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Play What I Mean 0.09
Play What I Mean plays media files on a local machine based on a given set of terms found within the filenames. more>>
Play What I Mean project allows a user to, from a single commandline or terminal, enter a string, or list of strings, that represent what he/she wishes to have played by whatsoever media player he chooses, the default being MPlayer, and then having that particular item be found and played.
What this essentially means is that if I were to have a sudden hankering to listen to a particular song or video, lets say Ice Pick by The Pillows, which happens to be the song to a particular music video that I enjoy watching. Under the traditional methods of video viewing I would be stuck with two potential courses of action for playing this particular file:
- Change directories several times to that one folder somewhere that I "know" its in, or
- Point and Click my mouse until I find that same directory and then search through what could be countless files to find it.
Each of these prospective choices have their own inherent difficulties and ire. Using the commandline often requires alot of typing to arrive at the desired directory, often times nestled deep within the tree.
Once there your problems only multiply by the number of files you actually store in your "media" folder, try ls | moreing through a heavily populated folder looking for the name of that file you wanted to play sometime, it isnt too fun and further is a waste of my valuable time.
You may be thinking at this point that the second option, the graphical one, must be easier since its exciting, full of pictures, and frankly novel, I disagree. I may not be the best judge on this matter, seeing as how I cant see out of my right eye however, I feel that scanning through a large folder, or folders, full of files is quite a strain on the vision, and more importantly an unnescesary burden on what should be a simple matter.
Main features:
- Nestable Playlist support
- Multi-string arguments
- Transparent command option passing
- Cache for faster access of frequently played files
- Graphical configure
<<lessWhat this essentially means is that if I were to have a sudden hankering to listen to a particular song or video, lets say Ice Pick by The Pillows, which happens to be the song to a particular music video that I enjoy watching. Under the traditional methods of video viewing I would be stuck with two potential courses of action for playing this particular file:
- Change directories several times to that one folder somewhere that I "know" its in, or
- Point and Click my mouse until I find that same directory and then search through what could be countless files to find it.
Each of these prospective choices have their own inherent difficulties and ire. Using the commandline often requires alot of typing to arrive at the desired directory, often times nestled deep within the tree.
Once there your problems only multiply by the number of files you actually store in your "media" folder, try ls | moreing through a heavily populated folder looking for the name of that file you wanted to play sometime, it isnt too fun and further is a waste of my valuable time.
You may be thinking at this point that the second option, the graphical one, must be easier since its exciting, full of pictures, and frankly novel, I disagree. I may not be the best judge on this matter, seeing as how I cant see out of my right eye however, I feel that scanning through a large folder, or folders, full of files is quite a strain on the vision, and more importantly an unnescesary burden on what should be a simple matter.
Main features:
- Nestable Playlist support
- Multi-string arguments
- Transparent command option passing
- Cache for faster access of frequently played files
- Graphical configure
Download (0.054MB)
Added: 2006-02-01 License: LGPL (GNU Lesser General Public License) Price:
1361 downloads
What 1.01
What is a Perl module to find out about running services. more>>
What is a Perl module to find out about running services.
SYNOPSIS
$what = What->new(
Host => my.domain.org,
Port => 28,
);
$what->mta;
$what->mta_version;
$what->mta_banner;
The What class is interface to classes providing information about running services. What::MTA is the only implementation so far.
What::MTA
MTAs supported are: Exim, Postfix (version only on localhost), Sendmail, Courier (name only), XMail, MasqMail.
See What::MTA for details.
METHODS
new
$obj = What->new( Host => "10.10.10.1", Port => 25 )
mta()
Returns the name of the MTA running.
mta_banner()
Returns the banner message.
mta_version()
Returns the MTA version.
<<lessSYNOPSIS
$what = What->new(
Host => my.domain.org,
Port => 28,
);
$what->mta;
$what->mta_version;
$what->mta_banner;
The What class is interface to classes providing information about running services. What::MTA is the only implementation so far.
What::MTA
MTAs supported are: Exim, Postfix (version only on localhost), Sendmail, Courier (name only), XMail, MasqMail.
See What::MTA for details.
METHODS
new
$obj = What->new( Host => "10.10.10.1", Port => 25 )
mta()
Returns the name of the MTA running.
mta_banner()
Returns the banner message.
mta_version()
Returns the MTA version.
Download (0.027MB)
Added: 2007-05-11 License: Perl Artistic License Price:
897 downloads

Where is M13 for Linux 2.2
It helps you visualize the locations and physical properties of deep sky objects more>> Where is M13? is a unique application that helps you visualize the locations and physical properties of deep sky objects in and around the Galaxy.
At home, Where is M13? serves as a reference you will frequently turn to when you read about an object and become curious where it is with respect to our galaxy. In the field, the program will enhance your observing experience by allowing you to get an intuitive sense of the physical location, size, luminosity, and distance of the object you are viewing. You will find Where is M13? a great educational and outreach tool as well.<<less
Download (1.41MB)
Added: 2009-04-18 License: Freeware Price: Free
188 downloads
Zile is Lossy Emacs 2.2.41
Zile is Lossy Emacs is an Emacs clone. more>>
Zile project is a small Emacs clone. Zile is a customizable, self-documenting real-time open-source display editor. Zile was written to be as similar as possible to Emacs; every Emacs user should feel at home.
Main features:
Small
- It is very useful for small footprint installations (like on floppy disk) or quick editing sessions. A typical binary is about 100Kb.
8-bit clean
- Zile can operate with binary files.
Looks like Emacs
- Most Zile key sequences and function names are identical to Emacs ones.
Multi buffer editing with multi level undo
- The number of files and undo operations that Zile can handle is limited only by memory.
Multi window
- Zile can display multiple windows on the screen.
Killing, yanking and registers
- The standard killing, yanking and register features of Emacs are available under Zile.
Minibuffer completion
- Zile can complete commands and filenames in the minibuffer.
Auto fill (word wrap)
- Zile automatically breaks the lines when they become too wide (if the Auto Fill Mode is enabled).
Enhancements:
- This release stops long file names from causing problems with the modeline.
<<lessMain features:
Small
- It is very useful for small footprint installations (like on floppy disk) or quick editing sessions. A typical binary is about 100Kb.
8-bit clean
- Zile can operate with binary files.
Looks like Emacs
- Most Zile key sequences and function names are identical to Emacs ones.
Multi buffer editing with multi level undo
- The number of files and undo operations that Zile can handle is limited only by memory.
Multi window
- Zile can display multiple windows on the screen.
Killing, yanking and registers
- The standard killing, yanking and register features of Emacs are available under Zile.
Minibuffer completion
- Zile can complete commands and filenames in the minibuffer.
Auto fill (word wrap)
- Zile automatically breaks the lines when they become too wide (if the Auto Fill Mode is enabled).
Enhancements:
- This release stops long file names from causing problems with the modeline.
Download (0.34MB)
Added: 2007-08-10 License: GPL (GNU General Public License) Price:
807 downloads
DirectX support for Wine 2005-06-13
DirectX support for Wine project enables DirectX 9 support for Wine, which is useful for games and 3D graphics. more>>
DirectX support for Wine project enables DirectX 9 support for Wine, which is useful for games and 3D graphics.
DirectX support for Wine is a set of patches against Wine to implement DirectX 9. It allows modern games and 3D applications to run under Wine.
The patches include many experimental and beta features that have not yet made it into the stable Wine source tree.
The aim of the project is to provide full support for DirectX 8 and 9 so that all games and 3D applications will run on Linux or any other platform that Wine supports.
Main features:
- Shared wined3d codebase for Direct3D 8 and 9
- Hardware non-power2 texstures
- Improved compressed texture support
- Many more texture formats supported
- Offscreen texture improvements
- Colour corrections for textures
- A tonne of bug fixes and other improvements from earlier releases
Enhancements:
- Reworked support for non-power2 textures
- Support for Vertex buffer objects
- Support for caching
- Hardware vertex shaders
- Partial tidyup of vertex declarations
- Better support for compressed textures
- Fix for texturing problems in Axis and Allies and Evil Genius
- Fix for model corruption in Pirates
- Movies in Pirates
- A Fix for the lines on the landscape in Axis and Allies
- Crash fixes in fixupvertices with indexes data
- Numerous other performance improvements
<<lessDirectX support for Wine is a set of patches against Wine to implement DirectX 9. It allows modern games and 3D applications to run under Wine.
The patches include many experimental and beta features that have not yet made it into the stable Wine source tree.
The aim of the project is to provide full support for DirectX 8 and 9 so that all games and 3D applications will run on Linux or any other platform that Wine supports.
Main features:
- Shared wined3d codebase for Direct3D 8 and 9
- Hardware non-power2 texstures
- Improved compressed texture support
- Many more texture formats supported
- Offscreen texture improvements
- Colour corrections for textures
- A tonne of bug fixes and other improvements from earlier releases
Enhancements:
- Reworked support for non-power2 textures
- Support for Vertex buffer objects
- Support for caching
- Hardware vertex shaders
- Partial tidyup of vertex declarations
- Better support for compressed textures
- Fix for texturing problems in Axis and Allies and Evil Genius
- Fix for model corruption in Pirates
- Movies in Pirates
- A Fix for the lines on the landscape in Axis and Allies
- Crash fixes in fixupvertices with indexes data
- Numerous other performance improvements
Download (0.004MB)
Added: 2006-11-06 License: LGPL (GNU Lesser General Public License) Price:
1111 downloads
Qingy Is Not Getty 0.9.6
qingy is a replacement for getty. more>>
qingy is a replacement for getty. It uses DirectFB to provide a fast, nice GUI without the overhead of the X Windows System.
Qingy Is Not Getty project allows the user to log in and start the session of his choice (text console, GNOME, KDE, wmaker, etc.).
Main features:
- It remembers last user who logged in, with focus on password
- It also rememebers last session each user chose
- Alternatively it remembers last session on a per-tty basis
- Fully themable
- A theme will look the same on all machines, independently of the resolution
- You can select your favourite theme, or a random one every time
- Both text and X sessions are supported
- You can start more that one X session at once
- You can even start X inside a console when X sessions are already running
- PAM support
- Support for screen savers
- Auto log-in support
- Session locking support
- tty specific options support
- Customizable key bindings.
- Text mode support
Enhancements:
- Detached qingy from its controlling tty when starting sessions.
- qingy no longer tries to kill its GUI as it should not hang any more.
- Fixed bug that made shells other that zsh be invoked with a double -; that is --bash instead of -bash, which is the correct form for login shell invocation.
- Added proper escaping for session names, removed quoting around them.
- Added support for selecting whether to start the X server in the same tty qingy is running in (default for qingy), or in an unused one (default for startx)
<<lessQingy Is Not Getty project allows the user to log in and start the session of his choice (text console, GNOME, KDE, wmaker, etc.).
Main features:
- It remembers last user who logged in, with focus on password
- It also rememebers last session each user chose
- Alternatively it remembers last session on a per-tty basis
- Fully themable
- A theme will look the same on all machines, independently of the resolution
- You can select your favourite theme, or a random one every time
- Both text and X sessions are supported
- You can start more that one X session at once
- You can even start X inside a console when X sessions are already running
- PAM support
- Support for screen savers
- Auto log-in support
- Session locking support
- tty specific options support
- Customizable key bindings.
- Text mode support
Enhancements:
- Detached qingy from its controlling tty when starting sessions.
- qingy no longer tries to kill its GUI as it should not hang any more.
- Fixed bug that made shells other that zsh be invoked with a double -; that is --bash instead of -bash, which is the correct form for login shell invocation.
- Added proper escaping for session names, removed quoting around them.
- Added support for selecting whether to start the X server in the same tty qingy is running in (default for qingy), or in an unused one (default for startx)
Download (0.62MB)
Added: 2007-04-26 License: GPL (GNU General Public License) Price:
912 downloads
Crazy Eddies GUI System 0.5.0 RC2
Crazy Eddies GUI System is a free library providing windowing and widgets for graphics APIs / engines. more>>
Crazy Eddies GUI System is a free library providing windowing and widgets for graphics APIs / engines where such functionality is not natively available, or severly lacking.
The library is object orientated, written in C++, and aimed at game developers.
Enhancements:
- Added: single colour support to PropertyHelper::stringToColourRect
- Added: missing support to Irrlicht renderer for creating a texture with a given size.
- Added: Updates to renderers for D3D8.1 and D3D9 to report correct values for original size and actual texture size. (Related to Mantis ticket #45).
- Added: Support for using user defined image codec by name (using dso) or directly throught a pointer to an existing image codec.
- Added: Long property export (allows for properties containing multiple lines).
- Added: Helper methods to Window to return EventSet::Iterator and PropertySet::Iterator objects.
- Added: Reworked TabControl by zap. Mantis #82.
- Added: TabControlDemo sample. Mantis #82.
- Added: Danish language in the FontDemo sample.
- Added: Output of summary of configure results (for configure based builds)
- Added: Texture extra size information to CEGUI::Texture in order to be able to handle scaled/stretched textures within Imageset.
- Added: Texture Scaling support in IrrlichRenderer
- Removed: Empty source file CEGUIVector.cpp
- Removed: TabPane files.
- Modified: Behaviour of Editbox so that EventCharacterKey events are only marked as handled if the key press actually resulted in a change to the Editbox text string. (Related to Mantis #59)
- Modified: Replaced all getWindow with get
- Modified: Replaced all setWindow with set
- Modified: EventSet::EventIterator now known as EventSet::Iterator
- Modified: PropertySet::PropertyIterator now known as PropertySet::Iterator
- Modified: ImageCodec modules are now DynamicModule
- Modified: Falagard PropertyDim now supports a type attribute for UDim properties. Mantis #82.
- Modified: Improved TabControl imagery. Mantis #82.
- Modified: autotools makefiles now symlink the sample binaries (to avoid having to do make install). Mantis #82.
- Modified: PropertyHelper now uses snprintf instead of std::ostringstream again. Mantis #82.
- Modified: Removed static Makefile for tolua++cegui generator tool and switched to autotools style build, with enable/disable configure option, for tolua++cegui generator tool
- Modified: Moved tolua++ into its own dir, removed lua_and_tolua++
- Modified: Externalised our use of the Lua library
- Modified: premake updates
- Modified: Updated AUTHORS file.
- Modified: Remove exec file attribute on Falagard.xsd
- Modified: XMLRefSchema/Font.xsd for font rewrite
- Modified: LuaScriptModule public headers no longer need include lua.h included.
- Modified: Made a bunch of warnings go away in MSVC in the new font code.
- Modified: Deleted the remaining old msvc project files.
- Bug Fix: Clean the XMLSerialization code: remove empty autowindow
- Bug Fix: Added missing glDisable(GL_FOG); in gl renderer
- Bug Fix: Irrlicht and D3D8.1 renderer modules would keep live pointers to Texture objects that failed to fully initialise (file or size errors for example) Mantis #43.
- Bug Fix: Disable texture stages we do not use in Direct3D renderers. (Mantis #95)
- Bug Fix: Mouse cursor z value. Mantis #49
- Bug Fix: Imagset XML attribute for image file name is Imagefile and not Filename.
- Bug Fix: normal attributes use true, only properties sometimes use True.
- Bug Fix: Global default resource group was not being used by DefaultResourceProvider.
- Bug Fix: XML output from CEGUI::Image class.
- Bug Fix: Imageset scaling issue when renderer automatically scales the image #45 (this is currently a partial fix)
- Bug Fix: IrrlichtRenderer - Mouse event error. Mantis #98.
- Bug Fix: IrrlichtRenderer - size error in addQuad. Mantis #99.
- Bug Fix: IrrlichtRenderer - Sample driver had linker lib name wrong for renderer module. Mantis #100.
- Bug Fix: TinyXMLParser bug. Mantis Tracker #57
- Bug Fix: a bug in the openglrenderer cleanup related to image codec.
- Bug Fix: Install renderer module includes at the same place as in Win32 (linux / mac autotools)
- Bug Fix: OpenGL sample driver did not inject middle mouse up (injected it as down). Mantis #82.
- Bug Fix: Corrected some mistakes in the Falagard Lua bindings
- Bug Fix: Apparently in some cases OpenGLRenderer needs NOMINMAX in Win32 (Mantis #63)
- Bug Fix: FreeTypeFont did not free the font data properly, also fixes a potential infinite loop in FreeTypeFont (Mantis #60)
- Bug Fix: FairChar font texture was not power of 2 (Mantis #64)
- Bug Fix: SliderThumb incorrectly mapped in some schemes (mantis #88)
- Bug Fix: Updated Irrlicht renderer to work with 0.5.0 codebase.
- Bug Fix: some missing data
- Bug Fix: DirectX 8.1 sample driver
- Bug Fix: some missing files in the make dist command (Mantis #89)
- Bug Fix: Change the name of an enumeration value in schema Font.xsd.
- Bug Fix: Memory leak in Font.
- Bug Fix: Lua bindings was missing ImagesetManager::createImagesetFromImageFile + some missing tolua_throws modifiers
<<lessThe library is object orientated, written in C++, and aimed at game developers.
Enhancements:
- Added: single colour support to PropertyHelper::stringToColourRect
- Added: missing support to Irrlicht renderer for creating a texture with a given size.
- Added: Updates to renderers for D3D8.1 and D3D9 to report correct values for original size and actual texture size. (Related to Mantis ticket #45).
- Added: Support for using user defined image codec by name (using dso) or directly throught a pointer to an existing image codec.
- Added: Long property export (allows for properties containing multiple lines).
- Added: Helper methods to Window to return EventSet::Iterator and PropertySet::Iterator objects.
- Added: Reworked TabControl by zap. Mantis #82.
- Added: TabControlDemo sample. Mantis #82.
- Added: Danish language in the FontDemo sample.
- Added: Output of summary of configure results (for configure based builds)
- Added: Texture extra size information to CEGUI::Texture in order to be able to handle scaled/stretched textures within Imageset.
- Added: Texture Scaling support in IrrlichRenderer
- Removed: Empty source file CEGUIVector.cpp
- Removed: TabPane files.
- Modified: Behaviour of Editbox so that EventCharacterKey events are only marked as handled if the key press actually resulted in a change to the Editbox text string. (Related to Mantis #59)
- Modified: Replaced all getWindow with get
- Modified: Replaced all setWindow with set
- Modified: EventSet::EventIterator now known as EventSet::Iterator
- Modified: PropertySet::PropertyIterator now known as PropertySet::Iterator
- Modified: ImageCodec modules are now DynamicModule
- Modified: Falagard PropertyDim now supports a type attribute for UDim properties. Mantis #82.
- Modified: Improved TabControl imagery. Mantis #82.
- Modified: autotools makefiles now symlink the sample binaries (to avoid having to do make install). Mantis #82.
- Modified: PropertyHelper now uses snprintf instead of std::ostringstream again. Mantis #82.
- Modified: Removed static Makefile for tolua++cegui generator tool and switched to autotools style build, with enable/disable configure option, for tolua++cegui generator tool
- Modified: Moved tolua++ into its own dir, removed lua_and_tolua++
- Modified: Externalised our use of the Lua library
- Modified: premake updates
- Modified: Updated AUTHORS file.
- Modified: Remove exec file attribute on Falagard.xsd
- Modified: XMLRefSchema/Font.xsd for font rewrite
- Modified: LuaScriptModule public headers no longer need include lua.h included.
- Modified: Made a bunch of warnings go away in MSVC in the new font code.
- Modified: Deleted the remaining old msvc project files.
- Bug Fix: Clean the XMLSerialization code: remove empty autowindow
- Bug Fix: Added missing glDisable(GL_FOG); in gl renderer
- Bug Fix: Irrlicht and D3D8.1 renderer modules would keep live pointers to Texture objects that failed to fully initialise (file or size errors for example) Mantis #43.
- Bug Fix: Disable texture stages we do not use in Direct3D renderers. (Mantis #95)
- Bug Fix: Mouse cursor z value. Mantis #49
- Bug Fix: Imagset XML attribute for image file name is Imagefile and not Filename.
- Bug Fix: normal attributes use true, only properties sometimes use True.
- Bug Fix: Global default resource group was not being used by DefaultResourceProvider.
- Bug Fix: XML output from CEGUI::Image class.
- Bug Fix: Imageset scaling issue when renderer automatically scales the image #45 (this is currently a partial fix)
- Bug Fix: IrrlichtRenderer - Mouse event error. Mantis #98.
- Bug Fix: IrrlichtRenderer - size error in addQuad. Mantis #99.
- Bug Fix: IrrlichtRenderer - Sample driver had linker lib name wrong for renderer module. Mantis #100.
- Bug Fix: TinyXMLParser bug. Mantis Tracker #57
- Bug Fix: a bug in the openglrenderer cleanup related to image codec.
- Bug Fix: Install renderer module includes at the same place as in Win32 (linux / mac autotools)
- Bug Fix: OpenGL sample driver did not inject middle mouse up (injected it as down). Mantis #82.
- Bug Fix: Corrected some mistakes in the Falagard Lua bindings
- Bug Fix: Apparently in some cases OpenGLRenderer needs NOMINMAX in Win32 (Mantis #63)
- Bug Fix: FreeTypeFont did not free the font data properly, also fixes a potential infinite loop in FreeTypeFont (Mantis #60)
- Bug Fix: FairChar font texture was not power of 2 (Mantis #64)
- Bug Fix: SliderThumb incorrectly mapped in some schemes (mantis #88)
- Bug Fix: Updated Irrlicht renderer to work with 0.5.0 codebase.
- Bug Fix: some missing data
- Bug Fix: DirectX 8.1 sample driver
- Bug Fix: some missing files in the make dist command (Mantis #89)
- Bug Fix: Change the name of an enumeration value in schema Font.xsd.
- Bug Fix: Memory leak in Font.
- Bug Fix: Lua bindings was missing ImagesetManager::createImagesetFromImageFile + some missing tolua_throws modifiers
Download (2.0MB)
Added: 2006-08-18 License: LGPL (GNU Lesser General Public License) Price:
1163 downloads
Jinamp Is Not An Mp3 Player 1.0.5
Jinamp is primarily a music shuffler for command line junkies. more>>
Jinamp is primarily a music shuffler for command line junkies. Jinamp runs in the background and does not require X or even a terminal.
A control program allows limited control over the playing (pause, next song, etc., but no seeking).
The actual playing is done by other programs, so it can be adapted for other purposes, such as shuffling video clips for advertising.
Enhancements:
- The control tools have been improved, in particular making once-off song requests possible.
<<lessA control program allows limited control over the playing (pause, next song, etc., but no seeking).
The actual playing is done by other programs, so it can be adapted for other purposes, such as shuffling video clips for advertising.
Enhancements:
- The control tools have been improved, in particular making once-off song requests possible.
Download (0.10MB)
Added: 2005-11-14 License: GPL (GNU General Public License) Price:
1439 downloads
TinyLIB 0.8
TinyLIB is an emulation layer to make all platforms look the same. more>>
TinyLIB is an emulation layer to make all platforms look the same. TinyLIB is very small and meant for game development. TinyLIB provides a subset of GLUT/OpenGL, OpenAL, BSD sockets, and the C standard library.
Almost any platform has graphics, audio, and networking libraries. The problem is, they often have different interfaces. Windows has DirectX. Mac has Open Transport for networking. I much prefer POSIX platforms with OpenGL, OpenAL, and BSD sockets. I wanted all platforms to look like that.
I also wanted to use standard interfaces. Why invent a new interface? By using standard APIs you dont waste time learning a new API, the APIs are well documented, and plenty of example code exists. TinyLIB is minimal and gives you just enough foundation to port other libraries on top of it.
Ive ported many of the glut examples, the python interpreter, zlib, libpng, glpng, and PLIB to TinyLIB for use on my project which you can download.
Enhancements:
- supports linux,mac, and win32 and includes test programs
<<lessAlmost any platform has graphics, audio, and networking libraries. The problem is, they often have different interfaces. Windows has DirectX. Mac has Open Transport for networking. I much prefer POSIX platforms with OpenGL, OpenAL, and BSD sockets. I wanted all platforms to look like that.
I also wanted to use standard interfaces. Why invent a new interface? By using standard APIs you dont waste time learning a new API, the APIs are well documented, and plenty of example code exists. TinyLIB is minimal and gives you just enough foundation to port other libraries on top of it.
Ive ported many of the glut examples, the python interpreter, zlib, libpng, glpng, and PLIB to TinyLIB for use on my project which you can download.
Enhancements:
- supports linux,mac, and win32 and includes test programs
Download (1.0MB)
Added: 2006-05-31 License: LGPL (GNU Lesser General Public License) Price:
1242 downloads
Wine 0.9.43
Wine is an Open Source implementation of the Windows API on top of X and Unix. more>>
Wine is an Open Source implementation of the Windows API on top of X and Unix.
Think of Wine as a compatibility layer for running Windows programs. Wine does not require Microsoft Windows, as it is a completely free alternative implementation of the Windows API consisting of 100% non-Microsoft code, however Wine can optionally use native Windows DLLs if they are available. Wine provides both a development toolkit for porting Windows source code to Unix as well as a program loader, allowing many unmodified Windows programs to run on x86-based Unixes, including Linux, FreeBSD, and Solaris.
Main features:
Binary Compatibility
- Loads Windows 9x/NT/2000/XP, Windows 3.x and DOS programs and libraries
- Win32 compatible memory layout, exception handling, threads and processes
- Designed for POSIX compatible operatings systems (eg. Linux and FreeBSD)
- ``bug-for-bug compatibility with Windows
Graphics
- X11-based graphics allows remote display to any X terminal
- X11, TrueType (.ttf/.ttc) and Windows Bitmap (.fon) Fonts
- DirectX support for games (limited Direct3D support)
- Printing via PostScript driver or legacy native Win16 printer drivers
- Enhanced Metafile (EMF) and Windows Metafile (WMF) driver
- Desktop-in-a-box or mixable windows
- Windows MultiMedia (WinMM) layer support with builtin codecs
Allows Windows program to interface with:
- Sound devices via ALSA, OSS, ARTS, JACK, and libaudio etc
- Multi-lingual keyboards and CJK input method support via XIM
- Modems, serial devices
- Networks (TCP/IP and IPX)
- ASPI Scanners
- Windows Tablets via XInput (eg. Wacom)
Wine API
- Designed for source and binary compatibility with Win32 code
- Win32 API test suite to ensure compatibility
- Compilable on a wide range of C compilers
- Permits mixing of Win32 and POSIX code
- Permits mixing of ELF (.so) and PE (.dll/.exe) binaries in one address space
- Win32 compatible header files
- Automatically generated API documentation
- Resource compiler
- Message compiler
- IDL compiler
- extensive Unicode support
- Internationalization -- Wine supports 16 languages
- Built-in debugger and configurable trace messages
- External memory checker support using Valgrind
- Sample programs
Enhancements:
- Direct3D support on top of WGL instead of GLX for better portability.
- Many DirectSound fixes.
- Still more gdiplus functions.
- Many crypt32 improvements.
- Lots of bug fixes.
<<lessThink of Wine as a compatibility layer for running Windows programs. Wine does not require Microsoft Windows, as it is a completely free alternative implementation of the Windows API consisting of 100% non-Microsoft code, however Wine can optionally use native Windows DLLs if they are available. Wine provides both a development toolkit for porting Windows source code to Unix as well as a program loader, allowing many unmodified Windows programs to run on x86-based Unixes, including Linux, FreeBSD, and Solaris.
Main features:
Binary Compatibility
- Loads Windows 9x/NT/2000/XP, Windows 3.x and DOS programs and libraries
- Win32 compatible memory layout, exception handling, threads and processes
- Designed for POSIX compatible operatings systems (eg. Linux and FreeBSD)
- ``bug-for-bug compatibility with Windows
Graphics
- X11-based graphics allows remote display to any X terminal
- X11, TrueType (.ttf/.ttc) and Windows Bitmap (.fon) Fonts
- DirectX support for games (limited Direct3D support)
- Printing via PostScript driver or legacy native Win16 printer drivers
- Enhanced Metafile (EMF) and Windows Metafile (WMF) driver
- Desktop-in-a-box or mixable windows
- Windows MultiMedia (WinMM) layer support with builtin codecs
Allows Windows program to interface with:
- Sound devices via ALSA, OSS, ARTS, JACK, and libaudio etc
- Multi-lingual keyboards and CJK input method support via XIM
- Modems, serial devices
- Networks (TCP/IP and IPX)
- ASPI Scanners
- Windows Tablets via XInput (eg. Wacom)
Wine API
- Designed for source and binary compatibility with Win32 code
- Win32 API test suite to ensure compatibility
- Compilable on a wide range of C compilers
- Permits mixing of Win32 and POSIX code
- Permits mixing of ELF (.so) and PE (.dll/.exe) binaries in one address space
- Win32 compatible header files
- Automatically generated API documentation
- Resource compiler
- Message compiler
- IDL compiler
- extensive Unicode support
- Internationalization -- Wine supports 16 languages
- Built-in debugger and configurable trace messages
- External memory checker support using Valgrind
- Sample programs
Enhancements:
- Direct3D support on top of WGL instead of GLX for better portability.
- Many DirectSound fixes.
- Still more gdiplus functions.
- Many crypt32 improvements.
- Lots of bug fixes.
Download (11.5MB)
Added: 2007-08-10 License: LGPL (GNU Lesser General Public License) Price:
521 downloads
LINGOT Is Not a Guitar-Only Tuner 0.7.2
LINGOT is a musical instrument tuner. more>>
LINGOT is a musical instrument tuner. LINGOT is easy to use, accurate, and highly configurable. Originally conceived to tune electric guitars, its configurability gives it a more general character. (Tuning another instruments has not been tested).
It looks like an analogic tuner, with a gauge indicating the relative shift to a certain note --found automatically as the closest note to the estimated frequency--, indicating that note and its frequency.
The note will be found automatically, since the program hasnt any manual function mode (indicating the note to tune manually), for mantaining its general purpose.
We recommend using the tuner in conjunction with a sound mixer for selecting the desired recording source and the signal recording levels.
Main features:
- Accurate.
- Easy to use. Just plug in your instrument and run tuner.
- Very configurable via GUI. Its possible to change any parameter while the program is running, without editing any file.
- It works in an automatic way. It isnt necessary specify the note to tune; the program guesses it.
- Its free software. It has GPL license.
- Tuning other instruments than guitars is possible. Since this program guesses the note you are playing, it can be used to tune a piano, a bass, a violin, etc.
Enhancements:
- Files have been reorganized to a more "GNU-like" structure.
- Multi-lingual support has been added.
<<lessIt looks like an analogic tuner, with a gauge indicating the relative shift to a certain note --found automatically as the closest note to the estimated frequency--, indicating that note and its frequency.
The note will be found automatically, since the program hasnt any manual function mode (indicating the note to tune manually), for mantaining its general purpose.
We recommend using the tuner in conjunction with a sound mixer for selecting the desired recording source and the signal recording levels.
Main features:
- Accurate.
- Easy to use. Just plug in your instrument and run tuner.
- Very configurable via GUI. Its possible to change any parameter while the program is running, without editing any file.
- It works in an automatic way. It isnt necessary specify the note to tune; the program guesses it.
- Its free software. It has GPL license.
- Tuning other instruments than guitars is possible. Since this program guesses the note you are playing, it can be used to tune a piano, a bass, a violin, etc.
Enhancements:
- Files have been reorganized to a more "GNU-like" structure.
- Multi-lingual support has been added.
Download (0.44MB)
Added: 2007-07-12 License: GPL (GNU General Public License) Price:
853 downloads
Irrlicht Engine 1.3.1
The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. more>>
The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages.
Irrlicht Engine is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines.
Weve got a huge active community, and there are lots of projects in development that use the engine.
You can find enhancements for Irrlicht all over the web, like alternative terrain renderers, portal renderers, exporters, world layers, tutorials, editors, language bindings for java, perl, ruby, basic, python, lua, and so on. And best of all: Its completely free.
Main features:
- High performance realtime 3D rendering using Direct3D and OpenGL [more]
- Platform independent. Runs on Windows95, 98, NT, 2000, XP and Linux.[more]
- Huge built-in and extensible material library with vertex and pixel shader support [more].
- Seamless indoor and outdoor mixing through highly customizeable scene mangagment. [more]
- Character animation system with skeletal and morph target animation. [more]
- Particle effects, billboards, light maps, environment mapping, stencil buffer shadows, and lots of other special effects. [more]
- .NET language binding which makes the engine available to all .NET languages like C#, VisualBasic, and Delphi.NET.
- Platform and driver independent fast software renderer included. It features z-buffer, gouraud shading, alpha-blending and transparency, fast 2D drawing.
- Powerful, customizeable and easy to use 2D GUI System with Buttons, Lists, Edit boxes, ..
- 2D drawing functions like alpha blending, color key based blitting, font drawing and mixing 3D with 2D graphics.
- Clean, easy to understand and well documentated API with lots of examples and tutorials.
- Written in pure C++ and totally object orientated.
- Direct import of common mesh file formats: Maya (.obj), 3DStudio (.3ds), COLLADA (.dae), DeleD (.dmf), Milkshape (.ms3d), Quake 3 levels (.bsp), Quake2 models (.md2), Microsoft DirectX (.X)... [more]
- Direct import of Textures: Windows Bitmap (.bmp), Portable Network Graphics (.png), Adobe Photoshop (.psd), JPEG File Interchange Format (.jpg), Truevision Targa (.tga), ZSoft Painbrush (.pcx)... [more]
- Fast and easy collision detection and response.
- Optimized fast 3D math and container template libraries.
- Directly reading from (compressed) archives. (.zip)
- Integrated fast XML parser.
- Unicode support for easy localisation.
- Works with Microsofts VisualStudio6.0?, VisualStudio.NET 7.0-8.0?, Metrowerks Codewarrior, and Bloodshed Dev-C++ with g++3.2-4.0.
- The engine is open source and totally free. You can debug it, fix bugs and even change things you do not like. And you do not have to publish your changes: The engine is licensed under the zlib licence, not the GPL or the LGPL.
<<lessIrrlicht Engine is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines.
Weve got a huge active community, and there are lots of projects in development that use the engine.
You can find enhancements for Irrlicht all over the web, like alternative terrain renderers, portal renderers, exporters, world layers, tutorials, editors, language bindings for java, perl, ruby, basic, python, lua, and so on. And best of all: Its completely free.
Main features:
- High performance realtime 3D rendering using Direct3D and OpenGL [more]
- Platform independent. Runs on Windows95, 98, NT, 2000, XP and Linux.[more]
- Huge built-in and extensible material library with vertex and pixel shader support [more].
- Seamless indoor and outdoor mixing through highly customizeable scene mangagment. [more]
- Character animation system with skeletal and morph target animation. [more]
- Particle effects, billboards, light maps, environment mapping, stencil buffer shadows, and lots of other special effects. [more]
- .NET language binding which makes the engine available to all .NET languages like C#, VisualBasic, and Delphi.NET.
- Platform and driver independent fast software renderer included. It features z-buffer, gouraud shading, alpha-blending and transparency, fast 2D drawing.
- Powerful, customizeable and easy to use 2D GUI System with Buttons, Lists, Edit boxes, ..
- 2D drawing functions like alpha blending, color key based blitting, font drawing and mixing 3D with 2D graphics.
- Clean, easy to understand and well documentated API with lots of examples and tutorials.
- Written in pure C++ and totally object orientated.
- Direct import of common mesh file formats: Maya (.obj), 3DStudio (.3ds), COLLADA (.dae), DeleD (.dmf), Milkshape (.ms3d), Quake 3 levels (.bsp), Quake2 models (.md2), Microsoft DirectX (.X)... [more]
- Direct import of Textures: Windows Bitmap (.bmp), Portable Network Graphics (.png), Adobe Photoshop (.psd), JPEG File Interchange Format (.jpg), Truevision Targa (.tga), ZSoft Painbrush (.pcx)... [more]
- Fast and easy collision detection and response.
- Optimized fast 3D math and container template libraries.
- Directly reading from (compressed) archives. (.zip)
- Integrated fast XML parser.
- Unicode support for easy localisation.
- Works with Microsofts VisualStudio6.0?, VisualStudio.NET 7.0-8.0?, Metrowerks Codewarrior, and Bloodshed Dev-C++ with g++3.2-4.0.
- The engine is open source and totally free. You can debug it, fix bugs and even change things you do not like. And you do not have to publish your changes: The engine is licensed under the zlib licence, not the GPL or the LGPL.
Download (16.4MB)
Added: 2007-06-20 License: GPL (GNU General Public License) Price:
864 downloads
U-Hexen 0.601
U-Hexen is a port of Hexen to Simple Directmedia Layer. more>>
U-Hexen project is a port of Hexen to Simple Directmedia Layer.
U-Hexen is a port of the popular 3D game, Hexen by Raven Software/Id Software, to the Simple Directmedia Layer library.
It uses an SDL mixer for sound and music. Some new menus were added for easier configuration. It works on Linux, FreeBSD, OpenBSD, and Windows.
On FreeBSD, the game can work on the console without X.
Enhancements:
- Fixed palette handling (problems with DirectX).
- Added 24 bpp surface support.
- Fixed save path on Windows.
<<lessU-Hexen is a port of the popular 3D game, Hexen by Raven Software/Id Software, to the Simple Directmedia Layer library.
It uses an SDL mixer for sound and music. Some new menus were added for easier configuration. It works on Linux, FreeBSD, OpenBSD, and Windows.
On FreeBSD, the game can work on the console without X.
Enhancements:
- Fixed palette handling (problems with DirectX).
- Added 24 bpp surface support.
- Fixed save path on Windows.
Download (0.40MB)
Added: 2006-12-12 License: Other/Proprietary License with Source Price:
1059 downloads
Raydium 0.680
Raydium is a small/useless/ugly 3D engine which uses OpenGL. more>>
Raydium is a game engine. It provides a set of functions wich allow quick and flexible games creation.
Functions covers things like player inputs (keyboard, mouse, joystick, joypad, force feedback), rendering (3D objets, OSD (On Screen Display)), time (a game must run at the exact same speed on every computer), sound, ... (theres a lot more things to manage, in fact
The project was started in 2001, trying to become a small 3D library, as a training to OpenGL.
But Raydium starts to manage more and more things (time engine, PHP scripting, physics engine, ...), and is now about to become a full "game engine".
Main features:
- Portability (ANSI C) : Linux / Win32 (and probably some others)
- OpenGL rendering (80 000 vertices per frame at a correct framerate), fog support, dynamic lighting, transparency, skyboxes, MultiTexturing, MipMapping, ...
- Totally simplified API : simple learning curve (example: raydium_object_draw_name("objet.tri"), raydium_sound_load_music("musique.ogg"), ...)
- ODE integration (Open Dynamics Engine) in Raydiums core, providing a simple access to a physics engine (see RayODE)
- Ingame console, allowing access to Raydium or application on the fly.
- PHP Support: PHP/Raydium interface, for a full interaction between PHP and applications. Its possible to write almost all the application with PHP (see RayPHP and RegAPI).
- Integrated network API, for multiplayer games in all simplicity.
- OpenAL support : sound, music (streaming OGG), 3D source positioning) in a few function calls.
- Simplified building scripts and static binaries support for an easy distribution.
- Import/export solutions to other 3D formats: 3DStudio, Blender and DirectX (see ImportExportTri).
- Joysticks and wheels fore feedback support (Linux only, for now).
- Data repositories : Raydium applications can download (or update) missing files. Data uploading is also supported (see R3S).
- Lightmaps support, radiosity lightmaps calculations, with FsRadRay (example : http://ftp.cqfd-corp.org/radiosity_tex.png)
Raydium is free software, available under GPL License.
Raydium is designed to be the engine used behind the MeMak project, but some tests were already created with this engine (see references at the bottom of this page), and a "complete" game: NewSkyDiver.
There are a lot of others 3D/game engines (and some are very complete, such as Ogre, Crystal Space, ...). Raydium does not try to be as complex as these engines, but contrary, is aiming quick and simple developpement. A good example of this simplicity is NewSkyDiver, a game in less than 750 lines of code.
Enhancements:
- This release features Augmented Reality, Live video capture from any video4linux source, video playback to texture, dynamic lightmap filters, Python bindings, remote data repositories listing, full API documentation, and more.
<<lessFunctions covers things like player inputs (keyboard, mouse, joystick, joypad, force feedback), rendering (3D objets, OSD (On Screen Display)), time (a game must run at the exact same speed on every computer), sound, ... (theres a lot more things to manage, in fact
The project was started in 2001, trying to become a small 3D library, as a training to OpenGL.
But Raydium starts to manage more and more things (time engine, PHP scripting, physics engine, ...), and is now about to become a full "game engine".
Main features:
- Portability (ANSI C) : Linux / Win32 (and probably some others)
- OpenGL rendering (80 000 vertices per frame at a correct framerate), fog support, dynamic lighting, transparency, skyboxes, MultiTexturing, MipMapping, ...
- Totally simplified API : simple learning curve (example: raydium_object_draw_name("objet.tri"), raydium_sound_load_music("musique.ogg"), ...)
- ODE integration (Open Dynamics Engine) in Raydiums core, providing a simple access to a physics engine (see RayODE)
- Ingame console, allowing access to Raydium or application on the fly.
- PHP Support: PHP/Raydium interface, for a full interaction between PHP and applications. Its possible to write almost all the application with PHP (see RayPHP and RegAPI).
- Integrated network API, for multiplayer games in all simplicity.
- OpenAL support : sound, music (streaming OGG), 3D source positioning) in a few function calls.
- Simplified building scripts and static binaries support for an easy distribution.
- Import/export solutions to other 3D formats: 3DStudio, Blender and DirectX (see ImportExportTri).
- Joysticks and wheels fore feedback support (Linux only, for now).
- Data repositories : Raydium applications can download (or update) missing files. Data uploading is also supported (see R3S).
- Lightmaps support, radiosity lightmaps calculations, with FsRadRay (example : http://ftp.cqfd-corp.org/radiosity_tex.png)
Raydium is free software, available under GPL License.
Raydium is designed to be the engine used behind the MeMak project, but some tests were already created with this engine (see references at the bottom of this page), and a "complete" game: NewSkyDiver.
There are a lot of others 3D/game engines (and some are very complete, such as Ogre, Crystal Space, ...). Raydium does not try to be as complex as these engines, but contrary, is aiming quick and simple developpement. A good example of this simplicity is NewSkyDiver, a game in less than 750 lines of code.
Enhancements:
- This release features Augmented Reality, Live video capture from any video4linux source, video playback to texture, dynamic lightmap filters, Python bindings, remote data repositories listing, full API documentation, and more.
Download (0.17MB)
Added: 2005-09-21 License: GPL (GNU General Public License) Price:
1493 downloads
Boycott Adv./SDL 0.2.8 R1
Boycott Advance is a SDL based Gameboy Advance Emulator. more>>
Boycott Advance is a SDL based Gameboy Advance Emulator.
Boycott Advance/SDL is based on the BA core, with one essential difference: it uses the Simple Direct Media Library rather than the DirectX libraries. Consequently, it can be used on many different platforms, while still using the excellent BA core.
Unlike the original BA, BA/SDL doesnt have any GUI(except for the BeOS version), though for those who dislike commandline programs there are several frontends available (see download section).
Enhancements:
- Completely insync with BoyCott Advance v0.2.8;
- Incorperated the new sdlemu library;
- BoyCott Advance sdl-core is completely rewritten for use of the new sdlemu library;
- Many bugfixes and code enhancements (somewhat speedier);
- Many filter options to a total of 19(!) different SDL filters;
- Optimized OpenGL and SDL rendering options;
- And many changes which are infact to many to note!;
<<lessBoycott Advance/SDL is based on the BA core, with one essential difference: it uses the Simple Direct Media Library rather than the DirectX libraries. Consequently, it can be used on many different platforms, while still using the excellent BA core.
Unlike the original BA, BA/SDL doesnt have any GUI(except for the BeOS version), though for those who dislike commandline programs there are several frontends available (see download section).
Enhancements:
- Completely insync with BoyCott Advance v0.2.8;
- Incorperated the new sdlemu library;
- BoyCott Advance sdl-core is completely rewritten for use of the new sdlemu library;
- Many bugfixes and code enhancements (somewhat speedier);
- Many filter options to a total of 19(!) different SDL filters;
- Optimized OpenGL and SDL rendering options;
- And many changes which are infact to many to note!;
Download (0.44MB)
Added: 2005-07-22 License: GPL (GNU General Public License) Price:
1562 downloads
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