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Show Screen Captures 1.0
Show Screen Captures is an extension which enables displaying screen captures of external links on a web page. more>>
Show Screen Captures is an extension which enables displaying screen captures of external links on a web page.
Displays screen captures of external links on a web page. Screen shots provided by openthumbshots.org.
A screenshot, screen capture, or screen dump is an image taken by the computer to record the visible items on the monitor or another visual output device. Usually this is a digital image taken by the host operating system or software running on the computer device, but it can also be a capture made by a camera or a device intercepting the video output of the computer.
Screenshots, screen dumps, or screen captures can be used to demonstrate a program, a particular problem a user might be having or generally when computer output needs to be shown to others or archived.
<<lessDisplays screen captures of external links on a web page. Screen shots provided by openthumbshots.org.
A screenshot, screen capture, or screen dump is an image taken by the computer to record the visible items on the monitor or another visual output device. Usually this is a digital image taken by the host operating system or software running on the computer device, but it can also be a capture made by a camera or a device intercepting the video output of the computer.
Screenshots, screen dumps, or screen captures can be used to demonstrate a program, a particular problem a user might be having or generally when computer output needs to be shown to others or archived.
Download (0.004MB)
Added: 2007-04-04 License: MPL (Mozilla Public License) Price:
939 downloads
Web Reference Database 0.9.0
Web Reference Database is a bibliographic manager that can import and export references in various formats. more>>
Web Reference Database is a bibliographic manager that can import and export references in various formats (including BibTeX, Endnote, MODS XML, and OpenOffice).
It can make formatted lists of citations in HTML, RTF, PDF, or LaTeX, and offers powerful searching, rich metadata, and RSS support
Enhancements:
- This release offers major function enhancements and bugfixes.
- Batch import from various bibliographic formats (including BibTeX, Endnote, RIS, ISI, and MODS XML) is now supported, as is import from a PubMed ID.
- An OpenDocument spreadsheet for use with OpenOffice.org can be exported, and formatted citation lists can be generated as HTML, RTF, PDF, or LaTeX. An SRU/W service and support for unAPI, OpenURL, and COinS metadata have been added.
- These allow the data to be used by the next generation of bibliographic clients.
- A new command line client is also included.
<<lessIt can make formatted lists of citations in HTML, RTF, PDF, or LaTeX, and offers powerful searching, rich metadata, and RSS support
Enhancements:
- This release offers major function enhancements and bugfixes.
- Batch import from various bibliographic formats (including BibTeX, Endnote, RIS, ISI, and MODS XML) is now supported, as is import from a PubMed ID.
- An OpenDocument spreadsheet for use with OpenOffice.org can be exported, and formatted citation lists can be generated as HTML, RTF, PDF, or LaTeX. An SRU/W service and support for unAPI, OpenURL, and COinS metadata have been added.
- These allow the data to be used by the next generation of bibliographic clients.
- A new command line client is also included.
Download (0.89MB)
Added: 2006-10-27 License: GPL (GNU General Public License) Price:
1093 downloads
WebSwf Slide Show Creator 1.0
WebSwf is a program for generating slide shows in Macromedia SWF Flash format. more>>
WebSwf is a program for generating slide shows in Macromedia SWF Flash format. WebSwf Slide Show Creator is a multi-user application with a client-server architecture. SWF generation is done with PHPs Ming extensions.
Main features:
- Multi user, every user can keep different projects, a project is a container for one or more slideshows.
- Simple and cross fading are supported.
- Client-server, all data are stored in the server database and folders.
- Modern browsers are supported, for example Firefox.
- Built upon well known open-source technologie such as PHP, MySQL and Ming SWF libraries, can be easily customized.
- Slideshows can be tailored to be used on an handheld device.
<<lessMain features:
- Multi user, every user can keep different projects, a project is a container for one or more slideshows.
- Simple and cross fading are supported.
- Client-server, all data are stored in the server database and folders.
- Modern browsers are supported, for example Firefox.
- Built upon well known open-source technologie such as PHP, MySQL and Ming SWF libraries, can be easily customized.
- Slideshows can be tailored to be used on an handheld device.
Download (MB)
Added: 2006-02-22 License: GPL (GNU General Public License) Price:
1362 downloads
Objective Modula-2 1.00 (Reference Implementation)
Objective Modula-2 programming language is a hybrid between Smalltalk and Modula-2. more>>
Objective Modula-2 programming language is a hybrid between Smalltalk and Modula-2 based on the object model and runtime of Objective-C.
The design is an example how native Cocoa/GNUstep support can be added to static imperative programming languages without implementing a bridge.
Objective Modula-2s scope encompasses the design of the Objective Modula-2 programming language and the implementation of a compiler to implement it. The initial compiler will generate Objective-C source code.
Enhancements:
- This code is used to verify ideas and concepts which come up in the course of defining the language.
- It is in an early stage, incomplete and subject to frequent changes.
<<lessThe design is an example how native Cocoa/GNUstep support can be added to static imperative programming languages without implementing a bridge.
Objective Modula-2s scope encompasses the design of the Objective Modula-2 programming language and the implementation of a compiler to implement it. The initial compiler will generate Objective-C source code.
Enhancements:
- This code is used to verify ideas and concepts which come up in the course of defining the language.
- It is in an early stage, incomplete and subject to frequent changes.
Download (0.019MB)
Added: 2007-07-21 License: (FDL) GNU Free Documentation License Price:
825 downloads
Fruit Show 0.6
Fruit Show is a minimalist forum package based on the forums at joelonsoftware.com. more>>
Fruit Show is a minimalist forum package based on the forums at joelonsoftware.com. Fruit Show is based on the philosophy that social atmosphere is a by-product of software design.
Theres no registration and very few features for visitors. Its skinnable and easy to install. It also contains some unique moderation features.
Fruit Show is intended for small sites that need an easy to use and accessible forum.
Enhancements:
- This release of FruitShow fixes a large number of issues and makes a few improvements to IIS support and support for PHP5.
- Smarter topic locking and improved optimization were added.
<<lessTheres no registration and very few features for visitors. Its skinnable and easy to install. It also contains some unique moderation features.
Fruit Show is intended for small sites that need an easy to use and accessible forum.
Enhancements:
- This release of FruitShow fixes a large number of issues and makes a few improvements to IIS support and support for PHP5.
- Smarter topic locking and improved optimization were added.
Download (0.33MB)
Added: 2007-07-06 License: BSD License Price:
842 downloads
Crate Game Engine Milestone 4.1
The Crate Game Engine is a game engine that is designed to make creating games trivial. more>>
Crate Game Engine is a game engine that is designed to make the process of creating games trivial.
The rendering engine and scripting engine are removed from the game engine to make the specialization of games as easy as possible.
An XML game loader will be implemented to make creating games require no recompiling.
Extremely easy to use game engine with modular Scripting and Rendering engines.
Milestones:
Milestone 1: Basic framework compilable (completed Oct 9, 2005)
Milestone 2: C++ proof of concept demo using framework & text based RenderingEngine
Milestone 3: XML based game loader with Milestone 2 game ported to it
Milestone 4: Scripting support with Milestone 3 game ported to it
Milestone 5: 2D Rendering Engine with Milestone 4 game ported to it
Enhancements:
- This release includes minor API and documentation updates, as well as a logging system.
<<lessThe rendering engine and scripting engine are removed from the game engine to make the specialization of games as easy as possible.
An XML game loader will be implemented to make creating games require no recompiling.
Extremely easy to use game engine with modular Scripting and Rendering engines.
Milestones:
Milestone 1: Basic framework compilable (completed Oct 9, 2005)
Milestone 2: C++ proof of concept demo using framework & text based RenderingEngine
Milestone 3: XML based game loader with Milestone 2 game ported to it
Milestone 4: Scripting support with Milestone 3 game ported to it
Milestone 5: 2D Rendering Engine with Milestone 4 game ported to it
Enhancements:
- This release includes minor API and documentation updates, as well as a logging system.
Download (0.20MB)
Added: 2005-12-09 License: LGPL (GNU Lesser General Public License) Price:
805 downloads
Eclipse 2D Game Engine 1.0
Eclipse 2D Game Engine provides bitmap fonts, window management, audio capabilities, image loading, error logging, and zip file. more>>
Eclipse is a set of C++ classes designed to give beginner developers a head start in developing their first games as well as more experienced developers who dont want to have to write code for mundane tasks like fonts, sprites, and image loading.
Eclipse 2D Game Engine provides bitmap fonts, window management, audio capabilities, image loading, error logging, and zip file support.
<<lessEclipse 2D Game Engine provides bitmap fonts, window management, audio capabilities, image loading, error logging, and zip file support.
Download (0.38MB)
Added: 2006-08-24 License: GPL (GNU General Public License) Price:
1166 downloads
Games::Euchre::AI 1.02
Games::Euchre::AI is a Player API for Euchre card game. more>>
Games::Euchre::AI is a Player API for Euchre card game.
This class implements a skeletal Euchre player programming interface. Subclasses can be created quite easily as interactive interfaces or AI computer players.
If you wish to write your own computer player, I recommend you start with Games::Euchre::AI::Simple. If you wish to write your own human interface, I recommend you start with Games::Euchre::AI::Human.
CLASS METHODS
new
Create and initialize a new Euchre AI. This object is implemented as an empty hash. Subclasses may wish to use this hash for state storage.
INSTANCE METHODS
Actions
The following methods are called in the course of the game where the AI (or human) has to make a decision. The state of the game is always passed in a hashreference. The following fields are always available:
name is the name of the current player. This is useful for output messages.
names is a hash relating player number to player name for all four players.
debug is a boolean indicating if we are debugging game or the AIs. Your AI may wish to provide verbose output if debugging is going on.
bid STATEHASH
Choose trump or pass. The relevent details of the current state of the game are provided in a hash reference. Here is an example of that data structure:
{
name => Player 1,
names => {1 => Player 1, 2 => P2, 3 => P3, 4 => Fred},
number => 1,
turnedUp => KH,
passes => 1,
ourScore => 2,
theirScore => 4,
winScore => 10,
hangdealer => false,
notrump => false,
hand => [JS, QH, 9S, KC, AD],
debug => false,
}
turnedUp is the suit and value of the card on the top of the blind. This will be undef on the second round of bidding.
passes says how many people have passed so far
hangdealer is a boolean saying whether the hang-the-dealer optional rule is in effect
notrump is a boolean saying whether the no trump optional rule is in effect
This function must return one of: H, D, C, S, N, HA, DA, CA, SA, NA, or undef
N means no trump, A means alone, undef means pass. Not all of these are legal at any given round! Use the isLegalBid() method below if you are unsure.
pickItUp STATEHASH
If this is called, you are the dealer and someone called trump. Choose which card from your hand to discard in exchange for the top card of the blind. The relevent details of the current state of the game are provided in a hash reference. Here is an example of that data structure:
{
name => Player 1,
names => {1 => Player 1, 2 => P2, 3 => P3, 4 => Fred},
number => 1,
turnedUp => KH,
trump => H,
bidder => 2,
weBid => false,
usAlone => false,
themAlone => false,
hand => [JS, QH, 9S, KC, AD],
debug => false,
}
This method should return the 0-based index of the card to trade for the turnedUp card. Namely, this in the index of the hand array for the card that you choose.
playCard STATEHASH
Choose which card from your hand to play on this trick. The relevent details of the current state of the game are provided in a hash reference. Here is an example of that data structure:
{
name => Player 1,
names => {1 => Player 1, 2 => P2, 3 => P3, 4 => Fred},
number => 1,
trump => H,
bidder => 2,
weBid => true,
usAlone => false,
themAlone => false,
trick => 2,
ourTricks => 0,
theirTricks => 1,
ourScore => 2,
theirScore => 4,
winScore => 10,
played => [10H, 9H, QC],
playedBy => [2, 3, 4, 1],
hand => [JH, AH, AS, KS],
debug => false,
}
playedBy is an arrayref of numbers of the players in the order they will play. Without this, the alone possibility makes it hard to tell who played what.
Any needed information not stored here (like who was the dealer, what was the turn-up card, what happened in the first trick) is YOUR responsibility to collect and store in your instance.
This method should return the 0-based index of the card to play. Namely, this in the index of the hand array for the card that you choose.
<<lessThis class implements a skeletal Euchre player programming interface. Subclasses can be created quite easily as interactive interfaces or AI computer players.
If you wish to write your own computer player, I recommend you start with Games::Euchre::AI::Simple. If you wish to write your own human interface, I recommend you start with Games::Euchre::AI::Human.
CLASS METHODS
new
Create and initialize a new Euchre AI. This object is implemented as an empty hash. Subclasses may wish to use this hash for state storage.
INSTANCE METHODS
Actions
The following methods are called in the course of the game where the AI (or human) has to make a decision. The state of the game is always passed in a hashreference. The following fields are always available:
name is the name of the current player. This is useful for output messages.
names is a hash relating player number to player name for all four players.
debug is a boolean indicating if we are debugging game or the AIs. Your AI may wish to provide verbose output if debugging is going on.
bid STATEHASH
Choose trump or pass. The relevent details of the current state of the game are provided in a hash reference. Here is an example of that data structure:
{
name => Player 1,
names => {1 => Player 1, 2 => P2, 3 => P3, 4 => Fred},
number => 1,
turnedUp => KH,
passes => 1,
ourScore => 2,
theirScore => 4,
winScore => 10,
hangdealer => false,
notrump => false,
hand => [JS, QH, 9S, KC, AD],
debug => false,
}
turnedUp is the suit and value of the card on the top of the blind. This will be undef on the second round of bidding.
passes says how many people have passed so far
hangdealer is a boolean saying whether the hang-the-dealer optional rule is in effect
notrump is a boolean saying whether the no trump optional rule is in effect
This function must return one of: H, D, C, S, N, HA, DA, CA, SA, NA, or undef
N means no trump, A means alone, undef means pass. Not all of these are legal at any given round! Use the isLegalBid() method below if you are unsure.
pickItUp STATEHASH
If this is called, you are the dealer and someone called trump. Choose which card from your hand to discard in exchange for the top card of the blind. The relevent details of the current state of the game are provided in a hash reference. Here is an example of that data structure:
{
name => Player 1,
names => {1 => Player 1, 2 => P2, 3 => P3, 4 => Fred},
number => 1,
turnedUp => KH,
trump => H,
bidder => 2,
weBid => false,
usAlone => false,
themAlone => false,
hand => [JS, QH, 9S, KC, AD],
debug => false,
}
This method should return the 0-based index of the card to trade for the turnedUp card. Namely, this in the index of the hand array for the card that you choose.
playCard STATEHASH
Choose which card from your hand to play on this trick. The relevent details of the current state of the game are provided in a hash reference. Here is an example of that data structure:
{
name => Player 1,
names => {1 => Player 1, 2 => P2, 3 => P3, 4 => Fred},
number => 1,
trump => H,
bidder => 2,
weBid => true,
usAlone => false,
themAlone => false,
trick => 2,
ourTricks => 0,
theirTricks => 1,
ourScore => 2,
theirScore => 4,
winScore => 10,
played => [10H, 9H, QC],
playedBy => [2, 3, 4, 1],
hand => [JH, AH, AS, KS],
debug => false,
}
playedBy is an arrayref of numbers of the players in the order they will play. Without this, the alone possibility makes it hard to tell who played what.
Any needed information not stored here (like who was the dealer, what was the turn-up card, what happened in the first trick) is YOUR responsibility to collect and store in your instance.
This method should return the 0-based index of the card to play. Namely, this in the index of the hand array for the card that you choose.
Download (0.021MB)
Added: 2006-12-26 License: Perl Artistic License Price:
1034 downloads
Games::Mastermind 0.03
Games::Mastermind is a simple framework for MasterMind games. more>>
Games::Mastermind is a simple framework for MasterMind games.
SYNOPSIS
use Games::Mastermind;
# the classic game
$mm = Games::Mastermind->new;
# make a guess
$marks = $game->play(qw( Y C W R ));
# results
print "You win!n" if $marks->[0] == $mm->holes();
# the game history is available at all times
$history = $mm->history();
$last_turn = $mm->history()->[-1];
# reset the game
$mm->reset();
Games::Mastermind is a very simple framework for running Mastermind games.
<<lessSYNOPSIS
use Games::Mastermind;
# the classic game
$mm = Games::Mastermind->new;
# make a guess
$marks = $game->play(qw( Y C W R ));
# results
print "You win!n" if $marks->[0] == $mm->holes();
# the game history is available at all times
$history = $mm->history();
$last_turn = $mm->history()->[-1];
# reset the game
$mm->reset();
Games::Mastermind is a very simple framework for running Mastermind games.
Download (0.014MB)
Added: 2007-01-04 License: Perl Artistic License Price:
1024 downloads
GXMame 0.35 beta2
GXMame is a Gtk frontend for XMame. more>>
GXMame is a frontend for XMame using the GTK library, the goal is to provide the same GUI than mame32. For the moment it will just have the same gui, the final goal is to be able to share config files with Mame32k (or any version of mame32 that write config files instead of saving data into windows registry) allowing dual booter to have the same environment (favorite, timeplayed, last game selected, gui preference...) under windows and Linux.
I wanted to learn GTK and have a decent frontend for xmame, gnomame didnt work on my computer and I didnt like other front end in Tk, so I decided to start this project, just after I discovered gRustibus, the very good front-end from Kjetil Thuen. I took this front end as a model for the creation of GXMame Im not sure that I could have go so far and so quickly without this model.
Main features:
- Detailed view
- Small icons view
- Indented view (shows clones games under the original one)
- Font color and size selectable
- Icons support, .ico files or a zipped archive from Mamu or Mame32QA
- Tools bar
- Folder(filter) panel
- Screenshot panel
- Display snapshots, Flyers, Marquees, Cabinets, Titles.
- Support of zipped pictures
- Display mameinfo and history
- Status bar
- Support of catver to sort games by version and categories
- Random game selection
- Quick check: only check if a romname.zip file exist in roms folder (also works with clones)
- Audit of all roms
- Window with the properties of all games
- Audit of a single game
- Popup menu to easily access to most used functions
- Preferences for games(global and specific)
- Joystick support (new 386 1.x.x linux driver only)
- Creation of gamelist from xmame
- Multiples executables support
- Scalable icons
- Additionnal options string
- Sortable columns (in any views)
- Sortable selectable columns order (in detail view)
- List view
- Large icons view
- and lot of others...
<<lessI wanted to learn GTK and have a decent frontend for xmame, gnomame didnt work on my computer and I didnt like other front end in Tk, so I decided to start this project, just after I discovered gRustibus, the very good front-end from Kjetil Thuen. I took this front end as a model for the creation of GXMame Im not sure that I could have go so far and so quickly without this model.
Main features:
- Detailed view
- Small icons view
- Indented view (shows clones games under the original one)
- Font color and size selectable
- Icons support, .ico files or a zipped archive from Mamu or Mame32QA
- Tools bar
- Folder(filter) panel
- Screenshot panel
- Display snapshots, Flyers, Marquees, Cabinets, Titles.
- Support of zipped pictures
- Display mameinfo and history
- Status bar
- Support of catver to sort games by version and categories
- Random game selection
- Quick check: only check if a romname.zip file exist in roms folder (also works with clones)
- Audit of all roms
- Window with the properties of all games
- Audit of a single game
- Popup menu to easily access to most used functions
- Preferences for games(global and specific)
- Joystick support (new 386 1.x.x linux driver only)
- Creation of gamelist from xmame
- Multiples executables support
- Scalable icons
- Additionnal options string
- Sortable columns (in any views)
- Sortable selectable columns order (in detail view)
- List view
- Large icons view
- and lot of others...
Download (0.27MB)
Added: 2005-07-21 License: GPL (GNU General Public License) Price:
1573 downloads
sdb - show database 0.1
SDB is an utility for traders to manage a collection of live shows. more>>
SDB is an utility for traders to manage a collection of live shows.
SDB is an utility for traders to manage a collection of live shows. It currently features various export formats (txt, html) and a gui to browse, add, edit your shows.
Main features:
Currently implemented features
- runs on Linux and Windows (should even run on MacOS, but I cant test this...)
- export options:
- HTML
- plain text
- PHP
- XML
Open tasks
- create lists of shows you dont have (ISO)
- import your lists in various formats (etrees CSV format)
- additional export formats (PDF/PS/DVI, CSV for etree.org)
- BitTorrent features (create .torrent files from your data)
<<lessSDB is an utility for traders to manage a collection of live shows. It currently features various export formats (txt, html) and a gui to browse, add, edit your shows.
Main features:
Currently implemented features
- runs on Linux and Windows (should even run on MacOS, but I cant test this...)
- export options:
- HTML
- plain text
- PHP
- XML
Open tasks
- create lists of shows you dont have (ISO)
- import your lists in various formats (etrees CSV format)
- additional export formats (PDF/PS/DVI, CSV for etree.org)
- BitTorrent features (create .torrent files from your data)
Download (0.10MB)
Added: 2005-07-21 License: GPL (GNU General Public License) Price:
1555 downloads
The Snake Game 1.0
The Snake Game is an adapted, improved version of the popular javacave game. more>>
This is an adapted, improved version of the popular javacave game, written in QtRuby.
Installation:
download
chmod +x snake(gl).rb
run it.
<<lessInstallation:
download
chmod +x snake(gl).rb
run it.
Download (0.015MB)
Added: 2005-05-24 License: Public Domain Price:
1622 downloads
Othello Game 0.2.1
Othello Game is a classic strategy game, also known as Reversi. more>>
Othello Game is a classic strategy game, also known as Reversi. Its objective is to finish the game with the greater amount of pieces (circles) of the same color.
This version of the Othello game supports the writing of AI plugins in C++ or Python, network games, and interface themes.
Enhancements:
- pkgconfig support was added.
- It is now easier to write AI plugins.
- An installation guide, and a tutorial for writing plugins were incuded.
- It is now possible to disable Python support from the configuration.
- New icons were provided.
<<lessThis version of the Othello game supports the writing of AI plugins in C++ or Python, network games, and interface themes.
Enhancements:
- pkgconfig support was added.
- It is now easier to write AI plugins.
- An installation guide, and a tutorial for writing plugins were incuded.
- It is now possible to disable Python support from the configuration.
- New icons were provided.
Download (0.63MB)
Added: 2007-08-16 License: GPL (GNU General Public License) Price:
805 downloads
Quick and Dirty Game Development Framework 0.9.1
qdgdf (Quick and Dirty Game Development Framework) is a set of libraries designed to allow fast development of games. more>>
QDGDF stands for Quick and Dirty Game Development Framework, and its a set of libraries designed to allow fast development of games under a variety of systems. Quick and Dirty Game Development Frameworks main goal is to show a platform-independent, consistent interface to UNIX/Linux and MS Windows.
Supported video systems:
- X11 Window System.
- MS Windows DirectX (DirectDraw).
- DJGPP.
- Linux SVGALIB.
Supported audio systems:
- Linux OSS.
- MS Windows DirectX (DirectSound).
- ESD (Enlightened Sound Daemon).
Enhancements:
- This release includes the following new functions: qdgdfv_load_pcx_pal(), which loads a 256 color PCX file and rearranges it to match the current palette; qdgdfv_load_pcx_pal_set(), which loads a 256 color PCX file and sets its palette as the active one; qdgdfv_home_dir() and qdgdfa_home_dir(), which return a path where a game can create a directory or write data; and qdgdfv_app_dir() and qdgdfa_app_dir(), which return a path where a game can look for its application data.
<<lessSupported video systems:
- X11 Window System.
- MS Windows DirectX (DirectDraw).
- DJGPP.
- Linux SVGALIB.
Supported audio systems:
- Linux OSS.
- MS Windows DirectX (DirectSound).
- ESD (Enlightened Sound Daemon).
Enhancements:
- This release includes the following new functions: qdgdfv_load_pcx_pal(), which loads a 256 color PCX file and rearranges it to match the current palette; qdgdfv_load_pcx_pal_set(), which loads a 256 color PCX file and sets its palette as the active one; qdgdfv_home_dir() and qdgdfa_home_dir(), which return a path where a game can create a directory or write data; and qdgdfv_app_dir() and qdgdfa_app_dir(), which return a path where a game can look for its application data.
Download (0.08MB)
Added: 2006-07-09 License: GPL (GNU General Public License) Price:
1202 downloads
Easy Game Library 20040323
Easy Game Library is a C++ class libary designed for quick and easy development of games. more>>
Easy Game Library is library of C++ classes designed to make game programming easier. Now it consists only of easy_sprite library which consists of classes for using sprites.
It should compile on different platforms because it uses SDL library as backend.
Installation:
To install run such sequence of commands:
make - Compiles library and tests
make install - Installs library and tests
<<lessIt should compile on different platforms because it uses SDL library as backend.
Installation:
To install run such sequence of commands:
make - Compiles library and tests
make install - Installs library and tests
Download (0.057MB)
Added: 2005-09-30 License: LGPL (GNU Lesser General Public License) Price:
1488 downloads
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