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Pzn Tennis 1.0

Pzn Tennis 1.0


Pzn Tennis project isnt a tennis game... is like a pong game but with different rules and modified game styles. more>>
Pzn Tennis project isnt a tennis game... is like a pong game but with different rules and modified game styles.

Contrary to the classic pong game, you will be able to move your racket in all your area. PznTennis is a entertained game for 2 Players in the same PC.
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Download (0.50MB)
Added: 2007-04-20 License: Freeware Price:
919 downloads
Free Tennis 0.4.8

Free Tennis 0.4.8


Free Tennis is a tennis simulation developed by a former tennis player. more>>
Free Tennis is a tennis simulation developed by a former tennis player. Its main feature is realism.
For gameplay, this means you have total control over the shot parabola. For graphics, it means players have realistic gestures. For AI, it means real tactics.
Free Tennis is a tenis simulator game.
Main features:
- Real tactics are useful in the game (e.g. it is best to take the net with a slow, low shot (backspin); it is best to play diagonal in order not to give angles, especially when you are decentered; you should get back to center after the shot, and not be caught in no-mans-land when the opponent hits; etc.);
- The A.I. is very advanced and reflects those tactics;
- You have total control over the parabola described by the shot;
- The graphic gestures are realistic and elegant;
- Different players have different skills;
- The game is developed by a former tennis player;
- Free Tennis is Free Software (which means more than simply "open-source"). It is released under the GPL license. Should you need another license, please ask the author.
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Download (6.9MB)
Added: 2006-02-23 License: GPL (GNU General Public License) Price:
1368 downloads
Tennix! SDL Port 0.3.2

Tennix! SDL Port 0.3.2


Tennix! SDL Port is a simple two-player tennis game. more>>
Tennix! SDL Port is a simple two-player tennis game.

It features simple image loading (with all game graphics being customizable by simply editing them with a graphics editor like The GIMP), sound effects, stadium audience sounds, and ball shadows.

The source code for this SDL port is released under the terms of the GNU General Public License, Version 2 (or later).

Controls

Player 1 uses the keys W, S and D and Player 2 uses O, L and K.

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Download (0.47MB)
Added: 2007-07-08 License: Freeware Price:
838 downloads
Lewin Pongs 1.0

Lewin Pongs 1.0


Lewin Pongs is an advanced game of pong. more>>
Lewin Pongs is an advanced game of pong.

An advanced game of pong with lots of options. A ball bounces around the screen and you hit it with paddles.

If you miss, your opponent scores, if your opponent misses, you score.

PONG, an adaptation of table tennis to the video screen, was the first commercially successful video game and is widely regarded as ushering in the video game era.

PONG was released by Atari on November 29, 1972.

PONG is a basic simulation of the racket sport of table tennis. A small square representing a ping pong ball travels across the screen in a linear trajectory. If the square strikes the perimeter of the playing field, or one of the simulated paddles, the square ricochets based on the angle of the impact.

Game play consists of players moving their respective paddles vertically to defend their scoring zones. Players score one point by maneuvering the square past their opponents paddle.

PONG can be played either by a single player pitted against a computerized opponent, or by two players each controlling a paddle. In Ataris original PONG arcade cabinets, players controlled their paddles using one of two small paddle controllers (a knob-like input device). Contrastingly, several of the derivative table tennis simulations employed longitudinally-sliding joysticks.
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Download (1.0MB)
Added: 2006-02-23 License: GPL (GNU General Public License) Price:
1340 downloads
AI::DecisionTree 0.08

AI::DecisionTree 0.08


AI::DecisionTree is Perl module for automatically Learns Decision Trees. more>>
AI::DecisionTree is Perl module for automatically Learns Decision Trees.

SYNOPSIS

use AI::DecisionTree;
my $dtree = new AI::DecisionTree;

# A set of training data for deciding whether to play tennis
$dtree->add_instance
(attributes => {outlook => sunny,
temperature => hot,
humidity => high},
result => no);

$dtree->add_instance
(attributes => {outlook => overcast,
temperature => hot,
humidity => normal},
result => yes);

... repeat for several more instances, then:
$dtree->train;

# Find results for unseen instances
my $result = $dtree->get_result
(attributes => {outlook => sunny,
temperature => hot,
humidity => normal});

The AI::DecisionTree module automatically creates so-called "decision trees" to explain a set of training data. A decision tree is a kind of categorizer that use a flowchart-like process for categorizing new instances. For instance, a learned decision tree might look like the following, which classifies for the concept "play tennis":

OUTLOOK
/ |
/ |
/ |
sunny/ overcast rainy
/ |
HUMIDITY | WIND
/ *no* /
/ /
high/ normal /
/ strong/ weak
*no* *yes* /
*no* *yes*

(This example, and the inspiration for the AI::DecisionTree module, come directly from Tom Mitchells excellent book "Machine Learning", available from McGraw Hill.)

A decision tree like this one can be learned from training data, and then applied to previously unseen data to obtain results that are consistent with the training data.

The usual goal of a decision tree is to somehow encapsulate the training data in the smallest possible tree. This is motivated by an "Occams Razor" philosophy, in which the simplest possible explanation for a set of phenomena should be preferred over other explanations. Also, small trees will make decisions faster than large trees, and they are much easier for a human to look at and understand. One of the biggest reasons for using a decision tree instead of many other machine learning techniques is that a decision tree is a much more scrutable decision maker than, say, a neural network.

The current implementation of this module uses an extremely simple method for creating the decision tree based on the training instances. It uses an Information Gain metric (based on expected reduction in entropy) to select the "most informative" attribute at each node in the tree. This is essentially the ID3 algorithm, developed by J. R. Quinlan in 1986. The idea is that the attribute with the highest Information Gain will (probably) be the best attribute to split the tree on at each point if were interested in making small trees.

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Download (0.025MB)
Added: 2006-10-12 License: Perl Artistic License Price:
1111 downloads
Pim Pam PONG 0.9.1

Pim Pam PONG 0.9.1


Pim Pam PONG is a PONG clone with a new look and in future versions, new interesting features. more>>
Pim Pam PONG is a PONG clone with a new look and in future versions, new interesting features.
Pim Pam PONG is a clone of the original PONG developed in the 70s. Pim Pam PONG has been developed using the SDL libraries: SDL, SDL_image, SDL_mixer, and SDL_ttf.
This permits the portability of the game to some systems and machines. It uses the NNG Engine (New Neopontec Gaming Engine) developed by Hector Blanco (me) that uses the mentioned SDL Libraries.
The game concept is the same as the original. You have the control of one bar that can move up or down in the screen, and the CPU controles the other bar.
A ball is launched in a random direction, and you must score in the other part of the screen. Is similiar to Tennis and Pim Pong.
Main features:
- 800x600 resolution at 32 bits.
- Low machine requirements.
- Easy and addictive playing experience.
- Cross-platform open source game: (binaries for Win32 & Linux, and sources for other systems).
- In future versions, more features will be added.
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Download (0.49MB)
Added: 2005-11-24 License: GPL (GNU General Public License) Price:
1435 downloads
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