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Gimp User Manual 0.12

Gimp User Manual 0.12


GIMP User Manual project is a user manual for the GIMP. more>>
GIMP User Manual project is a user manual for the GIMP. It is written for the GIMP Help Browser, but can produce help pages for other formats as well.
Enhancements:
- New content (incl. spelling and grammar fixes) for German, French, Italian, Norwegian, Russian, Spanish and Korean
- The PDF version of the manual is now generated using dblatex
- Lots of bug fixes
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Added: 2007-03-08 License: (FDL) GNU Free Documentation License Price:
975 downloads
The Modular Manual Browser 1.2

The Modular Manual Browser 1.2


The Modular Manual Browser is a set scripts designed as a man/apropos work-alike. more>>
The Modular Manual Browser is a set scripts designed as a man/apropos work-alike. It indexes manual pages across different operating systems and displays them in a searchable database in a Web browser.
It is easy to set up and includes highlighting, linking support in man pages, browsing and searching of pages, categories, and manuals.
It can also optionally set up a database containing descriptions of pages from the page titles.
Enhancements:
- BUGS, COPYING, INSTALL, INSTALL.roff, Makefile, README, README.roff, TODO.sh, config.php, index.php, mandb.php, modfunc.php, modman.php, api/files.php, api/modfunc.php, api/pages.php, api/whatis.php, install/BUGS, install/COPYING, install/INSTALL, install/INSTALL.roff, install/Makefile, install/README, install/README.roff, install/TODO.sh, tmp/.local: api split up, install data moved, so that modman may be dropped directly into webspace. mandb.php can pick up multi-line descriptions now.
Apropos results can be filtered by Section or Manual, but not Page (obviously).
whatis pseudo-database implemented, enabled by default in config.
Sections include Subsections (3->3ucb, 3ucb->3ucblib). Local Apropos and description support added via apropos/whatis programs.
- Release 1.2 -- The Small-Box/WhatIS Release.
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Added: 2005-07-18 License: GPL (GNU General Public License) Price:
1558 downloads
Template::Manual::Views 2.15

Template::Manual::Views 2.15


Template::Manual::Views is a template toolkit views (experimental). more>>
Template::Manual::Views is a template toolkit views (experimental).

This section describes dynamic views: a powerful but experimental new feature in version 2.01 of the Template Toolkit.

A view is effectively a collection of templates and/or variable definitions which can be passed around as a self-contained unit. This then represents a particular interface or presentation style for other objects or items of data.

You can use views to implement custom "skins" for an application or content set. You can use them to help simplify the presentation of common objects or data types. You can even use then to automate the presentation of complex data structures such as that generated in an XML::DOM tree or similar. You let an iterator do the walking, and the view does the talking (or in this case, the presenting). Voila - you have view independant, structure shy traversal using templates.

In general, views can be used in a number of different ways to achieve several different things. They elegantly solve some problems which were otherwise difficult or complicated, and make easy some things that were previously hard.

At the moment, theyre still very experimental. The directive syntax and underlying API are likely to change quite considerably over the next version or two. Please be very wary about building your multi-million dollar e-commerce solutions based around this feature.

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Added: 2006-10-16 License: GPL (GNU General Public License) Price:
1103 downloads
Template::Manual::Plugins 2.15

Template::Manual::Plugins 2.15


Template::Manual::Plugins is Perl module for standard plugins. more>>
Template::Manual::Plugins is Perl module for standard plugins.
This section lists the standard plugins which can be used to extend the runtime functionality of the Template Toolkit. The plugins are distributed with the Template Toolkit but may required additional modules from CPAN.
TEMPLATE TOOLKIT PLUGINS
The following plugin modules are distributed with the Template Toolkit. Some of the plugins interface to external modules (detailed below) which should be downloaded from any CPAN site and installed before using the plugin.
Enhancements:
- Perl
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Added: 2006-09-19 License: Perl Artistic License Price:
1132 downloads
Template::Manual::Directives 2.19

Template::Manual::Directives 2.19


Template::Manual::Directives is a Perl module that contains template directives. more>>
Template::Manual::Directives is a Perl module that contains template directives.

Accessing and Updating Template Variables

GET

The GET directive retrieves and outputs the value of the named variable.

[% GET foo %]

The GET keyword is optional. A variable can be specified in a directive tag by itself.

[% foo %]

The variable can have an unlimited number of elements, each separated by a dot .. Each element can have arguments specified within parentheses.

[% foo %]
[% bar.baz %]
[% biz.baz(10) %]
...etc...

See Template::Manual::Variables for a full discussion on template variables.
You can also specify expressions using the logical (and, or, not, ?:) and mathematic operators (+ - * / % mod div).

[% template.title or default.title %]

[% score * 100 %]

[% order.nitems ? checkout(order.total) : no items %]

The div operator returns the integer result of division. Both % and mod return the modulus (i.e. remainder) of division. mod is provided as an alias for % for backwards compatibility with version 1.

[% 15 / 6 %] # 2.5
[% 15 div 6 %] # 2
[% 15 mod 6 %] # 3

CALL

The CALL directive is similar to GET in evaluating the variable named, but doesnt print the result returned. This can be useful when a variable is bound to a sub-routine or object method which you want to call but arent interested in the value returned.

[% CALL dbi.disconnect %]

[% CALL inc_page_counter(page_count) %]

SET

The SET directive allows you to assign new values to existing variables or create new temporary variables.

[% SET title = Hello World %]

The SET keyword is also optional.

[% title = Hello World %]

Variables may be assigned the values of other variables, unquoted numbers (digits), literal text (single quotes) or quoted text ("double quotes"). In the latter case, any variable references within the text will be interpolated when the string is evaluated. Variables should be prefixed by $, using curly braces to explicitly scope the variable name where necessary.

[% foo = Foo %] # literal value Foo
[% bar = foo %] # value of variable foo
[% cost = $100 %] # literal value $100
[% item = "$bar: ${cost}.00" %] # value "Foo: $100.00"

Multiple variables may be assigned in the same directive and are evaluated in the order specified. Thus, the above could have been written:

[% foo = Foo
bar = foo
cost = $100
item = "$bar: ${cost}.00"
%]

Simple expressions can also be used, as per GET.

[% ten = 10
twenty = 20
thirty = twenty + ten
forty = 2 * twenty
fifty = 100 div 2
six = twenty mod 7
%]

You can concatenate strings together using the _ operator. In Perl 5, the . is used for string concatenation, but in Perl 6, as in the Template Toolkit, the . will be used as the method calling operator and _ will be used for string concatenation. Note that the operator must be specified with surrounding whitespace which, as Larry says, is construed as a feature:

[% copyright = (C) Copyright _ year _ _ author %]

You can, of course, achieve a similar effect with double quoted string interpolation.

[% copyright = "(C) Copyright $year $author" %]

DEFAULT

The DEFAULT directive is similar to SET but only updates variables that are currently undefined or have no "true" value (in the Perl sense).

[% DEFAULT
name = John Doe
id = jdoe
%]

This can be particularly useful in common template components to ensure that some sensible default are provided for otherwise undefined variables.

[% DEFAULT
title = Hello World
bgcol = #ffffff
%]
< html>
< head>
< title>[% title %]
< /head>

< body bgcolor="[% bgcol %]">

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Added: 2007-07-11 License: Perl Artistic License Price:
836 downloads
SQL::Translator::Manual 0.07

SQL::Translator::Manual 0.07


SQL::Translator::Manual is a Perl module that contains a manual for SQL translator. more>>
SQL::Translator::Manual is a Perl module that contains a manual for SQL translator.

SYNOPSIS

SQL::Translator (AKA "SQLFairy") is a collection of modules for transforming (mainly) SQL DDL files into a variety of other formats, including other SQL dialects, documentation, images, and code. In this manual, we will attempt to address how to use SQLFairy for common tasks. For a lower-level discussion of how the code works, please read the documentation for SQL::Translator.

It may prove helpful to have a general understanding of the SQLFairy code before continuing. The code can be broken into three conceptual groupings:

Parsers
The parsers are responsible for reading the input files and describing them to the Schema object middleware.

Producers
The producers create the output as described by the Schema middleware.

Schema objects
The Schema objects bridge the communication between the Parsers and Producers by representing any parsed file through a standard set of generic objects to represent concepts like Tables, Fields (columns), Indices, Constraints, etc.

Its not necessary to understand how to write or manipulate any of these for most common tasks, but you should aware of the concepts as they will be referenced later in this document.

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Added: 2006-09-15 License: Perl Artistic License Price:
1139 downloads
Group User Folder 3.54.2

Group User Folder 3.54.2


Group User Folder provides a Zope Product that manages Groups of Users. more>>
Group User Folder provides a Zope Product that manages Groups of Users.
GroupUserFolder is a kind of user folder that provides a special kind of user management. Some users are "flagged" as GROUP and then normal users will be able to belong to one or serveral groups.
Enhancements:
- Fix _getMemberIds for LDAPUserFolder 2.7 when groups are stored in LDAPUF [encolpe]
- Got rid of zLOG in favor of logging. [stefan]
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Added: 2007-02-09 License: GPL (GNU General Public License) Price:
988 downloads
OpenInteract2::Manual::I18N 1.99_06

OpenInteract2::Manual::I18N 1.99_06


OpenInteract2::Manual::I18N is an internationalization in OpenInteract2. more>>
OpenInteract2::Manual::I18N is an internationalization in OpenInteract2.

SYNOPSIS

This part of the manual will describe i18n efforts in OpenInteract2, how to create message bundles to distribute with your application, and how you can customize the process.

CAVEATS

Im a newbie at i18n/l10n efforts. The main purpose is to find the path I think most web applications will trod and make that as simple as possible to navigate. The hooks in the framework to enable localization should be sufficiently unobtrusive so as not to preclude other efforts you may have in this area.

So if you have ideas about how things can be done better or more flexibly, please join the openinteract-dev mailing list and chime in. (See "SEE ALSO" for more info on the mailing list.)

WRITING LOCALIZED APPLICATIONS

100% localization is hard

Localizing every aspect of your application is extremely difficult. There are the easy things like translating words on the screen, date/time formats and money. Then there are the tough things: what does this shade of yellow mean in China versus Saudi Arabia? What happens if someone reads this sequence of graphics from right-to-left instead of left-to-right? And on and on for many more items you couldnt have even thought up yet.

OpenInteract wont presume to take care of all these for you. Instead we try to make the most common operations as simple as possible. Hopefully that will be sufficient for your needs.

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Added: 2007-06-08 License: Perl Artistic License Price:
870 downloads
OpenInteract2::Manual::Widgets 1.99_06

OpenInteract2::Manual::Widgets 1.99_06


OpenInteract2::Manual::Widgets Perl module contains template widgets in OpenInteract. more>>
OpenInteract2::Manual::Widgets Perl module contains template widgets in OpenInteract.

OpenInteract2 supports using templates as a simple graphical widget. A widget is a common element into which you can just plug in text or parameters to customize it. For example, an INPUT element of type TEXT is a particular type of widget -- you can customize its size, name, and default value. (Some widget implementations will maintain state for you across requests, have validation, etc. These dont do that.)

Widgets can also include other widgets. Such as a row that uses the INPUT TEXT widget described above to create a labeled input field, with a label on the left and the input widget on the right.

One of the main benefits of using these over HTML is centralization -- a change in one place enacts changes throughout your site. All column headers can look a certain way and be changed easily, all textboxes can be consistent and you can create widgets specific to your site and needs -- such as for inputting dates or money, or displaying addresses-- for a consistent user interface.

Heres an example:

[%########################################
form_text( name, value, size, maxlength, field_label )
Generate a simple text field.

Defaults:
size = 20
maxlength = 50
########################################-%]

[%- DEFAULT size = 20;
DEFAULT maxlength = 50; -%]
[%- field_pre_label -%]
< input type="text" name="[% name %]" value="[% value %]"
size="[% size %]" maxlength="[% maxlength %]" >
[%- field_label -%]

And you would reference this like:

[% INCLUDE form_text( name = "batting_average",
value = ".389" size = 5 ) -%]

And when the template is processed, get in return:

< input type="text" name="batting_average" value=".389"
size="5" maxlength="50" >

Calling widgets from other widgets is just as simple:

[%########################################
label_form_text_row( label, count, name, value,
field_label )
Display a row to input text: label on left,
text input on right.

Defaults:
colspan = 2
########################################-%]

[%- DEFAULT colspan = 2; -%]
[%- INCLUDE label_row_begin( colspan = 1 ) -%]
[%- INCLUDE data_cell_begin %][% INCLUDE form_text %]
< /td >< /tr >

Here we call three separate items, two of which (label_row_begin and data_cell_begin) arent really widgets but rather just named areas for common code. This might be called:

[% INCLUDE label_form_text_row( label = Batting Average,
name = batting_average,
value = .389, size = 5 ) -%]

And result in:

< tr valign="middle" >
< td align="right" >< b >Batting Average< /b >< /td >
< td align="right" >
< input type="text" name="batting_average" value=".389"
size="5" maxlength="50" >
< /td >
< /tr >

And youre not restricted to simple fill-in elements either. You can represent a common data-oriented widget -- such as a drop-down box representing countries your company services -- in this manner as well. Heres how such a call might look:

[%# Use USA as default, antagonizing the rest of the world...-%]
[%- picked_country = user.country || United States -%]
[% INCLUDE label_form_country_select( label = Countries,
name = country,
picked = picked_country ) -%]

Using this, the page designer doesnt care how many countries the company services, whether a new one has been added to the list, etc. Just make the call and the graphic element will be created the same way every time.

Using these template widgets you can build a library of display elements very quickly.

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Added: 2007-07-16 License: Perl Artistic License Price:
831 downloads
OpenInteract2::Manual::Tutorial 1.99_06

OpenInteract2::Manual::Tutorial 1.99_06


OpenInteract2::Manual::Tutorial is a Perl module that will teach learn you how to create and modify a package. more>>
OpenInteract2::Manual::Tutorial is a Perl module that will teach learn you how to create and modify a package.

SYNOPSIS

This tutorial will show you the different methods for creating a package and how to maintain them.

CREATING THE PACKAGE

A word on the example

For our example were going to create a book package. This will keep track of all our books and allow us to search our library, add new books, update existing ones and remove old ones. It wont be the backbone for a massive e-commerce website to make you lots of money. It does not attempt to best model the relationships for all the data about a book.

Looking for shortcuts?

If you want to get something running in the fastest manner possible we can generate a simple CRUDS application for you. (CRUDS: CReate Update Delete Search) Just run something like the following:

$ oi2_manage easy_app --package=book --table=book
--dsn=DBI:Pg:dbname=mylibrary --username=foo --password=bar

This will create a simple application built off a table book with templates and objects for searching, creating, updating and removing objects. (More at OpenInteract2::Manage::Package::CreatePackageFromTable.)
Since this is a tutorial well assume you want to read to learn, so on we go.

Generating the skeleton

OpenInteract comes with tools to create a skeleton package -- we dont want to do all this from scratch! The skeleton package has the directory structure, metadata and a number of files to get you going on your new package. Heres how to create one -- be sure to first go to the directory under which the package will be created:

$ oi2_manage create_package --package=book

And heres what youll see:

PROGRESS: Starting task
PROGRESS: Task complete
ACTION: Create package book
OK: Package book created ok in /path/to/my/book

And now lets see what it created:

$ find book/
book/
book/conf
book/conf/spops.ini
book/conf/action.ini
book/data
book/doc
book/doc/book.pod
book/struct
book/template
book/template/sample.tmpl
book/script
book/html
book/html/images
book/OpenInteract2
book/OpenInteract2/Action
book/OpenInteract2/Action/Book.pm
book/OpenInteract2/SQLInstall
book/OpenInteract2/SQLInstall/Book.pm
book/package.ini
book/MANIFEST.SKIP
book/Changes
book/MANIFEST

These files and directories are explained in OpenInteract2::Manual::Packages.

You will normally need to edit/add the following:

book/package.ini # Add name, version, author information
book/MANIFEST # Add names of distribution files
book/conf/spops.ini # Describe the objects your package uses
book/conf/action.ini # Map URLs to handlers in your package
book/data # Specify the initial data and security
book/struct # Describe the tables used to store your objects
book/template # HTML to display and manipulate your objects
book/OpenInteract2 # Optional Perl modules defining object behavior
book/OpenInteract2/Action # Manipulate objects for desired functionality
book/OpenInteract2/SQLInstall # Tell the installer about your tables, data, security
book/doc/book.pod # Last but not least, tell the world about it

Short sidebar: Creating a MANIFEST

Notice that we create a MANIFEST file for you when the package is created. As you add more files to your package youll need to add them to your book/MANIFEST. Fortunately, it can be created automatically:

$ cd /path/to/mypackage
$ perl -MExtUtils::Manifest -e ExtUtils::Manifest::mkmanifest()

Thats it! If you have an old MANIFEST file in the directory it will be copied to MANIFEST.bak. Also note that files matching patterns in the book/MANIFEST.SKIP file will not be included.

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Added: 2007-07-27 License: Perl Artistic License Price:
819 downloads
Configurable Audible User Interface 0.6

Configurable Audible User Interface 0.6


Configurable Audible User Interface is a simple plugin-based audible user interface. more>>
Configurable Audible User Interface in short caui is a simple plugin-based audible user interface.
Plugins use speech synthesis software to interact with a user and perform specific actions. The main method of input is a keyboard or number pad.
This project is the successor to the Blind MP3 Player.
Enhancements:
- caui-cmd will exit immediately if caui has an mplayer process forked.
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Added: 2005-12-02 License: GPL (GNU General Public License) Price:
1423 downloads
King of the Hill 0.8.0

King of the Hill 0.8.0


King of the Hill project is a full client/server multiplayer artillery game in the scorched earth tradition. more>>
King of the Hill project is a full client/server multiplayer artillery game in the scorched earth tradition.
King of the Hill (KOTH) is an artillery game in the grand old tradition of little tanks with ridiculously powerful weapons trying to blow each other up while trying to avoid getting blown up themselves.
Koth features LibGGI for fast portable graphics, full client/server multiplayer, a few cool weapons, in-game chat, and nice terrain generation algorithm.
Open source in the hopes that others will help out and make this a really great game.
Main features:
- Supports up to ten players at once, with unlimited observers (ten only because beyond that the game would get unwieldy, not an architectural limitation)
- Players can join and leave at any time without disrupting the game
- Pregame and In-game color-coded chat
- Buy and sell various types of neat weapons to use against your enemies
- Fractal-tessalation terrain generating algorithm produces endless variations of interesting terrain (before you start blowing massing craters into it that is
- Falling dirt and falling damage to tanks
- Lightweight, asynchronous networking protocol - perfectly playable on a modem over the Internet even with high pingtime
- LibGGI for portable graphics. Currently supports 8/15/16/24/32 bits per pixel in any resolution
- Free software so anyone can and is encouraged to add in their own favorite weapons, equipment, and other features.
Enhancements:
- kick (through server console)
- new weapons: black hole, laser, dirt curtain, dirt vaporizer and depth charge
- infinite number of observers
- new status area in battle window (nickname/armor/shield)
- readiness indication in pregame
- new "who already fired" ingame bar
- bugfixes and other misc changes (weapons price, power, behavior etc)
- weapons name in death messages
- New explosions
- Koth is now playable on fast computers (sleep in animations)
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Added: 2006-11-10 License: GPL (GNU General Public License) Price:
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OpenInteract2::Manual::AdminApache 1.99_06

OpenInteract2::Manual::AdminApache 1.99_06


OpenInteract2::Manual::AdminApache is a Perl module for compiling and configuration Apache/mod_perl 1.x. more>>
OpenInteract2::Manual::AdminApache is a Perl module for compiling and configuration Apache/mod_perl 1.x.

SYNOPSIS

This section of the OpenInteract2 manual will show you how to compile Apache and mod_perl for a two-server proxy setup, along with other information for configuring Apache.

Apache and mod_perl really arent difficult to setup. As long as you have a standard C compiler (GCC!) and a little patience its really a piece of cake.

APACHE 1.x OVERVIEW

OpenInteract2 depends on a persistent Perl environment within a web server. Currently, the best alternative is mod_perl 1.x.

mod_perl is extremely powerful, but this power can come at a price. Embedding Perl into Apache uses more resources (particularly memory) than just using Apache alone. A number of developers have experimented with various ways of minimizing the memory footprint of mod_perl, and one of the easiest and best performing methods is to use a proxy server.

This is described in great detail in the mod_perl guide under the Choosing the Right Strategy heading. But well summarize here:

Setup a plain Apache server with mod_proxy and mod_rewrite to listen to port 80 for your website. (We describe the build process below.)
Tell this server to deal with static file requests (images, movies, PDFs, etc.)
Proxy all other requests back to a heavier mod_perl server.
Receive the information back from the mod_perl server and send to the client.

The benefits of this are:

Resource-hogging mod_perl processes do not serve static files -- if they did, youd need more of the processes.
Since OI2 can run under a URL context you can segment your site to different application servers. For instance, you can say that everything under /oi goes back to your OI2 application server running under mod_perl and everything under /jsp goes to a Tomcat web container with your Java Server Pages. But to the user its all under one site -- nifty.
The front-end proxy is able to feed data back to the client at whatever rate it needs without taking up many resources the entire time. For instance, users reaching your website with modems can tie up a web server process for much longer than users who are on some sort of broadband network. If the process is small its not such a big deal.
Since they are separate, you can make changes to the (heavy) back-end and mask them by the (light) front-end. This is a great help when things are going wrong with the back-end and you dont want users to see nasty error pages.
Also since they are separate, you can very easily move the back-end process to an entirely separate machine (or machines, using some sort of DNS or load-balancing manipulation) if the need arises.

Running OpenInteract2 in this environment is strongly recommended, and it comes with configuration files that make it easier to do the Right Thing.

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Added: 2007-06-22 License: Perl Artistic License Price:
854 downloads
General Graphical User Interface 0.5.1

General Graphical User Interface 0.5.1


General Graphical User Interface is a wizard-like environment to execute console commands graphically. more>>
General Graphics User Interface is an effort to produce a common graphical user interface for any command-line program.

It uses a wizard-like input front end to collect the information needed. It then calls the desired program automatically with all the necessary options.

The user is able to point&click on various options and select them in a convenient way. In order to create a new user-interface, a user doesnt need to know a programming language, since there is a graphical editor for new GGUI "scripts".
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Added: 2005-04-28 License: GPL (GNU General Public License) Price:
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Maypole::Manual::View 2.11

Maypole::Manual::View 2.11


Maypole::Manual::View is a Perl module for Maypole View Classes. more>>
Maypole::Manual::View is a Perl module for Maypole View Classes.

In a large application, you will almost certainly want to customize the layout and design of the output pages. This task may even be the purview of a separate team of HTML designers rather than the programmers. Since a typical programmer will try to avoid touching HTML as much as possible and a typical designer will try to avoid touching Perl code, programmers have evolved a system of templating to separate the concerns of programming and designing.

One of the core concepts in Maypole is the view class, and this is responsible for routing the data produced in the model class into the templates produced by the designers. Of course, there are a great many possible templating systems and styles, and so there can be a great many possible Maypole view classes. Each view class will take the data from the controller, locate a template to be processed, and hand the whole lot to its preferred templating module, which will then do the hard work of filling in the template and coming up with the output.

You can choose whatever Maypole view class you want, but the default view class is Maypole::View::TT, and it feeds its data and templates to a module called the Template Toolkit.

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Added: 2006-09-23 License: Perl Artistic License Price:
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