uml analysis of the game engine framework code
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Crate Game Engine Milestone 4.1
The Crate Game Engine is a game engine that is designed to make creating games trivial. more>>
Crate Game Engine is a game engine that is designed to make the process of creating games trivial.
The rendering engine and scripting engine are removed from the game engine to make the specialization of games as easy as possible.
An XML game loader will be implemented to make creating games require no recompiling.
Extremely easy to use game engine with modular Scripting and Rendering engines.
Milestones:
Milestone 1: Basic framework compilable (completed Oct 9, 2005)
Milestone 2: C++ proof of concept demo using framework & text based RenderingEngine
Milestone 3: XML based game loader with Milestone 2 game ported to it
Milestone 4: Scripting support with Milestone 3 game ported to it
Milestone 5: 2D Rendering Engine with Milestone 4 game ported to it
Enhancements:
- This release includes minor API and documentation updates, as well as a logging system.
<<lessThe rendering engine and scripting engine are removed from the game engine to make the specialization of games as easy as possible.
An XML game loader will be implemented to make creating games require no recompiling.
Extremely easy to use game engine with modular Scripting and Rendering engines.
Milestones:
Milestone 1: Basic framework compilable (completed Oct 9, 2005)
Milestone 2: C++ proof of concept demo using framework & text based RenderingEngine
Milestone 3: XML based game loader with Milestone 2 game ported to it
Milestone 4: Scripting support with Milestone 3 game ported to it
Milestone 5: 2D Rendering Engine with Milestone 4 game ported to it
Enhancements:
- This release includes minor API and documentation updates, as well as a logging system.
Download (0.20MB)
Added: 2005-12-09 License: LGPL (GNU Lesser General Public License) Price:
805 downloads
Macs PHP MVC Framework 0.2.2
Macs MVC Framework is a open source, MVC Framework with an in-built templating engine. more>>
Macs MVC Framework is a open source, MVC Framework with an in-built templating engine. The project was made with future extendability in mind, ease of install, ease of use, and more over has a very short learning curve.
It also comes bundled with many PHP Libraries and Javascript Libraries to allow you to create the application you want.
The framework generates SEF (Search Engine Friendly) URLS, right out of the box, this site was created over the framework, click on the nav bars an see the SEF URLs.
Enhancements:
- An AJAX driven CMS was added.
- siteURL and siteDir auto-detection were improved.
<<lessIt also comes bundled with many PHP Libraries and Javascript Libraries to allow you to create the application you want.
The framework generates SEF (Search Engine Friendly) URLS, right out of the box, this site was created over the framework, click on the nav bars an see the SEF URLs.
Enhancements:
- An AJAX driven CMS was added.
- siteURL and siteDir auto-detection were improved.
Download (0.87MB)
Added: 2007-07-06 License: GPL (GNU General Public License) Price:
844 downloads
EmanonPHP Framework 1.0
EmanonPHP Framework is a framework developed in PHP which uses a .NET-like convention for calling classes. more>>
EmanonPHP Framework is a framework developed in PHP which uses a .NET-like convention for calling classes.
<<less Download (0.10MB)
Added: 2007-02-13 License: GPL (GNU General Public License) Price:
986 downloads
Siriel4 game engine 0.9.1
Siriel4 game engine project is a game engine for adventure, arcade, maze-like games. more>>
Siriel4 game engine project is a game engine for adventure, arcade, maze-like games.
The main goal of this engine is to provide tools and scripts for easy game creation.
Game creators only write the necessary scenario descriptions for the game in a scripting language (such as Lua) and do not have to care about such low-level details as animation loading, etc.
Main features:
- Lua-5.0 - scripting language support
- DUMB - music and audio support
- Multiplayer
- Terminal support for controlling engine
Enhancements:
- fixed widget system
- removed procedure for separate processing of widget and replaced by flag indicating status of widget
- basic support of room neighbours
- fixed Makefile - include paths
- fixed freeze mode of univers (bug: avatar can move in freeze mode)
- callback function
- avatar can walk through rooms
- fixed processing and displaying things in correct rooms, so they display only in rooms where they are connected to
- fixed collision with object
<<lessThe main goal of this engine is to provide tools and scripts for easy game creation.
Game creators only write the necessary scenario descriptions for the game in a scripting language (such as Lua) and do not have to care about such low-level details as animation loading, etc.
Main features:
- Lua-5.0 - scripting language support
- DUMB - music and audio support
- Multiplayer
- Terminal support for controlling engine
Enhancements:
- fixed widget system
- removed procedure for separate processing of widget and replaced by flag indicating status of widget
- basic support of room neighbours
- fixed Makefile - include paths
- fixed freeze mode of univers (bug: avatar can move in freeze mode)
- callback function
- avatar can walk through rooms
- fixed processing and displaying things in correct rooms, so they display only in rooms where they are connected to
- fixed collision with object
Download (0.63MB)
Added: 2006-11-17 License: GPL (GNU General Public License) Price:
1072 downloads
Yet Another Dynamic Engine 0.11.0
Yet Another Dynamic Engine (YADE) is an extensible framework that is designed with dynamic libraries. more>>
Yet Another Dynamic Engine (YADE) is an extensible framework that is designed with dynamic libraries in a way that it is easy to add new numerical models and objects.
There are four different models: Discrete Element Method based on spheres, a second method based on tetrahedra, modelling with lattice elements, and Finite Element Method.
Various different methods and algorithms for numerical simulation currently exist. Yade tries to extract their underlying abstractions using following examples:
- Finite Element Method (FEM, [2]),
- Discrete Element Method (DEM),
- Coupling FEM with DEM,
- Mass Spring System,
- Lattice Beam Model,
- Tetrahedron Discrete Model.
Those abstractions are implemented in C++ conforming to Object Oriented design principles. They provide interface to plug-in different modelling methods.
Yade framework is intended to work with other numerical methods than those mentioned above.
Advantages:
- allows numerous simulation methods in the single framework, so coupling them becomes possible,
- plugins can import data from other software,
- thoughtful code design promotes code reuse and improvement,
- open source development model allows community feedback.
Disadvantages:
- implementing models requires adhering to framework design,
- Yade framework is a new emerging software, still in beta phase.
- if you know more disadvantages, let us know!
Enhancements:
- This release has major improvements in the code, and directory cleanup was done.
- The build system was changed from qmake to scons.
- A complete Lattice Geometrical Model was added as a result of PhD defense by one of yades authors.
- Several improvements in Discrete Element Method, capillary law, and triaxial test.
- Among smaller improvements, it is possible to select bodies by clicking them and moving around with the mouse.
- Interaction forces are drawn between bodies, and can be seen as bars with strength related to bar thinckness.
<<lessThere are four different models: Discrete Element Method based on spheres, a second method based on tetrahedra, modelling with lattice elements, and Finite Element Method.
Various different methods and algorithms for numerical simulation currently exist. Yade tries to extract their underlying abstractions using following examples:
- Finite Element Method (FEM, [2]),
- Discrete Element Method (DEM),
- Coupling FEM with DEM,
- Mass Spring System,
- Lattice Beam Model,
- Tetrahedron Discrete Model.
Those abstractions are implemented in C++ conforming to Object Oriented design principles. They provide interface to plug-in different modelling methods.
Yade framework is intended to work with other numerical methods than those mentioned above.
Advantages:
- allows numerous simulation methods in the single framework, so coupling them becomes possible,
- plugins can import data from other software,
- thoughtful code design promotes code reuse and improvement,
- open source development model allows community feedback.
Disadvantages:
- implementing models requires adhering to framework design,
- Yade framework is a new emerging software, still in beta phase.
- if you know more disadvantages, let us know!
Enhancements:
- This release has major improvements in the code, and directory cleanup was done.
- The build system was changed from qmake to scons.
- A complete Lattice Geometrical Model was added as a result of PhD defense by one of yades authors.
- Several improvements in Discrete Element Method, capillary law, and triaxial test.
- Among smaller improvements, it is possible to select bodies by clicking them and moving around with the mouse.
- Interaction forces are drawn between bodies, and can be seen as bars with strength related to bar thinckness.
Download (0.79MB)
Added: 2007-06-27 License: GPL (GNU General Public License) Price:
851 downloads
machine learning framework 1.5
machine learning framework for Mathematica is a collection of powerful machine learning algorithms. more>>
machine learning framework for Mathematica is a collection of powerful machine learning algorithms integrated into a framework for the main purpose of data analysis.
Fuzzy logic is one of its key techniques. The framework allows for combining different machine learning algorithms to solve one single problem. This combination of distinct algorithms may give the user unforeseen insights into its data.
The algorithms are highly parameterizable. Given this parameterizability combined with the efficient core engine of the machine learning framework for Mathematica, the user is able to analyze their data interactively, with short cycles of changing parameter settings and examining the results.
The machine learning framework for Mathematica covers a wide range of machine learning algorithms which can be integrated to work together and therefore yield new results.
Enhancements:
- runs native on Intel-Macs
- runs in 64-bit mode on G5-Macs
- fuzzy decision trees
- fuzzy rule learning
- fuzzy regression trees
- cluster descriptions
- optimization of fuzzy controllers
- self-organizing maps
- automated model testing
- advanced data visualization.
<<lessFuzzy logic is one of its key techniques. The framework allows for combining different machine learning algorithms to solve one single problem. This combination of distinct algorithms may give the user unforeseen insights into its data.
The algorithms are highly parameterizable. Given this parameterizability combined with the efficient core engine of the machine learning framework for Mathematica, the user is able to analyze their data interactively, with short cycles of changing parameter settings and examining the results.
The machine learning framework for Mathematica covers a wide range of machine learning algorithms which can be integrated to work together and therefore yield new results.
Enhancements:
- runs native on Intel-Macs
- runs in 64-bit mode on G5-Macs
- fuzzy decision trees
- fuzzy rule learning
- fuzzy regression trees
- cluster descriptions
- optimization of fuzzy controllers
- self-organizing maps
- automated model testing
- advanced data visualization.
Download (15.4MB)
Added: 2006-04-14 License: Freeware Price:
1289 downloads
KoalaMud Game Engine 0.3.6a
KoalaMud Game Engine project is a multithreaded MUD server. more>>
KoalaMud Game Engine project is a multithreaded MUD server.
KoalaMud is a MUD source base designed around multithreading and stability. On top of this platform, Shadow of the Wheel is evolving to demonstrate its capabilities.
Enhancements:
- Tons of new stuff done here.
- We now have basic rooms support completed, though there are still some additional pieces to be flushed out.
- We also have the first part of the skills system outlined and language support is more flushed out now.
- The network code has been completely rewriten to extract Qt from that loop.
- All input is now processed in the thread pool via ZThread tasks.
- Overall the system seems to be even more responsive now and I have not had nearly as many problems with stability since this code conversion.
- Split commands into multiple command trees that are searched as needed.
- Currently we have standard commands and immortal commands.
- All of the OLC editors have been moved under the olc command tree for simplicity and consistancy as well.
- This also paves the way for aliases later on.
- Also added color marker support.
<<lessKoalaMud is a MUD source base designed around multithreading and stability. On top of this platform, Shadow of the Wheel is evolving to demonstrate its capabilities.
Enhancements:
- Tons of new stuff done here.
- We now have basic rooms support completed, though there are still some additional pieces to be flushed out.
- We also have the first part of the skills system outlined and language support is more flushed out now.
- The network code has been completely rewriten to extract Qt from that loop.
- All input is now processed in the thread pool via ZThread tasks.
- Overall the system seems to be even more responsive now and I have not had nearly as many problems with stability since this code conversion.
- Split commands into multiple command trees that are searched as needed.
- Currently we have standard commands and immortal commands.
- All of the OLC editors have been moved under the olc command tree for simplicity and consistancy as well.
- This also paves the way for aliases later on.
- Also added color marker support.
Download (0.22MB)
Added: 2006-12-18 License: BSD License Price:
1041 downloads
The Cog Engine Project 1.1.6
The Cog Engine Project is an online game authoring system. more>>
The Cog Engine Project project consists of an online game authoring system.
The Cog Engine Project is a software suite aimed at simplifying the creation of video games. No prior programming experience is necessary.
The projects goal is to make building a video game easy enough for a motivated child to understand, while remaining as flexible and powerful as possible for the advanced user.
This development release includes new compass features that show a player which direction theyve come from, and which directions lead to rooms theyve already visited. Objects can also be manipulated directly through their Close Up images.
Enhancements:
- The compass can display a different graphic to display if a player has already visited the room a direction leads to
- The compass can display a different graphic to indicate the last direction a player traveled from
- Objects can be manipulated directly through their Close Up Images
<<lessThe Cog Engine Project is a software suite aimed at simplifying the creation of video games. No prior programming experience is necessary.
The projects goal is to make building a video game easy enough for a motivated child to understand, while remaining as flexible and powerful as possible for the advanced user.
This development release includes new compass features that show a player which direction theyve come from, and which directions lead to rooms theyve already visited. Objects can also be manipulated directly through their Close Up images.
Enhancements:
- The compass can display a different graphic to display if a player has already visited the room a direction leads to
- The compass can display a different graphic to indicate the last direction a player traveled from
- Objects can be manipulated directly through their Close Up Images
Download (MB)
Added: 2007-01-04 License: GPL (GNU General Public License) Price:
602 downloads
IRE - The IT-HE RPG Engine 0.93
IRE - The IT-HE RPG Engine is a 2d role-playing game engine similar to that used by Ultima 6. more>>
IRE - The IT-HE RPG Engine is a 2d role-playing game engine similar to that used by Ultima 6.
IRE is an attempt to create a cross-platform computer role-playing-game engine similar to Ultima 6 but with more modern features such as rooftops, special effects and Ogg-vorbis music.
The engine runs in 640x480 at 15 bpp upwards. It is controlled by scripts which are compiled into interpreted code for extra portability.
<<lessIRE is an attempt to create a cross-platform computer role-playing-game engine similar to Ultima 6 but with more modern features such as rooftops, special effects and Ogg-vorbis music.
The engine runs in 640x480 at 15 bpp upwards. It is controlled by scripts which are compiled into interpreted code for extra portability.
Download (2.1MB)
Added: 2006-02-27 License: BSD License Price:
1340 downloads
GemRB: The Infinity Engine Clone 0.2.9
GemRB: The Infinity Engine Clone emulates BioWares Infinity game engine (e.g. Baldurs Gate). more>>
GemRB: The Infinity Engine Clone emulates BioWares Infinity game engine (e.g. Baldurs Gate).
This Game Engine is a port of the original Infinity Engine (the one of Baldurs Gate, Planescape: Torment, Icewind Dale) to Linux/Unix, MacOs X and Windows with some Enhancements.
Do you like creating a game like Baldurs Gate?
<<lessThis Game Engine is a port of the original Infinity Engine (the one of Baldurs Gate, Planescape: Torment, Icewind Dale) to Linux/Unix, MacOs X and Windows with some Enhancements.
Do you like creating a game like Baldurs Gate?
Download (1.6MB)
Added: 2007-07-16 License: GPL (GNU General Public License) Price:
850 downloads
Eclipse 2D Game Engine 1.0
Eclipse 2D Game Engine provides bitmap fonts, window management, audio capabilities, image loading, error logging, and zip file. more>>
Eclipse is a set of C++ classes designed to give beginner developers a head start in developing their first games as well as more experienced developers who dont want to have to write code for mundane tasks like fonts, sprites, and image loading.
Eclipse 2D Game Engine provides bitmap fonts, window management, audio capabilities, image loading, error logging, and zip file support.
<<lessEclipse 2D Game Engine provides bitmap fonts, window management, audio capabilities, image loading, error logging, and zip file support.
Download (0.38MB)
Added: 2006-08-24 License: GPL (GNU General Public License) Price:
1166 downloads
GENE Graph Export Engine 0.3
GENE Graph Export Engine is an advanced XML exporter. more>>
GENE Graph Export Engine is an advanced XML exporter.
GENE Graph Export Engine is a complex convertor/framework for multi-namespace XML transforming and exporting.
It is able to convert various XML types including SVG, DocBook, MathML, XSL-FO, and their combinations into a wide area of output formats: PDF, PNG, SVG, PS, MIF, RTF, and XHTML.
Custom XSLT scripts can be registered easily and are used automatically. It requires Sun JRE 5.0.
Enhancements:
- GENE Core bugfixes. FOP plugin bugfixes.
- Gene Runner I18N support has been added. l12n in Slovak.
- Configuration ability has been added.
- New command line switches have been added.
- Preliminary buggy CML (Chemical Markup Language) and XHTML->DocBook exporters have been added.
<<lessGENE Graph Export Engine is a complex convertor/framework for multi-namespace XML transforming and exporting.
It is able to convert various XML types including SVG, DocBook, MathML, XSL-FO, and their combinations into a wide area of output formats: PDF, PNG, SVG, PS, MIF, RTF, and XHTML.
Custom XSLT scripts can be registered easily and are used automatically. It requires Sun JRE 5.0.
Enhancements:
- GENE Core bugfixes. FOP plugin bugfixes.
- Gene Runner I18N support has been added. l12n in Slovak.
- Configuration ability has been added.
- New command line switches have been added.
- Preliminary buggy CML (Chemical Markup Language) and XHTML->DocBook exporters have been added.
Download (1.1MB)
Added: 2006-07-03 License: MPL (Mozilla Public License) Price:
1209 downloads
Sphere RPG Engine 1.0
Sphere RPG Engine project is a role-playing game creation engine. more>>
Sphere RPG Engine project is a role-playing game creation engine.
Sphere is a RPGCE (a role-playing game (RPG) creation engine) that allows you to relatively easily put together an RPG along the lines of Final Fantasy 6 or Phantasy Star.
It supports 32-bit graphics (with 256 levels of translucency) and MP3, Ogg, MOD, S3M, IT, and XM files for audio (and WAV and SPX (speex) for sound effects), and does not place arbitrary limits on map, tile set, sprite set, or script sizes.
It also supports the three standard modes of input for games: keyboard, mouse, and joystick.
Sphere uses SpiderMonkey (Mozillas JavaScript implementation) for scripting. JavaScript is a very powerful, easy, and flexible language.
The core Sphere engine, after being installed, can run several games. This means that the games dont have to be distributed with the engine, saving download time and disk space. Also, the games can be run on other operating systems, such as Linux, if the engine runs there. On the other hand, you can include the Sphere engine with your game so that Windows users can run your game out of the box.
The Sphere engine is based around maps. Maps use tilesets, which are collections of tiles. A map of a beach would have tiles that represent the sand, the water, clouds, signs, and anything else on the beach. Sphere has support for animated tiles.
Torches could flicker in a cave, or waves could lap at the shore. Maps support unlimited layers, each with parallax and automatic scrolling.
Objects in Sphere are represented as entities. Townspeople are defined with spritesets, which are collections of frames. People can walk in eight directions, and have special directions (usually used for emotions or running). Unlike most RPG engines, spritesets in Sphere have a variable size. Large animal spritesets are used just as easily as people.
<<lessSphere is a RPGCE (a role-playing game (RPG) creation engine) that allows you to relatively easily put together an RPG along the lines of Final Fantasy 6 or Phantasy Star.
It supports 32-bit graphics (with 256 levels of translucency) and MP3, Ogg, MOD, S3M, IT, and XM files for audio (and WAV and SPX (speex) for sound effects), and does not place arbitrary limits on map, tile set, sprite set, or script sizes.
It also supports the three standard modes of input for games: keyboard, mouse, and joystick.
Sphere uses SpiderMonkey (Mozillas JavaScript implementation) for scripting. JavaScript is a very powerful, easy, and flexible language.
The core Sphere engine, after being installed, can run several games. This means that the games dont have to be distributed with the engine, saving download time and disk space. Also, the games can be run on other operating systems, such as Linux, if the engine runs there. On the other hand, you can include the Sphere engine with your game so that Windows users can run your game out of the box.
The Sphere engine is based around maps. Maps use tilesets, which are collections of tiles. A map of a beach would have tiles that represent the sand, the water, clouds, signs, and anything else on the beach. Sphere has support for animated tiles.
Torches could flicker in a cave, or waves could lap at the shore. Maps support unlimited layers, each with parallax and automatic scrolling.
Objects in Sphere are represented as entities. Townspeople are defined with spritesets, which are collections of frames. People can walk in eight directions, and have special directions (usually used for emotions or running). Unlike most RPG engines, spritesets in Sphere have a variable size. Large animal spritesets are used just as easily as people.
Download (2.4MB)
Added: 2007-01-04 License: GPL (GNU General Public License) Price:
1044 downloads
Drome Engine 0.3.3
Drome Engine is a 3D game engine thats written in C++ and uses OpenGL for graphics rendering. more>>
Drome Engine is a 3D game engine thats written in C++ and uses OpenGL for graphics rendering. Its currently under constant development; the main focus at this time is to improve and stabilize the application programming interface (API).
<<less Download (0.43MB)
Added: 2005-09-22 License: GPL (GNU General Public License) Price:
1497 downloads
UFO: Alien Invasion 2.1.1
UFO: Alien Invasion is a 3D UFO-inspired tactical game. more>>
UFO: Alien Invasion is a 3D UFO-inspired tactical game.
UFO: ALIEN INVASION is a strategy game featuring tactical combat against hostile alien forces which are about to infiltrate earth at this very moment. You are in command of a small special unit which has been founded to face the alien strike force.
To be successful on the long run, you will also have to have a research team study the aliens and their technologies in order to learn as much as possible about their technology, their goals and the aliens themselves.
UFO: Alien Invasion is heavily inspired by the X-COM series by Mythos and Microprose. The first game of the series, UFO DEFENSE, became a classic and, in our honest opinion, is one of the best games ever made.
UFO: Alien Invasion is neither a sequel nor a remake of UFO DEFENSE - we simply had the urge to create a similar strategy game, which will hopefully be as entertaining as the original was for the players (and for the developers, of course). Join the IRC-Channel at irc.freenode.org named #ufo:ai and contribute to the developing process.
Gameplay:
The game is turn-based. Well, this might sound somewhat old school now, but trust us: turn-based games are fun!
Each member of your squad has a limited number so called "time units" each round, which are consumed when you order the unit to walk, to fire a weapon or to perform any of the other miscellaneous actions. When all your forces are out of time units, the aliens turn starts. In addition to eliminating as many enemies as possible, your mission is to minimize civilian casualties as well as to acquire parts of the advanced alien technology.
Once youve acquired sufficient samples of the unknown technology, your research labs will be able to reproduce the alien weapons and devices in order to use them against their original creators.
Game Engine:
The game engine is based on a heavily modified version of IDs Quake2 Engine. This doesnt imply that UFO: Alien Invasion is a mod or a total conversion at all! No, UFO: AI is a stand-alone game which doesnt require Quake2 or any similar program to run. Our self-developed game engine is featuring up-to-date OpenGL graphics and special effects, increased texture resolution, hardware accelerated clipping of map layers to toggle between floors, a new animation system for player models, a stunning AI and a few other gimmicks.
Multiplayer support:
You can play UFO: ALIEN INVASION with your friends via LAN or Internet. One player takes the role of the human special squad while the other is in control of the alien invaders. Co-op team play with multiple players on both sides is also supported for up to three teams on each side (6 players total).
Enhancements:
- Implemented sv_roundtimelimit cvar to set the maximum time a team has to finish their round in multiplayer.
- Completely rewritten saving and loading system.
- Finished implementation of Flashbang - now Flashbang will disable enemys reactionfire as well.
- Reintroduced employees renaming again.
- Hire menu and Team Select menu now shows Health bar as well.
- Heavily improved chat subsystem for multiplayer as well as Multiplayer Team Selection menu.
- Improved describing weapons and ammo in UFOpedia and other menus, including displaying firemodes.
- Added multiplayer server password protection.
<<lessUFO: ALIEN INVASION is a strategy game featuring tactical combat against hostile alien forces which are about to infiltrate earth at this very moment. You are in command of a small special unit which has been founded to face the alien strike force.
To be successful on the long run, you will also have to have a research team study the aliens and their technologies in order to learn as much as possible about their technology, their goals and the aliens themselves.
UFO: Alien Invasion is heavily inspired by the X-COM series by Mythos and Microprose. The first game of the series, UFO DEFENSE, became a classic and, in our honest opinion, is one of the best games ever made.
UFO: Alien Invasion is neither a sequel nor a remake of UFO DEFENSE - we simply had the urge to create a similar strategy game, which will hopefully be as entertaining as the original was for the players (and for the developers, of course). Join the IRC-Channel at irc.freenode.org named #ufo:ai and contribute to the developing process.
Gameplay:
The game is turn-based. Well, this might sound somewhat old school now, but trust us: turn-based games are fun!
Each member of your squad has a limited number so called "time units" each round, which are consumed when you order the unit to walk, to fire a weapon or to perform any of the other miscellaneous actions. When all your forces are out of time units, the aliens turn starts. In addition to eliminating as many enemies as possible, your mission is to minimize civilian casualties as well as to acquire parts of the advanced alien technology.
Once youve acquired sufficient samples of the unknown technology, your research labs will be able to reproduce the alien weapons and devices in order to use them against their original creators.
Game Engine:
The game engine is based on a heavily modified version of IDs Quake2 Engine. This doesnt imply that UFO: Alien Invasion is a mod or a total conversion at all! No, UFO: AI is a stand-alone game which doesnt require Quake2 or any similar program to run. Our self-developed game engine is featuring up-to-date OpenGL graphics and special effects, increased texture resolution, hardware accelerated clipping of map layers to toggle between floors, a new animation system for player models, a stunning AI and a few other gimmicks.
Multiplayer support:
You can play UFO: ALIEN INVASION with your friends via LAN or Internet. One player takes the role of the human special squad while the other is in control of the alien invaders. Co-op team play with multiple players on both sides is also supported for up to three teams on each side (6 players total).
Enhancements:
- Implemented sv_roundtimelimit cvar to set the maximum time a team has to finish their round in multiplayer.
- Completely rewritten saving and loading system.
- Finished implementation of Flashbang - now Flashbang will disable enemys reactionfire as well.
- Reintroduced employees renaming again.
- Hire menu and Team Select menu now shows Health bar as well.
- Heavily improved chat subsystem for multiplayer as well as Multiplayer Team Selection menu.
- Improved describing weapons and ammo in UFOpedia and other menus, including displaying firemodes.
- Added multiplayer server password protection.
Download (3.1MB)
Added: 2007-05-02 License: GPL (GNU General Public License) Price:
550 downloads
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