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Results 1 - 15 of about 68
Spam Trainer 0.1.5
Spam Trainer makes it easier for GNOME users to train spam filtering software. more>>
Spam Trainer project makes it easier for GNOME users to train spam filtering software (e.g. SpamBayes or SpamAssassin) that "learns" how to tell the difference between real email (ham) and unsolicited messages (spam).
Not all email clients have spam filtering (and training) built in, and training external filtering programs can be fiddly.
Spam Trainer was written to provide easy (drag and drop) training from the Evolution mail client, and should work just as well with any email client that supports the drag and drop protocol implemented by the GTK+ toolkit.
<<lessNot all email clients have spam filtering (and training) built in, and training external filtering programs can be fiddly.
Spam Trainer was written to provide easy (drag and drop) training from the Evolution mail client, and should work just as well with any email client that supports the drag and drop protocol implemented by the GTK+ toolkit.
Download (0.096MB)
Added: 2007-01-12 License: GPL (GNU General Public License) Price:
1016 downloads
netAI 0.1
netAI has been developed for identifying the end host applications that are responsible for traffic flows in the network. more>>
netAI comes from Network Traffic based Application Identification and has been developed for identifying the end host applications that are responsible for traffic flows in the network.
Unlike previous solutions that identify the application based on port numbers or packet payload (either through protocol decoding or signatures) netAI computes various payload independent features (e.g. packet length and packet inter-arrival time statistics) for a traffic flow and uses machine learning (ML) techniques.
ML is a discipline of the wider area of Artificial Intelligence (AI). Before netAI can be used to classify a particular application it must be trained on a representative set of traffic flows of that application. netAI can be used offline (reading packet data from tracefiles) and online (live capturing on network interfaces).
Main features:
- Reading packet data from live network interfaces or tracefiles (tcpdump or Endance format)
- Direct creation of WEKA data files (.arff files) from the packet data
- Interim flow information export (while flows are still active), TCP and time-based flow timeouts
- Flexible packet classification and filtering thanks to NetMate
- New features can be easily added and used
- Flexible selection of features to be used for classification
- A large number of machine learning algorithms can be used thanks to WEKA
- Feature extraction and ML based flow classification can be run on different machines - feature extractor supports data export via UDP or TCP
<<lessUnlike previous solutions that identify the application based on port numbers or packet payload (either through protocol decoding or signatures) netAI computes various payload independent features (e.g. packet length and packet inter-arrival time statistics) for a traffic flow and uses machine learning (ML) techniques.
ML is a discipline of the wider area of Artificial Intelligence (AI). Before netAI can be used to classify a particular application it must be trained on a representative set of traffic flows of that application. netAI can be used offline (reading packet data from tracefiles) and online (live capturing on network interfaces).
Main features:
- Reading packet data from live network interfaces or tracefiles (tcpdump or Endance format)
- Direct creation of WEKA data files (.arff files) from the packet data
- Interim flow information export (while flows are still active), TCP and time-based flow timeouts
- Flexible packet classification and filtering thanks to NetMate
- New features can be easily added and used
- Flexible selection of features to be used for classification
- A large number of machine learning algorithms can be used thanks to WEKA
- Feature extraction and ML based flow classification can be run on different machines - feature extractor supports data export via UDP or TCP
Download (0.60MB)
Added: 2006-02-10 License: GPL (GNU General Public License) Price:
1351 downloads
Freerails 0.2.7
Freerails project is a multiplayer RTS game inspired by Sid Meiers classic Railroad Tycoon. more>>
Freerails project is a multiplayer RTS game inspired by Sid Meiers classic Railroad Tycoon.
FreeRails is a multiplayer RTS game inspired by Sid Meiers classic Railroad Tycoon. Development activity is currently focused on completing the feature set and adding AI players.
To run the binary distribution type:
java -jar jfreerails-20050923-1942.jar
Enhancements:
- java.lang.IllegalStateException
- Can buy stock when cant afford to
- Stock price never changes
- No limits on issuing/repaying bonds
- Networth on broker screen is wrong
- Can buy 100% of treasury stock
- Broker screen layout
- Cant tell other player has my stock
- Stock holder equity not shown properly on the balance sheet.
- Stacktraces often lost
- Train Info doesnt update
- Underscores in map names
- "waiting" message on launcher unclear
- Progress bar
- Cant select which saved game on launcher
- Load game when no saved games.
- Load game in full screen
- Load game across network
- Unexpected exception during network game
- OutOfMemoryError
- NotSerializableException when saving game with trains
- Incorrect station price on popup
- Reproducible Crash Bug
- Word wrapping in Html components
- Load game with wrong player
- Attempting to join game in progress
- Features implemented:
- Add show FTP to Display menu.
- Save launcher input
- Store launcher settings
- Add more info to train list
- Ability to pay off loan
- Add stock and bond market
- Name for Saved Games
<<lessFreeRails is a multiplayer RTS game inspired by Sid Meiers classic Railroad Tycoon. Development activity is currently focused on completing the feature set and adding AI players.
To run the binary distribution type:
java -jar jfreerails-20050923-1942.jar
Enhancements:
- java.lang.IllegalStateException
- Can buy stock when cant afford to
- Stock price never changes
- No limits on issuing/repaying bonds
- Networth on broker screen is wrong
- Can buy 100% of treasury stock
- Broker screen layout
- Cant tell other player has my stock
- Stock holder equity not shown properly on the balance sheet.
- Stacktraces often lost
- Train Info doesnt update
- Underscores in map names
- "waiting" message on launcher unclear
- Progress bar
- Cant select which saved game on launcher
- Load game when no saved games.
- Load game in full screen
- Load game across network
- Unexpected exception during network game
- OutOfMemoryError
- NotSerializableException when saving game with trains
- Incorrect station price on popup
- Reproducible Crash Bug
- Word wrapping in Html components
- Load game with wrong player
- Attempting to join game in progress
- Features implemented:
- Add show FTP to Display menu.
- Save launcher input
- Store launcher settings
- Add more info to train list
- Ability to pay off loan
- Add stock and bond market
- Name for Saved Games
Download (1.6MB)
Added: 2006-11-06 License: GPL (GNU General Public License) Price:
1083 downloads
Pauls Train Tracker 1.0
Pauls Train Tracker allows you to create folders to organize your model train inventory more>>
Pauls Train Tracker is a Zope application. I wrote it for my father, thats Paul, while I was learning to develop for the Zope application server. Since hes found it useful, I thought Id share it with the Open Source community via the GPL.
Pauls Train Tracker allows you to create folders to organize your model train inventory. Pauls Train Tracker uses the Zope Database to store the following inforamtion about each item:
- name
- description
- brand
- model
- serial number
- comments
- picture
While this application is far from mature, it is still quite useful. Hopefully as time passes, this application will gain additional features as development continues.
<<lessPauls Train Tracker allows you to create folders to organize your model train inventory. Pauls Train Tracker uses the Zope Database to store the following inforamtion about each item:
- name
- description
- brand
- model
- serial number
- comments
- picture
While this application is far from mature, it is still quite useful. Hopefully as time passes, this application will gain additional features as development continues.
Download (0.35MB)
Added: 2006-06-22 License: GPL (GNU General Public License) Price:
1220 downloads
TypingTrainer 1.0 RC3
Typing Trainer is an application suite that is directed towards students. more>>
Typing Trainer is an application suite that is directed towards students, from the novice to those who have the basic knowledge of the kebyoard finger layout, and want to train and exercise their expertese in typing.
The design of the latter program, also allows for an environment where students ability in typing, can be examined by the program. And the results stored in a central database and characters given.
Enhancements:
- Some bugfixes in unicode handling, primarily in the way results are displayed.
- Providing support for reading and writing Unicode files.
- Modifying the stringIdx routines, and connected code, to use wide characters.
<<lessThe design of the latter program, also allows for an environment where students ability in typing, can be examined by the program. And the results stored in a central database and characters given.
Enhancements:
- Some bugfixes in unicode handling, primarily in the way results are displayed.
- Providing support for reading and writing Unicode files.
- Modifying the stringIdx routines, and connected code, to use wide characters.
Download (0.53MB)
Added: 2005-06-01 License: GPL (GNU General Public License) Price:
1606 downloads
gbrainy 0.1 Beta
gbrainy is a brain teaser game and trainer to have fun and to keep your brain trained. more>>
gbrainy is a brain teaser game and trainer to have fun and to keep your brain trained.
The application is written for GNOME using Mono, C# and Cairo.
gbrainy mission is to provide a platform for creating different kinds of brain-teasers and brain trainers games for GNOME.
Use cases:
Currently the following use cases are considered:
New user.A person that uses gbrainy to evaluate it and understand what can provide. Interested in see its different kinds of games in a short period of time.
Adult gamer.An adult that uses gbrainy just for fun.
Adult training.An adult that uses gbrainy to train her memory, arithmetical and logical capabilities.
Kid training.Her parents decided that she should use gbrainy to train her memory, arithmetical and logical capabilities.
The objective is to provide enough flexibility in terms of number of games and difficulty parametrization to make gbrainy use on these cases straight forward.
<<lessThe application is written for GNOME using Mono, C# and Cairo.
gbrainy mission is to provide a platform for creating different kinds of brain-teasers and brain trainers games for GNOME.
Use cases:
Currently the following use cases are considered:
New user.A person that uses gbrainy to evaluate it and understand what can provide. Interested in see its different kinds of games in a short period of time.
Adult gamer.An adult that uses gbrainy just for fun.
Adult training.An adult that uses gbrainy to train her memory, arithmetical and logical capabilities.
Kid training.Her parents decided that she should use gbrainy to train her memory, arithmetical and logical capabilities.
The objective is to provide enough flexibility in terms of number of games and difficulty parametrization to make gbrainy use on these cases straight forward.
Download (0.26MB)
Added: 2007-08-22 License: GPL (GNU General Public License) Price:
794 downloads
Fearann Muin 0.2
Fearann Muin is an online role-playing game in a medieval fantasy world. more>>
Fearann Muin is an online role-playing game in a medieval fantasy world.
Fearann Muin is an online role-playing game (MMORPG without the Massive part) with a medieval-fantasy setting and standard rule sets. It will try to be focused on community and roleplaying instead of other aspects.
Main features:
Universe
- The setting of the game is Medieval Fantasy, similar to many other games (computer games or tabletop), but not copying exactly any system in particular. We plan to introduce non-standard creatures and environments more often as the development goes on.
- The initial races for playable characters are Dwarves, Elves and Humans; we plan to add new races later. While this doesnt sound original it has some benefits, like people knowing the race traits, so they can start playing right away without pondering which race is the best suited to their taste (as it happens when all the races in a game are original, unknown to you).
- The Rule Set is the standard for many games, with well-known classes, types of magic, spells, bonus and malus for each race, etc. We would prefer to not have some of the restrictions of the rule set (in example, we would prefer to have a class-less system); but as with the races, this allows us to work with a known standard that many people already know, so its easier to learn for most people, and its known to work (we chose to not make modifications at the moment, to not end up with an unbalanced, broken system).
- Well try to make of the environment a real, living world, when possible; with different behaviors for different creatures, the environment changing a bit with seasons, and so forth.
Community and Roleplay
- People will be able to sell items or resources that they craft and harvest; and maybe also sell other services, like training people with lower levels of knowledge, or being paid by performing tasks. This will provide a full range of social relationships based on economy, that will make the players to directly affect the rest of the world with every action; as well as provide the means to get a complex society running.
- There will be Player Guilds to allow people to form groups of friends or whatever interests they want; and there will be also some kind of Professional Guilds (the name is not decided yet, it might be even Universities or Schools) that will allow players to train and be part of that Institution, which will play a powerful role in the game.
Combat
- PvP is restricted, it will be allowed in the form of Duels, where one player challenges another one, and this one decides whether to engage in combat or not. There might be some special areas (arenas) where this will be allowed without the player having to agree to fight, or maybe complete maps where PvP is unrestricted, we havent decided that yet.
- Fighting with creatures and NPCs is usually allowed (althought it might not always be a wise decision :) ), and were designing it at the moment, probably itll will be present in the next release.
- Guild vs. Guild or similar advanced forms of combat are not yet planned, since we need a significant amount of things working before we get to that, and we have to learn from experience before being able to implement them. This doesnt mean that we dont want to have it, its just that were not ready to implement it in the next few releases yet.
<<lessFearann Muin is an online role-playing game (MMORPG without the Massive part) with a medieval-fantasy setting and standard rule sets. It will try to be focused on community and roleplaying instead of other aspects.
Main features:
Universe
- The setting of the game is Medieval Fantasy, similar to many other games (computer games or tabletop), but not copying exactly any system in particular. We plan to introduce non-standard creatures and environments more often as the development goes on.
- The initial races for playable characters are Dwarves, Elves and Humans; we plan to add new races later. While this doesnt sound original it has some benefits, like people knowing the race traits, so they can start playing right away without pondering which race is the best suited to their taste (as it happens when all the races in a game are original, unknown to you).
- The Rule Set is the standard for many games, with well-known classes, types of magic, spells, bonus and malus for each race, etc. We would prefer to not have some of the restrictions of the rule set (in example, we would prefer to have a class-less system); but as with the races, this allows us to work with a known standard that many people already know, so its easier to learn for most people, and its known to work (we chose to not make modifications at the moment, to not end up with an unbalanced, broken system).
- Well try to make of the environment a real, living world, when possible; with different behaviors for different creatures, the environment changing a bit with seasons, and so forth.
Community and Roleplay
- People will be able to sell items or resources that they craft and harvest; and maybe also sell other services, like training people with lower levels of knowledge, or being paid by performing tasks. This will provide a full range of social relationships based on economy, that will make the players to directly affect the rest of the world with every action; as well as provide the means to get a complex society running.
- There will be Player Guilds to allow people to form groups of friends or whatever interests they want; and there will be also some kind of Professional Guilds (the name is not decided yet, it might be even Universities or Schools) that will allow players to train and be part of that Institution, which will play a powerful role in the game.
Combat
- PvP is restricted, it will be allowed in the form of Duels, where one player challenges another one, and this one decides whether to engage in combat or not. There might be some special areas (arenas) where this will be allowed without the player having to agree to fight, or maybe complete maps where PvP is unrestricted, we havent decided that yet.
- Fighting with creatures and NPCs is usually allowed (althought it might not always be a wise decision :) ), and were designing it at the moment, probably itll will be present in the next release.
- Guild vs. Guild or similar advanced forms of combat are not yet planned, since we need a significant amount of things working before we get to that, and we have to learn from experience before being able to implement them. This doesnt mean that we dont want to have it, its just that were not ready to implement it in the next few releases yet.
Download (1.4MB)
Added: 2006-11-30 License: GPL (GNU General Public License) Price:
1058 downloads
Rail World 0.8
Rail World is a 2-D train simulation game. more>>
Rail World project is a 2-D train simulation game.
Rail World is a railroad train simulation game designed to bring the features of model railroading to the desktop using actual aerial or satellite photographs as the backdrop for maps.
You can control multiple trains, switches, load/unload cargo, and more.
Main features:
- Use actual aerial photographs or satellite images as the basis for maps.
- Manage multiple trains as a conductor.
- Drive trains using throttle and brake as an engineer.
- Grapple with realistic physics, including stopping distance and collisions.
- Set switches and specific train routing.
- Load and unload cargo.
<<lessRail World is a railroad train simulation game designed to bring the features of model railroading to the desktop using actual aerial or satellite photographs as the backdrop for maps.
You can control multiple trains, switches, load/unload cargo, and more.
Main features:
- Use actual aerial photographs or satellite images as the basis for maps.
- Manage multiple trains as a conductor.
- Drive trains using throttle and brake as an engineer.
- Grapple with realistic physics, including stopping distance and collisions.
- Set switches and specific train routing.
- Load and unload cargo.
Download (4.5MB)
Added: 2007-06-23 License: GPL (GNU General Public License) Price:
870 downloads
SpeakGoodChinese 0.5
Speak Good Chinese is a cross-platform application that allows you or your students to train their Mandarin pronunciation. more>>
Speak Good Chinese is a cross-platform application based on GTK technology that allows you or your students to train their Mandarin pronunciation. Our software is based on Praat, leading software in speech analysis. Our speech technology is backed by the Institute of Phonetic Sciences part of the University of Amsterdam.
SpeakGoodChinese software was supported financially by the DU. Questions can be mailed to stefandekonink@xs4all.nl, they will be forwarded to the appropriate project member.
Enhancements:
- This release makes administrative tasks easier for teachers or students that want to manage or distribute their own wordlists.
- Another new feature in this subsystem is the shuffle function.
- Several bugs were solved related to cleaning up old recordings.
- New documentation was added.
<<lessSpeakGoodChinese software was supported financially by the DU. Questions can be mailed to stefandekonink@xs4all.nl, they will be forwarded to the appropriate project member.
Enhancements:
- This release makes administrative tasks easier for teachers or students that want to manage or distribute their own wordlists.
- Another new feature in this subsystem is the shuffle function.
- Several bugs were solved related to cleaning up old recordings.
- New documentation was added.
Download (9.0MB)
Added: 2007-06-24 License: GPL (GNU General Public License) Price:
858 downloads
Keen little rabbit ears 0.8
Keen little rabbit ears is a simple ear training program for Linux and Windows. more>>
Keen little rabbit ears is a simple ear training program for Linux and Windows. It is free of charge. You can exercise the recogniton of intervalls, chords, scales and chord progressions.
Keen little rabbit ears requires the installation of Perl (Version 5), Perl/Tk, Perl::MIDI and an extermal MIDI player, like timidity (Verion 0.2i). Keen little rabbit ears is written in perl, uses Perl/Tk for the user interface, Perl::MIDI to write MIDI files and timidity to play MIDI files.
This is an early release, which means that there is a number of features which are not implemented. But keen little rabbit ears works pretty fine on my Pentium 90 using Suse Linux (Version 6.1) and under Window 95 too.
I strongly recommend everyone to read a good book on this. There are several ways to train. In general you do it like this. In the first level only select 2 or 3 items you already know or which are
the most common. In the next level you proceed and add the next 2 common items.
Below is are two lists, which can be used as guideline. But it is usually better to ask your teacher which exercises should you train.
Enhancements:
- Quiz mode
- advanced root note selection
- extension to playing direction (both)
- highlighting of selected instrument / root note
- 440 Hz (sing an "a" test)
- bug fix (pitch drill)
<<lessKeen little rabbit ears requires the installation of Perl (Version 5), Perl/Tk, Perl::MIDI and an extermal MIDI player, like timidity (Verion 0.2i). Keen little rabbit ears is written in perl, uses Perl/Tk for the user interface, Perl::MIDI to write MIDI files and timidity to play MIDI files.
This is an early release, which means that there is a number of features which are not implemented. But keen little rabbit ears works pretty fine on my Pentium 90 using Suse Linux (Version 6.1) and under Window 95 too.
I strongly recommend everyone to read a good book on this. There are several ways to train. In general you do it like this. In the first level only select 2 or 3 items you already know or which are
the most common. In the next level you proceed and add the next 2 common items.
Below is are two lists, which can be used as guideline. But it is usually better to ask your teacher which exercises should you train.
Enhancements:
- Quiz mode
- advanced root note selection
- extension to playing direction (both)
- highlighting of selected instrument / root note
- 440 Hz (sing an "a" test)
- bug fix (pitch drill)
Download (0.011MB)
Added: 2006-08-04 License: GPL (GNU General Public License) Price:
1178 downloads
Score Reading Trainer 0.1.3
Score Reading Trainer helps you improve your (musical) score reading skills by practicing with random scores. more>>
Score Reading Trainer helps you improve your (musical) score reading skills by practicing with random scores.
It works in a very simple way, you choose the clef, the key and the accidentals you want to practice as well as thee range of notes and then, the program generates a on-screen score with that parameters but randomizing the notes and the accidentals (and everything else that is randomizable).
The keys of the keyboard are mapped to the notes like in a piano (it would be nice to support midi in the future) and all you have to do, is press the right key for the first note you see in the score on the screen.
If you pressed the right key, the note will disapear and replaced by the second one, a diferent note, and you have to repeat the process.
As the notes are generated randomly, theres no way one can predict the following note and since several notes (as much as the screen allows) are on the screen, one can also train pre-reading (reading ahead of the current one) of the notes.
The program doesnt emit any sound (at least, yet) and its not inteded to teach rithmic or melodic concepts.
Enhancements:
2004-03-08 Jos? Pablo Ezequiel "Pupeno" Fern?ndez
- Try harder not to leave any extra line floating arround.
2004-03-08 Jos? Pablo Ezequiel "Pupeno" Fern?ndez
- Respect the position (over the third line) where notes are inverted.
2004-03-08 Jos? Pablo Ezequiel "Pupeno" Fern?ndez
- Limits wasnt really respected in other clefs than G2.
2004-03-08 Jos? Pablo Ezequiel "Pupeno" Fern?ndez
- Solved important bug. Extre lines was not being shown correctly (http://sourceforge.net/tracker/index.php?func=detail&aid=909427&group_id=97653&atid=618659).
<<lessIt works in a very simple way, you choose the clef, the key and the accidentals you want to practice as well as thee range of notes and then, the program generates a on-screen score with that parameters but randomizing the notes and the accidentals (and everything else that is randomizable).
The keys of the keyboard are mapped to the notes like in a piano (it would be nice to support midi in the future) and all you have to do, is press the right key for the first note you see in the score on the screen.
If you pressed the right key, the note will disapear and replaced by the second one, a diferent note, and you have to repeat the process.
As the notes are generated randomly, theres no way one can predict the following note and since several notes (as much as the screen allows) are on the screen, one can also train pre-reading (reading ahead of the current one) of the notes.
The program doesnt emit any sound (at least, yet) and its not inteded to teach rithmic or melodic concepts.
Enhancements:
2004-03-08 Jos? Pablo Ezequiel "Pupeno" Fern?ndez
- Try harder not to leave any extra line floating arround.
2004-03-08 Jos? Pablo Ezequiel "Pupeno" Fern?ndez
- Respect the position (over the third line) where notes are inverted.
2004-03-08 Jos? Pablo Ezequiel "Pupeno" Fern?ndez
- Limits wasnt really respected in other clefs than G2.
2004-03-08 Jos? Pablo Ezequiel "Pupeno" Fern?ndez
- Solved important bug. Extre lines was not being shown correctly (http://sourceforge.net/tracker/index.php?func=detail&aid=909427&group_id=97653&atid=618659).
Download (0.13MB)
Added: 2005-06-01 License: GPL (GNU General Public License) Price:
1611 downloads
EtherApe 0.9.7
EtherApe is a GNOME/pcap-based etherman, interman, and tcpman clone. more>>
EtherApe is a GNOME/pcap-based etherman, interman, and "tcpman" clone. It displays network activity graphically. Active hosts are shown as circles of varying size, and traffic among them is shown as lines of varying width.
EtherApe project supports Ethernet, FDDI, Token Ring, ISDN, PPP, and SLIP. Additional statistics windows will let you concentrate on protocols or nodes.
Main features:
- Network traffic is displayed graphically. The more "talkative" a node is, the bigger its representation.
- Node and link color shows the most used protocol.
- User may select what level of the protocol stack to concentrate on.
- You may either look at traffic within your network, end to end IP, or even port to port TCP.
- Data can be captured "off the wire" from a live network connection, or read from a tcpdump capture file.
- Live data can be read from ethernet, FDDI, PPP and SLIP interfaces.
- The following frame and packet types are currently supported: ETH_II, 802.2, 803.3, IP, IPv6, ARP, X25L3, REVARP, ATALK, AARP, IPX, VINES, TRAIN, LOOP, VLAN, ICMP, IGMP, GGP, IPIP, TCP, EGP, PUP, UDP, IDP, TP, IPV6, ROUTING, RSVP, GRE, ESP, AH, ICMPV6, EON, VINES, EIGRP, OSPF, ENCAP, PIM, IPCOMP, VRRP; and most TCP and UDP services, like TELNET, FTP, HTTP, POP3, NNTP, NETBIOS, IRC, DOMAIN, SNMP, etc.
- Data display can be refined using a network filter.
- Display averaging and node persistence times are fully configurable.
- Name resolution is done using standard libc functions, thus supporting DNS, hosts file, etc.
<<lessEtherApe project supports Ethernet, FDDI, Token Ring, ISDN, PPP, and SLIP. Additional statistics windows will let you concentrate on protocols or nodes.
Main features:
- Network traffic is displayed graphically. The more "talkative" a node is, the bigger its representation.
- Node and link color shows the most used protocol.
- User may select what level of the protocol stack to concentrate on.
- You may either look at traffic within your network, end to end IP, or even port to port TCP.
- Data can be captured "off the wire" from a live network connection, or read from a tcpdump capture file.
- Live data can be read from ethernet, FDDI, PPP and SLIP interfaces.
- The following frame and packet types are currently supported: ETH_II, 802.2, 803.3, IP, IPv6, ARP, X25L3, REVARP, ATALK, AARP, IPX, VINES, TRAIN, LOOP, VLAN, ICMP, IGMP, GGP, IPIP, TCP, EGP, PUP, UDP, IDP, TP, IPV6, ROUTING, RSVP, GRE, ESP, AH, ICMPV6, EON, VINES, EIGRP, OSPF, ENCAP, PIM, IPCOMP, VRRP; and most TCP and UDP services, like TELNET, FTP, HTTP, POP3, NNTP, NETBIOS, IRC, DOMAIN, SNMP, etc.
- Data display can be refined using a network filter.
- Display averaging and node persistence times are fully configurable.
- Name resolution is done using standard libc functions, thus supporting DNS, hosts file, etc.
Download (0.37MB)
Added: 2007-02-19 License: GPL (GNU General Public License) Price:
994 downloads
Plutimikation 0.1
Plutimikation is a math learning game for children. more>>
Plutimikation is a math learning game for children. It trains basic calculation skills like multiplication in the number range between 1 and 100.
Its simple, it works and my daughter likes it. Its free software written for the KDE desktop.
Enhancements:
- First public release: Plutimikation 0.1.
<<lessIts simple, it works and my daughter likes it. Its free software written for the KDE desktop.
Enhancements:
- First public release: Plutimikation 0.1.
Download (1.2MB)
Added: 2005-06-01 License: GPL (GNU General Public License) Price:
1610 downloads
Preparation guides LPI 101 0.90
Linux Holdings Linux preparation guide LPI 101. more>>
This preparation guide from Linux Holdings will help you to prepare for the LPI 101 exam.
Preparation guides LPI 101 0.90 is not a study guide but rather a summary for the exam.
Linux Holdings is a linux and Open Source training company, training Linux Administration as the core focus.
These are not the only Open Source courses we offer, but the most popular.
Training info
Linux Holdings offer a full spectrum of Linux and open source courses. These start from basic low-level courses to the very advanced administration courses.
All our administration courses are based on the international LPI certification. Our trainers are the best available in South Africa. They are not just excellent Linux administrators with many years experience; they are also the best trainers in the industry. Good administrators are not necessarily good trainers; we give you the best of both sides.
Our entry-level and intermediate courses include the ICDL for OpenOffice.org. We have a full marketing and development department constantly developing and updating courses. Linux Holdings invests huge amounts of time and resources in development, testing and research to give the best training available today.
Our quality department ensures that all students are trained to the highest standard possible. It is also the quality departments duty to ensure that students start with the right course so the learning gradient is not to high or to low. Speak to us so that we can suggest the proper courses for your IT experience.
<<lessPreparation guides LPI 101 0.90 is not a study guide but rather a summary for the exam.
Linux Holdings is a linux and Open Source training company, training Linux Administration as the core focus.
These are not the only Open Source courses we offer, but the most popular.
Training info
Linux Holdings offer a full spectrum of Linux and open source courses. These start from basic low-level courses to the very advanced administration courses.
All our administration courses are based on the international LPI certification. Our trainers are the best available in South Africa. They are not just excellent Linux administrators with many years experience; they are also the best trainers in the industry. Good administrators are not necessarily good trainers; we give you the best of both sides.
Our entry-level and intermediate courses include the ICDL for OpenOffice.org. We have a full marketing and development department constantly developing and updating courses. Linux Holdings invests huge amounts of time and resources in development, testing and research to give the best training available today.
Our quality department ensures that all students are trained to the highest standard possible. It is also the quality departments duty to ensure that students start with the right course so the learning gradient is not to high or to low. Speak to us so that we can suggest the proper courses for your IT experience.
Download (MB)
Added: 2006-05-06 License: (FDL) GNU Free Documentation License Price:
1280 downloads
CTF Beta2
CTF project is a multi-agent capture-the-flag framework for education. more>>
CTF project is a multi-agent capture-the-flag framework for education.
This project was started by Jason Rohrer during the fall of 2000 and was initially used to teach CS 472, Introduction to AI, at Cornell University.
A homework assignment was given that asked students to design a CTF agent for the framework.
Students in the class responded to the assignment with great enthusiasm, and many of their final agents far exceeded our expectations (one student group went so far as to design a genetic algorithm to evolve a team of agents).
CTF forces students to explore the issues surrounding agents that operate in a limited information environments.
The framework is flexible enough to allow almost any possible implementation of agent control, from the simplest reactive agents, to agents that query powerful knowledge bases, to neural network agents that are trained by back propagation or reinforcement methods.
When using this framework at Cornell, we left the assignment open-ended. However, you can use this framework in your own class to teach a specific agent control concept (by forcing every student to implement a reinforcement learning system, for example).
Main features:
- Runtime loading of agent classes-- plugging new agents into the framework is incredibly easy
- Runtime loading of obstacle maps
- Automatic round-robin tournament system
- Automatic grading-- an email-ready message is generated for each student team at the end of the tournament (a script for sending out the email messages is included); the point system can be completely configured
- Assignment handout-- click here to see an example of the instructions we handed out to students for CS 472 at Cornell
- Licensed under GPL-- if the framework doesnt work for you as is, you can improve it yourself
<<lessThis project was started by Jason Rohrer during the fall of 2000 and was initially used to teach CS 472, Introduction to AI, at Cornell University.
A homework assignment was given that asked students to design a CTF agent for the framework.
Students in the class responded to the assignment with great enthusiasm, and many of their final agents far exceeded our expectations (one student group went so far as to design a genetic algorithm to evolve a team of agents).
CTF forces students to explore the issues surrounding agents that operate in a limited information environments.
The framework is flexible enough to allow almost any possible implementation of agent control, from the simplest reactive agents, to agents that query powerful knowledge bases, to neural network agents that are trained by back propagation or reinforcement methods.
When using this framework at Cornell, we left the assignment open-ended. However, you can use this framework in your own class to teach a specific agent control concept (by forcing every student to implement a reinforcement learning system, for example).
Main features:
- Runtime loading of agent classes-- plugging new agents into the framework is incredibly easy
- Runtime loading of obstacle maps
- Automatic round-robin tournament system
- Automatic grading-- an email-ready message is generated for each student team at the end of the tournament (a script for sending out the email messages is included); the point system can be completely configured
- Assignment handout-- click here to see an example of the instructions we handed out to students for CS 472 at Cornell
- Licensed under GPL-- if the framework doesnt work for you as is, you can improve it yourself
Download (0.11MB)
Added: 2006-10-30 License: GPL (GNU General Public License) Price:
1097 downloads
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