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Ultima Iris 2.0
Ultima Iris is a Ultima online client total 3D. more>>
Ultima Iris is a Ultima online client total 3D.
Iris2 is a 3D/2D game client for the popular Massive Multiplayer Role Playing Game "Ultima Online" (tm). Adding a third dimension to the well-known Ultima Online World, Iris2 allows the player to navigate the gaming environment just like any modern 3d rpg and still retain the unique roleplaying experience that only classic Ultima can provide. Moreover, being compatible with standard UO game servers, the player is not limited to play with only users of Iris but may also seamlessly interact with players using standard 2d clients.
<<lessIris2 is a 3D/2D game client for the popular Massive Multiplayer Role Playing Game "Ultima Online" (tm). Adding a third dimension to the well-known Ultima Online World, Iris2 allows the player to navigate the gaming environment just like any modern 3d rpg and still retain the unique roleplaying experience that only classic Ultima can provide. Moreover, being compatible with standard UO game servers, the player is not limited to play with only users of Iris but may also seamlessly interact with players using standard 2d clients.
Download (MB)
Added: 2007-05-24 License: Freeware Price:
894 downloads
Ultima Linux LiveCD 4 SP3
Ultima Linux is a free distribution of the Linux operating system designed for stability, ease of use. more>> <<less
Download (543MB)
Added: 2006-01-12 License: GPL (GNU General Public License) Price:
1399 downloads
Exult 1.2
Exult is an Ultima 7 world viewer. more>>
Exult project is an Ultima 7 world viewer.
Exult is an open-source game engine for playing Ultima7 on modern operating systems, using the games original data files.
As computers evolve, we risk losing classic games from the not-so-distant past. One of these, Ultima 7, an RPG from the early 1990s, still has a huge following, and many consider it to be one of the most immersive games ever produced. Exult is a project to recreate Ultima 7 for modern operating systems, using the games original plot, data, and graphics files.
Enhancements:
- Party formation like the original U7.
- Support for arrow/keypad walking/running.
- OGG Vorbis music system.
- Improvements to NPC schedules.
- Additional paperdoll art.
- "Scale2X" scaler from Andrea Mazzoleni.
- Improved combat with pausing, hit display, and targeting.
- Port to the Zaurus.
- ExultStudio improvements, including porting to GTK+2.
<<lessExult is an open-source game engine for playing Ultima7 on modern operating systems, using the games original data files.
As computers evolve, we risk losing classic games from the not-so-distant past. One of these, Ultima 7, an RPG from the early 1990s, still has a huge following, and many consider it to be one of the most immersive games ever produced. Exult is a project to recreate Ultima 7 for modern operating systems, using the games original plot, data, and graphics files.
Enhancements:
- Party formation like the original U7.
- Support for arrow/keypad walking/running.
- OGG Vorbis music system.
- Improvements to NPC schedules.
- Additional paperdoll art.
- "Scale2X" scaler from Andrea Mazzoleni.
- Improved combat with pausing, hit display, and targeting.
- Port to the Zaurus.
- ExultStudio improvements, including porting to GTK+2.
Download (1.0MB)
Added: 2007-01-03 License: GPL (GNU General Public License) Price:
605 downloads
XU4 1.0 beta3
XU4 is a recreation of Ultima IV. more>>
XU4 is a remake of the computer game Ultima IV. The goal is to make it easy and convenient to play this classic on modern operating systems.
XU4 is primarily inspired by the much more ambitious project Exult. Linux is the primary development platform but it gets ported to Windows and MacOS X regularly. It should be trivial to port to any system with SDL support.
XU4 isnt a new game based on the Ultima IV story it is a faithful recreation of the old game, right up to the crappy graphics.
If you are looking for a game with modern gameplay and graphics, this is not it yet. New features that improve the gameplay and keep with the spirit of the original game will be added.
XU4 also tries to maintain strict compatibility with the original for its savegame files. You can use a game saved in XU4 with the original and vice versa, at least in theory.
<<lessXU4 is primarily inspired by the much more ambitious project Exult. Linux is the primary development platform but it gets ported to Windows and MacOS X regularly. It should be trivial to port to any system with SDL support.
XU4 isnt a new game based on the Ultima IV story it is a faithful recreation of the old game, right up to the crappy graphics.
If you are looking for a game with modern gameplay and graphics, this is not it yet. New features that improve the gameplay and keep with the spirit of the original game will be added.
XU4 also tries to maintain strict compatibility with the original for its savegame files. You can use a game saved in XU4 with the original and vice versa, at least in theory.
Download (2.4MB)
Added: 2005-10-31 License: GPL (GNU General Public License) Price:
1454 downloads
UO Web Map 1.0.0
UO Web Map is a Web-based map with user-defined markers for Ultima Online. more>>
UO Web Map project is a Web-based map with user-defined markers for Ultima Online.
UO Web Map is Web-based map over the different lands and dungeons in Ultima Online.
It is possible for the users to zoom and add their own points of interest directly on the map.
<<lessUO Web Map is Web-based map over the different lands and dungeons in Ultima Online.
It is possible for the users to zoom and add their own points of interest directly on the map.
Download (MB)
Added: 2006-12-14 License: GPL (GNU General Public License) Price:
1056 downloads
TileLib 0.4
TileLib is meant to be an easy to use graphics library geared towards people wanting to make tile based games. more>>
TileLib is meant to be an easy to use graphics library geared towards people wanting to make tile based games. Such as RPGs, side scrollers, etc. It is meant for people developing with the Allegro graphics lib. What I eventually envision is to make TileLib be a very versatile core library for making tile based games.
Im going to pack as much useful stuff in here that should belong in the basic tile based games library. This means, Im not going to add support for controlling players, just support for loading worlds/scrolling them/interacting with them/etc. Maybe later Ill work on something like that. For now, the feature set is limited but still useful. See the next few sections for more information.
Main features:
- Smooth scrolling
- Support for 4 map layers (base, fringe, object, and roof)
- Ability to place tiles at offsets other than (0,0), i.e. can center tiles.
- Support for disappearing roof tiles ala Ultima style games/old RPGs
- Unlimited map size, limited only by amount of RAM on target system
- Built in functions to scroll the world
- Functions to retrieve information on tiles in the world
- Functions to modify information on the tiles in the world
- Easy to use
- Ability to limit the map window, as in create a border of any size to place it in. Useful for having other windows, like a status window.
- Support for any video mode via Allegro
Enhancements:
- Added smooth scrolling support
- Fixed minor bug in tilelib.h that was lacking some #ifndef tags
- Added 4th example program, TLtest4, to demonstrate smooth scrolling
- New documentation page layout
<<lessIm going to pack as much useful stuff in here that should belong in the basic tile based games library. This means, Im not going to add support for controlling players, just support for loading worlds/scrolling them/interacting with them/etc. Maybe later Ill work on something like that. For now, the feature set is limited but still useful. See the next few sections for more information.
Main features:
- Smooth scrolling
- Support for 4 map layers (base, fringe, object, and roof)
- Ability to place tiles at offsets other than (0,0), i.e. can center tiles.
- Support for disappearing roof tiles ala Ultima style games/old RPGs
- Unlimited map size, limited only by amount of RAM on target system
- Built in functions to scroll the world
- Functions to retrieve information on tiles in the world
- Functions to modify information on the tiles in the world
- Easy to use
- Ability to limit the map window, as in create a border of any size to place it in. Useful for having other windows, like a status window.
- Support for any video mode via Allegro
Enhancements:
- Added smooth scrolling support
- Fixed minor bug in tilelib.h that was lacking some #ifndef tags
- Added 4th example program, TLtest4, to demonstrate smooth scrolling
- New documentation page layout
Download (0.060MB)
Added: 2006-07-17 License: GPL (GNU General Public License) Price:
1197 downloads
uoamhub 0.9.1
uoamhub project is a dedicated server for UOAutoMap. more>>
uoamhub project is a dedicated server for UOAutoMap.
UOAutoMap is a non-free map tracking tool for Ultima Online, which has networking features with a proprietary, undocumented protocol.
Enhancements:
- use getopt() if getopt_long() is not available
- fixed long pid_t warnings
- use random() if /dev/random does not exist
- include netinet/in.h for FreeBSD compatibility
- enable SO_REUSEADDR to get rid of the "Address already in use" errors
- enable SO_KEEPALIVE
- ignore SIGPIPE and SIGALRM
- check password on every data packet
- made CC auto detection more portable
<<lessUOAutoMap is a non-free map tracking tool for Ultima Online, which has networking features with a proprietary, undocumented protocol.
Enhancements:
- use getopt() if getopt_long() is not available
- fixed long pid_t warnings
- use random() if /dev/random does not exist
- include netinet/in.h for FreeBSD compatibility
- enable SO_REUSEADDR to get rid of the "Address already in use" errors
- enable SO_KEEPALIVE
- ignore SIGPIPE and SIGALRM
- check password on every data packet
- made CC auto detection more portable
Download (0.020MB)
Added: 2006-12-04 License: GPL (GNU General Public License) Price:
1056 downloads
Wolfpack 12.9.13
Wolfpack is a server-side Ultima Online MMORPG software. more>>
Wolfpack project is a server-side Ultima Online MMORPG software.
Wolfpack is software for an Ultima Online MMORPG server. Gameplay is scripted using Python and XML. You need EAs Ultima Online to play on Wolfpack servers.
The Wolfpack project is an effort to develop and maintain an open-source Ultima Online server that is secure, stable and extensible, providing users with the ability to create their own unique shards.
Enhancements:
- ixed meditation skillcheck in mana regeneration code.
- Changed GM talk color.
- Implemented the onCheckVictim event.
- Implemented the onDoDamage event.
- Stablemasters now remove the stabled pets from the follower list.
- Corpses now decay in multis too.
- Implemented a walktest command for testing walking.
- Fixed several other walking bugs.
- Implemented onRemoteUse for checking if an object that is in the belonging
- of another char may be used. First called for the using char, then for the
- owner of the object.
- Implemented onSnooping that is called for the owner and for the player trying to
- open a container.
- Fixed shop restock.
- Fixed bug #0000364. (Vendors not selling items they bought)
- Rewrote the vendor buy handler code.
- Improved the configure script:
- Translations are disabled by default now.
- Cleaner output.
- Fixed a bug with MySQL library reporting.
- The SectorMaps singleton has been renamed to MapObjects.
- The deprecated RegionIterators have been removed.
- The SectorIterators have also been replaced with a much faster iterator.
- The new iterators dont allocate/copy memory anymore.
- The "range" lookup now looks for items within a real circle.
- Multis now have their own structure, and are now separate from items.
- Region calls now list online and offline chars in sperate lists.
- Implemented player collision stamina loss in Felucca.
- Fixed lightlevel calculation.
- Fixed the pythonscript* integer conversion warnings by using size_t instead.
- Fixed adding items to the MapObjects.
- Fixed a bug in the new ContainerCopyIterator.
- Fixed movement not correctly being sent to other characters.
- Fixed Multi Update range.
- Added .reload muls and added a broadcast message to the reload commands.
- Fixed handling of a fixed z value for spawnregions.
- Fixed an exploit (dropping without dragging first)
- Changed the semantics of onLogin/onLogout (character entering/leaving the world).
- Added onConnect/onDisconnect (socket attaching/detaching to/from a player).
- Its no longer possible to login with a char if another char in
- the same account is still online.
- Fixed a bug that would cause onLogout not to be called.
- A skill of 100% or more in Spirit Speaking now allows you to talk
- freely as a ghost and hear everything dead players have to say.
- All geometrical bodies for spawnregions now support the except="true"
- tag that makes the rectangle, circle or point not be included in finding
- a random position within the region.
- Fix with spawnregion data. UShort != UInt
- Added socket.denymove to send packets to deny movement
- Fixed a crashbug with invalid function names passed to .addtimer()
- Added the ability to make yourself visible to other players.
- Guildbutton now triggers onGuildButton(player) python event.
- Fixed bug #0000376. (Stablemasters dont take money from the bank)
- Added "Refresh Characters Maximum Values" setting. Setting this to "false"
- will disable the automatic recalculation of Maxhitpoints/Maxmana/Maxstamina.
- Added a warning in the console if translation file could not be found.
- Fixed monsters not attacking players pets.
- Fixed bug #0000363. (Pets dont attack a target if its already fighting)
- More tag documentation in the code.
- Definition Tag Cleanups.
- Using skills no longer unhides by default, unhide moved to python.
- Fixed a nasty bug in the map sector code which caused objects not
- to be in the map objects when moved between maps.
- Fixed a walking bug that caused monsters to walk trough certain objects.
- type="3" in bodyinfo.xml is now correctly interpreted by the core.
- Exploit bugfix for locked containers.
- The status only shows the gold directly in your backpack now. (performance issues)
- Added bladespirit and energyvortex ai.
- Fixed a vision range bug with walking.
- Fixed many compiler warnings for GCC 3.4 versions, and general warnings.
- Updated SQLite to 2.8.15 and defaulted SQLite to encode data with UTF-8.
- Added a new feature to random:
- This will select a random value from a random list.
- Added new features to container items (made list work as well):
-
- Disabled verdata.mul support as this is no longer included in the latest
- releases of Ultima Online. Note: Commented out the source code only.
- Implemented an onSelectAbility event for the weapon special moves.
- Corrected the NINJITSU and BUSHIDO skill ids.
- Small cleanup to wolfpack.xml: Database options follow the same option
- names are are given in account options.
- Implemented a "karmalock" property to player objects. If its True, the player will not
- gain any positive karma anymore.
- Added Commoner AI.
- Fixed mul path detection on windows in release builds.
- * Definition Changes:
- Added the mage AI to most creatures.
- Adjusted carving sheep.
- Fixed leatherworkers and tanners not buying leather and hides.
- Male NPCs now have a 75% chance of getting a beard when created.
- Made shrink potions craftable.
- Changed the color of shrink potions.
- Added Tokuno includes for regions and spawnregions.
- Removed the "Pink Spawn" from decoration.
- Fixed skeletal steeds stats and skills.
- Added stackable burned food that is used when cooking fails.
- Added ranged weapons + ammo to orc scout, ratmen archer, meer captain and juka lord.
- Added colored samurai armor.
- Reorganized base armor categories.
- New folder for defines: definitions/defines/
- Applied the index.xml branches to colored armor.
- Added lightsources to fire elementals, wisps and horde minions.
- Added bones to bone_magi and body parts to horde minions, zombies and others.
- Added colored weapons. Note: Only the metallic weapons.
- Sorted out the samurai weapons by type and fixed properties.
- Ranged weapons set to 10 instead of 12.
- Price fixes for arrows/bolts.
- Fixed potion kegs.
- Gave guards colored hair.
- NPC skill defines are now: value
- Gold now has weight.
- Corrected the bushido and ninjitsu skill ids.
- All mounts now have the event npc.mount
- * Python Script Changes:
- Fixed bug #0000369. (Equip possible although item.movable = 3)
- Fixed bug #0000361. (Pets dont follow trough gate)
- Added xoffset, yoffset and zoffset to socket.attachmultitarget. (housing.deed)
- Fixed a runebook bug. (Refuses to work when full)
- Rewrote parts of the runebook.
- Added support for creature based poison immunity.
- Added support for hit based poisoning.
- Fixed several bugs in lumberjacking.
- Chars will now get revealed when using training dummy or archery butte.
- Fixed blood created at carving not decaying for a long time.
- Fixed fishing pole not wearing out.
- Fixed gainfactor for skills always beeing 1.0
- Fixed a skill check bug with lumberjacking.
- Implemented shrink potions.
- Fixed the tooltip of alchemy tools not being resend.
- Fixed the input system trying to call not existent scripts.
- Fixed the color of shrunken pets.
- Implemented shrink command.
- Implemented telem command.
- Added onConnect to system.players
- Fixes for moongate.py
- Guild button now opens guildstone menu by default.
- Fixed resistances for dragon scale armors.
- Fixed the open door macro.
- Fixed bug #0000310. (Invis spell duration too brief, Players will now be able to use stealth
- if they are hidden by the invisibility spell, even if they dont have 80.0 Hiding )
- Fixed bug #0000321. (Info Gump not setting boolean values to True if input is 1)
- Poisoning now accepts stacked potions.
- Reorganized the potion scripts.
- Added possibility to cut bone parts into usable bones using scissors.
- Fixed potion kegs.
- Added tilecolorz command. Same as tilecolor, but limited to one z coordinate.
- Added nukez command. Same as nuke, but limited to one z coordinate.
- Added tilemove command.
- Increased energyvortex and bladespirit casting time.
- Implemented the bleeding wound system.
- Implemented the weapon special moves.
- Implemented the SelfRepair item property.
- Implemented the Enhance Potions item property.
- Implemented the Splash Damage item properties.
- Implemented the On Hit spell effect item properties.
- Implemented support for dispel difficulty/dispel focus (see playguide).
- Enabled tithing of gold, resurrection and karma locking at ankhs.
- * Misc. Changes:
- FAQ Updates.
- Now compiling with the KDE Cygwin QT version on Windows. (http://kde-cygwin.sf.net)
- Updated the gm tool a little. It now has support for the samurai empire maps.
- In addition to fixing some bugs, it also has an experimental region rectangle generator
- on the settings tab.
- * Known Issues, Bugs, and Missing Features:
- Some skills are still incomplete.
- Spawn regions are incomplete.
- We welcome donated OSI-like spawn scripts!
- Town/World regions are incomplete.
- We welcome donated OSI-like region scripts!
- Possible that a few monsters are missing and/or incomplete.
- Multis (Houses/Boats) are not currently supported.
<<lessWolfpack is software for an Ultima Online MMORPG server. Gameplay is scripted using Python and XML. You need EAs Ultima Online to play on Wolfpack servers.
The Wolfpack project is an effort to develop and maintain an open-source Ultima Online server that is secure, stable and extensible, providing users with the ability to create their own unique shards.
Enhancements:
- ixed meditation skillcheck in mana regeneration code.
- Changed GM talk color.
- Implemented the onCheckVictim event.
- Implemented the onDoDamage event.
- Stablemasters now remove the stabled pets from the follower list.
- Corpses now decay in multis too.
- Implemented a walktest command for testing walking.
- Fixed several other walking bugs.
- Implemented onRemoteUse for checking if an object that is in the belonging
- of another char may be used. First called for the using char, then for the
- owner of the object.
- Implemented onSnooping that is called for the owner and for the player trying to
- open a container.
- Fixed shop restock.
- Fixed bug #0000364. (Vendors not selling items they bought)
- Rewrote the vendor buy handler code.
- Improved the configure script:
- Translations are disabled by default now.
- Cleaner output.
- Fixed a bug with MySQL library reporting.
- The SectorMaps singleton has been renamed to MapObjects.
- The deprecated RegionIterators have been removed.
- The SectorIterators have also been replaced with a much faster iterator.
- The new iterators dont allocate/copy memory anymore.
- The "range" lookup now looks for items within a real circle.
- Multis now have their own structure, and are now separate from items.
- Region calls now list online and offline chars in sperate lists.
- Implemented player collision stamina loss in Felucca.
- Fixed lightlevel calculation.
- Fixed the pythonscript* integer conversion warnings by using size_t instead.
- Fixed adding items to the MapObjects.
- Fixed a bug in the new ContainerCopyIterator.
- Fixed movement not correctly being sent to other characters.
- Fixed Multi Update range.
- Added .reload muls and added a broadcast message to the reload commands.
- Fixed handling of a fixed z value for spawnregions.
- Fixed an exploit (dropping without dragging first)
- Changed the semantics of onLogin/onLogout (character entering/leaving the world).
- Added onConnect/onDisconnect (socket attaching/detaching to/from a player).
- Its no longer possible to login with a char if another char in
- the same account is still online.
- Fixed a bug that would cause onLogout not to be called.
- A skill of 100% or more in Spirit Speaking now allows you to talk
- freely as a ghost and hear everything dead players have to say.
- All geometrical bodies for spawnregions now support the except="true"
- tag that makes the rectangle, circle or point not be included in finding
- a random position within the region.
- Fix with spawnregion data. UShort != UInt
- Added socket.denymove to send packets to deny movement
- Fixed a crashbug with invalid function names passed to .addtimer()
- Added the ability to make yourself visible to other players.
- Guildbutton now triggers onGuildButton(player) python event.
- Fixed bug #0000376. (Stablemasters dont take money from the bank)
- Added "Refresh Characters Maximum Values" setting. Setting this to "false"
- will disable the automatic recalculation of Maxhitpoints/Maxmana/Maxstamina.
- Added a warning in the console if translation file could not be found.
- Fixed monsters not attacking players pets.
- Fixed bug #0000363. (Pets dont attack a target if its already fighting)
- More tag documentation in the code.
- Definition Tag Cleanups.
- Using skills no longer unhides by default, unhide moved to python.
- Fixed a nasty bug in the map sector code which caused objects not
- to be in the map objects when moved between maps.
- Fixed a walking bug that caused monsters to walk trough certain objects.
- type="3" in bodyinfo.xml is now correctly interpreted by the core.
- Exploit bugfix for locked containers.
- The status only shows the gold directly in your backpack now. (performance issues)
- Added bladespirit and energyvortex ai.
- Fixed a vision range bug with walking.
- Fixed many compiler warnings for GCC 3.4 versions, and general warnings.
- Updated SQLite to 2.8.15 and defaulted SQLite to encode data with UTF-8.
- Added a new feature to random:
- This will select a random value from a random list.
- Added new features to container items (made list work as well):
-
- Disabled verdata.mul support as this is no longer included in the latest
- releases of Ultima Online. Note: Commented out the source code only.
- Implemented an onSelectAbility event for the weapon special moves.
- Corrected the NINJITSU and BUSHIDO skill ids.
- Small cleanup to wolfpack.xml: Database options follow the same option
- names are are given in account options.
- Implemented a "karmalock" property to player objects. If its True, the player will not
- gain any positive karma anymore.
- Added Commoner AI.
- Fixed mul path detection on windows in release builds.
- * Definition Changes:
- Added the mage AI to most creatures.
- Adjusted carving sheep.
- Fixed leatherworkers and tanners not buying leather and hides.
- Male NPCs now have a 75% chance of getting a beard when created.
- Made shrink potions craftable.
- Changed the color of shrink potions.
- Added Tokuno includes for regions and spawnregions.
- Removed the "Pink Spawn" from decoration.
- Fixed skeletal steeds stats and skills.
- Added stackable burned food that is used when cooking fails.
- Added ranged weapons + ammo to orc scout, ratmen archer, meer captain and juka lord.
- Added colored samurai armor.
- Reorganized base armor categories.
- New folder for defines: definitions/defines/
- Applied the index.xml branches to colored armor.
- Added lightsources to fire elementals, wisps and horde minions.
- Added bones to bone_magi and body parts to horde minions, zombies and others.
- Added colored weapons. Note: Only the metallic weapons.
- Sorted out the samurai weapons by type and fixed properties.
- Ranged weapons set to 10 instead of 12.
- Price fixes for arrows/bolts.
- Fixed potion kegs.
- Gave guards colored hair.
- NPC skill defines are now: value
- Gold now has weight.
- Corrected the bushido and ninjitsu skill ids.
- All mounts now have the event npc.mount
- * Python Script Changes:
- Fixed bug #0000369. (Equip possible although item.movable = 3)
- Fixed bug #0000361. (Pets dont follow trough gate)
- Added xoffset, yoffset and zoffset to socket.attachmultitarget. (housing.deed)
- Fixed a runebook bug. (Refuses to work when full)
- Rewrote parts of the runebook.
- Added support for creature based poison immunity.
- Added support for hit based poisoning.
- Fixed several bugs in lumberjacking.
- Chars will now get revealed when using training dummy or archery butte.
- Fixed blood created at carving not decaying for a long time.
- Fixed fishing pole not wearing out.
- Fixed gainfactor for skills always beeing 1.0
- Fixed a skill check bug with lumberjacking.
- Implemented shrink potions.
- Fixed the tooltip of alchemy tools not being resend.
- Fixed the input system trying to call not existent scripts.
- Fixed the color of shrunken pets.
- Implemented shrink command.
- Implemented telem command.
- Added onConnect to system.players
- Fixes for moongate.py
- Guild button now opens guildstone menu by default.
- Fixed resistances for dragon scale armors.
- Fixed the open door macro.
- Fixed bug #0000310. (Invis spell duration too brief, Players will now be able to use stealth
- if they are hidden by the invisibility spell, even if they dont have 80.0 Hiding )
- Fixed bug #0000321. (Info Gump not setting boolean values to True if input is 1)
- Poisoning now accepts stacked potions.
- Reorganized the potion scripts.
- Added possibility to cut bone parts into usable bones using scissors.
- Fixed potion kegs.
- Added tilecolorz command. Same as tilecolor, but limited to one z coordinate.
- Added nukez command. Same as nuke, but limited to one z coordinate.
- Added tilemove command.
- Increased energyvortex and bladespirit casting time.
- Implemented the bleeding wound system.
- Implemented the weapon special moves.
- Implemented the SelfRepair item property.
- Implemented the Enhance Potions item property.
- Implemented the Splash Damage item properties.
- Implemented the On Hit spell effect item properties.
- Implemented support for dispel difficulty/dispel focus (see playguide).
- Enabled tithing of gold, resurrection and karma locking at ankhs.
- * Misc. Changes:
- FAQ Updates.
- Now compiling with the KDE Cygwin QT version on Windows. (http://kde-cygwin.sf.net)
- Updated the gm tool a little. It now has support for the samurai empire maps.
- In addition to fixing some bugs, it also has an experimental region rectangle generator
- on the settings tab.
- * Known Issues, Bugs, and Missing Features:
- Some skills are still incomplete.
- Spawn regions are incomplete.
- We welcome donated OSI-like spawn scripts!
- Town/World regions are incomplete.
- We welcome donated OSI-like region scripts!
- Possible that a few monsters are missing and/or incomplete.
- Multis (Houses/Boats) are not currently supported.
Download (MB)
Added: 2007-01-04 License: GPL (GNU General Public License) Price:
1030 downloads
Underworld Adventures 0.9-mojito
Underworld Adventures is a project that tries to recreate Ultima Underworld 1. more>>
Underworld Adventures is a project that tries to recreate Ultima Underworld 1.
Underworld Adventures is a project to recreate Ultima Underworld 1 on modern operating systems (e.g., Win32, Linux, or MacOS), using the original game files. It uses OpenGL for 3D graphics, the SDL library for platform specific tasks, and Lua for scripting.
<<lessUnderworld Adventures is a project to recreate Ultima Underworld 1 on modern operating systems (e.g., Win32, Linux, or MacOS), using the original game files. It uses OpenGL for 3D graphics, the SDL library for platform specific tasks, and Lua for scripting.
Download (0.74MB)
Added: 2007-01-03 License: GPL (GNU General Public License) Price:
1028 downloads
Pentagram 20070522
Pentagram projects goal is to create an Ultima VIII engine. more>>
Pentagram projects goal is to create an Ultima VIII engine.
Pentagram is a game engine for running Ultima VIII on modern operating systems. Since a modified version of the Ultima VIII engine also powered the two Crusader games (Crusader: No Remorse and Crusader: No Regret) the teams ultimate goal is to be able to run those two as well.
For those not familiar with the game: you are playing the role of the Avatar who already several times saved the worlds from evil forces in Ultima I-VII, but now you are thrown into the unknown world, which is already destroyed by those forces and you should explore it and find out the way to defeat the evil yet another time.
On your way you will find many friends and foes including undead creatures, giant spiders and trolls, talk to local people and solve many mysteries and puzzles.
<<lessPentagram is a game engine for running Ultima VIII on modern operating systems. Since a modified version of the Ultima VIII engine also powered the two Crusader games (Crusader: No Remorse and Crusader: No Regret) the teams ultimate goal is to be able to run those two as well.
For those not familiar with the game: you are playing the role of the Avatar who already several times saved the worlds from evil forces in Ultima I-VII, but now you are thrown into the unknown world, which is already destroyed by those forces and you should explore it and find out the way to defeat the evil yet another time.
On your way you will find many friends and foes including undead creatures, giant spiders and trolls, talk to local people and solve many mysteries and puzzles.
Download (5.6MB)
Added: 2007-07-26 License: GPL (GNU General Public License) Price:
824 downloads
pu6e 0.6
pu6e project is an Ultima 6 world editor. more>>
pu6e project is an Ultima 6 world editor.
pu6e is an editor for Ultima 6 and the Worlds of Ultima games (Martian Dreams, Savage Empire). It lets you manipulate many aspects of the game world and play the results with the original games.
Its written in Python and uses wxWindows and OpenGL. pu6e is tested on Linux and Windows 2000, and requires a 3D card.
Main features:
- Create, modify, and delete objects
- Manipulate containers, via a tree view
- Edit terrain and map chunks
- View all map and object tiles
- View tile and palette animation
- View and move NPCs
- View book contents
- Save map, object and NPC data
- Play your new worlds with the Ultima 6 family!
<<lesspu6e is an editor for Ultima 6 and the Worlds of Ultima games (Martian Dreams, Savage Empire). It lets you manipulate many aspects of the game world and play the results with the original games.
Its written in Python and uses wxWindows and OpenGL. pu6e is tested on Linux and Windows 2000, and requires a 3D card.
Main features:
- Create, modify, and delete objects
- Manipulate containers, via a tree view
- Edit terrain and map chunks
- View all map and object tiles
- View tile and palette animation
- View and move NPCs
- View book contents
- Save map, object and NPC data
- Play your new worlds with the Ultima 6 family!
Download (0.082MB)
Added: 2007-01-08 License: GPL (GNU General Public License) Price:
1019 downloads
Labyrinth of Worlds 0.4
Labyrinth of Worlds project is an Ultima Underworld II rewrite. more>>
Labyrinth of Worlds project is an Ultima Underworld II rewrite.
LoW is a rewrite of the first-person role-playing game Ultima Underworld II: Labyrinth of Worlds that came out in the early 1990s. One of the most celebrated game of its genre, this rewrite attempts to recapture the minutiae and spirit of the original.
At the moment, the tech demo allows you to walk (and jump) around all the Underworld II levels and worlds, has all NPCs and most monsters. You also get to see and manipulate all the dynamic objects of the game, and peek inside containers. The paperdoll has been implemented, too, and lets you access your inventory as well as wear/wield armor and weapons.
It is now possible to converse with the various NPCs. While not all the conversations work correctly (or at all) most do for the most part and it is now possible to actually understand the storyline. :) NPCs are also able to give items, now.
Another worthy project you might want to go take a look at is Underworld Adventures which seeks to recreate the first installement of that series and is doing a darn good job of it.
If you are an Ultima VII fan, then Exult is going to tickle you pink! The freshly released version 1.0 will allow you to play Black Gate and Serpent Isle with the addons on modern architectures, with a few gameplay improvements to boot!
Enhancements:
- Fixed executables
- new gameplay features, including wearable items
- improved user interface
- performance improvements
- more complete conversation support (including being given items),
- working keys and locks
<<lessLoW is a rewrite of the first-person role-playing game Ultima Underworld II: Labyrinth of Worlds that came out in the early 1990s. One of the most celebrated game of its genre, this rewrite attempts to recapture the minutiae and spirit of the original.
At the moment, the tech demo allows you to walk (and jump) around all the Underworld II levels and worlds, has all NPCs and most monsters. You also get to see and manipulate all the dynamic objects of the game, and peek inside containers. The paperdoll has been implemented, too, and lets you access your inventory as well as wear/wield armor and weapons.
It is now possible to converse with the various NPCs. While not all the conversations work correctly (or at all) most do for the most part and it is now possible to actually understand the storyline. :) NPCs are also able to give items, now.
Another worthy project you might want to go take a look at is Underworld Adventures which seeks to recreate the first installement of that series and is doing a darn good job of it.
If you are an Ultima VII fan, then Exult is going to tickle you pink! The freshly released version 1.0 will allow you to play Black Gate and Serpent Isle with the addons on modern architectures, with a few gameplay improvements to boot!
Enhancements:
- Fixed executables
- new gameplay features, including wearable items
- improved user interface
- performance improvements
- more complete conversation support (including being given items),
- working keys and locks
Download (MB)
Added: 2007-01-03 License: Open Software License Price:
1027 downloads
WorldForge::Sage 0.1.2
Sage is an OpenGL extensions library that uses SDL to obtain its function pointers in a cross-platform manner. more>>
Sage is an OpenGL extensions library that uses SDL to obtain its function pointers in a cross-platform manner.
Sage source code is automatically generated from the glext.h header file available from the OpenGL site.
Our vision is to foster an independent community, active in the development and maintainance of many unique roleplaying-oriented game worlds, with access to a rich collection of game rules and audio/visual media, a wide selection of server and client implementations, and a standard network communication protocol.
WorldForges mission is to produce the necessary tools and technologies that will allow the creation of graphically rich games of cooperation and socialization.
We strive to blur the distinction between player and maker, and wish to establish a positive community environment for current and future free game developers. Our efforts will culminate in a game, codenamed Belchfire, set in a well developed gameworld called Dural and using the Circe RPG rule system.
Our strategy is simple: Listen to what players, authors, and artists wish to do, and put the tools in their hands that makes it possible for them to realize their visions.
The WorldForge project evolved out of a desire for better internet role playing games.
Where Multi-User Dungeons have had a great degree of success through the early years of the internet, games like Ultima Online have failed to build upon these successes to produce an advanced virtual world of any merit.
Avinash Gupta and a collective of perhaps a dozen enthusiastic gamers began to share their vision of what a truely fantastic gaming experiance should be.
<<lessSage source code is automatically generated from the glext.h header file available from the OpenGL site.
Our vision is to foster an independent community, active in the development and maintainance of many unique roleplaying-oriented game worlds, with access to a rich collection of game rules and audio/visual media, a wide selection of server and client implementations, and a standard network communication protocol.
WorldForges mission is to produce the necessary tools and technologies that will allow the creation of graphically rich games of cooperation and socialization.
We strive to blur the distinction between player and maker, and wish to establish a positive community environment for current and future free game developers. Our efforts will culminate in a game, codenamed Belchfire, set in a well developed gameworld called Dural and using the Circe RPG rule system.
Our strategy is simple: Listen to what players, authors, and artists wish to do, and put the tools in their hands that makes it possible for them to realize their visions.
The WorldForge project evolved out of a desire for better internet role playing games.
Where Multi-User Dungeons have had a great degree of success through the early years of the internet, games like Ultima Online have failed to build upon these successes to produce an advanced virtual world of any merit.
Avinash Gupta and a collective of perhaps a dozen enthusiastic gamers began to share their vision of what a truely fantastic gaming experiance should be.
Download (0.047MB)
Added: 2005-10-19 License: LGPL (GNU Lesser General Public License) Price:
1466 downloads
SunUO 0.5.0
SunUO is a Ultima Online game server that runs on Mono. more>>
SunUO is a free Ultima Online server for Linux/Mono and Windows.NET, based on RunUO. Ultima Online is a commercial MMORPG by Origin / Electronic Arts.
I created this fork of RunUO because I wanted to improve it, but the RunUO team refused to talk to me.
SunUO is designed to be a drop-in replacement for RunUO. No manual changes are required to port an existing RunUO 1.0.0 shard to SunUO.
Main features:
- SunUO is more stable than RunUO (exception handlers); a buggy script does not crash the server
- SunUO runs on Mono 1.1 (Linux, FreeBSD, ...) out of the box
- SunUO makes script compilation optional; a fresh install starts in about 3 seconds, including world load
- SunUO supports multiple script libraries; this helps keeping tidiness
- SunUO introduces a configuration file; having to edit source code to configure a shard sucks (ever upgraded to a new RunUO version? Then you know what I mean)
- SunUO is not vulnerable to the directory entry order faction bug, which may break all faction memberships and town ownerships in some cases. The RunUO team refuses to accept this as a bug, stating that .NET automatically sorts directory entries (which is plain wrong).
Enhancements:
- This release supports UO client version 6.
<<lessI created this fork of RunUO because I wanted to improve it, but the RunUO team refused to talk to me.
SunUO is designed to be a drop-in replacement for RunUO. No manual changes are required to port an existing RunUO 1.0.0 shard to SunUO.
Main features:
- SunUO is more stable than RunUO (exception handlers); a buggy script does not crash the server
- SunUO runs on Mono 1.1 (Linux, FreeBSD, ...) out of the box
- SunUO makes script compilation optional; a fresh install starts in about 3 seconds, including world load
- SunUO supports multiple script libraries; this helps keeping tidiness
- SunUO introduces a configuration file; having to edit source code to configure a shard sucks (ever upgraded to a new RunUO version? Then you know what I mean)
- SunUO is not vulnerable to the directory entry order faction bug, which may break all faction memberships and town ownerships in some cases. The RunUO team refuses to accept this as a bug, stating that .NET automatically sorts directory entries (which is plain wrong).
Enhancements:
- This release supports UO client version 6.
Download (0.20MB)
Added: 2007-08-21 License: GPL (GNU General Public License) Price:
801 downloads
Aklabeth 1.0
Aklabeth is a remake of the original Ultima. more>>
Aklabeth project is a remake of the original Ultima.
Aklabeth is a rewrite of Richard C Garriotts Ultima Prequel. Like Ultima 1 to 5, it features a mixture of wandering through (sort of) 3D dungeons, monsters, and tasks to complete.
This game is a port, written in a mixture of C and C++. I wrote this a year or two back, cant remember why, in C. I glued it to my SDL wrapper library and released it.
Its a RPG - sort of. You wander the top world, visit 3D (sort of) dungeons, beat up monsters and perform tasks for the legendary Lord British (AKA Richard Garriott).
Keys:
N S E W (and arrow keys) move player both in upper world, and in the dungeons.
A - attack
I - inventory
Q - quit
X - enter town/shop/dungeon/climb up and down.
<<lessAklabeth is a rewrite of Richard C Garriotts Ultima Prequel. Like Ultima 1 to 5, it features a mixture of wandering through (sort of) 3D dungeons, monsters, and tasks to complete.
This game is a port, written in a mixture of C and C++. I wrote this a year or two back, cant remember why, in C. I glued it to my SDL wrapper library and released it.
Its a RPG - sort of. You wander the top world, visit 3D (sort of) dungeons, beat up monsters and perform tasks for the legendary Lord British (AKA Richard Garriott).
Keys:
N S E W (and arrow keys) move player both in upper world, and in the dungeons.
A - attack
I - inventory
Q - quit
X - enter town/shop/dungeon/climb up and down.
Download (0.22MB)
Added: 2007-01-05 License: GPL (GNU General Public License) Price:
1025 downloads
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