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Hell World 0.1.5

Hell World 0.1.5


Hell World is a thrilling FPS adventure game which features excellent graphics. more>>
Hell World is a thrilling FPS adventure game which features excellent graphics, a dark atmosphere and an excellent scenario. Hell World game is designed to be a port of the Windows-only version of Hell World.
It is written using the openGL and SDL library and is developing for the last months by ironhell3.
The game starts from main.c There we call first two functions, sdl_init() and game_init() to initialise the sdl and game part of the game.After the succesfull initialisation of Hell World we loop in a while() function.Each frame we check the keyboard and mouse for events through keyhandler() and then render the game frames through loop().When we catch a done=true signal we quit the game.
Important:
1)We are in need of developers,musicians,artists etc to help develop this game
2)This game is released under the GPL license.Please READ the COPYING file for more info
Enhancements:
- Fixed movement
- Added fog
- Added crates
- Redesign of level 1 including texture changes
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Download (0.14MB)
Added: 2006-02-15 License: GPL (GNU General Public License) Price:
1354 downloads
Tux Racer 0.61

Tux Racer 0.61


Tux Racer is a very fun arcade game for Linux. more>>
Tux Racer is a very fun arcade game for Linux.
The main goal in Tux Racer is to have fun! Race down mountainous terrain as quickly as possible, while collecting herring to increase your score!
Main features:
- Fun, easy to learn
- Exciting 3D courses
- Sophisticated physics result in thrilling rides down the mountains
- Collect herring while avoiding obstacles for high scores
- Race over a variety of surfaces, including fluffy snow and slick ice
- Race in various weather conditions and lighting conditions
- Create your own courses using any paint program such as The GIMP (no 3D modeller required)
- Suitable for all ages.
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Download (0.62MB)
Added: 2005-12-21 License: GPL (GNU General Public License) Price:
1425 downloads
Myco::Devel 1.22

Myco::Devel 1.22


Myco::Devel is a Perl module for myco Developers Guide. more>>
Myco::Devel is a Perl module for myco Developers Guide.

This guide is intended for developers wanting to build applications with myco. You should have a decent grasp of the Perl programming language, or else a solid grasp of another programming language (C, PHP, etc.). Familiarity with Object Oriented Programming (OOP) techniques and test-first methodology of developing programs (such as outlined in the "eXtreme Programming" method) also go a long way toward writing sound applications, and making the best use of features offered in myco.

Our goal in this manual is to write and run a small application based on the myco framework.
Most likely, you will also be functioning as your own sysadmin. If so, please consult the Myco System Administration Guide for how-tos on installing Perl, PostresSQL, module dependencies, myco-deploying the database, etc. This document will repeat some of the details from the Admin guide along the way.

Also note that the assumption running through this guide that youre working on some variant of Unix or Linux. This is just to Keep It Simple Stupid. Nothing would thrill us more than to see widespread Windows myco-deployments of myco. Please hit the mailing list or the myco blog (http://www.mycohq.com/) if you are attempting such a thing and run into trouble.

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Download (0.10MB)
Added: 2006-09-27 License: Perl Artistic License Price:
1122 downloads
Guido van Robot 1.9.1

Guido van Robot 1.9.1


Guido van Robot, or GvR for short, is a minimalistic programming language that provides just enough syntax to help students. more>>
Guido van Robot, or GvR for short, is a minimalistic programming language that provides just enough syntax to help students learn the concepts of sequencing, conditional branching, looping, and procedural abstraction.

Guido van Robots biggest strength is that it permits this learning in an environment that combines the thrill of problem-solving with instant visual feedback.

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Download (0.20MB)
Added: 2006-07-14 License: GPL (GNU General Public License) Price:
1200 downloads
Class::Meta::Express 0.04

Class::Meta::Express 0.04


Class::Meta::Express is a Perl module for concise, expressive creation of Class::Meta classes. more>>
Class::Meta::Express is a Perl module for concise, expressive creation of Class::Meta classes.

Synopsis

package My::Contact;
use Class::Meta::Express;

class {
meta contact => ( default_type => string );
has name;
has contact => ( required => 1 );
}

This module provides an interface to concisely yet expressively create classes with Class::Meta. Although I am of course fond of Class::Meta, Ive never been overly thrilled with its interface for creating classes:

package My::Thingy;
use Class::Meta;

BEGIN {
# Create a Class::Meta object for this class.
my $cm = Class::Meta->new( key => thingy );

# Add a constructor.
$cm->add_constructor( name => new );

# Add a couple of attributes with generated accessors.
$cm->add_attribute(
name => id,
is => integer,
required => 1,
);

$cm->add_attribute(
name => name,
is => string,
required => 1,
);

$cm->add_attribute(
name => age,
is => integer,
);

# Add a custom method.
$cm->add_method(
name => chk_pass,
code => sub { return code },
);
$cm->build;
}

This example is relatively simple; it can get a lot more verbose. But even still, all of the method calls were annoying. I mean, whoever thought of using an object oriented interface for declaring a class? (Oh yeah: I did.) I wasnt alone in wanting a more declarative interface; Curtis Poe, with my blessing, created Class::Meta::Declare, which would use this syntax to create the same class:

package My::Thingy;
use Class::Meta::Declare :all;

Class::Meta::Declare->new(
# Create a Class::Meta object for this class.
meta => [
key => thingy,
],
# Add a constructor.
constructors => [
new => { }
],
# Add a couple of attributes with generated accessors.
attributes => [
id => {
type => $TYPE_INTEGER,
required => 1,
},
name => {
required => 1,
type => $TYPE_STRING,
},
age => { type => $TYPE_INTEGER, },
],
# Add a custom method.
methods => [
chk_pass => {
code => sub { return code },
}
]
);

This approach has the advantage of being a bit more concise, and it is declarative, but I find all of the indentation levels annoying; its hard for me to figure out where I am, especially if I have to define a lot of attributes. And finally, everything is a string with this syntax, except for those ugly read-only scalars such as $TYPE_INTEGER. So I cant easily tell where one attribute ends and the next one starts. Bleh.

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Download (0.009MB)
Added: 2006-10-19 License: Perl Artistic License Price:
1105 downloads
QUAKE 4 Quakemas Map Pack

QUAKE 4 Quakemas Map Pack


QUAKE 4 Quakemas Map Pack is a bonus collection for Christmas with maps for Quake 4. more>>
QUAKE 4 Quakemas Map Pack is a bonus collection for Christmas with maps for Quake 4.

This Map Pack is compatible with QUAKE 4 1.0, and updates 1.0.4.0 and 1.0.5.0.

This Map Pack consists of the file pak013.pk4 and contains the following multiplayer maps:

Campgrounds Redux (q4dm9):

With QUAKE 4s updated technology, Campgrounds Redux now has a fresh look and feel, revitalizing this QUAKE III(tm) classic. Excellent for any number of players, this updated version supports Deathmatch, Team Deathmatch and Tournament modes, where hard-core QUAKE fans can get crazy with this throw-back to one of their old favorites.

Railed (q4tourney1):

Set in an abandoned, rusting Strogg facility, the environment in Railed produces fast-paced frenetic tournament style action! This new map is all about close-quarters combat and hair-trigger reflexes as players hustle through the winding, multi-tiered corridors. Designed especially for Tournament play, Railed also supports Deathmatch and Team Deathmatch game modes, and is guaranteed to provide some thrilling fast-action gameplay.

Tremors (q4ctf7):

Built within a twisting underground cavern and peppered throughout with pipes, bridges, and catwalks, Tremors demands tactical expertise. Enemies attack from above and below in the enormous, multi-tiered environment, making team-play invaluable. Tremors is perfect for huge Capture-The-Flag games, and also supports the Arena Capture-The-Flag gameplay mode.

To use the new maps in the map rotation cycle, a new map cycle script file has been included with the Map Pack, called mapcycle-mp1.scriptcfg.

To use the new map cycle script:

1. On the Multiplayer- Create Server screen, click "Advanced Options"
2. In the "Map cycle script file" field, enter mapcycle-mp1.scriptcfg
3. Click "Close advanced options"
4. Start the server

Alternately, this can be set with the console command:

g_mapCycle mapcycle-mp1.scriptcfg

To uninstall, simply delete the pak013.pk4 file from your QUAKE 4q4base directory.
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Download (16.4MB)
Added: 2005-12-23 License: Freeware Price:
1400 downloads
Bomb 1.26

Bomb 1.26


Bomb is a visual-musical instrument. more>>
Bomb is a visual-musical instrument. It uses alife, and is alife. It runs on your PC and produces animated organic graphics in response to the keyboard, audio music, or on its own. You can download it from this web site, and run it on your PC.
I encourage you to make your own "music" to work with Bomb, or just use it as a screensaver. I am always thrilled to hear about what people do with it, so please keep me informed if you make something of it. Collaboration is also a possibility. Mail me, or talk to other users in the discussion forum.
Enhancements:
- automatically failover from ESD to nosound.
- add quicktime output (on control-v).
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Download (2.8MB)
Added: 2006-08-02 License: GPL (GNU General Public License) Price:
1179 downloads
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