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Play What I Mean 0.09
Play What I Mean plays media files on a local machine based on a given set of terms found within the filenames. more>>
Play What I Mean project allows a user to, from a single commandline or terminal, enter a string, or list of strings, that represent what he/she wishes to have played by whatsoever media player he chooses, the default being MPlayer, and then having that particular item be found and played.
What this essentially means is that if I were to have a sudden hankering to listen to a particular song or video, lets say Ice Pick by The Pillows, which happens to be the song to a particular music video that I enjoy watching. Under the traditional methods of video viewing I would be stuck with two potential courses of action for playing this particular file:
- Change directories several times to that one folder somewhere that I "know" its in, or
- Point and Click my mouse until I find that same directory and then search through what could be countless files to find it.
Each of these prospective choices have their own inherent difficulties and ire. Using the commandline often requires alot of typing to arrive at the desired directory, often times nestled deep within the tree.
Once there your problems only multiply by the number of files you actually store in your "media" folder, try ls | moreing through a heavily populated folder looking for the name of that file you wanted to play sometime, it isnt too fun and further is a waste of my valuable time.
You may be thinking at this point that the second option, the graphical one, must be easier since its exciting, full of pictures, and frankly novel, I disagree. I may not be the best judge on this matter, seeing as how I cant see out of my right eye however, I feel that scanning through a large folder, or folders, full of files is quite a strain on the vision, and more importantly an unnescesary burden on what should be a simple matter.
Main features:
- Nestable Playlist support
- Multi-string arguments
- Transparent command option passing
- Cache for faster access of frequently played files
- Graphical configure
<<lessWhat this essentially means is that if I were to have a sudden hankering to listen to a particular song or video, lets say Ice Pick by The Pillows, which happens to be the song to a particular music video that I enjoy watching. Under the traditional methods of video viewing I would be stuck with two potential courses of action for playing this particular file:
- Change directories several times to that one folder somewhere that I "know" its in, or
- Point and Click my mouse until I find that same directory and then search through what could be countless files to find it.
Each of these prospective choices have their own inherent difficulties and ire. Using the commandline often requires alot of typing to arrive at the desired directory, often times nestled deep within the tree.
Once there your problems only multiply by the number of files you actually store in your "media" folder, try ls | moreing through a heavily populated folder looking for the name of that file you wanted to play sometime, it isnt too fun and further is a waste of my valuable time.
You may be thinking at this point that the second option, the graphical one, must be easier since its exciting, full of pictures, and frankly novel, I disagree. I may not be the best judge on this matter, seeing as how I cant see out of my right eye however, I feel that scanning through a large folder, or folders, full of files is quite a strain on the vision, and more importantly an unnescesary burden on what should be a simple matter.
Main features:
- Nestable Playlist support
- Multi-string arguments
- Transparent command option passing
- Cache for faster access of frequently played files
- Graphical configure
Download (0.054MB)
Added: 2006-02-01 License: LGPL (GNU Lesser General Public License) Price:
1361 downloads
Jinamp Is Not An Mp3 Player 1.0.5
Jinamp is primarily a music shuffler for command line junkies. more>>
Jinamp is primarily a music shuffler for command line junkies. Jinamp runs in the background and does not require X or even a terminal.
A control program allows limited control over the playing (pause, next song, etc., but no seeking).
The actual playing is done by other programs, so it can be adapted for other purposes, such as shuffling video clips for advertising.
Enhancements:
- The control tools have been improved, in particular making once-off song requests possible.
<<lessA control program allows limited control over the playing (pause, next song, etc., but no seeking).
The actual playing is done by other programs, so it can be adapted for other purposes, such as shuffling video clips for advertising.
Enhancements:
- The control tools have been improved, in particular making once-off song requests possible.
Download (0.10MB)
Added: 2005-11-14 License: GPL (GNU General Public License) Price:
1439 downloads
arianne 0.12
arianne is a multiplayer online game engine project. more>>
Arianne is a multiplayer online games framework and engine to develop turn based and real time games.
It provides a simple way of creating games on a portable and robust server architecture. The server is coded in Java and uses Python for your game description, provides a MySQL backend and uses an UDP transport channel to communicate with dozens of players.
Our reference client engines are coded using Java and the C language in order to achieve maximum portability.
Arianne has been in development since 1999 and has evolved from a tiny application written in pseudo-C++ to a powerful, expandable but simple server framework, running on the Java platform, and a portable client framework, written in bare C to allow total portability of ariannes clients. Ariannes server is totally client agnostic.
Since the beginning, the key concept at the heart of Ariannes development has been KISS: Keep it simple, stupid!
Arianne games are playable. It now hosts several games:
* a multiplayer Gladiators fighting game
* a multiplayer Pacman game
All our efforts are supported by ariannes server: Marauroa.
Marauroa is completely written in Java using a multithreaded server architecture with a UDP oriented network protocol, a MySQL based persistence engine and a flexible game system. The game system is totally expandable and modifiable by game developers and is able to run Python scripts defining the games rules.
Marauroa is based on a design philosophy we called Action/Perception. Each turn a perception is send to the clients explaining what they currently perceive. Clients can ask the server to perform any action in their name using actions. Marauroa is totally game agnostic and makes very little assumptions about what are you trying to do, allowing a great freedom to create any game type.
Bugs are facts of life, they just happen.
On Arianne we care about code quality so code is fully tested using Test Units with JUnit and cppunit, so all modules are tested for most common cases, allowing a better quality software to be deployed.
The name originated from the Greek name Ariadne. (Latin; Arianna and from French; Arianne). Ariadne is a famous character in Greek mythology. She was the daughter of King Minos of Crete and she was in love with Theseus, the Athenian hero who killed the Minotaur ( a half human, half bull creature).
Theseus married her, however, then later left her alone on the island of Naxos. Ariadne later married Dionisos the God of Wine. The name Ariadne originates from the ancient Greek words ari which means intelligent and adnis which means pure (as in a virgin). Hence, the daughters of the Romans and Greeks where often called by this name.
<<lessIt provides a simple way of creating games on a portable and robust server architecture. The server is coded in Java and uses Python for your game description, provides a MySQL backend and uses an UDP transport channel to communicate with dozens of players.
Our reference client engines are coded using Java and the C language in order to achieve maximum portability.
Arianne has been in development since 1999 and has evolved from a tiny application written in pseudo-C++ to a powerful, expandable but simple server framework, running on the Java platform, and a portable client framework, written in bare C to allow total portability of ariannes clients. Ariannes server is totally client agnostic.
Since the beginning, the key concept at the heart of Ariannes development has been KISS: Keep it simple, stupid!
Arianne games are playable. It now hosts several games:
* a multiplayer Gladiators fighting game
* a multiplayer Pacman game
All our efforts are supported by ariannes server: Marauroa.
Marauroa is completely written in Java using a multithreaded server architecture with a UDP oriented network protocol, a MySQL based persistence engine and a flexible game system. The game system is totally expandable and modifiable by game developers and is able to run Python scripts defining the games rules.
Marauroa is based on a design philosophy we called Action/Perception. Each turn a perception is send to the clients explaining what they currently perceive. Clients can ask the server to perform any action in their name using actions. Marauroa is totally game agnostic and makes very little assumptions about what are you trying to do, allowing a great freedom to create any game type.
Bugs are facts of life, they just happen.
On Arianne we care about code quality so code is fully tested using Test Units with JUnit and cppunit, so all modules are tested for most common cases, allowing a better quality software to be deployed.
The name originated from the Greek name Ariadne. (Latin; Arianna and from French; Arianne). Ariadne is a famous character in Greek mythology. She was the daughter of King Minos of Crete and she was in love with Theseus, the Athenian hero who killed the Minotaur ( a half human, half bull creature).
Theseus married her, however, then later left her alone on the island of Naxos. Ariadne later married Dionisos the God of Wine. The name Ariadne originates from the ancient Greek words ari which means intelligent and adnis which means pure (as in a virgin). Hence, the daughters of the Romans and Greeks where often called by this name.
Download (0.05MB)
Added: 2005-04-01 License: GPL (GNU General Public License) Price:
1666 downloads

The Ultimate Platforming Hero Jul 22 09
The Ultimate Platforming Hero Jul 22 09 brings users a fascinating platformer with a story and HD graphics and a really awesome soundtrack and great SFX... more>>
The Ultimate Platforming Hero Jul 22 09 brings users a fascinating platformer with a story and HD graphics and a really awesome soundtrack and great SFX and zoom in/out and cool little animations and your character's face changes depending on what you're doing and everything!
Instructions:
- If you have a joystick:
- Make sure it has at least 8 buttons or you will be forced to use the keyboard.You must now make your button key. It maps whatever buttons are on your joystick to those of a standard controller.
- On the command prompt you will be asked to press buttons corresponding to the letters on a standard controller. For example, 'A' would typically be the one that's easiest to press with your right thumb, or the red one in the above image.
- If you don't have a joystick:
- Read the button key on the command prompt. It is not changeable.Configure controls using the command prompt. Press up and down to scroll through the menu, A to select, and B to go back.
- Go to the options menu. You can set one of 4 resolutions for a windowed display, or choose fullscreen mode where the game chooses the resolution for you.
- Also, if you have high enough disc space you can increase the number of screenshots. The game will randomly take screenshots as you progress through the game and use them at different points.
- Controls
- NOTE: See above for information about buttons.
- Move joystick or press arrow keys left and right to move. Up and down are for looking.
- Press L and R to scroll in and out.
- Press A to jump. The longer you hold it, the higher you jump.
- Press X to do a pound.
<<less
Added: 2009-07-23 License: Freeware Price: FREE
1 downloads
Other version of The Ultimate Platforming Hero Jul
The Ultimate Platforming Hero Jul 21 09 brings users a fascinating platformer with a story and ... It is not changeable.Configure controls using the command prompt. Press up and down to scrollPrice: FREE
License:Freeware
License:Freeware
An MP3 LEnder 0.4.0
An MP3 LEnder is a simple MP3 server written in C. more>>
An MP3 LEnder is a simple MP3 server written in C.
AMPLE is short for "A MP3 LEnder" (interesting name just to make a good abbreviation?)
I wrote AMPLE one summer when I was coding for a company and got fed up with having to FTP over all my MP3 files from my home server to the computer at work just to listen to them. And the other "MP3 servers" I could find didnt fit my needs for one of the following reasons:
Depended on libfoo, libbar, python, perl, php3, Apache, libssl, etc, etc, etc...I just wanted to listen to the files
Had a lot of features for "DJ:ing" etc that I really didnt need
Well....it was fun to write too :)
So whats good with AMPLE?
Small, standalone (written in C using no external libraries)
Portable (I think), I often try to compile it on the SourceForge compile farms
Allows you to listen to your own MP3s away from home, nothing more, nothing less
This is beginning to sound like marketing cr*p so Ill just stop right there, check out the links on the left for more info.
Enhancements:
- Make ID3v2 code understand versions 2.2.0 -> 2.4.0 (all currently existing versions)
- Reformat HTML output somewhat
- Fix search-and-replace error in libwrap code
- Made servername a config option
- Renamed -r to -n (NON-recursive)
- Changed the DEF_LOGFILE (it pointed to ample.conf instead of ample.log)
- Much work on autoconf stuff, should work much better now
- Some more testing on other architectures (Ive compiled it on everything from Tru64 to Linux to *BSD)
<<lessAMPLE is short for "A MP3 LEnder" (interesting name just to make a good abbreviation?)
I wrote AMPLE one summer when I was coding for a company and got fed up with having to FTP over all my MP3 files from my home server to the computer at work just to listen to them. And the other "MP3 servers" I could find didnt fit my needs for one of the following reasons:
Depended on libfoo, libbar, python, perl, php3, Apache, libssl, etc, etc, etc...I just wanted to listen to the files
Had a lot of features for "DJ:ing" etc that I really didnt need
Well....it was fun to write too :)
So whats good with AMPLE?
Small, standalone (written in C using no external libraries)
Portable (I think), I often try to compile it on the SourceForge compile farms
Allows you to listen to your own MP3s away from home, nothing more, nothing less
This is beginning to sound like marketing cr*p so Ill just stop right there, check out the links on the left for more info.
Enhancements:
- Make ID3v2 code understand versions 2.2.0 -> 2.4.0 (all currently existing versions)
- Reformat HTML output somewhat
- Fix search-and-replace error in libwrap code
- Made servername a config option
- Renamed -r to -n (NON-recursive)
- Changed the DEF_LOGFILE (it pointed to ample.conf instead of ample.log)
- Much work on autoconf stuff, should work much better now
- Some more testing on other architectures (Ive compiled it on everything from Tru64 to Linux to *BSD)
Download (0.026MB)
Added: 2006-04-19 License: GPL (GNU General Public License) Price:
1285 downloads
Helherron 2.04
Helherron is a fantasy RPG game for PC computers. more>>
Helherron is a fantasy RPG game for PC computers.
The isle of Helherron is at chaos. Beloved King Krohl has been kidnapped. Nobody knows by whom, but the legends are wild. The villagers tell, still shaking in terror, that it was done by dark, winged man-like creatures that took off to the sky shrieking, with poor King Krolh with them.
And worse yet, the isles seem to be cursed somehow. Its hard to determine how, but you sure can feel it. It hangs in the air heavy, like a Shadow of Death, and you can see it shimmering bloody red in the horizon of the night sky.
The villagers tell that just lately, after King Krolh was kidnapped, their villages have been raided by grotesque cross-breeds between man and beast. Most apparently that is also due to the Curse placed over Helherron and its sister isles. But the worst is yet to be told.
The Divine Sceptre, given to the people of Helherron by the Divine Cleric Order and crafted by the Creator itself, which was at King Krolhs possession, is now missing too. It was most apparently stolen at the same time King Krolh was kidnapped. Thus, the only hope for Helherron is to send a party of heroes to find the Divine Sceptre so that order and peace can be once again returned.
<<lessThe isle of Helherron is at chaos. Beloved King Krohl has been kidnapped. Nobody knows by whom, but the legends are wild. The villagers tell, still shaking in terror, that it was done by dark, winged man-like creatures that took off to the sky shrieking, with poor King Krolh with them.
And worse yet, the isles seem to be cursed somehow. Its hard to determine how, but you sure can feel it. It hangs in the air heavy, like a Shadow of Death, and you can see it shimmering bloody red in the horizon of the night sky.
The villagers tell that just lately, after King Krolh was kidnapped, their villages have been raided by grotesque cross-breeds between man and beast. Most apparently that is also due to the Curse placed over Helherron and its sister isles. But the worst is yet to be told.
The Divine Sceptre, given to the people of Helherron by the Divine Cleric Order and crafted by the Creator itself, which was at King Krolhs possession, is now missing too. It was most apparently stolen at the same time King Krolh was kidnapped. Thus, the only hope for Helherron is to send a party of heroes to find the Divine Sceptre so that order and peace can be once again returned.
Download (6.1MB)
Added: 2006-06-13 License: GPL (GNU General Public License) Price:
1236 downloads
Zile is Lossy Emacs 2.2.41
Zile is Lossy Emacs is an Emacs clone. more>>
Zile project is a small Emacs clone. Zile is a customizable, self-documenting real-time open-source display editor. Zile was written to be as similar as possible to Emacs; every Emacs user should feel at home.
Main features:
Small
- It is very useful for small footprint installations (like on floppy disk) or quick editing sessions. A typical binary is about 100Kb.
8-bit clean
- Zile can operate with binary files.
Looks like Emacs
- Most Zile key sequences and function names are identical to Emacs ones.
Multi buffer editing with multi level undo
- The number of files and undo operations that Zile can handle is limited only by memory.
Multi window
- Zile can display multiple windows on the screen.
Killing, yanking and registers
- The standard killing, yanking and register features of Emacs are available under Zile.
Minibuffer completion
- Zile can complete commands and filenames in the minibuffer.
Auto fill (word wrap)
- Zile automatically breaks the lines when they become too wide (if the Auto Fill Mode is enabled).
Enhancements:
- This release stops long file names from causing problems with the modeline.
<<lessMain features:
Small
- It is very useful for small footprint installations (like on floppy disk) or quick editing sessions. A typical binary is about 100Kb.
8-bit clean
- Zile can operate with binary files.
Looks like Emacs
- Most Zile key sequences and function names are identical to Emacs ones.
Multi buffer editing with multi level undo
- The number of files and undo operations that Zile can handle is limited only by memory.
Multi window
- Zile can display multiple windows on the screen.
Killing, yanking and registers
- The standard killing, yanking and register features of Emacs are available under Zile.
Minibuffer completion
- Zile can complete commands and filenames in the minibuffer.
Auto fill (word wrap)
- Zile automatically breaks the lines when they become too wide (if the Auto Fill Mode is enabled).
Enhancements:
- This release stops long file names from causing problems with the modeline.
Download (0.34MB)
Added: 2007-08-10 License: GPL (GNU General Public License) Price:
807 downloads

Where is M13 for Linux 2.2
It helps you visualize the locations and physical properties of deep sky objects more>> Where is M13? is a unique application that helps you visualize the locations and physical properties of deep sky objects in and around the Galaxy.
At home, Where is M13? serves as a reference you will frequently turn to when you read about an object and become curious where it is with respect to our galaxy. In the field, the program will enhance your observing experience by allowing you to get an intuitive sense of the physical location, size, luminosity, and distance of the object you are viewing. You will find Where is M13? a great educational and outreach tool as well.<<less
Download (1.41MB)
Added: 2009-04-18 License: Freeware Price: Free
188 downloads
EPIC4 2.4
EPIC4 is a new direction in ircII development. more>>
EPIC4 is a new direction in ircII development. No longer is EPIC 100% backwards compatable with ircII, but instead we have chosen to find those things where compatability is undesirable, and fix them.
No gratuitous incompatabilities have been added, but lots of new code has been added to make EPIC the best ircII client we could make.
EPIC4 is derived directly from EPIC3, which was itself derived from IRC-II which is currently maintained by Matthew Green, and includes in whole all the additions included in the "plus" clients by Jeremy Nelson and all of the modifications in the "mod" clients by Jake Khuon.
EPIC is currently maintained by EPIC Software Labs (ESL), comprised of Jeremy Nelson, Jake Kuhon, Robert Chady, and a cast of a dozen others.
Main features:
- EPIC is completely safe: There are no hidden trap doors. We value your trust, and will not do anything to abuse it.
- EPIC is programmable: While ircII does contain a wide range of commands and functions, several glaring ommisions exist, which EPIC has attempted to fill, making the ircII language complete, precise, and efficient.
- EPIC supports bots: We do not agree with those who feel that script bots are all the evil of irc, and we feel that scripts bots must not be squelched by those who have the stranglehold of control on irc. EPIC will support bots for as long as we maintain it.
- EPIC is not anal retentive: EPIC allows you to do EVERYTHING that the irc protocol (RFC 1459) allows, and does not place any arbitrary restrictions upon you. EPIC *does* fully comply with the protocol as shipped and does not allow you to do anything that is deemed illegal by the protocol.
- EPIC is complete: EPIC supplies over 100 various functions and commands which allow you to do things very quickly that required very large or slow scripts in the past.
- EPIC is fully ANSI-compliant. Most current versions of the stock client do have full prototyping for all functions, which has the same net effect as the work we have done. We, however, chose to provide both a "old" style (k&r) function header and a "new" style (ansi) function header with every function and provide every extern function a prototype in a header file.
- EPIC is getting smaller and faster. Changes are continually underway to provide a faster client with more functionality while using less CPU cycles. While these may appear to be conflicting goals, the whole point of the EPIC project is to provide the best client that runs as well as can be managed.
Enhancements:
- Change the scary "ERROR --" messages to "INFO --" and hide for dcc and exec.
- Remove hardcoded limits on size of status expandos
- Built in history has been moved to a script implementation
- Translation support fixed for russian users
- Very many commands, functions, sets, moved from builtin to builtins script.
- A new "loadformats" script to use implied on hooks.
- Bug fixes and a multitude of smaller changes.
<<lessNo gratuitous incompatabilities have been added, but lots of new code has been added to make EPIC the best ircII client we could make.
EPIC4 is derived directly from EPIC3, which was itself derived from IRC-II which is currently maintained by Matthew Green, and includes in whole all the additions included in the "plus" clients by Jeremy Nelson and all of the modifications in the "mod" clients by Jake Khuon.
EPIC is currently maintained by EPIC Software Labs (ESL), comprised of Jeremy Nelson, Jake Kuhon, Robert Chady, and a cast of a dozen others.
Main features:
- EPIC is completely safe: There are no hidden trap doors. We value your trust, and will not do anything to abuse it.
- EPIC is programmable: While ircII does contain a wide range of commands and functions, several glaring ommisions exist, which EPIC has attempted to fill, making the ircII language complete, precise, and efficient.
- EPIC supports bots: We do not agree with those who feel that script bots are all the evil of irc, and we feel that scripts bots must not be squelched by those who have the stranglehold of control on irc. EPIC will support bots for as long as we maintain it.
- EPIC is not anal retentive: EPIC allows you to do EVERYTHING that the irc protocol (RFC 1459) allows, and does not place any arbitrary restrictions upon you. EPIC *does* fully comply with the protocol as shipped and does not allow you to do anything that is deemed illegal by the protocol.
- EPIC is complete: EPIC supplies over 100 various functions and commands which allow you to do things very quickly that required very large or slow scripts in the past.
- EPIC is fully ANSI-compliant. Most current versions of the stock client do have full prototyping for all functions, which has the same net effect as the work we have done. We, however, chose to provide both a "old" style (k&r) function header and a "new" style (ansi) function header with every function and provide every extern function a prototype in a header file.
- EPIC is getting smaller and faster. Changes are continually underway to provide a faster client with more functionality while using less CPU cycles. While these may appear to be conflicting goals, the whole point of the EPIC project is to provide the best client that runs as well as can be managed.
Enhancements:
- Change the scary "ERROR --" messages to "INFO --" and hide for dcc and exec.
- Remove hardcoded limits on size of status expandos
- Built in history has been moved to a script implementation
- Translation support fixed for russian users
- Very many commands, functions, sets, moved from builtin to builtins script.
- A new "loadformats" script to use implied on hooks.
- Bug fixes and a multitude of smaller changes.
Download (0.80MB)
Added: 2006-10-19 License: GPL (GNU General Public License) Price:
1102 downloads
What 1.01
What is a Perl module to find out about running services. more>>
What is a Perl module to find out about running services.
SYNOPSIS
$what = What->new(
Host => my.domain.org,
Port => 28,
);
$what->mta;
$what->mta_version;
$what->mta_banner;
The What class is interface to classes providing information about running services. What::MTA is the only implementation so far.
What::MTA
MTAs supported are: Exim, Postfix (version only on localhost), Sendmail, Courier (name only), XMail, MasqMail.
See What::MTA for details.
METHODS
new
$obj = What->new( Host => "10.10.10.1", Port => 25 )
mta()
Returns the name of the MTA running.
mta_banner()
Returns the banner message.
mta_version()
Returns the MTA version.
<<lessSYNOPSIS
$what = What->new(
Host => my.domain.org,
Port => 28,
);
$what->mta;
$what->mta_version;
$what->mta_banner;
The What class is interface to classes providing information about running services. What::MTA is the only implementation so far.
What::MTA
MTAs supported are: Exim, Postfix (version only on localhost), Sendmail, Courier (name only), XMail, MasqMail.
See What::MTA for details.
METHODS
new
$obj = What->new( Host => "10.10.10.1", Port => 25 )
mta()
Returns the name of the MTA running.
mta_banner()
Returns the banner message.
mta_version()
Returns the MTA version.
Download (0.027MB)
Added: 2007-05-11 License: Perl Artistic License Price:
897 downloads
LINGOT Is Not a Guitar-Only Tuner 0.7.2
LINGOT is a musical instrument tuner. more>>
LINGOT is a musical instrument tuner. LINGOT is easy to use, accurate, and highly configurable. Originally conceived to tune electric guitars, its configurability gives it a more general character. (Tuning another instruments has not been tested).
It looks like an analogic tuner, with a gauge indicating the relative shift to a certain note --found automatically as the closest note to the estimated frequency--, indicating that note and its frequency.
The note will be found automatically, since the program hasnt any manual function mode (indicating the note to tune manually), for mantaining its general purpose.
We recommend using the tuner in conjunction with a sound mixer for selecting the desired recording source and the signal recording levels.
Main features:
- Accurate.
- Easy to use. Just plug in your instrument and run tuner.
- Very configurable via GUI. Its possible to change any parameter while the program is running, without editing any file.
- It works in an automatic way. It isnt necessary specify the note to tune; the program guesses it.
- Its free software. It has GPL license.
- Tuning other instruments than guitars is possible. Since this program guesses the note you are playing, it can be used to tune a piano, a bass, a violin, etc.
Enhancements:
- Files have been reorganized to a more "GNU-like" structure.
- Multi-lingual support has been added.
<<lessIt looks like an analogic tuner, with a gauge indicating the relative shift to a certain note --found automatically as the closest note to the estimated frequency--, indicating that note and its frequency.
The note will be found automatically, since the program hasnt any manual function mode (indicating the note to tune manually), for mantaining its general purpose.
We recommend using the tuner in conjunction with a sound mixer for selecting the desired recording source and the signal recording levels.
Main features:
- Accurate.
- Easy to use. Just plug in your instrument and run tuner.
- Very configurable via GUI. Its possible to change any parameter while the program is running, without editing any file.
- It works in an automatic way. It isnt necessary specify the note to tune; the program guesses it.
- Its free software. It has GPL license.
- Tuning other instruments than guitars is possible. Since this program guesses the note you are playing, it can be used to tune a piano, a bass, a violin, etc.
Enhancements:
- Files have been reorganized to a more "GNU-like" structure.
- Multi-lingual support has been added.
Download (0.44MB)
Added: 2007-07-12 License: GPL (GNU General Public License) Price:
853 downloads
LivEPICS fc5 1.0
LivEPICS is a Linux Live CD that includes: Epics base, Extensions tools, introductory documents and manuals. more>>
LivEPICS is a Linux live CD that includes: Epics Base (release R3.14.7), Extensions tools, introductory documents and manuals. It has the complete functionality to develop a small control system, but it is mainly intended for training classes or to monitor and supervise an EPICS network.
The goal of LivEPICS is:
- Allows to use EPICS without installation on the hard disk.
- Automatic setup of environment variables to compile and test new applications from scratch.
- Includes the basic tools (MEDM, VDCT, etc.) with the related documentation.
<<lessThe goal of LivEPICS is:
- Allows to use EPICS without installation on the hard disk.
- Automatic setup of environment variables to compile and test new applications from scratch.
- Includes the basic tools (MEDM, VDCT, etc.) with the related documentation.
Download (684.4MB)
Added: 2007-02-09 License: GPL (GNU General Public License) Price:
990 downloads
Adrian 2.0
Adrian project is a RPG using SDL and OpenGL. more>>
Adrian project is a RPG using SDL and OpenGL.
Story Line:
Loacated In the deserts of Nevada, Area 51 the eternally mysterious facilities of the United States Army have been taken over by an evil scientist with the help of his genetically engineered creatures.
He plans to destroy the world using the the Intercontinental Balistic missiles (ICBMs) which have been lying unarmed in the desert since the end of cold war. He plans to arm these missiles and launch an attack on the world resulting in a Nuclear Holocaust.
The Area is heavily guarded, and attacks by air have been ruled out due to the State-of-the-art Anti Aircraft Battery.
The only hope of the world is Adrian. He has successfully completed many commando operations in Vietnam and Afghanistan.
As the Hero is dropped off, he gets the information that the ICBMs are being armed. The standard Arming and launch sequence takes some time. This is all the time Adrian has got to stop the ICBMs from lifting off from their silos. Once Launched, ICBMs cannot be recalled or destroyed.
Version restrictions:
- 1) Takes a lot of time to quit once the mission is sucessful.
- 2) The sound doensnt work properly on some of the systems :(( we are not sure about the reason.. if any of you know about it... plz.. send us...
<<lessStory Line:
Loacated In the deserts of Nevada, Area 51 the eternally mysterious facilities of the United States Army have been taken over by an evil scientist with the help of his genetically engineered creatures.
He plans to destroy the world using the the Intercontinental Balistic missiles (ICBMs) which have been lying unarmed in the desert since the end of cold war. He plans to arm these missiles and launch an attack on the world resulting in a Nuclear Holocaust.
The Area is heavily guarded, and attacks by air have been ruled out due to the State-of-the-art Anti Aircraft Battery.
The only hope of the world is Adrian. He has successfully completed many commando operations in Vietnam and Afghanistan.
As the Hero is dropped off, he gets the information that the ICBMs are being armed. The standard Arming and launch sequence takes some time. This is all the time Adrian has got to stop the ICBMs from lifting off from their silos. Once Launched, ICBMs cannot be recalled or destroyed.
Version restrictions:
- 1) Takes a lot of time to quit once the mission is sucessful.
- 2) The sound doensnt work properly on some of the systems :(( we are not sure about the reason.. if any of you know about it... plz.. send us...
Download (13.3MB)
Added: 2007-01-04 License: GPL (GNU General Public License) Price:
1025 downloads
EPIC 0.6.13
EPIC is a Perl IDE based on the Eclipse platform. more>>
EPIC is a Perl IDE based on the Eclipse platform.
Features supported are syntax highlighting, on-the-fly syntax checking, content assistance, Perldoc support, a source formatter, templating support, and a Perl debugger.
A regular expression plugin and support for the eSpell spellchecker are also available.
Enhancements:
- The "testing" version 0.6.13 of EPIC is made available in the SourceForge download area, superseding the previously offered "stable" version 0.5.33. It contains mostly enhancements and fixes in the debugger, some of which cannot be provided in the "stable" version due to major differences in the code bases. The released version 0.6.13, which requires at least Eclipse 3.2, is not declared "stable" yet in order to maintain compatibility with Eclipse 3.1 in the "stable" branch.
<<lessFeatures supported are syntax highlighting, on-the-fly syntax checking, content assistance, Perldoc support, a source formatter, templating support, and a Perl debugger.
A regular expression plugin and support for the eSpell spellchecker are also available.
Enhancements:
- The "testing" version 0.6.13 of EPIC is made available in the SourceForge download area, superseding the previously offered "stable" version 0.5.33. It contains mostly enhancements and fixes in the debugger, some of which cannot be provided in the "stable" version due to major differences in the code bases. The released version 0.6.13, which requires at least Eclipse 3.2, is not declared "stable" yet in order to maintain compatibility with Eclipse 3.1 in the "stable" branch.
Download (3.4MB)
Added: 2007-08-08 License: GPL (GNU General Public License) Price:
503 downloads
Battles of Antargis 0.2c
Battles of Antargis is a realtime strategy game. more>>
Battles of Antargis is a realtime strategy game. Battles of Antargiss main purpose lies on conquering not on building.
Battles Of Antargis is an open-source game with GPL license. You have one or more heroes that you can control. They can recruit troops and conquer the world. While doing this they have to gather food and weapons. All around are people and animals which populate the world.
Unlike the typical Warcraft-like games, you have to get by with the existing population and resources.
This is a first tech-demo, so please be patient. Apart from this we are searching for new artists and developers.
Main features:
Visuals:
- animated milkshape models (MilkShape ASCII-importer)
- static models (Wavefront obj-importer)
- shadowmap based shadows (PSMs work in progress)
- fustrum culling
- shader support
Game
- the whole gamelogic is done in ruby, so it should be fairly easy to modify this game.
- the whole layout is done in xml
- basic dialogs and intro-screens implemented, but nice graphics still missing
- loading/saving
Editor
- edit heightmap
- place entities on map
<<lessBattles Of Antargis is an open-source game with GPL license. You have one or more heroes that you can control. They can recruit troops and conquer the world. While doing this they have to gather food and weapons. All around are people and animals which populate the world.
Unlike the typical Warcraft-like games, you have to get by with the existing population and resources.
This is a first tech-demo, so please be patient. Apart from this we are searching for new artists and developers.
Main features:
Visuals:
- animated milkshape models (MilkShape ASCII-importer)
- static models (Wavefront obj-importer)
- shadowmap based shadows (PSMs work in progress)
- fustrum culling
- shader support
Game
- the whole gamelogic is done in ruby, so it should be fairly easy to modify this game.
- the whole layout is done in xml
- basic dialogs and intro-screens implemented, but nice graphics still missing
- loading/saving
Editor
- edit heightmap
- place entities on map
Download (29MB)
Added: 2007-05-11 License: GPL (GNU General Public License) Price:
901 downloads
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