tv game show 2008
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Fruit Show 0.6
Fruit Show is a minimalist forum package based on the forums at joelonsoftware.com. more>>
Fruit Show is a minimalist forum package based on the forums at joelonsoftware.com. Fruit Show is based on the philosophy that social atmosphere is a by-product of software design.
Theres no registration and very few features for visitors. Its skinnable and easy to install. It also contains some unique moderation features.
Fruit Show is intended for small sites that need an easy to use and accessible forum.
Enhancements:
- This release of FruitShow fixes a large number of issues and makes a few improvements to IIS support and support for PHP5.
- Smarter topic locking and improved optimization were added.
<<lessTheres no registration and very few features for visitors. Its skinnable and easy to install. It also contains some unique moderation features.
Fruit Show is intended for small sites that need an easy to use and accessible forum.
Enhancements:
- This release of FruitShow fixes a large number of issues and makes a few improvements to IIS support and support for PHP5.
- Smarter topic locking and improved optimization were added.
Download (0.33MB)
Added: 2007-07-06 License: BSD License Price:
842 downloads
tv grab dvb 0.10 Beta
tv grab dvb decodes digital TV electronic program guides to XMLTV format. more>>
tv grab dvb project decodes EPG (electronic program guide) TV listings from DVB (digital video broadcast) and outputs them in XMLTV format.
<<less Download (MB)
Added: 2007-05-11 License: GPL (GNU General Public License) Price:
911 downloads
Easy Game Library 20040323
Easy Game Library is a C++ class libary designed for quick and easy development of games. more>>
Easy Game Library is library of C++ classes designed to make game programming easier. Now it consists only of easy_sprite library which consists of classes for using sprites.
It should compile on different platforms because it uses SDL library as backend.
Installation:
To install run such sequence of commands:
make - Compiles library and tests
make install - Installs library and tests
<<lessIt should compile on different platforms because it uses SDL library as backend.
Installation:
To install run such sequence of commands:
make - Compiles library and tests
make install - Installs library and tests
Download (0.057MB)
Added: 2005-09-30 License: LGPL (GNU Lesser General Public License) Price:
1488 downloads
Games::Bingo::Bot 0.01
Games::Bingo::Bot is a simple class holding IRC related methods for bingo. more>>
Games::Bingo::Bot is a simple class holding IRC related methods for bingo.
SYNOPSIS
use Games::Bingo::Bot;
use constant ANY => 1; use constant PUBLIC => 2; use constant PRIVATE => 3;
my $gbb = Games::Bingo::Bot->new();
my $sub = $gbb->{commands}->{$msg});
my ($type, $answer) = &$sub($gbb, $nick);
This module contains all the commands supported by the Games::Bingo::Bot IRC bot (see the script in the bin directory).
The Games::Bingo::Bot class (this) and the script mentioned above is a complete IRC setup for playing Bingo, using the Games::Bingo module.
These are the bingobot commands:
help - this message
play - join a game
stats - get the current statistics of the running game
pull - pull the next number
bingo - you indicate to the bot that you have bingo
pulled - shows you what number have been pulled
show - lists the numbers on your plate
The command are described below in detail (SEE COMMANDS).
Not implemented yet (SEE TODO):
auto - enables automode (automatic number pulling)
noauto - disables automode
All commands can be sent into the channel or send as private messages to the bot. The bot can repond as both of these ways aswell. The reponses are sent as follows:
help, show and all errors are always private messages
pull and bingo are always public
play, pulled, stats, auto, noauto depends on how you query
As long as the bot is online a game is running.
<<lessSYNOPSIS
use Games::Bingo::Bot;
use constant ANY => 1; use constant PUBLIC => 2; use constant PRIVATE => 3;
my $gbb = Games::Bingo::Bot->new();
my $sub = $gbb->{commands}->{$msg});
my ($type, $answer) = &$sub($gbb, $nick);
This module contains all the commands supported by the Games::Bingo::Bot IRC bot (see the script in the bin directory).
The Games::Bingo::Bot class (this) and the script mentioned above is a complete IRC setup for playing Bingo, using the Games::Bingo module.
These are the bingobot commands:
help - this message
play - join a game
stats - get the current statistics of the running game
pull - pull the next number
bingo - you indicate to the bot that you have bingo
pulled - shows you what number have been pulled
show - lists the numbers on your plate
The command are described below in detail (SEE COMMANDS).
Not implemented yet (SEE TODO):
auto - enables automode (automatic number pulling)
noauto - disables automode
All commands can be sent into the channel or send as private messages to the bot. The bot can repond as both of these ways aswell. The reponses are sent as follows:
help, show and all errors are always private messages
pull and bingo are always public
play, pulled, stats, auto, noauto depends on how you query
As long as the bot is online a game is running.
Download (0.006MB)
Added: 2007-01-02 License: Perl Artistic License Price:
1032 downloads
The Snake Game 1.0
The Snake Game is an adapted, improved version of the popular javacave game. more>>
This is an adapted, improved version of the popular javacave game, written in QtRuby.
Installation:
download
chmod +x snake(gl).rb
run it.
<<lessInstallation:
download
chmod +x snake(gl).rb
run it.
Download (0.015MB)
Added: 2005-05-24 License: Public Domain Price:
1622 downloads
Othello Game 0.2.1
Othello Game is a classic strategy game, also known as Reversi. more>>
Othello Game is a classic strategy game, also known as Reversi. Its objective is to finish the game with the greater amount of pieces (circles) of the same color.
This version of the Othello game supports the writing of AI plugins in C++ or Python, network games, and interface themes.
Enhancements:
- pkgconfig support was added.
- It is now easier to write AI plugins.
- An installation guide, and a tutorial for writing plugins were incuded.
- It is now possible to disable Python support from the configuration.
- New icons were provided.
<<lessThis version of the Othello game supports the writing of AI plugins in C++ or Python, network games, and interface themes.
Enhancements:
- pkgconfig support was added.
- It is now easier to write AI plugins.
- An installation guide, and a tutorial for writing plugins were incuded.
- It is now possible to disable Python support from the configuration.
- New icons were provided.
Download (0.63MB)
Added: 2007-08-16 License: GPL (GNU General Public License) Price:
805 downloads
A Jacks Game 1.0
A Jacks Game is a real-time game that runs in a Web browser using the AJAX technology. more>>
A Jacks Game is a real-time game that runs in a Web browser using the AJAX (Asynchronous JavaScript and XML) technology.
Multiple users can login in A Jacks Game to explore a common map and earn a common currency as their score.
A Jacks Game is free software released under GNU/GPL Open Source License.
<<lessMultiple users can login in A Jacks Game to explore a common map and earn a common currency as their score.
A Jacks Game is free software released under GNU/GPL Open Source License.
Download (0.014MB)
Added: 2006-01-05 License: GPL (GNU General Public License) Price:
1389 downloads
Games::Blackjack 0.04
Games::Blackjack is a Perl module with Blackjack Utility Classes. more>>
Games::Blackjack is a Perl module with Blackjack Utility Classes.
SYNOPSIS
use Games::Blackjack;
# Create new shoe of cards
my $shoe = Games::Blackjack::Shoe->new(nof_decks => 4);
# Create two hands, player/dealer
my $player = Games::Blackjack::Hand->new(shoe => $shoe);
my $dealer = Games::Blackjack::Hand->new(shoe => $shoe);
# Two dealer cards
$dealer->draw();
print "Dealer: ", $dealer->as_string(), "n";
$dealer->draw(); # 2nd card not shown
$player->draw();
$player->draw();
print "Player: ", $player->as_string, "(",
$player->count_as_string, ")n";
# Lets assume player decides to stand. Dealers turn.
# Dealer plays Las Vegas rules
while(!$dealer->busted() and
$dealer->count("soft") < 17) {
$dealer->draw();
}
# Show winner (-1: Dealer, 1: Player, 1.5: Player Blackjack)
print "Player score: ", $player->score($dealer), "n";
<<lessSYNOPSIS
use Games::Blackjack;
# Create new shoe of cards
my $shoe = Games::Blackjack::Shoe->new(nof_decks => 4);
# Create two hands, player/dealer
my $player = Games::Blackjack::Hand->new(shoe => $shoe);
my $dealer = Games::Blackjack::Hand->new(shoe => $shoe);
# Two dealer cards
$dealer->draw();
print "Dealer: ", $dealer->as_string(), "n";
$dealer->draw(); # 2nd card not shown
$player->draw();
$player->draw();
print "Player: ", $player->as_string, "(",
$player->count_as_string, ")n";
# Lets assume player decides to stand. Dealers turn.
# Dealer plays Las Vegas rules
while(!$dealer->busted() and
$dealer->count("soft") < 17) {
$dealer->draw();
}
# Show winner (-1: Dealer, 1: Player, 1.5: Player Blackjack)
print "Player score: ", $player->score($dealer), "n";
Download (0.006MB)
Added: 2006-12-28 License: Perl Artistic License Price:
1035 downloads
Game::Planeshift::Info 0.5
Game::Planeshift::Info is a Perl module to retrieve players data on the main Planeshift server. more>>
Game::Planeshift::Info is a Perl module to retrieve players data on the main Planeshift server.
SYNOPSIS
Planeshift is a free MMORPG available at : http://www.planeshift.it.
This module allow you to easily get and parse data from the info page of a Planeshift server (so this module depend on LWP::Simple).
the default web page used to retrieve informations is on the Laanx server : http://laanx.fragnetics.com/index.php?page=char_stats.
use Game::Planeshift::Info;
my $ps = Game::Planeshift::Info->new(
encoding => utf-8,
players => [Anfa,Baston, Caules, Ehasara, Javeroal, Mardun, Narita, Setill, Soshise]
);
my $data = $ps->retrieve_info ;
<<lessSYNOPSIS
Planeshift is a free MMORPG available at : http://www.planeshift.it.
This module allow you to easily get and parse data from the info page of a Planeshift server (so this module depend on LWP::Simple).
the default web page used to retrieve informations is on the Laanx server : http://laanx.fragnetics.com/index.php?page=char_stats.
use Game::Planeshift::Info;
my $ps = Game::Planeshift::Info->new(
encoding => utf-8,
players => [Anfa,Baston, Caules, Ehasara, Javeroal, Mardun, Narita, Setill, Soshise]
);
my $data = $ps->retrieve_info ;
Download (0.008MB)
Added: 2006-12-27 License: Perl Artistic License Price:
1032 downloads
jQuizShow 1.0
jQuizShow project is a game based on the Who Wants To Be a Millionaire TV game show. more>>
jQuizShow project is a game based on the "Who Wants To Be a Millionaire" TV game show.
It forms the framework around which a group can play their own Millionaire-like game. It is fully customizable and easy to add your own questions and answers to.
<<lessIt forms the framework around which a group can play their own Millionaire-like game. It is fully customizable and easy to add your own questions and answers to.
Download (MB)
Added: 2006-11-23 License: GPL (GNU General Public License) Price:
1075 downloads
Chess::Game 0.6.0
Chess::Game is a class to record and validate the moves of a game of chess. more>>
Chess::Game is a class to record and validate the moves of a game of chess.
SYNOPSIS
use Chess::Game;
$game = Chess::Game->new();
$clone = $game->clone();
$move = $game->make_move("e2", "e4");
$move_c = $clone->make_move("e2", "e4");
$true = ($move->get_piece() ne $move_c->get_piece());
$move = $game->delete_move();
...
while (!defined($result = $game->result())) {
# get a move
$move = $game->make_move($sq1, $sq2);
if (!defined($move)) {
print $game->get_message();
}
}
if ($result == 1) {
print "White wins!n";
}
elsif ($result == 0) {
print "Draw!n"
}
else {
print "Black wins!n";
}
The Chess module provides a framework for writing chess programs with Perl. This class forms part of that framework, providing move validation for all moves recorded using the Chess::Game class. The Game contains a Chess::Board, 32 Chess::Pieces and a Chess::Game::MoveList that contains a series of Chess::Game::MoveListEntrys that record the exact state of the game as it progresses. Moves can be taken back one-at-a-time to allow for simple movelist manipulation.
<<lessSYNOPSIS
use Chess::Game;
$game = Chess::Game->new();
$clone = $game->clone();
$move = $game->make_move("e2", "e4");
$move_c = $clone->make_move("e2", "e4");
$true = ($move->get_piece() ne $move_c->get_piece());
$move = $game->delete_move();
...
while (!defined($result = $game->result())) {
# get a move
$move = $game->make_move($sq1, $sq2);
if (!defined($move)) {
print $game->get_message();
}
}
if ($result == 1) {
print "White wins!n";
}
elsif ($result == 0) {
print "Draw!n"
}
else {
print "Black wins!n";
}
The Chess module provides a framework for writing chess programs with Perl. This class forms part of that framework, providing move validation for all moves recorded using the Chess::Game class. The Game contains a Chess::Board, 32 Chess::Pieces and a Chess::Game::MoveList that contains a series of Chess::Game::MoveListEntrys that record the exact state of the game as it progresses. Moves can be taken back one-at-a-time to allow for simple movelist manipulation.
Download (0.021MB)
Added: 2006-12-28 License: Perl Artistic License Price:
1039 downloads
Games::Mastermind 0.03
Games::Mastermind is a simple framework for MasterMind games. more>>
Games::Mastermind is a simple framework for MasterMind games.
SYNOPSIS
use Games::Mastermind;
# the classic game
$mm = Games::Mastermind->new;
# make a guess
$marks = $game->play(qw( Y C W R ));
# results
print "You win!n" if $marks->[0] == $mm->holes();
# the game history is available at all times
$history = $mm->history();
$last_turn = $mm->history()->[-1];
# reset the game
$mm->reset();
Games::Mastermind is a very simple framework for running Mastermind games.
<<lessSYNOPSIS
use Games::Mastermind;
# the classic game
$mm = Games::Mastermind->new;
# make a guess
$marks = $game->play(qw( Y C W R ));
# results
print "You win!n" if $marks->[0] == $mm->holes();
# the game history is available at all times
$history = $mm->history();
$last_turn = $mm->history()->[-1];
# reset the game
$mm->reset();
Games::Mastermind is a very simple framework for running Mastermind games.
Download (0.014MB)
Added: 2007-01-04 License: Perl Artistic License Price:
1024 downloads
sdb - show database 0.1
SDB is an utility for traders to manage a collection of live shows. more>>
SDB is an utility for traders to manage a collection of live shows.
SDB is an utility for traders to manage a collection of live shows. It currently features various export formats (txt, html) and a gui to browse, add, edit your shows.
Main features:
Currently implemented features
- runs on Linux and Windows (should even run on MacOS, but I cant test this...)
- export options:
- HTML
- plain text
- PHP
- XML
Open tasks
- create lists of shows you dont have (ISO)
- import your lists in various formats (etrees CSV format)
- additional export formats (PDF/PS/DVI, CSV for etree.org)
- BitTorrent features (create .torrent files from your data)
<<lessSDB is an utility for traders to manage a collection of live shows. It currently features various export formats (txt, html) and a gui to browse, add, edit your shows.
Main features:
Currently implemented features
- runs on Linux and Windows (should even run on MacOS, but I cant test this...)
- export options:
- HTML
- plain text
- PHP
- XML
Open tasks
- create lists of shows you dont have (ISO)
- import your lists in various formats (etrees CSV format)
- additional export formats (PDF/PS/DVI, CSV for etree.org)
- BitTorrent features (create .torrent files from your data)
Download (0.10MB)
Added: 2005-07-21 License: GPL (GNU General Public License) Price:
1555 downloads
Volity::Game 0.6.5
Volity::Game is a base class for Volity game modules. more>>
Volity::Game is a base class for Volity game modules.
SYNOPSIS
See Volity::Game::TicTacToe and its source code for a simple but full-featured example.
This class provides a framework for writing Volity game modules in Perl. A Volity game module will be a subclass of this class.
To turn your subclass into an active Volity parlor, you can pass it to the volityd program via its game_class config option (see volityd).
USAGE
To use this module, subclass it. Create your own Perl package for your game, and have it inherit from Volity::Game. Then define game logic and other behavior primarily by writing callback methods, as described in "CALLBACK METHODS".
See Volity::Game::TicTacToe for a simple but complete example of a Volity::Game subclass.
Some things to keep in mind while writing your subclass:
Its a pseudohash
The object that results from your class will be a Perl pseudohash that makes use of the fields pragma. (See fields.) As the example shows, you should declare the the instance variables you intend to use with a use fields() invocation.
Other than that, an instance if your subclass will work just like a hash-based Perl object.
Use (but dont abuse) the initialize() method
The Volity::Game base class constructor calls initialize() as a final step.
If you override this method to peform game-specific initialization on your subclass, it must have a return value of $self->SUPER::initialize(@_).
<<lessSYNOPSIS
See Volity::Game::TicTacToe and its source code for a simple but full-featured example.
This class provides a framework for writing Volity game modules in Perl. A Volity game module will be a subclass of this class.
To turn your subclass into an active Volity parlor, you can pass it to the volityd program via its game_class config option (see volityd).
USAGE
To use this module, subclass it. Create your own Perl package for your game, and have it inherit from Volity::Game. Then define game logic and other behavior primarily by writing callback methods, as described in "CALLBACK METHODS".
See Volity::Game::TicTacToe for a simple but complete example of a Volity::Game subclass.
Some things to keep in mind while writing your subclass:
Its a pseudohash
The object that results from your class will be a Perl pseudohash that makes use of the fields pragma. (See fields.) As the example shows, you should declare the the instance variables you intend to use with a use fields() invocation.
Other than that, an instance if your subclass will work just like a hash-based Perl object.
Use (but dont abuse) the initialize() method
The Volity::Game base class constructor calls initialize() as a final step.
If you override this method to peform game-specific initialization on your subclass, it must have a return value of $self->SUPER::initialize(@_).
Download (0.10MB)
Added: 2006-12-28 License: Perl Artistic License Price:
1030 downloads
Quarters Board Game 4.0
Quarters Board Game is a strategy game for two players. more>>
Quarters Board Game project is a strategy game for two players.
Although its rules are relatively simple, it still offers some of the same opportunities for skill as in chess.
This program was originally conceived in the summer of 1986 during a study of the mini-max algorithm for chess playing computers, and was thus designed to offer some of the same type of strategies.
The game was originally written in BASIC, then ported to Turbo Pascal, then to C, and finally to Java.
The Java version is not necessarily object oriented, since it is a crude port from the C version.
<<lessAlthough its rules are relatively simple, it still offers some of the same opportunities for skill as in chess.
This program was originally conceived in the summer of 1986 during a study of the mini-max algorithm for chess playing computers, and was thus designed to offer some of the same type of strategies.
The game was originally written in BASIC, then ported to Turbo Pascal, then to C, and finally to Java.
The Java version is not necessarily object oriented, since it is a crude port from the C version.
Download (0.16MB)
Added: 2007-01-15 License: GPL (GNU General Public License) Price:
1013 downloads
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