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A MySQL Storage Engine for AWS S3 0.06
A MySQL Storage Engine for AWS S3 is a plugin storage engine that allows MySQL to access Amazon Web Services. more>>
A MySQL Storage Engine for AWS S3 project is a plugin storage engine that allows MySQL to access Amazon Web Services Simple Storage Service (AWS S3) buckets and items.
You need a MySQL source tree, and you need to have it built.
Figure out where the source tree is.
In my case its /home/mark/mysql/mysql-5.1-arch
Figure out where the target install tree is.
In my case its /home/mark/mysql/builds/example
Figure out where the MySQL build puts storage engine plugins.
Its probably in lib/mysql under the install tree
Or its /usr/lib/mysql
Or its /usr/local/lib/mysql
For me its /home/mark/mysql/builds/example/lib/mysql
Then run:
./config/bootstrap
./configure --with-mysql=/path/to/mysql-source --libdir=/path/to/mysql-plugins
make && make install
You can optionally copy the "src" directory here into storage/ in the
MySQL server source, rebuild MySQL, and things should compile.
Next, you should probably install the S3 command line tools.
They depend on you having Python.
Get them at http://www.hanzoarchives.com/development-projects/s3-tools/
If you dont have one yet, you need an Amazon AWS account, and then
request that they enable S3. Go to http://amazonaws.com/ to do that.
You will need to get your "AWS Access Key Identifiers".
Assume they are
FV8CY5793BC7CY32YOSN
W9oQxQNJizGgjxNc82giE9/ipefQW19tuO2xpC9G
(I just made those up with a random number generator.)
Put this in your .bashrc file
AWS_ACCESS_KEY_ID=FV8CY5793BC7CY32YOSN
AWS_ACCESS_KEY_SECRET=W9oQxQNJizGgjxNc82giE9/ipefQW19tuO2xpC9G
export AWS_ACCESS_KEY_ID AWS_ACCESS_KEY_SECRET
This isnt used by the storage engine, but it makes using the s3 command
line tools easier.
Use s3mkbucket to create a bucket. Remember that buckets are in a
global namespace, and there are advantages to having them look lik a
domain name. I suggest you snap up "s3.example.com", where
"example.com" is your own domain name.
s3mkbucket s3.example.com
s3put -k solfege/Do -s "a deer, a female deer" s3.example.com
s3put -k solfege/Re -s "a drop of golden sun" s3.example.com
s3put -k solfege/Mi -s "a name I call myself" s3.example.com
s3put -k solfege/Fa -s "a long long way to run" s3.example.com
s3put -k solfege/So -s "a needle pulling thread" s3.example.com
s3put -k solfege/La -s "a note to follow So" s3.example.com
s3put -k solfege/Ti -s "a drink with jam and bread" s3.example.com
Then at the mysql> prompt
create table s3notes (s3id varchar(255) not null primary key, s3val blob)
engine=AWSS3
connection=awss3 s3.example.com FV8CY5793BC7CY32YOSN W9oQxQNJizGgjxNc82giE9/ipefQW19tuO2xpC9G;
select * from s3notes where s3id=solfege/Re;
insert into s3notes (s3id, s3val) values (color/Red, ff 00 00);
select * from s3notes where s3id=color/Red;
delete from s3notes where s3id=color/Red;
You can name the table anything you want, but the fields must be named s3id and s3val, and s3id must be the primary key.
Enhancements:
- More flexible schema, CREATE SERVER, and SELECT without WHERE are supported.
<<lessYou need a MySQL source tree, and you need to have it built.
Figure out where the source tree is.
In my case its /home/mark/mysql/mysql-5.1-arch
Figure out where the target install tree is.
In my case its /home/mark/mysql/builds/example
Figure out where the MySQL build puts storage engine plugins.
Its probably in lib/mysql under the install tree
Or its /usr/lib/mysql
Or its /usr/local/lib/mysql
For me its /home/mark/mysql/builds/example/lib/mysql
Then run:
./config/bootstrap
./configure --with-mysql=/path/to/mysql-source --libdir=/path/to/mysql-plugins
make && make install
You can optionally copy the "src" directory here into storage/ in the
MySQL server source, rebuild MySQL, and things should compile.
Next, you should probably install the S3 command line tools.
They depend on you having Python.
Get them at http://www.hanzoarchives.com/development-projects/s3-tools/
If you dont have one yet, you need an Amazon AWS account, and then
request that they enable S3. Go to http://amazonaws.com/ to do that.
You will need to get your "AWS Access Key Identifiers".
Assume they are
FV8CY5793BC7CY32YOSN
W9oQxQNJizGgjxNc82giE9/ipefQW19tuO2xpC9G
(I just made those up with a random number generator.)
Put this in your .bashrc file
AWS_ACCESS_KEY_ID=FV8CY5793BC7CY32YOSN
AWS_ACCESS_KEY_SECRET=W9oQxQNJizGgjxNc82giE9/ipefQW19tuO2xpC9G
export AWS_ACCESS_KEY_ID AWS_ACCESS_KEY_SECRET
This isnt used by the storage engine, but it makes using the s3 command
line tools easier.
Use s3mkbucket to create a bucket. Remember that buckets are in a
global namespace, and there are advantages to having them look lik a
domain name. I suggest you snap up "s3.example.com", where
"example.com" is your own domain name.
s3mkbucket s3.example.com
s3put -k solfege/Do -s "a deer, a female deer" s3.example.com
s3put -k solfege/Re -s "a drop of golden sun" s3.example.com
s3put -k solfege/Mi -s "a name I call myself" s3.example.com
s3put -k solfege/Fa -s "a long long way to run" s3.example.com
s3put -k solfege/So -s "a needle pulling thread" s3.example.com
s3put -k solfege/La -s "a note to follow So" s3.example.com
s3put -k solfege/Ti -s "a drink with jam and bread" s3.example.com
Then at the mysql> prompt
create table s3notes (s3id varchar(255) not null primary key, s3val blob)
engine=AWSS3
connection=awss3 s3.example.com FV8CY5793BC7CY32YOSN W9oQxQNJizGgjxNc82giE9/ipefQW19tuO2xpC9G;
select * from s3notes where s3id=solfege/Re;
insert into s3notes (s3id, s3val) values (color/Red, ff 00 00);
select * from s3notes where s3id=color/Red;
delete from s3notes where s3id=color/Red;
You can name the table anything you want, but the fields must be named s3id and s3val, and s3id must be the primary key.
Enhancements:
- More flexible schema, CREATE SERVER, and SELECT without WHERE are supported.
Download (0.32MB)
Added: 2007-04-20 License: GPL (GNU General Public License) Price:
548 downloads
Absolut Engine 1.72
Absolut Engine is a news publishing system. more>>
Absolut Engine is a news publishing system. It features three-layer access (admin/chief/editor), article posting, editing, and deleting. Absolut Engine includes a powerful image managing tool, a file manager, and a related articles manager.
Rich text editing is provided via a built-in WYSIWYG editor that produces XHTML 1.0 Strict-compliant code. Absolut Engine is easy to extend via module functionality. The provided modules include Discussions, Surveys, RSS Feed, Search Engine Optimization (static/clean URLs), and a message system for better communication between users.
Absolut Engine produces Web-standards-compliant valid and accessible XHTML 1.0 Strict and CSS semantically-correct code.
<<lessRich text editing is provided via a built-in WYSIWYG editor that produces XHTML 1.0 Strict-compliant code. Absolut Engine is easy to extend via module functionality. The provided modules include Discussions, Surveys, RSS Feed, Search Engine Optimization (static/clean URLs), and a message system for better communication between users.
Absolut Engine produces Web-standards-compliant valid and accessible XHTML 1.0 Strict and CSS semantically-correct code.
Download (0.31MB)
Added: 2006-08-30 License: GPL (GNU General Public License) Price:
1155 downloads
Kyra Sprite Engine 2.1.3
Kyra Sprite Engine project is a C++ sprite engine built on SDL. more>>
Kyra Sprite Engine project is a C++ sprite engine built on SDL.
Kyra is a simple, fully featured Sprite engine written in C++. The Kyra engine is suited to 2D, isometric, and quasi-3D games.
It is built on top of SDL for cross platform use. It supports tiles, sprites, and user drawn surfaces.
It has full support for alpha blending, scaling, color transformation, pixel perfect collision detection, OpenGL acceleration, and mouse testing.
It comes with tools to define sprites and import images into the system.
Enhancements:
- Update Kyra to work with the new SDL 1.2.11
- Fixed 64 bit support for Kyra.
<<lessKyra is a simple, fully featured Sprite engine written in C++. The Kyra engine is suited to 2D, isometric, and quasi-3D games.
It is built on top of SDL for cross platform use. It supports tiles, sprites, and user drawn surfaces.
It has full support for alpha blending, scaling, color transformation, pixel perfect collision detection, OpenGL acceleration, and mouse testing.
It comes with tools to define sprites and import images into the system.
Enhancements:
- Update Kyra to work with the new SDL 1.2.11
- Fixed 64 bit support for Kyra.
Download (3.4MB)
Added: 2006-11-08 License: GPL (GNU General Public License) Price:
1081 downloads
BerkeleyDB Backend Storage Engine for DURUS 20070503
BerkeleyDB Backend Storage Engine for DURUS provides a storage engine for DURUS, a persistence system for the Python language. more>>
BerkeleyDB Backend Storage Engine for DURUS project provides a storage engine for DURUS, a persistence system for the Python programming language.
Some advantages compared to Durus standard FileStorage:
- Startup time is negligible.
- You dont need an in-memory index, so your repository size is only limited by storage space, not RAM.
- If you change existing objects, your storage size doesnt increase.
- If you delete objects, those objects are garbage collected in background, slowly, without performance degradation.
- You can still do a full fast collection, if you need it. While this collection is in progress, Durus still serves objects. From time to time, nevertheless, it can be unresponsible for 2 or 3 seconds, while is doing a checkpointing to be able to free database logging diskspace.
- Garbage collection doesnt increase storage size. Neither RAM usage.
- Garbage collection deletes objects using nondurable transactions, very efficiently. If the collection is aborted abruptly (program or machine crashes), the collection will start again from the beginning. If the GC finishes without problems, that state is durable.
- Any object store in the storage will commit a durable transaction, including all objects released in the background garbage collector, along the way.
- Garbage collection time is proportional to garbage, not repository size.
There are some disadvantages, nevertheless:
- IMPORTANT: This backend uses reference counting to decide when an object is garbage and can be collected. So, if you have cycles in your data structures, you **MUST*BREAK** them before releasing the objects.
- Failing to do that will leak diskspace. It is possible that in a future release we can collect cycles, but try to avoid that pattern.
- Leaking objects will grow the diskspace, but **NO** corruption or malfunction will happen. No other secondary effect.
- Although this code could work on Windows, I havent checked it. Absolutely no garantee!.
- Sometimes this backend can become irresponsible for a couple of seconds. It is busy doing a checkpoint to recycle database logging space. The pause should be sort, nevertheless.
- Dont use this storage backend over NFS, at least you know what is going on.
- Since we are using BerkeleyDB as the backend:
- You should be experienced with BerkeleyDB deployments.
- Beware when updating Python or BerkeleyDB. In particular, BerkeleyDB is known by breaking (but they DOCUMENT!) binary compatibility between versions. In this case, they ALWAYS document the procedure to do a controlled upgrade, so dont worry. But take note of the risk.
- To do a trustable backup, you should follow instructions in BerkeleyDB documentation:
- http://www.sleepycat.com/docs/ref/transapp/reclimit.html
- http://www.sleepycat.com/docs/ref/transapp/archival.html
- http://www.sleepycat.com/docs/utility/db_hotbackup.html
- In Python you can use the standard "bsddb" or the up-to-date "bsddb3" bindings (which will be included in new python versions). This product will try to use always the more recent BerkeleyDB bindings. Be careful about BerkeleyDB version changes when you update the bindings.
- Since BerkeleyDB files are binary structures, a corrupt database can be unrecoverable. Be diligent and careful with your backups.
You can use this product both as a normal (local) filestorage, or a server (remote) storage system, just like the usual Durus FileStorage.
Enhancements:
- Compatibility with Durus 3.7 was added.
<<lessSome advantages compared to Durus standard FileStorage:
- Startup time is negligible.
- You dont need an in-memory index, so your repository size is only limited by storage space, not RAM.
- If you change existing objects, your storage size doesnt increase.
- If you delete objects, those objects are garbage collected in background, slowly, without performance degradation.
- You can still do a full fast collection, if you need it. While this collection is in progress, Durus still serves objects. From time to time, nevertheless, it can be unresponsible for 2 or 3 seconds, while is doing a checkpointing to be able to free database logging diskspace.
- Garbage collection doesnt increase storage size. Neither RAM usage.
- Garbage collection deletes objects using nondurable transactions, very efficiently. If the collection is aborted abruptly (program or machine crashes), the collection will start again from the beginning. If the GC finishes without problems, that state is durable.
- Any object store in the storage will commit a durable transaction, including all objects released in the background garbage collector, along the way.
- Garbage collection time is proportional to garbage, not repository size.
There are some disadvantages, nevertheless:
- IMPORTANT: This backend uses reference counting to decide when an object is garbage and can be collected. So, if you have cycles in your data structures, you **MUST*BREAK** them before releasing the objects.
- Failing to do that will leak diskspace. It is possible that in a future release we can collect cycles, but try to avoid that pattern.
- Leaking objects will grow the diskspace, but **NO** corruption or malfunction will happen. No other secondary effect.
- Although this code could work on Windows, I havent checked it. Absolutely no garantee!.
- Sometimes this backend can become irresponsible for a couple of seconds. It is busy doing a checkpoint to recycle database logging space. The pause should be sort, nevertheless.
- Dont use this storage backend over NFS, at least you know what is going on.
- Since we are using BerkeleyDB as the backend:
- You should be experienced with BerkeleyDB deployments.
- Beware when updating Python or BerkeleyDB. In particular, BerkeleyDB is known by breaking (but they DOCUMENT!) binary compatibility between versions. In this case, they ALWAYS document the procedure to do a controlled upgrade, so dont worry. But take note of the risk.
- To do a trustable backup, you should follow instructions in BerkeleyDB documentation:
- http://www.sleepycat.com/docs/ref/transapp/reclimit.html
- http://www.sleepycat.com/docs/ref/transapp/archival.html
- http://www.sleepycat.com/docs/utility/db_hotbackup.html
- In Python you can use the standard "bsddb" or the up-to-date "bsddb3" bindings (which will be included in new python versions). This product will try to use always the more recent BerkeleyDB bindings. Be careful about BerkeleyDB version changes when you update the bindings.
- Since BerkeleyDB files are binary structures, a corrupt database can be unrecoverable. Be diligent and careful with your backups.
You can use this product both as a normal (local) filestorage, or a server (remote) storage system, just like the usual Durus FileStorage.
Enhancements:
- Compatibility with Durus 3.7 was added.
Download (0.033MB)
Added: 2007-05-03 License: GPL (GNU General Public License) Price:
907 downloads
PHP Tag Engine 1.0
PHP Tag Engine is a library that allows you to easily add tagging functionality to a PHP application. more>>
PHP Tag Engine project is a library that allows you to easily add tagging functionality to a PHP application.
Main features:
- PHP Tag Engine has a full AJAX front-end for tagging, as well as methods for programatically adding tags in your code. The front-end tagging interface even has auto-complete functionality using the excellent Yahoo! Auto-Complete library.
- A built-in cache to reduce database queries.
- The PHP Tag Engine code is fully documented in PHP Doc format, and PHP Doc generated documentation is available for download.
- Fully internationalized including Javascript strings. English localization included.
<<lessMain features:
- PHP Tag Engine has a full AJAX front-end for tagging, as well as methods for programatically adding tags in your code. The front-end tagging interface even has auto-complete functionality using the excellent Yahoo! Auto-Complete library.
- A built-in cache to reduce database queries.
- The PHP Tag Engine code is fully documented in PHP Doc format, and PHP Doc generated documentation is available for download.
- Fully internationalized including Javascript strings. English localization included.
Download (0.085MB)
Added: 2007-01-29 License: LGPL (GNU Lesser General Public License) Price:
1006 downloads
Apache-Storage 1.00
Apache::Storage is Perl module containing simple functions to store and retrieve information from within the Apache process. more>>
Apache::Storage is Perl module containing simple functions to store and retrieve information from within the Apache process.
<<less Download (0.004MB)
Added: 2005-08-24 License: GPL (GNU General Public License) Price:
1521 downloads
Siriel4 game engine 0.9.1
Siriel4 game engine project is a game engine for adventure, arcade, maze-like games. more>>
Siriel4 game engine project is a game engine for adventure, arcade, maze-like games.
The main goal of this engine is to provide tools and scripts for easy game creation.
Game creators only write the necessary scenario descriptions for the game in a scripting language (such as Lua) and do not have to care about such low-level details as animation loading, etc.
Main features:
- Lua-5.0 - scripting language support
- DUMB - music and audio support
- Multiplayer
- Terminal support for controlling engine
Enhancements:
- fixed widget system
- removed procedure for separate processing of widget and replaced by flag indicating status of widget
- basic support of room neighbours
- fixed Makefile - include paths
- fixed freeze mode of univers (bug: avatar can move in freeze mode)
- callback function
- avatar can walk through rooms
- fixed processing and displaying things in correct rooms, so they display only in rooms where they are connected to
- fixed collision with object
<<lessThe main goal of this engine is to provide tools and scripts for easy game creation.
Game creators only write the necessary scenario descriptions for the game in a scripting language (such as Lua) and do not have to care about such low-level details as animation loading, etc.
Main features:
- Lua-5.0 - scripting language support
- DUMB - music and audio support
- Multiplayer
- Terminal support for controlling engine
Enhancements:
- fixed widget system
- removed procedure for separate processing of widget and replaced by flag indicating status of widget
- basic support of room neighbours
- fixed Makefile - include paths
- fixed freeze mode of univers (bug: avatar can move in freeze mode)
- callback function
- avatar can walk through rooms
- fixed processing and displaying things in correct rooms, so they display only in rooms where they are connected to
- fixed collision with object
Download (0.63MB)
Added: 2006-11-17 License: GPL (GNU General Public License) Price:
1072 downloads
Storage Inspector 0.5
Storage Inspector is a Firefox extension that makes it easy to view any sqlite database files in the current profile. more>>
Storage Inspector is a Firefox extension that makes it easy to view any sqlite database files in the current profile. This includes the anti-phishing and search engine...
Developer Comments:
There are quite a few polish issues that need to be addressed before this version is ready for the masses. If you notice problems, please view the readme.txt file first and tell me if there are other issues.
You can set the storageinspector.openmode pref to 2 if you want the extension to open in a new tab instead of its own window.
I have primarily tested the extension in Firefox 2b1 but would still like feedback on how it runs in 3a1.
If you dont like something, please post here with a constructive statement telling me what you would like.
<<lessDeveloper Comments:
There are quite a few polish issues that need to be addressed before this version is ready for the masses. If you notice problems, please view the readme.txt file first and tell me if there are other issues.
You can set the storageinspector.openmode pref to 2 if you want the extension to open in a new tab instead of its own window.
I have primarily tested the extension in Firefox 2b1 but would still like feedback on how it runs in 3a1.
If you dont like something, please post here with a constructive statement telling me what you would like.
Download (0.040MB)
Added: 2007-07-26 License: GPL (GNU General Public License) Price:
824 downloads
Twisted Storage 0.1.5
Twisted Storage is an application that will take your data and manage it for you, just like a file system. more>>
Twisted Storage is an application that will take your data and manage it for you, just like a file system. But Twisted Storage goes way beyond what a normal file system does.
What types of "objects" are stored in Twisted Storage : just regular files. The data stored in the system is expected to be fixed content, meaning it doesnt change at all. If you read the data back, change it, and store it, it is considered a different file. There are plenty of examples of fixed content data : emails you received, movies or mp3 files you made or own, documents you wrote, etc. In fact it is estimated that 80% of the data you have on your computer is fixed, reference data.
Your Twisted Storage system can start out small - a single computer with a few disk drives. When you need more storage you can add more disk drives and more computers. But it has been designed to store petabytes worth of data without requiring any special hardware. For example storing a petabyte worth of data, using the biggest disk drives available today (500 GB), would require 2000 disk drives. To overcome the need of special hardware, Twisted Storage is a scalable, distributed system using ordinary commodity computers. Even so that petabyte of data would require 500 computers networked together and that requires special handling.
Twisted Storage has a few features you wont find in any file system. For example once a file is added to the Twisted Storage repository it can be written in multiple locations simultaneously. The system has been designed to be compliant with Sarbanes-Oxley Act: when an object is added to the repository you can no longer delete it and the integrity of the contents are guaranteed. In addition any access to the object is recorded.
Main features:
Scalable to thousands of servers and multiple petabytes of data.
- Regardless of how much data you want to store,Twisted Storage is designed to handle it. The system can grow from one computer and a few disks to hundreds of systems and thousands of disk drivers.
Automatic data recovery without human intervention.
- Twisted Storage doesnt require backup/restore software or procedures. All data written to the system is recorded in multiple locations.
No special disaster recover procedures.
- So long as you have your systems in physically different locations and you have instructed the software to write the multiple copies to those systems, you have no-hassle disaster recover. If one of the sites goes down, the system will retrieve any data from the other systems. Additionally, once the disaster site is up and running, the system will automatically restore the data to the it.
Simplified configuration.
- To ease management of the system, you can change any one systems configuration and have it ripple through out the system.
<<lessWhat types of "objects" are stored in Twisted Storage : just regular files. The data stored in the system is expected to be fixed content, meaning it doesnt change at all. If you read the data back, change it, and store it, it is considered a different file. There are plenty of examples of fixed content data : emails you received, movies or mp3 files you made or own, documents you wrote, etc. In fact it is estimated that 80% of the data you have on your computer is fixed, reference data.
Your Twisted Storage system can start out small - a single computer with a few disk drives. When you need more storage you can add more disk drives and more computers. But it has been designed to store petabytes worth of data without requiring any special hardware. For example storing a petabyte worth of data, using the biggest disk drives available today (500 GB), would require 2000 disk drives. To overcome the need of special hardware, Twisted Storage is a scalable, distributed system using ordinary commodity computers. Even so that petabyte of data would require 500 computers networked together and that requires special handling.
Twisted Storage has a few features you wont find in any file system. For example once a file is added to the Twisted Storage repository it can be written in multiple locations simultaneously. The system has been designed to be compliant with Sarbanes-Oxley Act: when an object is added to the repository you can no longer delete it and the integrity of the contents are guaranteed. In addition any access to the object is recorded.
Main features:
Scalable to thousands of servers and multiple petabytes of data.
- Regardless of how much data you want to store,Twisted Storage is designed to handle it. The system can grow from one computer and a few disks to hundreds of systems and thousands of disk drivers.
Automatic data recovery without human intervention.
- Twisted Storage doesnt require backup/restore software or procedures. All data written to the system is recorded in multiple locations.
No special disaster recover procedures.
- So long as you have your systems in physically different locations and you have instructed the software to write the multiple copies to those systems, you have no-hassle disaster recover. If one of the sites goes down, the system will retrieve any data from the other systems. Additionally, once the disaster site is up and running, the system will automatically restore the data to the it.
Simplified configuration.
- To ease management of the system, you can change any one systems configuration and have it ripple through out the system.
Download (0.55MB)
Added: 2006-10-25 License: GPL (GNU General Public License) Price:
1094 downloads
Natrium Engine Beta01
Natrium Engine tracks groups of parts by letting users define the relationships between parts. more>>
Natrium Engine project tracks groups of parts by letting users define the relationships between parts. Users create definitions for configurations and parts.
These are joined together to form a rule for parts in configurations. When a part is removed from or added to a configuration, all children of that part are also transferred. This has special applications to "living" inventory, or groups of disparate parts that need to be tracked as a group rather than individually.
For example, if a carburetor is made a separate configuration from an engine, then when removing it all parts associated with the carburetor are also removed. A facility is provided for tracking user-defined line-item costs of each part.
<<lessThese are joined together to form a rule for parts in configurations. When a part is removed from or added to a configuration, all children of that part are also transferred. This has special applications to "living" inventory, or groups of disparate parts that need to be tracked as a group rather than individually.
For example, if a carburetor is made a separate configuration from an engine, then when removing it all parts associated with the carburetor are also removed. A facility is provided for tracking user-defined line-item costs of each part.
Download (0.10MB)
Added: 2006-03-07 License: GPL (GNU General Public License) Price:
1335 downloads
Mergence HL7 Integration Engine 1.1
Mergence is a high performance, open source HL7integration engine and application platform. more>>
Mergence is a high performance, open source HL7integration engine and application platform. It was developed to fill the need for an open source, fully transactional healthcare integration system capable of handling millions of messages per day, and thousands of concurrent LLP connections. Mergence is based on Apache ServiceMix, a lightweight enterprise service bus which conforms to the JBI standard, and HAPI, an excellent opensource HL7v2 API. We plan to support HL7v3 in the next release.
Mergence is still in heavy development, and documentation is still lacking, but the current release is already production-ready if you dont mind working with some XML. We have a well-tested and solid core in place, which is fully usable. Development of an AJAX administration console is underway and is the main focus of the 2.0 release.
We hope to have more complete documentation available in the next week.
Main features:
- Fully open source, under the GNU General Public License
- Built on standards-based technologies.
- End-to-end persistence with global transactions so no message can ever be lost.
- High-throughput, asynchronous architecture.
- Message vault with encrypted storage (embedded or external DB).
- Flexible message routing and transformation.
- Scriptable using Groovy
- Extensive logging, monitoring, and alerting system.
- Supports active clustering.
- Many bundled connectors, and compatible with any ServiceMix JBI component.
- NIO TCP connectors which can support thousands of concurrent connections.
- Support for processing/transforming flat files of unlimited size.
- Hot deployment of new components and configurations.
- JBI extensions for easily developing new HL7 components.
<<lessMergence is still in heavy development, and documentation is still lacking, but the current release is already production-ready if you dont mind working with some XML. We have a well-tested and solid core in place, which is fully usable. Development of an AJAX administration console is underway and is the main focus of the 2.0 release.
We hope to have more complete documentation available in the next week.
Main features:
- Fully open source, under the GNU General Public License
- Built on standards-based technologies.
- End-to-end persistence with global transactions so no message can ever be lost.
- High-throughput, asynchronous architecture.
- Message vault with encrypted storage (embedded or external DB).
- Flexible message routing and transformation.
- Scriptable using Groovy
- Extensive logging, monitoring, and alerting system.
- Supports active clustering.
- Many bundled connectors, and compatible with any ServiceMix JBI component.
- NIO TCP connectors which can support thousands of concurrent connections.
- Support for processing/transforming flat files of unlimited size.
- Hot deployment of new components and configurations.
- JBI extensions for easily developing new HL7 components.
Download (30.9MB)
Added: 2007-06-07 License: GPL (GNU General Public License) Price:
533 downloads
Eclipse 2D Game Engine 1.0
Eclipse 2D Game Engine provides bitmap fonts, window management, audio capabilities, image loading, error logging, and zip file. more>>
Eclipse is a set of C++ classes designed to give beginner developers a head start in developing their first games as well as more experienced developers who dont want to have to write code for mundane tasks like fonts, sprites, and image loading.
Eclipse 2D Game Engine provides bitmap fonts, window management, audio capabilities, image loading, error logging, and zip file support.
<<lessEclipse 2D Game Engine provides bitmap fonts, window management, audio capabilities, image loading, error logging, and zip file support.
Download (0.38MB)
Added: 2006-08-24 License: GPL (GNU General Public License) Price:
1166 downloads
Crate Game Engine Milestone 4.1
The Crate Game Engine is a game engine that is designed to make creating games trivial. more>>
Crate Game Engine is a game engine that is designed to make the process of creating games trivial.
The rendering engine and scripting engine are removed from the game engine to make the specialization of games as easy as possible.
An XML game loader will be implemented to make creating games require no recompiling.
Extremely easy to use game engine with modular Scripting and Rendering engines.
Milestones:
Milestone 1: Basic framework compilable (completed Oct 9, 2005)
Milestone 2: C++ proof of concept demo using framework & text based RenderingEngine
Milestone 3: XML based game loader with Milestone 2 game ported to it
Milestone 4: Scripting support with Milestone 3 game ported to it
Milestone 5: 2D Rendering Engine with Milestone 4 game ported to it
Enhancements:
- This release includes minor API and documentation updates, as well as a logging system.
<<lessThe rendering engine and scripting engine are removed from the game engine to make the specialization of games as easy as possible.
An XML game loader will be implemented to make creating games require no recompiling.
Extremely easy to use game engine with modular Scripting and Rendering engines.
Milestones:
Milestone 1: Basic framework compilable (completed Oct 9, 2005)
Milestone 2: C++ proof of concept demo using framework & text based RenderingEngine
Milestone 3: XML based game loader with Milestone 2 game ported to it
Milestone 4: Scripting support with Milestone 3 game ported to it
Milestone 5: 2D Rendering Engine with Milestone 4 game ported to it
Enhancements:
- This release includes minor API and documentation updates, as well as a logging system.
Download (0.20MB)
Added: 2005-12-09 License: LGPL (GNU Lesser General Public License) Price:
805 downloads
Drome Engine 0.3.3
Drome Engine is a 3D game engine thats written in C++ and uses OpenGL for graphics rendering. more>>
Drome Engine is a 3D game engine thats written in C++ and uses OpenGL for graphics rendering. Its currently under constant development; the main focus at this time is to improve and stabilize the application programming interface (API).
<<less Download (0.43MB)
Added: 2005-09-22 License: GPL (GNU General Public License) Price:
1497 downloads
madlibs engine 1.0
madlibs engine project is a MadLibs clone. more>>
madlibs engine project is a MadLibs clone.
The madlibs engine is a tiny engine for MadLibs-like interactive stories. Basically, you enter different words of a certain part of speech.
The program pastes them into a story text, creating weird, funny, or stupid results.
It runs on anything from a line printer to an xterm.
<<lessThe madlibs engine is a tiny engine for MadLibs-like interactive stories. Basically, you enter different words of a certain part of speech.
The program pastes them into a story text, creating weird, funny, or stupid results.
It runs on anything from a line printer to an xterm.
Download (4.62MB)
Added: 2006-11-22 License: GPL (GNU General Public License) Price:
1069 downloads
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