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Fast MD5 Implementation in Java 2.6.1
Fast MD5 Implementation in Java is a heavily optimized implementation of the MD5 hashing algorithm written in Java. more>>
Fast MD5 Implementation in Java is a heavily optimized implementation of the MD5 hashing algorithm written in Java.
Fast MD5 Implementation in Java includes an optional native method for even greater speed improvements.
How Fast Is It?
Short answer:Much faster than any other Java implementation that I have tested and (surprisingly) even faster than the native, non-Java MD5 implementation on some systems.
Long answer:First of all, it is important to note that the term "fast" is used here in relative terms. The implementation of the MD5 message digest algorithm available on this page is written in Java and is fast compared with other implementations written in Java, both because it is heavily optimized by itself and because there is an optional native method that makes it even faster when the platform supports it. How it compares to a sensible implementation written in a language, such as C, that is compiled directly to machine code, is heavily dependent upon how good of a job the JIT compiler in your JVM does in compiling the code or whether you are able to use the optional native method.
Enhancements:
- Martin West contributed a bug fix and some code refactoring to make all targets work out of the box in the Ant build file. Previously, the "dist" target did not work if the "docs" directory was not present.
<<lessFast MD5 Implementation in Java includes an optional native method for even greater speed improvements.
How Fast Is It?
Short answer:Much faster than any other Java implementation that I have tested and (surprisingly) even faster than the native, non-Java MD5 implementation on some systems.
Long answer:First of all, it is important to note that the term "fast" is used here in relative terms. The implementation of the MD5 message digest algorithm available on this page is written in Java and is fast compared with other implementations written in Java, both because it is heavily optimized by itself and because there is an optional native method that makes it even faster when the platform supports it. How it compares to a sensible implementation written in a language, such as C, that is compiled directly to machine code, is heavily dependent upon how good of a job the JIT compiler in your JVM does in compiling the code or whether you are able to use the optional native method.
Enhancements:
- Martin West contributed a bug fix and some code refactoring to make all targets work out of the box in the Ant build file. Previously, the "dist" target did not work if the "docs" directory was not present.
Download (0.073MB)
Added: 2006-03-06 License: LGPL (GNU Lesser General Public License) Price:
1350 downloads
Suffix tree implementation library 1.2
Suffix tree implementation library is a C library, an implementation of the suffix trees algorithm to store/retrieve key/data pa more>>
Suffix tree implementation library is a C library, an implementation of the suffix trees algorithm to store/retrieve key/data pairs.
The main advantages are a linear indexing time, little memory usage, and very fast retrieving.
It has been developped on FreeBSD/gcc but should be fairly portable.
The source code "testsfx.c" show an example of how to use the library both for inserting, retrieving, and deleting data. There arent many functions and comments should be enough to give you an idea of how to use the library. (read the header of the source file)
You should edit sfxdisk.h to suit your needs: you can change the alphabet size and the offset type. It should be OK to use "long long" 64 bits ints instead of long, in fact I tested it succesfully but havent gone to the point of filling more than 2 GB of data (needless to say you need a 64 bits filesystem).
Two "tools" come with the library (new with version 1.2): dumpsfx and loadsfx. dumpsfx is used to dump the database: dumpsfx [-s separator] if you want to output the result as readable text or dumpsfx < file.sfx > -h to output it for reloading with loadsfx.
dumpsfx outputs on stdout and loadsfx reads from stdin. loadsfx < suffix tree file to create > < dumped_file
Enhancements:
- removed an useless offset incrementation in STwritenode
<<lessThe main advantages are a linear indexing time, little memory usage, and very fast retrieving.
It has been developped on FreeBSD/gcc but should be fairly portable.
The source code "testsfx.c" show an example of how to use the library both for inserting, retrieving, and deleting data. There arent many functions and comments should be enough to give you an idea of how to use the library. (read the header of the source file)
You should edit sfxdisk.h to suit your needs: you can change the alphabet size and the offset type. It should be OK to use "long long" 64 bits ints instead of long, in fact I tested it succesfully but havent gone to the point of filling more than 2 GB of data (needless to say you need a 64 bits filesystem).
Two "tools" come with the library (new with version 1.2): dumpsfx and loadsfx. dumpsfx is used to dump the database: dumpsfx [-s separator] if you want to output the result as readable text or dumpsfx < file.sfx > -h to output it for reloading with loadsfx.
dumpsfx outputs on stdout and loadsfx reads from stdin. loadsfx < suffix tree file to create > < dumped_file
Enhancements:
- removed an useless offset incrementation in STwritenode
Download (0.015MB)
Added: 2006-08-07 License: GPL (GNU General Public License) Price:
1189 downloads
Bellagio OpenMAX IL Implementation 0.3.1
Bellagio is a sample implementation of OpenMAX IL for Linux. more>>
Bellagio is a sample implementation of OpenMAX IL for Linux.
It enables software developers and ISVs to familiarize themselves with the OpenMAX IL API and to develop their own OpenMAX multimedia and streaming media components for mobile devices, including codecs, video I/O, and audio mixers.
Included sample components comply with the OpenMAX base and interoperability profiles and can be tunnelled together.
Main features:
- a shared library with the IL core and a "reference" OpenMAX component
- a number of OpenMAX components which pass Khronos conformance tests
- a set of GStreamer plugins that use the IL API (not available yet)
Enhancements:
New video components:
- ffmpeg based MPEG4/H.264 decoder
- color converter component YUV -> RGB
- video renderer based on devFB
New audio component:
- audio file reader based on ffmpeg audio format
- volume component
Fixed known bugs:
- FFMPEG audio decoder now works on FC6 and other distributions with the latest ffmpeg release (0.4.9-0.35.20070204)
Known pending bugs:
- some ogg streams can not be decoded properly
- the tunneling between file reader, mp3 dec based on ffmpeg - alsa sink ends in a deadlock sometimes.
- This behavior has been detected some times using FC6 and UBUNTU, not with the FC4
Full list of components:
Audio:
- ogg decoder based on libvorbis (stand alone components, and multiple roles component)
- mp3 decoder based on mad decoder
- mp3 decoder based on ffmpeg (multiple roles component)
- volume component
- alsa audio sink
- ffmpeg audio file reader (to be used with mp3 ffmpeg decoder)
Video:
- MPEG4 decoder based on ffmpeg (multiple roles component)
- H.264 decoder based on ffmpeg (multiple roles component)
- Color converter based on ffmpeg
- video renderer based on devFB
- Major additions to the 0.2
- New port classes
The components are:
- multiple formats audio decoder component that supports mp3 and ogg audio formats
- alsa sink component
- all the other components are NOT compatible with the new architecture.
- They have been removed and will be ported to the new architecture in a further delivery
<<lessIt enables software developers and ISVs to familiarize themselves with the OpenMAX IL API and to develop their own OpenMAX multimedia and streaming media components for mobile devices, including codecs, video I/O, and audio mixers.
Included sample components comply with the OpenMAX base and interoperability profiles and can be tunnelled together.
Main features:
- a shared library with the IL core and a "reference" OpenMAX component
- a number of OpenMAX components which pass Khronos conformance tests
- a set of GStreamer plugins that use the IL API (not available yet)
Enhancements:
New video components:
- ffmpeg based MPEG4/H.264 decoder
- color converter component YUV -> RGB
- video renderer based on devFB
New audio component:
- audio file reader based on ffmpeg audio format
- volume component
Fixed known bugs:
- FFMPEG audio decoder now works on FC6 and other distributions with the latest ffmpeg release (0.4.9-0.35.20070204)
Known pending bugs:
- some ogg streams can not be decoded properly
- the tunneling between file reader, mp3 dec based on ffmpeg - alsa sink ends in a deadlock sometimes.
- This behavior has been detected some times using FC6 and UBUNTU, not with the FC4
Full list of components:
Audio:
- ogg decoder based on libvorbis (stand alone components, and multiple roles component)
- mp3 decoder based on mad decoder
- mp3 decoder based on ffmpeg (multiple roles component)
- volume component
- alsa audio sink
- ffmpeg audio file reader (to be used with mp3 ffmpeg decoder)
Video:
- MPEG4 decoder based on ffmpeg (multiple roles component)
- H.264 decoder based on ffmpeg (multiple roles component)
- Color converter based on ffmpeg
- video renderer based on devFB
- Major additions to the 0.2
- New port classes
The components are:
- multiple formats audio decoder component that supports mp3 and ogg audio formats
- alsa sink component
- all the other components are NOT compatible with the new architecture.
- They have been removed and will be ported to the new architecture in a further delivery
Download (0.49MB)
Added: 2007-06-06 License: GPL (GNU General Public License) Price:
895 downloads
All System Info
All System Info is a system info SuperKaramba theme. more>>
All System Info is a system info SuperKaramba theme. Simple english version...
It shows:
- System Info
- CPU usage
- Network Usage
- Memory Load
- HDD usage
<<lessIt shows:
- System Info
- CPU usage
- Network Usage
- Memory Load
- HDD usage
Download (0.19MB)
Added: 2006-07-05 License: GPL (GNU General Public License) Price:
1210 downloads
Procinfo NG 2.0.113 (C++ Implementation)
Procinfo NG is a ground-up rewrite of the procinfo program. more>>
Procinfo NG is a ground-up rewrite of the procinfo program. Procinfo NGs goal is to make the code more readable (and reusable) and to restore broken functionality of the original program.
The original program was written for Linux 1.0, and updated through 2.2. This version is for 2.6.
Enhancements:
- Updates were made to match what some Linux distributions have done to procinfo-18.
- Support for MSI and XEN interrupts were added.
- Some non-x86 architectures are handled.
- Assorted bugs and 80-character console nonsense were fixed.
<<lessThe original program was written for Linux 1.0, and updated through 2.2. This version is for 2.6.
Enhancements:
- Updates were made to match what some Linux distributions have done to procinfo-18.
- Support for MSI and XEN interrupts were added.
- Some non-x86 architectures are handled.
- Assorted bugs and 80-character console nonsense were fixed.
Download (0.041MB)
Added: 2007-08-11 License: GPL (GNU General Public License) Price:
805 downloads
Other version of Procinfo NG
License:GPL (GNU General Public License)
Objective Modula-2 1.00 (Reference Implementation)
Objective Modula-2 programming language is a hybrid between Smalltalk and Modula-2. more>>
Objective Modula-2 programming language is a hybrid between Smalltalk and Modula-2 based on the object model and runtime of Objective-C.
The design is an example how native Cocoa/GNUstep support can be added to static imperative programming languages without implementing a bridge.
Objective Modula-2s scope encompasses the design of the Objective Modula-2 programming language and the implementation of a compiler to implement it. The initial compiler will generate Objective-C source code.
Enhancements:
- This code is used to verify ideas and concepts which come up in the course of defining the language.
- It is in an early stage, incomplete and subject to frequent changes.
<<lessThe design is an example how native Cocoa/GNUstep support can be added to static imperative programming languages without implementing a bridge.
Objective Modula-2s scope encompasses the design of the Objective Modula-2 programming language and the implementation of a compiler to implement it. The initial compiler will generate Objective-C source code.
Enhancements:
- This code is used to verify ideas and concepts which come up in the course of defining the language.
- It is in an early stage, incomplete and subject to frequent changes.
Download (0.019MB)
Added: 2007-07-21 License: (FDL) GNU Free Documentation License Price:
825 downloads
system-tools-backends 2.3.0
system-tools-backends is a package for GNOME. more>>
system-tools-backends is a package for GNOME.
to extract the configuracion
backend --get
to restore the configuration from XML
backend --set < file.xml
<<lessto extract the configuracion
backend --get
to restore the configuration from XML
backend --set < file.xml
Download (0.51MB)
Added: 2007-07-11 License: LGPL (GNU Lesser General Public License) Price:
835 downloads
Yoxel Systems 1.07b
Yoxel Systems is a software product management and customer feedback management solution. more>>
Yoxel Systems is a software product management and customer feedback management solution. Yoxel Systems is a connected system to track product requirements, manage product life cycles, provide online customer support, and accumulate support knowledge.
Yoxel Systems is more than yet another bug tracker, helpdesk or project organizer. It bridges request tracking and project management by providing a flow manager that walks your team from request prioritization and project planning through project implementation to project completion.
Unlike web based portals from SalesForce.Com or SugarCRM Yoxel Systems is tailored specifically for software development companies.
WHY YOXEL SW?
A role based, easy to use and very flexible request tracking system with customizable workflow, powerful filtering and advanced reporting capabilities.
Product management capabilities and agile methods of development on top of your existing Bugzilla/Mantis/GNATS/...
Automated process for product requirements management and product development planning/tracking.
Efficient collaboration between R&D, marketing and customer support teams to increase relevancy and value of your product releases.
Improved customer support that gives you fast and more accurate customer feedback on product requests and priorities.
WHY YOXEL IT?
The work of IT departments is not just about supporting users and resolving various network issues, it is also about implementing complex projects concerning. infrastructure and efficiency of your systems and business:
YOXEL IT is the solution for your IT department:
Ticket Tracking System is flexible and powerful, packed with features you expect from professional IT helpdesks.
Yoxel IT Project Management System extends TTS allowing your IT specialists to collaborate, plan and track complex IT projects.
<<lessYoxel Systems is more than yet another bug tracker, helpdesk or project organizer. It bridges request tracking and project management by providing a flow manager that walks your team from request prioritization and project planning through project implementation to project completion.
Unlike web based portals from SalesForce.Com or SugarCRM Yoxel Systems is tailored specifically for software development companies.
WHY YOXEL SW?
A role based, easy to use and very flexible request tracking system with customizable workflow, powerful filtering and advanced reporting capabilities.
Product management capabilities and agile methods of development on top of your existing Bugzilla/Mantis/GNATS/...
Automated process for product requirements management and product development planning/tracking.
Efficient collaboration between R&D, marketing and customer support teams to increase relevancy and value of your product releases.
Improved customer support that gives you fast and more accurate customer feedback on product requests and priorities.
WHY YOXEL IT?
The work of IT departments is not just about supporting users and resolving various network issues, it is also about implementing complex projects concerning. infrastructure and efficiency of your systems and business:
YOXEL IT is the solution for your IT department:
Ticket Tracking System is flexible and powerful, packed with features you expect from professional IT helpdesks.
Yoxel IT Project Management System extends TTS allowing your IT specialists to collaborate, plan and track complex IT projects.
Download (0.62MB)
Added: 2006-12-26 License: GPL (GNU General Public License) Price:
1032 downloads
NNTP Client Lib 0.1.5
NNTP Client Lib is a Java implementation of RFC 997 for newsreaders, with support for authentication and logging. more>>
NNTP Client Lib is a Java implementation of RFC 997 for newsreaders, with support for authentication and logging.
NNTP Client Lib is meant to be used by newsreader implementations as some NNTP commands irrelevant for newsreaders are not implemented. Support for MIME or any other article encoding is not included.
If you want to quickly see nntpClientLib working, run NewsDemo . Note that this prints every message to System.err; you can edit NewsDemo.java and choose any other PrintStream.
KNOWN ISSUES:
- The POST and AUTHUSER commands havent been tested (yet).
TODO List:
- FIX NNTPConnectionImpl.disconnect() NullPointerException if host is unreachable.
- Add SSL support.
Enhancements:
- A new logging system and code cleanup.
<<lessNNTP Client Lib is meant to be used by newsreader implementations as some NNTP commands irrelevant for newsreaders are not implemented. Support for MIME or any other article encoding is not included.
If you want to quickly see nntpClientLib working, run NewsDemo . Note that this prints every message to System.err; you can edit NewsDemo.java and choose any other PrintStream.
KNOWN ISSUES:
- The POST and AUTHUSER commands havent been tested (yet).
TODO List:
- FIX NNTPConnectionImpl.disconnect() NullPointerException if host is unreachable.
- Add SSL support.
Enhancements:
- A new logging system and code cleanup.
Download (0.18MB)
Added: 2006-09-30 License: BSD License Price:
1121 downloads
PHP-STL 1.0 Beta
php-stl is a templating implementation similar to javas JSTL. more>>
php-stl project is a templating implementation similar to javas JSTL.
This is a tag-based template engine with configurable classes to handle various tags. The templates are written in XML, which differs from the JSTL, but provides clean output.
Note that php-stl does not provide its own template handling, but instead piggybacks on either PHPSavant or Smarty as a compiler. Note also that php-stl is designed for PHP 5, though a PHP 4 implementation wouldnt be difficult.
Support for smarty was a bolt-on after the fact, so the code isnt quite as clean as it should be, but thats why its a beta. Were happy to hear feedback to move this to a 1.0 stable release at php-stl ~at! redtreesystems.
<<lessThis is a tag-based template engine with configurable classes to handle various tags. The templates are written in XML, which differs from the JSTL, but provides clean output.
Note that php-stl does not provide its own template handling, but instead piggybacks on either PHPSavant or Smarty as a compiler. Note also that php-stl is designed for PHP 5, though a PHP 4 implementation wouldnt be difficult.
Support for smarty was a bolt-on after the fact, so the code isnt quite as clean as it should be, but thats why its a beta. Were happy to hear feedback to move this to a 1.0 stable release at php-stl ~at! redtreesystems.
Download (0.20MB)
Added: 2007-06-08 License: MPL (Mozilla Public License) Price:
870 downloads
Making-Money-System 1.0
The Ultimate Safe Money Guide -Free Online Money Guide Make Your Online Money The Safe Way And Generate a Daily Income Stream. The best thing I came ... more>> <<less
Download (2117KB)
Added: 2009-04-04 License: Freeware Price: Free
207 downloads
Open Gaming System 0.1.1
Open Gaming System is a platform for developing open gaming software. more>>
Open Gaming System project is a platform for developing open gaming software.
It defines an API and provides a free software implementation of this interface. It is designed to be portable, reusable, and flexible enough for use in any game world or campaign setting including medieval, modern, futuristic, gothic, eastern, and western, as well as the traditional fantasy setting.
This distribution contains a software development kit (SDK) for development with C, C++, and Java.
"What is an open game?"
Basically, an open game is a role-playing game that uses an open rule system. An open game follows a recent trend in the role-playing gaming market where the rule systems for such games are shared with the gaming community much like open source software. Open source software is in fact the model for open games.
Role-playing games are a genre of tabletop and computer games typically set in a fantasy world where players assume and develop the personae of a character in an epic adventure. Back to the original question, open gaming software is software written for open games.
This software range from massively multiplayer online role-playing games (MMORPG), complete campaign management systems, or character generation tools.
<<lessIt defines an API and provides a free software implementation of this interface. It is designed to be portable, reusable, and flexible enough for use in any game world or campaign setting including medieval, modern, futuristic, gothic, eastern, and western, as well as the traditional fantasy setting.
This distribution contains a software development kit (SDK) for development with C, C++, and Java.
"What is an open game?"
Basically, an open game is a role-playing game that uses an open rule system. An open game follows a recent trend in the role-playing gaming market where the rule systems for such games are shared with the gaming community much like open source software. Open source software is in fact the model for open games.
Role-playing games are a genre of tabletop and computer games typically set in a fantasy world where players assume and develop the personae of a character in an epic adventure. Back to the original question, open gaming software is software written for open games.
This software range from massively multiplayer online role-playing games (MMORPG), complete campaign management systems, or character generation tools.
Download (MB)
Added: 2007-01-05 License: GPL (GNU General Public License) Price:
1022 downloads
E Windowing System 1.0.1
Eiffel Windowing System (EWS) is an Eiffel library which provides a small, stand-alone windowing system. more>>
Eiffel Windowing System (EWS) is an Eiffel library which provides a small, stand-alone windowing system.
The current implementation is based on the Simple Directmedia Library (SDL), but the design allows other graphical backends.
Besides the basic windowing system functionality (overlapping windows, event passing and handling, graphical operations, input froum mouse and keyboard), a small widget-toolkit is included (buttons, scrollbars, labels, etc.).
Its specially well suited for applications where a fine degree of control over presentation and timing is required. Multimedia applications and games are the usual examples.
Main features:
- Transparency (alpha channel) support
- Can load most standard image formats via libSDL_image (PNG, JPEG, GIF, Windows bitmap...)
- Mostly coded in OO Eiffel. Only a small C module handling SDL interface. All the API is OO.
- Complete control over application appearance.
- Simple design, easily extendible for new event kinds, new widgets, etc.
- Quite fast even in old slow computers (if you compile at require_check level or lower).
- Licensed under the LGPL
Supported widgets:
- The UI toolkit coming with EWS includes
- Buttons: push buttons triggering commands
- Toggle buttons: controls that toggle its state (they may be used to implement checkboxes and radio buttons)
- Text entries: One line text entries, handling cursor keys. Selection not implemented yet (the core is selection capable, but the UI not).
- Labels: A simple text label
- Multiline labels: Labels spanning several lines with optional word-wrapping
- Marquees: Like a label, but scrolling a longer message sideways
- Images: A fixed image
- Animations: An animated area of the screen
- Drag handles: An area that can be dragged to move other window. Useful as titlebars.
- Scrollbars: The usual thing, with buttons at the end and a slider which can be dragged. (only vertical scrollbar implemented now)
- Adding widgets to the toolkit is very simple
<<lessThe current implementation is based on the Simple Directmedia Library (SDL), but the design allows other graphical backends.
Besides the basic windowing system functionality (overlapping windows, event passing and handling, graphical operations, input froum mouse and keyboard), a small widget-toolkit is included (buttons, scrollbars, labels, etc.).
Its specially well suited for applications where a fine degree of control over presentation and timing is required. Multimedia applications and games are the usual examples.
Main features:
- Transparency (alpha channel) support
- Can load most standard image formats via libSDL_image (PNG, JPEG, GIF, Windows bitmap...)
- Mostly coded in OO Eiffel. Only a small C module handling SDL interface. All the API is OO.
- Complete control over application appearance.
- Simple design, easily extendible for new event kinds, new widgets, etc.
- Quite fast even in old slow computers (if you compile at require_check level or lower).
- Licensed under the LGPL
Supported widgets:
- The UI toolkit coming with EWS includes
- Buttons: push buttons triggering commands
- Toggle buttons: controls that toggle its state (they may be used to implement checkboxes and radio buttons)
- Text entries: One line text entries, handling cursor keys. Selection not implemented yet (the core is selection capable, but the UI not).
- Labels: A simple text label
- Multiline labels: Labels spanning several lines with optional word-wrapping
- Marquees: Like a label, but scrolling a longer message sideways
- Images: A fixed image
- Animations: An animated area of the screen
- Drag handles: An area that can be dragged to move other window. Useful as titlebars.
- Scrollbars: The usual thing, with buttons at the end and a slider which can be dragged. (only vertical scrollbar implemented now)
- Adding widgets to the toolkit is very simple
Download (0.45MB)
Added: 2005-11-07 License: GPL (GNU General Public License) Price:
1448 downloads
Alternatives system 0.2.0
Alternatives system is an implementation of a Debian alternatives system. more>>
Alternatives system is an implementation of a Debian alternatives system; a system that allows several programs with the same or similar functions to be installed on a single system at the same time.
This implementation solves some problems and limitations of original implementation.
Alternatives architecture
General engine:
- alternatives-auto - turn into auto mode some alternatives item
- alternatives-manual - turn into manual mode some alternatives item
- alternatives-update - update current state of alternatives symlinks
Special scripts for the packages:
- alternatives-install - register new alternatives config, for use in %post package script
- alternatives-uninstall - unregister some alternatives config, for use in %preun package script
ALT Linux specific:
- alternatives-helper - helper script to use in package scripts
- alternatives-upgrade - tool to upgrade from old config format (XML based) to new.
Directories:
- /usr/bin - all scripts live here
- /etc/alternatives/packages.d - all package configs
- /etc/alternatives/auto - symlinks to registered configs
- /etc/alternatives/manual - list of alternatives in manual mode
- /etc/alternatives/links - for internal use only, alternatives symlinks lives here
- /usr/share/alternatives - directory with some helper functions and scripts
Original Debian alternatives implementation has some limitations and problems, so we (ALT Linux Team) rewrite this subsystem. What changes we have made?
- You dont need to give special generic name for altenatives file. This name is autogenerated now.
- This version is written in shell, awk and sed , so we reduce a number of dependencies, therefore, number of the packages in basesystem.
- We use different update model. Original alternatives system maintains its own database, by creating/removing files in system. In our alternatives (rpm) packages contains its configs and places them into generic directory during package installation. After package removal its config is automatically removed. It works like Debian menu subsystem, and its more stable.
- Now we have not any limitations for master-slave hieracly depth.
- New alternatives system works with no groups, but with each item. You can turn into manual mode any available item. There are only one difference between master and slave: weight calculation algorithm. Slave alternative have same weight as a master alternative.
- alternatives-update script corrects invalid manual alternatives, by switching them into auto mode. In original alternatives was situations with broken symlinks. Also new system doesnt create symlinks if target file does not exist. As a result, we also reduce number of broken symlinks.
<<lessThis implementation solves some problems and limitations of original implementation.
Alternatives architecture
General engine:
- alternatives-auto - turn into auto mode some alternatives item
- alternatives-manual - turn into manual mode some alternatives item
- alternatives-update - update current state of alternatives symlinks
Special scripts for the packages:
- alternatives-install - register new alternatives config, for use in %post package script
- alternatives-uninstall - unregister some alternatives config, for use in %preun package script
ALT Linux specific:
- alternatives-helper - helper script to use in package scripts
- alternatives-upgrade - tool to upgrade from old config format (XML based) to new.
Directories:
- /usr/bin - all scripts live here
- /etc/alternatives/packages.d - all package configs
- /etc/alternatives/auto - symlinks to registered configs
- /etc/alternatives/manual - list of alternatives in manual mode
- /etc/alternatives/links - for internal use only, alternatives symlinks lives here
- /usr/share/alternatives - directory with some helper functions and scripts
Original Debian alternatives implementation has some limitations and problems, so we (ALT Linux Team) rewrite this subsystem. What changes we have made?
- You dont need to give special generic name for altenatives file. This name is autogenerated now.
- This version is written in shell, awk and sed , so we reduce a number of dependencies, therefore, number of the packages in basesystem.
- We use different update model. Original alternatives system maintains its own database, by creating/removing files in system. In our alternatives (rpm) packages contains its configs and places them into generic directory during package installation. After package removal its config is automatically removed. It works like Debian menu subsystem, and its more stable.
- Now we have not any limitations for master-slave hieracly depth.
- New alternatives system works with no groups, but with each item. You can turn into manual mode any available item. There are only one difference between master and slave: weight calculation algorithm. Slave alternative have same weight as a master alternative.
- alternatives-update script corrects invalid manual alternatives, by switching them into auto mode. In original alternatives was situations with broken symlinks. Also new system doesnt create symlinks if target file does not exist. As a result, we also reduce number of broken symlinks.
Download (0.022MB)
Added: 2005-06-10 License: GPL (GNU General Public License) Price:
1596 downloads
WiKID Strong Authentication System 1.0.6 (Firefix Extension Token Client)
WiKID Strong Authentication System is a highly scalable, secure two-factor authentication system. more>>
WiKID Strong Authentication System is a highly scalable, secure two-factor authentication system.
WiKID Systems, Inc., has developed a commercial open source two-factor authentication solution that increases security, reduces costs and is very convenient to end-users and administrators.
Our unique architecture combines strong asymmetric encryption with Blackberries, cell phones, Palms, PocketPCs, Windows, Linux and Apple PCs to create an one-time password system that is as strong as hardware tokens - with all the flexibility and benefits of a software tokens.
WiKIDs unique automatic initial validation system, ease of implementation, host/mutual authentication, and transaction authentication capabilities make WiKID perfect for both VPN authentication and online banking.
Enhancements:
- Includes support for Firefox 2.0.x.
<<lessWiKID Systems, Inc., has developed a commercial open source two-factor authentication solution that increases security, reduces costs and is very convenient to end-users and administrators.
Our unique architecture combines strong asymmetric encryption with Blackberries, cell phones, Palms, PocketPCs, Windows, Linux and Apple PCs to create an one-time password system that is as strong as hardware tokens - with all the flexibility and benefits of a software tokens.
WiKIDs unique automatic initial validation system, ease of implementation, host/mutual authentication, and transaction authentication capabilities make WiKID perfect for both VPN authentication and online banking.
Enhancements:
- Includes support for Firefox 2.0.x.
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Added: 2007-03-14 License: Other/Proprietary License Price:
954 downloads
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