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The Ace Of Pinguins 1.2
The Ace of Penguins is a set of Unix/X solitaire games based on the ones available for Windows. more>>
The Ace of Penguins is a set of Unix/X solitaire games based on the ones available for Windows(tm) but with a number of enhancements that my wife says make my versions better.
The latest version includes clones of freecell, golf, mastermind, merlin, minesweeper, pegged, solitaire, taipei (with editor!), and thornq (by Martin Thornquist).
Installation:
To install the binaries tar, do this as user root (other platforms are similar):
cd /usr/bin/X11
tar xvfz /tmp/ace-1.2.linux.tar.gz
tar cf - libcards.so* | (cd /usr/local/lib ; tar xf -)
rm libcards.so*
You will need to run ldconfig to notice the new shared libraries.
Then you can open a new shell window and type the name of the program you want at the command line to run it.
<<lessThe latest version includes clones of freecell, golf, mastermind, merlin, minesweeper, pegged, solitaire, taipei (with editor!), and thornq (by Martin Thornquist).
Installation:
To install the binaries tar, do this as user root (other platforms are similar):
cd /usr/bin/X11
tar xvfz /tmp/ace-1.2.linux.tar.gz
tar cf - libcards.so* | (cd /usr/local/lib ; tar xf -)
rm libcards.so*
You will need to run ldconfig to notice the new shared libraries.
Then you can open a new shell window and type the name of the program you want at the command line to run it.
Download (0.30MB)
Added: 2005-08-17 License: GPL (GNU General Public License) Price:
1529 downloads
The Ace of Penguins 1.2
The Ace of Penguins project is a X11 solitaire card games. more>>
The Ace of Penguins project is a X11 solitaire card games.
This package includes freecell, golf, mastermind, merlin, minesweeper, pegged, solitaire, taipei, and thornq, plus a solitaire toolkit so that you can write your own games.
These games are modelled after the Windows(tm) versions, with several enhancements, including a more colorful "Linux-y" theme.
<<lessThis package includes freecell, golf, mastermind, merlin, minesweeper, pegged, solitaire, taipei, and thornq, plus a solitaire toolkit so that you can write your own games.
These games are modelled after the Windows(tm) versions, with several enhancements, including a more colorful "Linux-y" theme.
Download (0.30MB)
Added: 2006-11-14 License: GPL (GNU General Public License) Price:
1077 downloads
The Eye Of Horus 0.2
The Eye Of Horus is a monitoring and alerting tool for computers. more>>
The Eye Of Horus is a monitoring and alerting tool for computers. Its mainly useful for monitoring network services (eg, HTTP or SMTP servers) and the internal status of Unix servers (eg, load, disk usage, process counts).
In that respect, its a lot like Nagios, but in my opinion its better. It lacks a few features Nagios has, but it is a very simple architecture to which they can easily be added.
Its a flexible thing made from independent modules with well-defined interfaces, making it easy to customise and extend, but out of the box itll monitor your servers and produce a nice HTML summary of their status - OK, the looks need a bit of work, but that will come soon, and it can optionally integrate with the excellent (and I mean excellent) RRDTool to store logs of statistics (response times, number of packages with known security holes, etc) - and link from the status page to nice graphs of the historical behaviour of these statistics.
HOW IT WORKS
The core of the system is horus-check.py, a Python script which reads a configuration file (specified on the command line). The configuration file specifies a list of services - either network services, in which case the host to run the check from and the host to run the check at are specified, or local services, in which case only the host to run the check from need be specified. In either case, if the host to run the check from is not specified, then it defaults to the local host.
The service types reference definitions in a file which is referenced from the configuration file. In the service definitions file, a shell command to check the service is given; this command must output service status in a defined format, as a single-line YAML list. The list must contain, at least, a single-word status (OK, WARNING, FAILURE, or UNKNOWN), then optionally numeric statistics, then optionally a status message. For example:
[OK]
[UNKNOWN]
[OK, { load: 0.5, users: 3 }]
[WARNING, { load: 3, users: 30 }]
[FAILURE, { load: 95, users: 300 }]
[UNKNOWN, { }, Could not find AWK executable]
When a check is to be performed from a remote host, Horus opens an ssh connection to that host. It is assumed that the user horus is run as will have an ssh key set up to enable it to ssh to all such hosts without requiring a password.
Having performed the checks, horus-check.py then:
Reads in the status database named in the configuration file
Updates the status database with the new status of hosts
Computes an overall system status (the worst non-unknown status of any checked service)
Examines the service dependencies, and marks any service whose state is no worse than might be expected (eg, no worse than the worst state of a service it depends upon) are automatically marked as quiet
Computes a list of differences between the old and new status (services added, services removed, services whose status has improved, services whose status has worsened)
If there are any differences, invokes a notification script (named in the configuration file) with them, along with the overall status
Invokes a logging script (named in the configuration file) with the new value of every statistic reported by the service checks; I will soon provide a sample logging script that uses RRDTool to generate nice graphs.
The status database (which is written in YAML, so easily accessible to user scripts) can then be used to generate HTML status report (see status.cgi).
<<lessIn that respect, its a lot like Nagios, but in my opinion its better. It lacks a few features Nagios has, but it is a very simple architecture to which they can easily be added.
Its a flexible thing made from independent modules with well-defined interfaces, making it easy to customise and extend, but out of the box itll monitor your servers and produce a nice HTML summary of their status - OK, the looks need a bit of work, but that will come soon, and it can optionally integrate with the excellent (and I mean excellent) RRDTool to store logs of statistics (response times, number of packages with known security holes, etc) - and link from the status page to nice graphs of the historical behaviour of these statistics.
HOW IT WORKS
The core of the system is horus-check.py, a Python script which reads a configuration file (specified on the command line). The configuration file specifies a list of services - either network services, in which case the host to run the check from and the host to run the check at are specified, or local services, in which case only the host to run the check from need be specified. In either case, if the host to run the check from is not specified, then it defaults to the local host.
The service types reference definitions in a file which is referenced from the configuration file. In the service definitions file, a shell command to check the service is given; this command must output service status in a defined format, as a single-line YAML list. The list must contain, at least, a single-word status (OK, WARNING, FAILURE, or UNKNOWN), then optionally numeric statistics, then optionally a status message. For example:
[OK]
[UNKNOWN]
[OK, { load: 0.5, users: 3 }]
[WARNING, { load: 3, users: 30 }]
[FAILURE, { load: 95, users: 300 }]
[UNKNOWN, { }, Could not find AWK executable]
When a check is to be performed from a remote host, Horus opens an ssh connection to that host. It is assumed that the user horus is run as will have an ssh key set up to enable it to ssh to all such hosts without requiring a password.
Having performed the checks, horus-check.py then:
Reads in the status database named in the configuration file
Updates the status database with the new status of hosts
Computes an overall system status (the worst non-unknown status of any checked service)
Examines the service dependencies, and marks any service whose state is no worse than might be expected (eg, no worse than the worst state of a service it depends upon) are automatically marked as quiet
Computes a list of differences between the old and new status (services added, services removed, services whose status has improved, services whose status has worsened)
If there are any differences, invokes a notification script (named in the configuration file) with them, along with the overall status
Invokes a logging script (named in the configuration file) with the new value of every statistic reported by the service checks; I will soon provide a sample logging script that uses RRDTool to generate nice graphs.
The status database (which is written in YAML, so easily accessible to user scripts) can then be used to generate HTML status report (see status.cgi).
Download (0.027MB)
Added: 2006-11-24 License: GPL (GNU General Public License) Price:
1065 downloads
The Life of a Geek 2.0
The Life of a Geek is very silly console game in which you (a geek) must keep a computer running until you graduate college. more>>
The Life of a Geek is very silly console game in which you (a geek) must keep a computer running until you graduate college.
Surf around on the Internet, battling hackers to gain money and better security for your box. Drink lots of caffeine to keep yourself awake, since if you go to sleep, you risk an attack on your computer.
The Life of a Geek is a simple console game.
Save up money to take a month-long college course and improve your education, but remember that paying attention to schoolwork also leaves your computer open to attack.
Find a quick job for a month at places like fast-food restaurants and grocery stores, but remember again that time away from your computer leaves it open to attack. Viruses may also appear on your computer, weakening your computers health points regularly until cleaned.
Enhancements:
- Improved randomness, a fix for a bug where more energy drinks could be bought than the available money allowed, and support for compiling using Visual C++.
<<lessSurf around on the Internet, battling hackers to gain money and better security for your box. Drink lots of caffeine to keep yourself awake, since if you go to sleep, you risk an attack on your computer.
The Life of a Geek is a simple console game.
Save up money to take a month-long college course and improve your education, but remember that paying attention to schoolwork also leaves your computer open to attack.
Find a quick job for a month at places like fast-food restaurants and grocery stores, but remember again that time away from your computer leaves it open to attack. Viruses may also appear on your computer, weakening your computers health points regularly until cleaned.
Enhancements:
- Improved randomness, a fix for a bug where more energy drinks could be bought than the available money allowed, and support for compiling using Visual C++.
Download (0.055MB)
Added: 2007-03-30 License: GPL (GNU General Public License) Price:
939 downloads
The Diary of Hercules 0.1.1
The Diary of Hercules is a personal workout diary program for body builders and fitness enthusiasts. more>>
The Diary of Hercules is a personal workout diary program for body builders and fitness enthusiasts. The Diary of Hercules can be helpful in creating training plans and storing data about gym progress.
Enhancements:
- Created brand new calendar control.
- Added methods for adding and deleting training plan.
- Added ability to show training days on a calendar control.
<<lessEnhancements:
- Created brand new calendar control.
- Added methods for adding and deleting training plan.
- Added ability to show training days on a calendar control.
Download (0.044MB)
Added: 2006-09-03 License: GPL (GNU General Public License) Price:
1154 downloads

The Attack of Mutant Fruits for linux 1.0
The Earth have a new enemy,The Mutant Fruits are crossing the galaxy . more>> When Human Beings have been destroyed themselves ... who will replace them?. Trying to avoid the disaster, The Earth Alliance sent to another planets the main fruits and vegatables seeds to have an ecological reserve, but maybe ... is late. Most of seeds mutanted to new species.
The Earth have a new enemy, from outer space, The Mutant Fruits are crossing the galaxy to conquest our world.
Who will be our hero?
Features
* 10 worlds around the galaxy.
* 8 original melodies. Pump up the volume and enjoy it.
* 3 different weapons and shields to destroy the enemies.
* Keyboard and Joystick support. Ready for arcade systems.<<less
Download (14MB)
Added: 2009-04-03 License: Freeware Price:
204 downloads
The Library of Assorted Spiffy Things 0.7
The Library of Assorted Spiffy Things was originally designed as a companion library to Eterm. more>>
The Library of Assorted Spiffy Things was originally designed as a companion library to Eterm.
However, it contains many features that other projects may find useful, so it has been broken out into its own library.
Features include thorough debugging and memory tracking engines, various string manipulation functions, and a flexible config file parsing engine.
Enhancements:
- The string class is now both an interface and an implementation, so parallel implementations (e.g., a glib string wrapper) can be created.
- Detection of Imlib2 support and a pixmap leak when it was disabled have been fixed.
- Fixes have been made for gcc4/newer autotools.
- This release also contains a fix for CVE-2006-0224, a buffer overflow which could lead to privilege escalation in setuid/setgid apps using LibASTs configuration engine.
<<lessHowever, it contains many features that other projects may find useful, so it has been broken out into its own library.
Features include thorough debugging and memory tracking engines, various string manipulation functions, and a flexible config file parsing engine.
Enhancements:
- The string class is now both an interface and an implementation, so parallel implementations (e.g., a glib string wrapper) can be created.
- Detection of Imlib2 support and a pixmap leak when it was disabled have been fixed.
- Fixes have been made for gcc4/newer autotools.
- This release also contains a fix for CVE-2006-0224, a buffer overflow which could lead to privilege escalation in setuid/setgid apps using LibASTs configuration engine.
Download (2.0MB)
Added: 2006-01-24 License: BSD License Price:
1368 downloads
Battles of Antargis 0.2c
Battles of Antargis is a realtime strategy game. more>>
Battles of Antargis is a realtime strategy game. Battles of Antargiss main purpose lies on conquering not on building.
Battles Of Antargis is an open-source game with GPL license. You have one or more heroes that you can control. They can recruit troops and conquer the world. While doing this they have to gather food and weapons. All around are people and animals which populate the world.
Unlike the typical Warcraft-like games, you have to get by with the existing population and resources.
This is a first tech-demo, so please be patient. Apart from this we are searching for new artists and developers.
Main features:
Visuals:
- animated milkshape models (MilkShape ASCII-importer)
- static models (Wavefront obj-importer)
- shadowmap based shadows (PSMs work in progress)
- fustrum culling
- shader support
Game
- the whole gamelogic is done in ruby, so it should be fairly easy to modify this game.
- the whole layout is done in xml
- basic dialogs and intro-screens implemented, but nice graphics still missing
- loading/saving
Editor
- edit heightmap
- place entities on map
<<lessBattles Of Antargis is an open-source game with GPL license. You have one or more heroes that you can control. They can recruit troops and conquer the world. While doing this they have to gather food and weapons. All around are people and animals which populate the world.
Unlike the typical Warcraft-like games, you have to get by with the existing population and resources.
This is a first tech-demo, so please be patient. Apart from this we are searching for new artists and developers.
Main features:
Visuals:
- animated milkshape models (MilkShape ASCII-importer)
- static models (Wavefront obj-importer)
- shadowmap based shadows (PSMs work in progress)
- fustrum culling
- shader support
Game
- the whole gamelogic is done in ruby, so it should be fairly easy to modify this game.
- the whole layout is done in xml
- basic dialogs and intro-screens implemented, but nice graphics still missing
- loading/saving
Editor
- edit heightmap
- place entities on map
Download (29MB)
Added: 2007-05-11 License: GPL (GNU General Public License) Price:
901 downloads
Secret of Eternia 0.3
Secret of Eternia project is a 2D RPG using ClanLib. more>>
Secret of Eternia project is a 2D RPG using ClanLib.
The eaisest way to get started is to use an example map from the game itself. Open up (File-Open) the first map in the maps/ folder (maps/1.fmp). You will notice that the map looks exactly like the first screen of the game demo!
You will notice the screen is divided into 2 main sections. The larger section is the preview of the map you are working on. The left side menu is a listing of all avaliable blocks that you currently have in the map. You can click on a block to set it as your current brush. This is similar to choosing a paint color in a paint program. Once you select a block, you can then edit the map by clicking in the map area. This is the generic way to edit the map.
Play around with this map to create some different landscapes and such using many blocks. You can even save the map and start up SoE to see your changes! (Make sure you have a backup of the original map, or you will have to download the game again).
Enhancements:
- Bug fixes! See the forum for detailed information.
- Lua support is added in. (see docs/ for how to use this)
- Lighting effects are here!
- Fully Working Windows Support
<<lessThe eaisest way to get started is to use an example map from the game itself. Open up (File-Open) the first map in the maps/ folder (maps/1.fmp). You will notice that the map looks exactly like the first screen of the game demo!
You will notice the screen is divided into 2 main sections. The larger section is the preview of the map you are working on. The left side menu is a listing of all avaliable blocks that you currently have in the map. You can click on a block to set it as your current brush. This is similar to choosing a paint color in a paint program. Once you select a block, you can then edit the map by clicking in the map area. This is the generic way to edit the map.
Play around with this map to create some different landscapes and such using many blocks. You can even save the map and start up SoE to see your changes! (Make sure you have a backup of the original map, or you will have to download the game again).
Enhancements:
- Bug fixes! See the forum for detailed information.
- Lua support is added in. (see docs/ for how to use this)
- Lighting effects are here!
- Fully Working Windows Support
Download (4.8MB)
Added: 2007-01-08 License: GPL (GNU General Public License) Price:
1024 downloads
The ACE ORB from the doc group 1.5.8
TAO is a standards-compliant, real-time implementation of CORBA that provides. more>>
TAO project is a standards-compliant, real-time implementation of CORBA that provides efficient, predictable, and scalable quality of service (QoS) end-to-end.
Unlike conventional implementations of CORBA, which are inefficient, unpredictable, non-scalable, and often non-portable, TAO applies the best software practices and patterns to automate the delivery of high-performance and real-time QoS to distributed applications.
Over the past decade, my research group has worked with many collaborators on large-scale distributed application R&D projects in diverse domains, including command and control systems, telecom, datacom, medical engineering, distributed interactive simulations, and financial services. Regardless of the domain and application requirements, weve found that software developers wrestle with the same core infrastructure challenges. Key challenges focus on OS platform portability, connection management and service initialization, event demultiplexing and event handler dispatching, multi-threading and synchronization, fault detection and fault tolerance, and various quality-of-service (QoS) issues, such as controlling latency, throughput, and jitter end-to-end.
Unfortunately, its very costly, time consuming, and error-prone for researchers and developers companies to independently rediscover and reinvent ad hoc solutions to these core distributed application software development challenges. Fortunately, we have identified a relatively concise set of patterns and framework components that can be applied systematically to eliminate many tedious, error-prone, and non-portable aspects of developing and maintaining distributed applications.
A decade of intense R&D on these topics has yielded ACE, which is an object-oriented framework that implements many core patterns for concurrent communication software. We have applied the patterns and components in the ACE framework to develop The ACE ORB (TAO), which is our standards-based, CORBA middleware framework that allows clients to invoke operations on distributed objects without concern for object location, programming language, OS platform, communication protocols and interconnects, and hardware. TAO is designed using the best software practices and patterns that we have discovered in our work on ACE in order to automate the delivery of high-performance and real-time QoS to distributed applications.
<<lessUnlike conventional implementations of CORBA, which are inefficient, unpredictable, non-scalable, and often non-portable, TAO applies the best software practices and patterns to automate the delivery of high-performance and real-time QoS to distributed applications.
Over the past decade, my research group has worked with many collaborators on large-scale distributed application R&D projects in diverse domains, including command and control systems, telecom, datacom, medical engineering, distributed interactive simulations, and financial services. Regardless of the domain and application requirements, weve found that software developers wrestle with the same core infrastructure challenges. Key challenges focus on OS platform portability, connection management and service initialization, event demultiplexing and event handler dispatching, multi-threading and synchronization, fault detection and fault tolerance, and various quality-of-service (QoS) issues, such as controlling latency, throughput, and jitter end-to-end.
Unfortunately, its very costly, time consuming, and error-prone for researchers and developers companies to independently rediscover and reinvent ad hoc solutions to these core distributed application software development challenges. Fortunately, we have identified a relatively concise set of patterns and framework components that can be applied systematically to eliminate many tedious, error-prone, and non-portable aspects of developing and maintaining distributed applications.
A decade of intense R&D on these topics has yielded ACE, which is an object-oriented framework that implements many core patterns for concurrent communication software. We have applied the patterns and components in the ACE framework to develop The ACE ORB (TAO), which is our standards-based, CORBA middleware framework that allows clients to invoke operations on distributed objects without concern for object location, programming language, OS platform, communication protocols and interconnects, and hardware. TAO is designed using the best software practices and patterns that we have discovered in our work on ACE in order to automate the delivery of high-performance and real-time QoS to distributed applications.
Download (34MB)
Added: 2007-05-21 License: GPL (GNU General Public License) Price:
887 downloads
The Golly Game of Life Simulator 1.2
Golly is an open source, cross-platform Game of Life simulator. more>>
Golly project is an open source, cross-platform Game of Life simulator currently under development by Andrew Trevorrow and Tomas Rokicki.
Our goal is to write a world-class Life simulator, solicit ideas and help from the planets best Life hackers, and share some of our excitement.
Main features:
- Unbounded universe (limited only by memory).
- Fast, memory-efficient conventional algorithm.
- Super fast hashing algorithm for highly regular patterns.
- Responsive even while generating or garbage collecting.
- Reads RLE, Life 1.05/1.06, and macrocell formats.
- Can paste in patterns from the clipboard.
- Auto fit option keeps patterns sized to the window.
- Full screen option (no menu/status/tool/scroll bars).
- Built-in HTML help system (thanks to wxWidgets).
Enhancements:
- The X11 version of Golly has a number of bugs and limitations, so use the GTK version if you can (it requires GTK+ 2.x).
- If you want to build Golly from the source distribution then to avoid various bugs use wxGTK 2.7 or later.
<<lessOur goal is to write a world-class Life simulator, solicit ideas and help from the planets best Life hackers, and share some of our excitement.
Main features:
- Unbounded universe (limited only by memory).
- Fast, memory-efficient conventional algorithm.
- Super fast hashing algorithm for highly regular patterns.
- Responsive even while generating or garbage collecting.
- Reads RLE, Life 1.05/1.06, and macrocell formats.
- Can paste in patterns from the clipboard.
- Auto fit option keeps patterns sized to the window.
- Full screen option (no menu/status/tool/scroll bars).
- Built-in HTML help system (thanks to wxWidgets).
Enhancements:
- The X11 version of Golly has a number of bugs and limitations, so use the GTK version if you can (it requires GTK+ 2.x).
- If you want to build Golly from the source distribution then to avoid various bugs use wxGTK 2.7 or later.
Download (2.8MB)
Added: 2007-04-15 License: GPL (GNU General Public License) Price:
929 downloads
Art of Illusion 2.4.1
Art of Illusion is a free, open source 3D graphics studio. more>>
Art of Illusion is a free, open source 3D graphics studio.
Art of Illusion combines modelling, animation, texturing and rendering in one application, with advanced features which compare favorably to those found in many commercial programs.
Art of Illusion is written entirely in Java. It should (in theory) work under any Java Virtual Machine (JVM) which is compatible with Suns Java Development Kit (JDK) 1.4 or later.
<<lessArt of Illusion combines modelling, animation, texturing and rendering in one application, with advanced features which compare favorably to those found in many commercial programs.
Art of Illusion is written entirely in Java. It should (in theory) work under any Java Virtual Machine (JVM) which is compatible with Suns Java Development Kit (JDK) 1.4 or later.
Download (7.4MB)
Added: 2007-02-28 License: GPL (GNU General Public License) Price:
980 downloads
Realms of Rivalry
Realms of Rivalry is an online tactical rpg. more>>
Realms of Rivalry is an online tactical rpg. Play short skirmishes in random-generated game worlds.
The game can be summarized as an online graphical turn-based strategy/rpg game where you can play short tactical skirmishes with 2-4 players in small random-generated game worlds. The game is free and can be played either as an applet or downloadable client.
The time-limited turns (30-90 secs) give the game a semi-realtime feel, and the game has sometimes been characterized as "chess on steroids".
Main features:
- Community friendly game lobby where you can chat with others and join realms.
- Up to 4 players simultaneously battling on the same realm.
- Players control teams of 3 characters: Warrior, Archer and Mage.
- Time-limited turn-based gameplay.
- Random-generated game worlds (realms).
- CPU controlled monsters.
- Several weapons, armor, traps and other items.
- Occlusion calculation used in combat situations.
- Interrupts.
- Different types of terrain.
- Buy & sell items at vendors.
- Monster respawning.
- Ingame chat.
- Detailed end-of-game summary panel.
Explore the map and kill creatures to obtain weapons, potions, runes, traps and more to aid you in your quest for domination!
The game development has been very "test-driven" in the sense that the game quickly was made playable and that features and changes were added and removed continuously during development. This hopefully improves gameplay, but of course at the expense of dramatically increased development time.
Realms of rivalry was never intended to "soothe the masses", but were made entirely to match the game that we ourselves would like to play - something we have done for many, many hours :-) But of course, some of you might enjoy this game aswell, and that is why we decided to share it with you!.
<<lessThe game can be summarized as an online graphical turn-based strategy/rpg game where you can play short tactical skirmishes with 2-4 players in small random-generated game worlds. The game is free and can be played either as an applet or downloadable client.
The time-limited turns (30-90 secs) give the game a semi-realtime feel, and the game has sometimes been characterized as "chess on steroids".
Main features:
- Community friendly game lobby where you can chat with others and join realms.
- Up to 4 players simultaneously battling on the same realm.
- Players control teams of 3 characters: Warrior, Archer and Mage.
- Time-limited turn-based gameplay.
- Random-generated game worlds (realms).
- CPU controlled monsters.
- Several weapons, armor, traps and other items.
- Occlusion calculation used in combat situations.
- Interrupts.
- Different types of terrain.
- Buy & sell items at vendors.
- Monster respawning.
- Ingame chat.
- Detailed end-of-game summary panel.
Explore the map and kill creatures to obtain weapons, potions, runes, traps and more to aid you in your quest for domination!
The game development has been very "test-driven" in the sense that the game quickly was made playable and that features and changes were added and removed continuously during development. This hopefully improves gameplay, but of course at the expense of dramatically increased development time.
Realms of rivalry was never intended to "soothe the masses", but were made entirely to match the game that we ourselves would like to play - something we have done for many, many hours :-) But of course, some of you might enjoy this game aswell, and that is why we decided to share it with you!.
Download (MB)
Added: 2007-01-29 License: Freeware Price:
999 downloads
Avanor, the Land of Mystery 0.5.8
Avanor is rapidly-growing Rogue-like game with an easy ADOM-like user interface. more>>
Avanor, the Land of Mystery is rapidly-growing Rogue-like game with an easy ADOM-like user interface. It has countryside and subterranean areas to explore, a quest system, and some original features.
Moving and locations
1 - south-west
2 - south
3 - south-east
4 - west
5 - current position
6 - east
7 - north-west
8 - north
9 - north-east
w + direction - walk in direction until something interesting is found
~ - rest a while (for debugging purposes only)
o - open a door
c - close a door
< - go up stairs
> - go down stairs
l - look at a location
Dealing with objects
e - equip an item
i - display your inventory
d - drop an item
, - pick up an item
E - eat an item of food
D - drink a potion
! - mix potions
r - read a book or scroll
s or _ - sacrifice an item
O - open a chest
g - give an item to somebody
u - use a tool
P - quick pay
Characteristics and skills
A - display your skill levels
a - use a skill
q - display the quests you have undertaken
@ - display your character details
W - display your weapon skills
x - display experience needed to gain next level
Combat and spellcasting
t - target an opponent
p - pray to the gods for aid
T - change your combat tactics
Z - cast a spell
^Z - repeat the last spell cast
# - display your elemental magic levels (not yet used)
Miscellaneous commands
U - use outer objects
R - show list of alchemy recipes
C - chat with somebody
S - save the game
Q - quit the game
M - display previously shown messages
0 - recenter the screen on the player
[ - make screenshot
? - display this manual
Enhancements:
- Fixed bug with traps
- Support for compilation with modern compilers
- FHS compatibility and Gentoo Linux ebuild
<<lessMoving and locations
1 - south-west
2 - south
3 - south-east
4 - west
5 - current position
6 - east
7 - north-west
8 - north
9 - north-east
w + direction - walk in direction until something interesting is found
~ - rest a while (for debugging purposes only)
o - open a door
c - close a door
< - go up stairs
> - go down stairs
l - look at a location
Dealing with objects
e - equip an item
i - display your inventory
d - drop an item
, - pick up an item
E - eat an item of food
D - drink a potion
! - mix potions
r - read a book or scroll
s or _ - sacrifice an item
O - open a chest
g - give an item to somebody
u - use a tool
P - quick pay
Characteristics and skills
A - display your skill levels
a - use a skill
q - display the quests you have undertaken
@ - display your character details
W - display your weapon skills
x - display experience needed to gain next level
Combat and spellcasting
t - target an opponent
p - pray to the gods for aid
T - change your combat tactics
Z - cast a spell
^Z - repeat the last spell cast
# - display your elemental magic levels (not yet used)
Miscellaneous commands
U - use outer objects
R - show list of alchemy recipes
C - chat with somebody
S - save the game
Q - quit the game
M - display previously shown messages
0 - recenter the screen on the player
[ - make screenshot
? - display this manual
Enhancements:
- Fixed bug with traps
- Support for compilation with modern compilers
- FHS compatibility and Gentoo Linux ebuild
Download (MB)
Added: 2006-06-01 License: GPL (GNU General Public License) Price:
1243 downloads
Escape of the Unicorn 0.1.15
Escape of the Unicorn project is a side-scrolling, 2D flying shooter game. more>>
Escape of the Unicorn project is a side-scrolling, 2D flying shooter game.
Welcome to the land of miraculous creatures.
Take a risk and play the game called
Escape of the Unicorn.
You play a unicorn,
a noble and most beautiful animal,
the most beautiful to have ever existed.
Your goal is to escape
from a cave full of monsters and traps.
You can move with the arrow keys and fire missiles.
Every missile can harm a monster if it is aimed well.
Beware of the monsters and lasers.
They decrease your energy when you touch them.
The same happens when you hit walls.
Some creatures may also shoot fireballs.
Be careful at all times.
When you are out of energy,
you die and lose the game.
Enhancements:
- Levels now have more complex shape
- 3 crafted levels
- Per-object speed control, and new types of interactions
- New game objects such as Puff Fish, Wall Spikes, Bloops
- Walls no longer damage player, immunity time much shorter
<<lessWelcome to the land of miraculous creatures.
Take a risk and play the game called
Escape of the Unicorn.
You play a unicorn,
a noble and most beautiful animal,
the most beautiful to have ever existed.
Your goal is to escape
from a cave full of monsters and traps.
You can move with the arrow keys and fire missiles.
Every missile can harm a monster if it is aimed well.
Beware of the monsters and lasers.
They decrease your energy when you touch them.
The same happens when you hit walls.
Some creatures may also shoot fireballs.
Be careful at all times.
When you are out of energy,
you die and lose the game.
Enhancements:
- Levels now have more complex shape
- 3 crafted levels
- Per-object speed control, and new types of interactions
- New game objects such as Puff Fish, Wall Spikes, Bloops
- Walls no longer damage player, immunity time much shorter
Download (MB)
Added: 2006-11-16 License: LGPL (GNU Lesser General Public License) Price:
1076 downloads
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