tv games bloopers
Sponsored Links
Sponsored Links
Secleted [ 0 ] software to compare
Results 1 - 15 of about 2288
Java Games 1.0
Java Games is a collection of simple games that are compiled into Java applets and meant to be played online in a Web browser. more>>
Java Games project is a collection of simple games that are compiled into Java applets and meant to be played online in a Web browser.
Currently the collection contains four games: XO World (similar to tic-tac-toe, but with lines of 5 on a 10x10 board); 100 Mack (guess the random combination of 4 images out of a set of six); Memory (flip 2 plates at a time to find matching pairs); and Tetris.
<<lessCurrently the collection contains four games: XO World (similar to tic-tac-toe, but with lines of 5 on a 10x10 board); 100 Mack (guess the random combination of 4 images out of a set of six); Memory (flip 2 plates at a time to find matching pairs); and Tetris.
Download (0.13MB)
Added: 2007-02-20 License: GPL (GNU General Public License) Price:
985 downloads
Games::Battleship 0.05
Games::Battleship - You sunk my battleship! more>>
Games::Battleship - "You sunk my battleship!"
SYNOPSIS
use Games::Battleship;
$g = Games::Battleship->new(qw( Gene Aeryk ));
$g->add_player(Stephanie);
$winner = $g->play();
print $winner->name(), " wins!n";
@player_objects = @{ $g->players };
$player_obj = $g->player(Professor Snape);
A Games::Battleship object represents a battleship game between players. Each has a fleet of vessles and operates with a pair of playing grids One is for their own fleet and one for where the enemy has been seen.
Everything is an object with default but mutable attributes. This way games can have two or more players each with a single fleet of custom vessles. These vessles are pretty simple and standard right now...
A game can be played with the handy play() method or for finer control, use individual methods of the Games::Battleship::* modules. See the distribution test script for working code examples.
<<lessSYNOPSIS
use Games::Battleship;
$g = Games::Battleship->new(qw( Gene Aeryk ));
$g->add_player(Stephanie);
$winner = $g->play();
print $winner->name(), " wins!n";
@player_objects = @{ $g->players };
$player_obj = $g->player(Professor Snape);
A Games::Battleship object represents a battleship game between players. Each has a fleet of vessles and operates with a pair of playing grids One is for their own fleet and one for where the enemy has been seen.
Everything is an object with default but mutable attributes. This way games can have two or more players each with a single fleet of custom vessles. These vessles are pretty simple and standard right now...
A game can be played with the handy play() method or for finer control, use individual methods of the Games::Battleship::* modules. See the distribution test script for working code examples.
Download (0.010MB)
Added: 2006-12-27 License: Perl Artistic License Price:
1035 downloads
Wolvix Games 1.0.4
Wolvix Games is a new edition of the Wolvix live CD, featuring over 50 games. more>>
Wolvix is a GNU/Linux LiveCD built from SLAX. Wolvix is a desktop oriented distribution made to fit the needs from regular to advanced desktop users.
Along with the applications youll get some of the best free Linux games. (No 3D gfx card required).
Games Edition features over 50 games in different categories, four emulators and quite a few desktop applications.
You wont find World of Warcraft or Half-Life 2 on the CD, but Ive tried to include some of the finest free Linux games and I think there should be a game or two for most people, Ive even added dopewars for your grandma.
None of the games require 3D drivers, so you should be able to play most games on any graphics card
<<lessAlong with the applications youll get some of the best free Linux games. (No 3D gfx card required).
Games Edition features over 50 games in different categories, four emulators and quite a few desktop applications.
You wont find World of Warcraft or Half-Life 2 on the CD, but Ive tried to include some of the finest free Linux games and I think there should be a game or two for most people, Ive even added dopewars for your grandma.
None of the games require 3D drivers, so you should be able to play most games on any graphics card
Download (MB)
Added: 2005-12-12 License: GPL (GNU General Public License) Price:
1428 downloads
Games::PerlWar 0.02
Games::PerlWar is a Perl variant of the classic Corewar game. more>>
Games::PerlWar is a Perl variant of the classic Corewar game.
This is a sparring program, similar to the programmed reality of the Matrix.
It has the same basic rules, rules like gravity. What you must learn is that
these rules are no different than the rules of a computer system. Some of
them can be bent, others can be broken. - Morpheus
PerlWar is inspired by the classic http://www.corewar.info/|Corewar game. In this game, players pit snippets of Perl code (called agents) against each other in order to gain control of the vicious virtual battlefield known as... the Array.
GAME PARAMETERS
Size of the Array
The number of cells that the Array possesses. Each cell can hold one agent.
Agent Maximal Size
The maximal length, in characters, of an agent. If an agent is or becomes larger than this limit, it automatically segfaults upon execution.
Game Maximal Number of Iterations
The maximal number of rounds that can be played before a game is declared over.
<<lessThis is a sparring program, similar to the programmed reality of the Matrix.
It has the same basic rules, rules like gravity. What you must learn is that
these rules are no different than the rules of a computer system. Some of
them can be bent, others can be broken. - Morpheus
PerlWar is inspired by the classic http://www.corewar.info/|Corewar game. In this game, players pit snippets of Perl code (called agents) against each other in order to gain control of the vicious virtual battlefield known as... the Array.
GAME PARAMETERS
Size of the Array
The number of cells that the Array possesses. Each cell can hold one agent.
Agent Maximal Size
The maximal length, in characters, of an agent. If an agent is or becomes larger than this limit, it automatically segfaults upon execution.
Game Maximal Number of Iterations
The maximal number of rounds that can be played before a game is declared over.
Download (0.031MB)
Added: 2006-12-28 License: Perl Artistic License Price:
1036 downloads
Harem Games Slot Machine 3.13
Harem Games Slot Machine es un juego gratis de la popular tragaperras de casino donde juegas contra guapas modelos. El objetivo del juego Slot Machine... more>> <<less
Download (525KB)
Added: 2009-04-06 License: Freeware Price: Free
206 downloads
Games::Battleship::Player 0.05
Games::Battleship::Player is a Battleship player class. more>>
Games::Battleship::Player is a Battleship player class.
SYNOPSIS
use Games::Battleship::Player;
$aeryk = Games::Battleship::Player->new(name => Aeryk);
$gene = Games::Battleship::Player->new(name => Gene);
print Player 1: , $aeryk->name, "n",
Player 2: , $gene->name, "n";
$aeryk->strike($gene, 0, 0);
# Repeat and get a duplicate strike warning.
$strike = $aeryk->strike($gene, 0, 0);
print $aeryk->grid($gene), "nThat was a " .
( $strike == 1 ? hit!
: $strike == 0 ? miss.
: duplicate? ), "n";
$craft_obj = $aeryk->craft($id);
A Games::Battleship::Player object represents a Battleship player complete with fleet and game surface.
<<lessSYNOPSIS
use Games::Battleship::Player;
$aeryk = Games::Battleship::Player->new(name => Aeryk);
$gene = Games::Battleship::Player->new(name => Gene);
print Player 1: , $aeryk->name, "n",
Player 2: , $gene->name, "n";
$aeryk->strike($gene, 0, 0);
# Repeat and get a duplicate strike warning.
$strike = $aeryk->strike($gene, 0, 0);
print $aeryk->grid($gene), "nThat was a " .
( $strike == 1 ? hit!
: $strike == 0 ? miss.
: duplicate? ), "n";
$craft_obj = $aeryk->craft($id);
A Games::Battleship::Player object represents a Battleship player complete with fleet and game surface.
Download (0.011MB)
Added: 2006-12-21 License: Perl Artistic License Price:
1039 downloads
comisat Games Collection 0.5.2
comisat Games Collection is an all-in-one free collection of games written in gambas for unix-like system. more>>
comisat Games Collection is an all-in-one free collection of games written in gambas for unix-like system. They are available in italian and (not completely) in english.
comisat Games Collection is FREE SOFTWARE, released under the terms of the GNU General Public License Version 2 as published by Free Software Fundation. You can help the development of comisat Games Collection testing the software, mailing bugs, translating the project in different languages, correcting and improving the code.
<<lesscomisat Games Collection is FREE SOFTWARE, released under the terms of the GNU General Public License Version 2 as published by Free Software Fundation. You can help the development of comisat Games Collection testing the software, mailing bugs, translating the project in different languages, correcting and improving the code.
Download (7.9MB)
Added: 2006-10-12 License: GPL (GNU General Public License) Price:
1110 downloads
tv grab dvb 0.10 Beta
tv grab dvb decodes digital TV electronic program guides to XMLTV format. more>>
tv grab dvb project decodes EPG (electronic program guide) TV listings from DVB (digital video broadcast) and outputs them in XMLTV format.
<<less Download (MB)
Added: 2007-05-11 License: GPL (GNU General Public License) Price:
911 downloads
Games::Checkers 0.1.0
Games::Checkers is a Perl module that allows you to play the Checkers games. more>>
SYNOPSIS
# automatical computer-vus-computer play script
use Games::Checkers::Constants;
use Games::Checkers::Board;
use Games::Checkers::BoardTree;
my $board = new Games::Checkers::Board;
my $color = White;
my $numMoves = 0;
print $board->dump;
while ($board->canColorMove($color)) {
sleep(2);
# allow 100 moves for each player
die "Automatical drawn" if $numMoves++ == 200;
my $boardTree = new Games::Checkers::BoardTree
($board, $color, 2); # think 2 steps ahead
my $move = $boardTree->chooseBestMove; # or: chooseRandomMove
$board->transform($move);
print $move->dump, "n", $board->dump;
$color = ($color == White)? Black: White;
}
print "n", ($color == White? "Black": "White"), " won.n";
ABSTRACT ^
Games::Checkers is a set of Perl classes implementing the Checkers game play. Several national rule variants are supported. A basic AI heuristics is implemented using the Minimax algorithm. Replay of previously recorded games is supported too.
DESCRIPTION ^
This package is intended to provide complete infrastructure for interactive and automatic playing and manipulating of Checkers games. Some features are not implemented yet.
Download (0.28MB)
Added: 2007-01-03 License: Perl Artistic License Price:
1032 downloads
Games::AlphaBeta::Reversi 0.4.6
Games::AlphaBeta::Reversi is a Reversi position class for use with Games::AlphaBeta. more>>
Games::AlphaBeta::Reversi is a Reversi position class for use with Games::AlphaBeta.
SYNOPSIS
package My::Reversi;
use base qw(Games::AlphaBeta::Reversi);
# implement drawing routine
sub draw { ... }
package main;
use My::Reversi;
use Games::AlphaBeta;
my ($p, $g);
$p = My::Reversi->new;
$g = Games::AlphaBeta->new($p);
while ($p = $g->abmove) {
$p->draw;
}
This module implements a position-object suitable for use with Games::AlphaBeta. It inherits from the Games::AlphaBeta::Position base class, so be sure to read its documentation. The methods implemented there will not be described here.
<<lessSYNOPSIS
package My::Reversi;
use base qw(Games::AlphaBeta::Reversi);
# implement drawing routine
sub draw { ... }
package main;
use My::Reversi;
use Games::AlphaBeta;
my ($p, $g);
$p = My::Reversi->new;
$g = Games::AlphaBeta->new($p);
while ($p = $g->abmove) {
$p->draw;
}
This module implements a position-object suitable for use with Games::AlphaBeta. It inherits from the Games::AlphaBeta::Position base class, so be sure to read its documentation. The methods implemented there will not be described here.
Download (0.012MB)
Added: 2007-01-04 License: Perl Artistic License Price:
1023 downloads
Games::Cards 1.45
Games::Cards is a Perl module for writing and playing card games. more>>
Games::Cards is a Perl module for writing and playing card games.
SYNOPSIS
use Games::Cards;
my $Rummy = new Games::Cards::Game;
# Create the correct deck for a game of Rummy.
my $Deck = new Games::Cards::Deck ($Rummy, "Deck");
# shuffle the deck and create the discard pile
$Deck->shuffle;
my $Discard = new Games::Cards::Queue "Discard Pile";
# Deal out the hands
foreach my $i (1 .. 3) {
my $hand = new Games::Cards::Hand "Player $i" ;
$Deck->give_cards($hand, 7);
$hand->sort_by_value;
push @Hands, $hand;
}
# print hands (e.g. "Player 1: AS 2C 3C 3H 10D QS KH")
foreach (@Hands) { print ($_->print("short"), "n") }
$Hands[1]->give_a_card ($Discard, "8D"); # discard 8 of diamonds
This module creates objects and methods to allow easier programming of card games in Perl. It allows you to do things like create decks of cards, have piles of cards, hands, and other sets of cards, turn cards face-up or face-down, and move cards from one set to another. Which is pretty much all you need for most card games.
<<lessSYNOPSIS
use Games::Cards;
my $Rummy = new Games::Cards::Game;
# Create the correct deck for a game of Rummy.
my $Deck = new Games::Cards::Deck ($Rummy, "Deck");
# shuffle the deck and create the discard pile
$Deck->shuffle;
my $Discard = new Games::Cards::Queue "Discard Pile";
# Deal out the hands
foreach my $i (1 .. 3) {
my $hand = new Games::Cards::Hand "Player $i" ;
$Deck->give_cards($hand, 7);
$hand->sort_by_value;
push @Hands, $hand;
}
# print hands (e.g. "Player 1: AS 2C 3C 3H 10D QS KH")
foreach (@Hands) { print ($_->print("short"), "n") }
$Hands[1]->give_a_card ($Discard, "8D"); # discard 8 of diamonds
This module creates objects and methods to allow easier programming of card games in Perl. It allows you to do things like create decks of cards, have piles of cards, hands, and other sets of cards, turn cards face-up or face-down, and move cards from one set to another. Which is pretty much all you need for most card games.
Download (0.089MB)
Added: 2007-01-03 License: Perl Artistic License Price:
1034 downloads
Games::Go::Dg2Ps 4.026
Games::Go::Dg2Ps is a Perl extension to convert Games::Go::Diagrams to PostScript. more>>
Games::Go::Dg2Ps is a Perl extension to convert Games::Go::Diagrams to PostScript.
SYNOPSIS
use Games::Go::Dg2Ps
my $dg2ps = B convertDiagram($diagram);
Games::Go::Dg2Ps converts a Games::Go::Diagram into PostScript.
<<lessSYNOPSIS
use Games::Go::Dg2Ps
my $dg2ps = B convertDiagram($diagram);
Games::Go::Dg2Ps converts a Games::Go::Diagram into PostScript.
Download (0.43MB)
Added: 2006-08-07 License: Perl Artistic License Price:
1173 downloads
Games::GoogleWhack 1.4
Games::GoogleWhack is a Perl module that finds, verifies, and/or submits GoogleWhacks. more>>
Games::GoogleWhack is a Perl module that finds, verifies, and/or submits GoogleWhacks.
SYNOPSIS
use Games::GoogleWhack;
my $googlewhack = Games::GoogleWhack->new();
my $is_googlewhack = $googlewhack->is_googlewhack(foo, bar);
die $googlewhack->errstr if $googlewhack->errstr;
print "Youve found a GoogleWhack! Congrats! :-)n" if $is_googlewhack;
NOTE: THIS MODULE MAKES EXTERNAL CONNECTIONS TO GOOGLE.COM, DICTIONARY.COM, and/or GOOGLEWHACK.COM. IT IS THE USERS RESPONSIBILITY TO ENSURE THAT THEY ARE IN COMPLIANCE WITH ANY RESPECTIVE TERMS OF USE CLAUSES FOR SITE USAGE. THE AUTHOR ASSUMES NO LIABILITY FOR THE USE OR MISUSE OF THIS MODULE.
<<lessSYNOPSIS
use Games::GoogleWhack;
my $googlewhack = Games::GoogleWhack->new();
my $is_googlewhack = $googlewhack->is_googlewhack(foo, bar);
die $googlewhack->errstr if $googlewhack->errstr;
print "Youve found a GoogleWhack! Congrats! :-)n" if $is_googlewhack;
NOTE: THIS MODULE MAKES EXTERNAL CONNECTIONS TO GOOGLE.COM, DICTIONARY.COM, and/or GOOGLEWHACK.COM. IT IS THE USERS RESPONSIBILITY TO ENSURE THAT THEY ARE IN COMPLIANCE WITH ANY RESPECTIVE TERMS OF USE CLAUSES FOR SITE USAGE. THE AUTHOR ASSUMES NO LIABILITY FOR THE USE OR MISUSE OF THIS MODULE.
Download (0.012MB)
Added: 2006-11-28 License: Perl Artistic License Price:
1067 downloads
Games::Lineofsight 1.0
Games::Lineofsight is a Perl module. more>>
Games::Lineofsight is a Perl module.
Many games (Ultima, Nethack) use two-dimensional maps that consists of the squares of the same size in a grid. Line-of-sight means that some of the squares may represent the items that block the vision of the player from seeing squares behind them. With this module you can add that behaviour to your games.
SYNOPSIS
use Games::Lineofsight qw(lineofsight);
# The map has to be a two-dimensional array. Each member (or "cell") of the array represents one
# square in the map. In this example each cell contains only one character but you can put strings
# to the cells also - practical with the graphical games.
my @map=(
[split //,"..:..::........."], # this is the map
[split //,".......:..X....:"], # . and : represents the ground
[split //,"...X.....:...:.."], # X is the barrier for the sight
[split //,".:...:....:....."],
[split //,"..X....:..X....."],
[split //,"..X..:........:."],
);
my($width)=scalar(@{@map[0]}); # the width of the map
my($height)=scalar(@map); # the height of the map
my($barrier_str)="X"; # string that represents the barrier
my($hidden_str)="*"; # string that represents a cell behind a barrier
my($man_str)="@"; # string that represents the viewer
my($man_x,$man_y)=(7,3); # view point coordinates - the player is here
# recreate the map with line-of-sight
@map=lineofsight(@map,$man_x,$man_y,$barrier_str,$hidden_str);
# draw the map
for(my $i=0;$i < $height;$i++){
for(my $j=0;$j < $width;$j++){
print $man_x == $j && $man_y == $i ? $man_str : $map[$i][$j];
}
print "n";
}
or
# The lineofsight() calls get_barriers() and analyze_map() each time its called. If the viewer
# moves around the map a lot, its much faster to read in the barriers once and call only
# analyze_map() each time before drawing it.
use Games::Lineofsight qw(get_barriers analyze_map);
# The map has to be a two-dimensional array. Each member (or "cell") of the array represents one
# square in the map. In this example each cell contains only one character but you can put strings
# to the cells also - practical with the graphical games.
my @map=(
[split //,"..:..::........."], # this is the map
[split //,".......:..X....:"], # . and : represents the ground
[split //,"...X.....:...:.."], # X is the barrier for the sight
[split //,".:...:....:....."],
[split //,"..X....:..X....."],
[split //,"..X..:........:."],
);
my($width)=scalar(@{@map[0]}); # the width of the map
my($height)=scalar(@map); # the height of the map
my($barrier_str)="X"; # string that represents the barrier
my($hidden_str)="*"; # string that represents a cell behind a barrier
my($man_str)="@"; # string that represents the viewer
my($man_x,$man_y)=(7,3); # view point coordinates - the player is here
# get_barriers() returns a hash with the information about barriers in the map. In this example we
# declare the "X"-character as a barrier. As well you can declare it to be a string in the graphical
# games; for example "barrier.jpg".
my %barrier=get_barriers($width,$height,@map,$barrier_str);
# analyze_map() returns an array containing the original map looked from the view point. The cells
# behind the barriers are replaced with given strings. The barriers should be told to the subroutine
# calling first get_barriers()-subroutine as we already did.
my @map2=analyze_map($width,$height,@map,%barrier,$man_x,$man_y,$hidden_str);
#draw the map with the lineofsight
print "nOriginal map:n";
draw($width,$height,$man_x,$man_y,@map2,$man_str);
# move the viewer two squares right
$man_x+=2;
# refresh the map
my @map2=analyze_map($width,$height,@map,%barrier,$man_x,$man_y,$hidden_str);
#draw the map again
print "nViewer has moved:n";
draw($width,$height,$man_x,$man_y,@map2,$man_str);
sub draw{
my($width,$height,$man_x,$man_y,$map,$man_str)=@_;
for(my $i=0;$i < $height;$i++){
for(my $j=0;$j < $width;$j++){
print $man_x == $j && $man_y == $i ? $man_str : $$map[$i][$j];
}
print "n";
}
}
<<lessMany games (Ultima, Nethack) use two-dimensional maps that consists of the squares of the same size in a grid. Line-of-sight means that some of the squares may represent the items that block the vision of the player from seeing squares behind them. With this module you can add that behaviour to your games.
SYNOPSIS
use Games::Lineofsight qw(lineofsight);
# The map has to be a two-dimensional array. Each member (or "cell") of the array represents one
# square in the map. In this example each cell contains only one character but you can put strings
# to the cells also - practical with the graphical games.
my @map=(
[split //,"..:..::........."], # this is the map
[split //,".......:..X....:"], # . and : represents the ground
[split //,"...X.....:...:.."], # X is the barrier for the sight
[split //,".:...:....:....."],
[split //,"..X....:..X....."],
[split //,"..X..:........:."],
);
my($width)=scalar(@{@map[0]}); # the width of the map
my($height)=scalar(@map); # the height of the map
my($barrier_str)="X"; # string that represents the barrier
my($hidden_str)="*"; # string that represents a cell behind a barrier
my($man_str)="@"; # string that represents the viewer
my($man_x,$man_y)=(7,3); # view point coordinates - the player is here
# recreate the map with line-of-sight
@map=lineofsight(@map,$man_x,$man_y,$barrier_str,$hidden_str);
# draw the map
for(my $i=0;$i < $height;$i++){
for(my $j=0;$j < $width;$j++){
print $man_x == $j && $man_y == $i ? $man_str : $map[$i][$j];
}
print "n";
}
or
# The lineofsight() calls get_barriers() and analyze_map() each time its called. If the viewer
# moves around the map a lot, its much faster to read in the barriers once and call only
# analyze_map() each time before drawing it.
use Games::Lineofsight qw(get_barriers analyze_map);
# The map has to be a two-dimensional array. Each member (or "cell") of the array represents one
# square in the map. In this example each cell contains only one character but you can put strings
# to the cells also - practical with the graphical games.
my @map=(
[split //,"..:..::........."], # this is the map
[split //,".......:..X....:"], # . and : represents the ground
[split //,"...X.....:...:.."], # X is the barrier for the sight
[split //,".:...:....:....."],
[split //,"..X....:..X....."],
[split //,"..X..:........:."],
);
my($width)=scalar(@{@map[0]}); # the width of the map
my($height)=scalar(@map); # the height of the map
my($barrier_str)="X"; # string that represents the barrier
my($hidden_str)="*"; # string that represents a cell behind a barrier
my($man_str)="@"; # string that represents the viewer
my($man_x,$man_y)=(7,3); # view point coordinates - the player is here
# get_barriers() returns a hash with the information about barriers in the map. In this example we
# declare the "X"-character as a barrier. As well you can declare it to be a string in the graphical
# games; for example "barrier.jpg".
my %barrier=get_barriers($width,$height,@map,$barrier_str);
# analyze_map() returns an array containing the original map looked from the view point. The cells
# behind the barriers are replaced with given strings. The barriers should be told to the subroutine
# calling first get_barriers()-subroutine as we already did.
my @map2=analyze_map($width,$height,@map,%barrier,$man_x,$man_y,$hidden_str);
#draw the map with the lineofsight
print "nOriginal map:n";
draw($width,$height,$man_x,$man_y,@map2,$man_str);
# move the viewer two squares right
$man_x+=2;
# refresh the map
my @map2=analyze_map($width,$height,@map,%barrier,$man_x,$man_y,$hidden_str);
#draw the map again
print "nViewer has moved:n";
draw($width,$height,$man_x,$man_y,@map2,$man_str);
sub draw{
my($width,$height,$man_x,$man_y,$map,$man_str)=@_;
for(my $i=0;$i < $height;$i++){
for(my $j=0;$j < $width;$j++){
print $man_x == $j && $man_y == $i ? $man_str : $$map[$i][$j];
}
print "n";
}
}
Download (0.004MB)
Added: 2007-01-03 License: Perl Artistic License Price:
1029 downloads
Games Knoppix 4.0.2-03
Games Knoppix is a Knoppix based LiveCD with games. more>>
Games Knoppix is a Knoppix based LiveCD with games.
The following games are included:
- Marble Blast Gold Demo (OpenGL)
- Mutant Storm Demo (OpenGL)
- Space Tripper Demo (OpenGL)
- Think Tanks Demo (OpenGL)
- Ufo AI (XMas Special) (OpenGL)
- Asciijump
- Atanks
- Bzflag (OpenGL)
- Bzflag-Server
- Crack-Attack (OpenGL)
- Crimson
- Crossfire-Client-GTK
- Crossfire-Client-X11
- Cube
- Empire
- Enigma
- Foobillard (OpenGL)
- Freeciv-Client
- Freeciv-Client-GTK
- Freeciv-Server
- Freesci
- Gltron (OpenGL)
- Gnuchess
- Gnugo
- JumpnBump
- Kbattleship
- Kmahjongg
- Kobodeluxe
- Ksokoban
- Lbreakout2
- Lgeneral
- Nethack-Console
- Nethack-Gnome
- Nethack-Lisp
- Nethack-Qt
- Nethack-X11
- Netpanzer (OpenGL)
- Neverball (OpenGL)
- Pysol
- Scorched3d (OpenGL)
- Tower Toppler
- Battle for Wesnoth
- Battle for Wesnoth Editor
- Battle for Wesnoth Server
- Xarchon
- Xblast
- Xblast-TNT
- Xboing
- Xgalaga
- Xskat
- Xsoldier
<<lessThe following games are included:
- Marble Blast Gold Demo (OpenGL)
- Mutant Storm Demo (OpenGL)
- Space Tripper Demo (OpenGL)
- Think Tanks Demo (OpenGL)
- Ufo AI (XMas Special) (OpenGL)
- Asciijump
- Atanks
- Bzflag (OpenGL)
- Bzflag-Server
- Crack-Attack (OpenGL)
- Crimson
- Crossfire-Client-GTK
- Crossfire-Client-X11
- Cube
- Empire
- Enigma
- Foobillard (OpenGL)
- Freeciv-Client
- Freeciv-Client-GTK
- Freeciv-Server
- Freesci
- Gltron (OpenGL)
- Gnuchess
- Gnugo
- JumpnBump
- Kbattleship
- Kmahjongg
- Kobodeluxe
- Ksokoban
- Lbreakout2
- Lgeneral
- Nethack-Console
- Nethack-Gnome
- Nethack-Lisp
- Nethack-Qt
- Nethack-X11
- Netpanzer (OpenGL)
- Neverball (OpenGL)
- Pysol
- Scorched3d (OpenGL)
- Tower Toppler
- Battle for Wesnoth
- Battle for Wesnoth Editor
- Battle for Wesnoth Server
- Xarchon
- Xblast
- Xblast-TNT
- Xboing
- Xgalaga
- Xskat
- Xsoldier
Download (2762MB)
Added: 2005-09-14 License: GPL (GNU General Public License) Price:
857 downloads
Secleted [ 0 ] software to compare
Copyright Notice:
Software piracy is theft, Using crack, password, serial numbers, registration codes, key generators is illegal and prevent future software development. The above tv games bloopers search only lists software in full, demo and trial versions for free download. Download links are directly from our mirror sites or publisher sites, torrent files or links from rapidshare.com, yousendit.com or megaupload.com are not allowed