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SDL::OpenGL::App 1.08

SDL::OpenGL::App 1.08


SDL::OpenGL::App is a Glut like wrapper for SDL OpenGL apps. more>>
SDL::OpenGL::App is a Glut like wrapper for SDL OpenGL apps.

SYNOPSIS

use SDL::OpenGL::App;

my $app=new SDL::OpenGL::App;

$app->app_name("Gears");

$app->register_handler(init => &init,
draw => &draw,
events => &events,
idle => &idle,
reshape => &reshape,
);


$app->run();

METHODS

new
add_startup_parameter
add_runtime_help
register_handler
pointer_show
run
pump
screendump

app_name
screen_width
screen_height
fullscreen
fps
glinfo

red_size
green_size
blue_size
depth_size
doublebufer

Package utility methods:

read_texture
rle_enc
rle_dec
=head1 EXAMPLES

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Added: 2006-07-17 License: Perl Artistic License Price:
1199 downloads
OpenCSG 1.1.0

OpenCSG 1.1.0


OpenCSG project is a library that does image-based CSG rendering using OpenGL. more>>
OpenCSG project is a library that does image-based CSG rendering using OpenGL. OpenCSG is written in C++ and supports most modern graphics hardware using Microsoft Windows or the Linux operating system. OpenCSG-1.1.0 is the current version.
What is CSG, anyway? CSG is short for Constructive Solid Geometry and denotes an approach to model complex 3D-shapes using simpler ones. I.e., two shapes can be combined by taking the union of them, by intersecting them, or by subtracting one shape of the other. The most basic shapes, which are not result of such a CSG operation, are called primitives. Primitives must be solid, i.e., they must have a clearly defined interior and exterior. By construction, a CSG shape is also solid then.
Image-based CSG rendering (also z-buffer CSG rendering) is a term that denotes algorithms for rendering CSG shapes without an explicit calculation of the geometric boundary of a CSG shape. Such algorithms use frame-buffer settings of the graphics hardware, e.g., the depth and stencil buffer, to compose CSG shapes. OpenCSG implements a variety of those algorithms, namely the Goldfeather algorithm and the SCS algorithm, both of them in several variants.
Benefits:
CSG is often used as fundamental modeling technique in CAD/CAM applications. Here, image-based CSG rendering is the key to interactively manipulate CSG shapes. Since OpenCSG renders even complex CSG shapes fast, it can be advantageously used in such applications.
Raytracers such as PovRay have used CSG for shape modeling since long ago. Interactive modeling toolkits for such raytracers normally just ignore CSG commands, though. OpenCSG represents a valuable addition for such applications.
Overall, up to the present CSG rendering has been hardly used in interactive applications, since the necessary algorithms are complicated and error-prone. We hope that by providing a free library that is easy to use, fast, and versatile, CSG rendering can be made more mainstream than it currently is.
Usage:
The interface of OpenCSG is very easy to use. There is only a single abstract class called OpenCSG::Primitive. A Primitive object has an attribute Operation that denotes whether the primitive is intersected or subtracted. To use OpenCSG, create a derived concrete primitive class by implementing the render() method.
To actually do the CSG rendering, there is the function OpenCSG::render() that takes a std::vector as argument. The render function evaluates the CSG expression given by the array of primitives and initializes the z-buffer with the proper values for the CSG expression. The color buffer remains unchanged, so afterwards, you must shade the primitives in the array using a GL_EQUAL depth function.
Note that the render function does not evaluate a generic CSG tree that also would contain unions of CSG shapes. It has been shown that a generic CSG tree can be converted into an equivalent set of CSG expressions that the render function can handle. OpenCSG does not contain the functionality for this conversion since, after all, it is a rendering library.
Enhancements:
- OpenCSG can now use OpenGL frame buffer objects as an alternative to pbuffers to do the internal CSG rendering calculations.
- This potentially reduces the rendering overhead because no switching between different rendering contexts is required.
- Several other bugs have been fixed.
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Added: 2006-12-05 License: GPL (GNU General Public License) Price:
1059 downloads
Games::OpenGL::Font::2D 0.07

Games::OpenGL::Font::2D 0.07


Games::OpenGL::Font::2D module can load/render 2D colored bitmap fonts via OpenGL. more>>
Games::OpenGL::Font::2D module can load/render 2D colored bitmap fonts via OpenGL.

SYNOPSIS

use Games::OpenGL::Font::2D;

my $font = Games::OpenGL::Font::2D->new(
file => font.bmp );

use SDL::App::FPS;

my $app = SDL::App::FPS->new( ... );

# dont forget to change these on resize events!
$font->screen_width( $app->width() );
$font->screen_height( $app->width() );

$font->pre_output(); # setup rendering for font

$font->color( [ 0,1,0] ); # yellow as array ref
$font->color( 1,0,0 ); # or red
$font->alpha( 0.8 ); # nearly opaque

# half-transparent, red
$font->output (100,100, Hello OpenGL!, [ 1,0,0], 0.5 );
# using the $fonts color and alpha
$font->output (100,200, Hello OpenGL! );

$font->transparent( 1 ); # render font background transparent

$font->spacing_y( 16 ); # render vertical (costly rebuild!)
$font->spacing_x( 0 ); # (costly rebuild!)
$font->output (100,200, Hello OpenGL! );

$font->post_output(); # if wanted, you can reset OpenGL

EXPORTS

Exports nothing on default. Can export on demand the following:

FONT_ALIGN_LEFT
FONT_ALIGN_RIGHT
FONT_ALIGN_CENTER
FONT_ALIGN_TOP
FONT_ALIGN_BOTTOM

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Added: 2007-08-13 License: Perl Artistic License Price:
809 downloads
svgl

svgl


svgl is a library that displays SVG documents using OpenGL, taking advantage of the GPU. more>>
svgl is a library that displays SVG documents using OpenGL, taking advantage of the GPU.

Rendering:

A lot of svg 1.0 features are implemented: simples shapes, path, gradient, clipping, viewBox, opacity, < use >, animations etc.

Fonts are handled by the glft companion library, which allows for autoscaling according to the current scale, and automatic choice between vectorized glyphs or textures based on freetype2 rendering.

Texturized fonts are antialiased by freetype, while every other drawings are FSAA by OpenGL.

Next step is optimization by using various techniques like display list, culling, and cache rendering into textures.

Interacting:

Picking is provided under 2 forms:

- returns the deepest SVG element (leaf) corresponding to the shape designated by the user
- returns the stack of SVG elements under the cursor, so that UI techniques like toolglasses (see screenshot) is easily implemented

PanAndZoom done right (according to me...) : since its fast and usable, we can really use it in an interface

Tansform so-called "consolidation" (concatenation of transform matrices) allows easy implementation of scale-independant DnD.

Programming:

We try to make the api as simple as possible, for creating, manipulating, changing style, loading etc.

See demos/tutorial to see how to code with svgl.

A (pre-alpha) python extension allows for rapid application development and easy integration in wxPython.
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Added: 2006-02-08 License: LGPL (GNU Lesser General Public License) Price:
771 downloads
GLT OpenGL C++ Toolkit 0.7

GLT OpenGL C++ Toolkit 0.7


GLT OpenGL C++ Toolkit 0.7 project contains classes and routines for programming interactive 3D graphics with OpenGL. more>>
GLT OpenGL C++ Toolkit 0.7 project contains classes and routines for programming interactive 3D graphics with OpenGL.
The aim of Glt is to augment the OpenGL API with convenient mechanisms for manipulating the OpenGL state machine.
Glt is a work in progress, and by no means covers the entire OpenGL specification. However, it already includes several useful classes and is designed so that additional classes can be added easily. In addition to Glt, the GlutMaster classes provide C++ wrappers for the GLUT API.
Main features:
- GltFrameBuffer
- Read and write from frame buffer
- Save to PPM, TGA, BMP or PNG image files
- GltFrameBufferRGB
- GltFrameBufferZ
- GltFrameBufferStencil
- GltColor
- RGBA Color
- Over 600 predefined colors
- Color interpolation and arithmetic
- GltTexture
- Read from PPM, TGA, BMP or PNG image files
- Automatic texture binding
- Support for compressed compiled textures
- Support for procedural textures
- GltFont
- GltFontAscii Bitmapped ASCII font. Ten fonts included.
- GltFontUnicode Bitmapped Unicode font. Includes English, Chinese, Japanese and Korean.
- Vector, Matrix, Plane and BoundingBox
- Vector math functions: dot and cross products and arithmetic
- Transformation matrices, inverse, transpose and determinant
- Plane equation evaluation, ray-plane intersection
- Full OpenGL integration
- Random Number Generation
- GltRandomLCG Park and Miller LCG generator
- GltRandomLFSRMix Linear Feedback Shift Register generator
- GltRandomDouble, GltRandomInteger with configurable range
- GltRandomSphere point-on-sphere generator
- GltRandomOrientation orientation frame generator
- GltLight OpenGL Light Source.
- GltLightModel OpenGL Lighting Model.
- GltMaterial OpenGL Material Settings.
- OpenGL Matrix Manipulation
- GltOrtho Orthographic Projection.
- GltTextOverlay Text-box overlay.
- GltViewport Viewport settings.
- GltShape Scenegraph node class
- Transformation matrix
- Predefined shapes: GlutSphere,GlutCube,GlutCylinder, etc...
- GltShapes container class
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Added: 2006-11-06 License: LGPL (GNU Lesser General Public License) Price:
1102 downloads
OpenGL for Java 2.8.0.8

OpenGL for Java 2.8.0.8


OpenGL for Java, formerly known as GL4Java, supports Java with a native OpenGL mapping. more>>
OpenGL for Java, formerly known as GL4Java, supports Java with a native OpenGL mapping.
The OS native OpenGL functionality is avaiable from Java for many OS: Linux/GNU+XFree86, Unix/X11, MacOS, Win32.
Enhancements:
- removed the hack (which I put in sometime ago to get VooDoo3 working) that forced gl4java to choose a double buffered pixel format (the demos that used single buffer did not work) (thanks JYB)
- fixed the tessdemo and tesswind applets (thanks JYB).
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Added: 2006-03-17 License: GPL (GNU General Public License) Price:
1337 downloads
3D Python OpenGL Chess Game 1.0

3D Python OpenGL Chess Game 1.0


3D Python OpenGL Chess Game project is a 3D chess game in Python with OpenGL. more>>
3D Python OpenGL Chess Game project is a 3D chess game in Python with OpenGL.

3D Python OpenGL Chess Game is a normal chess game that has no computer player (yet). You can play against a friend on your PC.

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Added: 2007-01-11 License: GPL (GNU General Public License) Price:
1021 downloads
Nelit2 Engine 0.1.2

Nelit2 Engine 0.1.2


Nelit2 Engine project is a game engine. more>>
Nelit2 Engine project is a game engine.
Nelit2 Engine is a game engine that uses a Model-View-Controller concept. All View-s classes was developed by me, and you can dont worrie about this.
Model-s classes also was developed by me, but you can modify it for your game or write new class and use Model class how abstract.
The engine uses some popular libraries such OpenGL and SDL.
It works on Unix systems and on Windows.
Enhancements:
- Decoding png, bmp, jpg texture-file.
- 3D mesh.
- Cubemap texturing.
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Added: 2006-12-05 License: GPL (GNU General Public License) Price:
1054 downloads
openMSX 0.6.2

openMSX 0.6.2


openMSX is the MSX home computer system emulator that aims for perfection. more>>
openMSX is the MSX home computer system emulator that aims for perfection.

Almost all MSX machines are emulated: MSX1, MSX2, MSX2+, Turbo-R... And also quite some extra hardware is emulated: SCC, SCC+, FM-PAC, Music Module, PSG, Moonsound, Sunrise IDE, Disk Controllers, MIDI, almost all memory mappers, etc... Actually, more than any other MSX emulator!

It also features quite some extras: rendering using openGL acceleration, full screen, built in console (based on TCL), MSX debugging facilities, scalers, using directories as disk images (still buggy though), screenshots, speed settings, frame skip, scanlines, TV-blur, afterglow (GL), and more...

For a really long description: again, please see our home page.

Do note that openMSX is alpha software, which means that some things work but not all features are implemented yet.

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Added: 2007-04-15 License: GPL (GNU General Public License) Price:
926 downloads
StressFreeZone RPG 0.1.574

StressFreeZone RPG 0.1.574


StressFreeZone RPG is a massive multiplatform RPG system. more>>
StressFreeZone RPG project is a massive multiplatform RPG system.

StressFreeZone RPG is a multiplatform RPG system which runs on Linux and Windows (other systems are possible). The client is based on the SDL libraries and uses OpenGL.

The structure is server/client oriented, but the server will probably only run under Linux.
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Added: 2007-08-06 License: GPL (GNU General Public License) Price:
501 downloads
KIPI Plugin: OpenGL Image Viewer 0.1.1

KIPI Plugin: OpenGL Image Viewer 0.1.1


KIPI Plugin: OpenGL Image Viewer package is an OpenGL image viewer KIPI plugin. more>>
While Digikam is a great app for managing your images, it lacks a good and fast image viewer in my opinion. Unfortunately, the fastest image viewer for KDE, Kuickshow, is not available as KIPI plugin. Therefore I wrote this plugin to fill that gap
Main features:
- works as KIPI plugin
- fast image loading (about as fast as kuickshow)
- fast zooming/panning (faster than kuickshow)
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Added: 2007-01-29 License: GPL (GNU General Public License) Price:
1003 downloads
Minimal OpenGL Utility Library 0.2

Minimal OpenGL Utility Library 0.2


Minimal OpenGL Utility Library (MOGUL) is a library similar to GLUT, only with fewer features. more>>
Minimal OpenGL Utility Library (MOGUL) is a library similar to GLUT, only with fewer features. It lets you write window-system-independent OpenGL programs with even fewer lines of code than GLUT.
The project currently supports X11 and Win32. Examples are included in the distribution. It is intended to be easy to learn and simple to use.
Enhancements:
- Compilation of the library has been successful under MS Windows 2000 (SP1) and Debian "sarge".
- However, it should compile on any Linux distribution.
- You may need to adjust the linker options if you are compiling under MS Windows XP or a more recent version of MinGW.
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Added: 2007-03-08 License: LGPL (GNU Lesser General Public License) Price:
965 downloads
Pipss .02

Pipss .02


Pipss project is an Internet protocol scanner/sniffer in 3D. more>>
Pipss project is an Internet protocol scanner/sniffer in 3D.

Perl Internet Protocol Scanner/Sniffer (pipss) is a small series of tools for creating a 3-dimensional network monitoring system.

Packets fly through the air from IPs to a given firewall/gateway. Pipss uses Tethereal to gather info, then uses OpenGL to create the scene.

Traffic is updated in real time (about every 30 seconds) and is even color coded.

This program should primarily be used by network admins with a decent amount of traffic to cover, otherwise its not really interesting.
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Added: 2006-11-11 License: Free For Educational Use Price:
1078 downloads
Drome Engine 0.3.3

Drome Engine 0.3.3


Drome Engine is a 3D game engine thats written in C++ and uses OpenGL for graphics rendering. more>>
Drome Engine is a 3D game engine thats written in C++ and uses OpenGL for graphics rendering. Its currently under constant development; the main focus at this time is to improve and stabilize the application programming interface (API).

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Added: 2005-09-22 License: GPL (GNU General Public License) Price:
1497 downloads
VSOFont 1.8

VSOFont 1.8


VSOFont is a small library used to draw very simple and fast user definable 2D vector fonts. more>>
VSOFont is a small library used to draw very simple and fast user definable 2D vector fonts. At some point in time, when working with handheld devices, the font functions GLUT offered proved to be too massive. so i decided to write a very simple 3D vector text system using OpenGL myself. The application is coded in ANSI C.
Enhancements:
- added vsofont_read_font_from_memory().
- changed vsofont_read_font() to vsofont_read_font_from_file().
- example shows now how to draw a bolded string.
- VSOFONT header file should now work in C++ projects.
- small optimizations here and there.
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Added: 2006-07-15 License: GPL (GNU General Public License) Price:
1196 downloads
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