that allows users unfamiliar with Java to easily compete while they learn the language.
CodeInvaders Challenge gives users the opportunity to pit their Java programming skills against other players in a battle of space conquest. Each player writes a Java class that represents and controls a spaceship. Each ship (class) is placed in a simulated battle along with ships from other players.
The game puts up to six spaceships together in a match and places each of them in a random location with the same amount of energy. The spaceship class allows each player to control his ships thrusters and weapons. The ship can move around to collect energy, attack opponents, and bring energy back to its home planet. Points are awarded for different actions, and the player with the most points wins.
When used in a tournament, CodeInvaders Challenge allows direct, real-time competition between teams. Each player can submit his intermediate solutions and test against the submitted ships from other players. This competition allows each player to learn from the strategies of other players and modify his ship appropriately. After the final submission from each player, the final winner can be found by running a tournament consisting of several rounds and eliminations.
<<lessCodeInvaders Challenge is a Java™-based, real-time programming game based on the Eclipse platform. It uses the Eclipse platform and a simple API that allows users unfamiliar with Java to easily compete while they learn the language.
CodeInvaders Challenge gives users the opportunity to pit their Java programming skills against other players in a battle of space conquest. Each player writes a Java class that represents and controls a spaceship. Each ship (class) is placed in a simulated battle along with ships from other players.
The game puts up to six spaceships together in a match and places each of them in a random location with the same amount of energy. The spaceship class allows each player to control his ships thrusters and weapons. The ship can move around to collect energy, attack opponents, and bring energy back to its home planet. Points are awarded for different actions, and the player with the most points wins.
When used in a tournament, CodeInvaders Challenge allows direct, real-time competition between teams. Each player can submit his intermediate solutions and test against the submitted ships from other players. This competition allows each player to learn from the strategies of other players and modify his ship appropriately. After the final submission from each player, the final winner can be found by running a tournament consisting of several rounds and eliminations.
Download (MB)
Added: 2006-11-28 License: Other/Proprietary License Price:
1060 downloads
PTSPACE 0.1
PTSPACE is a X11 arcade game which allows you to patrol in space. more>>
PTSPACE is a X11 arcade game which allows you to patrol in space.
The real goal of this games is alien abduction except its you abducting the aliens for a change.
To get started try droping aliens into the sun and spacemen into the wormhole. The control key are shown on the info page.
Patrol in Space is a simple space arcade game in which you abduct aliens to free the solar system from alien invaders.
<<lessThe real goal of this games is alien abduction except its you abducting the aliens for a change.
To get started try droping aliens into the sun and spacemen into the wormhole. The control key are shown on the info page.
Patrol in Space is a simple space arcade game in which you abduct aliens to free the solar system from alien invaders.
Download (0.26MB)
Added: 2006-12-04 License: GPL (GNU General Public License) Price:
618 downloads
Zeps Dreamland 1.02
Zeps Dreamland is a block-building platformer. more>>
Zeps Dreamland is a block-building platformer.
The game consists of navigating Zep throughout a level to reach a certain location which allows him to advance to the next level. This is not such an easy task, however. Many obstacles will be in your path, and it is up to you to determine the best (and sometimes only way) to get around them.
Zep has the ability to create special "blocks" by using the life energy from the ground he is standing on. By building the blocks in specific patterns, Zep can alter the landscape to his ability thus allowing him to reach his goal! Again, not everything is as it seems.
Zep cannot build blocks while standing on top of just anything. There are many types of ground that restrict Zeps building ability. In addition to being able to create these special blocks, Zep can also destroy them.
<<lessThe game consists of navigating Zep throughout a level to reach a certain location which allows him to advance to the next level. This is not such an easy task, however. Many obstacles will be in your path, and it is up to you to determine the best (and sometimes only way) to get around them.
Zep has the ability to create special "blocks" by using the life energy from the ground he is standing on. By building the blocks in specific patterns, Zep can alter the landscape to his ability thus allowing him to reach his goal! Again, not everything is as it seems.
Zep cannot build blocks while standing on top of just anything. There are many types of ground that restrict Zeps building ability. In addition to being able to create these special blocks, Zep can also destroy them.
Download (5.5MB)
Added: 2006-10-09 License: Freeware Price:
1110 downloads
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