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Wolfenstein: Enemy Territory Map Packs
Wolfenstein: Enemy Territory is a Multiplayer Online First Person Shooter. more>>
Wolfenstein: Enemy Territory is a Multiplayer Online First Person Shooter. Wolfenstein: Enemy Territory is a team game; you will win or fall along with your comrades. The only way to complete the objectives that lead to victory is by cooperation, with each player covering their teammates and using their class special abilities in concert with the others.
Featuring multiplayer support for as many as 64 players, Wolfenstein: Enemy Territory challenges gamers to the ultimate test of teamwork and strategy. Each of the five character classes is critical to a teams ultimate victory or defeat on the battlefield. The Covert Operative class allows players to steal uniforms, perform reconnaissance and gain access to enemy positions. While, the Engineer allows the Axis and Allied teams to lay and diffuse mines as well as build battlefield bridges, towers, forward command bases and other improvements in the midst of combat to gain advantages for their team.
Wolfenstein: Enemy Territory further online players the option to slug it out in the intense Team Last-Man-Standing game mode, where squad-mates cooperate to ensure their team has the last surviving man on the battlefield. With new game modes, character classes, weaponry, and added tactical skills, Wolfenstein: Enemy Territory will keep gamers in the trenches for hours.
<<lessFeaturing multiplayer support for as many as 64 players, Wolfenstein: Enemy Territory challenges gamers to the ultimate test of teamwork and strategy. Each of the five character classes is critical to a teams ultimate victory or defeat on the battlefield. The Covert Operative class allows players to steal uniforms, perform reconnaissance and gain access to enemy positions. While, the Engineer allows the Axis and Allied teams to lay and diffuse mines as well as build battlefield bridges, towers, forward command bases and other improvements in the midst of combat to gain advantages for their team.
Wolfenstein: Enemy Territory further online players the option to slug it out in the intense Team Last-Man-Standing game mode, where squad-mates cooperate to ensure their team has the last surviving man on the battlefield. With new game modes, character classes, weaponry, and added tactical skills, Wolfenstein: Enemy Territory will keep gamers in the trenches for hours.
Download (110.4MB)
Added: 2006-02-02 License: Freeware Price:
1361 downloads
Wolfenstein: Enemy Territory 2.60b
Wolfenstein: Enemy Territory is a Multiplayer Online First Person Shooter. more>>
Wolfenstein: Enemy Territory is a Multiplayer Online First Person Shooter. Wolfenstein: Enemy Territory is a team game; you will win or fall along with your comrades. The only way to complete the objectives that lead to victory is by cooperation, with each player covering their teammates and using their class special abilities in concert with the others.
Featuring multiplayer support for as many as 64 players, Wolfenstein: Enemy Territory challenges gamers to the ultimate test of teamwork and strategy. Each of the five character classes is critical to a teams ultimate victory or defeat on the battlefield. The Covert Operative class allows players to steal uniforms, perform reconnaissance and gain access to enemy positions. While, the Engineer allows the Axis and Allied teams to lay and diffuse mines as well as build battlefield bridges, towers, forward command bases and other improvements in the midst of combat to gain advantages for their team.
Wolfenstein: Enemy Territory further online players the option to slug it out in the intense Team Last-Man-Standing game mode, where squad-mates cooperate to ensure their team has the last surviving man on the battlefield. With new game modes, character classes, weaponry, and added tactical skills, Wolfenstein: Enemy Territory will keep gamers in the trenches for hours.
<<lessFeaturing multiplayer support for as many as 64 players, Wolfenstein: Enemy Territory challenges gamers to the ultimate test of teamwork and strategy. Each of the five character classes is critical to a teams ultimate victory or defeat on the battlefield. The Covert Operative class allows players to steal uniforms, perform reconnaissance and gain access to enemy positions. While, the Engineer allows the Axis and Allied teams to lay and diffuse mines as well as build battlefield bridges, towers, forward command bases and other improvements in the midst of combat to gain advantages for their team.
Wolfenstein: Enemy Territory further online players the option to slug it out in the intense Team Last-Man-Standing game mode, where squad-mates cooperate to ensure their team has the last surviving man on the battlefield. With new game modes, character classes, weaponry, and added tactical skills, Wolfenstein: Enemy Territory will keep gamers in the trenches for hours.
Download (4.0MB)
Added: 2006-05-09 License: Freeware Price:
895 downloads
StormWar 0.15.1
StormWar is a 3D realtime strategy game inspired by a quite unknown but great old game: NetStorm, Islands at War. more>>
StormWar is (actually, will be) a 3D realtime strategy game inspired by a quite unknown but great old game: NetStorm, Islands at war.
Game and datas are released under the GPL license.
Strictely speaking, StormWar will not really be a game, but rather a game engine. StormWar projects goal is to make a game engine with many limitations so that it is easy to edit or create a mod.
A frequent error in game engines projects (that often lead them to a sudden death) is to make the engine too general, so that only developers are able to make games around them.
As much as possible, some limitations will be removed in the future, with the same condition in mind: keep it easy.
A mod contains all the modifiable datas used by the engine in comprehensive data files. These files are mainly based on variables, which is even much simplier than an integrated scripting language.
So every people with a few computer skills would be able to make (or at least modify) a mod.
The StormWar official release will include:
- The StormWar engine, written in C.
- The default mod, namely the StormWar mod, which will tend to look like NetStorm.
- Maybe other interesting mods and/or testing mods.
The goal will be to play against bots handled by the computer or human opponents over a network. The games will be automatically generated. It will be possible to play tournaments where the players will evolve by learning new knowledge.
Main features:
- Quite portable source written in C.
- Many debugging options for developers and mod makers.
Core engine:
- Mods support based on files.
- Powerful variable system.
- In-game shell with runtime functions.
- Virtual modules with shell functions, preferences and shared ressources.
Game engine:
- Automatic ground generation.
- Bridges.
Graphical engine:
- OpenGL rendering.
- 3D objects organized in parts.
- 3D animation by keyframes.
- 2D on-screen objects.
- Graphical user interface management.
- Flexible architecture (many things can be changed on-the-fly).
- Bitmap font rendering.
- Basic 3D texturing by 2D textures.
- Bilinear, mip-mapped and trilinear texture filterings.
- Lighting.
- Simple materials.
- Fast motion blur emulation.
- Simple fog.
- Gamma correction.
- Manual camera positioning : scrolling, rotation around a point, panning.
Graphical user interface:
- Widget tree.
- Menubar and menus.
- Game panel.
- Graphical shell.
- Dialogs.
Sound engine:
- Music support.
- Stereo sound samples mixing.
- 3-dimensional sound positioning.
Predefined environmental effects:
- Cubic skybox.
- Cloud layers.
- Flocking (to simulate birds for example).
- Lightnings with thunder sound.
- Fog.
<<lessGame and datas are released under the GPL license.
Strictely speaking, StormWar will not really be a game, but rather a game engine. StormWar projects goal is to make a game engine with many limitations so that it is easy to edit or create a mod.
A frequent error in game engines projects (that often lead them to a sudden death) is to make the engine too general, so that only developers are able to make games around them.
As much as possible, some limitations will be removed in the future, with the same condition in mind: keep it easy.
A mod contains all the modifiable datas used by the engine in comprehensive data files. These files are mainly based on variables, which is even much simplier than an integrated scripting language.
So every people with a few computer skills would be able to make (or at least modify) a mod.
The StormWar official release will include:
- The StormWar engine, written in C.
- The default mod, namely the StormWar mod, which will tend to look like NetStorm.
- Maybe other interesting mods and/or testing mods.
The goal will be to play against bots handled by the computer or human opponents over a network. The games will be automatically generated. It will be possible to play tournaments where the players will evolve by learning new knowledge.
Main features:
- Quite portable source written in C.
- Many debugging options for developers and mod makers.
Core engine:
- Mods support based on files.
- Powerful variable system.
- In-game shell with runtime functions.
- Virtual modules with shell functions, preferences and shared ressources.
Game engine:
- Automatic ground generation.
- Bridges.
Graphical engine:
- OpenGL rendering.
- 3D objects organized in parts.
- 3D animation by keyframes.
- 2D on-screen objects.
- Graphical user interface management.
- Flexible architecture (many things can be changed on-the-fly).
- Bitmap font rendering.
- Basic 3D texturing by 2D textures.
- Bilinear, mip-mapped and trilinear texture filterings.
- Lighting.
- Simple materials.
- Fast motion blur emulation.
- Simple fog.
- Gamma correction.
- Manual camera positioning : scrolling, rotation around a point, panning.
Graphical user interface:
- Widget tree.
- Menubar and menus.
- Game panel.
- Graphical shell.
- Dialogs.
Sound engine:
- Music support.
- Stereo sound samples mixing.
- 3-dimensional sound positioning.
Predefined environmental effects:
- Cubic skybox.
- Cloud layers.
- Flocking (to simulate birds for example).
- Lightnings with thunder sound.
- Fog.
Download (5.0MB)
Added: 2005-11-27 License: GPL (GNU General Public License) Price:
1427 downloads
Wolfenstein: Enemy Territory Update 2.60
Wolfenstein: Enemy Territory is a Multiplayer Online First Person Shooter. more>>
Wolfenstein: Enemy Territory is a Multiplayer Online First Person Shooter. Wolfenstein: Enemy Territory is a team game; you will win or fall along with your comrades. The only way to complete the objectives that lead to victory is by cooperation, with each player covering their teammates and using their class special abilities in concert with the others.
Featuring multiplayer support for as many as 64 players, Wolfenstein: Enemy Territory challenges gamers to the ultimate test of teamwork and strategy. Each of the five character classes is critical to a teams ultimate victory or defeat on the battlefield. The Covert Operative class allows players to steal uniforms, perform reconnaissance and gain access to enemy positions. While, the Engineer allows the Axis and Allied teams to lay and diffuse mines as well as build battlefield bridges, towers, forward command bases and other improvements in the midst of combat to gain advantages for their team.
Wolfenstein: Enemy Territory further online players the option to slug it out in the intense Team Last-Man-Standing game mode, where squad-mates cooperate to ensure their team has the last surviving man on the battlefield. With new game modes, character classes, weaponry, and added tactical skills, Wolfenstein: Enemy Territory will keep gamers in the trenches for hours.
<<lessFeaturing multiplayer support for as many as 64 players, Wolfenstein: Enemy Territory challenges gamers to the ultimate test of teamwork and strategy. Each of the five character classes is critical to a teams ultimate victory or defeat on the battlefield. The Covert Operative class allows players to steal uniforms, perform reconnaissance and gain access to enemy positions. While, the Engineer allows the Axis and Allied teams to lay and diffuse mines as well as build battlefield bridges, towers, forward command bases and other improvements in the midst of combat to gain advantages for their team.
Wolfenstein: Enemy Territory further online players the option to slug it out in the intense Team Last-Man-Standing game mode, where squad-mates cooperate to ensure their team has the last surviving man on the battlefield. With new game modes, character classes, weaponry, and added tactical skills, Wolfenstein: Enemy Territory will keep gamers in the trenches for hours.
Download (8.1MB)
Added: 2006-02-02 License: Freeware Price:
772 downloads
Perilar 0.4
Perilar is a fast, simple computer role-playing game (CRPG), with an epic quest! more>>
Perilar is a simple, fast computer role-playing game (CRPG), with an epic quest! You will cross a vast monster-infested wilderness to the dungeons to recover ancient weapons and artifacts, then to the dragons lairs, then face the final challenge...
Version 0.4 is a beta release for designing the gameplay, and future versions will have additional art, music, and sound effects.
Save Game Warning: Savefiles from previous versions will not be compatible with later versions until 1.0. At that point, Ill make sure they are always forward-compatible, but it hampers rapid development until then. Sorry for the trouble, but at least youll get to see the new world features in each version!
History
Over a thousand years ago, the world was a peaceful but primitive place. Humans lived in tribal societies, rarely warred, and there were few dangerous animals and no monsters. Your kingdom, Perilar, was one of the safest, as it was protected by four great dragons of Air, Earth, Fire, and Water.
Where the Vampire King came from, nobody knows. He appeared in the far north and turned peaceful farmers into berserker raiders. After conquering the island kingdom of Oradon, he turned their druids to necromancy, raising armies of the dead to war on the next kingdom. Kingdom after kingdom fell, and in each, the people were slain and raised as undead warriors to assault the next kingdom.
As the army of the undead approached Perilar, the dragons closed the kingdom off with a magical seal. For a thousand years, the kingdom has been trapped inside, and none know the fate of the outside world.
In recent times, the seals have begun to fail. The Dragons have not been seen in centuries. Undead and monsters march in towards the castle of King Phalan and the village of Perilar, home to the last free people in the world. A great hero must do something about this, and you are determined to be that hero!
<<lessVersion 0.4 is a beta release for designing the gameplay, and future versions will have additional art, music, and sound effects.
Save Game Warning: Savefiles from previous versions will not be compatible with later versions until 1.0. At that point, Ill make sure they are always forward-compatible, but it hampers rapid development until then. Sorry for the trouble, but at least youll get to see the new world features in each version!
History
Over a thousand years ago, the world was a peaceful but primitive place. Humans lived in tribal societies, rarely warred, and there were few dangerous animals and no monsters. Your kingdom, Perilar, was one of the safest, as it was protected by four great dragons of Air, Earth, Fire, and Water.
Where the Vampire King came from, nobody knows. He appeared in the far north and turned peaceful farmers into berserker raiders. After conquering the island kingdom of Oradon, he turned their druids to necromancy, raising armies of the dead to war on the next kingdom. Kingdom after kingdom fell, and in each, the people were slain and raised as undead warriors to assault the next kingdom.
As the army of the undead approached Perilar, the dragons closed the kingdom off with a magical seal. For a thousand years, the kingdom has been trapped inside, and none know the fate of the outside world.
In recent times, the seals have begun to fail. The Dragons have not been seen in centuries. Undead and monsters march in towards the castle of King Phalan and the village of Perilar, home to the last free people in the world. A great hero must do something about this, and you are determined to be that hero!
Download (0.21MB)
Added: 2006-02-28 License: Freeware Price:
1334 downloads
Intelligent Wardialer 0.07
Intelligent Wardialer is a war dialer used for auditing your PSTN (phone) network. more>>
Intelligent Wardialer is a "war dialer" used for auditing your PSTN (phone) network. Its features include random/sequential dialing, Voice over IP using the IAX2 (Intra-Asterisk eXchange) protocol, ASCII flat file and MySQL logging, a curses-based front end, key stroke marking, multiple modem support, several methods of "tone detection", save/load state, banner detections (to determine remote system types) and blacklist support.
Main features:
- Full and Normal logging: Full logging records all possible events during dialing (busy signals, no answers, carriers, etc). By default it only records things that we might find interesting (carriers, possible telco equipment).
- ASCII flat file and MySQL logging: You can log to a traditional ASCII flat file, and record information into a MySQL database.
- Dials randomly or sequentially.
- Remote system identification: When finding a remote modem and connecting, iWar will remain connected and attempt to identify the remote system type.
- Key stroke marking: When actively "listening" to iWar work, if you hear something interesting, you can manually "mark" it by hitting a key. You can also enter a "note" about something you find interesting.
- Multiple modem support, because... well, hey - this is "Unix". iWar will support as many modems you can hook up
- Nice "curses" based display. This means that if youre using iWar from a Linux console or a VT100 based terminal, it should work fine. Its not a escape sequence kludge, but true "curses".
- Full control over the modem: Unlike other kludges, iWar doesnt just open the modem as a typical "file". It controls the baud rate, parity, and CTS/RTS (Hardware flow control) DTR (Data terminal ready). This is important for controlling the modem and making it preform the way you want it to during scanning. For example, DTR hang ups.
- Blacklisted phone number support: For numbers the system should never dial.
- Save state: If within the middle of a "wardialing" session you want to quit, you can save the current state to a file. This allows you to come back later and restart iWar where you left off. (via the -l option)
- Load pre-generated numbers: You can load a file (via the -L option) of numbers that you want to dial. This is useful if you want to load numbers generated by another routine (perl/shell script/etc).
- Tone location, if your modem supports it. iWar uses two different methods. The traditional "ATDT5551212w;" (Toneloc) and "silence" detection.
- Records remote system banners on connection for later review
- iWar can be used to attack PBXs and Voice mail systems
- Terminal window so you can watch modem interactions and carrier results in real time
- Support the IAX2 (Intra-Asterisk eXchange) "Voice over IP" (VoIP) protocol. This allows you to scan without the need of additional hardware! To my knowledge, iWar is the first war dialer with VoIP functionality
- In IAX2 mode, iWar acts as a "full blown" VoIP client. In this mode, key 0-9, * and # play there DTMF equivalents. In this mode, you can also directly "talk" (using a microphone) with the remote target if so desired.
- In IAX2 mode, if your VoIP provider supports it, you can "set" your caller ID number (caller ID spoofing).
- Comes with complete source code and is released under the GNU General Public License.
Enhancements:
- Major bugfixes were made for BSD type systems.
- Some other minor bugs were also fixed. VoIP IAX2 (Intra-Asterisk eXchange) support was added.
- With this, you can scan with no additional hardware (such as an analog modem).
- Instead, calls are placed over the Internet.
- DTMF support for when under IAX2 mode was added.
<<lessMain features:
- Full and Normal logging: Full logging records all possible events during dialing (busy signals, no answers, carriers, etc). By default it only records things that we might find interesting (carriers, possible telco equipment).
- ASCII flat file and MySQL logging: You can log to a traditional ASCII flat file, and record information into a MySQL database.
- Dials randomly or sequentially.
- Remote system identification: When finding a remote modem and connecting, iWar will remain connected and attempt to identify the remote system type.
- Key stroke marking: When actively "listening" to iWar work, if you hear something interesting, you can manually "mark" it by hitting a key. You can also enter a "note" about something you find interesting.
- Multiple modem support, because... well, hey - this is "Unix". iWar will support as many modems you can hook up
- Nice "curses" based display. This means that if youre using iWar from a Linux console or a VT100 based terminal, it should work fine. Its not a escape sequence kludge, but true "curses".
- Full control over the modem: Unlike other kludges, iWar doesnt just open the modem as a typical "file". It controls the baud rate, parity, and CTS/RTS (Hardware flow control) DTR (Data terminal ready). This is important for controlling the modem and making it preform the way you want it to during scanning. For example, DTR hang ups.
- Blacklisted phone number support: For numbers the system should never dial.
- Save state: If within the middle of a "wardialing" session you want to quit, you can save the current state to a file. This allows you to come back later and restart iWar where you left off. (via the -l option)
- Load pre-generated numbers: You can load a file (via the -L option) of numbers that you want to dial. This is useful if you want to load numbers generated by another routine (perl/shell script/etc).
- Tone location, if your modem supports it. iWar uses two different methods. The traditional "ATDT5551212w;" (Toneloc) and "silence" detection.
- Records remote system banners on connection for later review
- iWar can be used to attack PBXs and Voice mail systems
- Terminal window so you can watch modem interactions and carrier results in real time
- Support the IAX2 (Intra-Asterisk eXchange) "Voice over IP" (VoIP) protocol. This allows you to scan without the need of additional hardware! To my knowledge, iWar is the first war dialer with VoIP functionality
- In IAX2 mode, iWar acts as a "full blown" VoIP client. In this mode, key 0-9, * and # play there DTMF equivalents. In this mode, you can also directly "talk" (using a microphone) with the remote target if so desired.
- In IAX2 mode, if your VoIP provider supports it, you can "set" your caller ID number (caller ID spoofing).
- Comes with complete source code and is released under the GNU General Public License.
Enhancements:
- Major bugfixes were made for BSD type systems.
- Some other minor bugs were also fixed. VoIP IAX2 (Intra-Asterisk eXchange) support was added.
- With this, you can scan with no additional hardware (such as an analog modem).
- Instead, calls are placed over the Internet.
- DTMF support for when under IAX2 mode was added.
Download (1.6MB)
Added: 2006-01-16 License: GPL (GNU General Public License) Price:
1399 downloads
Download (43.5MB)
Added: 2007-08-11 License: GPL (GNU General Public License) Price:
820 downloads
Tagneto 0.4.0
Tagneto is a web developer tool and JavaScript libraries to aid MVC development of XML user interfaces. more>>
Tagneto is a web developer tool and JavaScript libraries to aid MVC development of XML user interfaces, with HTML web applications (DHTML, AJAX, RIA, Web 2.0, etc...) being the primary target. It is available under the GNU Lesser General Public License (LGPL).
Tagneto includes a "View Assembly" web developer tool written in Java (1.4+ supported). Tagneto doesnt require Java to run on a web server or to be installed on the end users computer.
The Java tool is an HTML/XML parser that allows the web developer to assemble the HTML/XML source into the final set of pages that will be used as the web application. The source does not have to be valid HTML or XML, but the tags that Tagneto handles do have to be well-formed, as defined by one of the supported syntaxes.
Similar technologies to Tagneto would be Java Server Pages (JSP), Active Server Pages (ASP) or PHP. Read the Why document to understand the motivation for Tagneto and how it is different.
Tagneto also comes with some JavaScript (JS) libraries that aid building the Controller in JavaScript ("JavaScript" is used on this web site, even though ECMAScript is the proper name). The helper JS libraries are not required to use the View assembly part of the tool.
Tagneto was designed to support internationalization (I18N) and localization (L10N), both in the output pages and in the syntax and wording of the actual Tagneto tags. However, the I18N and L10N support has the least amount of testing, so you may find issues. We are eager to find and fix these issues though.
Enhancements:
- Significant changes to the Dynamic Script Request (DSR) API. Decided to go with a reserved global callback handler, onscriptload, to simplify things. Other browser events and the XMLHttpRequest object were used to guide the format and names of the methods and parameters. The result is a much simpler API. A sample usage of the API for RSS and ATOM feeds is described.
- The Tagneto distribution includes a server/dsr directory. This directory contains a DSR jar that helps servers implement the DSR API for use in web applications that use Java Servlets. A sample WAR file that uses the jar is also included. The JAR and WAR file should run with JRE 1.4+.
- The Dsr.js file has been updated to the new API.
- The Tagneto distribution includes the JavaScript libraries in a js directory at the top of the distribution.
- Tagnetos home page has been updated to use the new DSR js and jar libraries for the "Recent Blog Entries" section.
<<lessTagneto includes a "View Assembly" web developer tool written in Java (1.4+ supported). Tagneto doesnt require Java to run on a web server or to be installed on the end users computer.
The Java tool is an HTML/XML parser that allows the web developer to assemble the HTML/XML source into the final set of pages that will be used as the web application. The source does not have to be valid HTML or XML, but the tags that Tagneto handles do have to be well-formed, as defined by one of the supported syntaxes.
Similar technologies to Tagneto would be Java Server Pages (JSP), Active Server Pages (ASP) or PHP. Read the Why document to understand the motivation for Tagneto and how it is different.
Tagneto also comes with some JavaScript (JS) libraries that aid building the Controller in JavaScript ("JavaScript" is used on this web site, even though ECMAScript is the proper name). The helper JS libraries are not required to use the View assembly part of the tool.
Tagneto was designed to support internationalization (I18N) and localization (L10N), both in the output pages and in the syntax and wording of the actual Tagneto tags. However, the I18N and L10N support has the least amount of testing, so you may find issues. We are eager to find and fix these issues though.
Enhancements:
- Significant changes to the Dynamic Script Request (DSR) API. Decided to go with a reserved global callback handler, onscriptload, to simplify things. Other browser events and the XMLHttpRequest object were used to guide the format and names of the methods and parameters. The result is a much simpler API. A sample usage of the API for RSS and ATOM feeds is described.
- The Tagneto distribution includes a server/dsr directory. This directory contains a DSR jar that helps servers implement the DSR API for use in web applications that use Java Servlets. A sample WAR file that uses the jar is also included. The JAR and WAR file should run with JRE 1.4+.
- The Dsr.js file has been updated to the new API.
- The Tagneto distribution includes the JavaScript libraries in a js directory at the top of the distribution.
- Tagnetos home page has been updated to use the new DSR js and jar libraries for the "Recent Blog Entries" section.
Download (4.6MB)
Added: 2006-01-16 License: LGPL (GNU Lesser General Public License) Price:
1376 downloads
Grid Wars 2 20060309
Grid Wars 2 is a space shooter arcade game. more>>
Grid Wars 2 is a space shooter arcade game.
Grid Wars2 is basically a PC version of the popular Xbox 360 game, Geometry Wars. Made by Mark Incitti, this release features less special effects compared to the original but also new controls to cater for players who do not own a dual analog joypad.
Your small ship sits in a one-screen grid and vectorized enemies spawn to attack. Use your any-directional gun to stay alive while you rake in points. Along the way a few power-ups will give you a hand, and theres always the emergency screen-clearing bomb you can unleash.
The hybrid option control allows a player to use both mouse and keyboard for ship movement as well as aiming their shots.
<<lessGrid Wars2 is basically a PC version of the popular Xbox 360 game, Geometry Wars. Made by Mark Incitti, this release features less special effects compared to the original but also new controls to cater for players who do not own a dual analog joypad.
Your small ship sits in a one-screen grid and vectorized enemies spawn to attack. Use your any-directional gun to stay alive while you rake in points. Along the way a few power-ups will give you a hand, and theres always the emergency screen-clearing bomb you can unleash.
The hybrid option control allows a player to use both mouse and keyboard for ship movement as well as aiming their shots.
Download (2.6MB)
Added: 2006-09-26 License: Freeware Price:
4094 downloads
Root Park 0.5.1
Root Park project will build a network that will stand the test of time. more>>
Root Park project will build a network that will stand the test of time.
RootPark is a Civilization-like game based on the history of computers and networks. You can play it with as many other players as you want since it has full networking capabilities.
The game begins in 1960, when computers started to become very powerful. RootPark provides you the opportunity to experience these historical years, and a large range of possibilities.
This source and binaries of the game will be available soon. It will be playable on Linux, BSD (and surely other UNIX like OSF1).
Main features:
- strategy game, turn based.
- topic : history of computers and networks.
- multiplayer (using local or internet networks)
- fully playable on Linux and NetBSD(and surely some others Unix).
- programmed using C language.
- opensource game, everybody can improve it
- uses GTK X-Windows library.
- uses 16 millions colors (24 bits)
- you can change the themes of the graphical interface
- you can import your own graphisms
- communication between players during the game (like irc)
- generator of random map whatever the number of players.
- handles the visibility of units and hosts (fog of war)
- interactive help online
- complete encyclopedy on the history of computers
<<lessRootPark is a Civilization-like game based on the history of computers and networks. You can play it with as many other players as you want since it has full networking capabilities.
The game begins in 1960, when computers started to become very powerful. RootPark provides you the opportunity to experience these historical years, and a large range of possibilities.
This source and binaries of the game will be available soon. It will be playable on Linux, BSD (and surely other UNIX like OSF1).
Main features:
- strategy game, turn based.
- topic : history of computers and networks.
- multiplayer (using local or internet networks)
- fully playable on Linux and NetBSD(and surely some others Unix).
- programmed using C language.
- opensource game, everybody can improve it
- uses GTK X-Windows library.
- uses 16 millions colors (24 bits)
- you can change the themes of the graphical interface
- you can import your own graphisms
- communication between players during the game (like irc)
- generator of random map whatever the number of players.
- handles the visibility of units and hosts (fog of war)
- interactive help online
- complete encyclopedy on the history of computers
Download (0.27MB)
Added: 2006-12-01 License: GPL (GNU General Public License) Price:
1061 downloads
Download (4.9MB)
Added: 2005-11-30 License: GPL (GNU General Public License) Price:
814 downloads
Nations at War Linux Server 4.0
Nations at War a Battlefield 2 tournament mod. more>>
Nations at War a Battlefield 2 tournament mod, Presently it DOES NOT SUPPORT SINGLE PLAYER. Nations at War is being built upon the roots of a large group of friends, some of which have played together for over a year.
Nations at War is a military based gaming community that follows the rank and unit structure based off of real life armies and units. We practice hard during the week developing teamwork and skills that translate into an excellent gaming experience on the long Saturday battles that occur every week on a pre-selected map.
Our community has a large amount of tournament experience, and expects and demands nothing but excellence on the battlefield and exceptional sportsmanship and comradery off of it. Nations at War is at its heart a large community of friends who put a premium on teamwork, respect and fairness. This is after all a game and something meant to be enjoyed by all, where one comes to make friends and have fun.
<<lessNations at War is a military based gaming community that follows the rank and unit structure based off of real life armies and units. We practice hard during the week developing teamwork and skills that translate into an excellent gaming experience on the long Saturday battles that occur every week on a pre-selected map.
Our community has a large amount of tournament experience, and expects and demands nothing but excellence on the battlefield and exceptional sportsmanship and comradery off of it. Nations at War is at its heart a large community of friends who put a premium on teamwork, respect and fairness. This is after all a game and something meant to be enjoyed by all, where one comes to make friends and have fun.
Download (MB)
Added: 2006-12-15 License: Freeware Price:
1048 downloads
ET Pro 3.2.6
ET Pro is a the Enemy Territory Competition Mod. more>>
ET Pro is a mod specifically targeted at competition play, with features specifically designed for administration of competition servers.
ET Pro has been chosen as the official tournament mod for STA, TWL, CAL, Clanbase, and ESL.
The official IRC channel for ET Pro is #etpro on irc.freenode.net
The ET Pro development team would like to extend thanks to the following who contributed significantly to the development of 2.0.0, without their help ET Pro would not be where it is today!
Enhancements:
Bug/Exploit Fixes
- Ammopacks/medpacks no longer "bounce off" players if you are too close
- Mounted tank browning/mg42 no longer fires low
- K43/Garand unlimited grenade ammo exploit fixed
- Spectating/demoplayback/multiview mg42/mortar viewpoints are much more accurate now
- Battery mapscript - autospawn now works for west bunker captures
- Compass now clips map icons correctly
- Server no longer drops clients who havent loaded completely on map_restart
- Prone hitboxes fixed
- Mine flags no longer block other mines from being spotted
Optimizations
- Corpses and items no longer eat bandwidth when disappearing
- Unused code removed. server takes 1.3m less memory and less cpu
Gameplay
- Multiview from OSP
- Wounded players now take 113 damage (6 shots) instead of 75 to force into limbo
- Refs who have logged in via password may pass or cancel votes by voting yes or no on a vote.
<<lessET Pro has been chosen as the official tournament mod for STA, TWL, CAL, Clanbase, and ESL.
The official IRC channel for ET Pro is #etpro on irc.freenode.net
The ET Pro development team would like to extend thanks to the following who contributed significantly to the development of 2.0.0, without their help ET Pro would not be where it is today!
Enhancements:
Bug/Exploit Fixes
- Ammopacks/medpacks no longer "bounce off" players if you are too close
- Mounted tank browning/mg42 no longer fires low
- K43/Garand unlimited grenade ammo exploit fixed
- Spectating/demoplayback/multiview mg42/mortar viewpoints are much more accurate now
- Battery mapscript - autospawn now works for west bunker captures
- Compass now clips map icons correctly
- Server no longer drops clients who havent loaded completely on map_restart
- Prone hitboxes fixed
- Mine flags no longer block other mines from being spotted
Optimizations
- Corpses and items no longer eat bandwidth when disappearing
- Unused code removed. server takes 1.3m less memory and less cpu
Gameplay
- Multiview from OSP
- Wounded players now take 113 damage (6 shots) instead of 75 to force into limbo
- Refs who have logged in via password may pass or cancel votes by voting yes or no on a vote.
Download (3.5MB)
Added: 2006-12-26 License: GPL (GNU General Public License) Price:
663 downloads
GNOME War Pad 0.4.0
GNOME War Pad is VGA Planets client for GNOME 2 desktop platform. more>>
GNOME War Pad is VGA Planets client for GNOME 2 desktop platform. It aims to develop a full featured client, including scripting Python support.
VGA Planets is a play-by-email space conquest strategy game, it can be played by 11 players max. This game is being played by strategy fanatics all over the world for some years now, is very addictive and there are several servers on the Internet that host various kinds of this games.
Well, first of all this game is great, I thank Tim Wisseman for his creation, secondly its very cheap to register it (I think 5 USD) and if you dont want to register it, you still can play it with some limitations. Plus, because this game was developed for DOS, almost all clients existing this days are for DOS or Windows, and since Im a GNU/Linux freak, Im tired of playing VP with dosemu, its just too slow! :-)...so thats my itch, I wanna scratch it as ESR says.
Actually, there isnt a GNU/Linux client for VP that Im aware of, I know that PCCs author, Stefan Reuther from Germany, is porting his excellent client to GNU/Linux using the SDL library, this is great! but again, GNOME deserves to have its own client, so I started this project as an excuse to learn how to program for GNOME, and also to polish my C programming skills.
This software is Free Software, released under the GNU General Public License, you may copy, modify it and redistribute it under the conditions of this license.
Enhancements:
- this is a major milestone in this projects development because now the player can make some real actions into the game! no more viewing-only! Enjoy!
<<lessVGA Planets is a play-by-email space conquest strategy game, it can be played by 11 players max. This game is being played by strategy fanatics all over the world for some years now, is very addictive and there are several servers on the Internet that host various kinds of this games.
Well, first of all this game is great, I thank Tim Wisseman for his creation, secondly its very cheap to register it (I think 5 USD) and if you dont want to register it, you still can play it with some limitations. Plus, because this game was developed for DOS, almost all clients existing this days are for DOS or Windows, and since Im a GNU/Linux freak, Im tired of playing VP with dosemu, its just too slow! :-)...so thats my itch, I wanna scratch it as ESR says.
Actually, there isnt a GNU/Linux client for VP that Im aware of, I know that PCCs author, Stefan Reuther from Germany, is porting his excellent client to GNU/Linux using the SDL library, this is great! but again, GNOME deserves to have its own client, so I started this project as an excuse to learn how to program for GNOME, and also to polish my C programming skills.
This software is Free Software, released under the GNU General Public License, you may copy, modify it and redistribute it under the conditions of this license.
Enhancements:
- this is a major milestone in this projects development because now the player can make some real actions into the game! no more viewing-only! Enjoy!
Download (1.8MB)
Added: 2005-07-11 License: GPL (GNU General Public License) Price:
1567 downloads
Program D 4.6
Program D is the most widely used free AIML bot platform in the world. more>>
Program D is the most widely used free ("open source") AIML bot platform in the world. Program D project is the most feature-complete, best-tested implementation of the current AIML specification.
It supports unlimited multiple bots in a single server instance, and has an open-ended architecture for interacting via any interface imaginable. The standard release provides a J2EE web application implementation that can be deployed as a .war file. Drop-in listeners are available for IRC, ICQ/AIM, and Yahoo.
It includes an automated testing framework for testing knowledge bases, and is packaged with an AIML Test Suite that verifies that the program itself complies to the AIML specification.
Program D is known to work with many different languages / character sets.
Its component-oriented architecture allows it to be integrated into any application framework desirable. It is implemented in Java, and uses many features of the latest JDK to provide optimum code reliability. It is actively maintained and supported.
Enhancements:
- This is a highly-recommended release which introduces some interesting performance improvements, fixes a number of important bugs, and brings some major architectural improvements.
- Most notably, Program D can now be deployed as a .war file to a Web application server, and can interact with a Web client using "AJAX" technologies.
- This final release follows three release candidates which ironed out a few minor issues.
<<lessIt supports unlimited multiple bots in a single server instance, and has an open-ended architecture for interacting via any interface imaginable. The standard release provides a J2EE web application implementation that can be deployed as a .war file. Drop-in listeners are available for IRC, ICQ/AIM, and Yahoo.
It includes an automated testing framework for testing knowledge bases, and is packaged with an AIML Test Suite that verifies that the program itself complies to the AIML specification.
Program D is known to work with many different languages / character sets.
Its component-oriented architecture allows it to be integrated into any application framework desirable. It is implemented in Java, and uses many features of the latest JDK to provide optimum code reliability. It is actively maintained and supported.
Enhancements:
- This is a highly-recommended release which introduces some interesting performance improvements, fixes a number of important bugs, and brings some major architectural improvements.
- Most notably, Program D can now be deployed as a .war file to a Web application server, and can interact with a Web client using "AJAX" technologies.
- This final release follows three release candidates which ironed out a few minor issues.
Download (1.9MB)
Added: 2006-03-13 License: GPL (GNU General Public License) Price:
1331 downloads
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