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Download (43.5MB)
Added: 2007-08-11 License: GPL (GNU General Public License) Price:
820 downloads
Download (4.9MB)
Added: 2005-11-30 License: GPL (GNU General Public License) Price:
814 downloads
StormWar 0.15.1
StormWar is a 3D realtime strategy game inspired by a quite unknown but great old game: NetStorm, Islands at War. more>>
StormWar is (actually, will be) a 3D realtime strategy game inspired by a quite unknown but great old game: NetStorm, Islands at war.
Game and datas are released under the GPL license.
Strictely speaking, StormWar will not really be a game, but rather a game engine. StormWar projects goal is to make a game engine with many limitations so that it is easy to edit or create a mod.
A frequent error in game engines projects (that often lead them to a sudden death) is to make the engine too general, so that only developers are able to make games around them.
As much as possible, some limitations will be removed in the future, with the same condition in mind: keep it easy.
A mod contains all the modifiable datas used by the engine in comprehensive data files. These files are mainly based on variables, which is even much simplier than an integrated scripting language.
So every people with a few computer skills would be able to make (or at least modify) a mod.
The StormWar official release will include:
- The StormWar engine, written in C.
- The default mod, namely the StormWar mod, which will tend to look like NetStorm.
- Maybe other interesting mods and/or testing mods.
The goal will be to play against bots handled by the computer or human opponents over a network. The games will be automatically generated. It will be possible to play tournaments where the players will evolve by learning new knowledge.
Main features:
- Quite portable source written in C.
- Many debugging options for developers and mod makers.
Core engine:
- Mods support based on files.
- Powerful variable system.
- In-game shell with runtime functions.
- Virtual modules with shell functions, preferences and shared ressources.
Game engine:
- Automatic ground generation.
- Bridges.
Graphical engine:
- OpenGL rendering.
- 3D objects organized in parts.
- 3D animation by keyframes.
- 2D on-screen objects.
- Graphical user interface management.
- Flexible architecture (many things can be changed on-the-fly).
- Bitmap font rendering.
- Basic 3D texturing by 2D textures.
- Bilinear, mip-mapped and trilinear texture filterings.
- Lighting.
- Simple materials.
- Fast motion blur emulation.
- Simple fog.
- Gamma correction.
- Manual camera positioning : scrolling, rotation around a point, panning.
Graphical user interface:
- Widget tree.
- Menubar and menus.
- Game panel.
- Graphical shell.
- Dialogs.
Sound engine:
- Music support.
- Stereo sound samples mixing.
- 3-dimensional sound positioning.
Predefined environmental effects:
- Cubic skybox.
- Cloud layers.
- Flocking (to simulate birds for example).
- Lightnings with thunder sound.
- Fog.
<<lessGame and datas are released under the GPL license.
Strictely speaking, StormWar will not really be a game, but rather a game engine. StormWar projects goal is to make a game engine with many limitations so that it is easy to edit or create a mod.
A frequent error in game engines projects (that often lead them to a sudden death) is to make the engine too general, so that only developers are able to make games around them.
As much as possible, some limitations will be removed in the future, with the same condition in mind: keep it easy.
A mod contains all the modifiable datas used by the engine in comprehensive data files. These files are mainly based on variables, which is even much simplier than an integrated scripting language.
So every people with a few computer skills would be able to make (or at least modify) a mod.
The StormWar official release will include:
- The StormWar engine, written in C.
- The default mod, namely the StormWar mod, which will tend to look like NetStorm.
- Maybe other interesting mods and/or testing mods.
The goal will be to play against bots handled by the computer or human opponents over a network. The games will be automatically generated. It will be possible to play tournaments where the players will evolve by learning new knowledge.
Main features:
- Quite portable source written in C.
- Many debugging options for developers and mod makers.
Core engine:
- Mods support based on files.
- Powerful variable system.
- In-game shell with runtime functions.
- Virtual modules with shell functions, preferences and shared ressources.
Game engine:
- Automatic ground generation.
- Bridges.
Graphical engine:
- OpenGL rendering.
- 3D objects organized in parts.
- 3D animation by keyframes.
- 2D on-screen objects.
- Graphical user interface management.
- Flexible architecture (many things can be changed on-the-fly).
- Bitmap font rendering.
- Basic 3D texturing by 2D textures.
- Bilinear, mip-mapped and trilinear texture filterings.
- Lighting.
- Simple materials.
- Fast motion blur emulation.
- Simple fog.
- Gamma correction.
- Manual camera positioning : scrolling, rotation around a point, panning.
Graphical user interface:
- Widget tree.
- Menubar and menus.
- Game panel.
- Graphical shell.
- Dialogs.
Sound engine:
- Music support.
- Stereo sound samples mixing.
- 3-dimensional sound positioning.
Predefined environmental effects:
- Cubic skybox.
- Cloud layers.
- Flocking (to simulate birds for example).
- Lightnings with thunder sound.
- Fog.
Download (5.0MB)
Added: 2005-11-27 License: GPL (GNU General Public License) Price:
1427 downloads
GNOME War Pad 0.4.0
GNOME War Pad is VGA Planets client for GNOME 2 desktop platform. more>>
GNOME War Pad is VGA Planets client for GNOME 2 desktop platform. It aims to develop a full featured client, including scripting Python support.
VGA Planets is a play-by-email space conquest strategy game, it can be played by 11 players max. This game is being played by strategy fanatics all over the world for some years now, is very addictive and there are several servers on the Internet that host various kinds of this games.
Well, first of all this game is great, I thank Tim Wisseman for his creation, secondly its very cheap to register it (I think 5 USD) and if you dont want to register it, you still can play it with some limitations. Plus, because this game was developed for DOS, almost all clients existing this days are for DOS or Windows, and since Im a GNU/Linux freak, Im tired of playing VP with dosemu, its just too slow! :-)...so thats my itch, I wanna scratch it as ESR says.
Actually, there isnt a GNU/Linux client for VP that Im aware of, I know that PCCs author, Stefan Reuther from Germany, is porting his excellent client to GNU/Linux using the SDL library, this is great! but again, GNOME deserves to have its own client, so I started this project as an excuse to learn how to program for GNOME, and also to polish my C programming skills.
This software is Free Software, released under the GNU General Public License, you may copy, modify it and redistribute it under the conditions of this license.
Enhancements:
- this is a major milestone in this projects development because now the player can make some real actions into the game! no more viewing-only! Enjoy!
<<lessVGA Planets is a play-by-email space conquest strategy game, it can be played by 11 players max. This game is being played by strategy fanatics all over the world for some years now, is very addictive and there are several servers on the Internet that host various kinds of this games.
Well, first of all this game is great, I thank Tim Wisseman for his creation, secondly its very cheap to register it (I think 5 USD) and if you dont want to register it, you still can play it with some limitations. Plus, because this game was developed for DOS, almost all clients existing this days are for DOS or Windows, and since Im a GNU/Linux freak, Im tired of playing VP with dosemu, its just too slow! :-)...so thats my itch, I wanna scratch it as ESR says.
Actually, there isnt a GNU/Linux client for VP that Im aware of, I know that PCCs author, Stefan Reuther from Germany, is porting his excellent client to GNU/Linux using the SDL library, this is great! but again, GNOME deserves to have its own client, so I started this project as an excuse to learn how to program for GNOME, and also to polish my C programming skills.
This software is Free Software, released under the GNU General Public License, you may copy, modify it and redistribute it under the conditions of this license.
Enhancements:
- this is a major milestone in this projects development because now the player can make some real actions into the game! no more viewing-only! Enjoy!
Download (1.8MB)
Added: 2005-07-11 License: GPL (GNU General Public License) Price:
1567 downloads
Grid Wars 2 20060309
Grid Wars 2 is a space shooter arcade game. more>>
Grid Wars 2 is a space shooter arcade game.
Grid Wars2 is basically a PC version of the popular Xbox 360 game, Geometry Wars. Made by Mark Incitti, this release features less special effects compared to the original but also new controls to cater for players who do not own a dual analog joypad.
Your small ship sits in a one-screen grid and vectorized enemies spawn to attack. Use your any-directional gun to stay alive while you rake in points. Along the way a few power-ups will give you a hand, and theres always the emergency screen-clearing bomb you can unleash.
The hybrid option control allows a player to use both mouse and keyboard for ship movement as well as aiming their shots.
<<lessGrid Wars2 is basically a PC version of the popular Xbox 360 game, Geometry Wars. Made by Mark Incitti, this release features less special effects compared to the original but also new controls to cater for players who do not own a dual analog joypad.
Your small ship sits in a one-screen grid and vectorized enemies spawn to attack. Use your any-directional gun to stay alive while you rake in points. Along the way a few power-ups will give you a hand, and theres always the emergency screen-clearing bomb you can unleash.
The hybrid option control allows a player to use both mouse and keyboard for ship movement as well as aiming their shots.
Download (2.6MB)
Added: 2006-09-26 License: Freeware Price:
4094 downloads
Wars of Destiny 0.31
Wars of Destiny project is a real-time strategy game with network support. more>>
Wars of Destiny project is a real-time strategy game with network support.
Wars of Destiny is a real-time strategy game. It is currently in a major building stage, but looks very promising. If you are interested in helping, then your assistance would be greatly appreciated. It uses SDL 1.2.0 and SDL_mixer, and it includes fully integrated network support for playing with other people over the Internet. It also includes a map creator and an easy-to-use interface for configuring WOD.
<<lessWars of Destiny is a real-time strategy game. It is currently in a major building stage, but looks very promising. If you are interested in helping, then your assistance would be greatly appreciated. It uses SDL 1.2.0 and SDL_mixer, and it includes fully integrated network support for playing with other people over the Internet. It also includes a map creator and an easy-to-use interface for configuring WOD.
Download (6.4MB)
Added: 2007-01-03 License: GPL (GNU General Public License) Price:
1026 downloads
Dwarf HTTP Server 1.3.1
Dwarf HTTP Server is a full-featured and ready-to-use web server with the Java Servlet API 2.2 and Java Server Pages 1.1. more>>
Dwarf HTTP Server is a full-featured and ready-to-use web server with the Java Servlet API 2.2 and Java Server Pages 1.1 implementation.
Dwarf HTTP Server can be used either standalone or embed in a larger hosting application, free of charge for the binary redistribution
Since the server is based on the Dwarf framework, it shares its common design principles and features - simplicity, high modularity and extensibility, authentication and authorization, XML-based configuration, logging and remote management.
Main features:
- multi-threaded design
- dynamically adjusted number of active threads
- Java Servlet API 2.2 implementation
- Java Server Pages 1.1 (by Apache Tomcat/Jasper)
- HTTP/1.1 and CGI/1.1 implementation
- WebDAV Class 1 implementation
- built-in SSL/TLS support
- IP-based and name-based virtual hosts
- customizable authentication and authorization
- standard and custom HTTP log formats
- extensible session management
- Basic and Form-based HTTP authentication
- automatic deploying of WAR archives
- runtime server configuration
- full documentation with guides and tutorials
- web application examples with source code
<<lessDwarf HTTP Server can be used either standalone or embed in a larger hosting application, free of charge for the binary redistribution
Since the server is based on the Dwarf framework, it shares its common design principles and features - simplicity, high modularity and extensibility, authentication and authorization, XML-based configuration, logging and remote management.
Main features:
- multi-threaded design
- dynamically adjusted number of active threads
- Java Servlet API 2.2 implementation
- Java Server Pages 1.1 (by Apache Tomcat/Jasper)
- HTTP/1.1 and CGI/1.1 implementation
- WebDAV Class 1 implementation
- built-in SSL/TLS support
- IP-based and name-based virtual hosts
- customizable authentication and authorization
- standard and custom HTTP log formats
- extensible session management
- Basic and Form-based HTTP authentication
- automatic deploying of WAR archives
- runtime server configuration
- full documentation with guides and tutorials
- web application examples with source code
Download (0.91MB)
Added: 2005-12-08 License: Freely Distributable Price:
1415 downloads
Nations at War Linux Server 4.0
Nations at War a Battlefield 2 tournament mod. more>>
Nations at War a Battlefield 2 tournament mod, Presently it DOES NOT SUPPORT SINGLE PLAYER. Nations at War is being built upon the roots of a large group of friends, some of which have played together for over a year.
Nations at War is a military based gaming community that follows the rank and unit structure based off of real life armies and units. We practice hard during the week developing teamwork and skills that translate into an excellent gaming experience on the long Saturday battles that occur every week on a pre-selected map.
Our community has a large amount of tournament experience, and expects and demands nothing but excellence on the battlefield and exceptional sportsmanship and comradery off of it. Nations at War is at its heart a large community of friends who put a premium on teamwork, respect and fairness. This is after all a game and something meant to be enjoyed by all, where one comes to make friends and have fun.
<<lessNations at War is a military based gaming community that follows the rank and unit structure based off of real life armies and units. We practice hard during the week developing teamwork and skills that translate into an excellent gaming experience on the long Saturday battles that occur every week on a pre-selected map.
Our community has a large amount of tournament experience, and expects and demands nothing but excellence on the battlefield and exceptional sportsmanship and comradery off of it. Nations at War is at its heart a large community of friends who put a premium on teamwork, respect and fairness. This is after all a game and something meant to be enjoyed by all, where one comes to make friends and have fun.
Download (MB)
Added: 2006-12-15 License: Freeware Price:
1048 downloads
Intelligent Wardialer 0.07
Intelligent Wardialer is a war dialer used for auditing your PSTN (phone) network. more>>
Intelligent Wardialer is a "war dialer" used for auditing your PSTN (phone) network. Its features include random/sequential dialing, Voice over IP using the IAX2 (Intra-Asterisk eXchange) protocol, ASCII flat file and MySQL logging, a curses-based front end, key stroke marking, multiple modem support, several methods of "tone detection", save/load state, banner detections (to determine remote system types) and blacklist support.
Main features:
- Full and Normal logging: Full logging records all possible events during dialing (busy signals, no answers, carriers, etc). By default it only records things that we might find interesting (carriers, possible telco equipment).
- ASCII flat file and MySQL logging: You can log to a traditional ASCII flat file, and record information into a MySQL database.
- Dials randomly or sequentially.
- Remote system identification: When finding a remote modem and connecting, iWar will remain connected and attempt to identify the remote system type.
- Key stroke marking: When actively "listening" to iWar work, if you hear something interesting, you can manually "mark" it by hitting a key. You can also enter a "note" about something you find interesting.
- Multiple modem support, because... well, hey - this is "Unix". iWar will support as many modems you can hook up
- Nice "curses" based display. This means that if youre using iWar from a Linux console or a VT100 based terminal, it should work fine. Its not a escape sequence kludge, but true "curses".
- Full control over the modem: Unlike other kludges, iWar doesnt just open the modem as a typical "file". It controls the baud rate, parity, and CTS/RTS (Hardware flow control) DTR (Data terminal ready). This is important for controlling the modem and making it preform the way you want it to during scanning. For example, DTR hang ups.
- Blacklisted phone number support: For numbers the system should never dial.
- Save state: If within the middle of a "wardialing" session you want to quit, you can save the current state to a file. This allows you to come back later and restart iWar where you left off. (via the -l option)
- Load pre-generated numbers: You can load a file (via the -L option) of numbers that you want to dial. This is useful if you want to load numbers generated by another routine (perl/shell script/etc).
- Tone location, if your modem supports it. iWar uses two different methods. The traditional "ATDT5551212w;" (Toneloc) and "silence" detection.
- Records remote system banners on connection for later review
- iWar can be used to attack PBXs and Voice mail systems
- Terminal window so you can watch modem interactions and carrier results in real time
- Support the IAX2 (Intra-Asterisk eXchange) "Voice over IP" (VoIP) protocol. This allows you to scan without the need of additional hardware! To my knowledge, iWar is the first war dialer with VoIP functionality
- In IAX2 mode, iWar acts as a "full blown" VoIP client. In this mode, key 0-9, * and # play there DTMF equivalents. In this mode, you can also directly "talk" (using a microphone) with the remote target if so desired.
- In IAX2 mode, if your VoIP provider supports it, you can "set" your caller ID number (caller ID spoofing).
- Comes with complete source code and is released under the GNU General Public License.
Enhancements:
- Major bugfixes were made for BSD type systems.
- Some other minor bugs were also fixed. VoIP IAX2 (Intra-Asterisk eXchange) support was added.
- With this, you can scan with no additional hardware (such as an analog modem).
- Instead, calls are placed over the Internet.
- DTMF support for when under IAX2 mode was added.
<<lessMain features:
- Full and Normal logging: Full logging records all possible events during dialing (busy signals, no answers, carriers, etc). By default it only records things that we might find interesting (carriers, possible telco equipment).
- ASCII flat file and MySQL logging: You can log to a traditional ASCII flat file, and record information into a MySQL database.
- Dials randomly or sequentially.
- Remote system identification: When finding a remote modem and connecting, iWar will remain connected and attempt to identify the remote system type.
- Key stroke marking: When actively "listening" to iWar work, if you hear something interesting, you can manually "mark" it by hitting a key. You can also enter a "note" about something you find interesting.
- Multiple modem support, because... well, hey - this is "Unix". iWar will support as many modems you can hook up
- Nice "curses" based display. This means that if youre using iWar from a Linux console or a VT100 based terminal, it should work fine. Its not a escape sequence kludge, but true "curses".
- Full control over the modem: Unlike other kludges, iWar doesnt just open the modem as a typical "file". It controls the baud rate, parity, and CTS/RTS (Hardware flow control) DTR (Data terminal ready). This is important for controlling the modem and making it preform the way you want it to during scanning. For example, DTR hang ups.
- Blacklisted phone number support: For numbers the system should never dial.
- Save state: If within the middle of a "wardialing" session you want to quit, you can save the current state to a file. This allows you to come back later and restart iWar where you left off. (via the -l option)
- Load pre-generated numbers: You can load a file (via the -L option) of numbers that you want to dial. This is useful if you want to load numbers generated by another routine (perl/shell script/etc).
- Tone location, if your modem supports it. iWar uses two different methods. The traditional "ATDT5551212w;" (Toneloc) and "silence" detection.
- Records remote system banners on connection for later review
- iWar can be used to attack PBXs and Voice mail systems
- Terminal window so you can watch modem interactions and carrier results in real time
- Support the IAX2 (Intra-Asterisk eXchange) "Voice over IP" (VoIP) protocol. This allows you to scan without the need of additional hardware! To my knowledge, iWar is the first war dialer with VoIP functionality
- In IAX2 mode, iWar acts as a "full blown" VoIP client. In this mode, key 0-9, * and # play there DTMF equivalents. In this mode, you can also directly "talk" (using a microphone) with the remote target if so desired.
- In IAX2 mode, if your VoIP provider supports it, you can "set" your caller ID number (caller ID spoofing).
- Comes with complete source code and is released under the GNU General Public License.
Enhancements:
- Major bugfixes were made for BSD type systems.
- Some other minor bugs were also fixed. VoIP IAX2 (Intra-Asterisk eXchange) support was added.
- With this, you can scan with no additional hardware (such as an analog modem).
- Instead, calls are placed over the Internet.
- DTMF support for when under IAX2 mode was added.
Download (1.6MB)
Added: 2006-01-16 License: GPL (GNU General Public License) Price:
1399 downloads
ClanWar Planner :: Leaque 0.1
ClanWar Planner :: Leaque project is a Clan War league administration tool. more>>
ClanWar Planner :: Leaque project is a Clan War league administration tool.
It allows the subscribed clans to challenge each other.
It currently supports a ladder but will be extended to a complete tournament system.
It can be used for any game currently played on the Internet and features an advanced access logging facility, on-site statistics, support for many games, an advanced administration system, and different access levels for users.
Version restrictions:
- This is an unstable release which has not yet implemented all the features.
- It is recommended to use onle by developers that are interested in the functioning of it.
- It is absolutely not to be used by end-users since its yet unfinished and may lead to some problems because of missing features (the administration is not yet implemented and the only way to administer it is by using the direct manipulation of the database).
- It is however a good base to add new features easily.
- But why did you publish it then? Well it is mainly because Im currently working on the smaller version (CWPlaner::Clan), since I ran into serious problems (mainly time issues) while developing CWPlaner::Leaque. And I thought it would be a shame to waste the whole work I and Eyeball spent in developing the system.
- I therefore publish it for other developers as a base or reference for their own projects.
- When the first release of CWPlaner::Clan is out I will surely have enough time to review the entire code and the development of CWPlaner::Leaque will go on, so stay tuned :)
<<lessIt allows the subscribed clans to challenge each other.
It currently supports a ladder but will be extended to a complete tournament system.
It can be used for any game currently played on the Internet and features an advanced access logging facility, on-site statistics, support for many games, an advanced administration system, and different access levels for users.
Version restrictions:
- This is an unstable release which has not yet implemented all the features.
- It is recommended to use onle by developers that are interested in the functioning of it.
- It is absolutely not to be used by end-users since its yet unfinished and may lead to some problems because of missing features (the administration is not yet implemented and the only way to administer it is by using the direct manipulation of the database).
- It is however a good base to add new features easily.
- But why did you publish it then? Well it is mainly because Im currently working on the smaller version (CWPlaner::Clan), since I ran into serious problems (mainly time issues) while developing CWPlaner::Leaque. And I thought it would be a shame to waste the whole work I and Eyeball spent in developing the system.
- I therefore publish it for other developers as a base or reference for their own projects.
- When the first release of CWPlaner::Clan is out I will surely have enough time to review the entire code and the development of CWPlaner::Leaque will go on, so stay tuned :)
Download (MB)
Added: 2006-11-21 License: GPL (GNU General Public License) Price:
1077 downloads
Blob Wars: Blob Metal Solid 1.07
Blob Wars : Metal Blob Solid, you take on the role of a fearless Blob agent, Bob. more>>
Blob Wars : Metal Blob Solid, you take on the role of a fearless Blob agent, Bob.
Since their world was invaded by an alien race, the Blobs have faced a lifetime of war. But now they have a chance to win the war once and for all.
In Blob Wars : Metal Blob Solid, you take on the role of a fearless Blob agent, Bob. Bobs mission is to infiltrate the various enemy bases around the Blobs homeworld and rescue as many MIAs as possible. But standing in his way are many vicious aliens, other Blobs who have been assimilated and the evil alien leader, Galdov.
Main features:
- Platform game
- Over 25 missions
- More than 8 hours gameplay!
- 4 difficulty settings
- Large levels with different environments, such as water, lava, ice and slime.
- Use a variety of different weaponary, including machine guns and laser cannons.
- Multiple objectives
- Jetpack and Aqua Lung items to find
- Optional blood and gore
- Boss Battles!
- Lots of sound effects and music tracks
- Joypad support with configurable controls
- Configurable keyboard support
- Level replay value - Return to previous levels to rescue all MIAs and optional objectives.
<<lessSince their world was invaded by an alien race, the Blobs have faced a lifetime of war. But now they have a chance to win the war once and for all.
In Blob Wars : Metal Blob Solid, you take on the role of a fearless Blob agent, Bob. Bobs mission is to infiltrate the various enemy bases around the Blobs homeworld and rescue as many MIAs as possible. But standing in his way are many vicious aliens, other Blobs who have been assimilated and the evil alien leader, Galdov.
Main features:
- Platform game
- Over 25 missions
- More than 8 hours gameplay!
- 4 difficulty settings
- Large levels with different environments, such as water, lava, ice and slime.
- Use a variety of different weaponary, including machine guns and laser cannons.
- Multiple objectives
- Jetpack and Aqua Lung items to find
- Optional blood and gore
- Boss Battles!
- Lots of sound effects and music tracks
- Joypad support with configurable controls
- Configurable keyboard support
- Level replay value - Return to previous levels to rescue all MIAs and optional objectives.
Download (7.2MB)
Added: 2007-06-01 License: GPL (GNU General Public License) Price:
879 downloads
Blob Wars : Blob and Conquer 0.91
Blob Wars : Blob and Conquer is a 3rd person action shooter. more>>
Blob Wars : Blob and Conquer is a 3rd person action shooter. With the apparent defeat of Galdov and the reclaiming of the Fire, Space, Time and Reality Crystals, the Blobs battle was only just beginning.
Bob had rescued many Blobs and fought many battles, but now he had an ever bigger task ahead of him. The Blobs homeworld is still littered with the alien forces and Bob once again makes it his task to lead the counter attack.
But even without Galdov the aliens are still extremely well organised.
Main features:
- Explore and battle in full 3D environments
- Use and aquire mutliple weapons (uzis, shotguns, grenades)
- Fight familiar enemies - Assimilated Blobs, Eye Droids.
- Auto targetting enables you to maintain a lock on enemies whilst dodging around
- Blob allies - Fight alongside buddies such as Teeka the Scout
<<lessBob had rescued many Blobs and fought many battles, but now he had an ever bigger task ahead of him. The Blobs homeworld is still littered with the alien forces and Bob once again makes it his task to lead the counter attack.
But even without Galdov the aliens are still extremely well organised.
Main features:
- Explore and battle in full 3D environments
- Use and aquire mutliple weapons (uzis, shotguns, grenades)
- Fight familiar enemies - Assimilated Blobs, Eye Droids.
- Auto targetting enables you to maintain a lock on enemies whilst dodging around
- Blob allies - Fight alongside buddies such as Teeka the Scout
Download (33MB)
Added: 2007-05-30 License: GPL (GNU General Public License) Price:
889 downloads
Online Turnbased Wargame 0.1.3 Alpha
Online Turnbased Wargame is a multi-user war game with multi-layer delegation. more>>
Online Turnbased Wargame is a multi-user war game with multi-layer delegation. Logistics, production, and technology development is included. Creation of maps, scenarios, campaigns, Orders of Battle, and Tables of Equipment is also included in the scope
Enhancements:
- This release completes the move from a stand-alone application to being integrated as a plugin for the e107 CMS.
- Development will continue in this framework.
<<lessEnhancements:
- This release completes the move from a stand-alone application to being integrated as a plugin for the e107 CMS.
- Development will continue in this framework.
Download (0.70MB)
Added: 2007-03-14 License: GPL (GNU General Public License) Price:
954 downloads
waproamd 0.6
waproamd is a Linux WLAN roaming daemon for IEEE 802.11b cards supported by a driver with the wireless extension API. more>>
waproamd is a Linux WLAN roaming daemon for IEEE 802.11b cards supported by a driver with the wireless extension API.
It is intended to configure the WEP keys according to the networks found.
Due to driver and stability issues, starting from version 0.5 ifplugd is no longer recommended for joint use with waproamd.
The default action scripts of waproamd are modified accordingly: they run ifup/ifdown on their own behalf when a new network became available or and old one is lost.
If you like you may still use waproamd and ifplugd on the same interface together, but you have to modify the default configuration to reflect that.
An alternative implementation of a tool like this is [17]wlandetect.
Mode of Operation:
As long as the local NIC is not associated to any wireless network waproamd scans iteratively for them. If one is detected, a script in /etc/waproamd/scripts/ named after the MAC address of the access point is called (First lowercase, than uppercase is checked).
If a script like this is not found a script named essid: in the same directory is used. Special characters are escaped in an HTTP URL like fashion. If this script is not existent, /etc/waproamd/scripts/default is called instead.
The first argument to this script is "start". If the association is lost, the same script is run with the argument "stop". While the NIC is associated no scans are issued.
If multiple WLANs are detected at the same time, the network which is detected by the hardware first is selected. However, networks where a matching script exists take precedence.
waproamd requires a network driver supporting the Linux wireless extensions v15 or newer. The driver needs to support scanning for wireless networks, which may be tested by running "iwlist scan".
If the driver supports the wireless event subsystem, waproamd may use it to improve latency behaviour. It is not required, however.
waproamd supports the host_roaming private ioctl() as defined by the [21]hostap driver.
Dont forget to install a firewall on your computer, since waproamd will try to log into any network it finds with default settings, if not configured otherwise. Yes, you a right, waproamd is war-driving on steroids.
Enhancements:
- added spec file
- disable host roaming by default
- the default configuration doesnt rely on ifplugd anymore
<<lessIt is intended to configure the WEP keys according to the networks found.
Due to driver and stability issues, starting from version 0.5 ifplugd is no longer recommended for joint use with waproamd.
The default action scripts of waproamd are modified accordingly: they run ifup/ifdown on their own behalf when a new network became available or and old one is lost.
If you like you may still use waproamd and ifplugd on the same interface together, but you have to modify the default configuration to reflect that.
An alternative implementation of a tool like this is [17]wlandetect.
Mode of Operation:
As long as the local NIC is not associated to any wireless network waproamd scans iteratively for them. If one is detected, a script in /etc/waproamd/scripts/ named after the MAC address of the access point is called (First lowercase, than uppercase is checked).
If a script like this is not found a script named essid: in the same directory is used. Special characters are escaped in an HTTP URL like fashion. If this script is not existent, /etc/waproamd/scripts/default is called instead.
The first argument to this script is "start". If the association is lost, the same script is run with the argument "stop". While the NIC is associated no scans are issued.
If multiple WLANs are detected at the same time, the network which is detected by the hardware first is selected. However, networks where a matching script exists take precedence.
waproamd requires a network driver supporting the Linux wireless extensions v15 or newer. The driver needs to support scanning for wireless networks, which may be tested by running "iwlist scan".
If the driver supports the wireless event subsystem, waproamd may use it to improve latency behaviour. It is not required, however.
waproamd supports the host_roaming private ioctl() as defined by the [21]hostap driver.
Dont forget to install a firewall on your computer, since waproamd will try to log into any network it finds with default settings, if not configured otherwise. Yes, you a right, waproamd is war-driving on steroids.
Enhancements:
- added spec file
- disable host roaming by default
- the default configuration doesnt rely on ifplugd anymore
Download (0.12MB)
Added: 2005-09-21 License: GPL (GNU General Public License) Price:
1493 downloads
Adrian 2.0
Adrian project is a RPG using SDL and OpenGL. more>>
Adrian project is a RPG using SDL and OpenGL.
Story Line:
Loacated In the deserts of Nevada, Area 51 the eternally mysterious facilities of the United States Army have been taken over by an evil scientist with the help of his genetically engineered creatures.
He plans to destroy the world using the the Intercontinental Balistic missiles (ICBMs) which have been lying unarmed in the desert since the end of cold war. He plans to arm these missiles and launch an attack on the world resulting in a Nuclear Holocaust.
The Area is heavily guarded, and attacks by air have been ruled out due to the State-of-the-art Anti Aircraft Battery.
The only hope of the world is Adrian. He has successfully completed many commando operations in Vietnam and Afghanistan.
As the Hero is dropped off, he gets the information that the ICBMs are being armed. The standard Arming and launch sequence takes some time. This is all the time Adrian has got to stop the ICBMs from lifting off from their silos. Once Launched, ICBMs cannot be recalled or destroyed.
Version restrictions:
- 1) Takes a lot of time to quit once the mission is sucessful.
- 2) The sound doensnt work properly on some of the systems :(( we are not sure about the reason.. if any of you know about it... plz.. send us...
<<lessStory Line:
Loacated In the deserts of Nevada, Area 51 the eternally mysterious facilities of the United States Army have been taken over by an evil scientist with the help of his genetically engineered creatures.
He plans to destroy the world using the the Intercontinental Balistic missiles (ICBMs) which have been lying unarmed in the desert since the end of cold war. He plans to arm these missiles and launch an attack on the world resulting in a Nuclear Holocaust.
The Area is heavily guarded, and attacks by air have been ruled out due to the State-of-the-art Anti Aircraft Battery.
The only hope of the world is Adrian. He has successfully completed many commando operations in Vietnam and Afghanistan.
As the Hero is dropped off, he gets the information that the ICBMs are being armed. The standard Arming and launch sequence takes some time. This is all the time Adrian has got to stop the ICBMs from lifting off from their silos. Once Launched, ICBMs cannot be recalled or destroyed.
Version restrictions:
- 1) Takes a lot of time to quit once the mission is sucessful.
- 2) The sound doensnt work properly on some of the systems :(( we are not sure about the reason.. if any of you know about it... plz.. send us...
Download (13.3MB)
Added: 2007-01-04 License: GPL (GNU General Public License) Price:
1025 downloads
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