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Thrust 0.89f

Thrust 0.89f


Thrust is a rewrite of the classic Commodore 64 game of the same name, ported to Un*x and MSDOS. more>>
Thrust is a rewrite of the classic Commodore 64 game of the same name, ported to Un*x and MSDOS.
The object of the game is to lift the Klystron Pod from the bottom of a cave and return it safely to space. The Pod is very heavy (compared to the ship), and this makes it tougher than it may seem.
You must be careful not to run out of fuel, crash into the cave walls, nor let the enemy artillary outposts shoot you down.
Main features:
Implemented :
- Startup menu.
- Levels 1 through 6.
- Game engine (scrolling, shooting, explosions, shield, etc).
- Reversed gravity when the final level is completed.
- Scoring and a high-score list.
- The sliding doors operated by the small buttons.
- Stages within a level.
- Demo if the game isnt touched for a while.
- Configurable keys.
- Support for GGI (the 8 bpp limitation finally gone through the use of display-palemu).
- Support for X. 8 bpp PseudoColor required. MIT shared memory used if found.
To be implemented :
- Rewrite of the scrolling routines (the current routine consumes bandwidth).
- Support for non 8 bpp pseudocolor visuals (X version).
- The stars should blink.
- Steering with joystick.
Enhancements:
- GGI support was added, which finally takes Thrust out of the 8-bits-per-pixel jail.
- Various improvements were made in the graphics, making it even closer to the original.
- Keyboard configuration changes are now saved in .thrustrc.
- Automake is used for building.
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Download (0.36MB)
Added: 2006-01-30 License: GPL (GNU General Public License) Price:
1422 downloads
Fly Hard 0.3

Fly Hard 0.3


Fly Hard is a game resembling Thrust, but with lots of shooting and puzzles. more>>
Fly Hard is a game resembling Thrust, but with lots of shooting and puzzles.
Main features:
- Realistic(ish) physics.
- Awesome weapons(if you can afford them).
- Upgradable ship.
- 10 whole levels!
- Sound!
- Editable levels
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Download (0.34MB)
Added: 2007-01-15 License: Freeware Price:
1014 downloads
grocks 1.01

grocks 1.01


grocks project is the game of Asteroids on steroids, in 500 lines of Python. more>>
grocks project is the game of Asteroids on steroids, in 500 lines of Python.

grocks is a small computer game. It was written by the author while drunk at a party; it was a good party. grocks is somewhat of a cross between asteroids, thrust, and koules, with a bit of sexual innuendo and lots of Newtonian physics thrown in.

It now includes Jaymzs `videoPrint to display the messages in pretty fading text on the main game window (it used to write them in the terminal).

There is a new version written in `braced C++ which only works under X11 (not Windoze) and doesnt have videoPrint yet - but its faster! My C++ is a bit rusty.

To play grocks on a Linux/i386 machine:
- You can simply execute `rocks, its already compiled for your machine.

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Download (0.038MB)
Added: 2006-12-09 License: GPL (GNU General Public License) Price:
1050 downloads
Scorched3D 41 Beta

Scorched3D 41 Beta


Scorched3D is a 3D remake of the popular 2D artillery game Scorched Earth. more>>
Scorched 3D project is a game based loosely (or actually quite heavily now) on the classic DOS game Scorched Earth "The Mother Of All Games". Scorched 3D adds amongst other new features a 3D island environment and LAN and internet play. Scorched 3D is totally free and is available for both Microsoft Windows and Unix (Linux, FreeBSD, Mac OS X, Solaris etc.) operating systems.
You can pick up the game and begin playing very quickly. Then, when/if you are interested, you can poke in the dimmer recesses of the game and get into the strategy (or just ignore it altogether!).
At its lowest level, Scorched 3D is just an artillery game with two+ tanks taking turns to destroy opponents in an arena. Choose the angle, direction and power of each shot, launch your weapon, and try to blow up other tanks. Thats basically it.
But Scorched 3D can be a lot more complex than that, if you want it to be. You can earn money from successful battles and use it to invest in additional weapons and accessories. You can play with up to twenty four other players at a time, mixing computer players with humans.
Theres a variety of changing environmental conditions and terrains to be dealt with. After the end of each round (which ends when everybody dies or theres only one person left), you get to buy stuff using the prize money you won from previous matches.
Enhancements:
- Added: UDP message handler for games COMs
- Added: ClearTracerLines console command
- Added: Moved ODE and zlib to external libraries and updated vesions
- Added: Changed objects and trees to be targets
- Added: Removed GIF files in preference to PNG files
- Added: wxWindows server GUI has been depricated (now console only)
- Added: Windows build of scorched has been updated to use visual studio express
- Added: Split server, client and laucher into seperate applications (server now has no reliance on GUI libs)
- Added: Refactored source to give a better client/server devide
- Added: More smoke kicked up when tank drives over and removes a target
- Added: Transparency available to missiles (and all other models)
- Added: Users connecting to web admin console from the local machine dont need an admin account
- Added: Console server now sends server logging to stdout
- Added: GLWTime widget to allow a clock to be drawn on screen
- Added: Dragging the mouse will drag the landscape (clicking still moves to look at point)
- Added: Split and inter-dependancy removal of configure.ac files
- Added: Camera recentered on tank at the start of each new round
- Added: For single player games camera position remembered for each player
- Added: Server only compilation for Windows and Unix systems
- Added: Text chat shown during level loading
- Added: All models are cached including animated models
- Added: All models are now animated (missiles, tanks, targets, boids etc...)
- Added: Bird animations are now not syncronized
- Added: Concept of an offical server, displayed on the net browsing dialog
- Added: Custom port and socket support for stats database connection
- Added: Asyncronous message support to UDP message handler
- Added: Server is only simulated periodically when playing offline
- Added: Mysql reconnection when connection lost
- Added: File logger splits files into ~256K chunks (and not by number of lines)
- Added: Removed use of ODE in preference to a simplier particle physics engine
- Added: Added target collision space that can be used for fast target bounds checking
- Added: Server now simulates the shots in real-time allowing for the addition of real-time gameplay
- Added: Server only sends initial shots and seeds to clients for each turn saving on bandwidth
- Added: ScorePerMoney value is now per 1000 rather than per 100
- Added: Web management authentication failure reponse is delayed before sending back to client
- Added: Web management sessions view to show logged in web admins
- Added: Web management exit when empty option (to exit server when no one is playing)
- Added: Web management log file search feature for finding strings in log files
- Added: Web management landscape, main, players, mods settings dialogs
- Added: Web management mod upload and import feature to allow remote uploading of mods
- Added: Web management looking up of unique ids for users
- Added: Web management combining user stats
- Added: DebugFeatures option for server.xml to disable InfoGrid
- Added: New wall types: WallActive and WallInactive
- Added: botonly option for accessories (ie: only for bots, not for AI objects)
- Added: Server file logging can be turned on from server settings
- Added: Concept of movement routines for targets so targets can now move
- Added: Boids and ships are now targets (can have a physical presence)
- Added: Boids and ships have the same positions on all clients and the server
- Added: Cleaned unused tags from landscape placement and ambientsound files
- Added: All aspects of the landscape (placement, sound, movement...) can be defined in the same file
- Added: Concept of a general include file to replace specific sound, movement, placement files.
- Added: nocollision, nodamageburn, nofalling, displaydamage and displayshadow attributes to targets.
- Added: New Plan map and buoys drawn on map
- Added: Server log page on web admin can auto-refresh
- Added: minsize and maxsize attributes to tree placement type to control scale
- Added: WeaponGroupSelect to allow weapons to select target from groups (e.g. boids weapons)
- Added: thrusttime and thrustamount attributes to WeaponProjectile to simulate missile thrust
- Added: maintainvelocity attribute to WeaponRoller to allow rollers to main the previous weapons momentum
- Added: Objects that become very small are now culled (not drawn)
- Added: maxobjects attribute to tree placement to set an upper limit on the number of trees created (default 2000)
- Added: Trees are now specified as a different model type (Tree) instead of a seperate placement type
- Added: Spline movement type for moving targets round a pre-defined set of control points
- Added: usefuel attribute on WeaponMoveTank can now be true, false or an integer for a constant use of fuel.
- Added: Changed the default web interface colors to match the forum scheme (finally)
- Added: Laserproof shield attribute can be set to true, false or total. Total blocks all laser damage.
- Added: Plan view darkens to increase the visibility of when lines are drawn by other players
- Added: flattendestroy attribute to targets to specify if they should be removed then a tank stops near them
- Added: Scorched splash screen shown each time a new version is installed
- Added: Capability for music (music can be configured for different actions both globaly and on a per level basis)
- Added: tabgroups to accessories, a tabgroup is the grouping used to group accessories in the buy dialog
- Added: Seperate volume control for music
- Added: Per-level options to allow levels to specify specific options e.g. Teams, No Walls etc..
- Added: Customer user avatars can be placed into the .scorched3d/avatars directory
- Added: nofallingdamage attribute to targets so they dont get hurt when falling
- Added: drag attribute to WeaponProjectile to allow a more realistic projectile motion
- Added: Error messages with lines that are more than 75 characters are wrapped onto the next line
- Added: Players can gift money to other players in their team
- Added: Some floats can now be a random range or a distribution of values
- Added: Web management chat is now in real-time
- Added: Reason for user discconecting from a net game is now visible to all clients
- Added: Shift-z hides and shows all gui components
- Added: Chat channels for server side filtering of chat
- Added: Chat spam auto muting
- Added: Chat supports links to players, channels and weapons. Displayed as tooltips.
- Added: New launcher and splash screen graphics
- Added: Scorched server automatically calculates ranks and orphaned avatars
- Added: WaterCollision attribute to WeaponProjectile
- Added: WeaponLabel and WeaponGotoLabel to allow looping with in weapons
- Added: Any image file type can be used for textures, levels, etc... (not avatars)
- Added: texture attribute to WeaponLightning to allow different textures to be used
- Added: jpg file support
- Added: Full screen anti-aliasing support
- Added: New TankAIs, ais are more accurate, can defeat shields and use fuel, napalm, rollers
- Added: boolean option to select whether graphics are paused when window focus lost
- Added: WeaponMessage primitive to be able to display messages (combat channel only - should add ability to select channel)
- Added: Level of detail for water (geo mipmaps) and changed water bounds so all of it moves
- Added: New water movement algorithm using discrete fourier transform (based on an algorithm by Thorsten Jordan)
- Added: GL shader support for more realistic renderering of the water
- Added: Landscape reflections in water
- Added: Shadows on water (hides sun too)
- Added: Option to disable pausing of graphics when window loses focus
- Added: FramesPerSecondLimit option to settings dialog
- Added: Admin audit log showing all admin operations on players
- Added: Admin username and optional reason are added to the list of banned players
- Added: Realtime-shadows
- Added: Depth-cueing on landscape
- Added: Assists are awarded when a tank resigns
- Added: Player tank remains when a player disconnects during shots being played
- Added: dampenvelocity tag to control amount of inertia given to rollers with maintainvelocity true
- Added: Different and more explosion textures
- Added: Explosion mode is always animate (noanimate tag added to WeaponExplosion)
- Added: Teleport animation
- Added: Server looped messages are sent on the announce channel so they can be turned off
- Added: Servers with stats support with always give the same players the same player id
- Added: Players that are muted and then leave and rejoin are still muted when stats support is enabled
- Added: WeaponPosition primitive to set explicit position of an accessory
- Fixed: High detail tanks being used for other players when detail level set low
- Fixed: Removed keep-alive header in http requests
- Fixed: Server will only show log files via the management interface that it created
- Fixed: SDL_Quit being called twice on the client
- Fixed: Sound failing to initialize will not prevent the client from being run
- Fixed: Optimized settings sent to the client to send only different settings
- Fixed: Optimized path finding code for tank movement
- Fixed: Wall hit indicators are now particles and so wont mask other effects
- Fixed: Server only serializes and compresses coms message once when sending to multiple clients
- Fixed: If client starts falling behind at 8x speed it will drop to 4x speed
- Fixed: Teleports with groundonly set to false should function correctly in caverns
- Fixed: Cleaned up tank state machine
- Fixed: MOTD and Rules dialogs reflect changes made while connected to server
- Fixed: Darkened night water (thanks Deathstryker)
- Fixed: Flag reseting on buying screen when buying items
- Fixed: Tanks on the plan view are surrounded by a black border (also smoothed)
- Fixed: Server web managament can view settings that do not fall into the usual brackets
- Fixed: Bug where a space in the installation file name could cause starting issues
- Fixed: Spectators cannot win (or draw) a game
- Fixed: Pressing enter can send many lines of text
- Fixed: Clients hanging when a mod download was in place
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Download (55MB)
Added: 2007-07-28 License: GPL (GNU General Public License) Price:
59623 downloads
KOPS 1.1

KOPS 1.1


KOPS project is a two-dimensional gravitational shootyerfriend game. more>>
KOPS project is a two-dimensional gravitational shootyerfriend game.

This is a port from the DOS version. It features parallax scrolling with a full digital soundtrack and sound effects.

A Pentium-class processor or better is recommended.

You control your ship with five keys; thrust (move forward), turn left, turn right, fire main gun and fire special gun. Both main and special guns can be upgraded by picking up power-ups that appear around the level from time to time.

When you pick up a main gun power-up, your gun is replaced instantly. Your main gun also has unlimited ammo. If you pick up worse gun than you already had, tough luck.

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Download (3.1MB)
Added: 2006-12-07 License: GPL (GNU General Public License) Price:
1052 downloads
Unreal Tournament 2004 BONUS MEGAPACK

Unreal Tournament 2004 BONUS MEGAPACK


Unreal Tournament 2004 BONUS MEGAPACK contains many missions for Unreal Turnament 2004. more>>
Unreal Tournament 2004 BONUS MEGAPACK contains many missions for Unreal Turnament 2004.

This pack is our way of saying "Thanks" for purchasing UT2004. We hope you enjoy it!

This bonus pack includes everything you need to update UT2004 to the most current version, including the latest patch, and the content from the first (Editors Choice Edition) bonus pack for UT2004. You can install this bonus pack on any version of UT2004.

The MegaPack includes the following maps:

Assault:
AS-BP2-Acatana
Intense space fighting and on-foot combat combine in this recreation of the historic Skaarj invasion of the Acatana asteroid belt.

AS-BP2-Jumpship
Be part of the elite team that infiltrated and hijacked the first warp capable Jumpship.

AS-BP2-Outback
City slickers just took over the outback’s top brewery – get over there pronto and stop the production of their tasteless Zero Beer before it takes over Oz!

AS-BP2-SubRosa
Fight your way into a Liandri research facility and steal the original plans for the Redeemer.

AS-BP2-Thrust
A recreation of the infamous destruction of the Saturn IX rocket where a team of rebel fighters launched it unguided and half fueled into hostile waters.

CTF:
CTF-BP2-Concentrate
Tall spires tower over this Capture the Flag battle set on a derelict outpost deep in the Elorean Seas.

CTF-BP2-Pistola
This twin complex of concrete and metal combines the beauty of nature with the harsh lines of industrial architecture to create a fierce battle arena.

Deathmatch:
DM-BP2-Calandras
The courtyards of Calandras were once beautiful and welcoming. While the Temple’s interiors have been preserved, a new less-inviting use has been found for the exteriors.

DM-BP2-GoopGod
For centuries the Nali monks managed to keep this sacred burial ground hidden until Liandri satellites discovered the location during a routine satellite sweep. The area was mined, and what remained was converted into a tournament arena, corpses and all.

The content from the first bonuspack, also included, is:

Onslaught:
ONS-Adara
ONS-IslandHop
ONS-Tricky
ONS-Urban

Three new vehicles:

SPMA (Self Propelled Mobile Artillery)
The SPMA is a two person vehicle, with the driver controlling a long range artillery piece. Alt-fire deploys the spotter camera. Enemies will want to shoot down the spotter camera as soon as they see it, to keep the SPMA from raining destruction from afar. An AVRiL at the spotter camera will automatically re-direct toward the SPMA if it ever becomes visible to the AVRiL.

Paladin
The Paladin is a defense focused vehicle, with a powerful energy projectile cannon and a defensive shield alt-fire. Firing the cannon while the shield is deployed will heavily damage nearby players.

Cicada
The two-man Cicada ground attack bomber is a powerful weapon against ground targets, but is easy prey for Raptors. The pilot can fire missiles, or use the alt-fire to specify a target. While holding alt-fire, multiple missiles are loaded up, and released when alt-fire is released. These missiles will all track toward the specified target location, so the alt-fire can be used to avoid enemy fire while loading up missiles. The second seat in the Cicada is an energy beam turret located on the belly of the Cicada. Its alt-fire is chaff that can be used to confuse incoming AVRiLs.

Six new characters:

Mekkor (Skaarj)
Mekkor is from the Black Fist Clan, sworn enemies of the Iron Skull Clan. Severely injured in battle, he is testing his new cybernetic armor in the Tournament.

Skrilax (Skaarj)
Skrilax is from the Black Fist Clan, sworn enemies of the Iron Skull Clan. Alongside his brother Mekkor, he was severely injured while fighting the Iron Skull Clan."

Barktooth (Iron Guard)
Barktooth would rather rip an opponent to shreds with his bare hands than fight from afar. He also finds close range Flak shots very satisfying."

Karag (Iron Guard)
Before joining the Iron Guard, Karag honed his weapon handling skills during a long stint as a Marshall for the Terran Colonial Authority. His style and panache already have the the Tournament audience abuzz."

Kragoth (Necris)
After an absence of several years, the Necris are preparing a return to the Tournament. Known as the Star Slayer, Kragoth is a dread Necris Phayder assassin. He is rumored to have single handedly killed the entire crew of an ICV Star Cruiser."

Thannis (Necris)
After an absence of several years, the Necris are preparing a return to the Tournament. Thannis is participating to scout the competition."
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Download (194MB)
Added: 2005-12-19 License: Freeware Price:
1404 downloads
XPilot 4.5.4

XPilot 4.5.4


XPilot is a multi-player 2D client/server space game. more>>
XPilot project is a multi-player 2D client/server space game.
XPilot is a multi-player 2D space game. Some features are borrowed from classics like the Atari coin-ups Asteroids and Gravitar, and the home-computer games Thrust (Commodore 64) and Gravity Force (Commodore Amiga), but XPilot has many new aspects too.
Main features:
- True client/server based game; optimal speed for every player.
- Meta server with up to date information about servers hosting games around the world.
- A web of world-wide rating servers; compare your skills with pilots from all around the world, and climb the ladder of the world-wide rating list.
- Real physics; particles of explosions and sparks from your engines all affect you if youre hit by them. This makes it possible to kill someone by blowing them into a wall with engine thrust or shock waves from explosions.
- Specialized editors for editing ship-shapes and maps.
- Game objective and gameplay adjustable through a number of options, specified on the commandline, in special option files, or in the map files. Examples of modes of the game:
- classical dogfight; equipped with only your gun, you have to rely on your maneuvering and tactical skills
- team; fight together, steal other teamss treasures (involves flying around with a ball in a string, much like in Thrust) and blow up their targets (which are, no doubt, heavily guarded)
- all out nuclear war; chose carefully between more than twenty weapon and defense systems to stay alive and annihilate your enemies
- race; make it through the deadly course before your opponents
- Adjustable gravity; adjustable by putting special attractors or deflectors in the world, or by adjusting the global gravity in various ways.
- Cannons and personalized and vengeful robot fighters give you a hard time.
- Watch your energy, and remember to dock with a fuel station to refuel before its too late.
- Defend your home base, or terrorize and steal someone elses.
- Equip your ship with the 15+ defense and weapon systems: afterburners, cloaking devices, sensors, transporters, extra cannons, mines and bombs, rockets (smarts, torpedos and nuclear), ECM, laser, extra tanks, autopilot etc.
To start playing, you need to connect to a server by using a client program called xpilot. There are always servers running if you check with the meta server, but if you for some reason do not want to join them, youll have to start a server of your own (see man-page xpilots(6)).
Enhancements:
- Team cannons could kill teammates with laser pulses. Fixed.
- On the map Death Star one can destroy a large number of targets with one FNC. This results in packet buffer overflows and slow updates. To overcome this a smarter map update algorithm is implemented in the server and also map updates are now limited to max 2 KB per network packet.
- The default score font was reduced from 15 to 13.
- When the server sends map updates to the client these are now always acknowledged immediately by the client. This should help prevent stalls or lock-ups on maps where are a large number of targets or cannons can be destroyed. It should also reduce the number of very big server frame update packets.
- Robots no longer try to go after players who arent in playing mode.
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Download (MB)
Added: 2007-01-02 License: GPL (GNU General Public License) Price:
1191 downloads
Klang 1.0.3 Beta

Klang 1.0.3 Beta


Klang is a free language learning package for KDE/QT. more>>
Klang project is a free language learning package for KDE and QT.
Klang interface currently provides:
- Vocabulary trainer.
- Questionnaire trainer.
Also there is Kedit, and editor for adding your own content to Klang.
Since its still at development stage there might be changes to the database structure, so dont thrust that there will be cross-compatibility between this version and the next, as of yet!
I guess I will make some import/extract tools later, but now I have to focus on the basic structure first. See the screen shots for an idea of the application.
Enhancements:
- The new version has removed its dependencies on ODBC and compiles directly with MySQL.
- The new version features sound support with OSS, integration plugin for LingoTeach.xml files (klang-edit) and serveral fixes form the previous version
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Download (0.61MB)
Added: 2006-01-23 License: GPL (GNU General Public License) Price:
1370 downloads
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