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Toy Cars 0.3.3a
Toy Cars is a physics-based 2D racing game for Linux. more>>
Toy Cars is a physics-based 2D racing game for Linux. The graphics and the interface use SDL and OpenGL.
Toy Cars is partly inspired by Micromachines and partly by the old Atari ST game called Jupiters Masterdrive.
<<lessToy Cars is partly inspired by Micromachines and partly by the old Atari ST game called Jupiters Masterdrive.
Download (3.2MB)
Added: 2007-05-07 License: GPL (GNU General Public License) Price:
910 downloads
TORCS 1.3.0
TORCS is a 3D open racing car simulator. more>>
TORCS is a 3D racing cars simulator using OpenGL.
The goal is to have programmed robots drivers racing against each others.
You can also drive yourself with either a wheel or keyboard or mouse.
TORCS is available on Linux and Windows.
This concept is directly inspired from RARS
There are 42 different cars, 30 tracks and more than 50 opponents to race against. You can steer with a joystick or steering wheel, if its supported by your platform. It is also possible to drive with the mouse or the keyboard, but its not easy.
Graphic features lighting, smoke, skidmarks and glowing brake disks. The simulation features a simple damage model, collisions, tire and wheel properties (springs, dampers, stiffness, ...), aerodynamics (ground effect, spoilers, ...) and much more.
The gameplay allows different types of races from the simple practice session up to the championship. Enjoy racing against your friends in the split screen mode with up to four human players.
Installation:
1. Download the source package torcs-1.2.3.tar.bz2.
2. Unpack the package with "tar xfvj torcs-1.2.3.tar.bz2".
3. Run the following commands:
$ cd torcs-1.2.3
$ ./configure # --prefix="target dir", --enable-debug or --disable-xrandr might be of interest
$ make
$ make install
$ make datainstall
Youll need those dependencies
Default installation directories:
* /usr/local/bin - TORCS command (directory should be in your PATH)
* /usr/local/lib/torcs - TORCS dynamic libs (directory MUST be in your LD_LIBRARY_PATH if you dont use the torcs shell)
* /usr/local/share/games/torcs - TORCS data files
4. Run the "torcs" command (default location is /usr/local/bin/torcs), you can use those command line options.
All the configuration data, race results and players options will be saved below the $HOME/.torcs directory.
<<lessThe goal is to have programmed robots drivers racing against each others.
You can also drive yourself with either a wheel or keyboard or mouse.
TORCS is available on Linux and Windows.
This concept is directly inspired from RARS
There are 42 different cars, 30 tracks and more than 50 opponents to race against. You can steer with a joystick or steering wheel, if its supported by your platform. It is also possible to drive with the mouse or the keyboard, but its not easy.
Graphic features lighting, smoke, skidmarks and glowing brake disks. The simulation features a simple damage model, collisions, tire and wheel properties (springs, dampers, stiffness, ...), aerodynamics (ground effect, spoilers, ...) and much more.
The gameplay allows different types of races from the simple practice session up to the championship. Enjoy racing against your friends in the split screen mode with up to four human players.
Installation:
1. Download the source package torcs-1.2.3.tar.bz2.
2. Unpack the package with "tar xfvj torcs-1.2.3.tar.bz2".
3. Run the following commands:
$ cd torcs-1.2.3
$ ./configure # --prefix="target dir", --enable-debug or --disable-xrandr might be of interest
$ make
$ make install
$ make datainstall
Youll need those dependencies
Default installation directories:
* /usr/local/bin - TORCS command (directory should be in your PATH)
* /usr/local/lib/torcs - TORCS dynamic libs (directory MUST be in your LD_LIBRARY_PATH if you dont use the torcs shell)
* /usr/local/share/games/torcs - TORCS data files
4. Run the "torcs" command (default location is /usr/local/bin/torcs), you can use those command line options.
All the configuration data, race results and players options will be saved below the $HOME/.torcs directory.
Download (129.3MB)
Added: 2006-11-07 License: GPL (GNU General Public License) Price:
1097 downloads
Trophy 1.1.5
Trophy project is an action car racing game. more>>
Trophy project is an action car racing game.
Trophy is an action car racing game for Linux. Its 2D (top-view) but aims to provide high quality graphics.
You can shoot, drop bombs, and drive against the other players.
<<lessTrophy is an action car racing game for Linux. Its 2D (top-view) but aims to provide high quality graphics.
You can shoot, drop bombs, and drive against the other players.
Download (8.9MB)
Added: 2007-08-08 License: GPL (GNU General Public License) Price:
820 downloads
Motorsport 1.0
Motorsport project is a realistic wheeled vehicle simulator. more>>
Motorsport project is a realistic wheeled vehicle simulator.
Motorsport is a project with a clear goal: to create the most realistic vehicle simulation possible. This includes cars and trucks, which can be driven using common input devices such as keyboards and steering wheels.
It limits realism to what the hardware, and is intended for hardcore driving simulator fans.
This means that it will try to have realistic physics, but not necessarily playable, easy, or fun physics - these characteristics will depend on which vehicle is driven and on what a person is trying to drive it.
Main features:
- Customizable game pause (via .xml file)
- Slow motion mode
- Video frames recording system
- Constant gravity (vector definable via .xml file)
- Interactive boxes (bounding box)
- Body collisions (double bounding box)
- Wheels collisions (simplest tire model, capped cylinder collision shape)
<<lessMotorsport is a project with a clear goal: to create the most realistic vehicle simulation possible. This includes cars and trucks, which can be driven using common input devices such as keyboards and steering wheels.
It limits realism to what the hardware, and is intended for hardcore driving simulator fans.
This means that it will try to have realistic physics, but not necessarily playable, easy, or fun physics - these characteristics will depend on which vehicle is driven and on what a person is trying to drive it.
Main features:
- Customizable game pause (via .xml file)
- Slow motion mode
- Video frames recording system
- Constant gravity (vector definable via .xml file)
- Interactive boxes (bounding box)
- Body collisions (double bounding box)
- Wheels collisions (simplest tire model, capped cylinder collision shape)
Download (4.0MB)
Added: 2006-10-16 License: GPL (GNU General Public License) Price:
1115 downloads
Domino Blast 0.1
Domino Blast project is a physics-based driving/demolition game with a childrens toys theme. more>>
Domino Blast project is a physics-based driving/demolition game with a childrens toys theme.
Domino Blast is a hybrid driving and destruction game with a childrens toys theme. Its environments consist of buildings constructed from domino tiles and a player-controllable toy car. The objective of the game is to wreak as much havoc as possible, within a time limit.
Its game-play is simplistic yet satisfying; similar to the satisfaction gained from watching a tumbling Jenga tower, except the objective is to tumble the tower, rather than slowly deconstruct it. As the game progresses, levels become more dense and the buildings that inhabit them become larger and more complex.
<<lessDomino Blast is a hybrid driving and destruction game with a childrens toys theme. Its environments consist of buildings constructed from domino tiles and a player-controllable toy car. The objective of the game is to wreak as much havoc as possible, within a time limit.
Its game-play is simplistic yet satisfying; similar to the satisfaction gained from watching a tumbling Jenga tower, except the objective is to tumble the tower, rather than slowly deconstruct it. As the game progresses, levels become more dense and the buildings that inhabit them become larger and more complex.
Download (6.0MB)
Added: 2007-06-18 License: Freeware Price:
858 downloads
Bloody Stupid 0.1
Because yet another Linux Distro would just be Bloody Stupid! more>>
This is the second pseudo-release of Bloody Stupid Linux, which of course has nothing to do with the first release. The first BSL was a 50Mb ISO Live run CD based on DamnSmall Linux.
I had a lot of fun hacking around DamnSmall, and apparently it drew a little attention. John, the lord master of DamnSmall, even was kind enough to link to me off of the DSL relatives page. I got a few mails, most about the image to the right, about a hundred downloads or so, and some of those were even people I didnt know.
This whole project started because I needed to cramb a kernel and a root filesytem onto a floppy. Not having enough room in the kernel for disk or filesystem support, I figured why not wget the modules, with the inevitable conclusion, why not wget a bigger root filesystem next?
Why go to all this trouble? The BSL kernel is basically a life support system for ram and network cards, since it wgets support for everything else on the machine the kernel is very small. The initial aim was to fit it on a single floppy, then PXE booting became attractive, and really, since the kernel doesnt need to support whatever it just booted from in order to have its root filesystem, its very flexible. Yeah, I know an initrd can do the same thing, but its more fun this way. As it stands, BSL makes for an excellent repair system, the framework for a bulk installer, a neat toy, and an alright thin client ( as long as youve got a gob of RAM handy.)
Most of all, this whole thing is incredibly hackable. If you wanted to use a different slackware image, just tar one up, name it image.tar.gz and stick it in the /bsl directory of your image web server. If you need that image to unpack to larger than 170Mb, hack up the init script in the cpio archive, rebuild the archive, then recompile the kernel... sounds like a lot, but it really isnt. Want to replace the whole image with Debian/SuSe/Fedora/Arch/DSL/Gentoo? Go to it!"
<<lessI had a lot of fun hacking around DamnSmall, and apparently it drew a little attention. John, the lord master of DamnSmall, even was kind enough to link to me off of the DSL relatives page. I got a few mails, most about the image to the right, about a hundred downloads or so, and some of those were even people I didnt know.
This whole project started because I needed to cramb a kernel and a root filesytem onto a floppy. Not having enough room in the kernel for disk or filesystem support, I figured why not wget the modules, with the inevitable conclusion, why not wget a bigger root filesystem next?
Why go to all this trouble? The BSL kernel is basically a life support system for ram and network cards, since it wgets support for everything else on the machine the kernel is very small. The initial aim was to fit it on a single floppy, then PXE booting became attractive, and really, since the kernel doesnt need to support whatever it just booted from in order to have its root filesystem, its very flexible. Yeah, I know an initrd can do the same thing, but its more fun this way. As it stands, BSL makes for an excellent repair system, the framework for a bulk installer, a neat toy, and an alright thin client ( as long as youve got a gob of RAM handy.)
Most of all, this whole thing is incredibly hackable. If you wanted to use a different slackware image, just tar one up, name it image.tar.gz and stick it in the /bsl directory of your image web server. If you need that image to unpack to larger than 170Mb, hack up the init script in the cpio archive, rebuild the archive, then recompile the kernel... sounds like a lot, but it really isnt. Want to replace the whole image with Debian/SuSe/Fedora/Arch/DSL/Gentoo? Go to it!"
Download (48.4MB)
Added: 2006-04-20 License: GPL (GNU General Public License) Price:
1282 downloads
RARS 0.91_2
RARS consists of a Robot Auto Racing Simulator. more>>
RARS consists of a Robot Auto Racing Simulator.
The Robot Auto Racing Simulator (RARS) consists of a simulation of the physics of cars racing on a track, a graphic display of the race, and a separate control program (robot "driver") for each car.
The goal of the game is to implement such a control program in order to compete against other programmers. An official formula one season is held every year.
All RARS software and activities are free and open to the public. Currently only Windows and Unix versions are actively supported, but some old DOS and OS/2 code exists and it should be possible to get it back to work.
Enhancements:
- a human robot controlable with a joystick.
- It works on Windows/Linux in OpenGl or not. To try it,
- start Rars
- place the robot "human" in the selected drivers.
- set the poplist follow car to "human".
- Take your joystick and good luck.
- The real robots are very fast :-) The vc_start.exe file for Windows has been updated and contains the human boot too.
- Also, it contains the following bugs fixes:
- replay of movies works even when the car is not compiled.
- (Unix) Due that people did RPM distribution of rars, it happens that the Rars directory was not writable. Now, if the current directory is non-writable. The files are written in /tmp/
- (KDE) the -nd (no display) works now.
<<lessThe Robot Auto Racing Simulator (RARS) consists of a simulation of the physics of cars racing on a track, a graphic display of the race, and a separate control program (robot "driver") for each car.
The goal of the game is to implement such a control program in order to compete against other programmers. An official formula one season is held every year.
All RARS software and activities are free and open to the public. Currently only Windows and Unix versions are actively supported, but some old DOS and OS/2 code exists and it should be possible to get it back to work.
Enhancements:
- a human robot controlable with a joystick.
- It works on Windows/Linux in OpenGl or not. To try it,
- start Rars
- place the robot "human" in the selected drivers.
- set the poplist follow car to "human".
- Take your joystick and good luck.
- The real robots are very fast :-) The vc_start.exe file for Windows has been updated and contains the human boot too.
- Also, it contains the following bugs fixes:
- replay of movies works even when the car is not compiled.
- (Unix) Due that people did RPM distribution of rars, it happens that the Rars directory was not writable. Now, if the current directory is non-writable. The files are written in /tmp/
- (KDE) the -nd (no display) works now.
Download (5.0MB)
Added: 2007-01-09 License: Freeware Price:
1023 downloads
Gnetload 0.4
Gnetload is a GNOME applet displaying the network load in a histogram. more>>
Gnetload is a GNOME applet displaying the network load in a histogram. Gnetload is free software licensed under the GNU GPL.
Main features:
- Selection of traffic type: incoming traffic, outgoing traffic or all traffic
- Customizable coloring of histogram
- Textual display of current network load
- Configurable scaling of the histogram
<<lessMain features:
- Selection of traffic type: incoming traffic, outgoing traffic or all traffic
- Customizable coloring of histogram
- Textual display of current network load
- Configurable scaling of the histogram
Download (0.14MB)
Added: 2005-08-01 License: GPL (GNU General Public License) Price:
1544 downloads
Push Puppet Toy 0.0.5
Push Puppet Toy is a computer-controlled puppet that stands to attention when a friend joins an IRC channel. more>>
Push Puppet Toy is a computer-controlled puppet that stands to attention when a friend joins an IRC channel, and collapses when he leaves.
Push Puppet Toy project was inspired by the Availabot from Schulze and Webb (http://schulzeandwebb.com/2006/availabot/). The Availabot is a puppet guy that rises to its feet when a friend comes online on IM, and falls over when the friend disappears. Its a cool little toy, but it has 3 shortcomings:
- It doesnt exist yet
- It apparently wont work in Linux
- The puppet guy looks menacing, although I understand it will be customizable
But the Availabot is obviously only a push puppet with a servo. So its easy to make a similar device with a push puppet of your liking.
Enhancements:
- A Pidgin version of the Gaim plugin was added.
<<lessPush Puppet Toy project was inspired by the Availabot from Schulze and Webb (http://schulzeandwebb.com/2006/availabot/). The Availabot is a puppet guy that rises to its feet when a friend comes online on IM, and falls over when the friend disappears. Its a cool little toy, but it has 3 shortcomings:
- It doesnt exist yet
- It apparently wont work in Linux
- The puppet guy looks menacing, although I understand it will be customizable
But the Availabot is obviously only a push puppet with a servo. So its easy to make a similar device with a push puppet of your liking.
Enhancements:
- A Pidgin version of the Gaim plugin was added.
Download (2.3MB)
Added: 2007-05-10 License: GPL (GNU General Public License) Price:
899 downloads
Magnetic Poetry 0.0.3
Magnetic Poetry project is a networked magnetic poetry toy for your desktop. more>>
Magnetic Poetry project is a networked magnetic poetry toy for your desktop.
Magnetic Poetry for Perl/Tk gives you a window full of draggable words with which you can satisfy your muse.
Your window is linked to a similar window on the desktop of everyone else running the program.
Enhancements:
- fixed distribution package to actually include magpo.pgp and point at the new server
<<lessMagnetic Poetry for Perl/Tk gives you a window full of draggable words with which you can satisfy your muse.
Your window is linked to a similar window on the desktop of everyone else running the program.
Enhancements:
- fixed distribution package to actually include magpo.pgp and point at the new server
Download (0.024MB)
Added: 2006-11-20 License: GPL (GNU General Public License) Price:
1070 downloads
Gillo 1.0beta1
Gillo project is a two-player game where cars try to put a magnetic ball into a goal. more>>
Gillo project is a two-player game where cars try to put a magnetic ball into a goal.
The players are cars moving inside a 3D smooth-box shaped playground trying to catch a ball and throw it through a goal. The goal is in the center of the field. The goalkeeper tries to catch the ball before it reaches the goal. In order to catch and fire the ball, players have an directed magnet with an invertible charge.
To make things tricky, powerups are spread randomly throughout the playground to allow gravity rotation, ball inflation, and other funny effects.
<<lessThe players are cars moving inside a 3D smooth-box shaped playground trying to catch a ball and throw it through a goal. The goal is in the center of the field. The goalkeeper tries to catch the ball before it reaches the goal. In order to catch and fire the ball, players have an directed magnet with an invertible charge.
To make things tricky, powerups are spread randomly throughout the playground to allow gravity rotation, ball inflation, and other funny effects.
Download (MB)
Added: 2006-11-23 License: GPL (GNU General Public License) Price:
1067 downloads
PerlActor 0.02
PerlActor is a simple automated executable acceptance test framework for Perl. more>>
PerlActor is a simple automated executable acceptance test framework for Perl.
PerlActor is a simple automated executable acceptance test framework for Perl. It can be used by Extreme Programming (XP) teams to rapidly develop executable acceptance tests for their Perl code.
XP mandates that the Customer writes acceptance tests for the application under development. The acceptance tests, also known as customer tests, demonstrate that application features are complete and that they work as expected. Ideally, the tests should be directly executable and automated so that they can be run continuously, without manual effort.
PerlActor enables an XP Customer to write *executable* acceptance tests as plain text files, using a very simple syntax. Each test consists of a number of parameterized commands (one per line), which PerlActor uses to exercise the application. PerlActor parses the test, invokes the commands with any parameters, and reports the result. The developers provide glue code to implement the commands required by the tests.
PerlActor allows tests to be grouped into suites so that related tests can be run as a group. The Customer can also just place test scripts in a directory structure and have PerlActor find and execute them all.
The PerlActor approach to acceptance testing has a number of advantages:
1) As the application grows the team will gradually develop a comprehensive set of Commands for testing the application.
2) The Customer, independent of the development team, can write and execute new tests for the application at any time, using any of the existing Commands.
3) Existing tests may be changed by the Customer at any time, again without developer help.
EXAMPLE SCRIPT
The following sample test script is adapted from one of the example scripts contained in the examples/calculator directory of this distribution. It tests a toy calculator "application":
# Script to check addition
# 10 + 32 = 42
# Create a new calculator application
NewCalculator
# Ensure that the display reads 0, initially
CheckDisplayReads 0
# Press key 1, then key 0
PressKeys 1 0
CheckDisplayReads 10
PressKeys +
CheckDisplayReads 10
PressKeys 3 2
CheckDisplayReads 32
PressKeys =
CheckDisplayReads 42
The following is sample output from the included test runner:
Running Acceptance Tests at Sun Apr 10 17:59:11 GMT 2005
==========================================================
.....
0.545077 wallclock secs ( 0.42 usr + 0.11 sys = 0.53 CPU)
Run: 5, Passed: 5, Failed: 0, Aborted: 0.
and with test failure:
Running Acceptance Tests at Sun Apr 10 18:04:36 GMT 2005
==========================================================
.F...
1.24811 wallclock secs ( 0.47 usr + 0.07 sys = 0.54 CPU)
Run: 5, Passed: 4, Failed: 1, Aborted: 0.
!!!FAILED!!!
1) FAILED: Display is wrong: expected 41, got 42 in scripts/test_addition.pact
at CheckDisplayReads 41, line 37
<<lessPerlActor is a simple automated executable acceptance test framework for Perl. It can be used by Extreme Programming (XP) teams to rapidly develop executable acceptance tests for their Perl code.
XP mandates that the Customer writes acceptance tests for the application under development. The acceptance tests, also known as customer tests, demonstrate that application features are complete and that they work as expected. Ideally, the tests should be directly executable and automated so that they can be run continuously, without manual effort.
PerlActor enables an XP Customer to write *executable* acceptance tests as plain text files, using a very simple syntax. Each test consists of a number of parameterized commands (one per line), which PerlActor uses to exercise the application. PerlActor parses the test, invokes the commands with any parameters, and reports the result. The developers provide glue code to implement the commands required by the tests.
PerlActor allows tests to be grouped into suites so that related tests can be run as a group. The Customer can also just place test scripts in a directory structure and have PerlActor find and execute them all.
The PerlActor approach to acceptance testing has a number of advantages:
1) As the application grows the team will gradually develop a comprehensive set of Commands for testing the application.
2) The Customer, independent of the development team, can write and execute new tests for the application at any time, using any of the existing Commands.
3) Existing tests may be changed by the Customer at any time, again without developer help.
EXAMPLE SCRIPT
The following sample test script is adapted from one of the example scripts contained in the examples/calculator directory of this distribution. It tests a toy calculator "application":
# Script to check addition
# 10 + 32 = 42
# Create a new calculator application
NewCalculator
# Ensure that the display reads 0, initially
CheckDisplayReads 0
# Press key 1, then key 0
PressKeys 1 0
CheckDisplayReads 10
PressKeys +
CheckDisplayReads 10
PressKeys 3 2
CheckDisplayReads 32
PressKeys =
CheckDisplayReads 42
The following is sample output from the included test runner:
Running Acceptance Tests at Sun Apr 10 17:59:11 GMT 2005
==========================================================
.....
0.545077 wallclock secs ( 0.42 usr + 0.11 sys = 0.53 CPU)
Run: 5, Passed: 5, Failed: 0, Aborted: 0.
and with test failure:
Running Acceptance Tests at Sun Apr 10 18:04:36 GMT 2005
==========================================================
.F...
1.24811 wallclock secs ( 0.47 usr + 0.07 sys = 0.54 CPU)
Run: 5, Passed: 4, Failed: 1, Aborted: 0.
!!!FAILED!!!
1) FAILED: Display is wrong: expected 41, got 42 in scripts/test_addition.pact
at CheckDisplayReads 41, line 37
Download (0.013MB)
Added: 2007-06-22 License: Perl Artistic License Price:
854 downloads
JumpBox vTiger CRM 1.0
JumpBox vTiger CRM is a JumpBox virtual appliance with a pre-configured installation of the vTiger CRM system. more>>
JumpBox vTiger CRM project is a JumpBox virtual appliance with a pre-configured installation of the vTiger CRM system.
Once upon a time, in the raw and exciting days when automobile technology was in its infancy, taking a road trip meant bringing a mechanic along to fix the car every time it broke down. At JumpBox we look at the current state of IT systems and see great similarity with the early automobile.
Today, if you want to deploy and run a server based application you need a mechanic to come along to keep it running. With the automobile, as time passed, the technology improved, cars became vastly more reliable and many more people were able to take to the road.
With JumpBox we’re looking to do the same for server based software. We simplify what has traditionally been complex and deliver server based Open Source applications to an audience that otherwise would be put off by the technical burdens of the old way of doing things.
An integrated software stack in a virtual appliance
A JumpBox bundles the operating system, application and all application dependancies into a single installable module that’s easily deployed using virtualization software from VMWare, Parallels or Xen
Easy to Install
A JumpBox allows you to install a complex server based application without having to know anything about Linux, databases or the command line. You just download, extract the archive and open the application with your virtualization software. Further setup and configuration is handled through a simple web interface.
Simple to manage
The JumpBox platform is pre-configured, tuned and secured to minimize the management needs of the application.
Runs anywhere
Mac OS X, Linux, Windows it doesn’t matter. Thanks to the use of virtualization, JumpBox applications run easily on all the most popular operating systems.
Painless to upgrade
With a JumpBox and the JumpBox Assurance program (launching Q2 2007), management of the system is simple and efficient. Updates to the entire software stack are handled automatically by the platform with minimal user interaction.
Quick to move
With a JumpBox all the application code, data and the runtime are bundled together into a single directory that can easily be moved between systems or even across platforms. This allows you to start using an application by just running it on your desktop. Then when you’re ready you can open it up to the rest of the network and either continue running it on your desktop or easily move it to the server at any time. It doesn’t even matter if the server is running a different operating system, with a JumpBox everything is self contained.
<<lessOnce upon a time, in the raw and exciting days when automobile technology was in its infancy, taking a road trip meant bringing a mechanic along to fix the car every time it broke down. At JumpBox we look at the current state of IT systems and see great similarity with the early automobile.
Today, if you want to deploy and run a server based application you need a mechanic to come along to keep it running. With the automobile, as time passed, the technology improved, cars became vastly more reliable and many more people were able to take to the road.
With JumpBox we’re looking to do the same for server based software. We simplify what has traditionally been complex and deliver server based Open Source applications to an audience that otherwise would be put off by the technical burdens of the old way of doing things.
An integrated software stack in a virtual appliance
A JumpBox bundles the operating system, application and all application dependancies into a single installable module that’s easily deployed using virtualization software from VMWare, Parallels or Xen
Easy to Install
A JumpBox allows you to install a complex server based application without having to know anything about Linux, databases or the command line. You just download, extract the archive and open the application with your virtualization software. Further setup and configuration is handled through a simple web interface.
Simple to manage
The JumpBox platform is pre-configured, tuned and secured to minimize the management needs of the application.
Runs anywhere
Mac OS X, Linux, Windows it doesn’t matter. Thanks to the use of virtualization, JumpBox applications run easily on all the most popular operating systems.
Painless to upgrade
With a JumpBox and the JumpBox Assurance program (launching Q2 2007), management of the system is simple and efficient. Updates to the entire software stack are handled automatically by the platform with minimal user interaction.
Quick to move
With a JumpBox all the application code, data and the runtime are bundled together into a single directory that can easily be moved between systems or even across platforms. This allows you to start using an application by just running it on your desktop. Then when you’re ready you can open it up to the rest of the network and either continue running it on your desktop or easily move it to the server at any time. It doesn’t even matter if the server is running a different operating system, with a JumpBox everything is self contained.
Download (138.9MB)
Added: 2007-07-25 License: Free To Use But Restricted Price:
875 downloads
Wrong Way 0.2.6
Wrong Way is car racing game for one or two players. more>>
Wrong Way is car racing game for one or two players.
You can choose one of six cars in three different tracks. Wrong Way was written with Pygame.
The two players play on split screen. There are multiple cars and tracks ready for use.
<<lessYou can choose one of six cars in three different tracks. Wrong Way was written with Pygame.
The two players play on split screen. There are multiple cars and tracks ready for use.
Download (8.7MB)
Added: 2005-12-07 License: GPL (GNU General Public License) Price:
1418 downloads
Car World 0.243
CarWorld is a small driving simulator/demo I use to test various things of interest. more>>
CarWorld is a small driving simulator/demo I use to test various things of interest. It was mostly developed when I was a student. Car World is released with the full source code under the GNU General Public License.
The rendering
The two top pictures represent an slightly older version (v0.072) but graphically similar of CarWorld as it was presented for my project. v0.072 includes an OpenGL based renderer allowing
file input and displaying of texture mapped models with interpolated surface normals, real time projected shadows (as seen in the dino lights example).
background object
on screen command line to modify visual and simulation parameters
The mechanics
based on classical mechanics
uses standard metrics (Newtons, meters, seconds...)
there are no constraints on the environment surface
variable length time increments and variable increment number means "CarWorld time" is not dependent on frame rate.
adjustable simulation specs include: metrics, mass, moment of inertia around rotation axis, suspension pre load, compression damping, rebound damping, engine torque output, air friction, surface friction.
<<lessThe rendering
The two top pictures represent an slightly older version (v0.072) but graphically similar of CarWorld as it was presented for my project. v0.072 includes an OpenGL based renderer allowing
file input and displaying of texture mapped models with interpolated surface normals, real time projected shadows (as seen in the dino lights example).
background object
on screen command line to modify visual and simulation parameters
The mechanics
based on classical mechanics
uses standard metrics (Newtons, meters, seconds...)
there are no constraints on the environment surface
variable length time increments and variable increment number means "CarWorld time" is not dependent on frame rate.
adjustable simulation specs include: metrics, mass, moment of inertia around rotation axis, suspension pre load, compression damping, rebound damping, engine torque output, air friction, surface friction.
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Added: 2006-07-20 License: GPL (GNU General Public License) Price:
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