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Konvi-Kopete Away Sync 1.0
Konvi-Kopete Away Sync is a small script that helps sync Kopete and Konversation away status via DCOP. more>>
Konvi-Kopete Away Sync is a small script that helps sync Kopete and Konversation away status via DCOP.
Copy the file to either ~/.kde/share/apps/konversation/scripts for local install or $KDEDIR/share/apps/konversation/scripts for system wide install. Then bind /exec dblAway.sh away and /exec dblAway.sh back to whatever commands you want (Settings->Configure Konversation->Behavior->Command Aliases)
Tested on Konversation 1.0.1 with Kopete 0.12.5 on KDE 3.5.7 on Archlinux Duke.
Post which Kopete versions and Konvi versions it works on!
<<lessCopy the file to either ~/.kde/share/apps/konversation/scripts for local install or $KDEDIR/share/apps/konversation/scripts for system wide install. Then bind /exec dblAway.sh away and /exec dblAway.sh back to whatever commands you want (Settings->Configure Konversation->Behavior->Command Aliases)
Tested on Konversation 1.0.1 with Kopete 0.12.5 on KDE 3.5.7 on Archlinux Duke.
Post which Kopete versions and Konvi versions it works on!
Download (MB)
Added: 2007-05-23 License: GPL (GNU General Public License) Price:
888 downloads
Perl6::Take 0.04
Perl6::Take is a Perl module to gather/take in Perl 5. more>>
Perl6::Take is a Perl module to gather/take in Perl 5.
SYNOPSIS
use Perl6::Take;
my @foo = gather {
take 5;
};
EXPORT
gather
Accepts a block. take statements inside the dynamic scope of the block are used to accumulate a list, which is gathered as the return value of the block.
take
Accumulates its argument (or list of arguments) on to the nearest gather in the dynamic scope. Arguments are evaluated in list context. The arguments may be passed on to a variable, but note that this assignment should usually be done in list context, as per usual context rules:
$answer = take 42; # 1
($answer) = take 42; # 42
<<lessSYNOPSIS
use Perl6::Take;
my @foo = gather {
take 5;
};
EXPORT
gather
Accepts a block. take statements inside the dynamic scope of the block are used to accumulate a list, which is gathered as the return value of the block.
take
Accumulates its argument (or list of arguments) on to the nearest gather in the dynamic scope. Arguments are evaluated in list context. The arguments may be passed on to a variable, but note that this assignment should usually be done in list context, as per usual context rules:
$answer = take 42; # 1
($answer) = take 42; # 42
Download (0.021MB)
Added: 2007-02-14 License: MIT/X Consortium License Price:
982 downloads
Yukiawa 0.1
Yukiawa is a bubbles puzzle game. more>>
Yukiawa project is a bubbles puzzle game.
Yukiawa is a puzzle game where you connect bubbles of the same color to clear them away from the level. It features a series of levels and random puzzles for single play. Multiplayer gaming is also possible.
<<lessYukiawa is a puzzle game where you connect bubbles of the same color to clear them away from the level. It features a series of levels and random puzzles for single play. Multiplayer gaming is also possible.
Download (0.72MB)
Added: 2007-01-02 License: GPL (GNU General Public License) Price:
1025 downloads
TAC 0.17
TAC is a pure Tcl version of AOL Instant Messenger (AIM). more>>
TAC project is a pure Tcl version of AOL Instant Messenger (AIM).
The TAC client began its life as a small add-on program distributed with TiK, the Tcl/Tk client.
TAC has only a few of the features found in native Windows and Macintosh clients.
It is easy for users to add features to TAC using Tcl. TAC is meant to give users with only console access the ability to use AOL Instant Messenger.
Enhancements:
- Small bug fixed with away package that allows numbers in away messages
- Mobile phone package added
- New Away command: /awayfile or a:f sets the away message to the contents of the filename supplied as an argument
- Bugs fixed with shell escape function
<<lessThe TAC client began its life as a small add-on program distributed with TiK, the Tcl/Tk client.
TAC has only a few of the features found in native Windows and Macintosh clients.
It is easy for users to add features to TAC using Tcl. TAC is meant to give users with only console access the ability to use AOL Instant Messenger.
Enhancements:
- Small bug fixed with away package that allows numbers in away messages
- Mobile phone package added
- New Away command: /awayfile or a:f sets the away message to the contents of the filename supplied as an argument
- Bugs fixed with shell escape function
Download (0.049MB)
Added: 2006-09-15 License: GPL (GNU General Public License) Price:
1134 downloads
Kopete Away Message Updater 0.2
Kopete Away Message Updater is a script that updates your away message in Kopete messeger. more>>
Call this script from the Autostart folder, and it will update Kopetes away message for each interval (requires Kopete 0.12 or higher). The away messages are by default defined in ~/.kopete-away-msgs. Each line can contain either:
- a comment (starting with a #)
- flags message
The flags define some properties to each away message. Flags are defined only at the start of the line, beginning and ending with a %. The following flags are supported.
[0-9]*[smhd] Determines how long this message should be shown before a new one is chosen. This is the sleep(1) syntax.
a Only show this message when youre away.
c This line is a command, use its output as away message.
i Show the contents of a file, line by line. The message should contain the path to the file. Do not use ~ but use /home/$USER instead. Empty lines in the included file are skipped.
n Use the next message in the file for the next iteration.
o Only show this message when youre online.
x Dont use this message when looking for a random message. This means this line is only accessible when the former line contains the n flag.
- Show the message less than normal times
-- Show the message even more less
--- Show the message sometimes
To determine your online status, you need to have the Web Presence plugin enabled. By default, it reads the file ~/.webstatus.xml. Adapt the variable below if you store the file somewhere else. The script wont do anything when youre offline or partially away (that is, some protocols are Away, some protocols are Online).
Because the web status plugin is used, the process of retrieving the current webstatus is not really reliable. It may happen that you turn back to online when you set the status on Away in a short time. If this doesnt happen in about 10 seconds after the status change, you may consider the status change as successful.
Example ~/.kopete-away-msgs file:
========================================================================
# Sometimes, show uptime for one minute
%1mc--% uptime
# Fortune rocks, but dont pick too long messages (the length of away
# messages is limited.
%2mc% fortune -s -n 120
# just show Hello world for the default interval
Hello world
# Show a away message for 60 seconds.
%a60% Im away now.
# Ask people to say something when youre online
%o% Please message me!
# Show all contents of the Linux README line by line. Show each line for
# 3 seconds.
%3i% /usr/src/linux/README
# Tell a little story when Im away. These lines must emerge in the
# right order, so mind the n and x flags! The x flags make sure we dont
# start in the middle of the story. And, show each line for about 5
# seconds.
%na5% Goodbye, all you people,
%nax5% Theres nothing you can say
%nax5% To make me change my mind.
%ax5% Goodbye.
==================================================================
Enhancements:
- Ability to query the online/away status directly from Kopete (DCOP). This requires a patched Kopete, see the description for more details on how to proceed.
- Fortune mode: Pick a random line from a given text file.
- First check the online/away status to prevent unnecessary command calls.
- Various bugfixes
<<less- a comment (starting with a #)
- flags message
The flags define some properties to each away message. Flags are defined only at the start of the line, beginning and ending with a %. The following flags are supported.
[0-9]*[smhd] Determines how long this message should be shown before a new one is chosen. This is the sleep(1) syntax.
a Only show this message when youre away.
c This line is a command, use its output as away message.
i Show the contents of a file, line by line. The message should contain the path to the file. Do not use ~ but use /home/$USER instead. Empty lines in the included file are skipped.
n Use the next message in the file for the next iteration.
o Only show this message when youre online.
x Dont use this message when looking for a random message. This means this line is only accessible when the former line contains the n flag.
- Show the message less than normal times
-- Show the message even more less
--- Show the message sometimes
To determine your online status, you need to have the Web Presence plugin enabled. By default, it reads the file ~/.webstatus.xml. Adapt the variable below if you store the file somewhere else. The script wont do anything when youre offline or partially away (that is, some protocols are Away, some protocols are Online).
Because the web status plugin is used, the process of retrieving the current webstatus is not really reliable. It may happen that you turn back to online when you set the status on Away in a short time. If this doesnt happen in about 10 seconds after the status change, you may consider the status change as successful.
Example ~/.kopete-away-msgs file:
========================================================================
# Sometimes, show uptime for one minute
%1mc--% uptime
# Fortune rocks, but dont pick too long messages (the length of away
# messages is limited.
%2mc% fortune -s -n 120
# just show Hello world for the default interval
Hello world
# Show a away message for 60 seconds.
%a60% Im away now.
# Ask people to say something when youre online
%o% Please message me!
# Show all contents of the Linux README line by line. Show each line for
# 3 seconds.
%3i% /usr/src/linux/README
# Tell a little story when Im away. These lines must emerge in the
# right order, so mind the n and x flags! The x flags make sure we dont
# start in the middle of the story. And, show each line for about 5
# seconds.
%na5% Goodbye, all you people,
%nax5% Theres nothing you can say
%nax5% To make me change my mind.
%ax5% Goodbye.
==================================================================
Enhancements:
- Ability to query the online/away status directly from Kopete (DCOP). This requires a patched Kopete, see the description for more details on how to proceed.
- Fortune mode: Pick a random line from a given text file.
- First check the online/away status to prevent unnecessary command calls.
- Various bugfixes
Download (0.011MB)
Added: 2007-01-14 License: GPL (GNU General Public License) Price:
1015 downloads
Take Out The Mouse 1.0
Take Out The Mouse is a very entertaining puzzle game where you must help a mouse to find the exit. more>>
Take Out The Mouse is a very entertaining puzzle game where you must help a mouse to find the exit.
This is the first game developed by Bertesh Studios, in 2001. Take Out The Mouse consist in a little mouse who has to find the exit of the different labyrinths by finding his delicious reward... the cheese.
The game has 2 difficulties. The first one is the "Easy" difficulty, where our only objective is to find the cheese before our time finishes. Once we have finish this difficulty, we will have access to the "Hard" difficulty, here besides of have to find the cheese before that our time ends, we must to eliminate all the bats that are inside the labyrinths with cakes first to be able to get access to the next level... but be careful, because this bats spit drops of blood that could damage the mouse and could cost him 1 live.
Take Out The Mouse counts with several labyrinths and funny music that we will listen during the whole game, getting a fun game for all the family.
<<lessThis is the first game developed by Bertesh Studios, in 2001. Take Out The Mouse consist in a little mouse who has to find the exit of the different labyrinths by finding his delicious reward... the cheese.
The game has 2 difficulties. The first one is the "Easy" difficulty, where our only objective is to find the cheese before our time finishes. Once we have finish this difficulty, we will have access to the "Hard" difficulty, here besides of have to find the cheese before that our time ends, we must to eliminate all the bats that are inside the labyrinths with cakes first to be able to get access to the next level... but be careful, because this bats spit drops of blood that could damage the mouse and could cost him 1 live.
Take Out The Mouse counts with several labyrinths and funny music that we will listen during the whole game, getting a fun game for all the family.
Download (1.5MB)
Added: 2007-04-20 License: Freeware Price:
917 downloads
ickle 0.3.2
ickle is an ICQ2000 Client using the GTK+ graphical toolkit. more>>
ickle is an ICQ2000 Client using the GTK+ graphical toolkit. It aims to bring all the useful features of ICQ2000 to non-windows usersand also SMS messaging.
Main features:
- Message sending/receiving
- URL sending/receiving
- SMS sending/receiving, including delivery reports
- Status changes
- Fetching user info from server
- Fetching/setting away messages
- Custom away messages
- Authorisation Requests
- "User Added You" messages
- Autoconnect, autoreconnect and retries
- Easy history browsing
- GNOME applet
- Command-line control (through ickle_control)
- Autoaway on timer
- Executing shell-commands on events
<<lessMain features:
- Message sending/receiving
- URL sending/receiving
- SMS sending/receiving, including delivery reports
- Status changes
- Fetching user info from server
- Fetching/setting away messages
- Custom away messages
- Authorisation Requests
- "User Added You" messages
- Autoconnect, autoreconnect and retries
- Easy history browsing
- GNOME applet
- Command-line control (through ickle_control)
- Autoaway on timer
- Executing shell-commands on events
Download (0.37MB)
Added: 2006-06-16 License: GPL (GNU General Public License) Price:
1227 downloads
CamSketchpad dev 1
CamSketchpad is a 2D drawing / CAD program with support for geometrical constraints. more>>
CamSketchpad is a modern recreation of Ivan Sutherlands seminal Sketchpad program. CamSketchpad is a 2D drawing / CAD program with support for geometrical constraints and the inclusion of instances referencing other drawings.
It was written as a group project for the Cambridge University computer science undergraduate course by a team of seven people: Tom Botterill, Matthew Brown, Tom Craig, Easlyn Kirupairajah, Amit Sarna, Andrew Smee and myself.
Most of my work was on the constraint satisfaction algorithm, which took perhaps 200 hours of staring at error gradient maps, and imbued me with an enormous respect for Sutherland, whose version of Sketchpad performed as well on 60s hardware as ours does on modern computers.
CamSketchpad is far from being as complete and efficient as the original Sketchpad, but it does have all the necessary components in a rudimentary form, and is finished enough to be usable. So weve decided to release it as open source under the BSD licence, so we or others are free to tinker with it and improve its algorithms and user interface.
Main features:
- Support for containing instances of other drawings in your drawings. Unlike copies, instances will change when the original drawing changes.
- Highlighting system for displaying what will be selected / snapped to / merged / created when you click.
- Very simple interface for creating new constraints - just write a function telling CamSketchpad how far away it is from satisfying the constraint. (So when the function returns 0, the constraint is entirely satisfied.)
<<lessIt was written as a group project for the Cambridge University computer science undergraduate course by a team of seven people: Tom Botterill, Matthew Brown, Tom Craig, Easlyn Kirupairajah, Amit Sarna, Andrew Smee and myself.
Most of my work was on the constraint satisfaction algorithm, which took perhaps 200 hours of staring at error gradient maps, and imbued me with an enormous respect for Sutherland, whose version of Sketchpad performed as well on 60s hardware as ours does on modern computers.
CamSketchpad is far from being as complete and efficient as the original Sketchpad, but it does have all the necessary components in a rudimentary form, and is finished enough to be usable. So weve decided to release it as open source under the BSD licence, so we or others are free to tinker with it and improve its algorithms and user interface.
Main features:
- Support for containing instances of other drawings in your drawings. Unlike copies, instances will change when the original drawing changes.
- Highlighting system for displaying what will be selected / snapped to / merged / created when you click.
- Very simple interface for creating new constraints - just write a function telling CamSketchpad how far away it is from satisfying the constraint. (So when the function returns 0, the constraint is entirely satisfied.)
Download (0.84MB)
Added: 2007-06-06 License: BSD License Price:
905 downloads
Tapiir 0.7.1
Tapiir is a simple and flexible audio effects processor. more>>
Tapiir is a simple and flexible audio effects processor, inspired on the classical magnetic tape delay systems used since the early days of electro-acoustic music composition.
Tapiir project provides a graphical user interface consisting of six delay lines, or "taps", which can introduce an almost arbitrarily big or small delay to their inputs and can be feed back to each other.
A wide set of effects can be easily achieved by properly configuring and connecting the delay lines: complex echo patterns, resonances, filtering, etc. Delays, interconnections and gains can all be controlled in real time.
TAPIIR internal processing modules consist of six delay-lines, each with a mixer at its input and a gain control at its output, and a stereo output mixer. Stereo input from an external source, typically a musical instrument, is routed to all input mixers. In addition to this, the output of each delay line is also routed to the input mixers of all delay lines, including itself. Figure 1 shows the diagram of TAPIIRs internals.
This cross-feeding of audio signals throughout the system of delay-lines and mixers, allows the user to create a very large variety of stereo delay effects. Very simple echos or ping-pong effects can be achieved easily, but more complex effects such as early reflection echos, reverbs, complex rhythmic and arrhythmic patterns and even Karplus-Strong like synthesis is also possible. It is important to observe, that these more complex effects are only possible by using sample accurate processing.
This article appears in Proceedings of the COST G-6 Conference on Digital Audio Effects (DAFX-01), Limerick, Ireland, December 6-8, 2001
Sample accuracy
Conventional hardware effect processors are often rather limited in the lenght of there delay-lines. It is unusual to encounter accuracy higher than 1 msec, and even 10 msec is used frequently, and maximum delay-lenght are limited as well.
Obviously, this limitation in hardware effect processors is deliberate, both out of technical concerns or marketing. Most users are not interested in higher accuracy, and the standard user interface of hardware effects processors - buttons or at the most an alpha-dial - would make it a painful job to adjust. Also, one can imagine that lower accuracy means less computational cost, and therefore lower overall cost of the effect processing hardware.
For advanced users however, this limitation can be annoying. Of course, many of the effects obtained with very short delay times, such as reverb or filtering, are usually also implemented in the same hardware, but it can be very interesting to combine all these with longer delay-time effects; it would be necessary to use several processors connected together to do this.
The implementation of TAPIIR, however, is sample accurate. This means that extremely short delay times can be used, 0.023 msec when using a sample-rate of 44100 Hz. In addition to this fine control over delay-lengths, the sample accuracy is also implented for feedback and even cross-feeding between the various delay-lines, This is achieved by the fact that the internal processing core of TAPIIR is written in such a way, that the input and output values of the delay-lines and mixers are passed on 1 at a time, instead of buffer-by-buffer.
Filtering with delays
Obviously, the effects obtained by sample accurate processing of delay-lines go far beyond the simple echo effects. This includes the creation of FIR filters and - using feedback - IIR filters (this has been the inspiration for the name TAPIIR). In these cases, the mixer gains function as filter coefficients. This means that TAPIIR can efficiently be used for filtering, with flexible filter design. In a future version, TAPIIR could contain a pole/zero editor that automatically sets the mixer values to create the corresponding filter.
The maximum delay-length that can be achieved is only limited by the physical RAM memory of the system TAPIIR runs on. To give an example, with 32 MB of free memory, a total delay-length of more than 6 minutes can be used. While this might seem rather useless for normal effect processing, it clearly has musical applications. Several compositions have been written that make use of long delay times. Originally performed with the use of tape-delays, they could take great profit of the use of digital techniques for sound quality. The use of hard disk space with sufficient fast access would take away time limitation even more.
Delay-length control
The graphical user interface of TAPIIR allows the user to take full advantage of the delay-length accuracy, but at the same time it tries to maintain user-friendly and manageable, by offering value-sliders for larger scales as well. Delay-time can be entered in time in seconds in number of samples. Sliders control the digits of the delay-length, with an accuracy of 5 decimals. An additional feature is the use of tempo/signature. In that case, delay-length in not represented in seconds, but in beats, and the sliders control the subdivision of beats according to the signature. Obviously, in many circumstances this representation is a lot more useful, in a musical sense, than time in seconds.
<<lessTapiir project provides a graphical user interface consisting of six delay lines, or "taps", which can introduce an almost arbitrarily big or small delay to their inputs and can be feed back to each other.
A wide set of effects can be easily achieved by properly configuring and connecting the delay lines: complex echo patterns, resonances, filtering, etc. Delays, interconnections and gains can all be controlled in real time.
TAPIIR internal processing modules consist of six delay-lines, each with a mixer at its input and a gain control at its output, and a stereo output mixer. Stereo input from an external source, typically a musical instrument, is routed to all input mixers. In addition to this, the output of each delay line is also routed to the input mixers of all delay lines, including itself. Figure 1 shows the diagram of TAPIIRs internals.
This cross-feeding of audio signals throughout the system of delay-lines and mixers, allows the user to create a very large variety of stereo delay effects. Very simple echos or ping-pong effects can be achieved easily, but more complex effects such as early reflection echos, reverbs, complex rhythmic and arrhythmic patterns and even Karplus-Strong like synthesis is also possible. It is important to observe, that these more complex effects are only possible by using sample accurate processing.
This article appears in Proceedings of the COST G-6 Conference on Digital Audio Effects (DAFX-01), Limerick, Ireland, December 6-8, 2001
Sample accuracy
Conventional hardware effect processors are often rather limited in the lenght of there delay-lines. It is unusual to encounter accuracy higher than 1 msec, and even 10 msec is used frequently, and maximum delay-lenght are limited as well.
Obviously, this limitation in hardware effect processors is deliberate, both out of technical concerns or marketing. Most users are not interested in higher accuracy, and the standard user interface of hardware effects processors - buttons or at the most an alpha-dial - would make it a painful job to adjust. Also, one can imagine that lower accuracy means less computational cost, and therefore lower overall cost of the effect processing hardware.
For advanced users however, this limitation can be annoying. Of course, many of the effects obtained with very short delay times, such as reverb or filtering, are usually also implemented in the same hardware, but it can be very interesting to combine all these with longer delay-time effects; it would be necessary to use several processors connected together to do this.
The implementation of TAPIIR, however, is sample accurate. This means that extremely short delay times can be used, 0.023 msec when using a sample-rate of 44100 Hz. In addition to this fine control over delay-lengths, the sample accuracy is also implented for feedback and even cross-feeding between the various delay-lines, This is achieved by the fact that the internal processing core of TAPIIR is written in such a way, that the input and output values of the delay-lines and mixers are passed on 1 at a time, instead of buffer-by-buffer.
Filtering with delays
Obviously, the effects obtained by sample accurate processing of delay-lines go far beyond the simple echo effects. This includes the creation of FIR filters and - using feedback - IIR filters (this has been the inspiration for the name TAPIIR). In these cases, the mixer gains function as filter coefficients. This means that TAPIIR can efficiently be used for filtering, with flexible filter design. In a future version, TAPIIR could contain a pole/zero editor that automatically sets the mixer values to create the corresponding filter.
The maximum delay-length that can be achieved is only limited by the physical RAM memory of the system TAPIIR runs on. To give an example, with 32 MB of free memory, a total delay-length of more than 6 minutes can be used. While this might seem rather useless for normal effect processing, it clearly has musical applications. Several compositions have been written that make use of long delay times. Originally performed with the use of tape-delays, they could take great profit of the use of digital techniques for sound quality. The use of hard disk space with sufficient fast access would take away time limitation even more.
Delay-length control
The graphical user interface of TAPIIR allows the user to take full advantage of the delay-length accuracy, but at the same time it tries to maintain user-friendly and manageable, by offering value-sliders for larger scales as well. Delay-time can be entered in time in seconds in number of samples. Sliders control the digits of the delay-length, with an accuracy of 5 decimals. An additional feature is the use of tempo/signature. In that case, delay-length in not represented in seconds, but in beats, and the sliders control the subdivision of beats according to the signature. Obviously, in many circumstances this representation is a lot more useful, in a musical sense, than time in seconds.
Download (0.43MB)
Added: 2006-02-17 License: GPL (GNU General Public License) Price:
1347 downloads
StealIt 0.02
StealIt is a service menu to take ownership on selected file/directory. more>>
StealIt is a service menu to take ownership on selected file/directory.
It is often annoying to have no rights on files created by other users or uploaded with samba or created by apache process.
<<lessIt is often annoying to have no rights on files created by other users or uploaded with samba or created by apache process.
Download (MB)
Added: 2006-09-29 License: GPL (GNU General Public License) Price:
1121 downloads
Dataxi 1.0.1
Dataxi project is a collection of tools for developing form-based information systems. more>>
Dataxi project is a collection of tools for developing form-based information systems. Dataxi enables one to quickly build an application based on forms with which the user can access the underlying database in order to query, read, edit and write. Dataxi is the link between the user interface and the database.
Dataxi is an OS and enviroment independent product. It follows HTML and SQL standards to such extend that interoperability with all browsers and database backends should be supported.
Dataxi runs on all major operating systems as is or only with minor changes in ini -files.
The purpose of Dataxi is to take the pain away from the most boring phase in the data access application development: user interface designing and programming. Ones you have defined the layout of the form and location for columns, you are done, unless you prefer setting data validation and output format features and other niceties.
A database is a structured collection of data. It may be anything from a simple shopping list to a picture gallery or the vast amounts of information in a corporate network. To add, access, and process data stored in a computer database, you need a database management system such as MySQL. Since computers are very good at handling large amounts of data, database management plays a central role in computing, as stand-alone utilities, or as parts of other applications.
Enhancements:
- This version works with both PHP 4 and 5.
<<lessDataxi is an OS and enviroment independent product. It follows HTML and SQL standards to such extend that interoperability with all browsers and database backends should be supported.
Dataxi runs on all major operating systems as is or only with minor changes in ini -files.
The purpose of Dataxi is to take the pain away from the most boring phase in the data access application development: user interface designing and programming. Ones you have defined the layout of the form and location for columns, you are done, unless you prefer setting data validation and output format features and other niceties.
A database is a structured collection of data. It may be anything from a simple shopping list to a picture gallery or the vast amounts of information in a corporate network. To add, access, and process data stored in a computer database, you need a database management system such as MySQL. Since computers are very good at handling large amounts of data, database management plays a central role in computing, as stand-alone utilities, or as parts of other applications.
Enhancements:
- This version works with both PHP 4 and 5.
Download (1.3MB)
Added: 2007-04-17 License: GPL (GNU General Public License) Price:
920 downloads
Empathy 0.11
Empathy project is a Gnome IM/voice/video client reusing Gossips UI and using Nokias MissionControl. more>>
Empathy project is a Gnome IM/voice/video client reusing Gossips UI and using Nokias MissionControl.
Empathy consists of a rich set of reusable instant messaging widgets, and a GNOME client using those widgets. It uses Telepathy and Nokias Mission Control, and reuses Gossips UI.
The main goal is to permit desktop integration by providing libempathy and libempathy-gtk libraries. libempathy-gtk is a set of powerful widgets that can be embeded into any GNOME application.
Main features:
- Account editor (specialized UI for Jabber, gmail)
- Status icon
- Auto away and extended away
- Contact list (with presence/avatar/alias)
- Private chat (with smileys, spellcheck)
<<lessEmpathy consists of a rich set of reusable instant messaging widgets, and a GNOME client using those widgets. It uses Telepathy and Nokias Mission Control, and reuses Gossips UI.
The main goal is to permit desktop integration by providing libempathy and libempathy-gtk libraries. libempathy-gtk is a set of powerful widgets that can be embeded into any GNOME application.
Main features:
- Account editor (specialized UI for Jabber, gmail)
- Status icon
- Auto away and extended away
- Contact list (with presence/avatar/alias)
- Private chat (with smileys, spellcheck)
Download (1.0MB)
Added: 2007-08-13 License: GPL (GNU General Public License) Price:
881 downloads
5.56mm Full Metal Jacket 0.75 Beta
5.56mm Full Metal Jacket is a Doom 3 multiplayer modification. more>>
5.56mm Full Metal Jacket is a Doom 3 multiplayer modification
5.56mm Full Metal Jacket takes place in a fictive Environment where you have a West and an East team. Accordingly to your team you will get the full weapon-arsenal available supported by your side.
There are 5 classes of weapons .... Pistols, Shotguns, Sub-Machineguns, Assault Rifles and Sniper Rifles. The target system will feature 2 modes ... Aiming with the cross-hair which gets less and less precise the further away you shoot or aiming through the weapons sights which influences the overall field of view but therefore is damn pretty precise.
The game features first- and thirdperson view though when in thirdperson the lack of a crosshair makes aiming more difficult. The levels will vary between huge outdoor scenarios and narrow office corridors.
Supported gametypes are: Capture the Flag, Team DeathMatch
Supported weapons so far are:
Pistols: RUGER MK 512, GLOCK 17
Shotguns: BENELLI M3, EICHLER
SMGs: MP5SD6, MAC10
Assault Rifles: XM177E2(AR15), AK-47
Sniper Rifles: AWM, M24
<<less5.56mm Full Metal Jacket takes place in a fictive Environment where you have a West and an East team. Accordingly to your team you will get the full weapon-arsenal available supported by your side.
There are 5 classes of weapons .... Pistols, Shotguns, Sub-Machineguns, Assault Rifles and Sniper Rifles. The target system will feature 2 modes ... Aiming with the cross-hair which gets less and less precise the further away you shoot or aiming through the weapons sights which influences the overall field of view but therefore is damn pretty precise.
The game features first- and thirdperson view though when in thirdperson the lack of a crosshair makes aiming more difficult. The levels will vary between huge outdoor scenarios and narrow office corridors.
Supported gametypes are: Capture the Flag, Team DeathMatch
Supported weapons so far are:
Pistols: RUGER MK 512, GLOCK 17
Shotguns: BENELLI M3, EICHLER
SMGs: MP5SD6, MAC10
Assault Rifles: XM177E2(AR15), AK-47
Sniper Rifles: AWM, M24
Download (362MB)
Added: 2007-05-31 License: Freeware Price:
878 downloads
ftv_gnome 1.3
ftv_gnome is a frontend for furious_tv. more>>
ftv_gnome is a frontend for furious_tv.
furious_tv is a set of tools to take XMLTV TV listings and enable a UNIX system to automatically record programs off of a TV card. It is written in C and uses a SAX parser for maximum speed and efficiency.
<<lessfurious_tv is a set of tools to take XMLTV TV listings and enable a UNIX system to automatically record programs off of a TV card. It is written in C and uses a SAX parser for maximum speed and efficiency.
Download (0.12MB)
Added: 2005-11-04 License: GPL (GNU General Public License) Price:
1449 downloads
Transit Executive 0.2
Transit Executive project is a real-time strategy simulation game of building transit systems. more>>
Transit Executive project is a real-time strategy simulation game of building transit systems, make profits, and attempt to take over your competition.
<<less Download (1.9MB)
Added: 2006-11-11 License: BSD License Price:
1078 downloads
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