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Sphere RPG Engine 1.0
Sphere RPG Engine project is a role-playing game creation engine. more>>
Sphere RPG Engine project is a role-playing game creation engine.
Sphere is a RPGCE (a role-playing game (RPG) creation engine) that allows you to relatively easily put together an RPG along the lines of Final Fantasy 6 or Phantasy Star.
It supports 32-bit graphics (with 256 levels of translucency) and MP3, Ogg, MOD, S3M, IT, and XM files for audio (and WAV and SPX (speex) for sound effects), and does not place arbitrary limits on map, tile set, sprite set, or script sizes.
It also supports the three standard modes of input for games: keyboard, mouse, and joystick.
Sphere uses SpiderMonkey (Mozillas JavaScript implementation) for scripting. JavaScript is a very powerful, easy, and flexible language.
The core Sphere engine, after being installed, can run several games. This means that the games dont have to be distributed with the engine, saving download time and disk space. Also, the games can be run on other operating systems, such as Linux, if the engine runs there. On the other hand, you can include the Sphere engine with your game so that Windows users can run your game out of the box.
The Sphere engine is based around maps. Maps use tilesets, which are collections of tiles. A map of a beach would have tiles that represent the sand, the water, clouds, signs, and anything else on the beach. Sphere has support for animated tiles.
Torches could flicker in a cave, or waves could lap at the shore. Maps support unlimited layers, each with parallax and automatic scrolling.
Objects in Sphere are represented as entities. Townspeople are defined with spritesets, which are collections of frames. People can walk in eight directions, and have special directions (usually used for emotions or running). Unlike most RPG engines, spritesets in Sphere have a variable size. Large animal spritesets are used just as easily as people.
<<lessSphere is a RPGCE (a role-playing game (RPG) creation engine) that allows you to relatively easily put together an RPG along the lines of Final Fantasy 6 or Phantasy Star.
It supports 32-bit graphics (with 256 levels of translucency) and MP3, Ogg, MOD, S3M, IT, and XM files for audio (and WAV and SPX (speex) for sound effects), and does not place arbitrary limits on map, tile set, sprite set, or script sizes.
It also supports the three standard modes of input for games: keyboard, mouse, and joystick.
Sphere uses SpiderMonkey (Mozillas JavaScript implementation) for scripting. JavaScript is a very powerful, easy, and flexible language.
The core Sphere engine, after being installed, can run several games. This means that the games dont have to be distributed with the engine, saving download time and disk space. Also, the games can be run on other operating systems, such as Linux, if the engine runs there. On the other hand, you can include the Sphere engine with your game so that Windows users can run your game out of the box.
The Sphere engine is based around maps. Maps use tilesets, which are collections of tiles. A map of a beach would have tiles that represent the sand, the water, clouds, signs, and anything else on the beach. Sphere has support for animated tiles.
Torches could flicker in a cave, or waves could lap at the shore. Maps support unlimited layers, each with parallax and automatic scrolling.
Objects in Sphere are represented as entities. Townspeople are defined with spritesets, which are collections of frames. People can walk in eight directions, and have special directions (usually used for emotions or running). Unlike most RPG engines, spritesets in Sphere have a variable size. Large animal spritesets are used just as easily as people.
Download (2.4MB)
Added: 2007-01-04 License: GPL (GNU General Public License) Price:
1044 downloads
Simply Powerful ToolKit 3.0.11
Simply Powerful ToolKit in short SPTK is a powerful widget toolkit based on the Fast and Light ToolKit (FLTK). more>>
Simply Powerful ToolKit in short SPTK is a powerful widget toolkit based on the Fast and Light ToolKit (FLTK).
The goal of this library is to create the easy-to-use, compact and effective library of controls to extend the abilities of FLTK library.
It is geared for business-style application development with database support (ODBC). All the widgets support database connectivity. A special CDialog class makes editing database records very easy. Every widget can be connected to the field, and CDialog can be connected to the database table.
Most of the controls are database-bound. If you place them on the CDialog-derived window they can load and save information from/to database.
This is the first release version of my controls(widgets) library that was designed to work with FLTK. Im using it for about a year in the production project.
Enhancements:
- Fixed a bug in CField::asString() that cause returning an empty string for some non-empty fields.
- Added couple of small fixes for better error hanling in CRegistry.
<<lessThe goal of this library is to create the easy-to-use, compact and effective library of controls to extend the abilities of FLTK library.
It is geared for business-style application development with database support (ODBC). All the widgets support database connectivity. A special CDialog class makes editing database records very easy. Every widget can be connected to the field, and CDialog can be connected to the database table.
Most of the controls are database-bound. If you place them on the CDialog-derived window they can load and save information from/to database.
This is the first release version of my controls(widgets) library that was designed to work with FLTK. Im using it for about a year in the production project.
Enhancements:
- Fixed a bug in CField::asString() that cause returning an empty string for some non-empty fields.
- Added couple of small fixes for better error hanling in CRegistry.
Download (3.5MB)
Added: 2005-12-12 License: GPL (GNU General Public License) Price:
1414 downloads
Crate Game Engine Milestone 4.1
The Crate Game Engine is a game engine that is designed to make creating games trivial. more>>
Crate Game Engine is a game engine that is designed to make the process of creating games trivial.
The rendering engine and scripting engine are removed from the game engine to make the specialization of games as easy as possible.
An XML game loader will be implemented to make creating games require no recompiling.
Extremely easy to use game engine with modular Scripting and Rendering engines.
Milestones:
Milestone 1: Basic framework compilable (completed Oct 9, 2005)
Milestone 2: C++ proof of concept demo using framework & text based RenderingEngine
Milestone 3: XML based game loader with Milestone 2 game ported to it
Milestone 4: Scripting support with Milestone 3 game ported to it
Milestone 5: 2D Rendering Engine with Milestone 4 game ported to it
Enhancements:
- This release includes minor API and documentation updates, as well as a logging system.
<<lessThe rendering engine and scripting engine are removed from the game engine to make the specialization of games as easy as possible.
An XML game loader will be implemented to make creating games require no recompiling.
Extremely easy to use game engine with modular Scripting and Rendering engines.
Milestones:
Milestone 1: Basic framework compilable (completed Oct 9, 2005)
Milestone 2: C++ proof of concept demo using framework & text based RenderingEngine
Milestone 3: XML based game loader with Milestone 2 game ported to it
Milestone 4: Scripting support with Milestone 3 game ported to it
Milestone 5: 2D Rendering Engine with Milestone 4 game ported to it
Enhancements:
- This release includes minor API and documentation updates, as well as a logging system.
Download (0.20MB)
Added: 2005-12-09 License: LGPL (GNU Lesser General Public License) Price:
805 downloads
Absolut Engine 1.72
Absolut Engine is a news publishing system. more>>
Absolut Engine is a news publishing system. It features three-layer access (admin/chief/editor), article posting, editing, and deleting. Absolut Engine includes a powerful image managing tool, a file manager, and a related articles manager.
Rich text editing is provided via a built-in WYSIWYG editor that produces XHTML 1.0 Strict-compliant code. Absolut Engine is easy to extend via module functionality. The provided modules include Discussions, Surveys, RSS Feed, Search Engine Optimization (static/clean URLs), and a message system for better communication between users.
Absolut Engine produces Web-standards-compliant valid and accessible XHTML 1.0 Strict and CSS semantically-correct code.
<<lessRich text editing is provided via a built-in WYSIWYG editor that produces XHTML 1.0 Strict-compliant code. Absolut Engine is easy to extend via module functionality. The provided modules include Discussions, Surveys, RSS Feed, Search Engine Optimization (static/clean URLs), and a message system for better communication between users.
Absolut Engine produces Web-standards-compliant valid and accessible XHTML 1.0 Strict and CSS semantically-correct code.
Download (0.31MB)
Added: 2006-08-30 License: GPL (GNU General Public License) Price:
1155 downloads
A Small MUD 1.3
A Small MUD is a minimal MUD implementation. more>>
A Small MUD project is a minimal MUD implementation.
A Small MUD is a minimal MUD implementation, with some mildly intelligent mobs running around creating rooms.
A few pointers when reading the source code... the World class contains the "cells" in the dungeon - all those are created randomly by the mobs.
The MobFactory class contains and controls all mobs in the world - the class holds a reference to the World class.
Cells are specified by the World::CELL struct and mobs by the MobFactory::MOB struct. The SmallHandler class contains the World, MobFactory, and active sockets list (via SocketHandler).
Finally, the SmallSocket class handles all socket communication and the ListenSocket template class acts as the socket listen server.
<<lessA Small MUD is a minimal MUD implementation, with some mildly intelligent mobs running around creating rooms.
A few pointers when reading the source code... the World class contains the "cells" in the dungeon - all those are created randomly by the mobs.
The MobFactory class contains and controls all mobs in the world - the class holds a reference to the World class.
Cells are specified by the World::CELL struct and mobs by the MobFactory::MOB struct. The SmallHandler class contains the World, MobFactory, and active sockets list (via SocketHandler).
Finally, the SmallSocket class handles all socket communication and the ListenSocket template class acts as the socket listen server.
Download (0.016MB)
Added: 2006-12-13 License: GPL (GNU General Public License) Price:
1047 downloads
Imager::Engines 0.54
Imager::Engines is a Perl module for programmable transformation operations. more>>
Imager::Engines is a Perl module for programmable transformation operations.
SYNOPSIS
use Imager;
my %opts;
my @imgs;
my $img;
...
my $newimg = $img->transform(
xexpr=>x,
yexpr=>y+10*sin((x+y)/10))
or die $img->errstr;
my $newimg = Imager::transform2(%opts, @imgs)
or die "transform2 failed: $Imager::ERRSTR";
my $newimg = $img->matrix_transform(
matrix=>[ -1, 0, $img->getwidth-1,
0, 1, 0,
0, 0, 1 ]);
transform
The transform() function can be used to generate spatial warps and rotations and such effects. It only operates on a single image and its only function is to displace pixels.
It can be given the operations in postfix notation or the module Affix::Infix2Postfix can be used to generate postfix code from infix code. Look in the test case t/t55trans.t for an example.
transform() needs expressions (or opcodes) that determine the source pixel for each target pixel. Source expressions are infix expressions using any of the +, -, *, / or ** binary operators, the - unary operator, ( and ) for grouping and the sin() and cos() functions. The target pixel is input as the variables x and y.
You specify the x and y expressions as xexpr and yexpr respectively. You can also specify opcodes directly, but thats magic deep enough that you can look at the source code.
<<lessSYNOPSIS
use Imager;
my %opts;
my @imgs;
my $img;
...
my $newimg = $img->transform(
xexpr=>x,
yexpr=>y+10*sin((x+y)/10))
or die $img->errstr;
my $newimg = Imager::transform2(%opts, @imgs)
or die "transform2 failed: $Imager::ERRSTR";
my $newimg = $img->matrix_transform(
matrix=>[ -1, 0, $img->getwidth-1,
0, 1, 0,
0, 0, 1 ]);
transform
The transform() function can be used to generate spatial warps and rotations and such effects. It only operates on a single image and its only function is to displace pixels.
It can be given the operations in postfix notation or the module Affix::Infix2Postfix can be used to generate postfix code from infix code. Look in the test case t/t55trans.t for an example.
transform() needs expressions (or opcodes) that determine the source pixel for each target pixel. Source expressions are infix expressions using any of the +, -, *, / or ** binary operators, the - unary operator, ( and ) for grouping and the sin() and cos() functions. The target pixel is input as the variables x and y.
You specify the x and y expressions as xexpr and yexpr respectively. You can also specify opcodes directly, but thats magic deep enough that you can look at the source code.
Download (0.83MB)
Added: 2006-10-17 License: Perl Artistic License Price:
1102 downloads
Altse Internet Search Engine 26102005
ALTSE is an alternative search engine technology. more>>
ALTSE is an alternative search engine technology.
It can index up to a couple million Web sites.
A search engine is a program designed to help find information stored on a computer system such as the World Wide Web, or a personal computer.
The search engine allows one to ask for content meeting specific criteria (typically those containing a given word or phrase) and retrieves a list of references that match those criteria.
Search engines use regularly updated indexes to operate quickly and efficiently. Without further qualification, search engine usually refers to a Web search engine, which searches for information on the public Web.
Other kinds of search engine are enterprise search engines, which search on intranets and personal search engines, which search individual personal computers.
Some search engines also mine data available in newsgroups, large databases, or open directories like DMOZ.org. Unlike Web directories, which are maintained by human editors, search engines operate algorithmically.
Most web sites which call themselves search engines, are actually front ends to other search engines owned by other companies. The typical user will often not know which underlying search engine they are using.
<<lessIt can index up to a couple million Web sites.
A search engine is a program designed to help find information stored on a computer system such as the World Wide Web, or a personal computer.
The search engine allows one to ask for content meeting specific criteria (typically those containing a given word or phrase) and retrieves a list of references that match those criteria.
Search engines use regularly updated indexes to operate quickly and efficiently. Without further qualification, search engine usually refers to a Web search engine, which searches for information on the public Web.
Other kinds of search engine are enterprise search engines, which search on intranets and personal search engines, which search individual personal computers.
Some search engines also mine data available in newsgroups, large databases, or open directories like DMOZ.org. Unlike Web directories, which are maintained by human editors, search engines operate algorithmically.
Most web sites which call themselves search engines, are actually front ends to other search engines owned by other companies. The typical user will often not know which underlying search engine they are using.
Download (0.34MB)
Added: 2005-10-27 License: Freely Distributable Price:
1458 downloads
CatGrab Small Edition for Linux 1.3.9
The convenient solution for a professionally organized photo collection. The transfer from the camera to the PC requires no preferences and is done with a click. It has never been easier to organize a photo collection. more>> <<less
Download (2.64MB)
Added: 2009-04-27 License: Freeware Price: $0
179 downloads
Other version of CatGrab Small Edition for Linux
Price: $0
License:Freeware
License:Freeware
Smooth Engine 0.6.0.1
Smooth Engine is a simple, smooth, yet versatile theme engine, capable of mimicing many theme engines. more>>
Smooth Engine is a simple, smooth, yet versatile theme engine, capable of mimicing many theme engines; it is designed to be highly flexible yet retain a relatively small footprint to provide a fair balance between speed, memory, and overall design.
<<less Download (0.20MB)
Added: 2005-08-05 License: LGPL (GNU Lesser General Public License) Price:
1544 downloads
Irrlicht Engine 1.3.1
The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. more>>
The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages.
Irrlicht Engine is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines.
Weve got a huge active community, and there are lots of projects in development that use the engine.
You can find enhancements for Irrlicht all over the web, like alternative terrain renderers, portal renderers, exporters, world layers, tutorials, editors, language bindings for java, perl, ruby, basic, python, lua, and so on. And best of all: Its completely free.
Main features:
- High performance realtime 3D rendering using Direct3D and OpenGL [more]
- Platform independent. Runs on Windows95, 98, NT, 2000, XP and Linux.[more]
- Huge built-in and extensible material library with vertex and pixel shader support [more].
- Seamless indoor and outdoor mixing through highly customizeable scene mangagment. [more]
- Character animation system with skeletal and morph target animation. [more]
- Particle effects, billboards, light maps, environment mapping, stencil buffer shadows, and lots of other special effects. [more]
- .NET language binding which makes the engine available to all .NET languages like C#, VisualBasic, and Delphi.NET.
- Platform and driver independent fast software renderer included. It features z-buffer, gouraud shading, alpha-blending and transparency, fast 2D drawing.
- Powerful, customizeable and easy to use 2D GUI System with Buttons, Lists, Edit boxes, ..
- 2D drawing functions like alpha blending, color key based blitting, font drawing and mixing 3D with 2D graphics.
- Clean, easy to understand and well documentated API with lots of examples and tutorials.
- Written in pure C++ and totally object orientated.
- Direct import of common mesh file formats: Maya (.obj), 3DStudio (.3ds), COLLADA (.dae), DeleD (.dmf), Milkshape (.ms3d), Quake 3 levels (.bsp), Quake2 models (.md2), Microsoft DirectX (.X)... [more]
- Direct import of Textures: Windows Bitmap (.bmp), Portable Network Graphics (.png), Adobe Photoshop (.psd), JPEG File Interchange Format (.jpg), Truevision Targa (.tga), ZSoft Painbrush (.pcx)... [more]
- Fast and easy collision detection and response.
- Optimized fast 3D math and container template libraries.
- Directly reading from (compressed) archives. (.zip)
- Integrated fast XML parser.
- Unicode support for easy localisation.
- Works with Microsofts VisualStudio6.0?, VisualStudio.NET 7.0-8.0?, Metrowerks Codewarrior, and Bloodshed Dev-C++ with g++3.2-4.0.
- The engine is open source and totally free. You can debug it, fix bugs and even change things you do not like. And you do not have to publish your changes: The engine is licensed under the zlib licence, not the GPL or the LGPL.
<<lessIrrlicht Engine is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines.
Weve got a huge active community, and there are lots of projects in development that use the engine.
You can find enhancements for Irrlicht all over the web, like alternative terrain renderers, portal renderers, exporters, world layers, tutorials, editors, language bindings for java, perl, ruby, basic, python, lua, and so on. And best of all: Its completely free.
Main features:
- High performance realtime 3D rendering using Direct3D and OpenGL [more]
- Platform independent. Runs on Windows95, 98, NT, 2000, XP and Linux.[more]
- Huge built-in and extensible material library with vertex and pixel shader support [more].
- Seamless indoor and outdoor mixing through highly customizeable scene mangagment. [more]
- Character animation system with skeletal and morph target animation. [more]
- Particle effects, billboards, light maps, environment mapping, stencil buffer shadows, and lots of other special effects. [more]
- .NET language binding which makes the engine available to all .NET languages like C#, VisualBasic, and Delphi.NET.
- Platform and driver independent fast software renderer included. It features z-buffer, gouraud shading, alpha-blending and transparency, fast 2D drawing.
- Powerful, customizeable and easy to use 2D GUI System with Buttons, Lists, Edit boxes, ..
- 2D drawing functions like alpha blending, color key based blitting, font drawing and mixing 3D with 2D graphics.
- Clean, easy to understand and well documentated API with lots of examples and tutorials.
- Written in pure C++ and totally object orientated.
- Direct import of common mesh file formats: Maya (.obj), 3DStudio (.3ds), COLLADA (.dae), DeleD (.dmf), Milkshape (.ms3d), Quake 3 levels (.bsp), Quake2 models (.md2), Microsoft DirectX (.X)... [more]
- Direct import of Textures: Windows Bitmap (.bmp), Portable Network Graphics (.png), Adobe Photoshop (.psd), JPEG File Interchange Format (.jpg), Truevision Targa (.tga), ZSoft Painbrush (.pcx)... [more]
- Fast and easy collision detection and response.
- Optimized fast 3D math and container template libraries.
- Directly reading from (compressed) archives. (.zip)
- Integrated fast XML parser.
- Unicode support for easy localisation.
- Works with Microsofts VisualStudio6.0?, VisualStudio.NET 7.0-8.0?, Metrowerks Codewarrior, and Bloodshed Dev-C++ with g++3.2-4.0.
- The engine is open source and totally free. You can debug it, fix bugs and even change things you do not like. And you do not have to publish your changes: The engine is licensed under the zlib licence, not the GPL or the LGPL.
Download (16.4MB)
Added: 2007-06-20 License: GPL (GNU General Public License) Price:
864 downloads
W3MAIL - fast and small web-mail client 1.0
W3MAIL - fast and small web-mail client written in PHP5. more>>
W3MAIL - fast and small web-mail client written in PHP5. It provides easy webmail access to IMAP accounts and has very few requirements to install.
Main features:
- multi-language support
- simple contacts manager
- MIME attachments
- displays HTML messages
W3MAIL supports leading open-source database engines:
- PostgreSQL
- MySQL.
Translations:
- English
- Russian.
User Interface:
- Web-based.
<<lessMain features:
- multi-language support
- simple contacts manager
- MIME attachments
- displays HTML messages
W3MAIL supports leading open-source database engines:
- PostgreSQL
- MySQL.
Translations:
- English
- Russian.
User Interface:
- Web-based.
Download (0.059MB)
Added: 2005-05-06 License: GPL (GNU General Public License) Price:
1634 downloads
Small Arms Ballistics 1.3.2
Small Arms Ballistics is a ballistics calculator for small arms fire. more>>
Small Arms Ballistics is, as the name says, a ballistics calculator for small arms fire. It is a terminal application written using curses.
Small Arms Ballistics is derived from smallball, which was written by Ole-Hj. Kristensen. I have pretty much rewritten the entire program, but smallball got me started. All major
trajectory calculations have been implemented, and a variety of bullet drag models are available.
The program needs a color capable terminal, otherwise it wont run.
Enhancements:
- distribution didnt include saballistics.lsm.in
<<lessSmall Arms Ballistics is derived from smallball, which was written by Ole-Hj. Kristensen. I have pretty much rewritten the entire program, but smallball got me started. All major
trajectory calculations have been implemented, and a variety of bullet drag models are available.
The program needs a color capable terminal, otherwise it wont run.
Enhancements:
- distribution didnt include saballistics.lsm.in
Download (0.22MB)
Added: 2005-07-01 License: GPL (GNU General Public License) Price:
1590 downloads
Small Telnet Chat 0.16
Small Telnet Chat provides a chat server to which you can connect via a telnet client. more>>
Small Telnet Chat provides a chat server to which you can connect via a telnet client.
Small Telnet Chat (STC) is a chat server to which you can connect via a telnet client. It provides logging, automatic kicking, and IP blocking.
Requirements
Server: All you need are the files of the chatserver and a functional JRE.
Client: To connect to the server you need at VT100 capable telnet client.
Simple telnet to a server on which the STC is running. (You need to know the port on which the server is listening since STC can run on any port).
STC is known to work with:
-> PuTTY works fine
-> Win2000 telnet works
-> WinXP telnet works (some versions of WinXP telnet seem to have problems but up to date ones (with service packs, etc.) work)
-> Linux telnet (netkit) works
Installation
No special installation procedure is required. Simply unpack the archive into a directory and run it.
The configuration file (config.xml) has to be in the same directory as the server.
For those who want to put the server to place where executables usually reside (/usr/local/bin, etc.), a .jar file is provided.
Running
To run the chatserver, cd into the directory into which you have copied the files.
Run the server by typing:
java stc
<<lessSmall Telnet Chat (STC) is a chat server to which you can connect via a telnet client. It provides logging, automatic kicking, and IP blocking.
Requirements
Server: All you need are the files of the chatserver and a functional JRE.
Client: To connect to the server you need at VT100 capable telnet client.
Simple telnet to a server on which the STC is running. (You need to know the port on which the server is listening since STC can run on any port).
STC is known to work with:
-> PuTTY works fine
-> Win2000 telnet works
-> WinXP telnet works (some versions of WinXP telnet seem to have problems but up to date ones (with service packs, etc.) work)
-> Linux telnet (netkit) works
Installation
No special installation procedure is required. Simply unpack the archive into a directory and run it.
The configuration file (config.xml) has to be in the same directory as the server.
For those who want to put the server to place where executables usually reside (/usr/local/bin, etc.), a .jar file is provided.
Running
To run the chatserver, cd into the directory into which you have copied the files.
Run the server by typing:
java stc
Download (0.054MB)
Added: 2007-04-24 License: GPL (GNU General Public License) Price:
932 downloads
Damn Small Linux Not 0.1 RC4
Damn Small Linux Not provides a reliable, and compact array of applications based mostly on the GTK2 libraries. more>>
Damn Small Linux Not is built on Damn Small Linux technology. Damn Small Linux Not is also small, bigger than DSL but smaller than most. Damn Small Linux Not provides a reliable, and compact array of applications based mostly on the GTK2 libraries.
DSL-N is not an evolution of DSL, it is not intended as progress over the philosophy of DSL, but is intended for a different user, or the same user under different circumstances.
Main features:
- it is small
- it has software which is feature full
- it takes advantage of redundant lib dependencies and suits to pack features into a tight distribution
- DSL-N has a modern kernel and does not squeeze out critical modules that would limit compatibility
Like DSL, DSL-n can:
- Boot from from a CD as a live Linux distribution (LiveCD)
- Boot from a USB pen drive
- Boot from within a host operating system (thats right, it can run *inside* Windows)
- Run very nicely from an IDE Compact Flash drive via a method we call "frugal install"
- Transform into a Debian OS with a traditional hard drive install
- Run fully in RAM
- Modularly grow -- DSL-N is highly extendable without the need to customize
- The applications in DSL-N were chosen because they are functional, usable, and relatively compact. Unlike DSL, DSL-N has GTK2 applications, that means DSL-N will need more ram and CPU cycles than DSL. To have a pleasant experience, we recommend at least 64MBs and 300MHz.
DSL-N, unlike DSL, does not have a hard size cap, but it is being developed by the DSL team, and we hate bloat! So, dont expect DSL-N to get too big.
Why are you making this offshoot of DSL when DSL is so successful? Because a 50MB, GTK2 based distribution, with a 2.6.x kernel and excellent hardware detection/support is a contradiction in terms. DSL-N represents our best effort to stay compact while providing for the needs of those who want the Bling Bling such as SATA support, Gnumeric, Abiword, gMplayer.
Enhancements:
- Added "noprompt noeject" to default boot options for frugal installs.
- Fixed madwifi wireless.
- Fixed chpasswd vs passwd. "secure" boot option now works correctly.
- Added gnu-utils into the base iso.
- Fixed USB2 not loading bug
- Improved mydsl=hdxy when specified to not also search this makes it consistent with restore boot option.
- Enhanced exitcheck to prompt warning if no backup device is selected when requested to save special settings.
- Fixed multi user hard drive install bug.
- Added murgaLua Lua/Fltk development toolkit.
<<lessDSL-N is not an evolution of DSL, it is not intended as progress over the philosophy of DSL, but is intended for a different user, or the same user under different circumstances.
Main features:
- it is small
- it has software which is feature full
- it takes advantage of redundant lib dependencies and suits to pack features into a tight distribution
- DSL-N has a modern kernel and does not squeeze out critical modules that would limit compatibility
Like DSL, DSL-n can:
- Boot from from a CD as a live Linux distribution (LiveCD)
- Boot from a USB pen drive
- Boot from within a host operating system (thats right, it can run *inside* Windows)
- Run very nicely from an IDE Compact Flash drive via a method we call "frugal install"
- Transform into a Debian OS with a traditional hard drive install
- Run fully in RAM
- Modularly grow -- DSL-N is highly extendable without the need to customize
- The applications in DSL-N were chosen because they are functional, usable, and relatively compact. Unlike DSL, DSL-N has GTK2 applications, that means DSL-N will need more ram and CPU cycles than DSL. To have a pleasant experience, we recommend at least 64MBs and 300MHz.
DSL-N, unlike DSL, does not have a hard size cap, but it is being developed by the DSL team, and we hate bloat! So, dont expect DSL-N to get too big.
Why are you making this offshoot of DSL when DSL is so successful? Because a 50MB, GTK2 based distribution, with a 2.6.x kernel and excellent hardware detection/support is a contradiction in terms. DSL-N represents our best effort to stay compact while providing for the needs of those who want the Bling Bling such as SATA support, Gnumeric, Abiword, gMplayer.
Enhancements:
- Added "noprompt noeject" to default boot options for frugal installs.
- Fixed madwifi wireless.
- Fixed chpasswd vs passwd. "secure" boot option now works correctly.
- Added gnu-utils into the base iso.
- Fixed USB2 not loading bug
- Improved mydsl=hdxy when specified to not also search this makes it consistent with restore boot option.
- Enhanced exitcheck to prompt warning if no backup device is selected when requested to save special settings.
- Fixed multi user hard drive install bug.
- Added murgaLua Lua/Fltk development toolkit.
Download (95.3MB)
Added: 2006-08-25 License: GPL (GNU General Public License) Price:
1164 downloads
Small Antialiased Graphics Library 0.0.9
SAgl is a portable small antialiased graphics library. more>>
SAgl is a portable small antialiased graphics library. It offers lines, circles, and bezier curves, as well as thick lines and fills.
It can be used on top of SDL or with X or any other graphics system.
<<lessIt can be used on top of SDL or with X or any other graphics system.
Download (0.084MB)
Added: 2005-07-06 License: GPL (GNU General Public License) Price:
1575 downloads
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