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Blood Toll Beta

Blood Toll Beta


Blood Toll is the first ever online video game where everyone has a price on their head. more>>
Have you ever been told "stop wasting your time playing video games?" Well now it is time to turn those hours of wasted time into skills that can earn you money.
Blood Toll project is the first ever online video game where everyone has a price on their head, and the more you frag the more money you make. Play for free and win cool prizes with our training mode until you are comfortable enough to play the real thing.
Main features:
- Completely free to download and play
- One click installation
- Fast paced game play
- Compete against real people for real money
- Compete for cool prizes
- Extremely fast to download
- Constantly updating with new levels, items and weapons
- Software checks to insure all players have a sufficient internet connection to prevent lag
- Built with exceptional cheat protection and security
<<less
Download (MB)
Added: 2007-01-22 License: Freeware Price:
1008 downloads
True Color Picker 2007-07-06

True Color Picker 2007-07-06


True Color Picker is a PHP class that can be used to present a palette to let the user pick colors. more>>
True Color Picker is a PHP class that can be used to present a palette to let the user pick colors.

It displays an image with all the tones for the user to pick by clicking in an image point with the desired tone similar to Photoshop.

It uses AJAX to update the picker boxes without reloading the page.

<<less
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Added: 2007-07-13 License: Freely Distributable Price:
837 downloads
Brawl Ball 0.1

Brawl Ball 0.1


Brawl Ball project is a game of football based on the Blood Bowl ruleset. more>>
Brawl Ball project is a game of football based on the Blood Bowl ruleset.
Brawl Ball is a game of football based on the rules of the fantasy football game, Blood Bowl. It supports the full "basic" Blood Bowl ruleset.
Main features:
- Five basic player skills: block, catch, dodge, pass, & sure hands
- Team rerolls & player rerolls
- Team customization and/or creation using an xml format file and custom images
- Preferences for a strict adherence to the rules, or a more loosely played game
- Supports multiple languages (see internationalization)
<<less
Download (1.9MB)
Added: 2006-11-27 License: GPL (GNU General Public License) Price:
1067 downloads
Blob Wars: Blob Metal Solid 1.07

Blob Wars: Blob Metal Solid 1.07


Blob Wars : Metal Blob Solid, you take on the role of a fearless Blob agent, Bob. more>>
Blob Wars : Metal Blob Solid, you take on the role of a fearless Blob agent, Bob.
Since their world was invaded by an alien race, the Blobs have faced a lifetime of war. But now they have a chance to win the war once and for all.
In Blob Wars : Metal Blob Solid, you take on the role of a fearless Blob agent, Bob. Bobs mission is to infiltrate the various enemy bases around the Blobs homeworld and rescue as many MIAs as possible. But standing in his way are many vicious aliens, other Blobs who have been assimilated and the evil alien leader, Galdov.
Main features:
- Platform game
- Over 25 missions
- More than 8 hours gameplay!
- 4 difficulty settings
- Large levels with different environments, such as water, lava, ice and slime.
- Use a variety of different weaponary, including machine guns and laser cannons.
- Multiple objectives
- Jetpack and Aqua Lung items to find
- Optional blood and gore
- Boss Battles!
- Lots of sound effects and music tracks
- Joypad support with configurable controls
- Configurable keyboard support
- Level replay value - Return to previous levels to rescue all MIAs and optional objectives.
<<less
Download (7.2MB)
Added: 2007-06-01 License: GPL (GNU General Public License) Price:
879 downloads
Struct::Compare 1.0.1

Struct::Compare 1.0.1


Struct::Compare is a recursive diff for perl structures. more>>
Struct::Compare is a recursive diff for perl structures.

SYNOPSIS

use Struct::Compare;
my $is_different = compare($ref1, $ref2);

Compares two values of any type and structure and returns true if they are the same. It does a deep comparison of the structures, so a hash of a hash of a whatever will be compared correctly.

This is especially useful for writing unit tests for your modules!

PUBLIC FUNCTIONS

$bool = compare($var1, $var2)

Recursively compares $var1 to $var2, returning false if either structure is different than the other at any point. If both are undefined, it returns true as well, because that is considered equal.

<<less
Download (0.003MB)
Added: 2007-02-12 License: Perl Artistic License Price:
984 downloads
The Black Legacy 0.9.9

The Black Legacy 0.9.9


The Black Legacy is an online RPG game project that uses OpenGL and the SDL libraries. more>>
The Black Legacy is an online RPG game project that uses OpenGL and the SDL libraries.
Enhancements:
- The game style was changed.
- A full playable level, volumetric weapons, ray casting collision, optimized collision using OBB+Ray cast, character rotation on shot mode, two animations per character at a time, blood, shields, gun properties, and a compass were added.
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Download (40.5MB)
Added: 2006-08-24 License: GPL (GNU General Public License) Price:
1159 downloads
Take Out The Mouse 1.0

Take Out The Mouse 1.0


Take Out The Mouse is a very entertaining puzzle game where you must help a mouse to find the exit. more>>
Take Out The Mouse is a very entertaining puzzle game where you must help a mouse to find the exit.

This is the first game developed by Bertesh Studios, in 2001. Take Out The Mouse consist in a little mouse who has to find the exit of the different labyrinths by finding his delicious reward... the cheese.

The game has 2 difficulties. The first one is the "Easy" difficulty, where our only objective is to find the cheese before our time finishes. Once we have finish this difficulty, we will have access to the "Hard" difficulty, here besides of have to find the cheese before that our time ends, we must to eliminate all the bats that are inside the labyrinths with cakes first to be able to get access to the next level... but be careful, because this bats spit drops of blood that could damage the mouse and could cost him 1 live.

Take Out The Mouse counts with several labyrinths and funny music that we will listen during the whole game, getting a fun game for all the family.

<<less
Download (1.5MB)
Added: 2007-04-20 License: Freeware Price:
917 downloads
ustr 1.0.1

ustr 1.0.1


ustr (Micro string library) is a string API for C. more>>
ustr (Micro string library) is a string API for C. A few years ago now I wrote a very extensive String API for C, called Vstr, it was designed to perform extremely well for IO like patterns as that was my planned usage (for instance And-httpd, my Web server). It works very well, for that usage.
Also due to the extensivness of the API I basically used it everywhere, even though there are some things it is somewhat "overkill" for, and I wanted other people to use it so I didnt have to resort to using string.h when creating patches for their code. However more than a few C coders I speak to have one of a few reasons why they dont want to use Vstr. The ustr API should solve all of these problems, and hopefully fill in all the gaps where Vstr is the 500lb hammer.
A Significant example of usage, with comments:
Ustr *s1 = USTR(""); /* == "", always works */
Ustr *s2 = ustr_dup(s1); /* == "", always works */
Ustr *s3 = ustr_dup_cstr(""); /* == "", always works */
ustr_cmp_eq(s1, s2); /* == TRUE */
ustr_cmp_eq(s1, s3); /* == TRUE */
if (ustr_shared(s2)) /* This is TRUE, as a constant/read-only string cannot be freed */
/* whatever */ ;
if (ustr_ro(s2)) /* This is TRUE */
/* whatever */ ;
if (!ustr_add_fmt(&s2, "%s %d %c%d", "x", 4, 0, 8))
/* error */ ;
if (ustr_owner(s1)) /* This will return FALSE, as noone owns the "" read-only string */
/* whatever */ ;
if (ustr_owner(s2)) /* This will return TRUE, as weve now got allocated memory for s2 */
/* whatever */ ;
foo_API(ustr_cstr(s1), ustr_len(s1)); /* == "", 0 */
foo_API(ustr_cstr(s2), ustr_len(s2)); /* == "x 4 008", 6 */
s3 = ustr_dup(s2); /* dont need to free s3 as its empty */
/* dont need to check for errors as s2 == s3 */
if (ustr_owner(s2)) /* This will now return FALSE, weve got two references: s2 and s3 */
/* whatever */ ;
if (ustr_shared(s2)) /* This is FALSE, its a non-shared string referenced by both s2 and s3 */
/* whatever */ ;
ustr_free(s2); /* freed one reference to the data pointed to by both s2 and s3 */
ustr_set_share(s2); /* Make s2/s3 "shared" data,
so it always has infinite references */
if (ustr_shared(s2)) /* This is TRUE */
/* whatever */ ;
if (ustr_ro(s2)) /* This is FALSE */
/* whatever */ ;
s3 = ustr_dup(s2); /* This is the same as s3 = s2; */
ustr_free(s2); /* These do nothing */
ustr_free(s2);
ustr_free(s2);
ustr_free(s2);
if (!ustr_add_cstr(&s3, "abcd"))
/* error */ ;
ustr_add_cstr(&s3, "1234");
ustr_add_cstr(&s3, "xyz");
if (ustr_enomem(s3)) /* check for errors on the last 2 ustr_add_cstr() functions at once
ustr_owner(x) has to be true for this to be reliable,
hence the explicit first check */
/* error */ ;
ustr_set_owner(s2); /* Make s2 be "non-shared" and have a single owner */
ustr_set_owner(s1); /* This fails, as you cant make a read-only string be "non-shared" */
ustr_sc_del(&s2); /* freed s2 and set s2 = USTR("") */
ustr_cmp_eq(s1, s2); /* == TRUE */
s2 = USTR1(x0b, "Hello world"); /* Constant string with data */
if (ustr_shared(s2)) /* This is TRUE */
/* whatever */ ;
if (ustr_ro(s2)) /* This is TRUE */
/* whatever */ ;
/* dont need to "free" anything else */
Enhancements:
- A lot of new functions were added, such as insert, replace, split, substitute, and io_getdelim.
- Documentation improvements were made.
- Build fixes were made for Win32.
<<less
Download (0.80MB)
Added: 2007-08-06 License: MIT/X Consortium License Price:
809 downloads
Stendhal 0.61

Stendhal 0.61


Stendhal is a multiplayer online adventure game. more>>
Stendhal project is a full fledged multiplayer online adventures game (MMORPG) developed using the Arianne game development system.
Stendhal features a new, rich and expanding world in which you can explore towns, buildings, plains, caves and dungeons.
You will meet NPCs and acquire tasks and quests for valuable experience and cold hard cash.
Your character will develop and grow and with each new level up become stronger and better. With the money you acquire you can buy new items and improve your armour and weapons.
And for the blood thirsty of your; satisfy your killing desires by roaming the world in search of evil monsters!
Stendhal is totally platform independent, written using Java 1.5 and the Java2D environment.
This game is marked as BETA. This implies it is still under construction and may contain bugs or be feature incomplete, however it may still be playable so please have a go!
Enhancements:
- Houses in Kobold City (Wofol) have opened their doors, and include a weapons trader and a mountain dwarf who needs errands run.
- Ados Barracks buys good armor, shields, and legs, and Ados haunted house has a basement and a resident ghost who wants to know about other spirits.
- The quartermaster of the Mithrilbourgh army requires boots and helmets.
- A GM /gag command has been added to silence players (it works like /jail), and Push has been added to push players, creatures, etc.
- You can make a wish at Wishing Wells, to get money, gold nuggets, gems, wood, etc.
- Several new creatures for levels 30-90 have been added.
<<less
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Added: 2007-06-23 License: GPL (GNU General Public License) Price:
854 downloads
Autodia::Handler::Torque 2.03

Autodia::Handler::Torque 2.03


Autodia::Handler::Torque Perl module contains an AutoDia handler for Torque xml database schema. more>>
Autodia::Handler::Torque Perl module contains an AutoDia handler for Torque xml database schema.

This provides Autodia with the ability to read Torque Database Schema files, allowing you to convert them via the Diagram Export methods to images (using GraphViz and VCG) or html/xml using custom templates or to Dia.

SYNOPSIS

use Autodia::Handler::Torque;

my $handler = Autodia::Handler::dia->New(%Config);

$handler->Parse(filename); # where filename includes full or relative path.

Description

The Torque handler will parse the xml file using XML::Simple and populating the diagram object with class, superclass, and relationships representing tables and relationships.

The Torque handler is registered in the Autodia.pm module, which contains a hash of language names and the name of their respective language.

An example Torque database schema is shown here - its actually a rather nice format apart from the Java studlyCaps..

< ?xml version="1.0" encoding="ISO-8859-1" standalone="no" ? >
< !DOCTYPE database SYSTEM "http://db.apache.org/torque/dtd/database_3_0_1.dtd" >
< database name="INTERPLANETARY" >
< table name="CIVILIZATION" >
< column name="CIV_ID" required="true" autoIncrement="true" primaryKey="true" type="INTEGER"/ >
< column name="NAME" required="true" type="LONGVARCHAR"/ >
< /table >

< table name="CIV_PEOPLE" >
< column name="CIV_ID" required="true" primaryKey="true" type="INTEGER"/ >
< column name="PEOPLE_ID" required="true" primaryKey="true" type="INTEGER"/ >

< foreign-key foreignTable="CIVILIZATION" >
< reference local="CIV_ID" foreign="CIV_ID"/ >
< /foreign-key >
< foreign-key foreignTable="PEOPLE" >
< reference local="PEOPLE_ID" foreign="PEOPLE_ID"/ >
< /foreign-key >
< /table >

< table name="PEOPLE" >
< column name="PEOPLE_ID" required="true" autoIncrement="true" primaryKey="true" type="INTEGER"/ >
< column name="NAME" required="true" size="255" type="VARCHAR"/ >
< column name="SPECIES" type="INTEGER" default="-2"/ >
< column name="PLANET" type="INTEGER" default="-1"/ >
< /table >
< /database >
<<less
Download (0.060MB)
Added: 2007-06-21 License: Perl Artistic License Price:
855 downloads
Mega Mario 1.3

Mega Mario 1.3


Mega Mario is a Mario clone + blood. more>>
Mega Mario is a Mario clone + blood. In the game you play Mario and your task is to free his brother Luigi, who was captured by the evil Bowser. Mario is controlled by Keyboard or Gamepad using the Arrowkeys to walk, Space / A to jump and CTRL / B to run/fire. After reaching a castle the game is saved and can be continued at any time by clicking on "Load Game".

Mega Mario also features a blood-mode, which makes killed enemies spread their blood all over the level! And if you have fun to create your own levels after completing the game, you can use the Level-Editor (read "Editor.txt"). For example you can send me your best levels and perhaps Ill build them into the game!

<<less
Download (3.8MB)
Added: 2006-06-30 License: GPL (GNU General Public License) Price:
1808 downloads
EasyTool 1.0.7

EasyTool 1.0.7


EasyTool is the library of Perl Functions in Common Usage. more>>
EasyTool is the library of Perl Functions in Common Usage.

SYNOPSIS

use EasyTool;

if(defined(&EasyTool::foo)){
print "lib is included";
}else{
print "lib is not included";
}

print EasyTool::is_int(2147483647); #true
print EasyTool::is_int(-2147483648); #true
print EasyTool::is_int(2147483648); #false

print EasyTool::is_id(4294967295); #true
print EasyTool::is_id(4294967296); #false

print EasyTool::is_email("xxx.abc@test.com"); #true

print EasyTool::trim(" t testn "); #test

print EasyTool::in(a, {a => 1, b => 2}); #true
print EasyTool::in(undef, 1, undef); #true

print EasyTool::ifnull(undef, 1); #1

print EasyTool::read_file("file.in");
print EasyTool::write_file("file.out", "string");
print EasyTool::append_file("file.out", "string");
print EasyTool::delete_file("file.out");

$ra_array = EasyTool::csv_2_array("a.csv");
print EasyTool::array_2_csv("a.csv", $ra_array);

print EasyTool::md5_hex("test"); #098f6bcd4621d373cade4e832627b4f6

print EasyTool::crc32("test"); #3632233996

$str = &EasyTool::encode_hex("hello");
print EasyTool::decode_hex($str); #hello

$str = &EasyTool::encode_base64("hello");
print EasyTool::decode_base64($str); #hello

$str = &EasyTool::url_encode(@^);
print EasyTool::url_decode($str); #@^

$str = &EasyTool::html_encode(";<<less
Download (0.025MB)
Added: 2007-08-11 License: Perl Artistic License Price:
806 downloads
MyOODB 2.1.1.9

MyOODB 2.1.1.9


MyOODB is an integrated database and Web environment that provides true distributed objects. more>>
MyOODB (My Object-Oriented Database) is an integrated database and Web environment that provides true distributed objects, explicit/implicit multi-concurrent nested transactions, seamless Web tunneling, and database self-healing.
MyOODB is one part of a two part SDK solution. Together with MyOOWEB, MyOOSDK provides a development environment for people who desire small, fast, but powerful applications.
Main features:
Database Features:
- 100% Java
- Fastest Truly distributed OODB
- Supports True distributed objects
- Supports True distributed transactions
- Supports Implicit/Explicit transactions
- Supports Seamless high speed Web Service access
- Supports Database Self-Healing and Corruption-Isolation
- Supports Multi-concurrent nested transactions with rollback
- Supports Blocking reads/writes, plus dirty reads and mighty writes
- Supports Multi-Inheritance through managed object delegation
- Database size is only limited by disk space
Access Features:
- Official MyOODB API (True Distributed/Transactional API)
- Simple SQL interface
- Simple Java Bean conversion to/from MyOODB objects
- Jython CLI with command line completion (Cool Stuff!)
- Move txObject ATK into the 21 century to create a C++ MyOODB version.
- Support access and conversion between Java and C++ MyOODB objects.
Enhancements:
- add udp protocol support in addition to tcp/tcps/http/https
- add gaming support ( gaming through distributed objects )
<<less
Download (3.4MB)
Added: 2007-08-09 License: LGPL (GNU Lesser General Public License) Price:
806 downloads
Regexp::Wildcards 0.06

Regexp::Wildcards 0.06


Regexp::Wildcards is a Perl module that converts wildcard expressions to Perl regular expressions. more>>
Regexp::Wildcards is a Perl module that converts wildcard expressions to Perl regular expressions.

SYNOPSIS

use Regexp::Wildcards qw/wc2re/;

my $re;
$re = wc2re a{b?,c}* => unix; # Do it Unix style.
$re = wc2re a?,b* => win32; # Do it Windows style.
$re = wc2re *{x,y}? => jokers; # Process the jokers & escape the rest.
$re = wc2re %a_c% => sql; # Turn SQL wildcards into regexps.

In many situations, users may want to specify patterns to match but dont need the full power of regexps. Wildcards make one of those sets of simplified rules. This module converts wildcard expressions to Perl regular expressions, so that you can use them for matching. It handles the * and ? shell jokers, as well as Unix bracketed alternatives {,}, but also % and _ SQL wildcards. Backspace () is used as an escape character. Wrappers are provided to mimic the behaviour of Windows and Unix shells.

VARIABLES

These variables control if the wildcards jokers and brackets must capture their match. They can be globally set by writing in your program

$Regexp::Wildcards::CaptureSingle = 1;
# From then, "exactly one" wildcards are capturing
or can be locally specified via local
{
local $Regexp::Wildcards::CaptureSingle = 1;
# In this block, "exactly one" wildcards are capturing.
...
}
# Back to the situation from before the block

This section describes also how those elements are translated by the functions.
$CaptureSingle

When this variable is true, each occurence of unescaped "exactly one" wildcards (i.e. ? jokers or _ for SQL wildcards) are made capturing in the resulting regexp (they are be replaced by (.)). Otherwise, they are just replaced by .. Default is the latter.

For jokers :
a???b?? is translated to a(.)(.)(.)b?(.) if $CaptureSingle is true
a...b?. otherwise (default)

For SQL wildcards :
a___b__ is translated to a(.)(.)(.)b_(.) if $CaptureSingle is true
a...b_. otherwise (default)
$CaptureAny

By default this variable is false, and successions of unescaped "any" wildcards (i.e. * jokers or % for SQL wildcards) are replaced by one single .*. When it evalutes to true, those sequences of "any" wildcards are made into one capture, which is greedy ((.*)) for $CaptureAny > 0 and otherwise non-greedy ((.*?)).

For jokers :
a***b** is translated to a.*b*.* if $CaptureAny is false (default)
a(.*)b*(.*) if $CaptureAny > 0
a(.*?)b*(.*?) otherwise

For SQL wildcards :
a%%%b%% is translated to a.*b%.* if $CaptureAny is false (default)
a(.*)b%(.*) if $CaptureAny > 0
a(.*?)b%(.*?) otherwise
$CaptureBrackets

If this variable is set to true, valid brackets constructs are made into ( | ) captures, and otherwise they are replaced by non-capturing alternations ((?: | )), which is the default.

a{b},{c} is translated to a(b}|{c) if $CaptureBrackets is true
a(?:b}|{c) otherwise (default)

<<less
Download (0.009MB)
Added: 2007-06-29 License: Perl Artistic License Price:
849 downloads
Gtk2::Ex::Dialogs 0.11

Gtk2::Ex::Dialogs 0.11


Gtk2::Ex::Dialogs is a Perl module with useful tools for Gnome2/Gtk2 Perl GUI design. more>>
Gtk2::Ex::Dialogs is a Perl module with useful tools for Gnome2/Gtk2 Perl GUI design.

SYNOPSIS

use Gtk2::Ex::Dialogs ( destroy_with_parent => TRUE,
modal => TRUE,
no_separator => FALSE );

# do some stuff like creating your apps main $window then,
# to ensure that all messages use the right parent, set it:
Gtk2::Ex::Dialogs->set_parent_window( $window );

# now popup a new dialog
my $r = ask Gtk2::Ex::Dialogs::Question ( "Is Perl only hackers glue?" );
if ( $r ) {
# end-user thinks so
} else {
# end-user does not think so
}

# now popup a new dialog ( blocking the main loop if there is one )
new_and_run
Gtk2::Ex::Dialogs::Message ( title => "Dialog Title",
text => "This is a simple message" );

# now popup a new dialog ( blocking the main loop if there is one )
new_and_run
Gtk2::Ex::Dialogs::ErrorMsg ( "Simple error message." );

This module provides the Gtk2::Ex::Dialogs::Message, Gtk2::Ex::Dialogs::ErrorMsg and Gtk2::Ex::Dialogs::Question classes to the main application while setting the initial defaults to those specified upon using Gtk2::Ex::Dialogs.

<<less
Download (0.020MB)
Added: 2007-02-23 License: Perl Artistic License Price:
973 downloads
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