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Swiss File Knife 1.5.0
SFK vereinfacht Alltagsaufgaben. Text in Binärdateien finden und extrahieren, Verzeichnisgrößen auflisten, Text suchen und ersetzen, einfachen FTP Ser... more>> <<less
Download (644KB)
Added: 2009-04-25 License: Freeware Price: Free
187 downloads
PXE Knife 0.0.2
PXE Knife is a tool for booting various floppy based utilities via syslinux, allowing them to be booted off a CD. more>>
PXE Knife is a tool for booting various floppy based utilities via syslinux, allowing them to be booted off a CD, a hard drive, or over the network via PXE.
PXE Knife can be used with a number of commonly used tools such as hard drive manufacturers utilities, memory testers, Linux recovery disks, Windows password changers, pre-configured PXE Knoppix booters (just add DVD), and a number of other utilities.
PXE Knife takes advantage of syslinuxs menu system, so its easy to navigate.
Enhancements:
- Some utilities that werent booting were fixed.
- Layout changes were made to support CD ISO images, including support for putting a CD ISO image on downloads.
- A couple of programs that were known to be broken and werent worth fixing were removed.
<<lessPXE Knife can be used with a number of commonly used tools such as hard drive manufacturers utilities, memory testers, Linux recovery disks, Windows password changers, pre-configured PXE Knoppix booters (just add DVD), and a number of other utilities.
PXE Knife takes advantage of syslinuxs menu system, so its easy to navigate.
Enhancements:
- Some utilities that werent booting were fixed.
- Layout changes were made to support CD ISO images, including support for putting a CD ISO image on downloads.
- A couple of programs that were known to be broken and werent worth fixing were removed.
Download (58MB)
Added: 2006-08-23 License: GPL (GNU General Public License) Price:
676 downloads
LordsAWar 0.0.1
LordsAWar is a clone of Warlords 2. more>>
LordsAWar is a clone of Warlords 2.
A turn-based strategy game where up to 8 players strive for control of as many cities as possible. Produce new armies in cities to conquer nearby cities. Using the income from those cities, make more armies to take more cities.
Send a hero to a temple to get a quest, or maybe search a nearby ruin instead. Play with others or against the computer.
The abandoned freelords C++ codebase has been used as a starting point.
<<lessA turn-based strategy game where up to 8 players strive for control of as many cities as possible. Produce new armies in cities to conquer nearby cities. Using the income from those cities, make more armies to take more cities.
Send a hero to a temple to get a quest, or maybe search a nearby ruin instead. Play with others or against the computer.
The abandoned freelords C++ codebase has been used as a starting point.
Download (10.4MB)
Added: 2007-07-23 License: Freeware Price:
823 downloads
Ice Hockey Manager 0.3
Ice Hockey Manager is a hockey simulator. more>>
Ice Hockey Manager is a hockey simulator which has the ultimate goal of creating a game that offers the most realistic simulation experience possible. Our focus is more on substance than style.
While we want the game to be intuitive, we arent looking to compete with the flashy 3D graphics you might see in games from EA or Sega. Theyve pretty much cornered the market when it comes to pretty graphics.
Were more interested in games that challenge your mind and not your hand-eye coordination. We plan to take hockey simulators (and perhaps sports simulators in general) to places theyve never gone before, The way we see it, the possibilities are limitless, much like real life hockey.
While IHM may not have photorealistic facial features for every player model in the NHL we do strive to create a game that really does make you feel like you are at the helm of your own hockey franchise.
We first started developing IHM in late 2001 and the development team consisted of two members, Bernhard von Gunten and Arik Dasen. The first real release of the game was version 0.1.1 in January of 2002. The game was playable but still very basic, more intended as a framework for future development. In July of 2002, version 0.1.2 was released with many updates to the game but after this release the project essentially went on hiatus until September/October of 2004.
Up until that time the project hadnt garnered much interest from the open source community, either the project was too localized to Swiss-style hockey or it perhaps just didnt get the exposure needed to get people to jump onboard, whatever the reason, IHM seemed to be more of a labor of love than a project that perpetuated itself. Fortunately, in October 2004, development kicked back into gear and all sorts of new and exciting features started to take shape. Some of these features include computer AI, multiplayer-support, trading/transfers, sponsoring/finances, full season/playoffs simulation, etc.
And the IHM team is currently working towards version 0.3, which has been dubbed a "Preview Release" to demonstrate a fully-operational playable game. Will this Preview Release set any kind of standard as far as hockey simulators are concerned? No, not yet. In fact, many elements within the game are still rather simplified, such as in-game simulation (which will begin development post-0.2), but we hope the Preview Release will compel other open source developers to help out with the project as there is still a lot to be done before IHM can be considered a complete game.
This website is intended to both introduce you to the game as well as to encourage you to participate and/or contribute to this project in some way. Whether you are a Java developer, a graphic artist, a beta tester, or something else entirely, we want to hear from you. IHM cant build itself, and while we have invested many hours into the games development we still have our limitations as to what we can achieve, both in time and resources. So if you think you can help out in some way, please let us know. Ideally, you should be a fan of hockey, but thats about the only prerequisite.
Main features:
- Game controller, based on a game calendar.
- Multiuser framework
- League framework (Swiss style leagues implemented, including playoffs and relegations).
- Teams, with statistics and informations.
- Players with attributes, statistics, contracts and informations.
- Simulated matches with generated plays and "radio" output.
- Training
- Injuries
- Contracts framework
- Sponsoring framework, based on contracts
- Financial framework
- Real Impacts (on teams & players)
- Transfers (Swiss style)
- Infrastructure framework (Arena implemented)
- Prospects
- Assistants
- and more ...
Technical stuff:
- Written in 100% pure Java
- Running under Linux and Windows and every other Java 1.5 platform
- Swing GUI
- More than 200 java classes
- More than 30000 lines of code
<<lessWhile we want the game to be intuitive, we arent looking to compete with the flashy 3D graphics you might see in games from EA or Sega. Theyve pretty much cornered the market when it comes to pretty graphics.
Were more interested in games that challenge your mind and not your hand-eye coordination. We plan to take hockey simulators (and perhaps sports simulators in general) to places theyve never gone before, The way we see it, the possibilities are limitless, much like real life hockey.
While IHM may not have photorealistic facial features for every player model in the NHL we do strive to create a game that really does make you feel like you are at the helm of your own hockey franchise.
We first started developing IHM in late 2001 and the development team consisted of two members, Bernhard von Gunten and Arik Dasen. The first real release of the game was version 0.1.1 in January of 2002. The game was playable but still very basic, more intended as a framework for future development. In July of 2002, version 0.1.2 was released with many updates to the game but after this release the project essentially went on hiatus until September/October of 2004.
Up until that time the project hadnt garnered much interest from the open source community, either the project was too localized to Swiss-style hockey or it perhaps just didnt get the exposure needed to get people to jump onboard, whatever the reason, IHM seemed to be more of a labor of love than a project that perpetuated itself. Fortunately, in October 2004, development kicked back into gear and all sorts of new and exciting features started to take shape. Some of these features include computer AI, multiplayer-support, trading/transfers, sponsoring/finances, full season/playoffs simulation, etc.
And the IHM team is currently working towards version 0.3, which has been dubbed a "Preview Release" to demonstrate a fully-operational playable game. Will this Preview Release set any kind of standard as far as hockey simulators are concerned? No, not yet. In fact, many elements within the game are still rather simplified, such as in-game simulation (which will begin development post-0.2), but we hope the Preview Release will compel other open source developers to help out with the project as there is still a lot to be done before IHM can be considered a complete game.
This website is intended to both introduce you to the game as well as to encourage you to participate and/or contribute to this project in some way. Whether you are a Java developer, a graphic artist, a beta tester, or something else entirely, we want to hear from you. IHM cant build itself, and while we have invested many hours into the games development we still have our limitations as to what we can achieve, both in time and resources. So if you think you can help out in some way, please let us know. Ideally, you should be a fan of hockey, but thats about the only prerequisite.
Main features:
- Game controller, based on a game calendar.
- Multiuser framework
- League framework (Swiss style leagues implemented, including playoffs and relegations).
- Teams, with statistics and informations.
- Players with attributes, statistics, contracts and informations.
- Simulated matches with generated plays and "radio" output.
- Training
- Injuries
- Contracts framework
- Sponsoring framework, based on contracts
- Financial framework
- Real Impacts (on teams & players)
- Transfers (Swiss style)
- Infrastructure framework (Arena implemented)
- Prospects
- Assistants
- and more ...
Technical stuff:
- Written in 100% pure Java
- Running under Linux and Windows and every other Java 1.5 platform
- Swing GUI
- More than 200 java classes
- More than 30000 lines of code
Download (0.84MB)
Added: 2006-02-08 License: GPL (GNU General Public License) Price:
1365 downloads
Splendid City 5.4
Splendid City Team Sports Scheduler, and Sports Scheduling Software System. more>>
Splendid City Team Sports Scheduler, and Sports Scheduling Software System is useful for people who organize team sports or game events. It can manage sports schedules of any size and complexity. Simply fill in the requested information into the wizard like interface, and Splendid City automates the season, tournament, league, match, round-robin and practice schedules.
A great first step and time saving tool for anyone who frequently does organizational sports scheduling. Splendid City can schedule sports with any user specified combination of dates and times. Create professional double or single elimination tournaments brackets, round-robin league schedules, swiss round tournaments, cross divisional or practice schedules for any sport that requires pairings.
It features options that include the ability to set team and field constraints, game lengths; configurative time management utilities to help you organize events the way you would like; object constraint sharing; automatic schedule generation and re-generation; configurative project web site creation, tournament brackets; publishing via FTP, export to HTML, CSV, iCalendar, XML; import from CSV; standings support with tie-breaker formulas; contact management; import teams, fields, officials, players and player rosters from other users projects ; constraint and conflict checking and resolution.
Users can freely exchange all data associated with projects with other users who have a free copy of Splendid City Lite installed regardless of platform. The application comes with an integrated e-mail client that can aid with the exchange of object files among organization members. There is also a simple FTP client for direct uploading to web domains from within the schedule view frame.
The scheduler gives you complete control over all aspects of the schedule, and creates solutions effortlessly and elegantly in accordance with the user data entered. It can be custom-tailored, and with repeated use via a plugin interface, can be made to automatically accomplish users unique scheduling needs.
The user experience is interactive and straight forward. The application comes fully documented with a built in searchable help system to provide answers to implementation questions.
<<lessA great first step and time saving tool for anyone who frequently does organizational sports scheduling. Splendid City can schedule sports with any user specified combination of dates and times. Create professional double or single elimination tournaments brackets, round-robin league schedules, swiss round tournaments, cross divisional or practice schedules for any sport that requires pairings.
It features options that include the ability to set team and field constraints, game lengths; configurative time management utilities to help you organize events the way you would like; object constraint sharing; automatic schedule generation and re-generation; configurative project web site creation, tournament brackets; publishing via FTP, export to HTML, CSV, iCalendar, XML; import from CSV; standings support with tie-breaker formulas; contact management; import teams, fields, officials, players and player rosters from other users projects ; constraint and conflict checking and resolution.
Users can freely exchange all data associated with projects with other users who have a free copy of Splendid City Lite installed regardless of platform. The application comes with an integrated e-mail client that can aid with the exchange of object files among organization members. There is also a simple FTP client for direct uploading to web domains from within the schedule view frame.
The scheduler gives you complete control over all aspects of the schedule, and creates solutions effortlessly and elegantly in accordance with the user data entered. It can be custom-tailored, and with repeated use via a plugin interface, can be made to automatically accomplish users unique scheduling needs.
The user experience is interactive and straight forward. The application comes fully documented with a built in searchable help system to provide answers to implementation questions.
Download (38MB)
Added: 2005-10-14 License: Freeware Price:
1473 downloads
Nations at War Linux Server 4.0
Nations at War a Battlefield 2 tournament mod. more>>
Nations at War a Battlefield 2 tournament mod, Presently it DOES NOT SUPPORT SINGLE PLAYER. Nations at War is being built upon the roots of a large group of friends, some of which have played together for over a year.
Nations at War is a military based gaming community that follows the rank and unit structure based off of real life armies and units. We practice hard during the week developing teamwork and skills that translate into an excellent gaming experience on the long Saturday battles that occur every week on a pre-selected map.
Our community has a large amount of tournament experience, and expects and demands nothing but excellence on the battlefield and exceptional sportsmanship and comradery off of it. Nations at War is at its heart a large community of friends who put a premium on teamwork, respect and fairness. This is after all a game and something meant to be enjoyed by all, where one comes to make friends and have fun.
<<lessNations at War is a military based gaming community that follows the rank and unit structure based off of real life armies and units. We practice hard during the week developing teamwork and skills that translate into an excellent gaming experience on the long Saturday battles that occur every week on a pre-selected map.
Our community has a large amount of tournament experience, and expects and demands nothing but excellence on the battlefield and exceptional sportsmanship and comradery off of it. Nations at War is at its heart a large community of friends who put a premium on teamwork, respect and fairness. This is after all a game and something meant to be enjoyed by all, where one comes to make friends and have fun.
Download (MB)
Added: 2006-12-15 License: Freeware Price:
1048 downloads
Perilar 0.4
Perilar is a fast, simple computer role-playing game (CRPG), with an epic quest! more>>
Perilar is a simple, fast computer role-playing game (CRPG), with an epic quest! You will cross a vast monster-infested wilderness to the dungeons to recover ancient weapons and artifacts, then to the dragons lairs, then face the final challenge...
Version 0.4 is a beta release for designing the gameplay, and future versions will have additional art, music, and sound effects.
Save Game Warning: Savefiles from previous versions will not be compatible with later versions until 1.0. At that point, Ill make sure they are always forward-compatible, but it hampers rapid development until then. Sorry for the trouble, but at least youll get to see the new world features in each version!
History
Over a thousand years ago, the world was a peaceful but primitive place. Humans lived in tribal societies, rarely warred, and there were few dangerous animals and no monsters. Your kingdom, Perilar, was one of the safest, as it was protected by four great dragons of Air, Earth, Fire, and Water.
Where the Vampire King came from, nobody knows. He appeared in the far north and turned peaceful farmers into berserker raiders. After conquering the island kingdom of Oradon, he turned their druids to necromancy, raising armies of the dead to war on the next kingdom. Kingdom after kingdom fell, and in each, the people were slain and raised as undead warriors to assault the next kingdom.
As the army of the undead approached Perilar, the dragons closed the kingdom off with a magical seal. For a thousand years, the kingdom has been trapped inside, and none know the fate of the outside world.
In recent times, the seals have begun to fail. The Dragons have not been seen in centuries. Undead and monsters march in towards the castle of King Phalan and the village of Perilar, home to the last free people in the world. A great hero must do something about this, and you are determined to be that hero!
<<lessVersion 0.4 is a beta release for designing the gameplay, and future versions will have additional art, music, and sound effects.
Save Game Warning: Savefiles from previous versions will not be compatible with later versions until 1.0. At that point, Ill make sure they are always forward-compatible, but it hampers rapid development until then. Sorry for the trouble, but at least youll get to see the new world features in each version!
History
Over a thousand years ago, the world was a peaceful but primitive place. Humans lived in tribal societies, rarely warred, and there were few dangerous animals and no monsters. Your kingdom, Perilar, was one of the safest, as it was protected by four great dragons of Air, Earth, Fire, and Water.
Where the Vampire King came from, nobody knows. He appeared in the far north and turned peaceful farmers into berserker raiders. After conquering the island kingdom of Oradon, he turned their druids to necromancy, raising armies of the dead to war on the next kingdom. Kingdom after kingdom fell, and in each, the people were slain and raised as undead warriors to assault the next kingdom.
As the army of the undead approached Perilar, the dragons closed the kingdom off with a magical seal. For a thousand years, the kingdom has been trapped inside, and none know the fate of the outside world.
In recent times, the seals have begun to fail. The Dragons have not been seen in centuries. Undead and monsters march in towards the castle of King Phalan and the village of Perilar, home to the last free people in the world. A great hero must do something about this, and you are determined to be that hero!
Download (0.21MB)
Added: 2006-02-28 License: Freeware Price:
1334 downloads
Solar Imperium 2.4.0 Beta
Solar Imperium is a Solar Realms Elite clone. more>>
Solar Imperium is a Solar Realms Elite clone. In it, you rule a solar empire. Solar Imperiums goal is to become and remain the most powerful empire. You can gain strength by buying forces, and you can gain size by colonizing planets.
You start with some planets, and a little bit of money. You are required to feed your people and army, and to pay to maintain your planets and army. If you fail to do these things, disastrous results may occur.
You are given several turns of protection, during which you cannot attack or be attacked, and cannot perform covert operations. This provides a way for smaller empires to build up their defenses and planets before they enter the real world.
<<lessYou start with some planets, and a little bit of money. You are required to feed your people and army, and to pay to maintain your planets and army. If you fail to do these things, disastrous results may occur.
You are given several turns of protection, during which you cannot attack or be attacked, and cannot perform covert operations. This provides a way for smaller empires to build up their defenses and planets before they enter the real world.
Download (MB)
Added: 2007-04-27 License: Free for non-commercial use Price:
916 downloads
Americas Army: Special Forces (FireFight) 2.5.0
America�s Army is one of the five most popular action games played online. more>>
Americas Army is one of the five most popular action games played online. It provides players with the most authentic military experience available, from exploring the development of Soldiers in individual and collective training to their deployment in simulated missions in the War on Terror.
Americas Army: Special Forces is the follow-up to Americas Army: Operations, which was released on July 4, 2002.
In Americas Army: Special Forces, players attempt to earn Green Beret status by completing individual and collective training missions drawn from the Special Forces Assignment and Selection (SFAS) process.
Players who complete the SFAS process have the opportunity to take on elite Special Forces roles and are qualified to play in multiplayer missions with units ranging from the elite 82d Airborne Division to the 75th Ranger Regiment.
Includes the complete game Americas Army: Operations.
Main features:
- Authentic U.S. Army experience Realistic depiction of the values, units, equipment and career opportunities that make the Army the worlds premier land force continually updated to incorporate new occupations, units, technologies and adventures.
- Realistic roles Including Weapons Specialist (18B), Intelligence (18F), Engineer (18C), Communications (18E) and Combat Medic (18D).
- Challenging Green Beret training Complete training missions drawn from the SFAS process at Fort Bragg. Successfully complete SFAS and advance to Special Forces Qualification Course (Q-Course) missions to explore new Special Forces roles.
- Intense Special Forces action Intense Special Forces action Experience multiplayer missions in simulated combat environments. Take part in missions that span the capabilities of a Special Forces detachment, including unconventional warfare, direct action, surveillance and reconnaissance and Combat Search and Rescue.
- Detailed Special Forces equipment and military hardware Building on the equipment available in Americas Army: Operations, Americas Army: Special Forces adds the M4 Carbine featuring the Picatinny rail mod system for attaching laser-aiming devices and sighting systems; the MP5SD6 Remington 870 shotgun for forced entry; the AT4, a shoulder-fired anti-tank rocket and the BDM, a shoulder-fired bunker demolition munition.
- Accurate Soldier behavior Players are bound by the laws of land warfare, Army values (honor, duty and integrity) and realistic rules of engagement as they navigate challenges in teamwork-based multiplayer force vs. force operations. Mission accomplishment standings are evaluated based on team effort and adherence to a set of values and norms of conduct.
<<lessAmericas Army: Special Forces is the follow-up to Americas Army: Operations, which was released on July 4, 2002.
In Americas Army: Special Forces, players attempt to earn Green Beret status by completing individual and collective training missions drawn from the Special Forces Assignment and Selection (SFAS) process.
Players who complete the SFAS process have the opportunity to take on elite Special Forces roles and are qualified to play in multiplayer missions with units ranging from the elite 82d Airborne Division to the 75th Ranger Regiment.
Includes the complete game Americas Army: Operations.
Main features:
- Authentic U.S. Army experience Realistic depiction of the values, units, equipment and career opportunities that make the Army the worlds premier land force continually updated to incorporate new occupations, units, technologies and adventures.
- Realistic roles Including Weapons Specialist (18B), Intelligence (18F), Engineer (18C), Communications (18E) and Combat Medic (18D).
- Challenging Green Beret training Complete training missions drawn from the SFAS process at Fort Bragg. Successfully complete SFAS and advance to Special Forces Qualification Course (Q-Course) missions to explore new Special Forces roles.
- Intense Special Forces action Intense Special Forces action Experience multiplayer missions in simulated combat environments. Take part in missions that span the capabilities of a Special Forces detachment, including unconventional warfare, direct action, surveillance and reconnaissance and Combat Search and Rescue.
- Detailed Special Forces equipment and military hardware Building on the equipment available in Americas Army: Operations, Americas Army: Special Forces adds the M4 Carbine featuring the Picatinny rail mod system for attaching laser-aiming devices and sighting systems; the MP5SD6 Remington 870 shotgun for forced entry; the AT4, a shoulder-fired anti-tank rocket and the BDM, a shoulder-fired bunker demolition munition.
- Accurate Soldier behavior Players are bound by the laws of land warfare, Army values (honor, duty and integrity) and realistic rules of engagement as they navigate challenges in teamwork-based multiplayer force vs. force operations. Mission accomplishment standings are evaluated based on team effort and adherence to a set of values and norms of conduct.
Download (776MB)
Added: 2005-11-02 License: Freeware Price:
816 downloads
OilWar 1.2.1
OilWar is a game where an evil army is attacking your country and tries to steal your oil. more>>
OilWar is a game where an evil army is attacking your country and tries to steal your oil.
Your mission is to waste the invaders, protect the oil and save your property.
Story
Evil army is attacking your land and tries to steal your oil.
Mission
Waste the invaders, protect the oil, protect the mother land...
Controls
Left mouse button: Shoot rifle
Right mouse button: Shoot grenade
F10: Screenshot
F11: Toggle fullscreen
Sounds
Sounds can be disabled with --disable-sound configure flag.
Notes
The highscore file is saved (if the game is "make install":ed) to /var/games/oilwar.scores and its world writable.
Enhancements:
- Better Highscore loading & saving
<<lessYour mission is to waste the invaders, protect the oil and save your property.
Story
Evil army is attacking your land and tries to steal your oil.
Mission
Waste the invaders, protect the oil, protect the mother land...
Controls
Left mouse button: Shoot rifle
Right mouse button: Shoot grenade
F10: Screenshot
F11: Toggle fullscreen
Sounds
Sounds can be disabled with --disable-sound configure flag.
Notes
The highscore file is saved (if the game is "make install":ed) to /var/games/oilwar.scores and its world writable.
Enhancements:
- Better Highscore loading & saving
Download (0.50MB)
Added: 2006-07-21 License: GPL (GNU General Public License) Price:
1194 downloads
Wirble 0.1.0
Wirble is a set of enhancements for Irb. more>>
Wirble project is a set of enhancements for Irb. Wirble enables several items mentioned on the RubyGarden "Irb Tips and Tricks" page, including tab-completion, history, and a built-in ri command, as well as colorized results and a couple other goodies.
The idea, of course, is to fill Irb with useful features without turning your ~/.irbrc file into swiss cheese. Using Wirble is simple, too. Heres what a standard Wirble-enabled ~/.irbrc looks like:
# load libraries
require rubygems
require wirble
# start wirble (with color)
Wirble.init
Wirble.colorize
Dont like the defaults? Wirble is configurable. For documentation on enabling specific features or tweaking the color settings.
<<lessThe idea, of course, is to fill Irb with useful features without turning your ~/.irbrc file into swiss cheese. Using Wirble is simple, too. Heres what a standard Wirble-enabled ~/.irbrc looks like:
# load libraries
require rubygems
require wirble
# start wirble (with color)
Wirble.init
Wirble.colorize
Dont like the defaults? Wirble is configurable. For documentation on enabling specific features or tweaking the color settings.
Download (0.022MB)
Added: 2006-09-08 License: BSD License Price:
1141 downloads
SIBsim4 0.15
SIBsim4 project is based on sim4, which is a program designed to align an expressed DNA sequence with a genomic sequence. more>>
SIBsim4 project is based on sim4, which is a program designed to align an expressed DNA sequence with a genomic sequence, allowing for introns.
SIBsim4 is an extensive rewrite of the sim4 program to improve execution speed and provide more informative output.
The name was chosen to denote the fact the SIBsim4 is a derivative work from sim4. SIB stands for the Swiss Institute of Bioinformatics. Some code modifications were written by Claudio Lottaz, while working at SIB.
SIBsim4 is currently developed and maintained by Christian Iseli, from the Ludwig Institute for Cancer Research LICR, Information Technology Office in Lausanne. LICR is a SIB partner.
Main features:
- speed improvement
- allow large, chromosome scale, DNA sequences to be used
- provide more detailed output about splice types
- provide more detailed output about polyA sites
- misc code cleanups and fixes
Enhancements:
- This release add a -s option to control how potential duplicated genes aer detected, instead of abusing the -f option.
<<lessSIBsim4 is an extensive rewrite of the sim4 program to improve execution speed and provide more informative output.
The name was chosen to denote the fact the SIBsim4 is a derivative work from sim4. SIB stands for the Swiss Institute of Bioinformatics. Some code modifications were written by Claudio Lottaz, while working at SIB.
SIBsim4 is currently developed and maintained by Christian Iseli, from the Ludwig Institute for Cancer Research LICR, Information Technology Office in Lausanne. LICR is a SIB partner.
Main features:
- speed improvement
- allow large, chromosome scale, DNA sequences to be used
- provide more detailed output about splice types
- provide more detailed output about polyA sites
- misc code cleanups and fixes
Enhancements:
- This release add a -s option to control how potential duplicated genes aer detected, instead of abusing the -f option.
Download (0.029MB)
Added: 2007-04-24 License: GPL (GNU General Public License) Price:
914 downloads
gsQuery 0.1.1
gsQuery project is a PHP library that can query various game servers. more>>
gsQuery project is a PHP library that can query various game servers.
It allows you to query various game servers for things like number of players, the players itself, current map, etc. It also includes a ready to use example for non-PHP-aware people.
Games supported by "gsQuery":
- Unreal Tournamnet and most mods (gameSpy)
- Unreal Tournamnet 200x and most mods (gameSpy)
- Battlefield 1942 and most mods (gameSpy)
- Halflife and most Mods (hlife)
- Americas Army (armyGame)
- Quake 3 and some Mods (q3a)
- Star Trek: Elite Force (q3a)
- Medal of Honor Allied Assault (q3a)
- MoHAA: Spearhead/Breakthrough (mohs)
- Return to Castle Wolfenstein (q3a)
- Vietkong (vietkong)
- Rainbow Six: Raven Shield (rvnshld)
- Call of Duty (q3a)
- Battlefield Vietnam (gameSpyQ)
- Quake 2 and most mods (q2)
- Kingpin (q2)
- Sin (q2)
- Farcry (farCry)
- IGI2: Covert Strike (igi2)
- Jedi Knight 3 (q3a)
- Solider of Fortune 2 (sof2)
- Far Cry (farCry)
- Quake 2 (q2)
- Kingpin (q2)
- Heretic 2 (q2)
- Halo (halo)
- Deus Ex (deuxEX)
- Doom 3 (d3)
- Halflife 2 (hlife2)
- CS:Source (hlife2)
- Savage: The Battle For Newerth (savage)
- StarWars BattleFront (gameSpy)
- And probably more
<<lessIt allows you to query various game servers for things like number of players, the players itself, current map, etc. It also includes a ready to use example for non-PHP-aware people.
Games supported by "gsQuery":
- Unreal Tournamnet and most mods (gameSpy)
- Unreal Tournamnet 200x and most mods (gameSpy)
- Battlefield 1942 and most mods (gameSpy)
- Halflife and most Mods (hlife)
- Americas Army (armyGame)
- Quake 3 and some Mods (q3a)
- Star Trek: Elite Force (q3a)
- Medal of Honor Allied Assault (q3a)
- MoHAA: Spearhead/Breakthrough (mohs)
- Return to Castle Wolfenstein (q3a)
- Vietkong (vietkong)
- Rainbow Six: Raven Shield (rvnshld)
- Call of Duty (q3a)
- Battlefield Vietnam (gameSpyQ)
- Quake 2 and most mods (q2)
- Kingpin (q2)
- Sin (q2)
- Farcry (farCry)
- IGI2: Covert Strike (igi2)
- Jedi Knight 3 (q3a)
- Solider of Fortune 2 (sof2)
- Far Cry (farCry)
- Quake 2 (q2)
- Kingpin (q2)
- Heretic 2 (q2)
- Halo (halo)
- Deus Ex (deuxEX)
- Doom 3 (d3)
- Halflife 2 (hlife2)
- CS:Source (hlife2)
- Savage: The Battle For Newerth (savage)
- StarWars BattleFront (gameSpy)
- And probably more
Download (0.90MB)
Added: 2006-11-24 License: GPL (GNU General Public License) Price:
1071 downloads
IceHockey Manager 0.3
Ice Hockey Manager project is a hockey franchise management and simulation game. more>>
Ice Hockey Manager project is a hockey franchise management and simulation game.
Ice Hockey Manager (IHM) is a hockey franchise management and simulation game. It features a highly realistic in-game play-by-play simulation engine, simulates full regular seasons and playoffs, has completely customizable gameplay (edit teams, players, settings), and much more.
Currently, the game focuses on the Swiss Leagues, but there are plans for an NHL add-on pack in the very near future.
Main features:
Incomplete list of implemented game features today:
- Game controller, based on a game calendar.
- Multiuser framework
- League framework (Swiss style leagues implemented, including playoffs and relegations).
- Teams, with statistics and informations.
- Players with attributes, statistics, contracts and informations.
- Simulated matches with generated plays and "radio" output.
- Training
- Injuries
- Contracts framework
- Sponsoring framework, based on contracts
- Financial framework
- Real Impacts (on teams & players)
- Transfers (Swiss style)
- Infrastructure framework (Arena implemented)
- Prospects
- Assistants
- and more ...
Technical stuff:
- Written in 100% pure Java
- Running under Linux and Windows and every other Java 1.5 platform
- Swing GUI
- More than 200 java classes
- More than 30000 lines of code
Enhancements:
General:
- IHM is now able to support multiple match engines and match presentations
- A lot of small changes
Game:
- Improved sponsoring (sponsors xml, new types and negotiations)
- Improved infrastructure (better support of multiple infrastructures, condition lowers)
- Improved arena infrastructure (created arena categories with seats, comfort & conditions)
- Improved accounting/bookings
GUI:
- Improved panel for sponsoring
- Created panel for arena infrastructure, including arena categories dialog
<<lessIce Hockey Manager (IHM) is a hockey franchise management and simulation game. It features a highly realistic in-game play-by-play simulation engine, simulates full regular seasons and playoffs, has completely customizable gameplay (edit teams, players, settings), and much more.
Currently, the game focuses on the Swiss Leagues, but there are plans for an NHL add-on pack in the very near future.
Main features:
Incomplete list of implemented game features today:
- Game controller, based on a game calendar.
- Multiuser framework
- League framework (Swiss style leagues implemented, including playoffs and relegations).
- Teams, with statistics and informations.
- Players with attributes, statistics, contracts and informations.
- Simulated matches with generated plays and "radio" output.
- Training
- Injuries
- Contracts framework
- Sponsoring framework, based on contracts
- Financial framework
- Real Impacts (on teams & players)
- Transfers (Swiss style)
- Infrastructure framework (Arena implemented)
- Prospects
- Assistants
- and more ...
Technical stuff:
- Written in 100% pure Java
- Running under Linux and Windows and every other Java 1.5 platform
- Swing GUI
- More than 200 java classes
- More than 30000 lines of code
Enhancements:
General:
- IHM is now able to support multiple match engines and match presentations
- A lot of small changes
Game:
- Improved sponsoring (sponsors xml, new types and negotiations)
- Improved infrastructure (better support of multiple infrastructures, condition lowers)
- Improved arena infrastructure (created arena categories with seats, comfort & conditions)
- Improved accounting/bookings
GUI:
- Improved panel for sponsoring
- Created panel for arena infrastructure, including arena categories dialog
Download (MB)
Added: 2006-11-21 License: GPL (GNU General Public License) Price:
1085 downloads
Ghornons Hammer 0.1.2
Ghornons Hammer is a 3D strategy adventure game. more>>
Ghornons Hammer project is a 3D strategy adventure game.
Ghornons Hammer is a 3D strategy adventure game based on missions and adventure rather than on mass armies or leveling stats.
There is no gameplay in this version of Ghornons Hammer yet. The map you are on consits of a miniature village (windmills, trees, campfire) and some surrounding terrain. You are free to walk around the map to get an impression of what Ghornons Hammer might look like in future. In the next releases, we will be adding a user interface and character animation, so stay tuned!
<<lessGhornons Hammer is a 3D strategy adventure game based on missions and adventure rather than on mass armies or leveling stats.
There is no gameplay in this version of Ghornons Hammer yet. The map you are on consits of a miniature village (windmills, trees, campfire) and some surrounding terrain. You are free to walk around the map to get an impression of what Ghornons Hammer might look like in future. In the next releases, we will be adding a user interface and character animation, so stay tuned!
Download (1.5MB)
Added: 2007-01-03 License: GPL (GNU General Public License) Price:
1025 downloads
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