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Triple Triad Silver 0.1b4
Triple Triad Silver is a remake of the famous game Triple Triad from Final Fantasy VIII. more>>
Triple Triad Silver is a remake of the famous game Triple Triad from Final Fantasy VIII
Triple Triad Silver is a cardgame, the goal is to flip more cards than your enemy. Triple Triad Silver beta version does not include all functions yet.
<<lessTriple Triad Silver is a cardgame, the goal is to flip more cards than your enemy. Triple Triad Silver beta version does not include all functions yet.
Download (1.1MB)
Added: 2007-08-01 License: Freeware Price:
818 downloads
playtab 0.05
playtab can print chords of songs in a tabular fashion. more>>
playtab can print chords of songs in a tabular fashion.
SYNOPSIS
playtab [options] [file ...]
Options:
-transpose +/-N transpose all songs
-output XXX set outout file
-ident show identification
-help brief help message
-verbose verbose information
OPTIONS
-transpose amount
Transposes all songs by amount. This can be + or - 11 semitones.
When transposing up, chords will de represented sharp if necessary; when transposing down, chords will de represented flat if necessary. For example, chord A transposed +1 will become A-sharp, but when transposed -11 it will become B-flat.
-output file
Designates file as the output file for the program.
-help
Print a brief help message and exits.
-ident
Prints program identification.
-verbose
More verbose information.
file
Input file(s).
The input for playtab is plain ASCII. It contains the chords, the division in bars, with optional annotations.
An example:
!t Blue Bossa
Bossanova
=
| c-9 ... | f-9 ... | d% . g7 . | c-9 ... |
| es-9 . as6 . | desmaj7 ... | d% . g7 . | c-9 . d% g7 |
The first line, !t denotes the title of the song. Each song must start with a title line.
The title line may be followed by one or more !s, subtitles, for example to indicate the composer.
The text "Bossanova" is printed below the title and subtitle.
The "=" indicates some vertical space.
The next lines show the bars of the song. In the first bar is the c-9 chord (Cminor9), followed by three dots. The dots indicate that this chord is repeated for all 4 beats of this bar. In the 3rd bar each chord take two beats: d5% (d half dim), a dot, g7 and another dot.
Run playtab with -h or --help for the syntax of chords.
If you use "=" followed by some text, the printout is indented and the text sticks out to the left. With this you can tag groups of bars, for example the parts of a song that must be played in a certain order. For example:
!t Donna Lee
!s Charlie Parker
Order: A B A B
= A
| as . | f7 . | bes7 . | bes7 . |
| bes-7 . | es7 . | as . | es-7 D7 |
| des . | des-7 . | as . | f7 . |
| bes7 . | bes7 . | bes-7 . | es7 . |
= B
| as . | f7 . | bes7 . | bes7 . |
| c7 . | c7 . | f- . | c7#9 . |
| f- . | c7 . | f- . | aso . |
| as f7 | bes-7 es7 | as - | bes-7 es7 |
You can modify the width of the bars with a !w control. Standard width of a beat is 30. !w +5 increases the width to 35. !w 25 sets it to 25. You get the idea. You can also change the height with !h (default is 15) and margin with !m (default width is 40).
You can transpose an individual song with !x amount, where amount can range from -11 to +11, inclusive.
Look at the examples, that is (currently) the best way to get grip on what the program does.
Oh, I almost forgot: it can print guitar chord diagrams as well. See "bluebossa", "sophisticatedlady" and some others.
Have fun, and let me know your ideas!
INPUT SYNTAX
Notes: C, D, E, F, G, A, B.
Raised with # or suffix is, e.g. A#, Ais.
Lowered with b or suffix s or es, e.g. Bes, As, Eb.
Chords: note + optional modifiers.
Chord modifiers Meaning [examples]
--------------------------------------------------------------
nothing major triad [C]
- or min or m minor triad [Cm Fmin Gb-]
+ or aug augmented triad [Caug B+]
o or 0 or dim diminished triad [Co D0 Fdim]
--------------------------------------------------------------
maj7 major 7th chord [Cmaj7]
% half-diminished 7 chord [C%]
6,7,9,11,13 chord additions [C69]
--------------------------------------------------------------
# raise the pitch of the note to a sharp [C11#9]
b lower the pitch of the note to a flat [C11b9]
--------------------------------------------------------------
no substract a note from a chord [C9no11]
--------------------------------------------------------------
Whitespace and () may be used to avoid ambiguity, e.g. C(#9) C#9 C#(9)
Other: Meaning
--------------------------------------------------------------
. Chord space
- Rest
% Repeat
/ Powerchord constructor [D/G D/E-]
--------------------------------------------------------------
<<lessSYNOPSIS
playtab [options] [file ...]
Options:
-transpose +/-N transpose all songs
-output XXX set outout file
-ident show identification
-help brief help message
-verbose verbose information
OPTIONS
-transpose amount
Transposes all songs by amount. This can be + or - 11 semitones.
When transposing up, chords will de represented sharp if necessary; when transposing down, chords will de represented flat if necessary. For example, chord A transposed +1 will become A-sharp, but when transposed -11 it will become B-flat.
-output file
Designates file as the output file for the program.
-help
Print a brief help message and exits.
-ident
Prints program identification.
-verbose
More verbose information.
file
Input file(s).
The input for playtab is plain ASCII. It contains the chords, the division in bars, with optional annotations.
An example:
!t Blue Bossa
Bossanova
=
| c-9 ... | f-9 ... | d% . g7 . | c-9 ... |
| es-9 . as6 . | desmaj7 ... | d% . g7 . | c-9 . d% g7 |
The first line, !t denotes the title of the song. Each song must start with a title line.
The title line may be followed by one or more !s, subtitles, for example to indicate the composer.
The text "Bossanova" is printed below the title and subtitle.
The "=" indicates some vertical space.
The next lines show the bars of the song. In the first bar is the c-9 chord (Cminor9), followed by three dots. The dots indicate that this chord is repeated for all 4 beats of this bar. In the 3rd bar each chord take two beats: d5% (d half dim), a dot, g7 and another dot.
Run playtab with -h or --help for the syntax of chords.
If you use "=" followed by some text, the printout is indented and the text sticks out to the left. With this you can tag groups of bars, for example the parts of a song that must be played in a certain order. For example:
!t Donna Lee
!s Charlie Parker
Order: A B A B
= A
| as . | f7 . | bes7 . | bes7 . |
| bes-7 . | es7 . | as . | es-7 D7 |
| des . | des-7 . | as . | f7 . |
| bes7 . | bes7 . | bes-7 . | es7 . |
= B
| as . | f7 . | bes7 . | bes7 . |
| c7 . | c7 . | f- . | c7#9 . |
| f- . | c7 . | f- . | aso . |
| as f7 | bes-7 es7 | as - | bes-7 es7 |
You can modify the width of the bars with a !w control. Standard width of a beat is 30. !w +5 increases the width to 35. !w 25 sets it to 25. You get the idea. You can also change the height with !h (default is 15) and margin with !m (default width is 40).
You can transpose an individual song with !x amount, where amount can range from -11 to +11, inclusive.
Look at the examples, that is (currently) the best way to get grip on what the program does.
Oh, I almost forgot: it can print guitar chord diagrams as well. See "bluebossa", "sophisticatedlady" and some others.
Have fun, and let me know your ideas!
INPUT SYNTAX
Notes: C, D, E, F, G, A, B.
Raised with # or suffix is, e.g. A#, Ais.
Lowered with b or suffix s or es, e.g. Bes, As, Eb.
Chords: note + optional modifiers.
Chord modifiers Meaning [examples]
--------------------------------------------------------------
nothing major triad [C]
- or min or m minor triad [Cm Fmin Gb-]
+ or aug augmented triad [Caug B+]
o or 0 or dim diminished triad [Co D0 Fdim]
--------------------------------------------------------------
maj7 major 7th chord [Cmaj7]
% half-diminished 7 chord [C%]
6,7,9,11,13 chord additions [C69]
--------------------------------------------------------------
# raise the pitch of the note to a sharp [C11#9]
b lower the pitch of the note to a flat [C11b9]
--------------------------------------------------------------
no substract a note from a chord [C9no11]
--------------------------------------------------------------
Whitespace and () may be used to avoid ambiguity, e.g. C(#9) C#9 C#(9)
Other: Meaning
--------------------------------------------------------------
. Chord space
- Rest
% Repeat
/ Powerchord constructor [D/G D/E-]
--------------------------------------------------------------
Download (0.024MB)
Added: 2007-07-21 License: Perl Artistic License Price:
501 downloads
AHote 0.1.0
AHote is a C++ library for creating color schemes including complements, split complements, triadics. more>>
AHote is a C++ library for generating color schemes and also includes a few other classes for converting between RGB (Red, Green, Blue), YUV (Luminance and Chrominance), HSB (Hue, Saturation, Brightness) and HSL (Hue, Saturation, Lightness).
AHote is not a library for ICC color management.
A variety of functions are provided that, in general, take an input HSB color as a parameter and return a std::vector of HSB colors representing the generated color scheme. Depending on the function a number of other parameters can be passed that will vary the return size of the color scheme, etc.
The HSB colors in the returned std::vector can then be used as necessary. The HSB class can be cast to the RGB class, performing all necessary conversions along the way. Thus, it would be possible to do something like the following:
using namespace ahote;
// std::vector has been typedefed to Colors
Colors scheme = tetrads( HSB(120, 1.0, 1.0) );
RGB rgb;
for (Colors::iterator iter=scheme.begin(); iter != scheme.end(); iter++) {
rgb = *iter;
// rgb.red, rgb.green, rgb.blue contain the RGB components
// do something meaningful with them, like:
cairo_set_source_rgb(cairo, rgb.red, rgb.green, rgb.blue);
Enhancements:
- The library currently supports generation of the following color schemes: complements, split-complements, triads, tetrads, analogous colors, shades, tints, tones, and monochromatics.
- Other schemes that are in this release are related to the RGB color wheel including primary, secondary, and tertiary colors as well as the color wheel itself.
- Schemes of schemes can also be created, and classes are provided to easily convert between HSB, HSL, RGB, and YUV color spaces.
<<lessAHote is not a library for ICC color management.
A variety of functions are provided that, in general, take an input HSB color as a parameter and return a std::vector of HSB colors representing the generated color scheme. Depending on the function a number of other parameters can be passed that will vary the return size of the color scheme, etc.
The HSB colors in the returned std::vector can then be used as necessary. The HSB class can be cast to the RGB class, performing all necessary conversions along the way. Thus, it would be possible to do something like the following:
using namespace ahote;
// std::vector has been typedefed to Colors
Colors scheme = tetrads( HSB(120, 1.0, 1.0) );
RGB rgb;
for (Colors::iterator iter=scheme.begin(); iter != scheme.end(); iter++) {
rgb = *iter;
// rgb.red, rgb.green, rgb.blue contain the RGB components
// do something meaningful with them, like:
cairo_set_source_rgb(cairo, rgb.red, rgb.green, rgb.blue);
Enhancements:
- The library currently supports generation of the following color schemes: complements, split-complements, triads, tetrads, analogous colors, shades, tints, tones, and monochromatics.
- Other schemes that are in this release are related to the RGB color wheel including primary, secondary, and tertiary colors as well as the color wheel itself.
- Schemes of schemes can also be created, and classes are provided to easily convert between HSB, HSL, RGB, and YUV color spaces.
Download (0.24MB)
Added: 2006-04-13 License: LGPL (GNU Lesser General Public License) Price:
1290 downloads
WolfGL 0.93
WolfGL project is a OpenGL port of Castle Wolfenstein and Spear of Destiny. more>>
WolfGL project is a OpenGL port of "Castle Wolfenstein" and "Spear of Destiny".
It runs under Linux and MS-Windows.
Looked damn good back when i was a kid playing this game, now it looks even better! Brings back alot of memories of when i used to play old DOS games, including Rise Of The Triads and F-15 Strike Eagle 2 and 3. Anyways, it would be bad ass if there was a way to enhance the engine, such as Quakeforge has updated the Quake 1 and Quake 2 engines.
--
Jeremy Manning - GameJunkies Inc 2004
Enhancements:
- fixed sprite rotation and shooting/knife
<<lessIt runs under Linux and MS-Windows.
Looked damn good back when i was a kid playing this game, now it looks even better! Brings back alot of memories of when i used to play old DOS games, including Rise Of The Triads and F-15 Strike Eagle 2 and 3. Anyways, it would be bad ass if there was a way to enhance the engine, such as Quakeforge has updated the Quake 1 and Quake 2 engines.
--
Jeremy Manning - GameJunkies Inc 2004
Enhancements:
- fixed sprite rotation and shooting/knife
Download (0.089MB)
Added: 2006-11-06 License: GPL (GNU General Public License) Price:
1090 downloads
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