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Download (12.8MB)
Added: 2006-12-06 License: GPL (GNU General Public License) Price:
1053 downloads
Kamyrans Eye 1.3
Kamyrans Eye is a fantasy-themed roguelike role-playing game for Nokia Series60 cellphones and PCs. more>>
Save your home town from three mighty wizards and their insatiable greed sparked by the discovery of an ancient ruin.
Kamyrans Eye is a fantasy-themed "roguelike" role-playing game for Nokia Series60 cellphones and PCs.
With each game, explore a world which is never quite the same - filled with inhabitants both friendly and hostile. Defend cities and villages, conquer wizard towers and raid dens.
A plethora of items, weapons and spells allow for a wide array of tactics to reach one of the multiple endings.
<<lessKamyrans Eye is a fantasy-themed "roguelike" role-playing game for Nokia Series60 cellphones and PCs.
With each game, explore a world which is never quite the same - filled with inhabitants both friendly and hostile. Defend cities and villages, conquer wizard towers and raid dens.
A plethora of items, weapons and spells allow for a wide array of tactics to reach one of the multiple endings.
Download (0.47MB)
Added: 2006-08-07 License: GPL (GNU General Public License) Price:
1176 downloads
Falcons Eye 1.9.3
Falcons Eye is a mouse-driven interface for NetHack. more>>
Falcons Eye project is a mouse-driven interface for NetHack.
Falcons Eye is a mouse-driven interface for NetHack that enhances the visuals, audio, and accessibility of the game, yet retains all the original gameplay, and game features.
Main features:
- mouse-driven interface (keyboard play also supported)
- high-res, isometric graphics with real-time lighting
- ease of play: autopilot, tooltip descriptions of game objects, and more
- digitized sound effects
- MIDI soundtrack (listen to some samples)
- sound effects and keyboard commands are customizable
- retains all NetHack features
<<lessFalcons Eye is a mouse-driven interface for NetHack that enhances the visuals, audio, and accessibility of the game, yet retains all the original gameplay, and game features.
Main features:
- mouse-driven interface (keyboard play also supported)
- high-res, isometric graphics with real-time lighting
- ease of play: autopilot, tooltip descriptions of game objects, and more
- digitized sound effects
- MIDI soundtrack (listen to some samples)
- sound effects and keyboard commands are customizable
- retains all NetHack features
Download (MB)
Added: 2007-01-04 License: GPL (GNU General Public License) Price:
1026 downloads
boo karamba theme
boo karamba theme has been adapted from the karamba eyes theme, by replaceing the eyes with terasa(boo). more>>
boo karamba theme has been adapted from the karamba eyes theme, by replaceing the eyes with terasa(boo).
<<less Download (0.052MB)
Added: 2006-06-24 License: GPL (GNU General Public License) Price:
1240 downloads
Jmatrix 0.93
Jmatrix project generates the Matrix the movie eye candy thingy. more>>
Jmatrix project generates the Matrix the movie eye candy thingy.
jmatrix is a cute little non-ncurses green letter matrix-the-movie eye candy thingy.
It has about 20 things that you can configure to create your own matrix experience.
It is not just like the movie, though it could be fooled into being that way.
This project was inspired by Cmatrix (which you can also locate on freashmeat). My computer was just plain too slow to run the ncurses implementation of the matrix green letter thing.
Now... I went to see the movie again, and mine isnt very movie-correct. Neither is Cmatrix. They are both cool though.
In the movie, the letters dont scroll anywhere. They get poped in after a white & goes by... then they fade out. Dull eh?
Jmatrix has some pull_down() effects... and the white heads have a creap_back() method that creates some interesting effects.
Jmatrix is also very configurable. You can change almost everything.
<<lessjmatrix is a cute little non-ncurses green letter matrix-the-movie eye candy thingy.
It has about 20 things that you can configure to create your own matrix experience.
It is not just like the movie, though it could be fooled into being that way.
This project was inspired by Cmatrix (which you can also locate on freashmeat). My computer was just plain too slow to run the ncurses implementation of the matrix green letter thing.
Now... I went to see the movie again, and mine isnt very movie-correct. Neither is Cmatrix. They are both cool though.
In the movie, the letters dont scroll anywhere. They get poped in after a white & goes by... then they fade out. Dull eh?
Jmatrix has some pull_down() effects... and the white heads have a creap_back() method that creates some interesting effects.
Jmatrix is also very configurable. You can change almost everything.
Download (0.010MB)
Added: 2006-11-21 License: GPL (GNU General Public License) Price:
1067 downloads
Jawa Open Eyes 5.1
Jawa Open Eyes is a visual network monitoring tool developed in Java for managing network and Internet resources. more>>
Jawa Open Eyes is a visual network monitoring tool developed in Java for managing network and Internet resources.
Jawa Open Eyes supports SNMP v1/2/2c for collecting MIB-II information, port scanning, and SSL capable URL time response.
The main features include visual network monitoring, an enhanced network topology designer, email alert, trap receiver, trap agent, and real time logging to DB and Web.
<<lessJawa Open Eyes supports SNMP v1/2/2c for collecting MIB-II information, port scanning, and SSL capable URL time response.
The main features include visual network monitoring, an enhanced network topology designer, email alert, trap receiver, trap agent, and real time logging to DB and Web.
Download (2.6MB)
Added: 2005-12-06 License: Free To Use But Restricted Price:
1445 downloads
BitLife 0.9.5
BitLife is an eye candy showing parallel Conways Life games in the bitplanes of the screen. more>>
Its a simple idea: implement Conways Game of Life using boolean logic operations (and, or, not, xor); do so by blits, thus running a Life game in every bitplane in parallel.
Currently 2 implementations are available: a proof-of-concept (with a life-covered 3d cube!) one in Python (with Numeric/pygame) and a useful one in C (X-Windows screensaver, potentially accelerated).
<<lessCurrently 2 implementations are available: a proof-of-concept (with a life-covered 3d cube!) one in Python (with Numeric/pygame) and a useful one in C (X-Windows screensaver, potentially accelerated).
Download (0.10MB)
Added: 2005-04-25 License: BSD License Price:
910 downloads
libtiff 4.0.0 Alpha
libtiff project provides support for the Tag Image File Format (TIFF), a widely used format for storing image data. more>>
libtiff project provides support for the Tag Image File Format (TIFF), a widely used format for storing image data. The latest version of the TIFF specification is available on-line in several different formats.
Included in this software distribution is a library, libtiff, for reading and writing TIFF, a small collection of tools for doing simple manipulations of TIFF images, and documentation on the library and tools. Libtiff is a portable software, it was built and tested on various systems: UNIX flavors (Linux, BSD, Solaris, MacOS X), Windows, OpenVMS. It should be possible to port libtiff and additional tools on other OSes.
The library, along with associated tool programs, should handle most of your needs for reading and writing TIFF images on 32- and 64-bit machines. This software can also be used on older 16-bit systems though it may require some effort and you may need to leave out some of the compression support.
The software was originally authored and maintained by Sam Leffler. While he keeps a fatherly eye on the mailing list, he is no longer responsible for day to day maintenance.
Enhancements:
- The BigTIFF specification is now supported, allowing the creation of files larger than 4GiB.
- Despite this large upgrade, the library remains almost completely source compatible with the previous releases and in most cases you just need to recompile your application with new library to get read support for BigTIFF.
<<lessIncluded in this software distribution is a library, libtiff, for reading and writing TIFF, a small collection of tools for doing simple manipulations of TIFF images, and documentation on the library and tools. Libtiff is a portable software, it was built and tested on various systems: UNIX flavors (Linux, BSD, Solaris, MacOS X), Windows, OpenVMS. It should be possible to port libtiff and additional tools on other OSes.
The library, along with associated tool programs, should handle most of your needs for reading and writing TIFF images on 32- and 64-bit machines. This software can also be used on older 16-bit systems though it may require some effort and you may need to leave out some of the compression support.
The software was originally authored and maintained by Sam Leffler. While he keeps a fatherly eye on the mailing list, he is no longer responsible for day to day maintenance.
Enhancements:
- The BigTIFF specification is now supported, allowing the creation of files larger than 4GiB.
- Despite this large upgrade, the library remains almost completely source compatible with the previous releases and in most cases you just need to recompile your application with new library to get read support for BigTIFF.
Download (1.3MB)
Added: 2007-07-20 License: Freely Distributable Price:
829 downloads
The Eye Of Horus 0.2
The Eye Of Horus is a monitoring and alerting tool for computers. more>>
The Eye Of Horus is a monitoring and alerting tool for computers. Its mainly useful for monitoring network services (eg, HTTP or SMTP servers) and the internal status of Unix servers (eg, load, disk usage, process counts).
In that respect, its a lot like Nagios, but in my opinion its better. It lacks a few features Nagios has, but it is a very simple architecture to which they can easily be added.
Its a flexible thing made from independent modules with well-defined interfaces, making it easy to customise and extend, but out of the box itll monitor your servers and produce a nice HTML summary of their status - OK, the looks need a bit of work, but that will come soon, and it can optionally integrate with the excellent (and I mean excellent) RRDTool to store logs of statistics (response times, number of packages with known security holes, etc) - and link from the status page to nice graphs of the historical behaviour of these statistics.
HOW IT WORKS
The core of the system is horus-check.py, a Python script which reads a configuration file (specified on the command line). The configuration file specifies a list of services - either network services, in which case the host to run the check from and the host to run the check at are specified, or local services, in which case only the host to run the check from need be specified. In either case, if the host to run the check from is not specified, then it defaults to the local host.
The service types reference definitions in a file which is referenced from the configuration file. In the service definitions file, a shell command to check the service is given; this command must output service status in a defined format, as a single-line YAML list. The list must contain, at least, a single-word status (OK, WARNING, FAILURE, or UNKNOWN), then optionally numeric statistics, then optionally a status message. For example:
[OK]
[UNKNOWN]
[OK, { load: 0.5, users: 3 }]
[WARNING, { load: 3, users: 30 }]
[FAILURE, { load: 95, users: 300 }]
[UNKNOWN, { }, Could not find AWK executable]
When a check is to be performed from a remote host, Horus opens an ssh connection to that host. It is assumed that the user horus is run as will have an ssh key set up to enable it to ssh to all such hosts without requiring a password.
Having performed the checks, horus-check.py then:
Reads in the status database named in the configuration file
Updates the status database with the new status of hosts
Computes an overall system status (the worst non-unknown status of any checked service)
Examines the service dependencies, and marks any service whose state is no worse than might be expected (eg, no worse than the worst state of a service it depends upon) are automatically marked as quiet
Computes a list of differences between the old and new status (services added, services removed, services whose status has improved, services whose status has worsened)
If there are any differences, invokes a notification script (named in the configuration file) with them, along with the overall status
Invokes a logging script (named in the configuration file) with the new value of every statistic reported by the service checks; I will soon provide a sample logging script that uses RRDTool to generate nice graphs.
The status database (which is written in YAML, so easily accessible to user scripts) can then be used to generate HTML status report (see status.cgi).
<<lessIn that respect, its a lot like Nagios, but in my opinion its better. It lacks a few features Nagios has, but it is a very simple architecture to which they can easily be added.
Its a flexible thing made from independent modules with well-defined interfaces, making it easy to customise and extend, but out of the box itll monitor your servers and produce a nice HTML summary of their status - OK, the looks need a bit of work, but that will come soon, and it can optionally integrate with the excellent (and I mean excellent) RRDTool to store logs of statistics (response times, number of packages with known security holes, etc) - and link from the status page to nice graphs of the historical behaviour of these statistics.
HOW IT WORKS
The core of the system is horus-check.py, a Python script which reads a configuration file (specified on the command line). The configuration file specifies a list of services - either network services, in which case the host to run the check from and the host to run the check at are specified, or local services, in which case only the host to run the check from need be specified. In either case, if the host to run the check from is not specified, then it defaults to the local host.
The service types reference definitions in a file which is referenced from the configuration file. In the service definitions file, a shell command to check the service is given; this command must output service status in a defined format, as a single-line YAML list. The list must contain, at least, a single-word status (OK, WARNING, FAILURE, or UNKNOWN), then optionally numeric statistics, then optionally a status message. For example:
[OK]
[UNKNOWN]
[OK, { load: 0.5, users: 3 }]
[WARNING, { load: 3, users: 30 }]
[FAILURE, { load: 95, users: 300 }]
[UNKNOWN, { }, Could not find AWK executable]
When a check is to be performed from a remote host, Horus opens an ssh connection to that host. It is assumed that the user horus is run as will have an ssh key set up to enable it to ssh to all such hosts without requiring a password.
Having performed the checks, horus-check.py then:
Reads in the status database named in the configuration file
Updates the status database with the new status of hosts
Computes an overall system status (the worst non-unknown status of any checked service)
Examines the service dependencies, and marks any service whose state is no worse than might be expected (eg, no worse than the worst state of a service it depends upon) are automatically marked as quiet
Computes a list of differences between the old and new status (services added, services removed, services whose status has improved, services whose status has worsened)
If there are any differences, invokes a notification script (named in the configuration file) with them, along with the overall status
Invokes a logging script (named in the configuration file) with the new value of every statistic reported by the service checks; I will soon provide a sample logging script that uses RRDTool to generate nice graphs.
The status database (which is written in YAML, so easily accessible to user scripts) can then be used to generate HTML status report (see status.cgi).
Download (0.027MB)
Added: 2006-11-24 License: GPL (GNU General Public License) Price:
1065 downloads
Spectalum rev31
Spectalum project is an engine for the CRPG Eye of the Beholder II. more>>
Spectalum project is an engine for the CRPG Eye of the Beholder II.
Spectalum is a reverse engineered Open Source game engine for the 1991 CRPG Eye of the Beholder II: The Legend of Darkmoon originally developed by Westwood Associates.
Like with most similar projects, the original game data has to be obtained seperately to play the game.
Why..?
Because I loved this game so much - I played it a long long time ago on my Amiga 500 and later on my first PC.
Another point is my interest in classic gaming technologies. I think this Dungeon-Master style is very interesting from a gamers - and a programmers view. You can create fascinating worlds with very low system resources.
How to play
Copy your original game datafiles (ENGLISH version only) into the "original" game folder. Now start the game with the remake-binary (e.g. spectalum.exe).
Eye of the Beholder - the Legend of Darkmoon is a classic role playing game from the early 90s. You move through a static tile-based 3D environment solving puzzles and hunting monsters.
What do I need to play this remake?
My ambition is to create a system-independent 100% remake of the great original. That means old-school 320x200 role playing gameplay. By using the SDL multimedia library and general C++ coding standards the game will run on any libSDL supported platform.
<<lessSpectalum is a reverse engineered Open Source game engine for the 1991 CRPG Eye of the Beholder II: The Legend of Darkmoon originally developed by Westwood Associates.
Like with most similar projects, the original game data has to be obtained seperately to play the game.
Why..?
Because I loved this game so much - I played it a long long time ago on my Amiga 500 and later on my first PC.
Another point is my interest in classic gaming technologies. I think this Dungeon-Master style is very interesting from a gamers - and a programmers view. You can create fascinating worlds with very low system resources.
How to play
Copy your original game datafiles (ENGLISH version only) into the "original" game folder. Now start the game with the remake-binary (e.g. spectalum.exe).
Eye of the Beholder - the Legend of Darkmoon is a classic role playing game from the early 90s. You move through a static tile-based 3D environment solving puzzles and hunting monsters.
What do I need to play this remake?
My ambition is to create a system-independent 100% remake of the great original. That means old-school 320x200 role playing gameplay. By using the SDL multimedia library and general C++ coding standards the game will run on any libSDL supported platform.
Download (0.56MB)
Added: 2007-03-12 License: Freeware Price:
957 downloads
Ixion media player 0.2
Ixion is a media player that uses wxWidgets and GStreamer. more>>
Ixion is a media player that uses wxWidgets and GStreamer. Its is just a simple video player that can play at double or half speed. It can be useful as an example of how to write a simple app based on wxWidgets and/or GStreamer.
Ixion is a media player written in C/C++ using wxWidgets and GStreamer. It is not a bleeding edge, full-featured, eye-candy, all-in-one application; Ixion exists only because I needed a video player that could play at double or half speed. However, it can be useful if you want to see how to write a simple app based in wxWidgets and/or GStreamer. Source code is available for download under the GPL license.
You can download the source code from the downloads section. It will compile on most *nix systems ig there are the required libraries, including GNU/Linux.
Alternatively, you can get the source code using anonymous CVS access:
$ cvs -d:ext:anonymous@cvs.lug.fi.uba.ar:/cvsroot/ixion co ixion
<<lessIxion is a media player written in C/C++ using wxWidgets and GStreamer. It is not a bleeding edge, full-featured, eye-candy, all-in-one application; Ixion exists only because I needed a video player that could play at double or half speed. However, it can be useful if you want to see how to write a simple app based in wxWidgets and/or GStreamer. Source code is available for download under the GPL license.
You can download the source code from the downloads section. It will compile on most *nix systems ig there are the required libraries, including GNU/Linux.
Alternatively, you can get the source code using anonymous CVS access:
$ cvs -d:ext:anonymous@cvs.lug.fi.uba.ar:/cvsroot/ixion co ixion
Download (0.095MB)
Added: 2006-07-22 License: GPL (GNU General Public License) Price:
1208 downloads
Kickoff Qt Fedora 7 1.0
Kickoff QT desktop panel for KDE is the best effort effort to maximize the users experience. more>>
Kickoff QT desktop panel for KDE is the best effort effort to maximize the users experience.
Kicker QT requires less clicking to launch programs because it uses the mouse over effect which is lacking in other menu launchers. it also loads plugins and uses qtcurve which is lacking in other menu launchers for that eye candy we like. The history feature keeps track of recent programs and files/documents in an organized display which is lacking in other menu launchers. Favorites is as nearly as quick as quick launcher which is lacking in other menu launchers in that it required one click.
Note: Other menu launchers includes Vista.
You can also adjust the size of the menu unlike older menu launchers which become cluttered over time and explode all over your desktop. ;^D
WARNING this is a Force install at the time and will mutilate KDEbase, not for the faint of heart! I am working on the entire KDE 3.5.7 KDE QT which will be debugged for personal use with development on mng animation.
Use this at your own risk!!!
Reboot after installing launch button respones slowly the first few seconds.
Enhancements:
- replaced suse button with FedoraBubbles kbfx button
<<lessKicker QT requires less clicking to launch programs because it uses the mouse over effect which is lacking in other menu launchers. it also loads plugins and uses qtcurve which is lacking in other menu launchers for that eye candy we like. The history feature keeps track of recent programs and files/documents in an organized display which is lacking in other menu launchers. Favorites is as nearly as quick as quick launcher which is lacking in other menu launchers in that it required one click.
Note: Other menu launchers includes Vista.
You can also adjust the size of the menu unlike older menu launchers which become cluttered over time and explode all over your desktop. ;^D
WARNING this is a Force install at the time and will mutilate KDEbase, not for the faint of heart! I am working on the entire KDE 3.5.7 KDE QT which will be debugged for personal use with development on mng animation.
Use this at your own risk!!!
Reboot after installing launch button respones slowly the first few seconds.
Enhancements:
- replaced suse button with FedoraBubbles kbfx button
Download (MB)
Added: 2007-06-12 License: GPL (GNU General Public License) Price:
526 downloads
SimBar 1.0
SimBar project is a fast and customizable dockbar for Linux. more>>
SimBar project is a fast and customizable dockbar for Linux.
SimBar is a fast and customizable dockbar. Allows the user to launch applications showing some eye-candy animation. It is written in c++ and wxWidgets and fits well in Gnome but works on most desktop environments. Does not require Compiz nor 3D acceleration.
<<lessSimBar is a fast and customizable dockbar. Allows the user to launch applications showing some eye-candy animation. It is written in c++ and wxWidgets and fits well in Gnome but works on most desktop environments. Does not require Compiz nor 3D acceleration.
Download (0.24MB)
Added: 2007-06-15 License: GPL (GNU General Public License) Price:
866 downloads
wbar 1.3.1
wbar is a quick launch bar recommended for fluxbox or Window Maker. more>>
wbar is a quick launch bar recommended for fluxbox or Window Maker. wbars goal is speed.
This is eye candy developed in C++. The motivation is eye-candy which runs as fast as possible but still it probably made faster.
Tested succesfully on Fluxbox, WindowMaker.
Can be tweaked for other window managers but those who usualy use a desktop application such as nautilus will obscure Warbar because it runs with override-redirection so the window manager doesnt do the decorations and stays at the bottom of root window.
Installation:
- Needs imlib2
# make
create initial config for user (should make config with each user)
# make config
as root (if you dont have a bin directory at home)
# make install
warbar --help
Enhancements:
- Expansion now occurs on entering and leaving the bar.
- Better cleaning and drawing algorithms were implemented.
<<lessThis is eye candy developed in C++. The motivation is eye-candy which runs as fast as possible but still it probably made faster.
Tested succesfully on Fluxbox, WindowMaker.
Can be tweaked for other window managers but those who usualy use a desktop application such as nautilus will obscure Warbar because it runs with override-redirection so the window manager doesnt do the decorations and stays at the bottom of root window.
Installation:
- Needs imlib2
# make
create initial config for user (should make config with each user)
# make config
as root (if you dont have a bin directory at home)
# make install
warbar --help
Enhancements:
- Expansion now occurs on entering and leaving the bar.
- Better cleaning and drawing algorithms were implemented.
Download (0.17MB)
Added: 2007-08-05 License: GPL (GNU General Public License) Price:
514 downloads
Xfce 4 Eyes Plugin 4.4.0
Xfce 4 Eyes Plugin is a Xfce4 panel plugin that adds eyes which watch your every step. more>>
Xfce 4 Eyes Plugin is a Xfce4 panel plugin that adds eyes which watch your every step.
Portions of the xfce4-eyes code were taken from geyes and are licensed under the terms of the GNU General public license, see the COPYING.GPL file.
<<lessPortions of the xfce4-eyes code were taken from geyes and are licensed under the terms of the GNU General public license, see the COPYING.GPL file.
Download (0.20MB)
Added: 2007-03-06 License: GPL (GNU General Public License) Price:
966 downloads
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