trading
Sponsored Links
Sponsored Links
Secleted [ 0 ] software to compare
Results 1 - 15 of about 86
Trading-shim 070529
Trading-shim is a database driven connector API that provides a persistent store SQL backend database. more>>
Trading-shim is a database driven connector API that provides a persistent store SQL backend database.
The trading shim is a command-line and dbms controlled interface to the socket-based API of Interactive Brokers Trader Workstation, abbreviated as the IB tws socket api, or simply tws api. That api has a number of advantages for our purposes, including the freely available Trader Workstation, comprehensive feeds and archives for tick and history data, a paper account ideal for software testing, and low transaction costs.
The downstream drives the shim by making changes to the database. The shim consults the database at initial startup, and from time to time thereafter when signalled by brief, simple commands. This combination of database and shim integrate persistent database storage with the tws. The command interface also serves as an alternative to the existing tws gui interfaces, to permit you to use downstream programs, whether gui or not, to drive the tws through its api.
The shim is written in C++, and though developed on Linux, should run on any modern Unix-like platform. Its free software; weve released the trading shim in source form under the GNU General Public License in order to reach the widest possible community of users.
Enhancements:
- This is a major release, adding significant documentation, with manual.pdf.
- It has support for IB TWS Build 872.6.
- Full shim binary regression tests have been passed for the Debian testing platform as well as CentOS 4.
- UTF-8 support has been added.
<<lessThe trading shim is a command-line and dbms controlled interface to the socket-based API of Interactive Brokers Trader Workstation, abbreviated as the IB tws socket api, or simply tws api. That api has a number of advantages for our purposes, including the freely available Trader Workstation, comprehensive feeds and archives for tick and history data, a paper account ideal for software testing, and low transaction costs.
The downstream drives the shim by making changes to the database. The shim consults the database at initial startup, and from time to time thereafter when signalled by brief, simple commands. This combination of database and shim integrate persistent database storage with the tws. The command interface also serves as an alternative to the existing tws gui interfaces, to permit you to use downstream programs, whether gui or not, to drive the tws through its api.
The shim is written in C++, and though developed on Linux, should run on any modern Unix-like platform. Its free software; weve released the trading shim in source form under the GNU General Public License in order to reach the widest possible community of users.
Enhancements:
- This is a major release, adding significant documentation, with manual.pdf.
- It has support for IB TWS Build 872.6.
- Full shim binary regression tests have been passed for the Debian testing platform as well as CentOS 4.
- UTF-8 support has been added.
Download (0.36MB)
Added: 2007-05-30 License: GPL (GNU General Public License) Price:
532 downloads
Trading System V 0.9
Trading System V is a trading system environment for traders and investors who seek the flexibility and security of a virtualized system and that is b... more>> <<less
Download (588413KB)
Added: 2009-04-20 License: Freeware Price: Free
186 downloads
Spice Trade 1.2
Spice Trade is a RPG/strategy/adventure game. more>>
Spice Trade project is an RPG/strategy/adventure game.
Spice Trade is an RPG/adventure/strategy game in which the main character is a poor man who has lost his parents, inherited some land and a house.
He becomes a trader of spices and herbs in Baghdad at a time when Europeans are starting their "great voyages of exploration".
The game character has to ensure that the Europeans do not take over his country and his culture, while he has to expand the sphere of influence of his own culture.
<<lessSpice Trade is an RPG/adventure/strategy game in which the main character is a poor man who has lost his parents, inherited some land and a house.
He becomes a trader of spices and herbs in Baghdad at a time when Europeans are starting their "great voyages of exploration".
The game character has to ensure that the Europeans do not take over his country and his culture, while he has to expand the sphere of influence of his own culture.
Download (194.8MB)
Added: 2007-01-04 License: LGPL (GNU Lesser General Public License) Price:
1242 downloads
AIOTrade 1.0.3a
AIOTrade is a stock technical analysis platform with a pluggable architecture that is ideal for extensions. more>>
AIOTrade (i.e. Humai Trader Platform) is a stock technical analysis platform with a pluggable architecture that is ideal for extensions such as indicators and charts.
It supports parallel quote data retrieval from Yahoo! or ASCII text files, historical (daily, weekly, and monthly), intra-day, and real-time charts, and candle, bar, and line charts.
It has a calendar date/trading date view model. "MACD", "OBV", "ROC", "KD", "BIAS", "DMI", "RSI", "MTM", and "WMS" indicators and drawing of "Line", "Parallel", "Gann Angle", and "Fibonacci Line" are supported. You can easily write your own indicators.
Enhancements:
- Charting performance was improved a lot.
- An integrated scrolling and zooming controller was added.
- An icon was added, indicating the data source, such as from Yahoo!, CSV, or IB.
- Indicators and drawings icons are shown with the same frequency as current charts only.
- A scrolling real-time chart window which can pop up as a standalone window was added.
- An indicators title can be double-clicked to pop up a standalone indicator window for detailed analysis.
- An experimental IB-TWS data feed interface was added. (Calling for test).
- A chart can be saved to a custom time frame image, which can be even bigger than your screen.
<<lessIt supports parallel quote data retrieval from Yahoo! or ASCII text files, historical (daily, weekly, and monthly), intra-day, and real-time charts, and candle, bar, and line charts.
It has a calendar date/trading date view model. "MACD", "OBV", "ROC", "KD", "BIAS", "DMI", "RSI", "MTM", and "WMS" indicators and drawing of "Line", "Parallel", "Gann Angle", and "Fibonacci Line" are supported. You can easily write your own indicators.
Enhancements:
- Charting performance was improved a lot.
- An integrated scrolling and zooming controller was added.
- An icon was added, indicating the data source, such as from Yahoo!, CSV, or IB.
- Indicators and drawings icons are shown with the same frequency as current charts only.
- A scrolling real-time chart window which can pop up as a standalone window was added.
- An indicators title can be double-clicked to pop up a standalone indicator window for detailed analysis.
- An experimental IB-TWS data feed interface was added. (Calling for test).
- A chart can be saved to a custom time frame image, which can be even bigger than your screen.
Download (6.6MB)
Added: 2007-02-26 License: GPL (GNU General Public License) Price:
975 downloads
StarTrade V0056
StarTrade isa 2D topdown spacesimulation. more>>
StarTrade isa 2D topdown spacesimulation.
Main features:
- Game complete modifiable
- Nice particelsystem for smoke and spaceship engine etc.
- cool explosions
- intelligent NPCs, living Universe.
- weapons, ships, items, trade goods
- Prices change by demand and supply
- three factions
- actionfull spacefights
StarTrade is a Spacesimulation like Wing Commander:Privateer or X-Beyond the Frontier with 2D world view. You can trade, pirate or work for the Allianze to hunt pirats.
As some of you may have noticed, there was a game-submission a few months ago - "StarTrade", a freeware-currently-in-development-spacesim ressembling Wing Commander: privateer, Freelancer or X. But as most comments were positive, motivating to download StarTrade and give it a go, a problem showed up: StarTrade has been german-only.
I suddendly realized that, when releasing StarTrade for Linux-users, there will be also a large number of potentional gamers who do not speak german, so I started a communityproject in our official forum aiming at a first, rough (well.. we got a slight lack of translators who speak english as their first language) english translation - and here it is. Just visit the official StarTrade homepage (http://www.fetzenet.de), download, after already having installed StarTrade, the English-Mod and follow the instructions.
However, this is only a first attempt - Ive created an international Area in the official forum and everyones welcome to visit us. If you encounter any translation-errors or just want to improve something feel free to join the communityproject - the released version is only a first try.
Thats it. Have fun to everyone who will try out StarTrade e.g. the international Version of it!
<<lessMain features:
- Game complete modifiable
- Nice particelsystem for smoke and spaceship engine etc.
- cool explosions
- intelligent NPCs, living Universe.
- weapons, ships, items, trade goods
- Prices change by demand and supply
- three factions
- actionfull spacefights
StarTrade is a Spacesimulation like Wing Commander:Privateer or X-Beyond the Frontier with 2D world view. You can trade, pirate or work for the Allianze to hunt pirats.
As some of you may have noticed, there was a game-submission a few months ago - "StarTrade", a freeware-currently-in-development-spacesim ressembling Wing Commander: privateer, Freelancer or X. But as most comments were positive, motivating to download StarTrade and give it a go, a problem showed up: StarTrade has been german-only.
I suddendly realized that, when releasing StarTrade for Linux-users, there will be also a large number of potentional gamers who do not speak german, so I started a communityproject in our official forum aiming at a first, rough (well.. we got a slight lack of translators who speak english as their first language) english translation - and here it is. Just visit the official StarTrade homepage (http://www.fetzenet.de), download, after already having installed StarTrade, the English-Mod and follow the instructions.
However, this is only a first attempt - Ive created an international Area in the official forum and everyones welcome to visit us. If you encounter any translation-errors or just want to improve something feel free to join the communityproject - the released version is only a first try.
Thats it. Have fun to everyone who will try out StarTrade e.g. the international Version of it!
Download (29.9MB)
Added: 2007-01-08 License: GPL (GNU General Public License) Price:
1020 downloads
The Merchant 2.2
The Merchant is a turn based RPG in which you explore the universe and trade to earn credits and experience. more>>
The Merchant is a turn based RPG in which you explore the universe and trade to earn credits and experience.
The Merchant is implemented as a Web application.
The Merchant is still in the alpha stages, so the game is not complete but you may create an account and login.
Please play the game and help in the search for bugs.
<<lessThe Merchant is implemented as a Web application.
The Merchant is still in the alpha stages, so the game is not complete but you may create an account and login.
Please play the game and help in the search for bugs.
Download (1.6MB)
Added: 2006-06-21 License: GPL (GNU General Public License) Price:
1224 downloads
Humai Trader 1.0.1
Humai Trader is a free, open source stock technical analysis tool built on pure java. more>>
Humai Trader is a free, open source stock technical analysis tool built on pure java. Humai Trader will also be a platform for custom indicators and charts. The main interest will be W.D. Ganns approach.
Main features:
- Indicators:
- MACD
- OBV
- ROC
- KD
- BIAS
- DMI
- RSI
- MTM
- WMS
- GANN IMPORTANT DATES
- Drawing lines:
- LINE
- PARALLEL LINE
- GANN ANGLE
- FIBONACCI LINE
- PERCENT
- GOLDEN RATE
- PERIODS
- GANN IMPORTANT PERIODS
- Retrieves quote data in parallel from Yahoo! Finance, or CSV files.
- Historical Chart
- Intra-Day Chart
- Real-Time Chart
- Ticker Board
- Candle/Bar/Line
- Changes indicators parameters
-
- Natural date / Trading date view
- Move left, right by [left], [right] key
- Zoom in, Zoom out by [up], [down] key
- Fast moving cursor / day by day moving cursor
- Save/restore parameters and drawing
- Carefully design for writing your own indicator easy, but in java (maybe will support scripts some day)
- Supports multi platforms, includes windows, linux, macos, solaris, etc. (Java JRE 1.5 required)
- More to be come ...
<<lessMain features:
- Indicators:
- MACD
- OBV
- ROC
- KD
- BIAS
- DMI
- RSI
- MTM
- WMS
- GANN IMPORTANT DATES
- Drawing lines:
- LINE
- PARALLEL LINE
- GANN ANGLE
- FIBONACCI LINE
- PERCENT
- GOLDEN RATE
- PERIODS
- GANN IMPORTANT PERIODS
- Retrieves quote data in parallel from Yahoo! Finance, or CSV files.
- Historical Chart
- Intra-Day Chart
- Real-Time Chart
- Ticker Board
- Candle/Bar/Line
- Changes indicators parameters
-
- Natural date / Trading date view
- Move left, right by [left], [right] key
- Zoom in, Zoom out by [up], [down] key
- Fast moving cursor / day by day moving cursor
- Save/restore parameters and drawing
- Carefully design for writing your own indicator easy, but in java (maybe will support scripts some day)
- Supports multi platforms, includes windows, linux, macos, solaris, etc. (Java JRE 1.5 required)
- More to be come ...
Download (3.7MB)
Added: 2006-01-03 License: BSD License Price:
1400 downloads
Avadan 0.19a
Avadan is a rogue-like role-playing game situated in space. more>>
Avadan project is a rogue-like role-playing game situated in space.
The player travels from planet to planet in order to find the mystical oracles. The player is placed in nethack-style dungeons. The whole game is rogue-like, but with the extension of space travels.
The dungeons are shown with tile graphics, and space looks a bit better. On space stations, the player can talk to NPCs, get quests, and trade artifacts found in the dungeons.
To execute the game, you have to open and run the project with Gambas (>= 0.19.20). The finished version will include a binary with all source and data in one big file, so then youll still need gambas for execution, but the game can be started itself; you dont need to use the Gambas IDE.
To see how it works, you should stay in galaxy sector 2-3, fly to the stations entry (with cursor keys), press "d" to dock and then "l" to land on the planet. There you can discover a nethack-style dungeon, slash monsters, collect treasures and so on. The goal is to reach the oracle in dungeon level 10. Press "t" to talk to traders and the oracle. Press "F1" in every stage of the game to get help (esp. about the meaning of keys).
Enhancements:
- added magic weapons
- scrolls can be read (used)
- rearranged some parts of the code
- chests can be traps
- added oracles (essential for win the game, on dungen level 10)
- made enemies stronger
- added enemies for dungeon levels 5-10
<<lessThe player travels from planet to planet in order to find the mystical oracles. The player is placed in nethack-style dungeons. The whole game is rogue-like, but with the extension of space travels.
The dungeons are shown with tile graphics, and space looks a bit better. On space stations, the player can talk to NPCs, get quests, and trade artifacts found in the dungeons.
To execute the game, you have to open and run the project with Gambas (>= 0.19.20). The finished version will include a binary with all source and data in one big file, so then youll still need gambas for execution, but the game can be started itself; you dont need to use the Gambas IDE.
To see how it works, you should stay in galaxy sector 2-3, fly to the stations entry (with cursor keys), press "d" to dock and then "l" to land on the planet. There you can discover a nethack-style dungeon, slash monsters, collect treasures and so on. The goal is to reach the oracle in dungeon level 10. Press "t" to talk to traders and the oracle. Press "F1" in every stage of the game to get help (esp. about the meaning of keys).
Enhancements:
- added magic weapons
- scrolls can be read (used)
- rearranged some parts of the code
- chests can be traps
- added oracles (essential for win the game, on dungen level 10)
- made enemies stronger
- added enemies for dungeon levels 5-10
Download (0.070MB)
Added: 2007-01-09 License: GPL (GNU General Public License) Price:
1019 downloads
Marauder-ah 4
Marauder-ah is a 2d space fighting game. more>>
Marauder-ah project is a 2d space fighting game.
Marauder-ah is a set of improvements over "marauder", originally written by Shawn Hargreaves in 1994.
You control a spaceship with a basic weapon, and your purpose is to kill as many people as you can.
Earning money (using piracy or trade) enables you to upgrade your ship and buy deadly weapons.
Game Rules:
Many years from now, in a distant corner of the galaxy, blah blah.
Ok. The rules are simple. Earn as much money as you can, and dont get shot.
When you start the game, you will see a little spaceship in the middle of the screen. That is you. Use the left and right arrow keys to turn, and the up arrow to fire your thrusters. Once you start moving it is not easy to stop. You will eventually coast to a halt, but if you are in a hurry you will have to turn round and fire your thrusters in the opposite direction.
If you fly around a bit, you will probably come across a planet or another hip (HINT: you can see all the planets and ships on the radar display at the top right of the screen).
There are two things to remember about planets. One is that if you fly into
them you get hurt. The other is that if you fly up close to one and then
press ENTER, you go to the shipyard.
Enhancements:
- Corrected code to compile with allegro 4.1.15 and gcc 3
- Added rest(0) to game loops to drop CPU
- Added some information to the top left of the screen
- Can repair if less than 10% damage
- Removed most of joystick support-related calls
- Removed play midi calls (BUGFIX !)
- Changed keybindings, defined in keybinds.h
- Increased bullet life (48 > 75)
- Increased treasure life (100->5000)
- Speed variation
- Laser, proton and matter can be used together
- Config file for keybindings using Zlog code
- Removed VC++-related stuff in the makefile, added mingw32
- Added commandline options parsing using Zlog code
- Added quiet option, hardconfig option, gfxmode and askgfx options
- Added mouse support (more comfortable for askgfx)
- Removed midi files from marauder.dat as theyre not used anymore
- Changed proton and matter cannon sprites so that theyre visible when used together
- Added configure script from Zlog (detects, downloads builds and installs allegro 4.1.15)
- Enemies now upgrade their weapons when possible
- Player can sell his stuff (weapons and so)
- Ships are drawn randomly at each different execution of the program (just added a rand() call)
- Changed weapon price
<<lessMarauder-ah is a set of improvements over "marauder", originally written by Shawn Hargreaves in 1994.
You control a spaceship with a basic weapon, and your purpose is to kill as many people as you can.
Earning money (using piracy or trade) enables you to upgrade your ship and buy deadly weapons.
Game Rules:
Many years from now, in a distant corner of the galaxy, blah blah.
Ok. The rules are simple. Earn as much money as you can, and dont get shot.
When you start the game, you will see a little spaceship in the middle of the screen. That is you. Use the left and right arrow keys to turn, and the up arrow to fire your thrusters. Once you start moving it is not easy to stop. You will eventually coast to a halt, but if you are in a hurry you will have to turn round and fire your thrusters in the opposite direction.
If you fly around a bit, you will probably come across a planet or another hip (HINT: you can see all the planets and ships on the radar display at the top right of the screen).
There are two things to remember about planets. One is that if you fly into
them you get hurt. The other is that if you fly up close to one and then
press ENTER, you go to the shipyard.
Enhancements:
- Corrected code to compile with allegro 4.1.15 and gcc 3
- Added rest(0) to game loops to drop CPU
- Added some information to the top left of the screen
- Can repair if less than 10% damage
- Removed most of joystick support-related calls
- Removed play midi calls (BUGFIX !)
- Changed keybindings, defined in keybinds.h
- Increased bullet life (48 > 75)
- Increased treasure life (100->5000)
- Speed variation
- Laser, proton and matter can be used together
- Config file for keybindings using Zlog code
- Removed VC++-related stuff in the makefile, added mingw32
- Added commandline options parsing using Zlog code
- Added quiet option, hardconfig option, gfxmode and askgfx options
- Added mouse support (more comfortable for askgfx)
- Removed midi files from marauder.dat as theyre not used anymore
- Changed proton and matter cannon sprites so that theyre visible when used together
- Added configure script from Zlog (detects, downloads builds and installs allegro 4.1.15)
- Enemies now upgrade their weapons when possible
- Player can sell his stuff (weapons and so)
- Ships are drawn randomly at each different execution of the program (just added a rand() call)
- Changed weapon price
Download (0.24MB)
Added: 2006-12-10 License: MIT/X Consortium License Price:
1049 downloads
GNOME Terminator 0.3
GNOME Terminator project is an attempt to maximise useful space on a given desktop for terminals. more>>
GNOME Terminator project is an attempt to maximise useful space on a given desktop for terminals. I’m a sysadmin by trade, so I live in ssh sessions and thus terminals. An extra line here and there over all those hours seems like it’s worth trying for.
NOTE: At least zsh doesn’t work in Terminator at the moment. Bash does for me and I am investigating the causes
This is a pretty simple python script which places multiple vte widgets in a window. That’s the same widget used by gnome-terminal. At the moment I haven’t cloned all gnome-terminal behaviours, so there are unexpected and bugful behaviours.
<<lessNOTE: At least zsh doesn’t work in Terminator at the moment. Bash does for me and I am investigating the causes
This is a pretty simple python script which places multiple vte widgets in a window. That’s the same widget used by gnome-terminal. At the moment I haven’t cloned all gnome-terminal behaviours, so there are unexpected and bugful behaviours.
Download (0.10MB)
Added: 2007-08-01 License: GPL (GNU General Public License) Price:
822 downloads
Freedroid RPG 0.10.2
Freedroid RPG is an extension/modification of the classical Freedroid engine into an RPG. more>>
Freedroid RPG project is an extension/modification of the classical Freedroid engine into an RPG. The main differences to the classical version are as follows:
- The Tux is the main character of the rpg.
- The game uses isometric viewpoint and animated pre-rendered 3d character models for all characters inside the game.
- Dialogs and chatting with friendly droids and humans: Multiple-choice menus and voice samples (with subtitles for those without sound).
- There is an item and inventory system that is modeled after some popular standards of the industry
- An automap feature was added. (this is currently a bit unmaintained since part of the code needs to be re-written for proper OpenGL support in the automap display)
- Saving and loading of games.
- Shops to trade things and skills to learn.
- Controls are different: Mouse is the input method of choice.
- This is a graphically intense game. Therefore the archive size is comparably *huge* and not suitable for modem downloads with a dialup connection.
Enhancements:
- This version, mostly unchanged from -rc4, focuses on making the development for the game easier, exports some hardcoded data into files, makes the map editor a bit more usable, and has other major and minor tweaks.
<<less- The Tux is the main character of the rpg.
- The game uses isometric viewpoint and animated pre-rendered 3d character models for all characters inside the game.
- Dialogs and chatting with friendly droids and humans: Multiple-choice menus and voice samples (with subtitles for those without sound).
- There is an item and inventory system that is modeled after some popular standards of the industry
- An automap feature was added. (this is currently a bit unmaintained since part of the code needs to be re-written for proper OpenGL support in the automap display)
- Saving and loading of games.
- Shops to trade things and skills to learn.
- Controls are different: Mouse is the input method of choice.
- This is a graphically intense game. Therefore the archive size is comparably *huge* and not suitable for modem downloads with a dialup connection.
Enhancements:
- This version, mostly unchanged from -rc4, focuses on making the development for the game easier, exports some hardcoded data into files, makes the map editor a bit more usable, and has other major and minor tweaks.
Download (100MB)
Added: 2007-07-06 License: GPL (GNU General Public License) Price:
846 downloads
StreamCruncher 2.1 RC
StreamCruncher is an Event Processor. more>>
StreamCruncher is an Event Processor. The project supports a language based on SQL which allows you to define Event Processing constructs like Sliding Windows, Time Based Windows, Partitions and Aggregates.
Queries can be written using this language, which are used to monitor streams of incoming Events. StreamCruncher is a multi-threaded Kernel that runs on Java.
Ever since RFID became commercially viable and companies started packaging their entire product line as Business Activity Monitoring Stacks, an old idea that has been around for almost a decade is now seeing the light of day. A handful of Startups have begun turning this Idea of Complex Event Processing (CEP) and Event Stream Processing (ESP) into Commercial grade software. Several people have contributed ideas to this field. The most frequently mentioned name would be Prof. Luckhams. Prof. Widoms contribution to the field is also noteworthy.
Those in a hurry can skip to this section.
Now, back to CEP and ESP. An over-simplified definition would probably look like this - Assume that a System produces "Events" that describe the state of that System at those instants. Slicing and Dicing the "live" Stream of Events (in near real-time) can reveal vital information. Since this information is available on the live data and not stale data, it can be used to look for Warning signs, implement JIT materials sourcing, Automated Trading and other highly nimble systems.
Events from multiple sources can be co-related to reveal information about their interactions and dependencies. CEP and ESP are not exactly the same, but well leave that to the Scholarly Papers to disambiguate. All this does not seem new at all to people whove been working on Control Systems. Data Warehouse specialists and Rule Engine experts might start mumbling something about "Old Wine..".
However, only lately are we seeing generic, off-the-shelf Software focusing on CEP and ESP. Each one of those Products or Projects distinguish themselves in Performance (Real-time, Soft Real-time), Ease of Integration (Features, Mild to Steep Learning Curves, Manageability), Speciality (Automated Trading Platforms) or General purpose stacks etc. Or, perhaps all of them, to varying degrees.
For a Program to continually Slice and Dice an Event Stream and thereby, discern/infer something useful about the state of the System before it goes stale, requires a variety of Technologies to converge. Weve been using SQL to handle Transactional Data stored in Databases, Data Warehouses to analyse Terrabytes of Offline data, Rule Engines to infer from a large collection of constantly changing Facts.
ESP and CEP Systems provide building blocks using which Users can build an intelligent System, with active feedback. All CEP and ESP Systems provide a mechanism by which Queries/Conditions/Criteria can be provided that are constantly evaluated against the Event Stream. Some systems provide drag-n-drop GUIs to specify such "Queries", while some have their own proprietary Query syntax. In essence, they provide a Domain Specific Language to encode such Queries/Rules, a facility to pump Events into the System and a way to channel the Output Stream to do something useful.
Enhancements:
- The pre-filter for input event streams now supports , !=, =, *, /, +, -, "in (..)", "not in (..)", "and", and "or".
- The "in" clause can refer to an SQL sub-query.
- Such sub-queries are cached by the kernel to improve performance.
- An additional property, cacherefresh.threads.num, can be configured to specify the number of sub-query cache processing threads to use.
- Two new test cases have been added to test the new features: H2StartupShutdown3Test and ThreeEventOrderTest.
<<lessQueries can be written using this language, which are used to monitor streams of incoming Events. StreamCruncher is a multi-threaded Kernel that runs on Java.
Ever since RFID became commercially viable and companies started packaging their entire product line as Business Activity Monitoring Stacks, an old idea that has been around for almost a decade is now seeing the light of day. A handful of Startups have begun turning this Idea of Complex Event Processing (CEP) and Event Stream Processing (ESP) into Commercial grade software. Several people have contributed ideas to this field. The most frequently mentioned name would be Prof. Luckhams. Prof. Widoms contribution to the field is also noteworthy.
Those in a hurry can skip to this section.
Now, back to CEP and ESP. An over-simplified definition would probably look like this - Assume that a System produces "Events" that describe the state of that System at those instants. Slicing and Dicing the "live" Stream of Events (in near real-time) can reveal vital information. Since this information is available on the live data and not stale data, it can be used to look for Warning signs, implement JIT materials sourcing, Automated Trading and other highly nimble systems.
Events from multiple sources can be co-related to reveal information about their interactions and dependencies. CEP and ESP are not exactly the same, but well leave that to the Scholarly Papers to disambiguate. All this does not seem new at all to people whove been working on Control Systems. Data Warehouse specialists and Rule Engine experts might start mumbling something about "Old Wine..".
However, only lately are we seeing generic, off-the-shelf Software focusing on CEP and ESP. Each one of those Products or Projects distinguish themselves in Performance (Real-time, Soft Real-time), Ease of Integration (Features, Mild to Steep Learning Curves, Manageability), Speciality (Automated Trading Platforms) or General purpose stacks etc. Or, perhaps all of them, to varying degrees.
For a Program to continually Slice and Dice an Event Stream and thereby, discern/infer something useful about the state of the System before it goes stale, requires a variety of Technologies to converge. Weve been using SQL to handle Transactional Data stored in Databases, Data Warehouses to analyse Terrabytes of Offline data, Rule Engines to infer from a large collection of constantly changing Facts.
ESP and CEP Systems provide building blocks using which Users can build an intelligent System, with active feedback. All CEP and ESP Systems provide a mechanism by which Queries/Conditions/Criteria can be provided that are constantly evaluated against the Event Stream. Some systems provide drag-n-drop GUIs to specify such "Queries", while some have their own proprietary Query syntax. In essence, they provide a Domain Specific Language to encode such Queries/Rules, a facility to pump Events into the System and a way to channel the Output Stream to do something useful.
Enhancements:
- The pre-filter for input event streams now supports , !=, =, *, /, +, -, "in (..)", "not in (..)", "and", and "or".
- The "in" clause can refer to an SQL sub-query.
- Such sub-queries are cached by the kernel to improve performance.
- An additional property, cacherefresh.threads.num, can be configured to specify the number of sub-query cache processing threads to use.
- Two new test cases have been added to test the new features: H2StartupShutdown3Test and ThreeEventOrderTest.
Download (3.9MB)
Added: 2007-07-19 License: Freeware Price:
828 downloads
Defend the Kingdom 0.1
Defend the Kingdom project is a real-time strategy based game. more>>
Defend the Kingdom project is a real-time strategy based game.
Defend The Kingdom, or Defender for short, is a real time strategy game dedicated to the fantastic world of LARP.
Its goals include the ability to build and control a complete fantasy world (with towns, poeple, etc.), control armies of knights and creatures to fight against your strongest enemies, gain power and resources by trading with your friends, and many more.
<<lessDefend The Kingdom, or Defender for short, is a real time strategy game dedicated to the fantastic world of LARP.
Its goals include the ability to build and control a complete fantasy world (with towns, poeple, etc.), control armies of knights and creatures to fight against your strongest enemies, gain power and resources by trading with your friends, and many more.
Download (1.9MB)
Added: 2006-11-16 License: GPL (GNU General Public License) Price:
1076 downloads
BlackNova Traders 0.55
BlackNova Traders is a PHP/MySQL Web-based multi-player strategy game. more>>
BlackNova Traders project is a PHP/MySQL Web-based multi-player strategy game.
BlackNova Traders is a strategy game, loosely based on the old BBS games of Tradewars, Galactic Warzone, and Ultimate Universe, but multiplayer and Web-based. It involves space trading, conflict, and diplomacy.
Two things happend as the game grew in popularity:
-Ron was kindly asked by said hosting service to find other hosting. (at the time the game was serving over 4 million pages a month)
-The fans of the game were begging Ron to release the game as an open source project. (as feature requests and bug fixes were very slow in coming with only Ron working on the code)
So new hosting was found and the game was released as an open source project (originally under the artistic license and later under the GPL).
<<lessBlackNova Traders is a strategy game, loosely based on the old BBS games of Tradewars, Galactic Warzone, and Ultimate Universe, but multiplayer and Web-based. It involves space trading, conflict, and diplomacy.
Two things happend as the game grew in popularity:
-Ron was kindly asked by said hosting service to find other hosting. (at the time the game was serving over 4 million pages a month)
-The fans of the game were begging Ron to release the game as an open source project. (as feature requests and bug fixes were very slow in coming with only Ron working on the code)
So new hosting was found and the game was released as an open source project (originally under the artistic license and later under the GPL).
Download (1.0MB)
Added: 2007-01-11 License: GPL (GNU General Public License) Price:
1022 downloads
travtrack 0.6.7
travtrack project is a Galaxy generator & editor for Traveller(tm). more>>
travtrack project is a Galaxy generator & editor for Traveller(tm).
travtrack is a tool to help a Traveller(tm) referee keep track of essential data for a game.
Already implemented are galaxies, sectors, subsectors, systems, stars, planets, belt and moons.
Yet to be implemented are trade routes, ships, characters, and all the rest. These will take some time, but should not be too complex. It currently uses the GURPS Traveller:First In rules for system generation, but a subproject is under way to add Classic Traveller generation and output.
travlib is a collection of C routines that should make writing a Traveller application easier. A guile interface to the data representation functions is provided.
Main features:
- Display of hex-mapped navigational data for subsectors Implemented
- Display of system, stellar and planetary information
- Display of galactic and sector maps
- Display of systems as orbits
- Display of planets as orbits (i.e., with moons orbiting)
- Generation of subsectors, systems, stars, planets, belts and moons
- Generation of world information (governments, TL &c.)
- Auto-generation of merchant routes
- Support for Classic and GURPS Traveller rulesets
<<lesstravtrack is a tool to help a Traveller(tm) referee keep track of essential data for a game.
Already implemented are galaxies, sectors, subsectors, systems, stars, planets, belt and moons.
Yet to be implemented are trade routes, ships, characters, and all the rest. These will take some time, but should not be too complex. It currently uses the GURPS Traveller:First In rules for system generation, but a subproject is under way to add Classic Traveller generation and output.
travlib is a collection of C routines that should make writing a Traveller application easier. A guile interface to the data representation functions is provided.
Main features:
- Display of hex-mapped navigational data for subsectors Implemented
- Display of system, stellar and planetary information
- Display of galactic and sector maps
- Display of systems as orbits
- Display of planets as orbits (i.e., with moons orbiting)
- Generation of subsectors, systems, stars, planets, belts and moons
- Generation of world information (governments, TL &c.)
- Auto-generation of merchant routes
- Support for Classic and GURPS Traveller rulesets
Download (0.33MB)
Added: 2006-11-14 License: GPL (GNU General Public License) Price:
1076 downloads
Secleted [ 0 ] software to compare
Copyright Notice:
Software piracy is theft, Using crack, password, serial numbers, registration codes, key generators is illegal and prevent future software development. The above trading search only lists software in full, demo and trial versions for free download. Download links are directly from our mirror sites or publisher sites, torrent files or links from rapidshare.com, yousendit.com or megaupload.com are not allowed