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Truevision 0.5.5
Truevision is a 3D modeler for Gnome and Povray. more>>
Truevision is a 3D modeler for Gnome and Povray.
Truevision is a 3D modeler for Gnome. It is still in developpement, so be carefull and save often.
Main features:
- create some objects :
- finite solid primitives : blob, box, sphere, cone, cylinder, torus, heightfield, superellipsoid, lathe, sphere
- finite patch primitive : disc
- infinite solid primitive : plane
- lights : point, cylindrical, spot, area, light groups
- csg operators : union, merge, intersection, difference
- athmospherics : background, skysphere, media, fog
- manipulate them ( rotate, scale, translate ... )
- manipulate and edit the camera.
- render the scene with the multithreaded povray frontend.
- create and edit materials , with preview in editor.
- output the scene to povray .
- save and load scenes, objects, and materials.
- save materials with preview in material library.
<<lessTruevision is a 3D modeler for Gnome. It is still in developpement, so be carefull and save often.
Main features:
- create some objects :
- finite solid primitives : blob, box, sphere, cone, cylinder, torus, heightfield, superellipsoid, lathe, sphere
- finite patch primitive : disc
- infinite solid primitive : plane
- lights : point, cylindrical, spot, area, light groups
- csg operators : union, merge, intersection, difference
- athmospherics : background, skysphere, media, fog
- manipulate them ( rotate, scale, translate ... )
- manipulate and edit the camera.
- render the scene with the multithreaded povray frontend.
- create and edit materials , with preview in editor.
- output the scene to povray .
- save and load scenes, objects, and materials.
- save materials with preview in material library.
Download (1.5MB)
Added: 2005-10-07 License: GPL (GNU General Public License) Price:
1483 downloads
TrueCombat:Elite 0.49b
TrueCombat:Elite project is an Enemy Territory total conversion modification. more>>
TrueCombat:Elite project is an Enemy Territory total conversion modification of the free, popular, stand-alone third-person shooter Wolfenstein: Enemy Territory. That is, TC:E is an entirely free game, made by gamers, for gamers.
TC:E is currently being developed by GrooveSix Studios and TeamTerminator. While TeamTerminator is known for the famous Q3 based TrueCombat series, GrooveSix Studios was initiated by retired TeamTerminator co-founder Coroner to develop a Return to Castle Wolfenstein modification that is not released.
Thus, as very experienced Q3-based content creators, we hope to be able to serve the gaming community with a quality offering.
Now, the most important question: "What can you expect from TC:E?" TC:E is a tactical-team shooter, set up in a modern-world environment.
TC:E puts you into the role of elite mercenary soldier in the conflicts of two internationally operating forces.
Main features:
- Texture Tone Mapping
- HDR Lighting
- Realistic scaling
- High quality sounds (44khz)
- rich, deluxe graphics, based on high-resolution digital-camera shots
- Letterbox & widescreen modes - TrueVision
- Dynamic Eye Adaption - DynEA
- Cross Platform Gaming (Win, OS X, Linux)
- tactical-teamplay oriented, modern-world combat simulation
- realistic weapon behavior simulation
- iron sight aiming system, no crosshair
- sophisticated ballistic simulation including multiple-layer object penetration
- professional mode: 1-life, short-timed, objective driven scenarios in realistic environments
- bodycount mode: team deathmatch style, gametype to relax?
- Reinforced OBJ, as Capture the Flag in stock maps
- balanced, team specific set of real-world weapons (Beretta 92, Glock 19, Ump45, Mac-10, M4, Ak-47, and more)
- Free climb
- lag compensation, client-side bullet prediction, punkbuster support
- immersive and lethal, fast-paced action"
<<lessTC:E is currently being developed by GrooveSix Studios and TeamTerminator. While TeamTerminator is known for the famous Q3 based TrueCombat series, GrooveSix Studios was initiated by retired TeamTerminator co-founder Coroner to develop a Return to Castle Wolfenstein modification that is not released.
Thus, as very experienced Q3-based content creators, we hope to be able to serve the gaming community with a quality offering.
Now, the most important question: "What can you expect from TC:E?" TC:E is a tactical-team shooter, set up in a modern-world environment.
TC:E puts you into the role of elite mercenary soldier in the conflicts of two internationally operating forces.
Main features:
- Texture Tone Mapping
- HDR Lighting
- Realistic scaling
- High quality sounds (44khz)
- rich, deluxe graphics, based on high-resolution digital-camera shots
- Letterbox & widescreen modes - TrueVision
- Dynamic Eye Adaption - DynEA
- Cross Platform Gaming (Win, OS X, Linux)
- tactical-teamplay oriented, modern-world combat simulation
- realistic weapon behavior simulation
- iron sight aiming system, no crosshair
- sophisticated ballistic simulation including multiple-layer object penetration
- professional mode: 1-life, short-timed, objective driven scenarios in realistic environments
- bodycount mode: team deathmatch style, gametype to relax?
- Reinforced OBJ, as Capture the Flag in stock maps
- balanced, team specific set of real-world weapons (Beretta 92, Glock 19, Ump45, Mac-10, M4, Ak-47, and more)
- Free climb
- lag compensation, client-side bullet prediction, punkbuster support
- immersive and lethal, fast-paced action"
Download (MB)
Added: 2007-02-28 License: Freeware Price:
725 downloads
Irrlicht Engine 1.3.1
The Irrlicht Engine is a high performance real-time 3D engine written and usable in C++, and also available for .NET languages. more>>
The Irrlicht Engine is an open source high performance realtime 3D engine written and usable in C++ and also available for .NET languages.
Irrlicht Engine is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines.
Weve got a huge active community, and there are lots of projects in development that use the engine.
You can find enhancements for Irrlicht all over the web, like alternative terrain renderers, portal renderers, exporters, world layers, tutorials, editors, language bindings for java, perl, ruby, basic, python, lua, and so on. And best of all: Its completely free.
Main features:
- High performance realtime 3D rendering using Direct3D and OpenGL [more]
- Platform independent. Runs on Windows95, 98, NT, 2000, XP and Linux.[more]
- Huge built-in and extensible material library with vertex and pixel shader support [more].
- Seamless indoor and outdoor mixing through highly customizeable scene mangagment. [more]
- Character animation system with skeletal and morph target animation. [more]
- Particle effects, billboards, light maps, environment mapping, stencil buffer shadows, and lots of other special effects. [more]
- .NET language binding which makes the engine available to all .NET languages like C#, VisualBasic, and Delphi.NET.
- Platform and driver independent fast software renderer included. It features z-buffer, gouraud shading, alpha-blending and transparency, fast 2D drawing.
- Powerful, customizeable and easy to use 2D GUI System with Buttons, Lists, Edit boxes, ..
- 2D drawing functions like alpha blending, color key based blitting, font drawing and mixing 3D with 2D graphics.
- Clean, easy to understand and well documentated API with lots of examples and tutorials.
- Written in pure C++ and totally object orientated.
- Direct import of common mesh file formats: Maya (.obj), 3DStudio (.3ds), COLLADA (.dae), DeleD (.dmf), Milkshape (.ms3d), Quake 3 levels (.bsp), Quake2 models (.md2), Microsoft DirectX (.X)... [more]
- Direct import of Textures: Windows Bitmap (.bmp), Portable Network Graphics (.png), Adobe Photoshop (.psd), JPEG File Interchange Format (.jpg), Truevision Targa (.tga), ZSoft Painbrush (.pcx)... [more]
- Fast and easy collision detection and response.
- Optimized fast 3D math and container template libraries.
- Directly reading from (compressed) archives. (.zip)
- Integrated fast XML parser.
- Unicode support for easy localisation.
- Works with Microsofts VisualStudio6.0?, VisualStudio.NET 7.0-8.0?, Metrowerks Codewarrior, and Bloodshed Dev-C++ with g++3.2-4.0.
- The engine is open source and totally free. You can debug it, fix bugs and even change things you do not like. And you do not have to publish your changes: The engine is licensed under the zlib licence, not the GPL or the LGPL.
<<lessIrrlicht Engine is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines.
Weve got a huge active community, and there are lots of projects in development that use the engine.
You can find enhancements for Irrlicht all over the web, like alternative terrain renderers, portal renderers, exporters, world layers, tutorials, editors, language bindings for java, perl, ruby, basic, python, lua, and so on. And best of all: Its completely free.
Main features:
- High performance realtime 3D rendering using Direct3D and OpenGL [more]
- Platform independent. Runs on Windows95, 98, NT, 2000, XP and Linux.[more]
- Huge built-in and extensible material library with vertex and pixel shader support [more].
- Seamless indoor and outdoor mixing through highly customizeable scene mangagment. [more]
- Character animation system with skeletal and morph target animation. [more]
- Particle effects, billboards, light maps, environment mapping, stencil buffer shadows, and lots of other special effects. [more]
- .NET language binding which makes the engine available to all .NET languages like C#, VisualBasic, and Delphi.NET.
- Platform and driver independent fast software renderer included. It features z-buffer, gouraud shading, alpha-blending and transparency, fast 2D drawing.
- Powerful, customizeable and easy to use 2D GUI System with Buttons, Lists, Edit boxes, ..
- 2D drawing functions like alpha blending, color key based blitting, font drawing and mixing 3D with 2D graphics.
- Clean, easy to understand and well documentated API with lots of examples and tutorials.
- Written in pure C++ and totally object orientated.
- Direct import of common mesh file formats: Maya (.obj), 3DStudio (.3ds), COLLADA (.dae), DeleD (.dmf), Milkshape (.ms3d), Quake 3 levels (.bsp), Quake2 models (.md2), Microsoft DirectX (.X)... [more]
- Direct import of Textures: Windows Bitmap (.bmp), Portable Network Graphics (.png), Adobe Photoshop (.psd), JPEG File Interchange Format (.jpg), Truevision Targa (.tga), ZSoft Painbrush (.pcx)... [more]
- Fast and easy collision detection and response.
- Optimized fast 3D math and container template libraries.
- Directly reading from (compressed) archives. (.zip)
- Integrated fast XML parser.
- Unicode support for easy localisation.
- Works with Microsofts VisualStudio6.0?, VisualStudio.NET 7.0-8.0?, Metrowerks Codewarrior, and Bloodshed Dev-C++ with g++3.2-4.0.
- The engine is open source and totally free. You can debug it, fix bugs and even change things you do not like. And you do not have to publish your changes: The engine is licensed under the zlib licence, not the GPL or the LGPL.
Download (16.4MB)
Added: 2007-06-20 License: GPL (GNU General Public License) Price:
864 downloads
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