toy cars 0.3.3a
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Toy Cars 0.3.3a
Toy Cars is a physics-based 2D racing game for Linux. more>>
Toy Cars is a physics-based 2D racing game for Linux. The graphics and the interface use SDL and OpenGL.
Toy Cars is partly inspired by Micromachines and partly by the old Atari ST game called Jupiters Masterdrive.
<<lessToy Cars is partly inspired by Micromachines and partly by the old Atari ST game called Jupiters Masterdrive.
Download (3.2MB)
Added: 2007-05-07 License: GPL (GNU General Public License) Price:
910 downloads
TORCS 1.3.0
TORCS is a 3D open racing car simulator. more>>
TORCS is a 3D racing cars simulator using OpenGL.
The goal is to have programmed robots drivers racing against each others.
You can also drive yourself with either a wheel or keyboard or mouse.
TORCS is available on Linux and Windows.
This concept is directly inspired from RARS
There are 42 different cars, 30 tracks and more than 50 opponents to race against. You can steer with a joystick or steering wheel, if its supported by your platform. It is also possible to drive with the mouse or the keyboard, but its not easy.
Graphic features lighting, smoke, skidmarks and glowing brake disks. The simulation features a simple damage model, collisions, tire and wheel properties (springs, dampers, stiffness, ...), aerodynamics (ground effect, spoilers, ...) and much more.
The gameplay allows different types of races from the simple practice session up to the championship. Enjoy racing against your friends in the split screen mode with up to four human players.
Installation:
1. Download the source package torcs-1.2.3.tar.bz2.
2. Unpack the package with "tar xfvj torcs-1.2.3.tar.bz2".
3. Run the following commands:
$ cd torcs-1.2.3
$ ./configure # --prefix="target dir", --enable-debug or --disable-xrandr might be of interest
$ make
$ make install
$ make datainstall
Youll need those dependencies
Default installation directories:
* /usr/local/bin - TORCS command (directory should be in your PATH)
* /usr/local/lib/torcs - TORCS dynamic libs (directory MUST be in your LD_LIBRARY_PATH if you dont use the torcs shell)
* /usr/local/share/games/torcs - TORCS data files
4. Run the "torcs" command (default location is /usr/local/bin/torcs), you can use those command line options.
All the configuration data, race results and players options will be saved below the $HOME/.torcs directory.
<<lessThe goal is to have programmed robots drivers racing against each others.
You can also drive yourself with either a wheel or keyboard or mouse.
TORCS is available on Linux and Windows.
This concept is directly inspired from RARS
There are 42 different cars, 30 tracks and more than 50 opponents to race against. You can steer with a joystick or steering wheel, if its supported by your platform. It is also possible to drive with the mouse or the keyboard, but its not easy.
Graphic features lighting, smoke, skidmarks and glowing brake disks. The simulation features a simple damage model, collisions, tire and wheel properties (springs, dampers, stiffness, ...), aerodynamics (ground effect, spoilers, ...) and much more.
The gameplay allows different types of races from the simple practice session up to the championship. Enjoy racing against your friends in the split screen mode with up to four human players.
Installation:
1. Download the source package torcs-1.2.3.tar.bz2.
2. Unpack the package with "tar xfvj torcs-1.2.3.tar.bz2".
3. Run the following commands:
$ cd torcs-1.2.3
$ ./configure # --prefix="target dir", --enable-debug or --disable-xrandr might be of interest
$ make
$ make install
$ make datainstall
Youll need those dependencies
Default installation directories:
* /usr/local/bin - TORCS command (directory should be in your PATH)
* /usr/local/lib/torcs - TORCS dynamic libs (directory MUST be in your LD_LIBRARY_PATH if you dont use the torcs shell)
* /usr/local/share/games/torcs - TORCS data files
4. Run the "torcs" command (default location is /usr/local/bin/torcs), you can use those command line options.
All the configuration data, race results and players options will be saved below the $HOME/.torcs directory.
Download (129.3MB)
Added: 2006-11-07 License: GPL (GNU General Public License) Price:
1097 downloads
Spammer 0.3.3a
Spammer is an anti-spam mail filter for the popular MTA Sendmail. more>>
Spammer is an anti-spam mail filter for the popular MTA Sendmail.
Spammer checks all IP-Addresses found in the mail header against a DNS blacklist (such as the one from Easynet, Spamcop or Osirusoft).
Depending on the configuration, Spammer rejects mails from well-known spam sources or tags them with an additional line in the header and a special prefix in the subject.
Spammer requires Sendmail to be compiled with milter support. If youre using Debian Linux you need to install the libmilter-package.
<<lessSpammer checks all IP-Addresses found in the mail header against a DNS blacklist (such as the one from Easynet, Spamcop or Osirusoft).
Depending on the configuration, Spammer rejects mails from well-known spam sources or tags them with an additional line in the header and a special prefix in the subject.
Spammer requires Sendmail to be compiled with milter support. If youre using Debian Linux you need to install the libmilter-package.
Download (0.009MB)
Added: 2006-07-25 License: BSD License Price:
1189 downloads
oa 1.0.3
oa is a toy I needed to experiment with some wave-forms. more>>
oa is a toy I needed to experiment with some wave-forms. I was trying to produce some "ooo" and "aaa" sound, like what do some guitarists with some pedals, so I made this program to help me doing this.
I like it so much I decided to release it ! even if it is only a toy. oa project works with Linux (for the sound) and X-Window (for the interface).
Yes, the window is very big (1024x868), yes I know, dont blame me. It was the size I needed.
You can use it very quickly, I think the interface is obvious. Try to have some wave-forms that will procude realistic "ooo" and "aaa" and send the oa data files to me !
You even can save what you do to a wav file. If you produce one, put it somewhere I could download it and send me a mail. You can do crazy things, really, like some people do with their wonderful "electro-acoustical music".
Enhancements:
- it now compiles with gcc 4.0.
<<lessI like it so much I decided to release it ! even if it is only a toy. oa project works with Linux (for the sound) and X-Window (for the interface).
Yes, the window is very big (1024x868), yes I know, dont blame me. It was the size I needed.
You can use it very quickly, I think the interface is obvious. Try to have some wave-forms that will procude realistic "ooo" and "aaa" and send the oa data files to me !
You even can save what you do to a wav file. If you produce one, put it somewhere I could download it and send me a mail. You can do crazy things, really, like some people do with their wonderful "electro-acoustical music".
Enhancements:
- it now compiles with gcc 4.0.
Download (0.030MB)
Added: 2006-02-08 License: Public Domain Price:
1354 downloads
Planets 0.1.13
Planets is an orbital simulator. more>>
Planets is a simple interactive program for playing with simulations of planetary systems, released under the GPL. The project runs on Linux and Windows, and could doubtless be ported to your favorite flavor of Unix.
Planets was originally designed for kids, in particular, for my then 4-year old nephew who is fascinated by astronomy. The user interface is aimed at being simple enough that a fairly young kid can get some joy out of it. But the adults who have used it have found it to be pretty fun as well.
The code is not bug-free, and Planets is missing some significant features. But its pretty stable and is a fun toy to play with. If you do download it, please drop me an email and tell me about your experience with it.
Main features:
- Saving and loading of universes
- Infinite undo (erase last action) and goback (return to point in time just after last action). This allows for undoing mistakes and replaying interesting configurations.
- Traces of planet trajectories
- Two ways of dealing with planet collisions:
- merges, where the colliding planets are merged into one planet, and
- bounces, where the colliding planets are bounced off each other elastically. This itself comes in two varieties:
- force bouncing, where the force between planets is made repulsive at close quarters.
- true bouncing, where simple pool-table physics calculations are made to determine when planets collide, and compute the appropriate bounce from said collision.
- kidmode, a mode where the focus is (mostly) locked on the application, and interesting changes are initiated by merely banging on the keyboard. This mode is aimed at 1-5 year olds.
- Center-of-mass following: it is possible to follow the center of mass of a subset of the planets. Thus, if you have a sun-moon-planet system, you can have the view automatically track the moon-planet pair.
- Can display kinetic, potential and total energy of the system.
- Both the gravitational constant and the gravitational exponent can be changed.
- There is a simple control panel that makes it possible to see and change the simulation options.
- Zooming, panning, and centering on the center of mass.
<<lessPlanets was originally designed for kids, in particular, for my then 4-year old nephew who is fascinated by astronomy. The user interface is aimed at being simple enough that a fairly young kid can get some joy out of it. But the adults who have used it have found it to be pretty fun as well.
The code is not bug-free, and Planets is missing some significant features. But its pretty stable and is a fun toy to play with. If you do download it, please drop me an email and tell me about your experience with it.
Main features:
- Saving and loading of universes
- Infinite undo (erase last action) and goback (return to point in time just after last action). This allows for undoing mistakes and replaying interesting configurations.
- Traces of planet trajectories
- Two ways of dealing with planet collisions:
- merges, where the colliding planets are merged into one planet, and
- bounces, where the colliding planets are bounced off each other elastically. This itself comes in two varieties:
- force bouncing, where the force between planets is made repulsive at close quarters.
- true bouncing, where simple pool-table physics calculations are made to determine when planets collide, and compute the appropriate bounce from said collision.
- kidmode, a mode where the focus is (mostly) locked on the application, and interesting changes are initiated by merely banging on the keyboard. This mode is aimed at 1-5 year olds.
- Center-of-mass following: it is possible to follow the center of mass of a subset of the planets. Thus, if you have a sun-moon-planet system, you can have the view automatically track the moon-planet pair.
- Can display kinetic, potential and total energy of the system.
- Both the gravitational constant and the gravitational exponent can be changed.
- There is a simple control panel that makes it possible to see and change the simulation options.
- Zooming, panning, and centering on the center of mass.
Download (0.048MB)
Added: 2007-06-20 License: GPL (GNU General Public License) Price:
858 downloads
Car World 0.243
CarWorld is a small driving simulator/demo I use to test various things of interest. more>>
CarWorld is a small driving simulator/demo I use to test various things of interest. It was mostly developed when I was a student. Car World is released with the full source code under the GNU General Public License.
The rendering
The two top pictures represent an slightly older version (v0.072) but graphically similar of CarWorld as it was presented for my project. v0.072 includes an OpenGL based renderer allowing
file input and displaying of texture mapped models with interpolated surface normals, real time projected shadows (as seen in the dino lights example).
background object
on screen command line to modify visual and simulation parameters
The mechanics
based on classical mechanics
uses standard metrics (Newtons, meters, seconds...)
there are no constraints on the environment surface
variable length time increments and variable increment number means "CarWorld time" is not dependent on frame rate.
adjustable simulation specs include: metrics, mass, moment of inertia around rotation axis, suspension pre load, compression damping, rebound damping, engine torque output, air friction, surface friction.
<<lessThe rendering
The two top pictures represent an slightly older version (v0.072) but graphically similar of CarWorld as it was presented for my project. v0.072 includes an OpenGL based renderer allowing
file input and displaying of texture mapped models with interpolated surface normals, real time projected shadows (as seen in the dino lights example).
background object
on screen command line to modify visual and simulation parameters
The mechanics
based on classical mechanics
uses standard metrics (Newtons, meters, seconds...)
there are no constraints on the environment surface
variable length time increments and variable increment number means "CarWorld time" is not dependent on frame rate.
adjustable simulation specs include: metrics, mass, moment of inertia around rotation axis, suspension pre load, compression damping, rebound damping, engine torque output, air friction, surface friction.
Download (0.64MB)
Added: 2006-07-20 License: GPL (GNU General Public License) Price:
1203 downloads
RARS 0.91_2
RARS consists of a Robot Auto Racing Simulator. more>>
RARS consists of a Robot Auto Racing Simulator.
The Robot Auto Racing Simulator (RARS) consists of a simulation of the physics of cars racing on a track, a graphic display of the race, and a separate control program (robot "driver") for each car.
The goal of the game is to implement such a control program in order to compete against other programmers. An official formula one season is held every year.
All RARS software and activities are free and open to the public. Currently only Windows and Unix versions are actively supported, but some old DOS and OS/2 code exists and it should be possible to get it back to work.
Enhancements:
- a human robot controlable with a joystick.
- It works on Windows/Linux in OpenGl or not. To try it,
- start Rars
- place the robot "human" in the selected drivers.
- set the poplist follow car to "human".
- Take your joystick and good luck.
- The real robots are very fast :-) The vc_start.exe file for Windows has been updated and contains the human boot too.
- Also, it contains the following bugs fixes:
- replay of movies works even when the car is not compiled.
- (Unix) Due that people did RPM distribution of rars, it happens that the Rars directory was not writable. Now, if the current directory is non-writable. The files are written in /tmp/
- (KDE) the -nd (no display) works now.
<<lessThe Robot Auto Racing Simulator (RARS) consists of a simulation of the physics of cars racing on a track, a graphic display of the race, and a separate control program (robot "driver") for each car.
The goal of the game is to implement such a control program in order to compete against other programmers. An official formula one season is held every year.
All RARS software and activities are free and open to the public. Currently only Windows and Unix versions are actively supported, but some old DOS and OS/2 code exists and it should be possible to get it back to work.
Enhancements:
- a human robot controlable with a joystick.
- It works on Windows/Linux in OpenGl or not. To try it,
- start Rars
- place the robot "human" in the selected drivers.
- set the poplist follow car to "human".
- Take your joystick and good luck.
- The real robots are very fast :-) The vc_start.exe file for Windows has been updated and contains the human boot too.
- Also, it contains the following bugs fixes:
- replay of movies works even when the car is not compiled.
- (Unix) Due that people did RPM distribution of rars, it happens that the Rars directory was not writable. Now, if the current directory is non-writable. The files are written in /tmp/
- (KDE) the -nd (no display) works now.
Download (5.0MB)
Added: 2007-01-09 License: Freeware Price:
1023 downloads
Domino Blast 0.1
Domino Blast project is a physics-based driving/demolition game with a childrens toys theme. more>>
Domino Blast project is a physics-based driving/demolition game with a childrens toys theme.
Domino Blast is a hybrid driving and destruction game with a childrens toys theme. Its environments consist of buildings constructed from domino tiles and a player-controllable toy car. The objective of the game is to wreak as much havoc as possible, within a time limit.
Its game-play is simplistic yet satisfying; similar to the satisfaction gained from watching a tumbling Jenga tower, except the objective is to tumble the tower, rather than slowly deconstruct it. As the game progresses, levels become more dense and the buildings that inhabit them become larger and more complex.
<<lessDomino Blast is a hybrid driving and destruction game with a childrens toys theme. Its environments consist of buildings constructed from domino tiles and a player-controllable toy car. The objective of the game is to wreak as much havoc as possible, within a time limit.
Its game-play is simplistic yet satisfying; similar to the satisfaction gained from watching a tumbling Jenga tower, except the objective is to tumble the tower, rather than slowly deconstruct it. As the game progresses, levels become more dense and the buildings that inhabit them become larger and more complex.
Download (6.0MB)
Added: 2007-06-18 License: Freeware Price:
858 downloads
Trophy 1.1.5
Trophy project is an action car racing game. more>>
Trophy project is an action car racing game.
Trophy is an action car racing game for Linux. Its 2D (top-view) but aims to provide high quality graphics.
You can shoot, drop bombs, and drive against the other players.
<<lessTrophy is an action car racing game for Linux. Its 2D (top-view) but aims to provide high quality graphics.
You can shoot, drop bombs, and drive against the other players.
Download (8.9MB)
Added: 2007-08-08 License: GPL (GNU General Public License) Price:
820 downloads
Keyano 0.1.5
Keyano has the ability to turn your PC into a Musical Keyboard. more>>
Keyano is a graphical front end for popular Unix applications such as play, aplay, festival, and fortune. It has the ability to turn your PC into a audio/visual sampler that works similar to samplers now in use by DJs.
It also includes vocal dictionary and text reader capabilities, as well as a spelling Tutorial (alphabet mode: type "A B C" and it says them out loud while it shows letters on screen).
Keyano is a toy, a musical instrument and an educational tool all rolled into one. yet it remains simple enough to be used by people of all ages.
Keyano is currently under heavy development with new features added with each release. We still have several features planned for future releases so stay tuned for updates.
<<lessIt also includes vocal dictionary and text reader capabilities, as well as a spelling Tutorial (alphabet mode: type "A B C" and it says them out loud while it shows letters on screen).
Keyano is a toy, a musical instrument and an educational tool all rolled into one. yet it remains simple enough to be used by people of all ages.
Keyano is currently under heavy development with new features added with each release. We still have several features planned for future releases so stay tuned for updates.
Download (3.2MB)
Added: 2005-07-26 License: GPL (GNU General Public License) Price:
1550 downloads
Gnetload 0.4
Gnetload is a GNOME applet displaying the network load in a histogram. more>>
Gnetload is a GNOME applet displaying the network load in a histogram. Gnetload is free software licensed under the GNU GPL.
Main features:
- Selection of traffic type: incoming traffic, outgoing traffic or all traffic
- Customizable coloring of histogram
- Textual display of current network load
- Configurable scaling of the histogram
<<lessMain features:
- Selection of traffic type: incoming traffic, outgoing traffic or all traffic
- Customizable coloring of histogram
- Textual display of current network load
- Configurable scaling of the histogram
Download (0.14MB)
Added: 2005-08-01 License: GPL (GNU General Public License) Price:
1544 downloads
FlatFrag 0.3
FlatFrag is a multiplayer action shooter game. more>>
FlatFrag is a multiplayer action shooter game. With its deathmatch fights it strives to be an entertaining arcade-style experience.
The game is played from a birds eye view and contains some 3D effects in order to make it not seem too flat. Currently only the game mode deathmatch is available, but others will probably be developed in the future.
The game has been built from scratch, though a few important libraries were used in the process. For example, OpenGL is used for fast 3D graphics and SDL provides the game with many cross-platform functions.
It is developed by a single person as a hobby project, but it is released under the terms of the GPL (GNU General Public License), which makes it Open Source software. So everybody is able to get the sourcecode and do his own changes to the project.
Main features:
- Cross-platform support currently for Linux and Microsoft Windows (planned: Mac OS X, BSD, though you can try it anywhere with the provided sourcecode)
- 3D graphics using OpenGL -- the game is played from a birds eye view, but the individual tiles are 3D cubes
- 3D sound using OpenAL -- 2D would probably be more appropriate
- SDL is used for cross-platform input, networking and window creation
- Multiplayer network games with up to 32 players (actually there is no fixed limit set yet)
- Support for Lua-scripted modifications (more like planned, but the console already expects Lua code as input)
- File types: Ogg Vorbis used for sound compression, PNG used for image compression
- Advanced particle system
- Dynamic lighting
- Bots
- Ridable cars and usable stationary guns
- 14 different weapons (some of them very unconventional)
- In-game map editor
- Game modes: deathmatch (more planned)
- Dedicated game server
- A server list function, which fetches a list of servers. You can also see the list of servers here.
- Completely free software -- free as in speech and free as in beer -- Licensed under the GPL
<<lessThe game is played from a birds eye view and contains some 3D effects in order to make it not seem too flat. Currently only the game mode deathmatch is available, but others will probably be developed in the future.
The game has been built from scratch, though a few important libraries were used in the process. For example, OpenGL is used for fast 3D graphics and SDL provides the game with many cross-platform functions.
It is developed by a single person as a hobby project, but it is released under the terms of the GPL (GNU General Public License), which makes it Open Source software. So everybody is able to get the sourcecode and do his own changes to the project.
Main features:
- Cross-platform support currently for Linux and Microsoft Windows (planned: Mac OS X, BSD, though you can try it anywhere with the provided sourcecode)
- 3D graphics using OpenGL -- the game is played from a birds eye view, but the individual tiles are 3D cubes
- 3D sound using OpenAL -- 2D would probably be more appropriate
- SDL is used for cross-platform input, networking and window creation
- Multiplayer network games with up to 32 players (actually there is no fixed limit set yet)
- Support for Lua-scripted modifications (more like planned, but the console already expects Lua code as input)
- File types: Ogg Vorbis used for sound compression, PNG used for image compression
- Advanced particle system
- Dynamic lighting
- Bots
- Ridable cars and usable stationary guns
- 14 different weapons (some of them very unconventional)
- In-game map editor
- Game modes: deathmatch (more planned)
- Dedicated game server
- A server list function, which fetches a list of servers. You can also see the list of servers here.
- Completely free software -- free as in speech and free as in beer -- Licensed under the GPL
Download (6.3MB)
Added: 2005-09-15 License: GPL (GNU General Public License) Price:
1501 downloads
Bloody Stupid 0.1
Because yet another Linux Distro would just be Bloody Stupid! more>>
This is the second pseudo-release of Bloody Stupid Linux, which of course has nothing to do with the first release. The first BSL was a 50Mb ISO Live run CD based on DamnSmall Linux.
I had a lot of fun hacking around DamnSmall, and apparently it drew a little attention. John, the lord master of DamnSmall, even was kind enough to link to me off of the DSL relatives page. I got a few mails, most about the image to the right, about a hundred downloads or so, and some of those were even people I didnt know.
This whole project started because I needed to cramb a kernel and a root filesytem onto a floppy. Not having enough room in the kernel for disk or filesystem support, I figured why not wget the modules, with the inevitable conclusion, why not wget a bigger root filesystem next?
Why go to all this trouble? The BSL kernel is basically a life support system for ram and network cards, since it wgets support for everything else on the machine the kernel is very small. The initial aim was to fit it on a single floppy, then PXE booting became attractive, and really, since the kernel doesnt need to support whatever it just booted from in order to have its root filesystem, its very flexible. Yeah, I know an initrd can do the same thing, but its more fun this way. As it stands, BSL makes for an excellent repair system, the framework for a bulk installer, a neat toy, and an alright thin client ( as long as youve got a gob of RAM handy.)
Most of all, this whole thing is incredibly hackable. If you wanted to use a different slackware image, just tar one up, name it image.tar.gz and stick it in the /bsl directory of your image web server. If you need that image to unpack to larger than 170Mb, hack up the init script in the cpio archive, rebuild the archive, then recompile the kernel... sounds like a lot, but it really isnt. Want to replace the whole image with Debian/SuSe/Fedora/Arch/DSL/Gentoo? Go to it!"
<<lessI had a lot of fun hacking around DamnSmall, and apparently it drew a little attention. John, the lord master of DamnSmall, even was kind enough to link to me off of the DSL relatives page. I got a few mails, most about the image to the right, about a hundred downloads or so, and some of those were even people I didnt know.
This whole project started because I needed to cramb a kernel and a root filesytem onto a floppy. Not having enough room in the kernel for disk or filesystem support, I figured why not wget the modules, with the inevitable conclusion, why not wget a bigger root filesystem next?
Why go to all this trouble? The BSL kernel is basically a life support system for ram and network cards, since it wgets support for everything else on the machine the kernel is very small. The initial aim was to fit it on a single floppy, then PXE booting became attractive, and really, since the kernel doesnt need to support whatever it just booted from in order to have its root filesystem, its very flexible. Yeah, I know an initrd can do the same thing, but its more fun this way. As it stands, BSL makes for an excellent repair system, the framework for a bulk installer, a neat toy, and an alright thin client ( as long as youve got a gob of RAM handy.)
Most of all, this whole thing is incredibly hackable. If you wanted to use a different slackware image, just tar one up, name it image.tar.gz and stick it in the /bsl directory of your image web server. If you need that image to unpack to larger than 170Mb, hack up the init script in the cpio archive, rebuild the archive, then recompile the kernel... sounds like a lot, but it really isnt. Want to replace the whole image with Debian/SuSe/Fedora/Arch/DSL/Gentoo? Go to it!"
Download (48.4MB)
Added: 2006-04-20 License: GPL (GNU General Public License) Price:
1282 downloads
Motorsport 1.0
Motorsport project is a realistic wheeled vehicle simulator. more>>
Motorsport project is a realistic wheeled vehicle simulator.
Motorsport is a project with a clear goal: to create the most realistic vehicle simulation possible. This includes cars and trucks, which can be driven using common input devices such as keyboards and steering wheels.
It limits realism to what the hardware, and is intended for hardcore driving simulator fans.
This means that it will try to have realistic physics, but not necessarily playable, easy, or fun physics - these characteristics will depend on which vehicle is driven and on what a person is trying to drive it.
Main features:
- Customizable game pause (via .xml file)
- Slow motion mode
- Video frames recording system
- Constant gravity (vector definable via .xml file)
- Interactive boxes (bounding box)
- Body collisions (double bounding box)
- Wheels collisions (simplest tire model, capped cylinder collision shape)
<<lessMotorsport is a project with a clear goal: to create the most realistic vehicle simulation possible. This includes cars and trucks, which can be driven using common input devices such as keyboards and steering wheels.
It limits realism to what the hardware, and is intended for hardcore driving simulator fans.
This means that it will try to have realistic physics, but not necessarily playable, easy, or fun physics - these characteristics will depend on which vehicle is driven and on what a person is trying to drive it.
Main features:
- Customizable game pause (via .xml file)
- Slow motion mode
- Video frames recording system
- Constant gravity (vector definable via .xml file)
- Interactive boxes (bounding box)
- Body collisions (double bounding box)
- Wheels collisions (simplest tire model, capped cylinder collision shape)
Download (4.0MB)
Added: 2006-10-16 License: GPL (GNU General Public License) Price:
1115 downloads
Kommando 0.5.1
Kommando is a Neverwinter Nights like wheelmenu for KDE. more>>
Kommando is a "Neverwinter Nights" like wheelmenu for KDE.
Kommando allows rapid access to user defined applications and shell commands and is of course a nice toy to show off with.
NOTE: Works best with a spare mousebutton and imwheel.
Enhancements:
- added a "add menu from kmenu" feature (again a patch by Sergio)
<<lessKommando allows rapid access to user defined applications and shell commands and is of course a nice toy to show off with.
NOTE: Works best with a spare mousebutton and imwheel.
Enhancements:
- added a "add menu from kmenu" feature (again a patch by Sergio)
Download (0.41MB)
Added: 2007-02-14 License: GPL (GNU General Public License) Price:
994 downloads
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