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My Own Building System 2.3.2
My Own Building System (a.k.a. mobs) is a GPLd build system, lightweight and easy to use, with a limited application framework. more>>
My Own Building System (a.k.a. mobs) is a GPLd build system, lightweight and easy to use, with a limited application framework. My Own Building System project gets information from the end-user wanting to build your project and modifies the building process according to such information.
It provides the developer with some development helpers, including some makefile framework and an interface for the end-user (the 0 script). This building system supports the (more or less) automatic building of C, C++, Bison/Yacc, Flex/Lex, and Texinfo source files, and the creation of static and shared libraries and binaries.
It is not a GNU autoconf/automake clone, and although the command line of the 0 script certainly mimics the one of GNU configure it is only for the sake of end-users. Internally, and from the point of view of the developer, is very different.
<<lessIt provides the developer with some development helpers, including some makefile framework and an interface for the end-user (the 0 script). This building system supports the (more or less) automatic building of C, C++, Bison/Yacc, Flex/Lex, and Texinfo source files, and the creation of static and shared libraries and binaries.
It is not a GNU autoconf/automake clone, and although the command line of the 0 script certainly mimics the one of GNU configure it is only for the sake of end-users. Internally, and from the point of view of the developer, is very different.
Download (0.041MB)
Added: 2006-09-25 License: GPL (GNU General Public License) Price:
1125 downloads
The Snake Game 1.0
The Snake Game is an adapted, improved version of the popular javacave game. more>>
This is an adapted, improved version of the popular javacave game, written in QtRuby.
Installation:
download
chmod +x snake(gl).rb
run it.
<<lessInstallation:
download
chmod +x snake(gl).rb
run it.
Download (0.015MB)
Added: 2005-05-24 License: Public Domain Price:
1622 downloads
Building Block 1-0-0
Building Block ist the Open Source Content Management Software for your website. more>>
Building Block ist the Open Source Content Management Software for your website. It is lightweight and has minimal hardware requirements.
At the same time it is powerful and delivers high performance. Building Blocks diversity allows you to create and manage professional web projects directly in your browser.
Enhancements:
- This initial release is stable and is recommended for production use on non-critical data.
<<lessAt the same time it is powerful and delivers high performance. Building Blocks diversity allows you to create and manage professional web projects directly in your browser.
Enhancements:
- This initial release is stable and is recommended for production use on non-critical data.
Download (0.064MB)
Added: 2006-06-26 License: GPL (GNU General Public License) Price:
1216 downloads
Transcend Game 0.3
Transcend Game project is a retro-style, abstract, collage-building, musical, shooter game. more>>
Transcend Game project is a retro-style, abstract, collage-building, musical, shooter game.
The graphics are geometrical, and the pace is sometimes frenzied. Two features set Transcend apart from other games.
First, its dynamic graphical engine, which can smoothly morph from one complex shape to another in realtime, produces striking displays.
Combining these dynamic shapes with subtle randomizations ensures that each new play through a level is visually different from the last.
The second novel feature is the musical power-up system.
As you play through a level, you are simultaneously assembling an abstract visual collage and arranging a unique piece of music.
Enhancements:
- Fixed bugs that caused post-explosion fade factors to become negative, which in turn caused boss explosions to linger on some platforms.
- Fixed zoom behavior when strafing.
- Added fade-in when enemies are created to avoid a visual pop-in.
- Added smooth turning when enemies switch targets.
- Changed so that pieces can be picked up while they are moving as a result of enemy fire. This makes pick up less confusing and frustrating.
- Made bullet fade-out smoothly at end of range to avoid visual pop.
- Doubled piece pick-up radius to make picking up pieces easier.
- Fixed jerky piece pick-up and drop.
- Added mini-explosion graphics to indicate when damage is being done to boss. These graphics also change color to indicate the boss health.
<<lessThe graphics are geometrical, and the pace is sometimes frenzied. Two features set Transcend apart from other games.
First, its dynamic graphical engine, which can smoothly morph from one complex shape to another in realtime, produces striking displays.
Combining these dynamic shapes with subtle randomizations ensures that each new play through a level is visually different from the last.
The second novel feature is the musical power-up system.
As you play through a level, you are simultaneously assembling an abstract visual collage and arranging a unique piece of music.
Enhancements:
- Fixed bugs that caused post-explosion fade factors to become negative, which in turn caused boss explosions to linger on some platforms.
- Fixed zoom behavior when strafing.
- Added fade-in when enemies are created to avoid a visual pop-in.
- Added smooth turning when enemies switch targets.
- Changed so that pieces can be picked up while they are moving as a result of enemy fire. This makes pick up less confusing and frustrating.
- Made bullet fade-out smoothly at end of range to avoid visual pop.
- Doubled piece pick-up radius to make picking up pieces easier.
- Fixed jerky piece pick-up and drop.
- Added mini-explosion graphics to indicate when damage is being done to boss. These graphics also change color to indicate the boss health.
Download (1.8MB)
Added: 2006-12-06 License: GPL (GNU General Public License) Price:
1052 downloads
Wolvix Games 1.0.4
Wolvix Games is a new edition of the Wolvix live CD, featuring over 50 games. more>>
Wolvix is a GNU/Linux LiveCD built from SLAX. Wolvix is a desktop oriented distribution made to fit the needs from regular to advanced desktop users.
Along with the applications youll get some of the best free Linux games. (No 3D gfx card required).
Games Edition features over 50 games in different categories, four emulators and quite a few desktop applications.
You wont find World of Warcraft or Half-Life 2 on the CD, but Ive tried to include some of the finest free Linux games and I think there should be a game or two for most people, Ive even added dopewars for your grandma.
None of the games require 3D drivers, so you should be able to play most games on any graphics card
<<lessAlong with the applications youll get some of the best free Linux games. (No 3D gfx card required).
Games Edition features over 50 games in different categories, four emulators and quite a few desktop applications.
You wont find World of Warcraft or Half-Life 2 on the CD, but Ive tried to include some of the finest free Linux games and I think there should be a game or two for most people, Ive even added dopewars for your grandma.
None of the games require 3D drivers, so you should be able to play most games on any graphics card
Download (MB)
Added: 2005-12-12 License: GPL (GNU General Public License) Price:
1428 downloads
A Jacks Game 1.0
A Jacks Game is a real-time game that runs in a Web browser using the AJAX technology. more>>
A Jacks Game is a real-time game that runs in a Web browser using the AJAX (Asynchronous JavaScript and XML) technology.
Multiple users can login in A Jacks Game to explore a common map and earn a common currency as their score.
A Jacks Game is free software released under GNU/GPL Open Source License.
<<lessMultiple users can login in A Jacks Game to explore a common map and earn a common currency as their score.
A Jacks Game is free software released under GNU/GPL Open Source License.
Download (0.014MB)
Added: 2006-01-05 License: GPL (GNU General Public License) Price:
1389 downloads
Davids Perl Games 0.1.1
Davids Perl Games project is a collection of ASCII graphics arcade style games written in Perl. more>>
Davids Perl Games project is a collection of ASCII graphics arcade style games written in Perl.
These games are recreations of simple ASCII graphics games originally written in BASIC.
They are ideal for use as Perl programming tutorials. Some of the first few games are PerlBlaster (defend your planet from invading aliens), PerlRacer (steer your car through the twisting passages), and PerlArena (eliminate the mutant hordes).
<<lessThese games are recreations of simple ASCII graphics games originally written in BASIC.
They are ideal for use as Perl programming tutorials. Some of the first few games are PerlBlaster (defend your planet from invading aliens), PerlRacer (steer your car through the twisting passages), and PerlArena (eliminate the mutant hordes).
Download (0.063MB)
Added: 2006-11-16 License: GPL (GNU General Public License) Price:
1076 downloads
Pub Team Football Manager 1.0
Pub Team Football Manager is a football manager software. more>>
Pub Team Football Manager is a football manager software.
From the main screen, there are six options available (yellow buttons) for showing or editing diffrent information during the game. Here is an explanation:
Info: This shows the details of your team such as kit colours and current news items. Kit colours can be changed by clicking them. The latest news from the pub team grapevine is shown, with any items directly relevant to your team are *** starred.
Squad: The place where you pick your team. Players numbered 1 to 11 will play, 12 and above are substitutes or rested. Each players current position, together with his fitness and morale, are indicated next to his name. Further vital statistics of a player are obtained by clicking on his name. To move a player in or out of your first eleven, click on the "Sub" or "Play" button. You may look at other teams squads by clicking on the < and > buttons.
Tactics: Choose the tactics and playing style of your team. A number of formations are available, and you can choose your teams passing style and aggressiveness.
Fixtures: Lists all your fixtures for the current season, including cup fixtures when drawn. You may look at other teams fixtures by clicking on the < and > buttons.
Table: The current league standings. There are two divisions, each containing 16 teams. Your team is indicated by *.
Records: Shows the best wins and record goalscorers for the current season.
Play: Click here to actually play your matches. The weeks fixtures from your division are indicated, with your match highlighted in red. Press "Start Match" to begin the match simulation, but you can later pause if things start to happen too quickly. A match report and stats are available, and are updated as the match plays. If one of your players gets injured, the game will automatically be paused.
To start a new game, select which team you wish to take charge of, and press "Start New Game". The main screen is then displayed, which is controlled by the large yellow buttons, described in the opposite panel...
Your squad consists of many players who frequent your local drinking establishment. Each player has many attributes, which are rated from A+ to F. These affect the gameplay in various ways. For example, a player who is good at tackling may make a good defender, whereas a player whose shooting attribute is high should be put up front.
All the players attributes are available in the "Squad" section by clicking on a players name. Also available is each players preferred position, indicated in brackets e.g. (Def/Mid), although this is only a guide.
The most important attribute is the players fitness. Try to pick players who are reasonably fit wherever possible. Players fitness may improve when rested, but if they are rested too long, their morale may suffer.
The chosen style of play and formation also have an influence, and some options work better with certain kinds of players. It is your job as manager to weigh up all the factors when picking your strategy and players.
As the season progresses, you will sometimes play cup matches. The Cup is a knockout tournament which includes teams from both divisions. If you are knocked out, you will not play in further rounds, but you can still watch the matches.
Occasionally, players will leave your club, and sometimes new players may join. Since it is a pub team, you dont have much control of what your players do. However, players with a low morale are more likely to leave.
At the end of the season, the top three teams from the lower division (B) are promoted to the higher division (A). The game is open-ended and you may continue for as many seasons as you like.
<<lessFrom the main screen, there are six options available (yellow buttons) for showing or editing diffrent information during the game. Here is an explanation:
Info: This shows the details of your team such as kit colours and current news items. Kit colours can be changed by clicking them. The latest news from the pub team grapevine is shown, with any items directly relevant to your team are *** starred.
Squad: The place where you pick your team. Players numbered 1 to 11 will play, 12 and above are substitutes or rested. Each players current position, together with his fitness and morale, are indicated next to his name. Further vital statistics of a player are obtained by clicking on his name. To move a player in or out of your first eleven, click on the "Sub" or "Play" button. You may look at other teams squads by clicking on the < and > buttons.
Tactics: Choose the tactics and playing style of your team. A number of formations are available, and you can choose your teams passing style and aggressiveness.
Fixtures: Lists all your fixtures for the current season, including cup fixtures when drawn. You may look at other teams fixtures by clicking on the < and > buttons.
Table: The current league standings. There are two divisions, each containing 16 teams. Your team is indicated by *.
Records: Shows the best wins and record goalscorers for the current season.
Play: Click here to actually play your matches. The weeks fixtures from your division are indicated, with your match highlighted in red. Press "Start Match" to begin the match simulation, but you can later pause if things start to happen too quickly. A match report and stats are available, and are updated as the match plays. If one of your players gets injured, the game will automatically be paused.
To start a new game, select which team you wish to take charge of, and press "Start New Game". The main screen is then displayed, which is controlled by the large yellow buttons, described in the opposite panel...
Your squad consists of many players who frequent your local drinking establishment. Each player has many attributes, which are rated from A+ to F. These affect the gameplay in various ways. For example, a player who is good at tackling may make a good defender, whereas a player whose shooting attribute is high should be put up front.
All the players attributes are available in the "Squad" section by clicking on a players name. Also available is each players preferred position, indicated in brackets e.g. (Def/Mid), although this is only a guide.
The most important attribute is the players fitness. Try to pick players who are reasonably fit wherever possible. Players fitness may improve when rested, but if they are rested too long, their morale may suffer.
The chosen style of play and formation also have an influence, and some options work better with certain kinds of players. It is your job as manager to weigh up all the factors when picking your strategy and players.
As the season progresses, you will sometimes play cup matches. The Cup is a knockout tournament which includes teams from both divisions. If you are knocked out, you will not play in further rounds, but you can still watch the matches.
Occasionally, players will leave your club, and sometimes new players may join. Since it is a pub team, you dont have much control of what your players do. However, players with a low morale are more likely to leave.
At the end of the season, the top three teams from the lower division (B) are promoted to the higher division (A). The game is open-ended and you may continue for as many seasons as you like.
Download (MB)
Added: 2006-01-13 License: Freeware Price:
1380 downloads
Team Foundation for Mono 0.5.0.1
Team Foundation for Mono is an implementation of the Team Foundation libraries and related client programs for the Mono platform more>>
Team Foundation for Mono is an implementation of the Team Foundation libraries and related client programs for the Mono .Net platform. Team Foundation is a collection of collaborative technologies that support a team effort to deliver a product from Microsoft that includes bug tracking, source control, and other capabilities.
This project focuses currently on the SCM related libraries and tools. It includes a fairly functional version of the TF client used to access the SCM capabilities of Team Foundation servers. In some respects, its usability exceeds that of the standard TF tool. It also includes some subcommands from the TF Power Tool, and leverages the Gnome Keyring when available. Team Foundation does not do file attribute tracking, but the included TF client in this project leverages libmagic to implement file attribute tracking on unix platforms.
Team Foundation is tightly integrated into the Visual Studio platform. This project will hopefully someday include a MonoDevelop plugin as well as implementations of the other non-SCM related Team Foundation libraries.
For registered developers, CodePlex is a publicly accessible example of a Team Foundation server used to host open source projects.
Enhancements:
- This release adds the "tf shelvesets" command (brief output only), support for writable working folders, "tf help < cmd >" with display of valid options for each command, the "tf branches" command (limited testing), the "tf online < list of files >" option, the "tf diff /brief" option, support for "tf add /recursive < path >", 20 new test cases for the tf client program, a "tf help /list" helper for shell completion, a progress indicator for GetCommand when setting permissions, the History.StopAfter option, and many bugfixes.
<<lessThis project focuses currently on the SCM related libraries and tools. It includes a fairly functional version of the TF client used to access the SCM capabilities of Team Foundation servers. In some respects, its usability exceeds that of the standard TF tool. It also includes some subcommands from the TF Power Tool, and leverages the Gnome Keyring when available. Team Foundation does not do file attribute tracking, but the included TF client in this project leverages libmagic to implement file attribute tracking on unix platforms.
Team Foundation is tightly integrated into the Visual Studio platform. This project will hopefully someday include a MonoDevelop plugin as well as implementations of the other non-SCM related Team Foundation libraries.
For registered developers, CodePlex is a publicly accessible example of a Team Foundation server used to host open source projects.
Enhancements:
- This release adds the "tf shelvesets" command (brief output only), support for writable working folders, "tf help < cmd >" with display of valid options for each command, the "tf branches" command (limited testing), the "tf online < list of files >" option, the "tf diff /brief" option, support for "tf add /recursive < path >", 20 new test cases for the tf client program, a "tf help /list" helper for shell completion, a progress indicator for GetCommand when setting permissions, the History.StopAfter option, and many bugfixes.
Download (0.27MB)
Added: 2007-08-13 License: MIT/X Consortium License Price:
803 downloads
ModPerl::BuildMM 2.0.2
ModPerl::BuildMM is a subclass of ModPerl::MM used for building mod_perl 2.0. more>>
ModPerl::BuildMM is a "subclass" of ModPerl::MM used for building mod_perl 2.0.
SYNOPSIS
use ModPerl::BuildMM;
# ModPerl::BuildMM takes care of doing all the dirty job of overriding
ModPerl::BuildMM::WriteMakefile(...);
# if there is a need to extend the methods
sub MY::postamble {
my $self = shift;
my $string = $self->ModPerl::BuildMM::MY::postamble;
$string .= "nmydist : manifest tardistn";
return $string;
}
ModPerl::BuildMM is a "subclass" of ModPerl::MM used for building mod_perl 2.0. Refer to ModPerl::MM manpage.
<<lessSYNOPSIS
use ModPerl::BuildMM;
# ModPerl::BuildMM takes care of doing all the dirty job of overriding
ModPerl::BuildMM::WriteMakefile(...);
# if there is a need to extend the methods
sub MY::postamble {
my $self = shift;
my $string = $self->ModPerl::BuildMM::MY::postamble;
$string .= "nmydist : manifest tardistn";
return $string;
}
ModPerl::BuildMM is a "subclass" of ModPerl::MM used for building mod_perl 2.0. Refer to ModPerl::MM manpage.
Download (3.5MB)
Added: 2006-08-31 License: Perl Artistic License Price:
1149 downloads
Perl::Dist::Vanilla::Build 7
Perl::Dist::Vanilla::Build is a Perl module for building Vanilla Perl from scratch. more>>
Perl::Dist::Vanilla::Build is a Perl module for building Vanilla Perl from scratch.
The Perl::Dist::Vanilla distribution on CPAN contains scripts and instructions for downloading component sources and assembling them into the executable installer for Vanilla Perl. It does not include the resulting Vanilla Perl installation itself.
This document describes the build process for generating a Vanilla Perl executable installer.
<<lessThe Perl::Dist::Vanilla distribution on CPAN contains scripts and instructions for downloading component sources and assembling them into the executable installer for Vanilla Perl. It does not include the resulting Vanilla Perl installation itself.
This document describes the build process for generating a Vanilla Perl executable installer.
Download (0.050MB)
Added: 2006-08-30 License: Perl Artistic License Price:
1153 downloads
Banteng 0.1.1
Banteng is cross-platform, visual JavaScript IDE. more>>
Banteng is a cross platform visual javascript for building native desktop applications on Windows, Linux, and Mac OS X.
The 0.1.1 release includes the core runtime engine and some basic examples.
<<lessThe 0.1.1 release includes the core runtime engine and some basic examples.
Download (2.2MB)
Added: 2005-12-28 License: BSD License Price:
1395 downloads
Legends: The Game 0.4.1.42
Plenty of maps are provided by us, but the beauty of this game is its customization possibilities. Mission creation has never been easier, with a stab... more>> <<less
Download (111442KB)
Added: 2009-04-26 License: Freeware Price: Free
189 downloads
Raj Horizon 0.5
Raj Horizon is a 3D subspace style goal based team deathmatch. more>>
Raj Horizon is a 3D subspace style goal based team deathmatch.
This game is heavily influenced by the game called subspace. It is a 3d spaceship fighter on a 2d platform where you fly around with your team to conquer all the planets. It is entirely multiplayer with a bot team to keep things interesting.
<<lessThis game is heavily influenced by the game called subspace. It is a 3d spaceship fighter on a 2d platform where you fly around with your team to conquer all the planets. It is entirely multiplayer with a bot team to keep things interesting.
Download (11.7MB)
Added: 2007-01-15 License: Freeware Price:
1013 downloads
Games::Euchre 1.02
Games::Euchre is an Euchre card game for humans and computers. more>>
Games::Euchre is an Euchre card game for humans and computers.
SYNOPSIS
Simply run my game wrapper:
% euchre.pl
or write your own:
use Games::Euchre;
use Games::Euchre::AI::Simple;
use Games::Euchre::AI::Human;
my $game = Games::Euchre->new();
foreach my $i (1..3) {
$game->setAI($i, Games::Euchre::AI::Simple->new());
}
$game->setAI(4, Games::Euchre::AI::Human->new());
$game->playGame();
my @scores = sort {$b $a} $game->getScores();
print("The winner is " . $game->getWinner()->getName() . " with a score of " .
"$scores[0] to $scores[1]n");
This software implements the card game of Euchre. The game is played with four players composing two teams. Any of the four players can be human or computer players, but more than one human is not well supported yet.
The Games::Euchre::AI module implements a simple framework for adding new classes of human interfaces or computer opponents. I recomment that AI writers use Games::Euchre::AI::Simple (a REALLY dumb computer opponent) as starting point.
Aside from the ::AI class and its descendents, this package also implements the following classes: Games::Euchre::Team, Games::Euchre::Player and Games::Euchre::Trick.
<<lessSYNOPSIS
Simply run my game wrapper:
% euchre.pl
or write your own:
use Games::Euchre;
use Games::Euchre::AI::Simple;
use Games::Euchre::AI::Human;
my $game = Games::Euchre->new();
foreach my $i (1..3) {
$game->setAI($i, Games::Euchre::AI::Simple->new());
}
$game->setAI(4, Games::Euchre::AI::Human->new());
$game->playGame();
my @scores = sort {$b $a} $game->getScores();
print("The winner is " . $game->getWinner()->getName() . " with a score of " .
"$scores[0] to $scores[1]n");
This software implements the card game of Euchre. The game is played with four players composing two teams. Any of the four players can be human or computer players, but more than one human is not well supported yet.
The Games::Euchre::AI module implements a simple framework for adding new classes of human interfaces or computer opponents. I recomment that AI writers use Games::Euchre::AI::Simple (a REALLY dumb computer opponent) as starting point.
Aside from the ::AI class and its descendents, this package also implements the following classes: Games::Euchre::Team, Games::Euchre::Player and Games::Euchre::Trick.
Download (0.021MB)
Added: 2007-01-03 License: GPL (GNU General Public License) Price:
1034 downloads
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