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Tiled 0.6.1

Tiled 0.6.1


Tiled is a general purpose tile map editor. more>>
Tiled is a general purpose tile map editor. Tiled is built to be easy to use, yet capable of catering to a host of varying game engines, whether your game is an RPG, platformer or Breakout clone.
Tiled supports plugins to read and write map formats, in addition to its map format, to support map formats in use by engines. Tiled is free software and is written in Java.
Enhancements:
- Fixed failing to default to map format by extention when plugins are loaded
- Fixed active marquee not being reset on loading a map
- Fixed layer duplicates not sharing layer properties with the original
- Fixed width of tile button changing between selecting a tile and no tile
- Fixed creation of one-tile gaps between tilesets on saving (Christian Henz)
- Fixed add-tile button being disabled in the case of empty tilesets
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Download (0.38MB)
Added: 2006-07-20 License: GPL (GNU General Public License) Price:
1192 downloads
TileLib 0.4

TileLib 0.4


TileLib is meant to be an easy to use graphics library geared towards people wanting to make tile based games. more>>
TileLib is meant to be an easy to use graphics library geared towards people wanting to make tile based games. Such as RPGs, side scrollers, etc. It is meant for people developing with the Allegro graphics lib. What I eventually envision is to make TileLib be a very versatile core library for making tile based games.
Im going to pack as much useful stuff in here that should belong in the basic tile based games library. This means, Im not going to add support for controlling players, just support for loading worlds/scrolling them/interacting with them/etc. Maybe later Ill work on something like that. For now, the feature set is limited but still useful. See the next few sections for more information.
Main features:
- Smooth scrolling
- Support for 4 map layers (base, fringe, object, and roof)
- Ability to place tiles at offsets other than (0,0), i.e. can center tiles.
- Support for disappearing roof tiles ala Ultima style games/old RPGs
- Unlimited map size, limited only by amount of RAM on target system
- Built in functions to scroll the world
- Functions to retrieve information on tiles in the world
- Functions to modify information on the tiles in the world
- Easy to use
- Ability to limit the map window, as in create a border of any size to place it in. Useful for having other windows, like a status window.
- Support for any video mode via Allegro
Enhancements:
- Added smooth scrolling support
- Fixed minor bug in tilelib.h that was lacking some #ifndef tags
- Added 4th example program, TLtest4, to demonstrate smooth scrolling
- New documentation page layout
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Download (0.060MB)
Added: 2006-07-17 License: GPL (GNU General Public License) Price:
1197 downloads
Stippler 1.0

Stippler 1.0


Stippler is software for turning greyscale images into stippled images. more>>
Stippler is software for turning greyscale images into "stippled" images. Stippler project uses a method described in research by Adrian Secord.

Stippler requires X11, OpenGL, and libpgm. Hardware accelerated OpenGL is required for high performance. To build stippler, simply install any needed development packages and type "make".

Several binaries are created, one for each different output format. These include postscript (stippler_ps), "g-code" to control a 3-axis milling machine (stippler), and a format I used to drive a DAC connected to an XY scope (stippler_dac).

Usage:

[environment] stippler pgmfile [scale [dotcount]] > outputfile

environment settings

VARIABLE_SIZE: if set, use variable-size dots
REVERSE_VIDEO: if set, use black dots on a white background

pgmfile:

A greyscale input file in "pgm" format. It generally must be smaller than the screen resolution.

scale:

internally use SCALExSCALE tiles each the size of the input image to make higher dotcount images give better results. If scale is bigger than 16, it is taken to be the dotcount, and scale is chosen to give approximately 500 pixels per output dot.

dotcount:

use this many dots, instead of a dot count that gives approximately 500 pixels per output dot
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Download (0.008MB)
Added: 2005-11-29 License: GPL (GNU General Public License) Price:
1426 downloads
Tile World 1.2.2

Tile World 1.2.2


Tile World is an emulator of Chips Challenge. more>>
Tile World is an emulation of the game "Chips Challenge". "Chips Challenge" was originally written for the Atari Lynx by Chuck Sommerville, and was later ported to MS Windows by Microsoft (among other ports).

Please note: Tile World is an emulation of the game engine(s) only. It does not come with the chips.dat file that contains the original level set. This file is copyrighted and cannot be freely distributed. The chips.dat file was originally part of the MS version of "Chips Challenge". If you have a copy of this version of the game, you can use that file to play the game in Tile World. If you do not have a copy of this file, however, you can still play Tile World with the many freely available level sets created by fans of the original game, including CCLP2.

"Chips Challenge" is a game made up of both intellectually engaging puzzles and situations demanding fast reflexes. As you might have guessed, it is a tile-based game. The object of each level is simply to get out -- i.e., to find and achieve the exit tile. This simple task, however, can sometimes be extremely challenging.

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Download (1.0MB)
Added: 2006-02-27 License: GPL (GNU General Public License) Price:
778 downloads
trailblazer 0.9

trailblazer 0.9


trailblazer is a version of the Commodore classic Trailblazer. more>>
trailblazer project is a version of the Commodore classic "Trailblazer".

Trailblazer is a version of the classic Commodore and Sinclair Spectrum game: bounce a ball down a track to the end, avoiding the holes.

This game is for Linux and other operating systems, and uses SDL.

One of those games where you move down a scrolling field into the screen, and different coloured tiles have various effects.

Quite fun to write, but a bit dull to play I think. The game emerged from a bit of code I wrote for fun :)

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Download (0.020MB)
Added: 2006-12-07 License: GPL (GNU General Public License) Price:
1054 downloads
HTML::TableTiler 1.21

HTML::TableTiler 1.21


HTML::TableTiler can easily generates complex graphic styled HTML tables. more>>
HTML::TableTiler can easily generates complex graphic styled HTML tables.

HTML::TableTiler uses a minimum HTML table as a tile to generate a complete HTML table from a bidimensional array of data. It can easily produce simple or complex graphic styled tables with minimum effort and maximum speed.

Think about the table tile as a sort of tile that automatically expands itself to contain the whole data. You can control the final look of a table by choosing either the HORIZONTAL and the VERTICAL tiling mode among: PULL, TILE and TRIM.

The main advantages to use it are:

automatic table generation

Pass only a bidimensional array of data to generate a complete HTML table. No worry to decide in advance the quantity of cells (or rows) in the table.
complex graphic patterns generation without coding

Just prepare a simple table tile in your preferred WYSIWYG HTML editor and let the module do the job for you.

simple to maintain

You can indipendently change the table tile or the code, and everything will go as you would expect.

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Download (0.008MB)
Added: 2006-07-28 License: Perl Artistic License Price:
1184 downloads
Balls 1.0

Balls 1.0


Balls is a puzzle game. more>>
Balls is a puzzle game. Place a few tiles judiciously in the level, and then activate the level and watch the balls find their way into the holes - or not.

There arent many levels, but this game is worth the download if only for the music and sound effects.

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Download (1.0MB)
Added: 2005-08-11 License: GPL (GNU General Public License) Price:
1534 downloads
Domino Blast 0.1

Domino Blast 0.1


Domino Blast project is a physics-based driving/demolition game with a childrens toys theme. more>>
Domino Blast project is a physics-based driving/demolition game with a childrens toys theme.

Domino Blast is a hybrid driving and destruction game with a childrens toys theme. Its environments consist of buildings constructed from domino tiles and a player-controllable toy car. The objective of the game is to wreak as much havoc as possible, within a time limit.

Its game-play is simplistic yet satisfying; similar to the satisfaction gained from watching a tumbling Jenga tower, except the objective is to tumble the tower, rather than slowly deconstruct it. As the game progresses, levels become more dense and the buildings that inhabit them become larger and more complex.

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Download (6.0MB)
Added: 2007-06-18 License: Freeware Price:
858 downloads
TuxMathScrabble 4.2

TuxMathScrabble 4.2


TuxMathScrabble is a multi-user math-version of Scrabble for youngsters. more>>
TuxMathScrabble is a math-version of the popular board game for children aged 4-10. The game features drag-and-drop tiles for the user, while Tux moves his own.

The game challenges young people to construct compound equations and consider multiple abstract possibilities.

Dancing penguins come out of the tiles when your move is correct (like a cuckoo-clock). Tux is animated as well.

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Download (0.81MB)
Added: 2007-07-28 License: GPL (GNU General Public License) Price:
821 downloads
Pytego 0.02

Pytego 0.02


Pytego project is a networkable Stratego clone created with Pygame. more>>
Pytego project is a networkable "Stratego" clone created with Pygame.
Pytego is a two-player, cross-platform networked clone of the classic boardgame "Stratego" from Milton Bradley developed using Pygame and SDL.
I could not find a good, networkable, free version of Stratego -- so I wrote my own. Mostly because I was interested in developing a game, partially because I think Python is a terrific language and partially because I was bored (sssh!).
This is the initial release of Pytego. Download it, try it out and send me your comments, questions, suggestions, and bug reports. Also, Im no artist, so send me new tiles and new graphics for the units -- anything! On my TODO list is support for user-customizable tilesets and icons.
Id like to acknowledge the Civil developers for inspiration (and their clear, easy-to-use networking code). Id also like to acknowledge David Clarkes Newbie Guide for convincing me to not worry about the "side issues" (rule #8) and to do things the "pythony way" (rule #13).
Enhancements:
- Reuse the "box" as the status area after the game has started, this way theres not a HUGE blank, white area after all the pieces have been placed.
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Download (0.22MB)
Added: 2006-11-27 License: GPL (GNU General Public License) Price:
1061 downloads
IIPImage 0.9.7 (iipsrv)

IIPImage 0.9.7 (iipsrv)


IIPImage is an Open Source light-weight client-server system for the remote viewing of very high-resolution images. more>>
IIPImage is an Open Source light-weight client-server system for the remote viewing of very high-resolution images. IIPImage is designed to be bandwidth and memory efficient and usable even over a slow internet connection.
The system is fast because the client only needs to download the portion of the whole image that is visible on the screen of the user at their current viewing resolution. The client requests a view of an image and the server only needs to send back the image tiles necessary for that particular view.
This makes it possible to view, navigate and zoom around very large images that would be impossible to download and manipulate on the local machine. It also makes the system very scalable as the image tile downloads will take the same regardless of the size of the source image. In addition, to reduce the bandwidth necessary even further, the tiles sent back are dynamically JPEG compressed with a level of compression that can be optimized for the available bandwidth by the client. In this way it is possible to view extremely large gigapixel images in real-time over the internet.
In order for the system to be as efficient as possible, the images are stored in the multi-resolution TIFF tiled pyramidal format. This allows the server to extract regions of the full image at different resolutions very quickly with little processing overhead. Image of several gigapixels in size can be stored on a central server and viewed by many different users without the need to download large amounts of data.
The system was originally devised by the National Gallery in London and the University of Southampton for the Viseum (1996) and Acohir (1999) EU projects. The aim of these projects was to create a system for viewing very high resolution colorimetric museum images over the internet. In the case of Acohir, to extend the system to handle 3D object sequences. A published paper describing this work is available online. The current versions of the software, though, have been completely rewritten since then. This kind of system, though, is also applicable to other areas such as geographical informations systems or medical imaging.
Main features:
- Fast lightweight Fast CGI server module that can be embedded in most web servers (Apache, Lighttpd, MyServer etc)
- Several clients available - java applet, javascript etc
- Instant dynamic generation of JPEG overviews or details at any resolution
- Allows easy viewing of extremely large images (gigapixel size) with no significant memory requirements
- Standard TIFF-based image format that can be read by many image processing tools (Photoshop, GIMP, VIPS etc)
- 16 bits per channel image handling
- Greyscale, sRGB and CIE L*a*b* colour spaces
- Panoramic 3D object image sequences
- Secure image distribution: only JPEG-compressed views of the image are sent to the client. The full-resolution image does not need to be accessible
- Example uses: high resolution museum images, geographical information systems, medical imaging etc.
Enhancements:
- Major code refactoring - all the core now fully modular
- Fix and performance improvements to tile cache system
- Hillshading simulation support added
- Fixed browser caching problem with CVT
- Standalone start-up support via spawn-fcgi
- GCC 4.x compatibility
- Various bug fixes
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Download (0.67MB)
Added: 2006-12-13 License: GPL (GNU General Public License) Price:
1047 downloads
 
Other version of IIPImage
IIPImage 0.9.7 (Server)The client requests a view of an image and the server only needs to send back the image tiles necessary for that particular view. This makes it possible to view, navigate and zoom around very large
License:GPL (GNU General Public License)
Download (0.68MB)
1041 downloads
Added: 2006-12-19
Hot Potato Online 1.2.0

Hot Potato Online 1.2.0


Hot Potato Online is a fast paced arena sport game where players try to explode the opposition using a short-fused potato bomb. more>>
Hot Potato Online is a fast paced arena sport game where players try to explode the opposition using a short-fused potato bomb. Think dodgeball with a grenade!
The generated environment can be used to bounce, corner, and surprise foes.
Main features:
- Up to 4 players
- Team play
- 3 match types fully configurable
- Single player training "bot"
- 4 types of tiles (ground, solid, bounce, holes)
- Lobby and in-game "emotes"
- Last game and total results
- Potato deflection
- Overtime for first position
- Fullscreen / Window options
- In-game music and sounds
Enhancements:
- Players can join games in progress
- Button clicks can be cancelled
- Updated version system
- MSVCP71.DLL part of installation
- Fixed bug where we could not click buttons in the lobby
- Music can again be turned off (was broken since v. 1.1.0)
- Players will see a black screen while waiting for other players.
- Fixed number of "Killed-KilledBy" when playing in teams.
- Linux specific updates
- Statically linked freeglut and glpng
- Ability to change from fullscreen to window mode and vice versa,
- Fixed crash on clients when the server leaves the game,
- Cursor can be moved while loading the lobby.
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Download (15.1MB)
Added: 2006-02-06 License: GPL (GNU General Public License) Price:
1356 downloads
KDirStat 2.5.2

KDirStat 2.5.2


KDirStat is a graphical disk usage utility, very much like the Unix more>>
KDirStat is a graphical disk usage utility, very much like the Unix "du" command.
KDirStat project displays a directory tree both in classical tree format (like Konqueror, but with accumulated tree sizes, shown as MB / GB and as percentage bars) and in "treemap" format like SequoiaView.
In addition to that, KDirStat provides cleanup facilities to reclaim disk space - both predefined and customizable.
Main features:
Display Features
- Graphical and numeric display of used disk space
- Files kept apart from directories in separate items to prevent cluttering the display
- All numbers displayed human readable - e.g., 34.4 MB instead of 36116381 Bytes
- Different colors in the directory tree display to keep the different tree levels visually apart
- Display of latest change time within an entire directory tree - you can easily see what object was changed last and when.
Treemap Display
- Treemap as alternate (auxiliary) view of a directory tree
- Easily find large in a directory tree: You see the entire tree at once. Large rectangles are large files - you can see them even if they are hidden somewhere deep within the tree.
- Treemap view slaved to the tree (list) view: Click on a file in the treemap, and it is selected in the tree view - and vice versa.
- Treemap tiles are colored by file type - all images in cyan, all audio tracks (MP3 etc.) in yellow, executables in magenta etc.; you can see from the color what a treemap rectangle is.
- Many treemap variants available:
- Plain treemap
- Squarified treemap (no thin elongated rectangles)
- Cushion treemap
- Colored treemap
- All combinations of the above
- Fast implementation: Treemap built in fractions of a second (on quite ordinary machines: Athlon-550 class)
- Treemap subwindow can be resized as the user prefers
- Treemap can be switched off with a single keypress (F9)
- Context menu with cleanup actions etc.
- Zoom the treemap in/out treemap with double click (left/right)
- Many treemap configuration options
Directory Reading
- Stays on one file system by default - reads mounted file systems only on request.
- You dont care about a mounted /usr file system if the root file system is full and you need to find out why in a hurry, nor do you want to scan everybodys home directory on the NFS server when your local disk is full.
- Network transparency: Scan FTP or Samba directories - or whatever else protocols KDE support.
- PacMan animation while directories are being read. OK, this is not exactly essential, but its fun.
Cleaning up
- Predefined cleanup actions: Easily delete a file or a directory tree, move it to the KDE trash bin, compress it to a .tar.bz2 archive or simply open a shell or a Konqueror window there.
- User-defined cleanup actions: Add your own cleanup commands or edit the existing ones.
- "Send mail to owner" report facility: Send a mail requesting the owner of a large directory tree to please clean up unused files.
Misc
- Feedback mail facility: Rate the program and tell the authors your opinion about it.
Whats New in 2.4.4 Release:
- Sparse files and hard links are now properly supported.
Whats New in 2.5.2 Release:
- Can now read and write directory contents from cache files generated by (supplied) Perl script, e.g. in cron job over night
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Download (0.30MB)
Added: 2006-01-09 License: GPL (GNU General Public License) Price:
1392 downloads
Memories of Mordor 0.6.1

Memories of Mordor 0.6.1


Memories of Mordor is a light multi-level game with its own OO gaming library. more>>
Memories of Mordor project is a light multi-level game with its own OO gaming library.
Memories of Mordor is a light, 2D multi-level game that contains its own easy-to-use and extend OO Java game programming library. It has no dependencies on other libraries.
You are entering Mordor, a land filled with horridish Orcs and other evilly creatures and characters, hungry for human blood. A land whose dark memories will haunt you for many lives to come.
The long journey from the Shire has exhausted you. The ring weighs you down.
You must find the way through, if you wish to succeed in saving Middle Earth. You must battle the creatures using whatever weapons you find around you.
Enhancements:
- Blood on tiles and dead bodies were blocking gun fire.
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Download (MB)
Added: 2006-12-12 License: GPL (GNU General Public License) Price:
1050 downloads
GeoServer 1.4.1

GeoServer 1.4.1


GeoServer is a web feature server to share geographic information. more>>
GeoServer project connects your information to the Geospatial Web. With GeoServer, you can publish and edit data using open standards. Your information is made available in a large variety of formats as maps/images or actual geospatial data.
GeoServers transactional capabilities offer robust support for shared editing. It supports WFS-T and WMS open protocols from the OGC to produce JPEG, PNG, SVG, KML/KMZ, GML, PDF, Shapefiles, and more. It is built on the GeoTools2 Java GIS toolkit.
Configuration:
The WCS and WMS raster support is fully configurable from the web admin tool. If youve learned how to use the web admin tool, then go to it and look for coverage stuff. Configure your layers as you do for the non-coverage stuff, but they will be available as WCS coverages as well as WMS layers.
First of all you have to configure your Server capabilities. In the Config > Server section you can find several fields that allow you to optimize the JAI memory configuration:
1. JAI mem capacity expressed in bytes represents the amount of available memory for JAI operations. We suggest to use the default amount, more advices will come later.
2. JAI mem threshold is the percentage at which the Tile cache starts flushing tiles.
3. JAI cache recycling if checked allows JAI to re-use alredy loaded tiles (vital capabilty for perfomances).
At this point the WCS can be configured and feed with your data.
In the Config > Data > CoveragePlugins you can find the list of installed plugins. A plugin represents the raster format that GeoServer is able to read/write. With the default distribution the supported file formats are:
- GRIB edition 1
- GeoTiff
- WorldImages: PNG, JPG, TIFF, GIF with a world file attached
- ArcGrid: ASCII files
- GTOPO 30: DEM files
- ImageMosaic: a mosaic of several images with world file or geotiff files. It is still quite experimental but it is showing good perfomances.
Enhancements:
- Misconfigured datastore no longer prevent geoserver startup
- GetMap requests specifying SLD=url in place of LAYERS= and STYLES= now work.
- BasicFidMapper generated keys are now valid FIDs
- Geoserver can now handle files outside the data dir anymore
- GeoServerDataDirectory can support prehistoric external data dir
- Map preview now works with projected data
- Scale computation now conform to OGC standard
- GetStyles and PutStyles are now included in the capabilities document
- BaseMap layers no longer overwrite other layers as well
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Download (25.9MB)
Added: 2007-02-19 License: GPL (GNU General Public License) Price:
983 downloads
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