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Perilar 0.4

Perilar 0.4


Perilar is a fast, simple computer role-playing game (CRPG), with an epic quest! more>>
Perilar is a simple, fast computer role-playing game (CRPG), with an epic quest! You will cross a vast monster-infested wilderness to the dungeons to recover ancient weapons and artifacts, then to the dragons lairs, then face the final challenge...

Version 0.4 is a beta release for designing the gameplay, and future versions will have additional art, music, and sound effects.

Save Game Warning: Savefiles from previous versions will not be compatible with later versions until 1.0. At that point, Ill make sure they are always forward-compatible, but it hampers rapid development until then. Sorry for the trouble, but at least youll get to see the new world features in each version!

History

Over a thousand years ago, the world was a peaceful but primitive place. Humans lived in tribal societies, rarely warred, and there were few dangerous animals and no monsters. Your kingdom, Perilar, was one of the safest, as it was protected by four great dragons of Air, Earth, Fire, and Water.

Where the Vampire King came from, nobody knows. He appeared in the far north and turned peaceful farmers into berserker raiders. After conquering the island kingdom of Oradon, he turned their druids to necromancy, raising armies of the dead to war on the next kingdom. Kingdom after kingdom fell, and in each, the people were slain and raised as undead warriors to assault the next kingdom.

As the army of the undead approached Perilar, the dragons closed the kingdom off with a magical seal. For a thousand years, the kingdom has been trapped inside, and none know the fate of the outside world.

In recent times, the seals have begun to fail. The Dragons have not been seen in centuries. Undead and monsters march in towards the castle of King Phalan and the village of Perilar, home to the last free people in the world. A great hero must do something about this, and you are determined to be that hero!

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Download (0.21MB)
Added: 2006-02-28 License: Freeware Price:
1334 downloads
Claros Downloader 1.0

Claros Downloader 1.0


Claros Downloader is a simple, highly customizable, multi-threaded, web based downloader manager. more>>
Claros Downloader is a simple, highly customizable, multi-threaded, web based downloader manager. You can download files to your desktop, corporate server, wherever you are. You simply point your browser to Claros Downloader, login, add new urls. It forks a new thread downloading the remote file to the server running the web application. Thats it.

Installation:

For Tomcat Users:

Copy the war file to $TOMCAT_INSTALL_DIR/webapps folder

Start Tomcat

For other application servers, you shall know what to do with a war file. If war extension means nothing to you, just unzip is it, if it was a regular zip archive.

All configuration is done in WEB-INF/resources directory. Open config.properties with your favorite editor, and follow the instructions.

Please Note: There is a Java class called AddUser.class in WEB-INF/classes/org/claros/downloader/admin directory. Run this class from console to add a new user to the system.
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Download (2.1MB)
Added: 2006-03-20 License: GPL (GNU General Public License) Price:
1316 downloads
Worminator 3.0R2.1

Worminator 3.0R2.1


Worminator 3 is akin to many Apogee Software and ID Software classic action games such as Duke Nukem and Commander Keen. more>>
Worminator 3 is akin to many Apogee Software and ID Software classic action games such as Duke Nukem and Commander Keen.
In Worminator game, you play as The Worminator (or as several other optional characters) and fight your way through many levels of madness and mayhem.
It features nine unique weapons, visible character damage, multiple supported resolutions, full screen scrolling, sound and music, and more.
Original Worminator story...
The year is 2028, 14 years after the start of the deadliest war in the history of worm kind. Much has changed... In the year 2012; a brilliant American scientist discovered how to make W.O.R.M. (Wormborg Operated Remote Missile) Weaponry, and to work them, the "WormBorgs" cyborg fighting machines.
These so called "WormBorgs" were the elite fighting force and the pride of the United Worms of America. Their life-like roles soon became far too life-like. They thought on their own, and acted on their own whims, under their own leader "DirtNet." No one exactly knows who or what "DirtNet" is, but it soon began to take over.
First, it launched the W.O.R.M.s at the Woroviet Union, in the hopes that they would retaliate and initiate a war between the Woroviet Union and the UWA. However, "DirtNet" obviously had a few bugs to work out, and the W.S.S.R was obliterated into millions of radioactive hunks of mud and dirt. Despite the fact that no one liked Wormunism anyway, all of Wormurope retaliated against the UWA.
Soon, the world was turned into a nuclear wasteland. Nuke drops became daily ordeals, and the giant bombs turning whole forests into matchsticks was to be expected. As if the sewers werent loaded with enough mutated alligators as it was, the hunks of radioactive material combined with the primordial soup of the sewers are said to have created blobs of sewage ooze, powerful enough that they fed off the mutated alligators for lunch.
After what was left of Wormurope had realized what tricks had been played on them by "DirtNet," they began to rally and fight back. For 8 years, the WormBorgs dominated the lands, crushing the rebels... until one faithful day, when the now famous rebel hero emerged. It was Wrom Conner.
No longer acting as individual factions, countries or nations, the rebels struck quickly and fiercely under Wroms command, using tactics that even the powerful W-1000s processors could not predict. The tide of the war had turned.
Over the next 5 years, the rebels devastated the WormBorgs. Using guerilla tactics and reprogrammed WormBorgs to fight for them, the rebels were a resourceful army indeed. Now, in desperation, "DirtNet" has just brought its proto-type WormBorg online, equipped with the latest in armor and weaponry, in one last attempt to regain control...
Main features:
- Fast, fluid scrolling
- 12 unique weapons, and many types of ammo
- Lots of gibs and shrapnel (all cartoonish, though)
- Visible character damage (as you get hurt, the Worminator actually becomes bloody)
- Visible weapons (every weapon actually appears differently on the Worminator. Most platform games have a single weapon graphic that shoots every type of projectile)
- Over 12 fully animated enemies
- Comes with over 16 levels, and a level editor is included so you can make your own
- Keycards, doors, special items, switches, lever, extending bridges, floating platforms, and more!
- Earthquakes rip the ground apart, while snow and rain fall around you
- Great MIDI tunes by Garret Thomson (garret_t@sympatico.ca, www.sirsonic.com)
- Many sound effects (All from Internet sites such as Sound America and Meanrabbit. Let me know if there are any copyright problems, and I will deal with them immediately)
- Parallax scrolling, plus four data layers in every map. This makes the engine very flexible
- Game includes a campaign game with special scripted events, as well as an option to load custom maps
- Stereo sound effects (where available)
- Limited skins support; you can play as different characters!
- Built using Allegro + DJGPP. Source code may be made available if the demand is there
- If you wish to use the Worminator engine, contact me and we will discuss it (I would never charge any money for it, so if your interested, drop me an email. You have nothing to loose)
- Totally Freeware!
Enhancements:
- made worminator compile and run on Linux (Unix)
- made worminator yield the cpu when its idle
- save settings in textfile format under $HOME/.worm3.cfg instead of as binary blob in cwd
- save / load game to / from $HOME/.worm3.sav
- load datafile from DATADIR as defined during compilation instead of from cwd
- speedup: dont redraw borders and statuspanel unless nescesarry
- check all file accesses and give an error and continue when possible instead of just segfaulting
- fix a crash when changing audio options after loading a savegame of a custom-level or the tutorial
- fix a crash (unix only?) when changing video options and one similar on exit
- fix crash on exit caused by a few double frees on exit
- dont ask for confirmation on load/play_demo/exit when their is no game in progress
- show a message when trying to save when no game is in progress, instead of just silenty ignoring the request
- when clicking on another submenu when in one not only close the current one, but also open the new one
- fix map / savegame / demo read/write routines so that they work on Big Endian archs like PPC too
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Download (0.17MB)
Added: 2006-03-06 License: GPL (GNU General Public License) Price:
1334 downloads
StormWar 0.15.1

StormWar 0.15.1


StormWar is a 3D realtime strategy game inspired by a quite unknown but great old game: NetStorm, Islands at War. more>>
StormWar is (actually, will be) a 3D realtime strategy game inspired by a quite unknown but great old game: NetStorm, Islands at war.
Game and datas are released under the GPL license.
Strictely speaking, StormWar will not really be a game, but rather a game engine. StormWar projects goal is to make a game engine with many limitations so that it is easy to edit or create a mod.
A frequent error in game engines projects (that often lead them to a sudden death) is to make the engine too general, so that only developers are able to make games around them.
As much as possible, some limitations will be removed in the future, with the same condition in mind: keep it easy.
A mod contains all the modifiable datas used by the engine in comprehensive data files. These files are mainly based on variables, which is even much simplier than an integrated scripting language.
So every people with a few computer skills would be able to make (or at least modify) a mod.
The StormWar official release will include:
- The StormWar engine, written in C.
- The default mod, namely the StormWar mod, which will tend to look like NetStorm.
- Maybe other interesting mods and/or testing mods.
The goal will be to play against bots handled by the computer or human opponents over a network. The games will be automatically generated. It will be possible to play tournaments where the players will evolve by learning new knowledge.
Main features:
- Quite portable source written in C.
- Many debugging options for developers and mod makers.
Core engine:
- Mods support based on files.
- Powerful variable system.
- In-game shell with runtime functions.
- Virtual modules with shell functions, preferences and shared ressources.
Game engine:
- Automatic ground generation.
- Bridges.
Graphical engine:
- OpenGL rendering.
- 3D objects organized in parts.
- 3D animation by keyframes.
- 2D on-screen objects.
- Graphical user interface management.
- Flexible architecture (many things can be changed on-the-fly).
- Bitmap font rendering.
- Basic 3D texturing by 2D textures.
- Bilinear, mip-mapped and trilinear texture filterings.
- Lighting.
- Simple materials.
- Fast motion blur emulation.
- Simple fog.
- Gamma correction.
- Manual camera positioning : scrolling, rotation around a point, panning.
Graphical user interface:
- Widget tree.
- Menubar and menus.
- Game panel.
- Graphical shell.
- Dialogs.
Sound engine:
- Music support.
- Stereo sound samples mixing.
- 3-dimensional sound positioning.
Predefined environmental effects:
- Cubic skybox.
- Cloud layers.
- Flocking (to simulate birds for example).
- Lightnings with thunder sound.
- Fog.
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Download (5.0MB)
Added: 2005-11-27 License: GPL (GNU General Public License) Price:
1427 downloads
Bos Wars 2.4

Bos Wars 2.4


Bos Wars is a futuristic real-time strategy game. more>> <<less
Download (43.5MB)
Added: 2007-08-11 License: GPL (GNU General Public License) Price:
820 downloads
Online Turnbased Wargame 0.1.3 Alpha

Online Turnbased Wargame 0.1.3 Alpha


Online Turnbased Wargame is a multi-user war game with multi-layer delegation. more>>
Online Turnbased Wargame is a multi-user war game with multi-layer delegation. Logistics, production, and technology development is included. Creation of maps, scenarios, campaigns, Orders of Battle, and Tables of Equipment is also included in the scope
Enhancements:
- This release completes the move from a stand-alone application to being integrated as a plugin for the e107 CMS.
- Development will continue in this framework.
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Download (0.70MB)
Added: 2007-03-14 License: GPL (GNU General Public License) Price:
954 downloads
Nations at War Linux Server 4.0

Nations at War Linux Server 4.0


Nations at War a Battlefield 2 tournament mod. more>>
Nations at War a Battlefield 2 tournament mod, Presently it DOES NOT SUPPORT SINGLE PLAYER. Nations at War is being built upon the roots of a large group of friends, some of which have played together for over a year.

Nations at War is a military based gaming community that follows the rank and unit structure based off of real life armies and units. We practice hard during the week developing teamwork and skills that translate into an excellent gaming experience on the long Saturday battles that occur every week on a pre-selected map.

Our community has a large amount of tournament experience, and expects and demands nothing but excellence on the battlefield and exceptional sportsmanship and comradery off of it. Nations at War is at its heart a large community of friends who put a premium on teamwork, respect and fairness. This is after all a game and something meant to be enjoyed by all, where one comes to make friends and have fun.
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Added: 2006-12-15 License: Freeware Price:
1048 downloads
GNOME War Pad 0.4.0

GNOME War Pad 0.4.0


GNOME War Pad is VGA Planets client for GNOME 2 desktop platform. more>>
GNOME War Pad is VGA Planets client for GNOME 2 desktop platform. It aims to develop a full featured client, including scripting Python support.
VGA Planets is a play-by-email space conquest strategy game, it can be played by 11 players max. This game is being played by strategy fanatics all over the world for some years now, is very addictive and there are several servers on the Internet that host various kinds of this games.
Well, first of all this game is great, I thank Tim Wisseman for his creation, secondly its very cheap to register it (I think 5 USD) and if you dont want to register it, you still can play it with some limitations. Plus, because this game was developed for DOS, almost all clients existing this days are for DOS or Windows, and since Im a GNU/Linux freak, Im tired of playing VP with dosemu, its just too slow! :-)...so thats my itch, I wanna scratch it as ESR says.
Actually, there isnt a GNU/Linux client for VP that Im aware of, I know that PCCs author, Stefan Reuther from Germany, is porting his excellent client to GNU/Linux using the SDL library, this is great! but again, GNOME deserves to have its own client, so I started this project as an excuse to learn how to program for GNOME, and also to polish my C programming skills.
This software is Free Software, released under the GNU General Public License, you may copy, modify it and redistribute it under the conditions of this license.
Enhancements:
- this is a major milestone in this projects development because now the player can make some real actions into the game! no more viewing-only! Enjoy!
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Download (1.8MB)
Added: 2005-07-11 License: GPL (GNU General Public License) Price:
1567 downloads
Claros Anonymity 1.5

Claros Anonymity 1.5


Claros Anonymity is a servlet that allows anonymous browsing. more>>
Claros Anonymity is a servlet that allows anonymous browsing. It acts like a proxy, hiding the end users IP.
Claros Anonymity also enables the user to bypass a URL/IP based corporate firewall, as the requests are all directed to the machine running the servlet.
Installation:
For Tomcat Users :
Copy the war file to $TOMCAT_INSTALL_DIR/webapps folder
Start Tomcat
For other application servers, you shall know what to do with a war file. If war extension means nothing to you, just unzip is it, if it was a regular zip archive.
Claros Anonymity is an out of box application and no configuration is needed. If you want further assistance details are bundled with the readme.txt file.
Enhancements:
- Many bugs have been fixed.
- HTML Forms are working.
- HTTP POST is also supported.
- There is a brand new modern look and feel.
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Download (0.28MB)
Added: 2006-09-20 License: GPL (GNU General Public License) Price:
1136 downloads
GearHead: Arena 1.100

GearHead: Arena 1.100


GearHead is a mecha roguelike roleplaying game. more>>
GearHead is a mecha roguelike roleplaying game.
Set a century and a half after nuclear war, you can explore a world where various factions compete to determine the future of the human race.
Major features include random plot generation, a detailed character system, and over two hundred customizable mecha designs.
There are two things which really separate GearHead from most
other ASCII-based RPGs. First, movement is somewhat more complex.
Second, you get to pilot giant robots.
Movement in GearHead is a bit more complex than it is in most other roguelikes, but once you get used to it I hope youll enjoy it. Your character has direction, speed, and altitude. These three values are shown in the navigational display, on the left hand side of the character info window.
The display should look something like this:
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Download (0.94MB)
Added: 2007-06-23 License: LGPL (GNU Lesser General Public License) Price:
867 downloads
Claros Mini 1.0

Claros Mini 1.0


Claros Mini is a multi-protocol (POP3/IMAP) Web mail client. more>>
Claros Mini is a multi-protocol (POP3/IMAP) Web mail client with a user interface that is specially designed for devices with small screens.

Claros Mini can parse HTML and extract text to reduce the size of messages. The installation process takes less than two minutes, and no database setup is needed.

Installation:

Claros Mini install instructions are very simple and straight-forward.

1. Drop mini.war into webapps directory at Tomcat
2. Start Tomcat
3. Edit the WEB-INF/config/config.xml file, follow the instructions.
4. Restart tomcat

Thats it. You can access the Claros Mini interface with your PDA/Mobile Phone
or any other Small Screen Device at :

http://your.domain.com:8080/mini/

If you want to test it before deploying to production, you can download
Opera Browser from http://www.opera.com and use the Shift + F11 shurtcut to
emulate the Small Screen Rendering functionallity.
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Download (4.4MB)
Added: 2006-07-04 License: LGPL (GNU Lesser General Public License) Price:
1208 downloads
Root Park 0.5.1

Root Park 0.5.1


Root Park project will build a network that will stand the test of time. more>>
Root Park project will build a network that will stand the test of time.
RootPark is a Civilization-like game based on the history of computers and networks. You can play it with as many other players as you want since it has full networking capabilities.
The game begins in 1960, when computers started to become very powerful. RootPark provides you the opportunity to experience these historical years, and a large range of possibilities.
This source and binaries of the game will be available soon. It will be playable on Linux, BSD (and surely other UNIX like OSF1).
Main features:
- strategy game, turn based.
- topic : history of computers and networks.
- multiplayer (using local or internet networks)
- fully playable on Linux and NetBSD(and surely some others Unix).
- programmed using C language.
- opensource game, everybody can improve it
- uses GTK X-Windows library.
- uses 16 millions colors (24 bits)
- you can change the themes of the graphical interface
- you can import your own graphisms
- communication between players during the game (like irc)
- generator of random map whatever the number of players.
- handles the visibility of units and hosts (fog of war)
- interactive help online
- complete encyclopedy on the history of computers
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Download (0.27MB)
Added: 2006-12-01 License: GPL (GNU General Public License) Price:
1061 downloads
Liquid War 5.6.3

Liquid War 5.6.3


Liquid War is a unique multiplayer wargame. more>> <<less
Download (4.9MB)
Added: 2005-11-30 License: GPL (GNU General Public License) Price:
814 downloads
Project: Starfighter 1.1

Project: Starfighter 1.1


Project: Starfighter is a 2D mission-based shoot-em-up game. more>>
After decades of war one company, who had gained powerful supplying both sides with weaponary, steps forwards and crushes both warring factions in one swift movement.
Using far superior weaponary and AI craft, the company was completely unstoppable and now no one can stand in their way.
Thousands began to perish under the iron fist of the company. The people cried out for a saviour, for someone to light this dark hour... and someone did.
Main features:
- 26 missions over 4 star systems
- Primary and Secondary Weapons (including a laser cannon and a charge weapon)
- A weapon powerup system
- Wingmates
- Missions with Primary and Secondary Objectives
- A Variety of Missions (Protect, Destroy, etc)
- 13 different music tracks
- Boss battles
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Download (2.3MB)
Added: 2005-09-06 License: GPL (GNU General Public License) Price:
1508 downloads
The Ark Roleplaying Kernel 0.1.4

The Ark Roleplaying Kernel 0.1.4


The Ark Roleplaying Kernel is a 3D multiplayer roleplaying engine. more>>
The Ark Roleplaying Kernel project is a 3D multiplayer roleplaying engine.

The Ark Roleplaying Kernel is a roleplaying engine that will allow game developers to create a full- featured role playing game, without having to write a single line of C++. All they have to do is to create game data (models, textures, world), and define the behaviour NPCs, in Lua. The engine contains a full outdoor 3D engine, with support for skeletal animation, and triangle- accurate collision detection. It also contains tools to create world and quests, and loaders for the most common low-polygon 3D formats.

After an never-ending war which had begun because of the arrival of the daphyrings (insect-like creatures) which some humans feared, the planet sank bit by bit into a Middle-Age-like ignorance. From the bits of a rich and united nation were born numerous empires ever waging war between themselves. Humans having forgotten all their knowledge use the seldom-found devices of the ancient civilization such as magical artifacts, for they now know only how to forge old-fashioned weapons such as swords, axes, bows...

Fauna and flora themselves have been modified, because of the cataclysms (nuclear incidents) which occurred during the Great War. These accidents have also divided humans into many clans yet having a common religion. It is in this world, named Arkhart, that the game named for the moment ArkhartRPG (ah, such originality!) takes place.

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Download (0.70MB)
Added: 2007-01-03 License: GPL (GNU General Public License) Price:
1025 downloads
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