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The Snake Game 1.0
The Snake Game is an adapted, improved version of the popular javacave game. more>>
This is an adapted, improved version of the popular javacave game, written in QtRuby.
Installation:
download
chmod +x snake(gl).rb
run it.
<<lessInstallation:
download
chmod +x snake(gl).rb
run it.
Download (0.015MB)
Added: 2005-05-24 License: Public Domain Price:
1622 downloads
Othello Game 0.2.1
Othello Game is a classic strategy game, also known as Reversi. more>>
Othello Game is a classic strategy game, also known as Reversi. Its objective is to finish the game with the greater amount of pieces (circles) of the same color.
This version of the Othello game supports the writing of AI plugins in C++ or Python, network games, and interface themes.
Enhancements:
- pkgconfig support was added.
- It is now easier to write AI plugins.
- An installation guide, and a tutorial for writing plugins were incuded.
- It is now possible to disable Python support from the configuration.
- New icons were provided.
<<lessThis version of the Othello game supports the writing of AI plugins in C++ or Python, network games, and interface themes.
Enhancements:
- pkgconfig support was added.
- It is now easier to write AI plugins.
- An installation guide, and a tutorial for writing plugins were incuded.
- It is now possible to disable Python support from the configuration.
- New icons were provided.
Download (0.63MB)
Added: 2007-08-16 License: GPL (GNU General Public License) Price:
805 downloads
gewee game 3.6
gewee game is a Go-like board game with next generation graphics. more>>
gewee game is a Go-like board game with "next generation" graphics.
This is a game between a human ("player") and a computer ("opponent"). The players objective is to accumulate as many points as possible. When the player wins a game, a point is added to his/her score. When the player loses a game, a point is subtracted from his/her score. The competitor with the most pieces on the board at the end of the game is the winner. A game is finished when a competitor forfeits, or has no valid empty square to place a piece on. The opponent is granted additional moves at the start of a game based on the players score.
Each competitor has a distinct set of pieces of the same shape and color. The competitors take turns placing one piece on an empty square on the board. A piece or group of pieces that has no empty square adjacent to it is removed from the board.
<<lessThis is a game between a human ("player") and a computer ("opponent"). The players objective is to accumulate as many points as possible. When the player wins a game, a point is added to his/her score. When the player loses a game, a point is subtracted from his/her score. The competitor with the most pieces on the board at the end of the game is the winner. A game is finished when a competitor forfeits, or has no valid empty square to place a piece on. The opponent is granted additional moves at the start of a game based on the players score.
Each competitor has a distinct set of pieces of the same shape and color. The competitors take turns placing one piece on an empty square on the board. A piece or group of pieces that has no empty square adjacent to it is removed from the board.
Download (0.018MB)
Added: 2007-05-21 License: Freeware Price:
886 downloads
Game Launcher 0.9.8
Game Launcher project is a universal front end for emulators. more>>
Game Launcher project is a universal front end for emulators.
The main goal is to provide a user interface that is easy to use and attractive, yet does not look like a traditional user interface with windows and such.
Game Launcher should work with any emulator, but it has been known to work with MAME, Nesticle, RockNES, zSNES, snes9x, Callus, Stella, z26, and Versions are available for Unix, DOS, and Windows.
Main features:
- Very flexible. It should run with any command line emulator.
- Simple and easy to use interface.
- Plays music in the background (MP3s or an audio CD).
- Displays screenshots (PNG, PCX, BMP, and JPEG).
- Customizable font.
- Customizable screen resolution.
- Support for vertical (rotated) monitors.
- Slight menu animations.
- Support for PC joysticks.
<<lessThe main goal is to provide a user interface that is easy to use and attractive, yet does not look like a traditional user interface with windows and such.
Game Launcher should work with any emulator, but it has been known to work with MAME, Nesticle, RockNES, zSNES, snes9x, Callus, Stella, z26, and Versions are available for Unix, DOS, and Windows.
Main features:
- Very flexible. It should run with any command line emulator.
- Simple and easy to use interface.
- Plays music in the background (MP3s or an audio CD).
- Displays screenshots (PNG, PCX, BMP, and JPEG).
- Customizable font.
- Customizable screen resolution.
- Support for vertical (rotated) monitors.
- Slight menu animations.
- Support for PC joysticks.
Download (0.35MB)
Added: 2006-11-14 License: GPL (GNU General Public License) Price:
1086 downloads
A Jacks Game 1.0
A Jacks Game is a real-time game that runs in a Web browser using the AJAX technology. more>>
A Jacks Game is a real-time game that runs in a Web browser using the AJAX (Asynchronous JavaScript and XML) technology.
Multiple users can login in A Jacks Game to explore a common map and earn a common currency as their score.
A Jacks Game is free software released under GNU/GPL Open Source License.
<<lessMultiple users can login in A Jacks Game to explore a common map and earn a common currency as their score.
A Jacks Game is free software released under GNU/GPL Open Source License.
Download (0.014MB)
Added: 2006-01-05 License: GPL (GNU General Public License) Price:
1389 downloads
Games::Alak 0.18
Games::Alak is a simple game-tree implementation of a gomoku-like game. more>>
Games::Alak is a simple game-tree implementation of a gomoku-like game.
SYNOPSIS
% perl -MGames::Alak -e Games::Alak::play
...Or just run Alak.pm as if it were a program...
...Program responds with output, and a prompt:
Lookahead set to 3. I am X, you are O.
Enter h for help
X moves from 1 to 5, yielding .xxxx..oooo
alak>
...and now you enter the commands to play.
This module implements a simple game-tree system for the computer to play against the user in a game of Alak. You can just play the game for fun; or you can use this module as a starting point for understanding game trees (and implementing smarter strategy -- the modules current logic is fairly simple-minded), particularly after reading my Perl Journal #18 article on trees, which discusses this modules implementation of game trees as an example of general tree-shaped data structures.
<<lessSYNOPSIS
% perl -MGames::Alak -e Games::Alak::play
...Or just run Alak.pm as if it were a program...
...Program responds with output, and a prompt:
Lookahead set to 3. I am X, you are O.
Enter h for help
X moves from 1 to 5, yielding .xxxx..oooo
alak>
...and now you enter the commands to play.
This module implements a simple game-tree system for the computer to play against the user in a game of Alak. You can just play the game for fun; or you can use this module as a starting point for understanding game trees (and implementing smarter strategy -- the modules current logic is fairly simple-minded), particularly after reading my Perl Journal #18 article on trees, which discusses this modules implementation of game trees as an example of general tree-shaped data structures.
Download (0.009MB)
Added: 2007-01-02 License: Perl Artistic License Price:
1027 downloads
tv grab dvb 0.10 Beta
tv grab dvb decodes digital TV electronic program guides to XMLTV format. more>>
tv grab dvb project decodes EPG (electronic program guide) TV listings from DVB (digital video broadcast) and outputs them in XMLTV format.
<<less Download (MB)
Added: 2007-05-11 License: GPL (GNU General Public License) Price:
911 downloads
Quarters Board Game 4.0
Quarters Board Game is a strategy game for two players. more>>
Quarters Board Game project is a strategy game for two players.
Although its rules are relatively simple, it still offers some of the same opportunities for skill as in chess.
This program was originally conceived in the summer of 1986 during a study of the mini-max algorithm for chess playing computers, and was thus designed to offer some of the same type of strategies.
The game was originally written in BASIC, then ported to Turbo Pascal, then to C, and finally to Java.
The Java version is not necessarily object oriented, since it is a crude port from the C version.
<<lessAlthough its rules are relatively simple, it still offers some of the same opportunities for skill as in chess.
This program was originally conceived in the summer of 1986 during a study of the mini-max algorithm for chess playing computers, and was thus designed to offer some of the same type of strategies.
The game was originally written in BASIC, then ported to Turbo Pascal, then to C, and finally to Java.
The Java version is not necessarily object oriented, since it is a crude port from the C version.
Download (0.16MB)
Added: 2007-01-15 License: GPL (GNU General Public License) Price:
1013 downloads
Volity::Game 0.6.5
Volity::Game is a base class for Volity game modules. more>>
Volity::Game is a base class for Volity game modules.
SYNOPSIS
See Volity::Game::TicTacToe and its source code for a simple but full-featured example.
This class provides a framework for writing Volity game modules in Perl. A Volity game module will be a subclass of this class.
To turn your subclass into an active Volity parlor, you can pass it to the volityd program via its game_class config option (see volityd).
USAGE
To use this module, subclass it. Create your own Perl package for your game, and have it inherit from Volity::Game. Then define game logic and other behavior primarily by writing callback methods, as described in "CALLBACK METHODS".
See Volity::Game::TicTacToe for a simple but complete example of a Volity::Game subclass.
Some things to keep in mind while writing your subclass:
Its a pseudohash
The object that results from your class will be a Perl pseudohash that makes use of the fields pragma. (See fields.) As the example shows, you should declare the the instance variables you intend to use with a use fields() invocation.
Other than that, an instance if your subclass will work just like a hash-based Perl object.
Use (but dont abuse) the initialize() method
The Volity::Game base class constructor calls initialize() as a final step.
If you override this method to peform game-specific initialization on your subclass, it must have a return value of $self->SUPER::initialize(@_).
<<lessSYNOPSIS
See Volity::Game::TicTacToe and its source code for a simple but full-featured example.
This class provides a framework for writing Volity game modules in Perl. A Volity game module will be a subclass of this class.
To turn your subclass into an active Volity parlor, you can pass it to the volityd program via its game_class config option (see volityd).
USAGE
To use this module, subclass it. Create your own Perl package for your game, and have it inherit from Volity::Game. Then define game logic and other behavior primarily by writing callback methods, as described in "CALLBACK METHODS".
See Volity::Game::TicTacToe for a simple but complete example of a Volity::Game subclass.
Some things to keep in mind while writing your subclass:
Its a pseudohash
The object that results from your class will be a Perl pseudohash that makes use of the fields pragma. (See fields.) As the example shows, you should declare the the instance variables you intend to use with a use fields() invocation.
Other than that, an instance if your subclass will work just like a hash-based Perl object.
Use (but dont abuse) the initialize() method
The Volity::Game base class constructor calls initialize() as a final step.
If you override this method to peform game-specific initialization on your subclass, it must have a return value of $self->SUPER::initialize(@_).
Download (0.10MB)
Added: 2006-12-28 License: Perl Artistic License Price:
1030 downloads
Epiphany Game 0.6.1
Epiphany project is a multiplatform clone of the game Boulderdash. more>>
Epiphany project is a multiplatform clone of the game Boulderdash.
It is written entirely in C++, using Clanlib as its graphic library.
The player must collect all valuable minerals scattered in levels, while avoiding being hit by a falling boulder or a bomb.
<<lessIt is written entirely in C++, using Clanlib as its graphic library.
The player must collect all valuable minerals scattered in levels, while avoiding being hit by a falling boulder or a bomb.
Download (1.4MB)
Added: 2007-06-22 License: GPL (GNU General Public License) Price:
856 downloads
Lightweight Java Game Library 1.1.2
Lightweight Java Game Library project is a native binding to OpenGL and OpenAL. more>>
Lightweight Java Game Library project is a native binding to OpenGL and OpenAL.
The Lightweight Java Game Library is a native binding for OpenGL and OpenAL written with game developers in mind.
It allows the full OpenGL and OpenAL APIs to be exposed without the penalties associated with competing methods, nor the limitations of APIs such as Java3D.
Tutorials and demos are available, and Windows, Linux, and Mac OS X are supported.
Main features:
- Speed
- Simplicity
- Ubiquity
- Smallness
- Security
- Robustness
- Minimalism
Enhancements:
- Dont allow switching to fullscreen when a custom display mode is in effect. This is a change from before, where the current mode was simply overwritten with the initial (desktop) mode
<<lessThe Lightweight Java Game Library is a native binding for OpenGL and OpenAL written with game developers in mind.
It allows the full OpenGL and OpenAL APIs to be exposed without the penalties associated with competing methods, nor the limitations of APIs such as Java3D.
Tutorials and demos are available, and Windows, Linux, and Mac OS X are supported.
Main features:
- Speed
- Simplicity
- Ubiquity
- Smallness
- Security
- Robustness
- Minimalism
Enhancements:
- Dont allow switching to fullscreen when a custom display mode is in effect. This is a change from before, where the current mode was simply overwritten with the initial (desktop) mode
Download (MB)
Added: 2007-08-18 License: BSD License Price:
801 downloads
Gallipoli: The Game 0.7.0
Gallipoli: The Game is a stunning recreation of Australias greatest military adventure. more>>
Gallipoli: The Game is a stunning recreation of Australias greatest military adventure. As a commander in the Great War (WWI), you take on the role of leading the prime of Australias armed forces as they launch an all-out assault on the Central Powers (the Germans, Austrians and the Ottomans).
Gameplay is similar to the hit PC game, Lemmings, except, instead of trying to save your soldiers, your mission, as an authentic WWI commander, is to wipe out as many diggers as possible ... the more gruesomely, the better!
Main features:
- Landing at Hell Spit (ANZAC cove)
- Russells Top
- The Sphinx
- Walkers Ridge
- The landing at Sulva Bay
- The third wave at the Nek
Enhancements:
- game much faster
- more options
- Battle of Pozyers level removed (no-one was playing it)
<<lessGameplay is similar to the hit PC game, Lemmings, except, instead of trying to save your soldiers, your mission, as an authentic WWI commander, is to wipe out as many diggers as possible ... the more gruesomely, the better!
Main features:
- Landing at Hell Spit (ANZAC cove)
- Russells Top
- The Sphinx
- Walkers Ridge
- The landing at Sulva Bay
- The third wave at the Nek
Enhancements:
- game much faster
- more options
- Battle of Pozyers level removed (no-one was playing it)
Download (15.4MB)
Added: 2006-04-13 License: GPL (GNU General Public License) Price:
1291 downloads
Siriel4 game engine 0.9.1
Siriel4 game engine project is a game engine for adventure, arcade, maze-like games. more>>
Siriel4 game engine project is a game engine for adventure, arcade, maze-like games.
The main goal of this engine is to provide tools and scripts for easy game creation.
Game creators only write the necessary scenario descriptions for the game in a scripting language (such as Lua) and do not have to care about such low-level details as animation loading, etc.
Main features:
- Lua-5.0 - scripting language support
- DUMB - music and audio support
- Multiplayer
- Terminal support for controlling engine
Enhancements:
- fixed widget system
- removed procedure for separate processing of widget and replaced by flag indicating status of widget
- basic support of room neighbours
- fixed Makefile - include paths
- fixed freeze mode of univers (bug: avatar can move in freeze mode)
- callback function
- avatar can walk through rooms
- fixed processing and displaying things in correct rooms, so they display only in rooms where they are connected to
- fixed collision with object
<<lessThe main goal of this engine is to provide tools and scripts for easy game creation.
Game creators only write the necessary scenario descriptions for the game in a scripting language (such as Lua) and do not have to care about such low-level details as animation loading, etc.
Main features:
- Lua-5.0 - scripting language support
- DUMB - music and audio support
- Multiplayer
- Terminal support for controlling engine
Enhancements:
- fixed widget system
- removed procedure for separate processing of widget and replaced by flag indicating status of widget
- basic support of room neighbours
- fixed Makefile - include paths
- fixed freeze mode of univers (bug: avatar can move in freeze mode)
- callback function
- avatar can walk through rooms
- fixed processing and displaying things in correct rooms, so they display only in rooms where they are connected to
- fixed collision with object
Download (0.63MB)
Added: 2006-11-17 License: GPL (GNU General Public License) Price:
1072 downloads
Crate Game Engine Milestone 4.1
The Crate Game Engine is a game engine that is designed to make creating games trivial. more>>
Crate Game Engine is a game engine that is designed to make the process of creating games trivial.
The rendering engine and scripting engine are removed from the game engine to make the specialization of games as easy as possible.
An XML game loader will be implemented to make creating games require no recompiling.
Extremely easy to use game engine with modular Scripting and Rendering engines.
Milestones:
Milestone 1: Basic framework compilable (completed Oct 9, 2005)
Milestone 2: C++ proof of concept demo using framework & text based RenderingEngine
Milestone 3: XML based game loader with Milestone 2 game ported to it
Milestone 4: Scripting support with Milestone 3 game ported to it
Milestone 5: 2D Rendering Engine with Milestone 4 game ported to it
Enhancements:
- This release includes minor API and documentation updates, as well as a logging system.
<<lessThe rendering engine and scripting engine are removed from the game engine to make the specialization of games as easy as possible.
An XML game loader will be implemented to make creating games require no recompiling.
Extremely easy to use game engine with modular Scripting and Rendering engines.
Milestones:
Milestone 1: Basic framework compilable (completed Oct 9, 2005)
Milestone 2: C++ proof of concept demo using framework & text based RenderingEngine
Milestone 3: XML based game loader with Milestone 2 game ported to it
Milestone 4: Scripting support with Milestone 3 game ported to it
Milestone 5: 2D Rendering Engine with Milestone 4 game ported to it
Enhancements:
- This release includes minor API and documentation updates, as well as a logging system.
Download (0.20MB)
Added: 2005-12-09 License: LGPL (GNU Lesser General Public License) Price:
805 downloads
Legends: The Game 0.4.1.42
Plenty of maps are provided by us, but the beauty of this game is its customization possibilities. Mission creation has never been easier, with a stab... more>> <<less
Download (111442KB)
Added: 2009-04-26 License: Freeware Price: Free
189 downloads
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