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Ubuntu Tweak 0.4.3

Ubuntu Tweak 0.4.3


Ubuntu Tweak is an application designed to config Ubuntu easier for everyone. more>> <<less
Download (823KB)
Added: 2009-04-27 License: Freeware Price:
179 downloads
AntTweakBar 1.03

AntTweakBar 1.03


AntTweakBar allows programmers to quickly add a light and intuitive graphical user interface into graphic programs. more>>
AntTweakBar allows programmers to quickly add a light and intuitive graphical user interface into graphic programs to interactively tweak them. AntTweakBar is a small and easy to use library that can be readily integrated into OpenGL and DirectX applications.
Program variables can be linked to a graphical control that allows users to modify them. Thus, parameters exposed by programmers can be easily modified. They are displayed into the graphical application through one or more embeded windows called tweak bars.
Design and integration:
The library is designed to minimize programmer work while offering a fast, clean, intuitive and non-invasive graphical interface. For instance, numerical values are automatically mapped to a RotoSlider control for rapid editing.
It is composed of few functions. Common variables like booleans, integers, floats and enums can be directly mapped to a graphic control through pointers or callback functions. Additionnal editing informations like min and max values can be provided. Keyboard shortcuts can also be associated to controls and an help window which summurizes these shortcuts can be displayed. Programmers are not required to design the graphical interface by providing coordinates or by using a visual UI editor. Controls are automatically organized following an optional given hierarchy. In most cases, only one line of code is needed to add a new variable to a tweak bar.
The AntTweakBar library mainly targets graphical programs that need an easy way to tweak parameters and see the result in real-time like 3D demos, light inline game editors, small 3D applications, prototypes, debug facilities of weighter graphical programs, etc.
While the library itself is written in C++, its programming interface is a C interface, and then it can be directly integrated in any C++ or C program.
It has been designed with performance in mind. Embeded in a typical 3D application, its rendering time is almost insignificant. Bars can also be iconified to fully minimize their rendering time.
Enhancements:
- The medium font is antialiased.
- The code now compiles on 64-bit x86 platforms.
- A problem which occurred if the library was initialized or uninitialized more than once was fixed.
- Some other minor fixes were done.
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Download (0.87MB)
Added: 2006-10-30 License: zlib/libpng License Price:
1089 downloads
Optimoz Tweaks 0.4

Optimoz Tweaks 0.4


Optimoz Tweaks automatically performs actions based on the cursor. more>>
Optimoz Tweaks automatically performs actions based on the cursor.

Automatically shows the sidebar when the mouse cursor touches the left window border, and closes it when the cursor is over the web page again.

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Download (0.015MB)
Added: 2007-04-07 License: MPL (Mozilla Public License) Price:
556 downloads
i815 linux tweak 0.1

i815 linux tweak 0.1


i815 linux tweak project is i815-family chipset tweaker and optimizer for improve performance. more>>
i815 linux tweak project is i815-family chipset tweaker and optimizer for improve performance. Remember that some settings can crash your system.

USE AT YOUR OWN RISK

Installation:

From root user tpye "./install.sh".
If success, module will compile and plased into modules directory.

Usage:

modprobe i815tweak

Without any parameters nothing changes. In /proc/i815info you can see actual chipset settings.

Or see "dmesg" for error info..

For list all module parameters check "modinfo i815tweak".

cas=[2,3]
CAS# Latency (CL)

ras2cas=[2,3]
SDRAM RAS# to CAS# Delay (SRCD)

ras=[2,3]
SDRAM RAS# Precharge (SRP)

refX=[0-7]
SDRAM Mode Select (SMS). These bits select the operational mode of the MCH DRAM interface. The special modes are intended for initialization at power up.

0 = DRAM in Self-Refresh Mode, Refresh Disabled
1 = Normal Operation, 100 MHz System memory – Refresh interval 15.6 uSec
133 MHz System memory – Refresh interval 11.7 uSec
2 = Normal Operation, 100 MHz System memory – Refresh interval 7.8
133 MHz System memory – Refresh interval 5.85 uSec
3 = Normal Operation, 100 MHz System memory – Refresh interval 1.28 uSec
133 MHz System memory – Refresh interval 0.96 uSec
4 = NOP Command Enable. In this mode all processor cycles to SDRAM result in a NOP Command on the SDRAM interface.
5 = All Banks Precharge Enable. In this mode all processor cycles to SDRAM result in an All Banks Precharge Command on the SDRAM interface.
6 = Mode Register Set Enable. In this mode all processor cycles to SDRAM result in a mode register set command on the SDRAM interface.
7 = CBR Enable. In this mode all processor cycles to SDRAM result in a CBR cycle on the SDRAM interface.

dct57=[0, 1]
DRAM Cycle Time (DCT). This bit controls the number of SCLKs for an access cycle.
0 = Tras = 7 SCLKs and Trc = 9 SCLKs.
1 = Tras = 5 SCLKs and Trc = 7 SCLKs (Default)

bnr=[0,1]
Block New Request Lookahead

agp=[0,1]
AGP4X Override

sba=[0,1]
Sideband Address Enable (SBA)
1 = Enable. The sideband addressing mechanism is enabled.
0 = Disable

fw=[0,1]
Fast Writes Enable (FW). This bit must always be programmed to 0. The chipset will behave
unpredictably if this bit is programmed with 1.

cpc=[0,1]
Command per cycle

sm=[0,1]
SM Always Bypass

hacqs=[0,1]
Host Aperture Cycle Queue Slot
0 = Default value. No dedicated queue
1 = A dedicated queue slot is reserved

clt=[0,1]
CPU Latency Timer
0 = Deferrable processor cycle will be Deferred immediately after receiving another ADS#
1 = Deferrable processor cycle will only be Deferred after in has been held in a “Snoop Stall” for 31
clocks and another ADS# has arrived (default).

dpcp=[0,1]
DRAM Page Closing Policy (DPCP)
0 = Precharge All during the service of any “Page Miss” access.
1 = Precharge All during the service of any “Page Miss” access.

magwe=[0,1]
Memory Arbiter Grant Window Enable (MAGWE).
0 = Disabled. Enforce fixed priority.
1 = 24 clocks limiting host, 24 clocks guaranteed to low priority graphics stream.

EXAMPLE:

modprobe i815tweak cas=2 ras2cas=2 ras=2 bnr=1 dct57=1

For more info about i815 chipset settings see Intel Document Reference Number 290688-001, 290693-001 and 290693-002
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Download (0.005MB)
Added: 2007-06-06 License: GPL (GNU General Public License) Price:
875 downloads
Titlebar Tweaks 1.8.3.7

Titlebar Tweaks 1.8.3.7


Allows you to tweak your browsers titlebar text more>>
Titlebar Tweaks 1.8.3.7 is yet another excellent utility you should not miss. It is actually a Firefox extension that allows you to tweak your browsers titlebar text.

If you always use a single Firefox window, opening all new pages in tabs, you probably don't care much about displaying the current tabs page title in the window titlebar. Titlebar Tweaks enables you to customize your window titlebar to do the following:

  • Display the browser name before the page title
  • Display only the browser name or page title
  • Replace the browser name in the titlebar with your own text

Major Features:

  1. Compatible with Mozilla Firefox 2.0.
  2. Enables you to switch the order of the browser name and document title in the browser's titlebar, or remove one of the two entries.
  3. Allows you to change the browser name in the titlebar.

Enhancements:

  • Added "Blank Page" to display for web page titles that are blank.

Requirements:

  • Mozilla Firefox
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Added: 2009-07-10 License: GPL Price: FREE
11 downloads
openSUSE KDE Tweaks 10.2

openSUSE KDE Tweaks 10.2


openSUSE KDE Tweaks are actually KDE 3.5.5 (openSUSE 10.2) patches and two RPM tools. more>>
openSUSE KDE Tweaks are actually KDE 3.5.5 (openSUSE 10.2) patches and two RPM tools through which I have added, modified and removed some features.
I like and dislike the new kickoff menu at the same time, so I decided to change everything about it that I dont like.
Although my patches were meant to change only the new kickoff menu, I ended up changing other parts of KDE, and even writing two little apps. The results of my hacking are all here, so make good use of it.
The patch provides the following modifications:
bi-kicker:
- Changes the order of the kickoff tabs to a more logical order (in order of access frequency): Favorites, Applications, History, Leave
- Removes the IMHO useless Computer tab (can be replaced with a sysinfo icon in the Favorites tab)
- Corrects the order of Grub entries (to descending) in the "Start Operating System" submenu
- Removes the useless "Restart and boot directly into ..." comments from the Start OS submenu
- Changes the order of the Recently Used Apps to the same order as in the old menu and as in the Recent Documents list (new at top, older at bottom)
- Lower the number of days a New Application entry is kept (1 instead of 3)
- Adds an Uninstall context menu entry which calls the uninstall_rpm script with the *.desktop file as the first parameter
- Changes in the old KMenu the "Recently Used Applications" tag to just "Recently Used" and the "Most Used Applications" tag to "Most Used"
- Adds a rounded corner to the left side of the search mode
bi-kicker_noshadow:
- Everything included in bi-kicker
- Removes the shadow surrounding the menu. Useful for those who enable the nVidia composite mode (providing a cool shadow for all active windows) and would like to avoid a strange double shadow effect.
bi-kdesktop:
- Prevents the unwanted realignment of desktop icons when the Auto Align
bi-kcontrol:
- Removed the "Get New Wallpapers" button from the Desktop Configuration Dialog, because it provides unfiltered access to images that are more and more shameless
- Changes the icon of the Display option (different from the Screensaver option)
bi-krpmview:
- Adds a "Quick Install" button to the krpmview kpart which calls the install_rpm script with the *.rpm file as the first parameter
The RPM-Tools provide:
- Simple and quick solution to install an RPM + konqueror service menu
- Simple and quick solution to uninstall an RPM + konqueror service menu
- No dependency handling
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Download (MB)
Added: 2007-05-31 License: GPL (GNU General Public License) Price:
878 downloads
Download Manager Tweak 0.7.2

Download Manager Tweak 0.7.2


Download Manager Tweak provides a modification of the Firefox download manager that changes its appearance. more>>
Download Manager Tweak provides a modification of the Firefox download manager that changes its appearance.
The Download Manager Tweak extension streamlines the current Firefox download manager. The extension allows the Firefox download manager to be opened in a separate window, the sidebar, or a tab.
The extension also modifies the default appearance of the download manager to make it more concise and intuitive.
Main features:
- The download manager (DM) can now be opened in a separate window, the sidebar, or a tab.
- The toolbar can be positioned on the top or bottom of the DM window.
- The user can select which buttons should on the toolbar.
- The skin support has been fixed.
- Other minor options.
- New: Rudimentary download queue -- highly experimental
- German (de-DE) translation (thanks to Hendrik Gebhardt)
- Spanish (es-ES) translation (thanks to Carlos)
- Dutch (nl-NL) translation (thanks to Pascal De Vuyst)
- Russian (ru-RU) translation (thanks to Nik Skyfly)
- Chinese (zh-TW) translation (thanks to Kuo Wen-Hsing)
- French (fr-FR) translation (thanks to PhiNux and The_Sims)
- Polish (pl-PL) translation (thanks to cambridge)
- Swedish (sv-SV) translation (thanks to Carlos Murakami)
- Italian (it-IT) translation (thanks to Giuliano Masseroni)
- New: Japanese (ja-JP) translation (thanks to Premier)
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Download (0.048MB)
Added: 2007-04-16 License: MPL (Mozilla Public License) Price:
1230 downloads
XStream 1.2.1

XStream 1.2.1


XStream is a simple library to serialize objects to XML and back again. more>>
XStream is a simple library to serialize objects to XML and back again. It is easy to use, is not requiring the definition of mappings, is fast, and integrates with other XML APIs.
Main features:
- Ease of use. A high level facade is supplied that simplifies common use cases.
- No mappings required. Most objects can be serialized without need for specifying mappings.
- Performance. Speed and low memory footprint are a crucial part of the design, making it suitable for large object graphs or systems with high message throughput.
- Clean XML. No information is duplicated that can be obtained via reflection. This results in XML that is easier to read for humans and more compact than native Java serialization.
- Requires no modifications to objects. Serializes internal fields, including private and final. Supports non-public and inner classes. Classes are not required to have default constructor.
- Full object graph support. Duplicate references encountered in the object-model will be maintained. Supports circular references.
- Integrates with other XML APIs. By implementing an interface, XStream can serialize directly to/from any tree structure (not just XML).
- Customizable conversion stategies. Strategies can be registered allowing customization of how particular types are represented as XML.
- Error messages. When an exception occurs due to malformed XML, detailed diagnostics are provided to help isolate and fix the problem
Enhancements:
- A lot has changed since 1.1.2, especially for writing DOM structures or JSON.
- A lot of new converters have been added.
- There is more support for JDK 5-specific elements.
- JRockit and certain CGLIB proxies are supported.
- Many more abilities are available to tweak the processed XML.
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Download (5.9MB)
Added: 2006-11-18 License: BSD License Price:
1076 downloads
Q4W 0.1 Beta1

Q4W 0.1 Beta1


Q4W stands for Quake 4 World, an obvious reference to QuakeWorld. more>>
The Q4W Mod project came in our minds a few days after the release of Quake 4. Out of the box, the whole gameplay wasnt very exciting for a part of the french Q3 community. After some chatting, we found out that we were many looking for the same kind of game and also ready to spend some time to tweak it in that way.

Q4W stands for Quake 4 World, an obvious reference to QuakeWorld. So, what is it ? A return in the past to make Q4 feels like QW ? Yes and no, as we want to bring back some features of QW, but not only :

Q3 and Q4 have also great features we still want to find.

The whole idea is to have a game really fast, where movements can make the decision in a fight, and not only aiming. Where controlling a specific zone is really important, with precious items. A game where base weapons are not almost equals to the bigger ones. A game offering best of both world weapons, without making one too much powerful in a defensive situation.

We offer anticipation weapons and hitscan weapons, and they hurt a lot. Theyll hurt you bad. Its about domination, its not really newbie friendly, because spawnfrags are back. Our goal is to offer to the Quake Community a different kind of game, tricks, base on speed, fun and what we think a better gameplay.

Controlling the game is really important, a situation can turnover very quickly. No minimum time for respawn and a maximum of 2", respawn at 110/0 with only a MG with not much ammunitions... youll learn how to win the hard way.

The weapons

In simple words, you have a new Rocket Launcher firing at a greater rate (.75), with faster rockets (1100), doing more damage (110). You also have a Lightning Gun doing a great amount of damage on short range fight, way more than Q3 and Q4, but a bit less than QW (250 damage/s) and you still have the RailGun. But its reload time is slower (1.8") and you have less slugs (5), so camping with it is shorten.

Oh yes, the hitbox is smaller. Other weapons are a bit changed also, ShotGun reloads slower, Grenade Launcher is basically the same but doing more damage (110) and the base weapon is no more a big threat (5 damage per bullet).

The armors

With so much powerful weapons, you need to gain a good protection if you want to live long. There again, one armor type is clearly the choice : Red Armor. It gives you 200 armor points and will protects you by 80%. Oh, did I mention that armor points do not tickdown ? Then you have the Yellow Armor, giving 100 armor points, and protecting less than the RA. And at the bottom, the Green Armor, a new one for Q4, giving 50 armor points and again less protection.

So the whole armor system is new, not only because of the value of the armors and their protection level, but also because you are stick to the type of armor you have, and if you can always pick a better armor, if you need to take a weaker one, youll have to have less than 25% left of your armor type value (for example, if you pick a RA, you will need to have less than 50 armor points left to grab a YA).

Read me clearly : an armor sets you to its value, its not an add. If you have 75 armor points, taking a YA (supposing you can) will set you at 100 armor points. Shards are still there, and they inherit your armor type when you grab them. The maximum armor you can have is 200. Of course, to take an armor you need to have less than its value, as well as the correct rights (explained above).

Of course, RA spawns less often than YA and GA. On team games if you lose RA control, I recommend to check for the Quad. It respawns sooner (every 90") and deserve its name : four times the damage.

The beauty of movements

You move faster in Q4W than in vQ4. Not only your speed has been increased, but also all the movements that make Quake what it is are there : straffe-jump of course, circle-jump, ramp-jump, slide-jump but we bring back also bunny-hop and multiple-jump (double-jump is the most famous). Air control is greater also, so you can make very nice moves and being a bit less an easy target while in the air. Thats a lot of work on the physics of the game, but its worth the effort.

On a fun side, we also offer the ability to run over the water at a certain speed, with some restriction in movements, and that could really be an upside for differents type of game (CTF and Defrag seem the more obvious).

To increase again the speed of the game, and make movements less predictable, we make the teleporters able to keep your speed and directions vector through them : so, yes, you can Rocket Jump through teleporters ! And they contribute to increase your speed, making a little push on you.

The more you are, the more fun you have

Arent you tired of fighting one on one ? Or team A versus Team B ? Why should we stick to 2 teams ? Q4W bring the ability to play at up to 8 different teams on the same game ! What about a TDM game with three teams ? How about a 2v2v2v2 game, heh ? Its up to you.

Standard look and feel

Of course, brightskins are in standard (white, pink, blue, red, yellow, orange, green and purple), HUD is new with a weapons control bar to know at any time what weapon you have in stock, and how many ammunitions left in it. Simple items are also provided, fov is unlocked, admin and team control is provided, game statistics, timer works in the same way than Q3, overtime has been corrected, etc, etc.
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Download (53.4MB)
Added: 2006-03-21 License: Freeware Price:
1337 downloads
MegaMek 0.32.2

MegaMek 0.32.2


MegaMek is an unofficial, online version of the Classic BattleTech board game. more>>
MegaMek project is an unofficial, online version of the Classic BattleTech board game.
Currently, nearly all level 1 BattleTech rules and technology are working. Work is progressing on level 2 rules and technology, and most of those are functional at this point. Even some level 3 rules have been added.
MegaMek is open source, free software. It is licenced under the GPL.
Main features:
- Network or hotseat play for 2 or more players
- A cunning AI opponent for offline play
- All level 1 (3025) tech
- Most level 2 (2750, 3050+) tech
- Compatible with all 3025 mechs and many from later eras
- Most level 1 rules implemented
- Many level 2 rules implemented, including vehicles, infantry and fire
- Map board selection and editing
- Map boards based off official map packs included
- Mech selection and support for some mech editors
- Most official mech designs included
- Color graphics
- Lasers
Enhancements:
- Bug: bot died when only unarmed targets available
- Bug: occasional exceptions observing bot v bot games
- Tweak build.xml to ask for version number when packaging a new release.
- Bug 1588924: Cannot Open Custom BA Panel with Java 1.4
- Bug 1582609: Cannot load MUL that includes the TMP-3M2 "Storm Tempest"
- Bug 1585497: Check for partial cover when hitting with infernos
- Bug 1598976: Mech with Torso-Mounted Cockpit destroyed by head blown off critical.
- Bug 1591093: no units to move error when swarming infantry knocked off in accidental fall
- Body-mounted C3 Masters in Tanks should fire their TAG into the front arc,
- per the Ask the PM Forum.
- Bug 954406: Charge declaration and stacking
- Bug: Megamek required "Helvetica" font
- Bug: NPE in stop swarm attack if the swarmed unit was destroyed earlier in the phase
- Bug 1613504: Unloading BA from prone mech didnt work
- Bug 1610653: Flying BA can be thrashed
- Bug 1598816: Description of Game Option "Friendly Fire"
- Bug 1623985: Swarm LRM attacks source
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Download (8.5MB)
Added: 2007-04-15 License: GPL (GNU General Public License) Price:
923 downloads
The UNIX Man Slak Paks 0.5

The UNIX Man Slak Paks 0.5


The UNIX Man Slak Paks is a Slackware package creation framework. more>>
This is a collection of scripts which is used to manage the creation of Slackware packages. This framework is designed to make it easy to add packages to the collection and to easily tweak package parameters for testing and deployment.
The framework currently has a lot of parameters, and also has basic frameworks for CPAN packages. It is possible to add more frameworks and tweaks for other package networks as well, such as the PHP and Python archives, and these are in the works currently.
Enhancements:
- This marks the start of the new style of build scripts. These are much more modular, and have a consistent set of shell functions and variables which work in their defaults for most situations, and can be redefined by a package file to do special setup or other functions
- which some packages may require.
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Download (0.26MB)
Added: 2005-04-04 License: GPL (GNU General Public License) Price:
1663 downloads
HTML::Widget::SideBar 1.02

HTML::Widget::SideBar 1.02


HTML::Widget::SideBar can creates the HTML sidebar for a web page. more>>
HTML::Widget::SideBar can creates the HTML (and possibly some Javascript) for a navigational or otherwise active (hierarchical) sidebar for a web page.

SYNOPSYS

use HTML::Widget::SideBar;
use CGI; # Or something like that.

# We are going to create a sidebar in which only the active (clicked) branch
# is visible.
my $tree = HTML::Widget::SideBar->new;
$tree->setToggleAction;

foreach (1..3) {
my $list = $tree->append(value => "list$_");
$list->append(value => "aaa$_", URL => "http://localhost/$_");
$list->append(value => "bbb$_");
$list->append(value => "ccc$_");
}
$tree->getSubTree(3)->setActive;

print header, start_html(-style => $tree->buildCSS($tree->deepBlueCSS),
-script => $tree->baseJS);
print join "n", $tree->getHTML(styles => {bar => nav,
level0 => navlink,
level0Over => navover},
expand => 1
);
print end_html;

HTML::Widget::SideBar creates the HTML, and possibly some Javascript and CSS for a hirarchical side menu bar. It is very flexible, and allows you to create both simple navigational menus and complex dynamic sidebars with Javascript actions associated with items on the menu.

This module started as a hack on my Javascript::Menu, which makes them very similar, so if you got one of them, youll use the other with no sweat, I think.
The module supports the notion of an active item (usually the item denoting the page the user is viewing) and gives such item special treatment by marking it with a special CSS class and making it visible initially. It also has special support for selection menus where opening a branch closes all others.

What should you expect to see?

This depends greatly on your style definitions and action assignment (if you use that feature). Basically youll have a vertical bar (which will take up as much of the screen as your CSS will allow). Inside that bar youll have a tree of nested lists, and you can define the style for each level. When an item is clicked - its action is performed. A special predefined action allows you to show/hide child lists.
By default only the active branch (the branch containing the active item) and the top level list will be visible. You can override this (see getHTML).

Some naming rules

The sidebar will get an HTML id attribute. The default is sidebar but this is changeable through getHTML, as other naming rules.
Every list will be of class list unless another class is given through getHTML.
Every item in every list will be of the same class as all other items on the same level. The default is item for all items, but you can set each level separately through getHTML.

The active items class name is its levels class name, appended with Active.
Optionally, you may also set a mouseover style. For those of you who design for Mozilla, you really dont need that, just use the CSS pseudo-class :hover. For others, this will set the onMouseOver and onMouseOut attributes of an item to switch to and from that class.

Setting up the supporting code.

The sidebar created by this menu is formatted by CSS only. This means youll have to supply it. I included a class method called buildCSS which takes a datastructure (described below) and turns it into CSS, and an example of a sidebar design in such datastructure (I used this design in production).

You may also want to use the toggling support (described below), and in this case youll need some Javascript. This is given directly through baseJS. You can use it straight or dump to a file and tweak it to suit you best.

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Download (0.015MB)
Added: 2006-06-12 License: GPL (GNU General Public License) Price:
1230 downloads
DataparkSearch 4.52

DataparkSearch 4.52


DataparkSearch Engine is a full-featured open sources web-based search engine released under the GNU General Public License and designed to organize search within a website, group of websites, intranet or local system. more>>

DataparkSearch 4.52 offers users a powerful and functional open sources web-based search engine released under the GNU General Public License and designed to organize search within a website, group of websites, intranet or local system.

DataparkSearch consists of two parts. The first part is indexing mechanism (indexer). Indexer walks over html hypertext references and stores found words and new references into database. The second part is web CGI front-end to provide search using data collected by indexer.

Major Features:

  1. Support for http, https, ftp, nntp and news URL schemes.
  2. htdb virtual URL scheme for indexing SQL databases.
  3. Indexes text/html, text/xml, text/plain, audio/mpeg (mp3) and image/gif mime types natively.
  4. External parsers support for other document types, including Microsoft Word, Excel, RTF, PowerPoint, Adobe Acrobat PDF and Flash.
  5. Can index multilingual sites using content negotiation.
  6. Can search all of the word forms using ispell affixes and dictionaries.
  7. Synonym, acronym and abbreviation query expansion based on editable dictionaries, specified by language and charset.
  8. Stop-words, synonyms and acronyms lists.
  9. Options to query with all words, all words near to each others, any words, or Boolean queries. A subset of VQL (Verity Query Language) is supported.
  10. Popularity Rank based on a neural network model.
  11. Results can be sorted by relevancy (using vector calculation), popularity rank as "Goo" (adding weight for incoming links), and "Neo" (neural network model), last modified time, and by "importance" (a combination of relevancy and popularity rank).
  12. Supports wide range of character sets support with automated character set and language detection.
  13. Offers an accent insensitive search option.
  14. Provides phrase segmenting (tokenizing) for Chinese, Japanese, Korean and Thai.
  15. Includes an indexer and a web CGI front-end, as well as a search module for Apache web server (mod_dpsearch).
  16. Handles Internationalized Domain Names (IDN).
  17. Summary Extraction Algorithm automatically sums up each document in several sentences.
  18. Uses If-Modified-Since for efficient transfer of only changed files.
  19. Can tweak URLs with session IDs and other weird formats, including some JavaScript link decoding.
  20. Can perform parallel and multi-threaded indexing for faster updating.
  21. Flexible update scheduling, including options for checking some sections of a site more frequently.
  22. Handles basic authentication (user name and password) and cookies.
  23. Stores a compressed text version of the documents for extracting and viewing.
  24. Can specify a default character set and language for a server or subdirectory, or a list of possible languages.
  25. No index tags: , , , Google's special comments , and consider as tags to include/exclude.
  26. Can specify a content body tag.
  27. Spell checking for query words with aspell.
  28. Flexible options and commands to customize search result pages.
  29. Effective caching gives significant time reduction in search times.
  30. Query logging stores the query, query parameters and the number of results found.
WareSeeker Editor


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Download (2.07MB)
Added: 2009-04-20 License: Freeware Price:
186 downloads
imetal 0.98

imetal 0.98


imetal is professionally designed as a port of the imetal OSX theme created by AndyBlac . more>>

imetal 0.98 is professionally designed as a port of the imetal OSX theme created by AndyBlac . It uses the pixbuf engine so it's a little slow, but i couldn't make an accurate port without it. Now that Azel is finaly completed and released, i managed to update imetal too ...

There is only one theme now, if you want to use global menu with it , just open the gtkrc file found inside the theme folder and change the line (it's near the end) : include "Tweaks/tweaks.rc" to, include "Tweaks/globalmenu-tweaks.rc" and reload the theme. In order to extract the archive , change the suffix to tar.gz .

Enhancements:

  • Fixed a bug (introduced in v0.97) where empty lists had a blue color.
  • Evolution vertical mail preview mode list headers fixed.
  • Thunar home toolbar button is now properly skinned.

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Added: 2008-04-09 License: GPL Price: FREE
1 downloads
systuner 0.1

systuner 0.1


systuner is a performance tuning tool for generic FreeBSD setups. more>>
systuner is a (very) simple tool to unset Distribution-Defaults and tweak a server installation of FreeBSD by simple answer some y/n questions. Systuner checks only 9 basic performance tweaks atm, so stay tuned for new releases.

systuner must run by root to set values in sysctl and loader.conf

SYSTUNER IS PUBLISHED UNTER THE BDS LICENSE (rev)!

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Added: 2005-04-04 License: BSD License Price:
1664 downloads
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