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Remove special characters 1.3
Remove special characters is a service menu that can rename all files and directories, including sub directories. more>> <<less
Download (0.003MB)
Added: 2007-05-01 License: GPL (GNU General Public License) Price:
913 downloads
Symbolica 0.8
Symbolica is a remake of the C-64 game of the same name. more>>
Symbolica is a remake of the C-64 game of the same name. The project is targeted to the Linux-based handhelds gp2x and N800, with a Linux/386 binary also provided. It should compile under any operating system supported by SDL, SDL_image, and SDL_ttf.
The symbols on the screen represent a numeric value in the order they are displayed on the right. As you move over a symbol, it decrements to the next lower symbol or disappears. Your job is to clear the screen and move to the E symbol.
Your job is to clear the screen and move to the E symbol.
Ofcourse all is in favour to save the world from some evil space mutants that have captured your girlfriend to take over the world... or something like that.
It tries to select best screen resolution for your system, to change default, see symbolica -h
Keys:
GP2X: SELECT quits - rest should be obvious
Linux: ESC quits - 1/2 adjusts volume - rest should be obvious
<<lessThe symbols on the screen represent a numeric value in the order they are displayed on the right. As you move over a symbol, it decrements to the next lower symbol or disappears. Your job is to clear the screen and move to the E symbol.
Your job is to clear the screen and move to the E symbol.
Ofcourse all is in favour to save the world from some evil space mutants that have captured your girlfriend to take over the world... or something like that.
It tries to select best screen resolution for your system, to change default, see symbolica -h
Keys:
GP2X: SELECT quits - rest should be obvious
Linux: ESC quits - 1/2 adjusts volume - rest should be obvious
Download (0.21MB)
Added: 2007-06-18 License: BSD License Price:
860 downloads
Symbol 0.02
Symbol is a Perl module created to manipulate Perl symbols and their names. more>>
Symbol is a Perl module created to manipulate Perl symbols and their names.
SYNOPSIS
use Symbol;
$sym = gensym;
open($sym, "filename");
$_ = ;
# etc.
ungensym $sym; # no effect
# replace *FOO{IO} handle but not $FOO, %FOO, etc.
*FOO = geniosym;
print qualify("x"), "n"; # "Test::x"
print qualify("x", "FOO"), "n" # "FOO::x"
print qualify("BAR::x"), "n"; # "BAR::x"
print qualify("BAR::x", "FOO"), "n"; # "BAR::x"
print qualify("STDOUT", "FOO"), "n"; # "main::STDOUT" (global)
print qualify(*x), "n"; # returns *x
print qualify(*x, "FOO"), "n"; # returns *x
use strict refs;
print { qualify_to_ref $fh } "foo!n";
$ref = qualify_to_ref $name, $pkg;
use Symbol qw(delete_package);
delete_package(Foo::Bar);
print "deletedn" unless exists $Foo::{Bar::};
Symbol::gensym creates an anonymous glob and returns a reference to it. Such a glob reference can be used as a file or directory handle.
For backward compatibility with older implementations that didnt support anonymous globs, Symbol::ungensym is also provided. But it doesnt do anything.
Symbol::geniosym creates an anonymous IO handle. This can be assigned into an existing glob without affecting the non-IO portions of the glob.
Symbol::qualify turns unqualified symbol names into qualified variable names (e.g. "myvar" -> "MyPackage::myvar"). If it is given a second parameter, qualify uses it as the default package; otherwise, it uses the package of its caller. Regardless, global variable names (e.g. "STDOUT", "ENV", "SIG") are always qualified with "main::".
Qualification applies only to symbol names (strings). References are left unchanged under the assumption that they are glob references, which are qualified by their nature.
Symbol::qualify_to_ref is just like Symbol::qualify except that it returns a glob ref rather than a symbol name, so you can use the result even if use strict refs is in effect.
Symbol::delete_package wipes out a whole package namespace. Note this routine is not exported by default--you may want to import it explicitly.
<<lessSYNOPSIS
use Symbol;
$sym = gensym;
open($sym, "filename");
$_ = ;
# etc.
ungensym $sym; # no effect
# replace *FOO{IO} handle but not $FOO, %FOO, etc.
*FOO = geniosym;
print qualify("x"), "n"; # "Test::x"
print qualify("x", "FOO"), "n" # "FOO::x"
print qualify("BAR::x"), "n"; # "BAR::x"
print qualify("BAR::x", "FOO"), "n"; # "BAR::x"
print qualify("STDOUT", "FOO"), "n"; # "main::STDOUT" (global)
print qualify(*x), "n"; # returns *x
print qualify(*x, "FOO"), "n"; # returns *x
use strict refs;
print { qualify_to_ref $fh } "foo!n";
$ref = qualify_to_ref $name, $pkg;
use Symbol qw(delete_package);
delete_package(Foo::Bar);
print "deletedn" unless exists $Foo::{Bar::};
Symbol::gensym creates an anonymous glob and returns a reference to it. Such a glob reference can be used as a file or directory handle.
For backward compatibility with older implementations that didnt support anonymous globs, Symbol::ungensym is also provided. But it doesnt do anything.
Symbol::geniosym creates an anonymous IO handle. This can be assigned into an existing glob without affecting the non-IO portions of the glob.
Symbol::qualify turns unqualified symbol names into qualified variable names (e.g. "myvar" -> "MyPackage::myvar"). If it is given a second parameter, qualify uses it as the default package; otherwise, it uses the package of its caller. Regardless, global variable names (e.g. "STDOUT", "ENV", "SIG") are always qualified with "main::".
Qualification applies only to symbol names (strings). References are left unchanged under the assumption that they are glob references, which are qualified by their nature.
Symbol::qualify_to_ref is just like Symbol::qualify except that it returns a glob ref rather than a symbol name, so you can use the result even if use strict refs is in effect.
Symbol::delete_package wipes out a whole package namespace. Note this routine is not exported by default--you may want to import it explicitly.
Download (0.015MB)
Added: 2007-05-14 License: Perl Artistic License Price:
894 downloads
SWF::Builder::Character::Sound 0.15
SWF::Builder::Character::Sound is a SWF Sound character. more>>
SWF::Builder::Character::Sound is a SWF Sound character.
SYNOPSIS
my $sound = $mc->new_sound( ring.mp3 );
$sound->play;
This module creates SWF sound characters from MP3 or raw Microsoft WAV files.
$sound = $mc->new_sound( $filename )
loads a sound file and returns a new sound character. It supports only MP3 now.
$sound->play( [ %options ] )
plays the sound.
Options:
MovieClip => $mc, Frame => $frame
MovieClip(MC) is a parent movie clip on which the sound is played. If MC is not set, the sound is played on the movie clip in which it is defined. Frame is the frame number on which the sound is played.
Multiple => 0/1
avoids/allows multiple playing. If 0, dont start the sound if already playing.
Loop => $count
sets the loop count.
In => $in_msec, Out => $out_msec
In sets the beginning point of the sound and Out sets the last in milliseconds.
Envelope => [ $msec1, $volumelevel1, $msec2, $volumelevel2, ... ]
sets the sound envelope. Volume level is set to $volumelevel1 at $msec1, and $volumelevel2 at $msec2, ... Volume level can take a number from 0 to 32768, or a reference to the array of volume levels of left and right channels.
$sound->stop( [ MovieClip => $mc, Frame => $frame ] )
stops playing the sound. It can take MovieClip and Frame options as same as the play method.
$sound->start_streaming( [ MovieClip => $mc, Frame => $frame ] )
starts the streaming sound, which synchronizes with the movie timeline. It can take MovieClip and Frame options as same as the play method.
$sound->Latency( $msec )
sets the sound latency in milliseconds.
<<lessSYNOPSIS
my $sound = $mc->new_sound( ring.mp3 );
$sound->play;
This module creates SWF sound characters from MP3 or raw Microsoft WAV files.
$sound = $mc->new_sound( $filename )
loads a sound file and returns a new sound character. It supports only MP3 now.
$sound->play( [ %options ] )
plays the sound.
Options:
MovieClip => $mc, Frame => $frame
MovieClip(MC) is a parent movie clip on which the sound is played. If MC is not set, the sound is played on the movie clip in which it is defined. Frame is the frame number on which the sound is played.
Multiple => 0/1
avoids/allows multiple playing. If 0, dont start the sound if already playing.
Loop => $count
sets the loop count.
In => $in_msec, Out => $out_msec
In sets the beginning point of the sound and Out sets the last in milliseconds.
Envelope => [ $msec1, $volumelevel1, $msec2, $volumelevel2, ... ]
sets the sound envelope. Volume level is set to $volumelevel1 at $msec1, and $volumelevel2 at $msec2, ... Volume level can take a number from 0 to 32768, or a reference to the array of volume levels of left and right channels.
$sound->stop( [ MovieClip => $mc, Frame => $frame ] )
stops playing the sound. It can take MovieClip and Frame options as same as the play method.
$sound->start_streaming( [ MovieClip => $mc, Frame => $frame ] )
starts the streaming sound, which synchronizes with the movie timeline. It can take MovieClip and Frame options as same as the play method.
$sound->Latency( $msec )
sets the sound latency in milliseconds.
Download (0.16MB)
Added: 2006-11-13 License: Perl Artistic License Price:
1081 downloads
CoC Character Generator Alpha 7
CoC is a character generator for Call of Cthulhu. more>>
CoC ChaGen is a character generator for Chaousium Incs rpg Call of Cthulhu.CoC CharGen is released under the GNU GPL. It is developed in 100% pure Java, and should hence be usable on any platform with Java support.
A main goal for the comming 2.0 release will be an implementation of the Byakhee save file format, to let users of CoC CharGen and Byakhee to exchange character files.
<<lessA main goal for the comming 2.0 release will be an implementation of the Byakhee save file format, to let users of CoC CharGen and Byakhee to exchange character files.
Download (0.28MB)
Added: 2005-10-12 License: GPL (GNU General Public License) Price:
1481 downloads
LaTeX Symbols Selector 0.1.4
LaTeX Symbols Selector is a symbol browser to help creating LaTeX documents with many math symbols. more>>
LaTeX Symbols Selector project is a symbol browser to help creating LaTeX documents with many math symbols.
All symbols are grouped into categories and user can copy symbol name to system-wide clipboard (or insert it directly to first running copy of gVIM) by selecting symbol icon from list. Many non-standard (and unsupported in LSS) symbols can be found in the comprehensive LATEX symbol list here.
Main features:
- Built-in 478 LaTeX symbols
- Most of AMS symbols are supported
- Easy integration with gVIM editor
- Selected symbol name can be copied into clipboard for use with your favourite editor
<<lessAll symbols are grouped into categories and user can copy symbol name to system-wide clipboard (or insert it directly to first running copy of gVIM) by selecting symbol icon from list. Many non-standard (and unsupported in LSS) symbols can be found in the comprehensive LATEX symbol list here.
Main features:
- Built-in 478 LaTeX symbols
- Most of AMS symbols are supported
- Easy integration with gVIM editor
- Selected symbol name can be copied into clipboard for use with your favourite editor
Download (0.36MB)
Added: 2007-07-01 License: GPL (GNU General Public License) Price:
516 downloads
SWF::Builder::Character::EditText 0.16
SWF::Builder::Character::EditText is a SWF dynamic editable text object. more>>
SWF::Builder::Character::EditText is a SWF dynamic editable text object.
SYNOPSIS
my $text = $mc->new_dynamic_text( $font )
->size(10)
->color(000000)
->text(This is a text.);
my $text_i = $text->place;
my $field = $mc->new_input_field;
$field->place;
^This module creates dynamic editable text objects, which can be changed at playing time.
Basic dynamic editable text object
$etext = $mc->new_edit_text( [$font, $text] )
returns a new basic dynamic editable text object. It has interfaces to raw DefineEditText tag. $font is an SWF::Builder::Font object.
$etext->font( $font )
applies the font to the text. $font is an SWF::Builder::Font object. Unlike static text, the font is applied to the whole text. If the text will be changed in the playing time, you should add glyph data of all characters which will be used to the font by $font->add_glyph or turn off the embed flag of the font.
$etext->size( $size )
sets a font size to $size in pixel. Unlike static text, the font size of the whole text is changed.
$etext->color( $color )
sets color of the text. The color can take a six or eight-figure hexadecimal string, an array reference of R, G, B, and optional alpha value, an array reference of named parameters such as [Red => 255], and SWF::Element::RGB/RGBA object. Unlike static text, the color is applied to the whole text.
$etext->text( $string )
writes the $string.
$etext->leading( $leading )
sets the vertical distance between the lines in pixel.
$etext->box_size( $width, $height )
sets the bounding box of the text and stops auto-sizing the box. When either $width or $height is undef, it is unchanged. Fixing bounding box may cause unexpected text clipping. You should set DefineEditText flag Multiline and/or WordWrap. See SWF::Element.
$etext->draw_border
draws the border.
$etext->align( left / right / center / justify )
sets the text alignment.
$etext->methos for SWF::Element::Tag::DefineEditText
You can control details of the texts to call methods for DefineEditText tag. See SWF::Element.
Preset dynamic text object
The following objects are inheritants of the basic dynamic editable text. These are preset some proper flags of DefineEditText tag.
$dtext = $mc->new_dynamic_text( [$font, $text] )
returns a new dynamic text. It is read-only, multiline text enabled, and auto-sized its bounding box.
$htmltext = $mc->new_html_text( [$html] )
returns a new HTML text. It is read-only, multiline text enabled, and auto-sized its bounding box. The text is treated as a subset of HTML. Supported tags are < a >, < b >, < br >, < font >, < i >, < img >, < li >, < p >, < span >, < u >, and two special tags, < tab > and < textformat >. See Macromedia Flash File Format Specification and ActionScript Reference Guide for further information.
$htmltext->use_font( $font, ... )
tells $htmltext what fonts are used in the HTML. In general, upright, italic, bold, and bold italic font are in the different TrueType font files. You should prepare 2-4 fonts if you use < b > and < i > tags, like this:
my $fp = $ENV{SYSTEMROOT}./fonts; # for Windows.
my $font = $m->new_font("$fp/arial.ttf");
$font->add_glyph(a, z);
my $fonti = $m->new_font("$fp/ariali.ttf");
$fonti->add_glyph(a, z);
my $ht = $m->new_html_text;
$ht->text(test < i >string< /i >< /font >);
$ht->use_font($font, $fonti);
$mc->new_text_area( $width, $height )
returns a new editable text area. It takes area width and height in pixel.
$mc->new_input_field( [$length] )
returns a new one-line input field. $length is a max length of input string.
$mc->new_password_field( [$length] )
returns a new one-line password field. $length is a max length of input string.
<<lessSYNOPSIS
my $text = $mc->new_dynamic_text( $font )
->size(10)
->color(000000)
->text(This is a text.);
my $text_i = $text->place;
my $field = $mc->new_input_field;
$field->place;
^This module creates dynamic editable text objects, which can be changed at playing time.
Basic dynamic editable text object
$etext = $mc->new_edit_text( [$font, $text] )
returns a new basic dynamic editable text object. It has interfaces to raw DefineEditText tag. $font is an SWF::Builder::Font object.
$etext->font( $font )
applies the font to the text. $font is an SWF::Builder::Font object. Unlike static text, the font is applied to the whole text. If the text will be changed in the playing time, you should add glyph data of all characters which will be used to the font by $font->add_glyph or turn off the embed flag of the font.
$etext->size( $size )
sets a font size to $size in pixel. Unlike static text, the font size of the whole text is changed.
$etext->color( $color )
sets color of the text. The color can take a six or eight-figure hexadecimal string, an array reference of R, G, B, and optional alpha value, an array reference of named parameters such as [Red => 255], and SWF::Element::RGB/RGBA object. Unlike static text, the color is applied to the whole text.
$etext->text( $string )
writes the $string.
$etext->leading( $leading )
sets the vertical distance between the lines in pixel.
$etext->box_size( $width, $height )
sets the bounding box of the text and stops auto-sizing the box. When either $width or $height is undef, it is unchanged. Fixing bounding box may cause unexpected text clipping. You should set DefineEditText flag Multiline and/or WordWrap. See SWF::Element.
$etext->draw_border
draws the border.
$etext->align( left / right / center / justify )
sets the text alignment.
$etext->methos for SWF::Element::Tag::DefineEditText
You can control details of the texts to call methods for DefineEditText tag. See SWF::Element.
Preset dynamic text object
The following objects are inheritants of the basic dynamic editable text. These are preset some proper flags of DefineEditText tag.
$dtext = $mc->new_dynamic_text( [$font, $text] )
returns a new dynamic text. It is read-only, multiline text enabled, and auto-sized its bounding box.
$htmltext = $mc->new_html_text( [$html] )
returns a new HTML text. It is read-only, multiline text enabled, and auto-sized its bounding box. The text is treated as a subset of HTML. Supported tags are < a >, < b >, < br >, < font >, < i >, < img >, < li >, < p >, < span >, < u >, and two special tags, < tab > and < textformat >. See Macromedia Flash File Format Specification and ActionScript Reference Guide for further information.
$htmltext->use_font( $font, ... )
tells $htmltext what fonts are used in the HTML. In general, upright, italic, bold, and bold italic font are in the different TrueType font files. You should prepare 2-4 fonts if you use < b > and < i > tags, like this:
my $fp = $ENV{SYSTEMROOT}./fonts; # for Windows.
my $font = $m->new_font("$fp/arial.ttf");
$font->add_glyph(a, z);
my $fonti = $m->new_font("$fp/ariali.ttf");
$fonti->add_glyph(a, z);
my $ht = $m->new_html_text;
$ht->text(test < i >string< /i >< /font >);
$ht->use_font($font, $fonti);
$mc->new_text_area( $width, $height )
returns a new editable text area. It takes area width and height in pixel.
$mc->new_input_field( [$length] )
returns a new one-line input field. $length is a max length of input string.
$mc->new_password_field( [$length] )
returns a new one-line password field. $length is a max length of input string.
Download (0.16MB)
Added: 2007-08-13 License: Perl Artistic License Price:
808 downloads
Java Desktop Rolemaster Character Generator .93
Java Desktop Rolemaster Character Generator is a character generator for the Rolemaster FRP roleplaying game. more>>
Java Desktop Rolemaster Character Generator project is a character generator for the Rolemaster FRP roleplaying game.
Java Desktop Rolemaster Character Generator is a gradually-developing cross-platform character generator for the Rolemaster FRP role-playing game from Iron Crown Enterprises. It can create and develop Rolemaster characters quickly. It contains information from the Rolemaster FRP book and the current Character Law, with training packages and equipment.
Main features:
- Races (Rolemaster FRP + current Character Law - 1)
- Professions (Rolemaster FRP + current Character Law)
- Stat gains
- Allocation of weapon category costs
- Adolescence development
- Apprenticeship development
- Skills/Categories - Now fills in spell list names, weapon names, etc from populated data
- Special Skills (Occupational, everyman, etc. - professions and races), with indicators
- Advances levels
- Training Packages (Rolemaster FRP + current Character Law)
- Background Options - now with "Extra Languages"
- Load/Save/Print
- Equipment, with populated data
- Calculate encumburance weight correctly
- Is built entirely of 100% Pure Java!
- Works on any OS!
<<lessJava Desktop Rolemaster Character Generator is a gradually-developing cross-platform character generator for the Rolemaster FRP role-playing game from Iron Crown Enterprises. It can create and develop Rolemaster characters quickly. It contains information from the Rolemaster FRP book and the current Character Law, with training packages and equipment.
Main features:
- Races (Rolemaster FRP + current Character Law - 1)
- Professions (Rolemaster FRP + current Character Law)
- Stat gains
- Allocation of weapon category costs
- Adolescence development
- Apprenticeship development
- Skills/Categories - Now fills in spell list names, weapon names, etc from populated data
- Special Skills (Occupational, everyman, etc. - professions and races), with indicators
- Advances levels
- Training Packages (Rolemaster FRP + current Character Law)
- Background Options - now with "Extra Languages"
- Load/Save/Print
- Equipment, with populated data
- Calculate encumburance weight correctly
- Is built entirely of 100% Pure Java!
- Works on any OS!
Download (0.30MB)
Added: 2007-01-03 License: Freeware Price:
674 downloads
perlrecharclass 5.9.5
perlrecharclass package contains Perl regular expression character classes. more>>
perlrecharclass package contains Perl regular expression character classes.
The top level documentation about Perl regular expressions is found in perlre.
This manual page discusses the syntax and use of character classes in Perl Regular Expressions.
A character class is a way of denoting a set of characters, in such a way that one character of the set is matched. Its important to remember that matching a character class consumes exactly one character in the source string. (The source string is the string the regular expression is matched against.)
There are three types of character classes in Perl regular expressions: the dot, backslashed sequences, and the bracketed form.
The dot
The dot (or period), . is probably the most used, and certainly the most well-known character class. By default, a dot matches any character, except for the newline. The default can be changed to add matching the newline with the single line modifier: either for the entire regular expression using the /s modifier, or locally using (?s).
Here are some examples:
"a" =~ /./ # Match
"." =~ /./ # Match
"" =~ /./ # No match (dot has to match a character)
"n" =~ /./ # No match (dot does not match a newline)
"n" =~ /./s # Match (global single line modifier)
"n" =~ /(?s:.)/ # Match (local single line modifier)
"ab" =~ /^.$/ # No match (dot matches one character)
Backslashed sequences
Perl regular expressions contain many backslashed sequences that constitute a character class. That is, they will match a single character, if that character belongs to a specific set of characters (defined by the sequence). A backslashed sequence is a sequence of characters starting with a backslash. Not all backslashed sequences are character class; for a full list, see perlrebackslash.
Heres a list of the backslashed sequences, which are discussed in more detail below.
d Match a digit character.
D Match a non-digit character.
w Match a "word" character.
W Match a non-"word" character.
s Match a white space character.
S Match a non-white space character.
h Match a horizontal white space character.
H Match a character that isnt horizontal white space.
v Match a vertical white space character.
V Match a character that isnt vertical white space.
pP, p{Prop} Match a character matching a Unicode property.
PP, P{Prop} Match a character that doesnt match a Unicode property.
<<lessThe top level documentation about Perl regular expressions is found in perlre.
This manual page discusses the syntax and use of character classes in Perl Regular Expressions.
A character class is a way of denoting a set of characters, in such a way that one character of the set is matched. Its important to remember that matching a character class consumes exactly one character in the source string. (The source string is the string the regular expression is matched against.)
There are three types of character classes in Perl regular expressions: the dot, backslashed sequences, and the bracketed form.
The dot
The dot (or period), . is probably the most used, and certainly the most well-known character class. By default, a dot matches any character, except for the newline. The default can be changed to add matching the newline with the single line modifier: either for the entire regular expression using the /s modifier, or locally using (?s).
Here are some examples:
"a" =~ /./ # Match
"." =~ /./ # Match
"" =~ /./ # No match (dot has to match a character)
"n" =~ /./ # No match (dot does not match a newline)
"n" =~ /./s # Match (global single line modifier)
"n" =~ /(?s:.)/ # Match (local single line modifier)
"ab" =~ /^.$/ # No match (dot matches one character)
Backslashed sequences
Perl regular expressions contain many backslashed sequences that constitute a character class. That is, they will match a single character, if that character belongs to a specific set of characters (defined by the sequence). A backslashed sequence is a sequence of characters starting with a backslash. Not all backslashed sequences are character class; for a full list, see perlrebackslash.
Heres a list of the backslashed sequences, which are discussed in more detail below.
d Match a digit character.
D Match a non-digit character.
w Match a "word" character.
W Match a non-"word" character.
s Match a white space character.
S Match a non-white space character.
h Match a horizontal white space character.
H Match a character that isnt horizontal white space.
v Match a vertical white space character.
V Match a character that isnt vertical white space.
pP, p{Prop} Match a character matching a Unicode property.
PP, P{Prop} Match a character that doesnt match a Unicode property.
Download (14.8MB)
Added: 2007-07-19 License: Perl Artistic License Price:
827 downloads
Hanzi Master 1.3
Hanzi Master project is a visual, interactive Chinese character and word dictionary. more>>
Hanzi Master project is a visual, interactive Chinese character and word dictionary.
Hanzim ("Hanzi Master") is an interactive visual dictionary for learning and seeing relationships between Chinese radicals, characters, and compounds.
All the characters with a given radical, phonetic component, or pronunciation can be displayed, and all words containing a character, with English meanings.
All data is stored locally. Either simplified or traditional characters can be used.
Main features:
- typing in pinyin gives list of characters and definitions with that pronunciation
- clicking on a radical gives list of characters and definitions with that radical
- clicking on any character in any list displays that character along with the compounds it occurs in as the first or second character.
<<lessHanzim ("Hanzi Master") is an interactive visual dictionary for learning and seeing relationships between Chinese radicals, characters, and compounds.
All the characters with a given radical, phonetic component, or pronunciation can be displayed, and all words containing a character, with English meanings.
All data is stored locally. Either simplified or traditional characters can be used.
Main features:
- typing in pinyin gives list of characters and definitions with that pronunciation
- clicking on a radical gives list of characters and definitions with that radical
- clicking on any character in any list displays that character along with the compounds it occurs in as the first or second character.
Download (0.57MB)
Added: 2006-10-16 License: GPL (GNU General Public License) Price:
1117 downloads
Mac::Errors 1.13
Mac::Errors is a Perl module with constants for Mac error codes. more>>
Mac::Errors is a Perl module with constants for Mac error codes.
SYNOPSIS
use Mac::Errors qw(openErr);
if( $value == openErr ) { ... }
my $error = $MacErrors{ $symbol }; # -- OR -- my $error = $MacErrors{ $number };
my $symbol = $error->symbol; my $number = $error->number; my $desc = $error->description;
# in MacPerl, $^E is meaningful, and we tie $MacError to it use Mac::Errors qw( $MacError );
open FILE, $foo or die $^E; # error number open FILE, $foo or die $MacError; # gets description from $^E
The %MacErrors hash indexes error information by the error number or symbol. Each value is a Mac::Errors object which has the symbol, number, and description.
The $MacError scalar performs some tied magic to translate MacPerls $^E to the error text.
<<lessSYNOPSIS
use Mac::Errors qw(openErr);
if( $value == openErr ) { ... }
my $error = $MacErrors{ $symbol }; # -- OR -- my $error = $MacErrors{ $number };
my $symbol = $error->symbol; my $number = $error->number; my $desc = $error->description;
# in MacPerl, $^E is meaningful, and we tie $MacError to it use Mac::Errors qw( $MacError );
open FILE, $foo or die $^E; # error number open FILE, $foo or die $MacError; # gets description from $^E
The %MacErrors hash indexes error information by the error number or symbol. Each value is a Mac::Errors object which has the symbol, number, and description.
The $MacError scalar performs some tied magic to translate MacPerls $^E to the error text.
Download (0.053MB)
Added: 2007-03-07 License: Perl Artistic License Price:
963 downloads
Password Creator 1.1.2
Password Creator is a great tool to generate passwords with criteria like uppercase letters, numbers or even specified character more>>
Password Creator is a great tool to generate passwords with criteria like uppercase letters, numbers or even specified characters.
It has virtually no limitation on the pasword length and the password quantity or the characters to use.
Enhancements:
- Fixed the excellent rating bug when one character length.
- Fixed pronoucable passwords to not start with two vowels.
<<lessIt has virtually no limitation on the pasword length and the password quantity or the characters to use.
Enhancements:
- Fixed the excellent rating bug when one character length.
- Fixed pronoucable passwords to not start with two vowels.
Download (0.075MB)
Added: 2005-06-08 License: GPL (GNU General Public License) Price:
905 downloads
Finance::YahooChart 0.01
Finance::YahooChart is a Perl module to get a chart from Yahoo! Finance. more>>
Finance::YahooChart is a Perl module to get a chart from Yahoo! Finance.
SYNOPSIS
use Finance::YahooChart;
%img = getchart(symbol => $symbol, size => $size, type => $type,
include => $include);
print width="$img{width}" height="$img{height}">";
This module gets charts from Yahoo! Finance. The only function in the module is the getchart function, which takes the stock symbol, size of the chart (b for big, s for small), the type of chart (i for intraday, w for week, 3 for 3-month, 1 for 1-year, 2 for 2-year, and 5 for 5-year), and any extra information to include (s for a comparison to the S&P 500, m for a moving average). It returns a hash with the following elements:
url => The URL of the chart
width => The width of the chart
height => The height of the chart
Note that not all combinations are available for all charts.
Big charts are available for all types.
Small charts are only available for i, w, and 1 charts.
Includes are only available for big 3, 1, 2, and 5 charts.
In most cases, if an invalid configuration is passed, $Finance::YahooChart::Error will be set to some kind of error message.
<<lessSYNOPSIS
use Finance::YahooChart;
%img = getchart(symbol => $symbol, size => $size, type => $type,
include => $include);
print width="$img{width}" height="$img{height}">";
This module gets charts from Yahoo! Finance. The only function in the module is the getchart function, which takes the stock symbol, size of the chart (b for big, s for small), the type of chart (i for intraday, w for week, 3 for 3-month, 1 for 1-year, 2 for 2-year, and 5 for 5-year), and any extra information to include (s for a comparison to the S&P 500, m for a moving average). It returns a hash with the following elements:
url => The URL of the chart
width => The width of the chart
height => The height of the chart
Note that not all combinations are available for all charts.
Big charts are available for all types.
Small charts are only available for i, w, and 1 charts.
Includes are only available for big 3, 1, 2, and 5 charts.
In most cases, if an invalid configuration is passed, $Finance::YahooChart::Error will be set to some kind of error message.
Download (0.009MB)
Added: 2006-12-12 License: Perl Artistic License Price:
1046 downloads
Font Mate 1.0
Font Mate is a simple program to help you see how fonts look on your computer, and to help you find symbol characters. more>>
Font Mate application helps you to see how fonts look on your computer, and it also helps you find symbol characters.
Using Font Mate
There isnt much to it: Font Mate shows you a list of all the fonts installed on your computer. Choose any font from the list and it will show you what all the characters in that font look like. Choose any one of those characters and you will see an enlarged version of it at the bottom of the page (with its ASCII code in decimal and hex, should you be interested). Click the button to copy that character to the clipboard if you want to use it in another application.
Works on...
We wrote Font Mate originally for Mac OS X, but we have included versions for Windows and Linux too. We wrote it using REALbasic, a great tool for cross-platform rapid development. Source is available on request.
How much?
Font Mate is freeware. Download, use, share as you wish. No warranty is offered, and we accept no liability for anything strange or nasty that it might do to your computer.
And another thing
If you like Font Mate, why not have a look at our main site at tellura.co.uk and check out our other products and services?
<<lessUsing Font Mate
There isnt much to it: Font Mate shows you a list of all the fonts installed on your computer. Choose any font from the list and it will show you what all the characters in that font look like. Choose any one of those characters and you will see an enlarged version of it at the bottom of the page (with its ASCII code in decimal and hex, should you be interested). Click the button to copy that character to the clipboard if you want to use it in another application.
Works on...
We wrote Font Mate originally for Mac OS X, but we have included versions for Windows and Linux too. We wrote it using REALbasic, a great tool for cross-platform rapid development. Source is available on request.
How much?
Font Mate is freeware. Download, use, share as you wish. No warranty is offered, and we accept no liability for anything strange or nasty that it might do to your computer.
And another thing
If you like Font Mate, why not have a look at our main site at tellura.co.uk and check out our other products and services?
Download (0.91MB)
Added: 2007-07-18 License: Freeware Price:
828 downloads
cardwords 0.012
cardwords project is a form crosswords on the cardtable with cards showing characters. more>>
cardwords project is a form crosswords on the cardtable with cards showing characters.
cardwords is a customizable, client/server, multiplayer card game. The cards show characters and points.
The players form crosswords on the card-table with their cards. By editing text files, cardwords can be customized to any language using latin-1 characters. The set of cards, the card-table, and rules for bonus and penalty points can also be customized.
<<lesscardwords is a customizable, client/server, multiplayer card game. The cards show characters and points.
The players form crosswords on the card-table with their cards. By editing text files, cardwords can be customized to any language using latin-1 characters. The set of cards, the card-table, and rules for bonus and penalty points can also be customized.
Download (MB)
Added: 2006-11-27 License: GPL (GNU General Public License) Price:
1063 downloads
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