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Wav and Flac conversion 1
Wav and Flac conversion contains two service menus: one to convert WAV files into FLAC, and one to convert FLAC files into WAV. more>>
FLAC is a lossless compression method for audio files. Using it, one is able to reduce the filesize and keep the same audio quality as a regular WAV file (CD quality).
The FLAC format is open source, and can be read without any problem by such applications as Amarok or Kaffeine.
Wav and Flac conversion contains two service menus: one to convert WAV files into FLAC, and one to convert FLAC files into WAV.
You will need the FLAC application to be installed on your system to use these service menus.
<<lessThe FLAC format is open source, and can be read without any problem by such applications as Amarok or Kaffeine.
Wav and Flac conversion contains two service menus: one to convert WAV files into FLAC, and one to convert FLAC files into WAV.
You will need the FLAC application to be installed on your system to use these service menus.
Download (MB)
Added: 2006-05-25 License: GPL (GNU General Public License) Price:
1249 downloads
Iris Video Conversion Utility 0.75
Iris is a video conversion utility in C++ that works as a front-end to mencoder. more>>
Iris is a video conversion utility in C++ that works as a front-end to mencoder. Iris Video Conversion Utility can run in command-line or graphical modes and currently supports conversion to DVD MPEG, DivX AVI and VCD MPEG
This software intends to ease video conversion to common formats.
Help Wanted / TODO
- Cancel button does not always work
- More output formats
- Reset values for command-line format paramater
- re-work stderr redirection
- catch and identify mencoder conditions
<<lessThis software intends to ease video conversion to common formats.
Help Wanted / TODO
- Cancel button does not always work
- More output formats
- Reset values for command-line format paramater
- re-work stderr redirection
- catch and identify mencoder conditions
Download (0.12MB)
Added: 2005-12-27 License: BSD License Price:
1401 downloads
Online Metric Conversion Calculator 1.00
Online Metric Conversion Calculations using only your web browser without any additional software. Works in any web browser like Internet Explorer, Mo... more>> <<less
Download (7KB)
Added: 2009-04-07 License: Freeware Price: Free
209 downloads
MOV, MP4 conversion service
MOV, MP4 conversion service can convert files supported by ffmpeg to MOV / MP4 format, supported by my iPod Video G5. more>>
MOV, MP4 conversion service is final and working version of my script, which I use to convert files supported by ffmpeg to MOV / MP4 format, supported by my iPod Video G5.
Everything was tested to be easy to use (finally, after installation). If You have any problems with it, just let me know - Ill try to help as far as I can.
INSTALLATION:
Just download "avi2mov" script, and save it in /usr/sbin/ directory (You can save it in any directory, but take care later, because i assume, youve saved it in /usr/sbin/ :) ).
After this, You need to set proper permissions, so use chmod:
chmod +x /usr/sbin/avi2mov
Finally, You need to add this converter to Service Menu. Create file
/usr/kde/3.5/share/apps/konqueror/servicemenus/convert-avi-to-mov.desktop
with Kate for example, and copy and paste this code:
[Desktop Action MediaConvertFile]
Exec=/usr/sbin/avi2mov %U
Icon=reload
Name=Convert selected file to mov / mp4 ...
[Desktop Entry]
Actions=MediaConvertFile
Encoding=UTF-8
Icon=reload
ServiceTypes=video/*
ExcludeServiceTypes=kdedevice
<<lessEverything was tested to be easy to use (finally, after installation). If You have any problems with it, just let me know - Ill try to help as far as I can.
INSTALLATION:
Just download "avi2mov" script, and save it in /usr/sbin/ directory (You can save it in any directory, but take care later, because i assume, youve saved it in /usr/sbin/ :) ).
After this, You need to set proper permissions, so use chmod:
chmod +x /usr/sbin/avi2mov
Finally, You need to add this converter to Service Menu. Create file
/usr/kde/3.5/share/apps/konqueror/servicemenus/convert-avi-to-mov.desktop
with Kate for example, and copy and paste this code:
[Desktop Action MediaConvertFile]
Exec=/usr/sbin/avi2mov %U
Icon=reload
Name=Convert selected file to mov / mp4 ...
[Desktop Entry]
Actions=MediaConvertFile
Encoding=UTF-8
Icon=reload
ServiceTypes=video/*
ExcludeServiceTypes=kdedevice
Download (0.003MB)
Added: 2006-11-01 License: GPL (GNU General Public License) Price:
655 downloads
TEA Total 0.4
TEA Total is a very small 128 bit private key based encryption/decryption system . more>>
TEA Total is a very small 128 bit private key based encryption/decryption system which uses the block variant of TEA (Tiny Encryption Algorithm).
TEA is said to be several times faster than DES, as well as being much smaller and possibly more secure. It also isnt encumbered by any patents and the reference implementation is in the public domain.
Currently TEA Total only supports encryption and decryption of files (with optional compression and/or Base64 ASCII encoding). I am writing a set of TEA based encrypted tunnel programs which will allow you to wrap applications such that their input and output will be transparently forwarded over a network in encrypted form.
About the name: TEA Total is a play on the TEA encryption algorithm which is at the heart of the package, and the phrase "tee total"; a term used to refer to a person who does not drink alcohol. This is appropriate because I am tee total myself.
To build TEA Total in a Unix type environment, edit config.inc to select the options you want to build, your install prefix, and your architecture type, then type make. Check that the compares succeed, then run make install (possibly as root).
After it builds, it will run through a set of self tests. Read the output carefully to make sure that they have all passed.
Note that the Makefile uses some GNU-Makeisms, so on systems which have pmake or something else by default, you may have to install gnu make instead and run it with "gmake".
If you are building on a currently unsupported architecture type, you will need to add a new architecture type description to config.inc and arch.h.
The program can be installed using "make install".
<<lessTEA is said to be several times faster than DES, as well as being much smaller and possibly more secure. It also isnt encumbered by any patents and the reference implementation is in the public domain.
Currently TEA Total only supports encryption and decryption of files (with optional compression and/or Base64 ASCII encoding). I am writing a set of TEA based encrypted tunnel programs which will allow you to wrap applications such that their input and output will be transparently forwarded over a network in encrypted form.
About the name: TEA Total is a play on the TEA encryption algorithm which is at the heart of the package, and the phrase "tee total"; a term used to refer to a person who does not drink alcohol. This is appropriate because I am tee total myself.
To build TEA Total in a Unix type environment, edit config.inc to select the options you want to build, your install prefix, and your architecture type, then type make. Check that the compares succeed, then run make install (possibly as root).
After it builds, it will run through a set of self tests. Read the output carefully to make sure that they have all passed.
Note that the Makefile uses some GNU-Makeisms, so on systems which have pmake or something else by default, you may have to install gnu make instead and run it with "gmake".
If you are building on a currently unsupported architecture type, you will need to add a new architecture type description to config.inc and arch.h.
The program can be installed using "make install".
Download (0.017MB)
Added: 2006-07-14 License: GPL (GNU General Public License) Price:
1199 downloads
Hot Potato Online 1.2.0
Hot Potato Online is a fast paced arena sport game where players try to explode the opposition using a short-fused potato bomb. more>>
Hot Potato Online is a fast paced arena sport game where players try to explode the opposition using a short-fused potato bomb. Think dodgeball with a grenade!
The generated environment can be used to bounce, corner, and surprise foes.
Main features:
- Up to 4 players
- Team play
- 3 match types fully configurable
- Single player training "bot"
- 4 types of tiles (ground, solid, bounce, holes)
- Lobby and in-game "emotes"
- Last game and total results
- Potato deflection
- Overtime for first position
- Fullscreen / Window options
- In-game music and sounds
Enhancements:
- Players can join games in progress
- Button clicks can be cancelled
- Updated version system
- MSVCP71.DLL part of installation
- Fixed bug where we could not click buttons in the lobby
- Music can again be turned off (was broken since v. 1.1.0)
- Players will see a black screen while waiting for other players.
- Fixed number of "Killed-KilledBy" when playing in teams.
- Linux specific updates
- Statically linked freeglut and glpng
- Ability to change from fullscreen to window mode and vice versa,
- Fixed crash on clients when the server leaves the game,
- Cursor can be moved while loading the lobby.
<<lessThe generated environment can be used to bounce, corner, and surprise foes.
Main features:
- Up to 4 players
- Team play
- 3 match types fully configurable
- Single player training "bot"
- 4 types of tiles (ground, solid, bounce, holes)
- Lobby and in-game "emotes"
- Last game and total results
- Potato deflection
- Overtime for first position
- Fullscreen / Window options
- In-game music and sounds
Enhancements:
- Players can join games in progress
- Button clicks can be cancelled
- Updated version system
- MSVCP71.DLL part of installation
- Fixed bug where we could not click buttons in the lobby
- Music can again be turned off (was broken since v. 1.1.0)
- Players will see a black screen while waiting for other players.
- Fixed number of "Killed-KilledBy" when playing in teams.
- Linux specific updates
- Statically linked freeglut and glpng
- Ability to change from fullscreen to window mode and vice versa,
- Fixed crash on clients when the server leaves the game,
- Cursor can be moved while loading the lobby.
Download (15.1MB)
Added: 2006-02-06 License: GPL (GNU General Public License) Price:
1356 downloads
Vice Stats 1.1
Vice Stats is an advanced Web site statistics gathering package. more>>
Vice Stats is an advanced Web site statistics gathering package. Vice Stats collects data about the resources in a Web site, the visitors to that site, and the referring resources. Vice Stats runs in PHP and stores its data in a MySQL database.
Enhancements:
- The $vs_resourceQuery parameter is properly taken into effect in the Resources tab on the front page.
- The $vs_resourceHost parameter was added for sites that have more than one subdomain.
- There are updates to the browser and IP location databases.
<<lessEnhancements:
- The $vs_resourceQuery parameter is properly taken into effect in the Resources tab on the front page.
- The $vs_resourceHost parameter was added for sites that have more than one subdomain.
- There are updates to the browser and IP location databases.
Download (0.56MB)
Added: 2006-11-15 License: GPL (GNU General Public License) Price:
1074 downloads
UFO: Alien Invasion 2.1.1
UFO: Alien Invasion is a 3D UFO-inspired tactical game. more>>
UFO: Alien Invasion is a 3D UFO-inspired tactical game.
UFO: ALIEN INVASION is a strategy game featuring tactical combat against hostile alien forces which are about to infiltrate earth at this very moment. You are in command of a small special unit which has been founded to face the alien strike force.
To be successful on the long run, you will also have to have a research team study the aliens and their technologies in order to learn as much as possible about their technology, their goals and the aliens themselves.
UFO: Alien Invasion is heavily inspired by the X-COM series by Mythos and Microprose. The first game of the series, UFO DEFENSE, became a classic and, in our honest opinion, is one of the best games ever made.
UFO: Alien Invasion is neither a sequel nor a remake of UFO DEFENSE - we simply had the urge to create a similar strategy game, which will hopefully be as entertaining as the original was for the players (and for the developers, of course). Join the IRC-Channel at irc.freenode.org named #ufo:ai and contribute to the developing process.
Gameplay:
The game is turn-based. Well, this might sound somewhat old school now, but trust us: turn-based games are fun!
Each member of your squad has a limited number so called "time units" each round, which are consumed when you order the unit to walk, to fire a weapon or to perform any of the other miscellaneous actions. When all your forces are out of time units, the aliens turn starts. In addition to eliminating as many enemies as possible, your mission is to minimize civilian casualties as well as to acquire parts of the advanced alien technology.
Once youve acquired sufficient samples of the unknown technology, your research labs will be able to reproduce the alien weapons and devices in order to use them against their original creators.
Game Engine:
The game engine is based on a heavily modified version of IDs Quake2 Engine. This doesnt imply that UFO: Alien Invasion is a mod or a total conversion at all! No, UFO: AI is a stand-alone game which doesnt require Quake2 or any similar program to run. Our self-developed game engine is featuring up-to-date OpenGL graphics and special effects, increased texture resolution, hardware accelerated clipping of map layers to toggle between floors, a new animation system for player models, a stunning AI and a few other gimmicks.
Multiplayer support:
You can play UFO: ALIEN INVASION with your friends via LAN or Internet. One player takes the role of the human special squad while the other is in control of the alien invaders. Co-op team play with multiple players on both sides is also supported for up to three teams on each side (6 players total).
Enhancements:
- Implemented sv_roundtimelimit cvar to set the maximum time a team has to finish their round in multiplayer.
- Completely rewritten saving and loading system.
- Finished implementation of Flashbang - now Flashbang will disable enemys reactionfire as well.
- Reintroduced employees renaming again.
- Hire menu and Team Select menu now shows Health bar as well.
- Heavily improved chat subsystem for multiplayer as well as Multiplayer Team Selection menu.
- Improved describing weapons and ammo in UFOpedia and other menus, including displaying firemodes.
- Added multiplayer server password protection.
<<lessUFO: ALIEN INVASION is a strategy game featuring tactical combat against hostile alien forces which are about to infiltrate earth at this very moment. You are in command of a small special unit which has been founded to face the alien strike force.
To be successful on the long run, you will also have to have a research team study the aliens and their technologies in order to learn as much as possible about their technology, their goals and the aliens themselves.
UFO: Alien Invasion is heavily inspired by the X-COM series by Mythos and Microprose. The first game of the series, UFO DEFENSE, became a classic and, in our honest opinion, is one of the best games ever made.
UFO: Alien Invasion is neither a sequel nor a remake of UFO DEFENSE - we simply had the urge to create a similar strategy game, which will hopefully be as entertaining as the original was for the players (and for the developers, of course). Join the IRC-Channel at irc.freenode.org named #ufo:ai and contribute to the developing process.
Gameplay:
The game is turn-based. Well, this might sound somewhat old school now, but trust us: turn-based games are fun!
Each member of your squad has a limited number so called "time units" each round, which are consumed when you order the unit to walk, to fire a weapon or to perform any of the other miscellaneous actions. When all your forces are out of time units, the aliens turn starts. In addition to eliminating as many enemies as possible, your mission is to minimize civilian casualties as well as to acquire parts of the advanced alien technology.
Once youve acquired sufficient samples of the unknown technology, your research labs will be able to reproduce the alien weapons and devices in order to use them against their original creators.
Game Engine:
The game engine is based on a heavily modified version of IDs Quake2 Engine. This doesnt imply that UFO: Alien Invasion is a mod or a total conversion at all! No, UFO: AI is a stand-alone game which doesnt require Quake2 or any similar program to run. Our self-developed game engine is featuring up-to-date OpenGL graphics and special effects, increased texture resolution, hardware accelerated clipping of map layers to toggle between floors, a new animation system for player models, a stunning AI and a few other gimmicks.
Multiplayer support:
You can play UFO: ALIEN INVASION with your friends via LAN or Internet. One player takes the role of the human special squad while the other is in control of the alien invaders. Co-op team play with multiple players on both sides is also supported for up to three teams on each side (6 players total).
Enhancements:
- Implemented sv_roundtimelimit cvar to set the maximum time a team has to finish their round in multiplayer.
- Completely rewritten saving and loading system.
- Finished implementation of Flashbang - now Flashbang will disable enemys reactionfire as well.
- Reintroduced employees renaming again.
- Hire menu and Team Select menu now shows Health bar as well.
- Heavily improved chat subsystem for multiplayer as well as Multiplayer Team Selection menu.
- Improved describing weapons and ammo in UFOpedia and other menus, including displaying firemodes.
- Added multiplayer server password protection.
Download (3.1MB)
Added: 2007-05-02 License: GPL (GNU General Public License) Price:
550 downloads
OpenInteract2::Conversion::ActionConfig 1.99_06
OpenInteract2::Conversion::ActionConfig is a Perl module that can convert old action.perl files into INI configurations. more>>
OpenInteract2::Conversion::ActionConfig is a Perl module that can convert old action.perl files into INI configurations.
SYNOPSIS
use OpenInteract2::Conversion::ActionConfig;
my $old_config_text = join( , );
print OpenInteract2::Conversion::ActionConfig
->new( $old_config_text )
->convert();
Utility for translating an action table configuration, either in a serialized Perl format or in an actual Perl hashref, into an INI format. It also does a few transformations along the way to make fieldnames/values consistent and ensure there are no deeply nested datastructures.
<<lessSYNOPSIS
use OpenInteract2::Conversion::ActionConfig;
my $old_config_text = join( , );
print OpenInteract2::Conversion::ActionConfig
->new( $old_config_text )
->convert();
Utility for translating an action table configuration, either in a serialized Perl format or in an actual Perl hashref, into an INI format. It also does a few transformations along the way to make fieldnames/values consistent and ensure there are no deeply nested datastructures.
Download (0.007MB)
Added: 2006-08-15 License: Perl Artistic License Price:
1165 downloads
Navy SEALs: Covert Operations for Quake 3 Arena Beta 1.9
Navy SEALs: Covert Operations is a Total Conversion or Modification for Quake III Arena. more>> <<less
Download (53.2MB)
Added: 2006-03-02 License: Freeware Price:
1358 downloads
Open City 0.0.4
OpenCity is a 3D city simulator game. more>>
OpenCity is a 3D city simulator game.
Once upon the time, I was travelling over the Internet, and I found a city simulator under linux called FreeReign at SourceForge. But it isnt maintained any more. I decided to push the game up so I had a look at the FreeReign sources.
However, its codes were not obvious to me, and in addition the game design didnt fit my programming style. Finally, I decided to write my own free 3D city simulator, based on the original ideas of the FreeReign project. Few months later, OpenCity was born.
OpenCity is a city simulator game project written in standard C++ with OpenGL and SDL from scratch. It is not intended to be a clone of any famous city simulator from Max*s. So, if you are looking to download a free SimCity 4 like, please forget OpenCity. I work on it at my spare time, I really meant it "my spare time" !
OpenCity is also a OpenGL game programming tutorial. In the resources section, you can find the micro simulators algorithm, design document, UML diagram and information about other issues.
<<lessOnce upon the time, I was travelling over the Internet, and I found a city simulator under linux called FreeReign at SourceForge. But it isnt maintained any more. I decided to push the game up so I had a look at the FreeReign sources.
However, its codes were not obvious to me, and in addition the game design didnt fit my programming style. Finally, I decided to write my own free 3D city simulator, based on the original ideas of the FreeReign project. Few months later, OpenCity was born.
OpenCity is a city simulator game project written in standard C++ with OpenGL and SDL from scratch. It is not intended to be a clone of any famous city simulator from Max*s. So, if you are looking to download a free SimCity 4 like, please forget OpenCity. I work on it at my spare time, I really meant it "my spare time" !
OpenCity is also a OpenGL game programming tutorial. In the resources section, you can find the micro simulators algorithm, design document, UML diagram and information about other issues.
Download (2.8MB)
Added: 2006-10-30 License: GPL (GNU General Public License) Price:
1095 downloads
Math::TotalBuilder 1.10
Math::TotalBuilder is a Perl module to build a whole total out of valued pieces. more>>
Math::TotalBuilder is a Perl module to build a whole total out of valued pieces.
SYNOPSIS
use Math::TotalBuilder;
my %lsd = ( pound => 240, shilling => 20, penny => 1 );
# units for 952 pence
my %tender = build(%lsd, 952);
# total value of 3, 21, 98
my $wealth = total(%lsd, { pound => 3, shilling => 21, penny => 98 });
# best better representation of 18, 6, 40
my %moolah = build(%lsd,
total (%lsd, { pound => 18, shilling => 6, penny => 40 }));
This module provides two subroutines, build and total, which can be used to handle quantities of valued items. These can be used to build the proper tender to represent a quantity of money, to compose a mass from standard weights, to convert a difference of seconds to a set of time units, or other similar calculations.
<<lessSYNOPSIS
use Math::TotalBuilder;
my %lsd = ( pound => 240, shilling => 20, penny => 1 );
# units for 952 pence
my %tender = build(%lsd, 952);
# total value of 3, 21, 98
my $wealth = total(%lsd, { pound => 3, shilling => 21, penny => 98 });
# best better representation of 18, 6, 40
my %moolah = build(%lsd,
total (%lsd, { pound => 18, shilling => 6, penny => 40 }));
This module provides two subroutines, build and total, which can be used to handle quantities of valued items. These can be used to build the proper tender to represent a quantity of money, to compose a mass from standard weights, to convert a difference of seconds to a set of time units, or other similar calculations.
Download (0.005MB)
Added: 2006-09-26 License: Perl Artistic License Price:
1123 downloads
Splendid City 5.4
Splendid City Team Sports Scheduler, and Sports Scheduling Software System. more>>
Splendid City Team Sports Scheduler, and Sports Scheduling Software System is useful for people who organize team sports or game events. It can manage sports schedules of any size and complexity. Simply fill in the requested information into the wizard like interface, and Splendid City automates the season, tournament, league, match, round-robin and practice schedules.
A great first step and time saving tool for anyone who frequently does organizational sports scheduling. Splendid City can schedule sports with any user specified combination of dates and times. Create professional double or single elimination tournaments brackets, round-robin league schedules, swiss round tournaments, cross divisional or practice schedules for any sport that requires pairings.
It features options that include the ability to set team and field constraints, game lengths; configurative time management utilities to help you organize events the way you would like; object constraint sharing; automatic schedule generation and re-generation; configurative project web site creation, tournament brackets; publishing via FTP, export to HTML, CSV, iCalendar, XML; import from CSV; standings support with tie-breaker formulas; contact management; import teams, fields, officials, players and player rosters from other users projects ; constraint and conflict checking and resolution.
Users can freely exchange all data associated with projects with other users who have a free copy of Splendid City Lite installed regardless of platform. The application comes with an integrated e-mail client that can aid with the exchange of object files among organization members. There is also a simple FTP client for direct uploading to web domains from within the schedule view frame.
The scheduler gives you complete control over all aspects of the schedule, and creates solutions effortlessly and elegantly in accordance with the user data entered. It can be custom-tailored, and with repeated use via a plugin interface, can be made to automatically accomplish users unique scheduling needs.
The user experience is interactive and straight forward. The application comes fully documented with a built in searchable help system to provide answers to implementation questions.
<<lessA great first step and time saving tool for anyone who frequently does organizational sports scheduling. Splendid City can schedule sports with any user specified combination of dates and times. Create professional double or single elimination tournaments brackets, round-robin league schedules, swiss round tournaments, cross divisional or practice schedules for any sport that requires pairings.
It features options that include the ability to set team and field constraints, game lengths; configurative time management utilities to help you organize events the way you would like; object constraint sharing; automatic schedule generation and re-generation; configurative project web site creation, tournament brackets; publishing via FTP, export to HTML, CSV, iCalendar, XML; import from CSV; standings support with tie-breaker formulas; contact management; import teams, fields, officials, players and player rosters from other users projects ; constraint and conflict checking and resolution.
Users can freely exchange all data associated with projects with other users who have a free copy of Splendid City Lite installed regardless of platform. The application comes with an integrated e-mail client that can aid with the exchange of object files among organization members. There is also a simple FTP client for direct uploading to web domains from within the schedule view frame.
The scheduler gives you complete control over all aspects of the schedule, and creates solutions effortlessly and elegantly in accordance with the user data entered. It can be custom-tailored, and with repeated use via a plugin interface, can be made to automatically accomplish users unique scheduling needs.
The user experience is interactive and straight forward. The application comes fully documented with a built in searchable help system to provide answers to implementation questions.
Download (38MB)
Added: 2005-10-14 License: Freeware Price:
1473 downloads
Beyond The Red Line Demo
Beyond the Red Line is a stand-alone total conversion for the award-winning Freespace 2. more>>
Beyond the Red Line project is a stand-alone total conversion for the award-winning Freespace 2 released by Volition and Interplay for the PC. It is based on the popular new tv-show Battlestar Galactica. No, not the one from the 70s.
Will I need Freespace 2 to play it?
No, Beyond the Red Line is a stand-alone conversion and will not require Freespace 2. All you need for playing will be included in the download.
Is it free?
Absolutely. The game is made by fans for the fans, no profit is being made from any part of the project. Although we could use some pizzas and coke to keep our mortal bodies running.
That about covers it... a BSG total conversion of FS2 that has just released a demo version. it plays really well and looks amazing. a must for any BSG fan.
Enhancements:
- This demo contains spoilers for the second season of BSG, so if you havent seen that season yet you should pass on this game for now.
<<lessWill I need Freespace 2 to play it?
No, Beyond the Red Line is a stand-alone conversion and will not require Freespace 2. All you need for playing will be included in the download.
Is it free?
Absolutely. The game is made by fans for the fans, no profit is being made from any part of the project. Although we could use some pizzas and coke to keep our mortal bodies running.
That about covers it... a BSG total conversion of FS2 that has just released a demo version. it plays really well and looks amazing. a must for any BSG fan.
Enhancements:
- This demo contains spoilers for the second season of BSG, so if you havent seen that season yet you should pass on this game for now.
Download (MB)
Added: 2007-04-23 License: Freeware Price:
925 downloads
Chuchunco City 2000 0.2.4
Chuchunco City 2000 project is a cross-platform 2D fighting game. more>>
Chuchunco City 2000 project is a cross-platform 2D fighting game.
It is inspired by popular fighting games, such as Street Fighter and King of Fighters, but has some unique features and concepts.
Chuchunco City aims at portability, speed, and better playability. The code compiles for MS-DOS (with DJGPP) and UNIX (using X11 libraries).
Enhancements:
- Added LAN from Superfighter , at request.
- Hes only one of many new players. See the file doc/PLAYERS for more
- information.
- Added and improved some default styles and specials.
- Improved some game parameters: recovering, max. hp and mana, no "infinites".
- Changed the player selection menu; now it shows faces instead of names.
- Demo mode now triggers after 20 seconds of inactivity from main menu.
- Backgrounds now have descriptions associated, and can be associated to players
<<lessIt is inspired by popular fighting games, such as Street Fighter and King of Fighters, but has some unique features and concepts.
Chuchunco City aims at portability, speed, and better playability. The code compiles for MS-DOS (with DJGPP) and UNIX (using X11 libraries).
Enhancements:
- Added LAN from Superfighter , at request.
- Hes only one of many new players. See the file doc/PLAYERS for more
- information.
- Added and improved some default styles and specials.
- Improved some game parameters: recovering, max. hp and mana, no "infinites".
- Changed the player selection menu; now it shows faces instead of names.
- Demo mode now triggers after 20 seconds of inactivity from main menu.
- Backgrounds now have descriptions associated, and can be associated to players
Download (0.61MB)
Added: 2006-11-10 License: GPL (GNU General Public License) Price:
630 downloads
Secleted [ 0 ] software to compare
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